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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter G » Getaway, The - Strategy Guide (Page 05)

Getaway, The - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Getaway, The - Strategy Guide (Page 05).

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== Mark Hammond's Missions ===================================================

-- Mission 1 - The Frightener ------------------------------------------------

Synopsis :
Mark's wife has just been murdered and his son's been kidnapped by some people
driving off in a Red Rover 75.  You have to follow that car and find out where
they're taking your son.

- Part 1 -

Driving > Difficulty Rating : Very Easy

Guide >

You start off in a decent motor, Mark's green Alfa Romeo.  Floor the gas pedal
with the X button (or right analog stick) and chase the Red Rover.  It's a
case of making sure you observe which way the indicator lights are telling you
to go.  Because the kidnappers want you to follow them, they won't drive too
fast giving you enough time to get another motor if you find yourself trashing
your car in London's traffic.  After a couple of minutes you'll find the car
parked and the hazard lights will flash.  Get out.

- Part Two -

On Foot Combat > Difficulty Rating : Easy

Guide >

(Note: Although this is easy, as this is the very first on-foot guide I will
explain all the little details that I won't bother to mention again. It is a 
little long winded in places.)

A nice introduction into the on foot combat system.  Straight away, run up to
the doorframe and hit X to get up against the wall.  Edge along with the
left analog stick so you are right next to the doorway.  Depending on where
you parked and got out, you may or may not have been spotted already.  Either
way, you need to poke out and start shooting the guards.  Push the left analog
stick to the right and then hold down R1 to aim at the nearest guard.  Now tap
square a few times and they'll die.  Release the analog stick to take cover if
necessary.

If you missed the guard and/or they start charging towards you, press X to get
yourself off the wall.  It is very easy to be killed because you're stuck with
your back to the wall whilst they're smashing you around the head.  Try and
turn so you are facing the doorway (quite a task with the Getaway's controls)
and prepare to hit the thug with your pistol either by whipping them (square
button) or by firing, (R1 and square).  That ought to silence him, plus
you can take his gun for double the fun.

*** Cam Miller suggests that you can park your car near the entrance to the
warehouse, facing down towards the road.  Then run to the entrance to get the
attention of the guards, then run back behind your car and use it as cover to
kill the first couple of guys.  Whilst this is ok if you're having trouble
with the controls at first, it's not really very necessary as the gun fight
is far from difficult in the first place. ***

If you've not taken out the other guard on the ground, repeat what you did for
the first guard.  Then go for the guy on the balcony.  To do this, assume your
position up against the doorway.  Swing out again, this time hold down R2 to
manually aim.  Adjust your aim and go for the barrels up the top of the screen
and hit square a few times.  Bang!  Cue badly burnt chap!  Notice a gun has
fallen to the ground... you'll want that.

Step out from your cover and enter the yard.  Take a few steps forward.  If
you hold down R1, it should auto-aim at a guy way back in the building.  See
if you can make out the fire extinguisher near where the guy is and manually
aim at it.  One hit will make it release gas.  Wait for the gas to spread out
and then hit it again.  Bang again! Up to three people will have been killed.

If you step further forward, another guy will exit the building and come
towards you.  Kill him and make sure you have picked up one other pistol.
Then pick up the gun that fell from the balcony, it's an AK-47. (Note, if you
shot the barrels on the ground first,  the AK-47 would have been covered in
debris and you wouldn't be able to reach it.)

Before you enter the building, you might have suffered damage and you'll need
to take some time out to rest.  Check for bloodstains on Mark's clothes if
you're not sure you're hurt. To heal, stand sideways close to a wall and wait.
Mark should automatically lean against the wall and start breathing.  It
roughly takes 3 deep breaths to recover from each hit you've received,
sometimes more, sometimes less.  If you're struggling to align yourself with
the wall to rest, hit X so you are against the wall, then hit X again.  You'll
now start resting.  Make sure you rest behind cover obviously!

Now to enter the warehouse.  If you've shot the Fire extinguisher before
entering and heard a few cries of agony, this should be easy.  Assuming you
have, run into the room and prop yourself up against the beer cases to the
left.  Edge as far to the left as you can but don't jump out.  Instead, let go
of the directional control and hit square a few times.  This is 'blind firing'
and it's a great tactic at times.  About 10 shots of the AK-47 later and the
barrels by the stairs should explode, killing one or more guys.  You could
save ammo by not firing blind and using R1 to target the guy on the stairs but
this is good practice nonetheless.

Step off the crates and edge towards the door on the left.  A guy should come
out.  Shoot him.  There may also be another guard wandering about, kill him
also. ***Note that the position of the enemies can vary depending on
what you do.  If they're alerted to your presence sooner they may already be
sneaking up on you.***  Your AK-47 is probably low on ammo if it hasn't run
out already, and if you felt your controller vibrate as you were firing it,
this is a warning it's almost empty.  Ditch it for a shotgun that should be
next to the body of someone you've just killed.

Now go towards the back of the room, and to the right is a doorway.  You
should see a guard go past.  Wait until he's out of sight and enter the room.
Prop yourself against the wall of beer crates ahead and swing out into the
opening where you saw him pass.  Use R1 to target him with your shotgun when
he walks past again and let him have it.  Get off the wall go right across to
the next set of crates.  Edge across and you'll see another guard.  R1 and a
couple of shots from your trusty shotgun and it's lights out for another
luckless chap.

Now you want to get off the wall and make your way to the next doorway.  It
isn't difficult to find.  If you head towards the guy you just killed, and
face left, there should be a row of crates to your left and some crates to
your right against a green wall.  Walk between the rows of crates and another
guard will try his luck.  Laugh evily and silence him for good with your 
gun.  Remember to rest if you're wounded.

Now go through the doorway and you'll hear two guards bitching that you're
about.  Go up the stairs and immediately press R1 to target the goon.  Kill
him.  Go up the stairs and get up against the wall by the doorway.  You'll see
two chaps who aren't in the best of spirits for knowing you're on the rampage.
Pop around the corner and shoot them by using the R1 to target and square to
pump them full of lead.  When one is dead, tap R1 and hold it again to target
the next one, else you'll merely be shooting at a corpse.  You could also
manually aim for the barrels but it isn't necessary.  Now enter the room and
as you go around the low wall, through the open doorway you'll see someone
running around the corner.  Get ready to target him and kill him.  Rest if
hurt.

Now go around the room, and prop yourself up against the far wall and edge
towards the left.  You'll see a doorway ahead and a guy on patrol.  It's
unlikely you'll have any shotgun ammo left, but pistols will suffice.  Jump
out using your now well rehearsed method and shoot the guy.  Another will also
try it on so silence him also.  Now go forward towards where they came from
and prop yourself against the left wall.  There's a guy around the corner,
kill him.  Now simply run into the office and go left to meet the people's
friend, Charlie Jolson.


-- Mission 2 - Burning Bridges -----------------------------------------------

Synopsis :
So Charlie's got Mark's boy and the only way Mark can make sure his son won't
be killed is to whatever Charlie asks him to.  First thing on the agenda is to
burn down the Republic Bar in Soho... only problem is, that's one of the
Collins gang's businesses and Mark used to be a member of them!

- Part 1 -

Driving > Difficulty Rating : Very Easy

Guide >

Like the majority of driving sections, this is a case of following the
indicator lights to get you to your objective.  If you turn a corner and the
indicator lights rapidly flash, you're in the complete opposite direction to
what is recommended.  A U-turn ought to get you back on track.  Often the
indicators lead you down a one-way street which might alert the old Bill if
you're going the wrong way down them.  There's always another route remember
it's just not always easy to find first time.

You shouldn't have any problems getting here if you remember not to alert the
police.  You know that you've arrived at your location when the hazard lights
blink.  You're looking for a bar/restaurant with a bouncer outside.  To be
honest, you shouldn't miss it, there's a big sign with its name on it.

*** Note - Some people use the no time limit imposed on this mission and treat
it as an alternative to 'Free Roam Mode'.  Because the cops are still out in
force, it's a less tame alternative. ***

- Part Two -

On Foot Combat > Difficulty Rating : Easy but be wary.

Guide >

It took me several attempts to complete this mission when I played it, as
something I wasn't expecting would occur: like getting stuck on the stairs and
not being able to attack; running out of ammo for the first time; and for some
reason not being able to kill the last barman.

Anyway, get out of your car and approach the bouncer.  He recognises you and
you're not welcome.  You can now use X to grab him, and then square to break
his neck.  Nice.  Or you can get out your pistol and hit him over the head
with it.  Sometimes the police are nearby and get alerted when you attack the
bouncer.  Just go inside and they'll wait aside with their toys.

**** Note - the bouncer may decide to go inside before your get to the door.
You'll have to kill him now. ****

There are a couple of armed heavies on the stairs, and 3 more downstairs.
The ones on the stairs should stay there if you don't let them see you and
the ones downstairs might already be after you for killing the bouncer.  If
this is the case, from the doorway go left.  Hold R1 and try and target them,
you may be able to shoot them through the gap in the wall.  If not, get behind
the counter by going up to it and hiting X.  Be careful you don't accidently
roll forward instead.  I've done that about a hundred times before and it's
annoying.  You can blind shoot by using square, or use R1 to pop up and take
aim.  In any case you should kill these guys easily.  Rest if you take damage.

Then make your way to the stairs and prop yourself up against the wall.
Sidestep across to the edge and get ready to pop out and kill the two guards.
Another guard will run down the stairs. Kill him before he reaches you because
he'll hit you over the head if you're stuck against the wall, and two hits
will usually kill you.  If you find some customers are running down the stairs
you might consider letting them get out of the way first.  If not, you'll have
to shoot through them.

When those muppets are disposed of, start going up the stairs.  Stop before
you get to where there's a landing and use R2 to aim up into the room on your
left.  If you are careful, you can kill the barman with a single shot to the
head and he won't be in a position to fire bacl.  Dispose of the guy in the
middle of the room with little fuss.  Then continue up the stairs and enter
the room where you just killed the guards.  Behind the bar is a shotgun and
it's got Mark's name on it now.  Rest if injured.

Exit the room and you'll want to go up the stairs.  Point your shotgun towards
the clown that runs down the stairs and remove his inards with your finest
buckshot.  Now go up the stairs some more, and around the corner. Ahead is a
room with several armed and dangerous chaps in there.  Go towards the doorway
and aim with R1, fire and you'll probably kill one in 2 shots. Another guy
will try his luck but he should never have stood under that ladder on the way
to work because you're about to provide more business for Soho's undertaker.

Try and rest if their shotguns have ruined your suit but don't do it too near
the doorway.  Now enter the room and there will be two more guys at the far
end of the room, but up to two more nearer to Mark.  Gun these down quick and
go for those in the far end of the room next.  Shoot them and the place will
catch fire.  Be careful of the barman to the far right who is packing a 
shotgun.  It's best to stay out of his line of fire and just ignore him.

Rest if you're hurt, or do a little victory jiggle if you're not.  The fire
alarm will eventually start.  Now to leg it.  Exit the room and run down the
stairs.  There might be another armed chap on the stairs so kill him. One
foolish cop, lets call him PC Deadman, has ventured into the building. Kill
him as fast as you can and you'll see why he earnt that name.  Now go outside
and jump into the Red car.  Now you need to lose the Fuzz.

Do whatever you need to do (see section on 'Losing the Filth' if you want some
pointers) and drive away from Soho and away from the police.  Once you've done
enough, it's cutscene time and Mark will call his old friend Liam.


-- Mission 3 - Art Appreciation ----------------------------------------------

Synopsis :
Although Mark has convinced Liam to help him try and find his son, he still
has to answer to Jolson.  Charlie wants Mark to go into the Hyde Park area
and bring him back a souvenir.  Some people would be happy with a picture
postcard, but not Charlie, he's after a statue filled with drugs that belongs
to the Triads.  Cue Mark on another suicide mission to infiltrate a museum
and snatch the swag from under the Chinese gangster's noses.

- Part 1 -

Driving > Difficulty Rating : Easy - but be wary.

Guide >

Very simple, just follow the indicators.  Avoid the cops if you can and drive
into the Museum's grounds and up to the front door.

- Part Two -

On Foot Combat > Difficulty Rating : Moderate

Guide >

This mission is a fair bit tougher than the last.  You'll have to handle
several enemies at once and need to rest quite often, leaving you vulnerable
to sneaky Triads shooting you in the back.

When you enter the museum you are safe to walk around if you don't have your
guns out.  You'll notice several Chinese men talking in their native tongue
and acting suspiciously.  The way to the statue is up some stairs so that's
where you need to head.  However, when you go up the stairs, you'll find those
Chinese chaps weren't art appreciators, but gun-totting gangsters!  Rather
than take these guys out in the open, I prefer to snap their necks before I
venture towards the stairs.  This way you decide where the fight takes place
and there are plenty of alcoves to hide and wait in.  When they're all dead,
go up the stairs.

Explore the area and you'll find yourself being attacked by several Triads
sometimes from behind, sometimes charging in from the front.  Generous usage
of the R1 auto-aim feature will keep you alive.  Rest when you can, but make
sure no-one is about.  At times they'll sneak up on you when you're resting,
so occasionally break the rest by holding R1 to check if any dastardly foes
are around.

After witnessing the Triads threatening some museum visitors, gun them down
and you'll soon come to some stairs.  Kill the two guys at the bottom of the
stairs, and look out incase someone sneaks up behind you (not always).  Once
downstairs, kill the Triad. Now rest until you're fitter than a butcher's dog
and go down another set of stairs.  Be wary, kill the Triad you immediately
see and another will shout out, 'He's on the stairs'.  Go down and immediately
hammer R1 and the fire button to take out a Triad with a shotgun.  Now go
forwards a little and back up against the right side of the wall.  Listen out
for more guards coming down the stairs.  Sometimes there is 1, sometimes 2,
but if you move fast sometimes there's none at all.

Now swing out and try and kill the guy hiding behind the box with the pistols.
Another crazy China man has an AK-47.  Kill him too and take the gun.  If you
rest now, you may find another guy runs down the stairs so kill him.

I have no perfect strategy for this next part so pray to whatever god you
worship to see you through this.  From the crate where the guy was hiding,
if you turn to the right, there's a room with a boiler.  If you get any
closer to the room, a whole load of angry Triads will charge aimed to the
teeth with heavy weaponry.  Obviously you want them dead and they want you
dead.  It would be nice to reason with them but the only thing they understand
is brutality so let them have it.  Kill the first two that appear and more
emerge.  Spray bullets with gay abandon towards the Triads and hope they
all drop dead before you run out of ammo.  Expect to take a fair amount of
damage.  Once they're dead, run into the room they were defending and take
your prize.


**** You can make the boiler at the end of the room explode.  After disposing
the first two guards near the boiler, shoot the boiler.  A stream of oil will
appear through the middle of the floor down some gutting.  If you shoot the
oil, it'll ignite and the flames will travel towards the boiler and then there
is an explosion which kills all the enemies.  You must be cautious and shoot
the boiler fast because one of the triads with a shotgun will try and kill
you. - Thanks to Carl Wainwright for that tip ****


- Part 3 -

Driving > Difficulty Rating : Moderate.

Guide > Delivery boy Mark has to drop off the statue to Charlie at the Spotted
Dog pub.  Right from the off, he'll have the Triads after him.  Because of
this, the cops will be after him too.  The Triads don't exactly give chase but
the cops will and they won't leave you alone unless you shake them off.  Once
you're satisfied you can handle the old Bill, drive to the pub.


-- Mission 4 - Aiding and Abetting -------------------------------------------

Synopsis :
Mark is a little pissed off to say the least, and he wants his boy back.
Charlie has other plans.  After receiving a bottle over the back of the head,
Mark has to set Jake Jolson free from the clutches of the police.  He's being
driven to Court in a Police van and Mark has to ram the sucker off the road.

- Part 1 -

Driving > Difficulty Rating : Moderate.

Guide >

You got Eyebrows with you for this one and he's a right character. Let him get
in the car before you drive off or you'll lose immediately.  Follow the
indicators to get you to that Van.  If you drive too eratically, the police
will give chase. Eyebrow's will warn you to get rid of them and will shoot out
of the passenger side window if a police car approaches from your left side.
He'll puncture their tyres, but most likely he'll just make a few holes in
their bodywork but try and force the cops to his window if you can.  Every
little helps.  Lose the cops and get that van.

When the Hazard lights flash, you'll slow down and Eyebrows will tell you to
watch the show.  Ahead is the Police Van and it's escort.  A Range Rover will
drive past and take out the escort and will be pursued by an unmarked Vectra
(Carter).  Now go after the Van.

Taking out the van is easy, you just got to ram it a few times.  Try and use a
bit of panache... don't just shunt it up the backside, but aim to hit the
front wheels.  You'll do more damage and are less likely to damage your motor
although if I recall correctly, the Lexus you get given is very tough.  If the
Van collides into an object, like a pedestrian or iron-railing, then that's a
bonus.

The van will eventually crash and there will be a nice cutscene and some fond
and not so fond reunions.  With Jake free and him causing a bit of a scene,
the Fuzz are alerted and it's time to run again.

*** Note during the chase, Eyebrows will go "Hey there's the boys".  If you
look carefully, you'll see the Range Rover crash.  ***
 
- Part 2 -


Driving > Difficulty Rating : Moderate

Guide >

Follow the indicators and they'll lead you back to the warehouse where you
first met Charlie.  The Fuzz are all over you but do your best to avoid them.
You do not have to lose the Filth, you just need to get to that warehouse.
Eyebrows will provide some support but don't rely on him.

Note that you cannot ditch this car on this level because Jake is hiding in
the back and can't afford to be seen so he won't leave it.  However, you can
still make it even if your car is smoking badly, just crawl if you must to
the warehouse.


-- Mission 5 - Taxi for Mr. Chai ---------------------------------------------

Synposis :
You arrive back at the Brethnal Green Mob's warehouse and everyone seems
pleased to meet Jake.  Jake is led upstairs to take part in the torturing of
a triad called, Johnny Chai.  Whilst the torture is taking place, Mark
decides as he's not being guarded, that he should take the opportunity to
find his son.

- Part 1 -

On Foot Stealth > Difficulty Rating : Moderate

Guide >

After an amusing and gory torture scene that is just a little Tarantino
inspired, Mark finds himself alone in the warehouse for the first time
and decides he has to find his son after a conversation with Liam via the
mobile phone.

You may have noticed I've described this level as 'On Foot Stealth' as
opposed to 'On Foot Combat'.  This is because stealth is the order of the day.
If you are spotted, you fail your mission.  If you attack anyone, you fail
your mission, if you make too much noise you fail etc.... You can however
break someone's neck, but only if no-one notices.

I don't recall the exact details of this mission but there are at least a
couple of guards you should dispose of.

Firstly, you are told not to go anywhere by a guard.  He's standing next to a
doorway and that's where you want to go through.  Have a brief wander in the
current room and turn back.  He's gone.  Go through the doorway into the room
with all those stacked crates of beer.  Go left to the back of the room, and
walk all the way over the other side.  Now follow the wall round and you'll
see there is a room to your right with a chap with his back to the door, and
another man with his back to you, guarding the entrance to the stairs.  Walk
slowly up to this second man.

When you are very close to him, use X to grab him. Now go through the doorway.
Someone is coming so you need to hide.  With your hostage, walk under the
stairs.  You won't be spotted and the coast will be clear.  Snap the poor
guy's neck and hurry up the stairs.

Now get up against the wall before entering the doorway. Jake, and a few 
others wander past and into another room.  A few seconds later, another one
follows.  Now enter the room. Briefly wait for the guards to assume their
positions.  Now don't walk through the doors ahead, but walk around the room.
When you reach the back, you'll see a guard with his back to you, and a door
to your right.  Slowly creep into the door on the right.  Grab the guy and
snap his neck.  Walk back out this room and sneak behind the other guy. Snap
his neck.  You may not have to snap his neck but the more I get, the merrier
I am.

Now you want to head towards Charlie's office.  You'll see it ahead, but if
you step out, to the right, Jake and the others will spot you. Instead,
quickly perform a roll straight into the office.  They won't see you and you
can stroll into Charlie's office.

- Part 2 -

Driving > Difficulty Rating : Easy.

Guide >

So Mark's found the office and sent Liam off to several places to look for his
son.  Jake finds Mark and wants him to deliver the now dead Mr. Chai to the
Triads in China town.  Mark's not keen on having to transport a dead man in
the passenger seat of his car but he's got no choice.

The Police seem to be very lenient unless you hit them or cause a big scene
on this level but that doesn't mean you should start driving like a maniac.
Your car, a crappy Honda Accord seems more or less immune to regular damage.
You can have a lot of shunts and it still seems to work fine.

Just follow the indicators into Soho and drive into China town.  Look for the
'Siu Fung' restaurant and a cutscene will take place whereby you kick Chai
out of the car, much to the displeasure of his kin.


-- Mission 6 - Out of the Frying Pan -----------------------------------------

Synposis :
Well you've upset the Triads and they're giving chase.  Jake has ordered Mark
to lure the Triads to Holywell Street where Charlie's boys are going to be
waiting for them.

- Part 1 -

Driving > Difficulty Rating - Moderate.

Guide >

Straight away, you'll have triads chasing you, plus a few on foot with guns
who will shoot your car.  Do your best to follow the indicators to until you
arrive at your destination.  The place you're looking for has a car with no
wheels parked under an archway, plus a sign that says 'Durrant & Taylor'.

Your car will suffer damage like normal and one shunt into the front could
total it so be careful.  As well as the Triad's tailing you, you'll have the
police and even the Yardies as you near Holywell Street.

- Part 2 -

On Foot Combat > Difficulty Rating - Moderate/Hard

Guide >

Quickly, exit your car and run through the archway as the Triad cars are
approaching.  Whack the guy round the back of the head with your pistols and
be ready for war!  You've been tricked, this is a Yardie crackhouse!

*** Phy has an alternative strategy for the start of the mission:
" On the Out Of The Frying Pan mission, playing as Hammond, I found that 
parking a car just in front off the archway with the car-with-no-wheels-on-it,
so close that no one could get past it helped me a great deal, because I just
ran into the small nich on the right under the archway and hugged the wall.
Then all I had to worry about was the ocasional stray Yardie coming my way,
because the Triads couldnīt get past the car. "

You may have to kill the Triads on the way out though, if the police don't get
them first that is. ***


Take the AK-47 the guard dropped and turn right and run behind the Maersk
container.  Straight away a Triad will have followed you so get ready with R1
to kill him.  Stay behind this container and kill anyone who shows up.  Don't
get too close to the left side of the container because those barrels may blow
up and kill you.  Now from your position behind the container go right and
you'll see a low brick wall ahead and some yardies shooting from windows.  Try
and take these out from your current position.  These yardies throw molotovs
(possibly homemade explosives) out the window and if you kill them, sometimes
they drop their explosives and you'll see a big explosion where they were.

Now run, using cover to the doorway on the left where the Yardies emerge from.
Pick off any yardies along the way.  In the building, kill the Yardie you find
then go outside and under the archway there may be a single Triad.  Kill him.
Before you leave this area, pick up a fresh AK-47.

Run through the archway to the street and you've finished this part.

**** Note : The battle between the Yardies and Triads doesn't always end as
quickly each time.  I've run out to the low brick wall and found a load more
Triads suddenly appear.  Do your best to speed up the time it takes to
resolve the battle by getting involved when you can. **** 


-- Mission 7 - Filthy Business -----------------------------------------------

Synposis :

Mark's a bit pissed off at being used to start a gang war between the Triads
and Yardies and demands he get his son back.  Harry's on the phone to him this
time and he almost sounds sympathic and reasonable, promising to Mark that he
just needs to do one more job to get his son back.  That is to go to Snow Hill
police station and kill the head of the Flying Squad, Inspector McCormack and
also Jasmin who is being detained down at the station.

- Part 1 -

" Find Telephone Repair Van in Grosvenor Place "

Driving > Difficulty Rating - Hard.

Guide >

The police will have been alerted to your presence and will give chase.  You
can try and ease the situation (albeit only a little) by waiting for a cop car
to show up (it'll be there in 10 seconds) and killing the driver.  Then go
towards the direction the cop car appeared from and you'll see another cop car
and an officer outside shooting.  There are some Yardies to the left who have
parked their car out of view and waiting in ambush.  Often they will start a 
fight with the Filth.  In any case, make your way towards the cop and kill him
then take on the Yardies on the left.  Sometimes their car is strangely vacant
so take it.  Now drive on and follow the indicators.

Soon more Yardies will give chase and this means the police too. Do you upmost
best to make it to your destination (which is a BT Van that you need to
hijack).  Don't be afraid to take on the police and Yardies if you have to.
(This is why I recommend making sure you pick up an AK-47 before you leave the
Yardie's crackhouse to give you more firepower.)

There will be numerous road blocks which mean the police immediately recognise
you.  When you reach the road block with the ramp (a skip with planks you can
drive over) you're about half way there and doing well.

The BT Van is in "Grosvenor Place', down a road with a bus lane and dozens of
buses nearby.  When you spot it, drive up to it and get in.  It doesn't matter
if the police are after you at this stage, just get in the van.

- Part 2 -

Driving > Difficulty Rating - Easy

Guide >

There doesn't appear to be any police around so just follow the indicators and
you'll find another BT Van.  This is the real BT van that is on its way to the
Snow Hill police station.  You have to take its place so you can pose as the
repairman and get into the nick.  You'll find the BT Van outside of a HMV
record store, and then you just have to ram it as it drives off.  Be careful
because it sometimes turns suddenly and you can hit railings.  Don't total
your van because you need it to complete the mission.  A few hits and the van
pulls over and the repair man runs.  Now make your way to the police station.

Note - The police are on patrol again after you take out the other van so just
drive carefully.  Remember you only have a few minutes to make it to the
station but that should be enough.

- Part 3 -

On Foot Combat > Difficult Rating - Very Hard (Moderate if adopt stealth mode)

Guide >

This is probably one of the most challenging stages in the entire game and if
you die a few times, then don't feel any shame because it's tricky.

You're here to top the Inspector and Yasmin but you can't go into the station
with a gun.  Harry has told you that there's an evidence room on Floor 1 where
there is likely to be some hardware.  You need to get into that room. However,
you can't just go straight there, you need to fit in first.

Enter the station and a police officer is waiting for you.  Follow him into a
room where you're supposed to repair some dodgy phones.  He'll wander off.
Now that he is gone, you are free to roam the station.  If you stray too far
however, you'll be attacked and arrested by the cops.  You need to get
upstairs so exit the room you're in and face the closed double doors ahead.
Take a right here, then a left and go straight forward until you see the 
stairs at the back of the room on the right.  Go up them.

Once upstairs, go round the corner and straight on.  Turn right, then follow
the corridor.  Go forward past an open door and turn right and walk forward
and take a right past the water cooler.  A few steps forward on your left is
the evidence room.  Run inside and take the pistol from the floor.  Now you
have a gun, it's time to find McCormack.

Fortunately for you, you don't have to go far to find him.  Exit the room and
go right.  You'll see McCormack talking to another officer.  You can try a
stealth approach and follow him around the station and finally kill him, or
you can recreate a scene from the Terminator movie and blast everyone in
sight.  This FAQ shows you the latter option, because it's more fun and
sneaking around is for wimps with names like 'Snake' and 'Raiden'.

Get close enough so you can get a good shot, but not close enough so he sees
you.  Now use R2 to manually aim for his head.  Fire a few shots.  He'll run
and the alarm will go off.  You'll immediately be attacked from both flanks so
make a retreat to the evidence room, using R1 to kill a few cops along the
way.  Once you're back in the room, get between the table and the storage
cupboards at the back.  Try and rest if you can, facing the door.  Several
officers will walk into this room every now and again and you can pick them
off as you rest.  If you can't rest here (it can be tricky) stand the other
side of the the table instead, making sure you're facing the door.  Take
another pistol when you have the chance, but don't get caught picking one up
when a copper is standing nearby - they'll arrest you straight away.

When the coast seems clear and there are at least 6 dead officers around, rest
until healed.  There are two courses of action to take now, one involves
pursuing McCormack around this floor and killing everyone, the other is to run
downstairs and clear that floor out instead.  If you go on a rampage upstairs,
you'll need to kill every officer in every room.  Take hostages if you need to
and be wary of McCormack.  If you encounter him and shoot a few times, he
should run off.  But it can depend on where you both are.  Sometimes he'll not
die and stand around constantly.  If you make your way around the top floor,
killing everyone, when you go downstairs, SO19 will be waiting for you.  Kill
them as you run downstairs and take their guns.  Another couple of officers
are nearby so gun them down.  McCormack should be running with his back to you
so fire a few times.  Chase him, killing whoever gets in your way and he'll
run for cover in an interview room.  When he is here, he'll die.

If you chose to go clear the downstairs area instead, you'll find the
interrogation room is closed.  It only seems to open when every single last
copper is dead, as that's when S019 show up and that's when McCormack can be
found downstairs.  Rest often when you go on rampages, but not too close to
doorways.  Give yourself a chance to react to anyone sneaking up on you.
Remember if a copper sneaks up behind you, they can arrest you pretty much
immediately.

If you're finding McCormack is being stubborn and won't die, the game has got
a little confused.  I've had fights with him around corners where I had to
repeatedly hit him around the head with my gun several times in an effort to
get him to move.  Sometimes you need to be somewhere else before he'll
respond.  I've had problems with other characters that aren't immediately
killable before.  I suspect if you don't do exactly what is expected, weird
things happen.

Anyway, if you have him on the run and he's retreated to that interrogation
room, you can kill him.  Enter the room and a cutscene plays.

*** Alternative Method : Rather than go postal and stain the hallways of the
police station with the claret of 2 dozen police officers, you can stalk the
DCI as he makes his way around the station.  Put your gun away when you exit
the evidence room and then get close enough to him so that he starts talking
to the other copper - but not so he sees you!  When he walks off, follow him.
Don't let him see you so hang back in the previous room or corridor.
Eventually he'll go into the interrogation room where you can whip out Mr.
Glock and gun him down.  If at any time you are spotted, resort to Terminator
mode.  It's about 5 times easier adopting this Stealth approach, thus is the
sissy's way of playing. ***

*** If you see another version of yourself stalking the corridors, it's not a
ghost, it's just McCormack pulling off some Harry Potter-esque wizardry.  Gun
him down as per usual for the nerve he has. ***

- Part 4 -

On Foot Combat + Driving > Difficulty Rating - Moderate.

Guide >

Mark was supposed to kill Jasmin, but she's convinced him that she is his only
hope in finding his son alive.  Mark agrees to let Jasmin live and the two of
them attempt to leave the station.... alive.

There may be more than one way to attempt this part.  After killing the cop 
in front of you, go left from the interview room, then go towards the staff
recreation rooms and out into the back gate.  Before you reach the canteen,
an officer with a shotgun and another approaches so quickly kill these. Rest
briefly if you must but be aware that more cops arrive from behind and that
you'll need to move fast. Jasmin can only take on so many cops so you have to
consider her health as well as your own.  You should see an entrance outside
so quickly leg it out here.

Jasmin tells you to shoot the gate's motor before it closes.  I've never
managed this as you are quite some distance away.  I have got a couple of
shots in with a shotgun, but nothing that could prevent the gate from closing.
She then tells you to try the front entrance.  Rest before going back inside
and then go back the exact way you came, but don't go back into the interview
room, carry on forward. Turn left then go forward and the exit should be on
your right.  Kill the S019 officers and get into a car.

------------------------------------------------------------------------------
If you try to go any other way at the start of this mission, SO19 officers
will lob tear gas into the corridors in an effort to daze you.  Fighting in
the gas is a nightmare so it's best to turn back when you see a canistor go
off - or quickly roll past it and take on the SO19 where there is no gas. If
you then take an MP5 - shooting the rear motor on the gate is a piece of cake.
Cam Miller also found the MP5 worked wonders on the gate when he mailed me.
------------------------------------------------------------------------------

Once in your car, you can probably take it easy and follow the indicators.
Charlie's Depot in King's Cross is the destination and it isn't too far.  If
you need to swap vehicle, make sure Jasmin has easy access to your new motor's
passenger side or she may die trying to get in.

If you find yourself driving up a hill towards multiple lanes of one way
traffic you're almost there.  At the top of the hill and across the junction
is Charlie's depot.  Drive into the yard.

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