Getaway, The - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Getaway, The - Strategy Guide (Page 04).
Area - South of the Thames. Cars - Drive Lexus IS430 and Rover 75's. Alert Noise - A very brief suspense type noise. You should recognise it. Their boss is Charlie Jolson and he's an old hand at this crime game. Charlie and his mob have had London in fear for 20 odd years and he's determinded to make sure it stays that way. Charlie has a mansion in Mayfair, a depot in King's Cross and a warehouse in Southwark. --Story Line Spoiler-- Charlie and his crew are responsible for creating the mass gang wars that take place during the course of the game. Charlie gets his heavies to kidnap Mark Hammond's son, then he forces Mark to carry out suidicide missions to spare Alex's life. Mark is repeatedly tricked and mislead information so that he ends up creating all out war and mayhem across London - first by attacking the Soho boys, then the Triads, then leading the Triads to the Yardies who attack each other. The reason for the war is so that the Bethnal Mob can take on the other gangs now that they are weakened, and that so Charlie can reclaim his power in his 'manor'. Charlie sets up a meeting with the rival gangs on a ship called the Sol Vita, offering to give them Mark Hammond, the guy responsible for the recent trouble. However, whilst Charlie would like the gangs to believe he is being sincere, he is really plotting a mad plan to blow up the ship, with everyone else on it. When the gang's leaders are dead, London will be back under Charlie's rule. -- Yardies ------------------------------------------------------------------- Area - NE of London Map, Shoreditch, Broadgate etc Cars - Drive Rover SD1s, occasionally Brabus SL Alert Noise - Most distinctive. You hear a rattle-esque noise and a 'whoop', 'whoop' type alarm Notes - Their cars are perhaps the easiest to lose of all the gangs, but they appear to be quite numerous. Despite the money the Yardies make selling coke, they live in derelict apartment blocks and have the least impressive cars (well, now that I've seen them drive their Brabus SL, I take that back!). They use the Riverside Depot to collect their drugs, and also have a crackhouse in Holywell street. --Storyline Spoiler-- When the Filth pull off a successful raid at a depot where the Yardies are collecting their cocaine shipment, the Yardies immediately suspect the Triads were responsible for the raid. But when Mark later drops off the body of Johnny Chai, a tortured Triad who the Bethnal Mob killed, Mark leads the Triads to the Yardie crackhouse, thus making the Triads suspect the Yardies killed Johnny. These two events trigger two battles between the gangs, firstly, one in China Town - the other in the Holywell crackhouse. These battles leave the Yardie's leader Jamahl furious, and seeking vengeance on whoever is really responsible. == How to lose Gang cars ===================================================== Gangs will ruthlessly pursue both Mark and Frank and they can be a serious threat to your chances of surviving the mission. When a gang car spots you, a little noise will sound (see above) and then they'll try and force you off the road. As well as ramming you, their favourite method is get alongside you, so that their passenger side is pointing towards your car. Then one of them will fire an AK-47 out of the window. If they hit your tyres or radiator, you'll end up having to ditch your car. When you stop, 2 guys get out of the car, the driver has pistols, the passenger an AK-47. Sometimes you can't afford to kill both the guys or you're outnumbered so you need some tactics to avoid them. @ Firstly, look at the section on losing the Filth. Many of the driving techniques work on them, although they always know you are driving the car. @ Try and avoid their territories. Easier said than done. @ If the Police are after you also, stop and take cover. The Police and gangs will attack each other which might give you a chance to escape. If the police manage to get close to the gang members, they usually arrest and cuff them. @ Get out of the car and kill the gang members if at all possible and leave the area. Sometimes it is far easier to kill 2 men on foot than it is to lose a car around London. @ Drive through their rival's territory. I haven't checked this, but it might be the case that they give up the chase if you enter other hostile areas. This might explain why they suddenly stop chasing or why you never seem to be attacked by more than one gang at once. @ U-turn before they give chase. Often you'll spot their cars lying ahead in wait. Turning around and taking another route might be worth considering. ============================================================================== ------------------------------------------------------------------------------ Section 11 >> Hints, Tips and Techniques ------------------------------------------------------------------------------ == Health & Healing ========================================================== There are no health kits in the game and no stat bars so it's down to your judgement to see that Mark and Carter don't get killed. When they are hurt, their clothes become blood stained. When they are almost dead, they will stagger uneasily and their aim will be badly affected. To heal yourself, you must stand close to a wall. Your character will then lean with his elbow to the wall, and then he'll start breathing heavily. -- Note ---------------------------------------------------------------------- Standing next to a wall in this case does not mean standing with your back to it. Do not use X to get against the wall and expect to heal. You just have to be very close to the wall and your character leans automatically. ------------------------------------------------------------------------------ The blood stains will eventually disappear as you rest and you'll stand upright and sway a little. Full healing can take up to a minute and you'll be vulnerable throughout. Generally, you can take a couple of shotgun blasts or several pistol rounds before dying. Two hits by a heavy weapon around the head usually floors you also. Bear this in mind when you consider whether or not you need to rest. -- Tips ---------------------------------------------------------------------- When healing, never heal right next to a doorway. If you do, it is not uncommon to be shot through the doorway or hit around the head. The police will even cuff you straight away sometimes which is a tad unfair. Try and rest with some distance between you and a doorway. This is important on the police station level where you may need to regularly rest. If your character leans to rest, then stands upright, then leans again etc.. you need to move to rest properly. The game gets confused if you try to rest in corners or sometimes when near objects such as tables. Bloodstains sometimes remain even when fully healed. They will disappear shortly however. The blood probably belongs to someone else hence the reason it stays temporarily even when you are fully rested. When you rest, it's as if a magical homing beacon switches on that enables your enemies to seek you out. Often you'll be attacked by enemies when resting, sometimes by additional ones that you wouldn't expect to come across when walking about normally. Whether they are specially added for when you rest, or they just come from afar and seek you out I don't know, but you will definitely notice you'll have several more encounters during heavy resting sessions. You are fully healed when your character stops leaning against the wall and sways his body in a cocky manner. That's your cue to return to the carnage. You can rest against the taller vehicles such as London Cabs, buses, vans etc. Therefore, when fighting in the streets, it can make sense to seek such a tall vehicle to hide and rest behind. ------------------------------------------------------------------------------ -- Dying and Getting Busted -------------------------------------------------- @ If you are suffer too much damamge, you'll eventually die. Seems reasonable. @ If you are hit twice with a melee weapon, you'll die (most times) @ If the police hit you twice with their batons you'll put your hands up and surrender instead (most times). If you happen to be crouching at the time, you should still be able to roll to the side and out of immediate danger however. @ If you roll or walk right into a copper with his gun or baton drawn, you usually put your hands up straight away - very frustrating. @ Never pick up a weapon whilst standing directly in front of a copper either. @ Explosions can kill you if you stand too close. @ Being in a car too long when it catches fire will kill you. @ Getting shot whilst driving can kill you. The gang members aim for the windows and if the glass is smashed, they'll hit you and the game over thing will pop up when you least expect it. @ Falling from a great height is a killer. Don't fall through any gaps in the floor. @ Stepping in front of other vehicles is a killer. It doesn't take much for your character to die if hit by another vehicle. Hell, even walking into the front of a parked car can kill you. @ If a crucial character snuffs it, you don't die but you do lose the mission. == Skip Cutscenes ============================================================ R3 can skip some cutscenes. If you reload a saved game, you can skip all cutscenes, bar the very important ones - such as the ending. Some people will argue that R3 hardly ever works. Bollocks. In the 30 or so cut-scenes in the game, I had no problems skipping all but a few of the longer ones. If the level is still new to you however, you generally can't skip the scene. == Ammo Considerations ======================================================= You don't get much ammo in the game so you need to be very cautious when using a decent weapon such as the Shotgun or AK-47. Be aware that it is often better to ditch a gun with virtually no ammo left than to keep it, fire one shot, and then drop it and wait for you to get the pistols out. -- Tips ---------------------------------------------------------------------- If there are numerous weapons on the floor, it might be worth ditching the one you are carrying to pick up another with more ammo. You can't carry spare clips so you'll need to judge which one you think has the most ammo. Remember, if the controller vibrates when you're using a gun, it's about to run out. Be careful when picking up other weapons. The times I've been shot or arrested when picking up another gun are numerous. You can conserve ammo by using manual aim and going for the head or other vital area. However, the additional time it takes to aim may not be worth it in the end so choose wisely. I tend to use headshots in street encounters when the police or gangs are trapped behind other vehicles from a medium/ long distance. You can usually fire a few rounds (aim the tip of the gun about a millimeter above their head) from faraway with less risk to yourself. Also shooting blind around an object or corner can be a tremendous waste of ammo as it's difficult to know how many shots are required to hit your target, if it is at all possible in the first place. Avoid shooting blind unless you really think you can make the shot count therefore. Long shots with R1 are rarely worth it. If you must shoot from a distance, drop your current gun and manually aim with a pistol. The pistol has a high accuracy rating as long as you're aiming manually. An AK-47 is ok too, but only with manual aim. Manually you can kill someone from far with 1 round instead of an entire magazine. If you are incredibly short on ammo, try resorting to melee weapons or hiting foes around the head with your gun at close distance. You could try grabbing them and snapping their neck too. Before a mission or stage ends, try and get a decent weapon equipped - such as an AK-47. It can be a bonus to start the next stage or mission with a good weapon from the beginning rather than having to resort to pistols. Moreover, if you restart the stage again, you'll have the same weapon you were carrying when you began the stage. However, if the gun only had 2 rounds when the stage began, it'll still only have 2 rounds when you restart. After seeing an enemy drop when you're using R1, immediately tap it again to select the next enemy otherwise you waste ammo shooting at a corpse. Wait for enemies to exit a vehicle before opening fire. You can waste half an AK-47's ammo by shooting at the doorframe of a car. Also back off the trigger when the cops or gang members take cover. ------------------------------------------------------------------------------ == Driving Tips ============================================================= London is a busy city with lots of sleepless traffic and an array of confusing roads. Navigating the streets of London can be a nightmare. Fortunately you are provided with a map in the packaging which gives the location of several landmarks. It's up to you to find the landmarks in the game to figure out where you are. If you want to avoid the police whilst driving, read the section 'The Filth' and the Road Safety 101 sub section. For gangs, read the 'Gangs' section. -- Basic Navigation ---------------------------------------------------------- During missions, you'll need to go to various locations by following the indicator lights on the back of your motor. If the left indicator is flashing, you are advised to take the next turning left. Similarly, if the right one is flashing, take the right turning. When both are flashing, (Hazard lights are on) you have arrived at your destination. However, it is not always easy to follow the path they provide you with, nor is it always the optimum one. Leading you down the wrong way of a narrow one-way street can cost you the mission. Sometimes it is advisable to miss the first turning and take the next if it means avoiding on-coming traffic. If you approach a junction and you are clueless as to which direction to take, ie, the indicators aren't flashing as you approach it, go in one direction. Generally, if the indicator blinks rapidly, you have gone the wrong way so do a U turn and you should find the indicator blinking slower. As you get very close to your final destination, the indicator may blink fast more often. You're not necessarily going the wrong way, just the final few corners may take you around to the goal rather than directly to it. Also be aware that unlike the cities in Grand Theft Auto, London's roads are far less uniformed in layout, in fact, they're a complete mess. In GTA you can often miss a few turnings and cut across some field or alley to get to wherever it is you want to be. In London, you can miss a couple of turnings, think you'll be able to get back on track shortly and find yourself on the other side of London, miles away! To avoid this, try and stick to the routes provided, or use the map. After a while you do memorise some of the locations and roads and that will help you in the long run. Also look out for landmarks and tube-stations (which usually have the name of the area/street they are on) to help you gain your bearings. [ Roundabouts ] Where several junctions meet, there is generally a roundabout, a circular road that joins the junctions together. These can be confusing when following the indicator lights... often you don't know when to turn off. Also, you may want to avoid alerting the police so you will want to get around the busy ones with the minimum of fuss. Basically, give priority to cars on the right. If you do your own thing, you may be side-swiped. If the police are nearby, they'll nab you. Practice makes perfect however so have fun driving round these. [ One Way Streets ] London is full of these one way streets where traffic can only legally go in one direction. Often you'll be forced down these to escape the cops or gangs. Use the pavements if you can to avoid head on collisions. You really don't want to get stuck down these so try and avoid them if possible. [ Power slide turns ] You'll often need to perform some kind of fast cornering maneouvre to evade the police and anyother would be attackers. The best way is to power-slide around the corner. To do so requires the use of the hand brake (R1). You can use just the hand brake with varying results. It is extremely sensitive in this game and will often spin you right round again, rather than making you perform a perfect slide. When approaching a corner fast, gentle use of the hand brake, combined with some (or full) throttle will have you performing stunt driver-esque slides. Trying the same feat in Vans is often a complete waste of time - they seem to spin like crazy. However, if you find the sole use of the hand-brake isn't working, before turning the wheel, apply a little brake, then use the hand-brake before accelerating again. This often gives you some extra control. Remember, practice makes perfect and you have to expect to completely mess up occasionally, it's all part of the fun. [ Use the space (3rd Lane) ] Using the pavement can be a great way to speed through London, and safer than risking the busy roads. However, you run the risk of hiting pedestrians, railings and alerting the police. However, at times, using the pavements is a must. Also, if the road ahead seems busy, try driving through the middle of the road, between the two lanes. You'll often scrape your car alongside the others but it remains the most efficient way to get through London's busiest roads. You will need to be both brave and careful if you wish to make the most of the '3rd' lane however, but it is very rewarding when you successfully navigate through the middle of a busy road whilst leaving the cops boxed behind some double decker bus. == Survival Tips - Kill or be Killed For ===================================== You're going to take a lot of damage during the course of the game and every mission you're likely to need some resting. However, you can help yourself by being careful and avoiding taking unnecessary punishment. Here's some techniques to make life easier on the mean streets of London. *** Some of these methods are taken from the manual. However, some techniques from the manual have been omitted from this guide. They're probably not that helpful or easy enough to look up anyway. *** [ Blind Shooting / Shooting Blind ] Sticking your gun out over an object or around a corner means you don't have to be firing out in the open where it is dangerous. When crouching down in front of a low crate, or with your back to the corner of a wall, just hit square to fire a blind shot. Fire a few more times. If you're hiting nothing, you may have to shimy across and try again. You may find you have better luck using different weapons. Overall, blind shooting is rarely that useful, however at times it can be a safe way to kill the odd gangster or cop. [ Use R1 often ] If you're wandering around a maze like yard or through tight corridors, an enemy might jump out at any moment. Tap R1 as you make your way through the level. If there's an enemy in range, you'll automatically turn to shoot. This can sometimes prevent you from getting unexpectedly shot in the back. Also when resting for long periods, occasionally tap R1 just in case someone is sneaking up behind you. [ In extremis - when outnumbered and death seems inevitable. ] If you ever find yourself in a situation where you are facing numerous enemies at once, generous use of R1 during the fight will help get you through your strife. By generous, I mean tap and move on after a few rounds, rather than when the enemy is necessarily dead. This can temporarily cripple your foe, making them a little less effective, and then you can target them again. It isn't wise to switch between targets too often however, so concentrate on a killing a couple of guys, then the others, rather than randomly shooting bullets at all of them. If you find your foes are ahead and close together and you have an automatic weapon, manually spraying the area from side to side may be a more effective silencer yet. A good place to practice this technique is mission 3, in the basement of the Art Gallery and right at the very end where you are attacked by about 5 guys at once. [ Roll ] Use X to perform a quick roll in the direction you have your left analog stick pointing. This makes you a smaller target and can enable you to find cover more efficiently than by merely jogging. You can still get shot but it is worth trying. Rolling is also a faster means of travel than jogging so if you can't keep up with someone on foot, roll after them! [ Swing, Shoot, Swing, cover.] One of the most useful tactics in the game is to quickly swing out in the open, fire a few rounds and swing back to cover. Get up against a wall with the X button. When you're as close to the edge of the wall or a doorway as you can be, the camera will show you whats beyond the wall. If there's an enemy, you'll want to pop out and fire a few quick rounds. To do this, push the left analog stick in the direction you want to swing out and hold it there. Then use R1 to auto-aim the nearest enemy. Shoot with the square button, but don't release the left analog stick or you'll go back behind the wall. When you're done and want to resume your cover position, release the left stick. You can also swing out and manual aim by using the R2 button instead. If you are crouching down instead of having your back to a wall, you only need to use R1 or R2 to pop up and shoot. [ Assess the Danger ] Prior to entering a room or walking out into an open space, you may want to survey the area ahead. The best way to do this is to get up against a wall prior to stepping out into the open or around a corner. Press X when standing beside a wall. If you are at the edge of a wall, the camera will show you what lies beyond. Sometimes you may want to look around before you reach the edge. To do this, get off the wall and use the R2 button to go into free-look or aim mode. Use the analog stick to pan the view around. On stealth missions it is crucial that you use both methods to scout before you walk into an enemy. [ Get off the Wall ] If you're up against the wall and you see enemies running towards you, try and gun them down before they reach you. If you can't, get off that wall. They will probably try and smack you around the head and you can't react if you're still on the wall. [ Run them down ] On some missions, especially some of Carter's, you can pretty much plough your enemies down by running them down with a motor. Even if your car smokes and the wheels are punctured, you can usually do a lot of damage. This saves you from having to take shots directly into your torso. You do need quite a bit of speed to run people over, otherwise they tend to just get knocked to the side. If you knock them into another object, you have a greater chance of killing them. [ Use explosives ] Sadly there are no grenades, molotov cocktails or rocket launchers in the Getaway, but there are numerous explosive barrels and fire extinguishers that are begging to be shot. If you see enemies standing near explosives, shoot the explosives (use R2 to manually aim if you find yourself targetting enemies instead.) There are numerous times when blind shooting around corners can blow up the barrels, thus saving you some effort. With fire extinguishers, shoot them once... gas disperses around the room. Wait for a few seconds and then shoot it again. You'll be treated to a nice explosion. Finally, Forklift trucks have fuel tanks at the back. Shoot these and they explode killing anyone nearby. [ Take Hostages ] If you're struggling to make your way through a level, having a human body shield can be of great help. Sneak up to someone and press X. If you are close enough, you'll grab them by the neck. If not you'll embarassingly perform a forward roll and probably end up dead. Presuming you managed not to mess up, you now have a human shield. Depending on the enemy, and the hostage, the other people may or may not still shoot at you. The Police won't attempt to attack you if you are holding one of their own or an innocent civilian, although they'll probably still go for a Yardie. Gang members don't care who you have as hostage, unless it's someone of importance, such as a boss or right hand man etc. With your hostage, movement is tricky but do your best with the analog sticks. You want to manoeuvre the hostage so they are in the line of fire of wherever your enemy is. If they are not, and you have your back to someone, they'll try their luck and shoot. (If you hostage is hit, 2-3 shots will kill them and you'll drop the body.) A good thing with hostages is that you can still shoot if you're holding them. Take out your pistol with the Triangle button if you haven't already and use R1 and R2 to aim at enemies. Kill them as they stand there helpless, arms raised. Note - If you gun runs out of ammo whilst you have a hostage, or you don't have a weapon at all, you can still grab them and snap their neck/cuff them by using the square button. Grabbing someone by the neck is also a silent attack, providing they never noticed you before you grabbed them. Therefore you can use this method to take out guards during stealth missions. If Mark is holding a hostage without a gun equipped, pressing square will make him snap the victim's neck, whereas Carter will stamp on their calf and arrest them. If you have a hostage with a gun equipped, Mark will shoot them with the square button whereas Carter is more humane and merely hits them around the back of the head with his weapon. Ouch. *** If you want to take a hostage but you're finding everyone runs too fast away from you, rolling will get you to them quicker than jogging. *** *** Your sidekick will kill your hostage if you let them get to close. This can be annoying. *** *** If you hold someone hostage, their weapon seems to disappear, so if you're out of ammo, don't take someone hostage if you need their weapon. *** -- Street Combat ------------------------------------------------------------- You'll often find yourself in a situation where you need to fight in the streets. This isn't ideal because you'll risk attack from all sides and it can be difficult to fight off attacks from every direction. The police in particular prove troublesome with their annoying tendancy to sneak up from behind, then bopping you on the head a couple of times and then cuffing you. Some tips therefore.... [ Only get out when you need to ] Don't bother getting out and fighting the Fuzz or whoever if you don't need to as you always have a chance of losing them in the traffic. However, if things are looking grim, and your motor is bellowing smoke like there's no tomorrow, or the tyres are completely shot, or you're boxed inbetween numerous cars with no quick escape likely, then it's a good idea to gun down a few people and then continue on your journey. [ Give yourself some cover ] When you get out of your besieged vehicle, try and position yourself behind your vehicle or another that is nearby that will offer some protection. If you're just going to stand in the open as half a dozen cops start shooting at you, then you're either brave, or stupid. If you have a tall vehicle that you can use for cover, good, because it'll have additional uses (see below). [ R1 is your best friend ] Use R1 as much as possible when out in the open because it'll help you track the numerous enemies that will be swarming towards you. Tap it often so you won't get any surprise attacks from behind. When you think the coast is clear once more, tap R1 to make sure. If you don't lock on to anyone, you're safe. [ Take hostages ] Hostages are your best friend when fighting cops. Some gang members won't shoot their friend either. Therefore use a hostage to make your escape easier but remember never to show your back to a hostile person because they'll attack. [ Watch the Road ] Whilst other cars generally stop, and their drivers flee at at the first signs of danger, some cars will drive past the warzone. If you're on foot and in their path, then you're dead. [ Cops & Robbers don't mix ] The police and gang members will duke it out, given half a chance, and this can be used to your advantage. Other officers will help out Frank regardless, but Mark has to make sure the Filth and gang members are close before they fight. So if you're being pursued by both gang members and cops, get them to fight. The Gang members often lose however, and it's not uncommon to see them get handcuffed to the ground. [ Know when to run ] You can't win every battle, you may need to run if you want to return to fight another day. When you're taking a beating and your suit looks like it needs replacing, retreat to the nearest (and hopefully unmanned) vehicle and get out of there. If your enemy is ahead of you, reverse your way out of trouble and then perform a 180 turn and then hit the accelerator and drive as fast as you can away from the conflict zone. Wheelspin and smoking tyres is optional. [ Rest ] If you're fighting in the open, you can take lots of damage and you'll obviously want to rest at some stage. If you happen to see a tall vehicle such a Cab or van nearby, you can briefly lean on it to recover some health. Ideally, this vehicle will provide your cover also. Unfortunately, your foes will probably try and sneak around and get you when you rest so stay alert and don't rest for long, not until they're safely out of the way at least. You can also rest against trees, phone boxes and buildings as well as other items if you so wish. [ Hit me with your rhythm stick ] It sometimes pays to resort to a good old fashioned swipe with the butt of your weapon to floor your enemies than to try shooting them several times. If for example you notice a cop sneaking up from behind, a mere swipe with the square button is often more effective than trying to aim and fire off half a dozen pistol rounds. If an enemy is getting out of their car door, stand near and swipe them as they get out and they'll be dead in no time. If you're low on ammo, or indeed entirely out, this is also a good option. An AK-47 or shotgun tends to knock out your opponent in one swipe compared to the pistol's 2 hits. However, it is also risky to swipe cops - if you miss, there's about a 50% chance you'll get arrested. Timing is crucial - as is luck. [ And then there were none ] It seems the cops only send 3 cars after you at once (aside from roadblocks which don't really count.) With this in mind, if you're fighting in the streets and there are only 2 cop cars around - know that the 3rd is on its way or it is parked around the corner. If you dispose of all the cops in those 3 cars, you'll have time to rest and steal another car and make a safe getaway. == Sidekick help ============================================================= On some levels you may be accompanied by other people who will help you to achieve your mission goal. Eyebrows and Yasmin are the two characters that spring to mind, although when you are Frank Carter, sometimes you will be aided by another armed cop. Your sidekick is as vulnerable as you are. They'll get run over and killed, stagger and hold their wounds and meet their maker if they substain too much damage (although Jasmin can take a lot of punishment, she doesn't seem to rest to heal herself). You therefore should do your upmost to protect them. You don't really need to worry too often about Eyebrows or the cop that follows Carter, but Jasmin is a crucial character. She carries a pistol with unlimited ammo and will shoot any enemy in sight, including some hiding behind cars from right across the screen! She has a bad habit of not getting into a car if there are still people to shoot. Like all sidekicks, she doesn't seem to want to rest to recover and if you shoot her she will retailate if you manage to accidently hit her with a weapon. I find at close quarters she is most vulnerable but she can usually handle herself in a small gunfight. On mission 12 there is a moment on the boat where she will run ahead of you and into two guys with an AK-47 and a shotgun. You probably won't be able to stand and shoot from where you are without hitting her so you'll need to quickly run up to her and shoot beside her. Or better still, stand back and manually aim at the 2 guys. After this, there are just a couple of more guys to kill before you finally have to stop worrying about her. About time too! Also make sure she follows you to wherever you have to go in your mission. Sometimes she'll not follow you and if you get to the mission objective and she isn't there, you'll have to start again. Sometimes she doesn't follow because she's stuck inbetween vehicles (even in the pavement!) so make sure you give her plenty of space to follow you. *** Jasmin (and possibly Eyebrows) is immune to your weapons it seems. You can run them over and kill them, but you can't kill them with your weapons. Melee weapons won't even hit them. *** == Emergency Vehicle Tips ==================================================== If you are driving an emergency vehicle (one that has sirens) you may notice that other road users attempt to move to the side of the road to let you pass. However, oncoming traffic rarely responds and you'll still hit them. I've noticed that using your siren whilst going down a narrow one way street is risky. For some reason, pedestrians jump into the ROAD and end up under your car. This slows you down and damages your car. I advise you to turn off your siren if you find this happens. Also be aware that using the sirens draws unnecessary attention to yourself, especially in Free Roam mode where the gangs will immediately go after you. ------------------------------------------------------------------------------ *** There will be additional tips in future versions **** ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Section 11b >> Cheats ------------------------------------------------------------------------------ Apparently there are some cheats for the Getaway posted on Gamewinners.com. These cheats are now circulating through messageboards and email so I'll grudgingly add them here. I suspect these are complete bollocks, but I'll let you try them out anyway. If they're nonsense, let me know. [ More Health ] Press Up, up, left, left, right, right, circle, circle, down at the title screen. If you hear a woman groaning, then you've got it to work. [ Armored car weapon ] Press Up, Down, Left, Right, Square, Triangle, Circle at the title screen. If the lady groans, you'll have a new toy that you can use during missions. ============================================================================== ------------------------------------------------------------------------------ Section 12 >> Missions ------------------------------------------------------------------------------ You will play the Getaway as two different characters: Mark Hammond who's son has been kidnapped, and DC Frank Carter of the Flying Squad. Both characters get 12 missions each, with most missions consisting of 2 or more stages levels. First you play as Mark, and then you play as Carter and get his side of the story. I prefer Mark's story because it's easier to identify with his character and the struggle he is facing as he is forced to do jobs in an attempt to somehow get back his son. His levels also have a little more diversity and better cutscenes. Carter's missions are more or less straight shoot outs with a few stealth missions added in for measure. Because the police never pursue him in the driving stages, it also makes these pointless diversions. Typically, each mission has a driving section (getting from A to B, perhaps by following C) and an on-foot action section that will require either stealth (sneaking around without being detected) or a straight shoot-out. I will try to be thorough for each part, though not so for the driving sections. There is a large 'hit & miss' element to these sections, and if you follow the indicators and use my techniques to avoid danger, you should get to your objective anyway. Some missions will have a time limit to them and you'll obviously need to achieve your goal before the alloted time runs out. Often your character will make some kind of reference to when you're running out of time, but the biggest indicator that you're in trouble is that you'll hear a noise warn you that you've only got about a minute left. You'll hear a kind of ting/tapping noise play once. Then as the time continues to runs out, the noise repeats over and over with greater speed and urgency. When it reaches its climax, you lose the mission. -- Note ---------------------------------------------------------------------- You can replay missions without having to start from the beginning again. First make sure you have saved your game. Then go to 'Load Game' from the main menu. Select the slot you want to load and press X. Now you can use the left analog stick to select which of the missions you've already played that you want to replay. Hit X when the one you want appears. ------------------------------------------------------------------------------ -- Note ---------------------------------------------------------------------- Each mission is separated into various stages. Each stage has an objective to complete, such as drive to a location. When that objective is met, you'll move on to the next stage, often straight away. Listen out for a little suspense tune to play, that's when you've reached the next stage. When you next fail your mission, you'll restart from the beginning of the current stage, rather than from the very beginning of the entire mission. Which cuts down on the frustration factor. ------------------------------------------------------------------------------ -- Note ---------------------------------------------------------------------- When you cross over stages in a mission, that is you complete the first part and continue onto the next part, the immediate events that occur can be different to when you restart over. For example: You may arrive at a depot, get out of your car and have to shoot several gang members. If you die, the gang members might not be there again. Also note that there is a random element to the behaviour of the enemies. E.g. I've played mission 12 several times and found the enemies sometimes sneak up on me, other times they wait for me to go to them. Therefore these walkthroughs are not 100% accurate. You must keep on your toes.
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