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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter G » Getaway, The - Strategy Guide (Page 04)

Getaway, The - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Getaway, The - Strategy Guide (Page 04).

Area - South of the Thames.
Cars - Drive Lexus IS430 and Rover 75's.
Alert Noise - A very brief suspense type noise.  You should recognise it.

Their boss is Charlie Jolson and he's an old hand at this crime game. Charlie
and his mob have had London in fear for 20 odd years and he's determinded to
make sure it stays that way.  Charlie has a mansion in Mayfair, a depot in
King's Cross and a warehouse in Southwark.

--Story Line Spoiler--
Charlie and his crew are responsible for creating the mass gang wars that take
place during the course of the game.  Charlie gets his heavies to kidnap Mark
Hammond's son, then he forces Mark to carry out suidicide missions to spare
Alex's life.  Mark is repeatedly tricked and mislead information so that he
ends up creating all out war and mayhem across London - first by attacking the
Soho boys, then the Triads, then leading the Triads to the Yardies who attack
each other.  The reason for the war is so that the Bethnal Mob can take on
the other gangs now that they are weakened, and that so Charlie can reclaim
his power in his 'manor'.

Charlie sets up a meeting with the rival gangs on a ship called the Sol Vita,
offering to give them Mark Hammond, the guy responsible for the recent
trouble.  However, whilst Charlie would like the gangs to believe he is being
sincere, he is really plotting a mad plan to blow up the ship, with everyone
else on it.  When the gang's leaders are dead, London will be back under
Charlie's rule.


-- Yardies -------------------------------------------------------------------

Area - NE of London Map, Shoreditch, Broadgate etc
Cars - Drive Rover SD1s, occasionally Brabus SL
Alert Noise - Most distinctive. You hear a rattle-esque noise and a 'whoop',
'whoop' type alarm
Notes - Their cars are perhaps the easiest to lose of all the gangs, but they
appear to be quite numerous.

Despite the money the Yardies make selling coke, they live in derelict
apartment blocks and have the least impressive cars (well, now that I've seen
them drive their Brabus SL, I take that back!).  They use the Riverside
Depot to collect their drugs, and also have a crackhouse in Holywell street.

--Storyline Spoiler--
When the Filth pull off a successful raid at a depot where the Yardies are
collecting their cocaine shipment, the Yardies immediately suspect the Triads
were responsible for the raid.  But when Mark later drops off the body of
Johnny Chai, a tortured Triad who the Bethnal Mob killed, Mark leads the
Triads to the Yardie crackhouse, thus making the Triads suspect the Yardies
killed Johnny.  These two events trigger two battles between the gangs,
firstly, one in China Town - the other in the Holywell crackhouse. These
battles leave the Yardie's leader Jamahl furious, and seeking vengeance on
whoever is really responsible.


== How to lose Gang cars =====================================================

Gangs will ruthlessly pursue both Mark and Frank and they can be a serious
threat to your chances of surviving the mission.  When a gang car spots you,
a little noise will sound (see above) and then they'll try and force you off
the road.

As well as ramming you, their favourite method is get alongside you, so that
their passenger side is pointing towards your car.  Then one of them will fire
an AK-47 out of the window.  If they hit your tyres or radiator, you'll end up
having to ditch your car. When you stop, 2 guys get out of the car, the driver
has pistols, the passenger an AK-47.  Sometimes you can't afford to kill both
the guys or you're outnumbered so you need some tactics to avoid them.

@ Firstly, look at the section on losing the Filth.  Many of the driving
techniques work on them, although they always know you are driving the car.

@ Try and avoid their territories.  Easier said than done.

@ If the Police are after you also, stop and take cover.  The Police and gangs
will attack each other which might give you a chance to escape.  If the police
manage to get close to the gang members, they usually arrest and cuff them.

@ Get out of the car and kill the gang members if at all possible and leave
the area. Sometimes it is far easier to kill 2 men on foot than it is to lose
a car around London.

@ Drive through their rival's territory.  I haven't checked this, but it might
be the case that they give up the chase if you enter other hostile areas.
This might explain why they suddenly stop chasing or why you never seem to be
attacked by more than one gang at once.

@ U-turn before they give chase.  Often you'll spot their cars lying ahead in
wait.  Turning around and taking another route might be worth considering.


==============================================================================

------------------------------------------------------------------------------
Section 11 >> Hints, Tips and Techniques
------------------------------------------------------------------------------

== Health & Healing ==========================================================

There are no health kits in the game and no stat bars so it's down to your
judgement to see that Mark and Carter don't get killed.  When they are hurt,
their clothes become blood stained.  When they are almost dead, they will
stagger uneasily and their aim will be badly affected.  To heal yourself, you
must stand close to a wall.  Your character will then lean with his elbow to
the wall, and then he'll start breathing heavily.   

-- Note ----------------------------------------------------------------------
 Standing next to a wall in this case does not mean standing with your back to
 it.  Do not use X to get against the wall and expect to heal.  You just have
 to be very close to the wall and your character leans automatically.
------------------------------------------------------------------------------

The blood stains will eventually disappear as you rest and you'll stand
upright and sway a little.  Full healing can take up to a minute and you'll be
vulnerable throughout.

Generally, you can take a couple of shotgun blasts or several pistol rounds
before dying.  Two hits by a heavy weapon around the head usually floors you
also.  Bear this in mind when you consider whether or not you need to rest.


-- Tips ----------------------------------------------------------------------
 
 When healing, never heal right next to a doorway.  If you do, it is not
 uncommon to be shot through the doorway or hit around the head.  The police
 will even cuff you straight away sometimes which is a tad unfair.  Try and
 rest with some distance between you and a doorway. This is important on the
 police station level where you may need to regularly rest.

 If your character leans to rest, then stands upright, then leans again etc..
 you need to move to rest properly. The game gets confused if you try to rest
 in corners or sometimes when near objects such as tables.
 
 Bloodstains sometimes remain even when fully healed.  They will disappear
 shortly however.  The blood probably belongs to someone else hence the
 reason it stays temporarily even when you are fully rested.

 When you rest, it's as if a magical homing beacon switches on that enables
 your enemies to seek you out.  Often you'll be attacked by enemies when
 resting, sometimes by additional ones that you wouldn't expect to come
 across when walking about normally.  Whether they are specially added for
 when you rest, or they just come from afar and seek you out I don't know,
 but you will definitely notice you'll have several more encounters during
 heavy resting sessions.

 You are fully healed when your character stops leaning against the wall and
 sways his body in a cocky manner.  That's your cue to return to the carnage.

 You can rest against the taller vehicles such as London Cabs, buses, vans
 etc.  Therefore, when fighting in the streets, it can make sense to seek
 such a tall vehicle to hide and rest behind.

------------------------------------------------------------------------------

-- Dying and Getting Busted --------------------------------------------------

@ If you are suffer too much damamge, you'll eventually die. Seems reasonable.

@ If you are hit twice with a melee weapon, you'll die (most times)

@ If the police hit you twice with their batons you'll put your hands up and
surrender instead (most times).  If you happen to be crouching at the time,
you should still be able to roll to the side and out of immediate danger
however.

@ If you roll or walk right into a copper with his gun or baton drawn, you
usually put your hands up straight away  - very frustrating.

@ Never pick up a weapon whilst standing directly in front of a copper either.

@ Explosions can kill you if you stand too close.

@ Being in a car too long when it catches fire will kill you.

@ Getting shot whilst driving can kill you.  The gang members aim for the
windows and if the glass is smashed, they'll hit you and the game over thing
will pop up when you least expect it.

@ Falling from a great height is a killer.  Don't fall through any gaps in the
floor.

@ Stepping in front of other vehicles is a killer.  It doesn't take much for
your character to die if hit by another vehicle.  Hell, even walking into the
front of a parked car can kill you.

@ If a crucial character snuffs it, you don't die but you do lose the mission.

== Skip Cutscenes ============================================================

R3 can skip some cutscenes.  If you reload a saved game, you can skip all
cutscenes, bar the very important ones - such as the ending.  Some people will
argue that R3 hardly ever works.  Bollocks.  In the 30 or so cut-scenes in
the game, I had no problems skipping all but a few of the longer ones.  If the
level is still new to you however, you generally can't skip the scene.

== Ammo Considerations =======================================================

You don't get much ammo in the game so you need to be very cautious when using
a decent weapon such as the Shotgun or AK-47.  Be aware that it is often
better to ditch a gun with virtually no ammo left than to keep it, fire one
shot, and then drop it and wait for you to get the pistols out.

-- Tips ----------------------------------------------------------------------

 If there are numerous weapons on the floor, it might be worth ditching the
 one you are carrying to pick up another with more ammo.  You can't carry
 spare clips so you'll need to judge which one you think has the most ammo.

 Remember, if the controller vibrates when you're using a gun, it's about to
 run out.

 Be careful when picking up other weapons.  The times I've been shot or
 arrested when picking up another gun are numerous.

 You can conserve ammo by using manual aim and going for the head or other
 vital area. However, the additional time it takes to aim may not be worth it
 in the end so choose wisely.  I tend to use headshots in street encounters
 when the police or gangs are trapped behind other vehicles from a medium/
 long distance.  You can usually fire a few rounds (aim the tip of the gun
 about a millimeter above their head) from faraway with less risk to yourself.

 Also shooting blind around an object or corner can be a tremendous waste of
 ammo as it's difficult to know how many shots are required to hit your
 target, if it is at all possible in the first place.  Avoid shooting blind
 unless you really think you can make the shot count therefore.

 Long shots with R1 are rarely worth it.  If you must shoot from a distance,
 drop your current gun and manually aim with a pistol.  The pistol has a high
 accuracy rating as long as you're aiming manually. An AK-47 is ok too, but
 only with manual aim.  Manually you can kill someone from far with 1 round
 instead of an entire magazine.

 If you are incredibly short on ammo, try resorting to melee weapons or hiting
 foes around the head with your gun at close distance.  You could try
 grabbing them and snapping their neck too.

 Before a mission or stage ends, try and get a decent weapon equipped - such
 as an AK-47.  It can be a bonus to start the next stage or mission with a
 good weapon from the beginning rather than having to resort to pistols.
 Moreover, if you restart the stage again, you'll have the same weapon you
 were carrying when you began the stage. However, if the gun only had 2 rounds
 when the stage began, it'll still only have 2 rounds when you restart.

 After seeing an enemy drop when you're using R1, immediately tap it again
 to select the next enemy otherwise you waste ammo shooting at a corpse.

 Wait for enemies to exit a vehicle before opening fire.  You can waste half
 an AK-47's ammo by shooting at the doorframe of a car.  Also back off the
 trigger when the cops or gang members take cover.

------------------------------------------------------------------------------


== Driving Tips =============================================================

London is a busy city with lots of sleepless traffic and an array of confusing
roads.  Navigating the streets of London can be a nightmare.  Fortunately you
are provided with a map in the packaging which gives the location of several
landmarks.  It's up to you to find the landmarks in the game to figure out
where you are.

If you want to avoid the police whilst driving, read the section 'The Filth'
and the Road Safety 101 sub section.  For gangs, read the 'Gangs' section.

-- Basic Navigation ----------------------------------------------------------

During missions, you'll need to go to various locations by following the
indicator lights on the back of your motor.  If the left indicator is 
flashing, you are advised to take the next turning left.  Similarly, if
the right one is flashing, take the right turning.  When both are flashing,
(Hazard lights are on) you have arrived at your destination.

However, it is not always easy to follow the path they provide you with, nor
is it always the optimum one.  Leading you down the wrong way of a narrow
one-way street can cost you the mission.  Sometimes it is advisable to miss
the first turning and take the next if it means avoiding on-coming traffic.

If you approach a junction and you are clueless as to which direction to take,
ie, the indicators aren't flashing as you approach it, go in one direction.
Generally, if the indicator blinks rapidly, you have gone the wrong way so do
a U turn and you should find the indicator blinking slower.

As you get very close to your final destination, the indicator may blink fast
more often.  You're not necessarily going the wrong way, just the final few
corners may take you around to the goal rather than directly to it.

Also be aware that unlike the cities in Grand Theft Auto, London's roads are
far less uniformed in layout, in fact, they're a complete mess.  In GTA you
can often miss a few turnings and cut across some field or alley to get to
wherever it is you want to be.  In London, you can miss a couple of turnings,
think you'll be able to get back on track shortly and find yourself on the
other side of London, miles away!  To avoid this, try and stick to the 
routes provided, or use the map.  After a while you do memorise some of the
locations and roads and that will help you in the long run.  Also look out for
landmarks and tube-stations (which usually have the name of the area/street
they are on) to help you gain your bearings.

[ Roundabouts ]
Where several junctions meet, there is generally a roundabout, a circular road
that joins the junctions together.  These can be confusing when following the
indicator lights... often you don't know when to turn off.  Also, you may want
to avoid alerting the police so you will want to get around the busy ones with
the minimum of fuss.  Basically, give priority to cars on the right.  If you
do your own thing, you may be side-swiped.  If the police are nearby, they'll
nab you.  Practice makes perfect however so have fun driving round these.

[ One Way Streets ]
London is full of these one way streets where traffic can only legally go in
one direction.  Often you'll be forced down these to escape the cops or
gangs.  Use the pavements if you can to avoid head on collisions. You really
don't want to get stuck down these so try and avoid them if possible.

[ Power slide turns ]
You'll often need to perform some kind of fast cornering maneouvre to evade
the police and anyother would be attackers. The best way is to power-slide
around the corner.  To do so requires the use of the hand brake (R1).

You can use just the hand brake with varying results.  It is extremely
sensitive in this game and will often spin you right round again, rather than
making you perform a perfect slide.  When approaching a corner fast, gentle
use of the hand brake, combined with some (or full) throttle will have you
performing stunt driver-esque slides.  Trying the same feat in Vans is often a
complete waste of time - they seem to spin like crazy.  However, if you find
the sole use of the hand-brake isn't working, before turning the wheel, apply
a little brake, then use the hand-brake before accelerating again.  This often
gives you some extra control.

Remember, practice makes perfect and you have to expect to completely mess up
occasionally, it's all part of the fun.

[ Use the space (3rd Lane) ]
Using the pavement can be a great way to speed through London, and safer than
risking the busy roads.  However, you run the risk of hiting pedestrians,
railings and alerting the police.  However, at times, using the pavements is
a must.

Also, if the road ahead seems busy, try driving through the middle of the
road, between the two lanes.  You'll often scrape your car alongside the
others but it remains the most efficient way to get through London's busiest
roads.  You will need to be both brave and careful if you wish to make the
most of the '3rd' lane however, but it is very rewarding when you successfully
navigate through the middle of a busy road whilst leaving the cops boxed
behind some double decker bus.


== Survival Tips - Kill or be Killed For =====================================

You're going to take a lot of damage during the course of the game and every
mission you're likely to need some resting.  However, you can help yourself by
being careful and avoiding taking unnecessary punishment.  Here's some
techniques to make life easier on the mean streets of London.

*** Some of these methods are taken from the manual.  However, some techniques
from the manual have been omitted from this guide.  They're probably not that
helpful or easy enough to look up anyway. *** 

[ Blind Shooting / Shooting Blind ]
Sticking your gun out over an object or around a corner means you don't have
to be firing out in the open where it is dangerous.  When crouching down in
front of a low crate, or with your back to the corner of a wall, just hit
square to fire a blind shot.  Fire a few more times.  If you're hiting
nothing, you may have to shimy across and try again.  You may find you have
better luck using different weapons.  Overall, blind shooting is rarely that
useful, however at times it can be a safe way to kill the odd gangster or
cop.

[ Use R1 often ]

If you're wandering around a maze like yard or through tight corridors, an
enemy might jump out at any moment.  Tap R1 as you make your way through the
level. If there's an enemy in range, you'll automatically turn to shoot.
This can sometimes prevent you from getting unexpectedly shot in the back.
Also when resting for long periods, occasionally tap R1 just in case someone
is sneaking up behind you.

[ In extremis - when outnumbered and death seems inevitable. ]

If you ever find yourself in a situation where you are facing numerous enemies
at once, generous use of R1 during the fight will help get you through your
strife.  By generous, I mean tap and move on after a few rounds, rather than
when the enemy is necessarily dead.  This can temporarily cripple your foe,
making them a little less effective, and then you can target them again.  It
isn't wise to switch between targets too often however, so concentrate on a
killing a couple of guys, then the others, rather than randomly shooting
bullets at all of them.

If you find your foes are ahead and close together and you have an automatic
weapon, manually spraying the area from side to side may be a more effective
silencer yet.  A good place to practice this technique is mission 3, in the
basement of the Art Gallery and right at the very end where you are attacked
by about 5 guys at once.

[ Roll ]
Use X to perform a quick roll in the direction you have your left analog
stick pointing. This makes you a smaller target and can enable you to find
cover more efficiently than by merely jogging.  You can still get shot but it
is worth trying.  Rolling is also a faster means of travel than jogging so if
you can't keep up with someone on foot, roll after them!

[ Swing, Shoot, Swing, cover.]
One of the most useful tactics in the game is to quickly swing out in the
open, fire a few rounds and swing back to cover.  Get up against a wall with
the X button.  When you're as close to the edge of the wall or a doorway as
you can be, the camera will show you whats beyond the wall.  If there's an
enemy, you'll want to pop out and fire a few quick rounds.  To do this, push
the left analog stick in the direction you want to swing out and hold it
there.  Then use R1 to auto-aim the nearest enemy.  Shoot with the square
button, but don't release the left analog stick or you'll go back behind the
wall.  When you're done and want to resume your cover position, release the
left stick.  You can also swing out and manual aim by using the R2 button
instead.

If you are crouching down instead of having your back to a wall, you only
need to use R1 or R2 to pop up and shoot.

[ Assess the Danger ]
Prior to entering a room or walking out into an open space, you may want to
survey the area ahead.  The best way to do this is to get up against a wall
prior to stepping out into the open or around a corner.  Press X when standing
beside a wall.  If you are at the edge of a wall, the camera will show you
what lies beyond.  Sometimes you may want to look around before you reach the
edge.  To do this, get off the wall and use the R2 button to go into free-look
or aim mode.  Use the analog stick to pan the view around.  On stealth
missions it is crucial that you use both methods to scout before you walk into
an enemy.

[ Get off the Wall ]
If you're up against the wall and you see enemies running towards you, try and
gun them down before they reach you.  If you can't, get off that wall.  They
will probably try and smack you around the head and you can't react if you're
still on the wall.

[ Run them down ]
On some missions, especially some of Carter's, you can pretty much plough your
enemies down by running them down with a motor.  Even if your car smokes and
the wheels are punctured, you can usually do a lot of damage.  This saves you
from having to take shots directly into your torso.  You do need quite a bit
of speed to run people over, otherwise they tend to just get knocked to the
side.  If you knock them into another object, you have a greater chance of
killing them.

[ Use explosives ]
Sadly there are no grenades, molotov cocktails or rocket launchers in the
Getaway, but there are numerous explosive barrels and fire extinguishers that
are begging to be shot. 

If you see enemies standing near explosives, shoot the explosives (use R2 to
manually aim if you find yourself targetting enemies instead.)  There are
numerous times when blind shooting around corners can blow up the barrels,
thus saving you some effort.

With fire extinguishers, shoot them once... gas disperses around the room.
Wait for a few seconds and then shoot it again.  You'll be treated to a nice
explosion.

Finally, Forklift trucks have fuel tanks at the back.  Shoot these and they
explode killing anyone nearby.

[ Take Hostages ]
If you're struggling to make your way through a level, having a human body
shield can be of great help.  Sneak up to someone and press X.  If you are
close enough, you'll grab them by the neck.  If not you'll embarassingly
perform a forward roll and probably end up dead.  Presuming you managed not
to mess up, you now have a human shield.  Depending on the enemy, and the
hostage, the other people may or may not still shoot at you.

The Police won't attempt to attack you if you are holding one of their own or
an innocent civilian, although they'll probably still go for a Yardie.  Gang
members don't care who you have as hostage, unless it's someone of importance,
such as a boss or right hand man etc.

With your hostage, movement is tricky but do your best with the analog sticks.
You want to manoeuvre the hostage so they are in the line of fire of wherever
your enemy is.  If they are not, and you have your back to someone, they'll
try their luck and shoot.  (If you hostage is hit, 2-3 shots will kill them
and you'll drop the body.)

A good thing with hostages is that you can still shoot if you're holding them.
Take out your pistol with the Triangle button if you haven't already and use
R1 and R2 to aim at enemies.  Kill them as they stand there helpless, arms
raised.

Note - If you gun runs out of ammo whilst you have a hostage, or you don't
have a weapon at all, you can still grab them and snap their neck/cuff them by
using the square button. 

Grabbing someone by the neck is also a silent attack, providing they never
noticed you before you grabbed them.  Therefore you can use this method to
take out guards during stealth missions.

If Mark is holding a hostage without a gun equipped, pressing square will make
him snap the victim's neck, whereas Carter will stamp on their calf and arrest
them.  If you have a hostage with a gun equipped, Mark will shoot them with
the square button whereas Carter is more humane and merely hits them around
the back of the head with his weapon.  Ouch.

*** If you want to take a hostage but you're finding everyone runs too fast
away from you, rolling will get you to them quicker than jogging. ***

*** Your sidekick will kill your hostage if you let them get to close.  This
can be annoying. ***

*** If you hold someone hostage, their weapon seems to disappear, so if you're
out of ammo, don't take someone hostage if you need their weapon. ***

-- Street Combat -------------------------------------------------------------

You'll often find yourself in a situation where you need to fight in the
streets.  This isn't ideal because you'll risk attack from all sides and it
can be difficult to fight off attacks from every direction.  The police in
particular prove troublesome with their annoying tendancy to sneak up from
behind, then bopping you on the head a couple of times and then cuffing you.

Some tips therefore....

[ Only get out when you need to ]

Don't bother getting out and fighting the Fuzz or whoever if you don't need to
as you always have a chance of losing them in the traffic.  However, if things
are looking grim, and your motor is bellowing smoke like there's no tomorrow,
or the tyres are completely shot, or you're boxed inbetween numerous cars with
no quick escape likely, then it's a good idea to gun down a few people and
then continue on your journey.

[ Give yourself some cover ]

When you get out of your besieged vehicle, try and position yourself behind
your vehicle or another that is nearby that will offer some protection.  If
you're just going to stand in the open as half a dozen cops start shooting at
you, then you're either brave, or stupid.  If you have a tall vehicle that
you can use for cover, good, because it'll have additional uses (see below).

[ R1 is your best friend ]

Use R1 as much as possible when out in the open because it'll help you track
the numerous enemies that will be swarming towards you.  Tap it often so you
won't get any surprise attacks from behind.  When you think the coast is
clear once more, tap R1 to make sure.  If you don't lock on to anyone, you're
safe.

[ Take hostages ]

Hostages are your best friend when fighting cops.  Some gang members won't
shoot their friend either.  Therefore use a hostage to make your escape easier
but remember never to show your back to a hostile person because they'll
attack.

[ Watch the Road ]

Whilst other cars generally stop, and their drivers flee at at the first signs
of danger, some cars will drive past the warzone.  If you're on foot and in
their path, then you're dead.

[ Cops & Robbers don't mix ]

The police and gang members will duke it out, given half a chance, and this
can be used to your advantage.  Other officers will help out Frank regardless,
but Mark has to make sure the Filth and gang members are close before they
fight.  So if you're being pursued by both gang members and cops, get them to
fight.  The Gang members often lose however, and it's not uncommon to see
them get handcuffed to the ground.

[ Know when to run ]

You can't win every battle, you may need to run if you want to return to fight
another day.  When you're taking a beating and your suit looks like it needs
replacing, retreat to the nearest (and hopefully unmanned) vehicle and get out
of there.  If your enemy is ahead of you, reverse your way out of trouble and
then perform a 180 turn and then hit the accelerator and drive as fast as you
can away from the conflict zone.  Wheelspin and smoking tyres is optional.

[ Rest ]

If you're fighting in the open, you can take lots of damage and you'll
obviously want to rest at some stage.  If you happen to see a tall vehicle
such a Cab or van nearby, you can briefly lean on it to recover some health.
Ideally, this vehicle will provide your cover also.  Unfortunately, your foes
will probably try and sneak around and get you when you rest so stay alert and
don't rest for long, not until they're safely out of the way at least.  You
can also rest against trees, phone boxes and buildings as well as other items
if you so wish.

[ Hit me with your rhythm stick ]

It sometimes pays to resort to a good old fashioned swipe with the butt of
your weapon to floor your enemies than to try shooting them several times.  If
for example you notice a cop sneaking up from behind, a mere swipe with the
square button is often more effective than trying to aim and fire off half a
dozen pistol rounds.  If an enemy is getting out of their car door, stand near
and swipe them as they get out and they'll be dead in no time.  If you're low
on ammo, or indeed entirely out, this is also a good option.  An AK-47 or
shotgun tends to knock out your opponent in one swipe compared to the pistol's
2 hits.

However, it is also risky to swipe cops - if you miss, there's about a 50%
chance you'll get arrested.  Timing is crucial - as is luck.

[ And then there were none ]

It seems the cops only send 3 cars after you at once (aside from roadblocks
which don't really count.)  With this in mind, if you're fighting in the
streets and there are only 2 cop cars around - know that the 3rd is on its way
or it is parked around the corner.  If you dispose of all the cops in those 3
cars, you'll have time to rest and steal another car and make a safe getaway.


== Sidekick help =============================================================

On some levels you may be accompanied by other people who will help you to
achieve your mission goal.  Eyebrows and Yasmin are the two characters that
spring to mind, although when you are Frank Carter, sometimes you will be
aided by another armed cop.

Your sidekick is as vulnerable as you are.  They'll get run over and killed,
stagger and hold their wounds and meet their maker if they substain too much
damage (although Jasmin can take a lot of punishment, she doesn't seem to rest
to heal herself).  You therefore should do your upmost to protect them.  You
don't really need to worry too often about Eyebrows or the cop that follows
Carter, but Jasmin is a crucial character.

She carries a pistol with unlimited ammo and will shoot any enemy in sight,
including some hiding behind cars from right across the screen! She has a bad
habit of not getting into a car if there are still people to shoot.  Like all
sidekicks, she doesn't seem to want to rest to recover and if you shoot her
she will retailate if you manage to accidently hit her with a weapon.

I find at close quarters she is most vulnerable but she can usually handle
herself in a small gunfight.  On mission 12 there is a moment on the boat
where she will run ahead of you and into two guys with an AK-47 and a shotgun.
You probably won't be able to stand and shoot from where you are without
hitting her so you'll need to quickly run up to her and shoot beside her.
Or better still, stand back and manually aim at the 2 guys. After this, there
are just a couple of more guys to kill before you finally have to stop
worrying about her.  About time too!

Also make sure she follows you to wherever you have to go in your mission.
Sometimes she'll not follow you and if you get to the mission objective and
she isn't there, you'll have to start again.  Sometimes she doesn't follow
because she's stuck inbetween vehicles (even in the pavement!) so make sure
you give her plenty of space to follow you.

*** Jasmin (and possibly Eyebrows) is immune to your weapons it seems.  You
can run them over and kill them, but you can't kill them with your weapons.
Melee weapons won't even hit them. ***


== Emergency Vehicle Tips ====================================================

If you are driving an emergency vehicle (one that has sirens) you may notice
that other road users attempt to move to the side of the road to let you pass.
However, oncoming traffic rarely responds and you'll still hit them.

I've noticed that using your siren whilst going down a narrow one way street
is risky.  For some reason, pedestrians jump into the ROAD and end up under
your car.  This slows you down and damages your car.  I advise you to turn off
your siren if you find this happens.

Also be aware that using the sirens draws unnecessary attention to yourself,
especially in Free Roam mode where the gangs will immediately go after you.


------------------------------------------------------------------------------
*** There will be additional tips in future versions ****
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Section 11b >> Cheats
------------------------------------------------------------------------------

Apparently there are some cheats for the Getaway posted on Gamewinners.com.
These cheats are now circulating through messageboards and email so I'll
grudgingly add them here.  I suspect these are complete bollocks, but I'll let
you try them out anyway.

If they're nonsense, let me know.

[ More Health ]
Press Up, up, left, left, right, right, circle, circle, down at the title
screen. If you hear a woman groaning, then you've got it to work.

[ Armored car weapon ]
Press Up, Down, Left, Right, Square, Triangle, Circle at the title screen.  If
the lady groans, you'll have a new toy that you can use during missions.


==============================================================================

------------------------------------------------------------------------------
Section 12 >> Missions
------------------------------------------------------------------------------

You will play the Getaway as two different characters: Mark Hammond who's son
has been kidnapped, and DC Frank Carter of the Flying Squad.  Both characters
get 12 missions each, with most missions consisting of 2 or more stages
levels.  First you play as Mark, and then you play as Carter and get his side
of the story.

I prefer Mark's story because it's easier to identify with his character and
the struggle he is facing as he is forced to do jobs in an attempt to somehow
get back his son.  His levels also have a little more diversity and better
cutscenes.  Carter's missions are more or less straight shoot outs with a few
stealth missions added in for measure. Because the police never pursue him in
the driving stages, it also makes these pointless diversions.

Typically, each mission has a driving section (getting from A to B, perhaps
by following C) and an on-foot action section that will require either stealth
(sneaking around without being detected) or a straight shoot-out.  I will try
to be thorough for each part, though not so for the driving sections.  There
is a large 'hit & miss' element to these sections, and if you follow the
indicators and use my techniques to avoid danger, you should get to your
objective anyway.

Some missions will have a time limit to them and you'll obviously need to
achieve your goal before the alloted time runs out.  Often your character will
make some kind of reference to when you're running out of time, but the
biggest indicator that you're in trouble is that you'll hear a noise warn you
that you've only got about a minute left.  You'll hear a kind of ting/tapping
noise play once.  Then as the time continues to runs out, the noise repeats
over and over with greater speed and urgency.  When it reaches its climax, you
lose the mission. 

-- Note ----------------------------------------------------------------------

 You can replay missions without having to start from the beginning again.
 First make sure you have saved your game.  Then go to 'Load Game' from the
 main menu.  Select the slot you want to load and press X.  Now you can use
 the left analog stick to select which of the missions you've already played
 that you want to replay.  Hit X when the one you want appears.

------------------------------------------------------------------------------

-- Note ----------------------------------------------------------------------

 Each mission is separated into various stages.  Each stage has an objective
 to complete, such as drive to a location.  When that objective is met, you'll
 move on to the next stage, often straight away.  Listen out for a little 
 suspense tune to play, that's when you've reached the next stage.  When you
 next fail your mission, you'll restart from the beginning of the current
 stage, rather than from the very beginning of the entire mission.  Which cuts
 down on the frustration factor.

------------------------------------------------------------------------------

-- Note ----------------------------------------------------------------------

 When you cross over stages in a mission, that is you complete the first part
 and continue onto the next part, the immediate events that occur can be
 different to when you restart over.  For example: You may arrive at a depot,
 get out of your car and have to shoot several gang members.  If you die, the
 gang members might not be there again.  Also note that there is a random
 element to the behaviour of the enemies.  E.g. I've played mission 12 several
 times and found the enemies sometimes sneak up on me, other times they wait
 for me to go to them.  Therefore these walkthroughs are not 100% accurate.
 You must keep on your toes.

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