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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter G » Getaway, The - Strategy Guide (Page 03)

Getaway, The - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Getaway, The - Strategy Guide (Page 03).

The Yardie's favour two cars, this one being the most common and typically
encountered near their crackhouse in Holywell row, and also near Snow Hill
police station.  This is customised version of the SD1, having a large
spoiler, gold alloys and a navy blue paint-job.  Certainly looks the business,
despite not having great acceleration, though it does reach a decent top speed
overall.  I'm not convinced this is noticeably that much of an improvement
over the standard model, aside from the looks.
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 Toyota Corolla
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 Availability      = 4
 Desirability      = 3 (Average speed and agility, common)
 Getaway Potential = 3 (Average)

Apparently the world's most popular car.  For getting around London, it does
the job perfectly.  Quite common.  Often found along the west bank of the
Thames and near Hyde Park.
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 Alfa Romeo 156
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 Availability      = 4
 Desirability      = 3 (Average speed and agility, common)
 Getaway Potential = 3 (Average)

Quite fast and reliable car.  The car Mark starts the game with.  Available
everywhere, typically wealthier areas.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>> Emergency Vehicles 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

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 Vauxhall Vectra (Marked)
------------------------------------------------------------------------------
 Availability      = 3 (0 in Free Roam)
 Desirability      = 3 (Fast, but it's a police car)
 Getaway Potential = 4 (Very fast)

Used by Armed Response Police.  Has red stripe across side.  Very fast.  These
tend to show up after you attack the regular patrol officers in groups of 3.
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 Vauxhall Vectra (Unmarked)
------------------------------------------------------------------------------
 Availability      = 1
 Desirability      = 3 (Fast but Vectra is boring)
 Getaway Potential = 4 (Very fast)

Grey Vectra with flashing blue lights next to normal lights.  Used by DC
Carter.  Fast.
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 Peugeot 306 (Police Car)
------------------------------------------------------------------------------
 Availability      = 3
 Desirability      = 2 (Who wants a 306 Police car, honestly?)
 Getaway Potential = 3 (Agile and quite fast)

Improved version of the standard road going 306.  Has a yellow stripe across
the side and police markings and sirens.  Unlike standard version, this one
hasn't been abroad.  Usually carries two armed law-enforcement officers,
sometimes one.  Quite nippy but a little boring to drive when there are so
many better ones out there.  Note that these tend to disappear when you cause
mayhem, being replaced with the faster Vectra's.
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 Police Riot Van
------------------------------------------------------------------------------
 Availability      = 2 (0 in Free Roam)
 Desirability      = 2 
 Getaway Potential = 2 (Some speed, awful handling)

Standard transit van that has police markings and various other modifications
to make it suitable for active police duty.  Has protective cover for front
windscreen.  Usually found at the side of a roadblock as a deterent to pursued
cars from smashing through the blockcade.
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 Ambulance
------------------------------------------------------------------------------
 Availability      = 2
 Desirability      = 1 (Awful)
 Getaway Potential = 1 (Less said the better)

Found in abundance near Tottenham Court Road.  Slow and not very useful but
has a Ne-nah, ne-nah siren for good measure.
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 Dennis Fire Engine
------------------------------------------------------------------------------
 Availability      = 1
 Desirability      = 1
 Getaway Potential = 1

Only seen it during Carter's mission in Soho.  Probably awful.
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 Prisoner Transport Van
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 Availability      = 1
 Desirability      = 1
 Getaway Potential = 1

This is only in the game once and is responsible for transporting Jake to
court.  Of course, it doesn't make it.
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Have I missed any? 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>> Free Roaming Cars - Rare/Hidden
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Any mistakes, cars missed out ?  Let me know...

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 MK II Roadster
------------------------------------------------------------------------------
 Availability      = 1
 Desirability      = 4
 Getaway Potential = 5

You start with this in the Free Roam mode.  It obviously isn't hidden, but I
don't recall seeing it in the story mode.   Extremely fast!  Also appears to
be refered to as Lotus/Caterham 7 these days.
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 Concept Saab
------------------------------------------------------------------------------
 Ratings see section (sports cars and coupes)

Found in underground parking garage in Chinatown.  China Town is located in
the row of 2 parellel roads directly below Shaftesbury Avenue in Soho.  Once
you've found China Town, the carpark is at one end.  You won't miss it.  The
Saab 9X is on level 3B.

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 TVR Cerbera
------------------------------------------------------------------------------
 Ratings see section (sports cars and coupes)

i) There is a Mansion down the western end of Bayswater Road.  Look for a gap
in the blue fence.  A trail leads to a mansion with several motors out front
and a garage opposite.  The TVR is outside.

ii) The TVR is also in the Garage located in Southwark.  Look on the map for
Blackfriars Road.  There is a dead-end road that leads east.  That is where
the lockup is.  (See Free-Roaming section for info on this)

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 Lotus M250
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 Ratings see section (sports cars and coupes)

Found in the both the same places as above TVR.  Extremely fast.  I'm think it
has a slightly better acceleration than the TVR in this game but it's light
frame means it doesn't last long.  Formerly confused as an Elise, the M250 is
a different beast altogether.

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 Go Kart
------------------------------------------------------------------------------
 Availability      = 1
 Desirability      = 4
 Getaway Potential = 4

Found in the Garage opposite the Mansion in Bayswater Road.  It is tiny but
fast.  It's great fun but doesn't take much to put it out of action.
------------------------------------------------------------------------------

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 Lotus Espirt
------------------------------------------------------------------------------
 Availability      = 1
 Desirability      = 4
 Getaway Potential = 4

Find Marylebone Road on your map and drive there.  Now find Baker Street.  At
the junction where Baker Street meets Marlyebone, to the north, hidden by the
HSBC building, down a small alley is this beast.

Although it's an aging sports car, it's still looks mean, and it has plenty of
speed and acceleration, although it's not as fast or as fun to drive as the
more modern Lotus motor in the game.
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 Golf Buggy
------------------------------------------------------------------------------
 Availability      = 1
 Desirability      = 1
 Getaway Potential = 1

Venture into Hyde Park.  It's a maze.  But find where the trails meet up and
there's a sign with a map.  Face the opposite way to this map and there should
be a large open area of grass (if not, and there's some kind of pavillion near
you, you're in the wrong part of the park).  Drive across this area of grass
and lurking behind some bushes is the Golf Cart.  It's very slow and not much
fun at all.  There was a cheat code connected to this, but the popular opinion
seems to be that it is bollocks so I removed it from the FAQ.
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 Armoured Car (Tank)
------------------------------------------------------------------------------
 Availability      = 1
 Desirability      = 5 (Extremely rare.  Has a gun for god's sake!)
 Getaway Potential = 3 (Gun might help, but it's slow and weak)

Often referred to as a Tank, it's more of a light armoured car or transport.
It's located down Birdcage Walk.  If you go west from Westminster Bridge and
across Birdcage walk, it'll be behind some fencing on your left.  Take it and
use L3 to fire it's gun. The range is quite short but the power is lethal.

This isn't a fast vehicle and it seems to damage just like any other vehicle
so you have to be careful.  Due to some bizarre game engine limitation, you
can't cause more than 2-3 explosions or fires at once so after a while it
starts to look like the gun isn't working when it is.

Also note that you can quite easily die whilst driving this vehicle because
it won't show when it's on fire if you've already reached the maximum number
of burning objects on screen.  If you find the Tank has slowed to a crawl and
is smoking badly, get out.  Don't be a hero and drive on because you might end
up dead behind the wheel (or whatever steers that thing.)

(Available in Story Mode also)
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 Barry Boy Peugeot
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 Availability      = 1
 Desirability      = 4 (extremely rare + fast)
 Getaway Potential = 5 (Very fast)

AKA Boy Racer Peugeot 306.  This car is a right beast with spoilers, low
profile skirting, suspension etc and a beefed up engine.  Just trying to get
it out of it's hiding place in one piece is a challenge in itself.  It is
found in an underground carparking lot down Horseferry Road.  If you are
heading west, there will be an alley on the right hand side.  Carefully go
down the alley, then down into the carpark and take your prize.
------------------------------------------------------------------------------

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 White Nissan Skyline GT-R
------------------------------------------------------------------------------
 Availability      = 1
 Desirability      = 4 (Looks awesome, plus very rare, plus very fast)
 Getaway Potential = 5 (Awesome speed and agility)

The Triad's drive black Skyline's but you can find two white ones.  These
beasts sure can shift it in a hurry, and they look pretty cool too.

i) The first Skyline is located in the mansion in Bayswater Road.

ii) The second is hiding in a garage, behind some boxes down a one-way street
in Bermondsey Street.  (Available in story mode also)
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 Daihatsu Hi-Jets Pick-up
------------------------------------------------------------------------------
 Ratings see section on vans.

Technically not any more hidden than they are in normal mission mode.  See the
Vans list for more info on where to find these.
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 Tow Truck/Breakdown Truck
------------------------------------------------------------------------------
 Ratings see section on vans.

Same as Hi-Jet Pickup above - they're in the same place they are in mission 
mode.
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[ Gang Cars ]
For more info on these, go to the section on Gangs.

[ Police Vehicles ]
Go to section on the Filth for more info.

-- Some Vehicle Related Questions --------------------------------------------

[ Where is the Jaguar that was in the demo ? ]
For licensing reasons, the jag has been removed.  It is a shame because it is
a well known fact that Jaguar's were the gangster's car of choice in England.
The Mark II Jag was the perfect getaway car, but sadly not in this game.

[ I've seen a Merc, why isn't it on your car list ? ]
There are no Mercedes Benz vehicles as such in the game.  Licensing reasons
again I'm afraid.  However, a company called Brabus produce beefed up verious
of Merc cars and rebadge them as their own.  This has meant Team Soho could
include Mercs even though Mercedes themselves didn't want their cars featured.
There are 2 or more such Brabus Mercs in the game.

[ Where is the Capri, the Beamers, the Aston Martin etc.... ? ]
Again, licensing problems have meant many car manufacturers refused to let
their cars be used in such a violent game.  It's a tragedy that such cars are
missing and we'd all love to drive them.  I'm most disappointed about the
Capri, that would have been awesome.

[ Where is Charlie's Bentley ? ]
Eagle-eyed (or car knowledgable) players have noticed that Charlie cruises
around in a tasty Bentley during certain cutscenes.  Unfortunately, no-one can
find it in game.  I've spent hours searching London and I haven't found it -
though undoubtedly, there are places I and other people have missed. I fear it
won't be found however.


== Vehicle Damage ============================================================

Vehicles can only sustain so much damage before they give up the ghost and
stop altogether.  As a car gets damaged it starts to smoke.  When the
controller vibrates, your car is in danger of catching fire and/or stopping
completely.  This is a warning for you to ditch the vehicle.  If the car
receives too much damage it will catch fire. If you have a passenger, eg.
Jasmin, Eyebrows, they will probably die in the flames.

Direct hits to the front of the car and the radiator will seriously damage the
health of your vehicle.  If you want to destroy a vehicle fast, aim for this
area.  About 5-10 direct blasts with a pistol will set the vehicle alight. The
MR2 (and certain other vehicles) have mid or rear engines and thus shooting
the front of the car will not affect them, although colliding with objects
from the front will still damage your car as if the engine had been hit.

**** Note, vehicles will not explode, only catch fire. ****

**** Also Note, standing next to a vehicle as it catches alight may hurt you
as you'll start to stagger as if you're dying.  When you move away from the
flames, you perk back up again though. ****

**** If you set a car on fire and someone is in it, they will run out on
fire. ****

As well as damage to the body (including doors, the trunk and lights), tyres
might also get punctured which causes your car to lose speed and control,
making the car difficult to keep straight.  Stingers will puncture any tyre
they make contact with, stopping you almost instantly if all 4 are hit.

The Police and other gang members generally aim for your tyres when attacking
you for the very reason that you'll have to stop and find a replacement motor,
but they also aim at you and the windows.

Windows can also be smashed.  Three direct pistol shots are required to break
each window.  Unfortunately, it doesn't seem possible to kill someone whilst
they are in their vehicle by shooting the window.  You can seriously hurt them
so they stagger out bleeding, but 1 shot assassination attempts are out of the
question.  You can be hurt whilst driving, however, as stray bullets from
driveby shootings can hit you.  If you stagger out of a car almost dead even
though you were full of health before, that is why.  Sometimes you are even
killed at the wheel so be careful.

*** For some reason, the side window closest to the rear windscreen on just
about every motor is unbreakable. ***

*** Killing someone whilst they are in the car is possible, besides merely
setting fire to their car.  Block off both doors - driver and passenger side.
Now they have nowhere to run and die in the car! ***

*** Note you can kill people driving forklifts.  They die at the wheel and
disappear. ***

Certain vehicles have more tolerance for damage than others.  Obviously buses
and lorries can take quite a lot of damage, whereas a small mini can't.  I
also find the Lexus are often like mini tanks, sustaining more damage than
most.

**** Note, running over pedestrians and other people can damage your car as
well as slowing you down.  If your car is already smoking, running someone
over can be enough to force you to a standstill ****

**** Note, although not confirmed, I suspect on some levels the damage model
for certain cars is adjusted.  I found on levels where I am forced to ram a
vehicle that I can take more punishment but I could be mistaken. ****

*** According to Kurlac, you can still drive cars once they've burnt out and
lost their wheels.  However, don't expect to get anywhere fast. ***

*** When the tyres have completely gone, sparks will fly as the wheel rim
makes contact with the ground ***


== Some More Car related questions and answers ===============================

[ Can my vehicle flip over like in GTA ? ]

This is a rare event in this game, but sometimes your vehicle flips over. When
it does, there is a chance it will catch fire, but even if it doesn't, you'll
have to quickly crawl out.  The best way to flip a car is to approach a
ramp and go up it at a sideways-ish angle.  Your car will end up all over the
place, sometimes flipping over and over.  Also, if you have a Taxi (or perhaps
a small van) if you swerve as a police car rams you, the vehicle may become
unbalanced and tip over.

[ Can bits fall of my car ? ]
Not exactly.  The car can become a mangled mess of scrap metal, and tires can
completely burn out, plus windows can be smashed, but things don't tend to
fall off.  You can expect doors to buckle and come off their hinge, as can
the boot (trunk) of the vehicle.

[ Why has my car suddenly slowed to nearly a complete stop ? ]

There are two reasons why a car should suddenly stop.  One is a complete blow
out of all your tyres - ie running over a stinger; the other is that your car 
engine has taken too much damage.  When you car is smoking, it tends to give
up completely after a certain amount of time, regardless of how you've been
driving since it started smoking.

[ Can I store my car in a garage for safe keeping ? ]

No. This isn't Grand Theft Auto.  Neither character you play in the game has
much call to secure a stolen motor in a lockup for later.  It may have been
nice in Free Roam mode to have a safe place to store your car but it's not
that big a deal.

[ My car suddenly swerved, but the tyres are still in tact, wtf ? ]

Sometimes, if your car is badly damaged and you get shot, the car might
suddenly swerve.  I never really noticed this until I replayed the game
recently but I suspect it's just your character reacting to being hit
whilst driving.

[ Can I do drive by shootings ? ]

Sadly no.  Unless I've missed something, you can't do this, although your
passengers will.  (Apart from the police officer).

[ I heard there is a London Taxi mode, a bus mode etc, is this true ? ]

These features never made it into the finished game.  As there is no score or
money meter, it would have been pointless anyway.

==============================================================================

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Section 9 >> The Filth (Police)
------------------------------------------------------------------------------

Note : the Police in this guide may be referred to as: The Bill, The Filth and
The Fuzz.  Mark usually calls them the Rozzers.

As Mark Hammond, you'll find yourself struggling to escape the clutches of the
Filth in just about every level.  They come in a number of varieties.

[Bobbies on the Beat]

Patrolling on foot are these police officers who wear dark uniforms with
those silly large helmets. They are armed with a truncheon, or police baton
and are the least dangerous of all the police in the game.  You can usually
just run these over.  If they hit you with their baton there is a good chance
that you'll drop your guns and be arrested.  The only thing you need to worry
about with these cops is if they rat on you and radio to base when they see
you acting out some crime.  Oh and they sometimes sneak up behind you when you
rest and bop you around the back of the head and arrest you.

[Patrol Officers]
These drive about in a Peugeot 306 with a yellow stripe on the side.  They are
armed with a pistol and have some body protection.  Sometimes there will be
two officers in the car, other times one.  They are very common around London
and usually the first to give chase before the ARV's are called in.

As a threat, they are minimal, taking a few shots to kill with the pistol, but
a head shot kills them instantly.

**** On the first couple of levels these coppers don't have any armour and can
be killed much easier.  They are also more lenient at times early on. ****

[Armed Response Vehicle Officers]
Driving Jam Sandwiches (Vectra Police car with a red stripe across the side)
these are much more difficult to evade than the 306 coppers.  Once you've
caused enough carnage, they'll start showing up with alarming regularity,
often from behind and in front.  They usually swerve to block you off, causing
much damage to your motor.  If Yasmin or Eyebrows is in the car with you, let
them come at you from your left side and your passenger will try and shoot
their car, hopefully hitting their tyres, thus slowing your pursuer down.

If you take too much damage, get out of the car and prepare to attack them.
Each car has 2 officers, both armed with pistols and with some body armour.
A few shots sorts them out and you are free to continue on your journey.
If you take too long killing them, more will arrive.

[S019]
These are the nearest thing London has to a SWAT team, being specially trained
officers who wear body armour, gasmasks (at times) and carry MP5 submachine
guns.  You won't encounter them often, but if you do, take them out as fast as
you can.  Their MP5 guns are both rare and decent.  On Carter's missions,
they'll offer valuable backup.... or at least when they die and you take their
MP5s they will.

[Station Officers]
Snow Hill is populated with numerous police officers, the majority of them
being similar to the ones you find in Patrol cars.  There are also some that
don't carry guns, and some SO19 there too.  At first they will not attack,
but as soon as you stray too far in the station or attack someone else, they
will spring into action.

-- Tips ----------------------------------------------------------------------

 The police value the life of others.  If you hold someone hostage, they will
 not shoot you.  However, if you have your back to them, they will. You can
 also shoot whilst holding a hostage by using the R1 or R2 buttons to aim.

 If you see a police officer wearing just a white shirt or a blue sweater,
 the fool has forgotten to bring along their body armour.  You can dispose of
 these cops with less than half the ammo.

 When you are Carter, the police will provide backup.  If you get into a
 scrap with some gang members, any nearby cop will get out of their car and
 help kill/arrest your attackers.

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== Loosing the Filth (or other gang members) =================================

If you got the cops on your tail, you'll probably want to lose them as fast as
possible, lest you run out of time in your mission and need to start over.
There are several methods you can try.

-- Tips ----------------------------------------------------------------------

Listen out for the cops. If you here some screeching/skidding noise, they're
usually right behind you.  Now is the time to act.

If a gang car spots you and gives chase, the police decide to chase you
regardless of whatever you are doing.  However, if you stop the car, the gang
and the police will fight each other which might give you an opportunity to
escape.

------------------------------------------------------------------------------

@ Out-drive them

Just drive as fast and as best you can.  Use the pavement if you must.
Hopefully you'll shake them. However, their cars have a lot of grunt and it
might be difficult.  Also, don't hit pedestrians. They slow you down and
damage your car.  Switch lanes as often as possible too.  The police often
collide with oncoming traffic.

*** If you find an extremely fast car, such as the TVR, as long as you can
manage to keep it going and not hit anything, you'll find you lose the cops
in no time. ***

@ Brake
The police have 2 usual tactics.  One is to come at you head on and slide
across your path, hoping to force you to stop as help arrives from behind.
The other is for them to get alongside you and push you against the wall, or
other obstacle in an attempt to force you to stop.

If they are coming head on and you start to go to the side to avoid them, they
will counter by cutting across and sliding in an effort to block you.  With
practice, you can quickly change directions again and force them to miss.  If
you start to turn as you get close to them, then brake suddenly and switch
directions, you should skip past them and they'll feel like an idiot.

If they're approaching you from the side, just hit the brakes and they'll end
up over-shooting you and possibly hiting a solid object.  With practice and
some luck, you'll find you can usually escape the Filth this way.

@ Shoot their tyres

If you got a passenger, they'll shoot the coppers car, usually the windows
(to kill the driver I presume) but there is also the possibly that they'll
hit the cop car's tyres.  This requires a bit of luck and skill on your part.
Force the cops to approach you on your left side, where the passenger is. The
passenger will shoot with their gun. Once the cops have a puncture, it's
easier to escape.  However, they often have a replacement car to continue the
chase.  On some levels, these turn up almost immediately.

@ Crash, bang, wallop.

You can always try and force your cop pursuer to crash and give up the chase.
Drive as maniacally as you can towards a dead end, fence, another vehicle or
whatever.  At the last moment, swerve to the side.  If the cop was close
enough to you, he or she will probably collide into the solid object and be
out of the chase.

@ A Gentle Push.

Guide your pursuer into another obstacle by giving him a gentle nudge towards
oncoming traffic or a sign post.  Time your side swipe right and the result is
often both effective and amusing.

@ Swap motors.

The cops in this game will only chase you if they know what motor you're in.
Once they're after you, try and shake them off as best you can.  Then ditch
your motor and get a new one.  If you do this and there are no police officers
about, you can drive in your new car and they won't know it's you! However, I
find you usually have to kill the cops who are chasing you first, and then
make sure no others are about (use R1 to auto aim.  If nothing happens, you
should be in the clear).  If you drive like an idiot in front of the cops,
they will chase you again.  On some levels, at certain stages, this method
doesn't appear to work however. Such as at certain roadblocks. Dangerbaz seems
to believe you can get through some roadblocks if you have a different car but
you have to wait for them to wave the traffic through.

The best time to swap motors is when there are 3 cop cars in view and no cops
about.  They only ever send three cop cars at once.  You can then take a
motor (even their own) and they won't know until the next time you cause
trouble. (Look out for bobbies on foot from ratting on you though.)

@ Get to your mission objective.

This is a bit silly, but merely arriving at your mission objective is often
enough to finish the level regardless of whether or not the cops are following
you.  For instance, you can drive to Charlie's warehouse and lead the Filth
there and it doesn't matter.  You'd think that would be the last thing a crime
lord would want - the cops at his door.

  
-- Note ----------------------------------------------------------------------

 The cops will deploy roadblocks if they are desperate to catch you.  This
 usually consists of a couple of police cars and a Riot Van.  They also place
 stingers in the road which puncture your tyres.  Sometimes there is a ramp
 you can use to jump over the road block, but at other times the only course
 of action is to force a gap through the blockade to avoid the stingers.  Go
 as fast as you can as you'll require all the momentum that you can muster.
 Drive towards the roadblock and aim for wherever there is a slight gap and
 ram the front/rear end of whatever vehicle is in the way of your pathway to
 freedom. There will also be cops shooting at you so it's crucial you don't
 get slowed down too much, so don't hit a cop car smack bang in the middle.
 You'll often get a puncture or a smoking motor so try and avoid roadblocks if
 possible.

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== How to Avoid Getting the Fuzz after you ( Road Safety 101 ) ===============

If you drive carefully, chances are the cops won't go barmy and start driving
around like lunatics trying to arrest you.  Here's what to do to not arouse
their suspicions.  (Note - Carter does not have to worry about obeying the
law.)

i)    Stick to the right side of the road.  That's the left in England.
ii)   Don't go the wrong way through one way streets.  If they see you doing
      this, you're done for.
iii)  Don't speed.  Try not to go too fast or you'll be wanted for dangerous
      driving.
iv)   Don't hit and run or hit anything for that matter.  The slightest error
      of judgement when driving and they'll have you.
v)    Don't drive through bus lanes.  Those are the pinky/red coloured strips
      on that the buses use.
vi)   Don't shoot anyone, run around with guns or beat any one up.
vii)  The police will be alerted to your presence as long as you are being
      pursued by gangsters. Lose the gangsters before you can lose the police.
viii) Don't car jack whilst the Filth are about.

Unavoidable Issues - When the cops will go after you no matter what...

i)    Roadblocks - Often you are instantly recognised and shot at.
ii)   When being attacked by gangsters, the police will end up targeting you.

==============================================================================

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Section 10 >> Gangs
------------------------------------------------------------------------------

In the Getaway, London is populated by four sets of gangs.  There are the
Triads, Collins Gang, Bethnal Green Mob and the Yardies.

Throughout the game as both Mark and Carter, you'll come up against them time
after time.  Fortunately, there isn't a great deal of difference between them.
They all carry the same weapons (mostly) and all will attack you when you
drive through their territories.  You know when you are being attacked by them
because your character will usually mention it and go, 'oh no it's the ....'
Plus a short and unsettling alert sound will be heard.  When this happens,
they'll give chase in their fast cars and shoot your car with an AK-47.  You
can also recognise the gangs by the comments they make as they chase you.  For
example - the Triad's obviously have a Chinese accent.

Here is a brief and incomplete guide to the gangs.  Please help me fill in any
missing details...

-- Triads --------------------------------------------------------------------

Area - SW area of London (Hyde Park) also China Town (Soho).  Also like to
drive around Piccadilly.
Cars - Drive Nissan Skyline GT-R, Honda Civic
Alert Noise - Short noise ending with a kind of 'chime'

Notes - Easiest to recognise because of the way they talk and look.  Chinese.

Led by Shan Chu Lee, the Triad's crimes include heroin importing, protection
rackets and immigrant smuggling.  Drive-by shooting is another misdemeanour to
add to the list when you play the game.  You'll first encounter the Triads in
their Civic's, as this seems to be their prefered choice car whilst on
missions, but later on, you'll find them increasingly driving around in their
superior jet black Skylines.

--Storyline Spoiler--
The Triads become involved in the story when Mark steals a statue from the
Reptilian Museum in Hyde Park that contains a kilo of smack.  They're also
forced into confrontations with the Yardies when the Yardies suspect them of
tipping off the police of their operations at the depot, and when Mark fools
the Triads into thinking the Yardies killed on of their friends.  They don't
have much input after that, but they show up at the end to kill Mark who has
been promised to them and all the other gangs for the grief he has caused
them.


-- Collins Gang -------------------------------------------------------------

Area - Soho. Also found not far from Mayfair and Oxford Street.
Cars - Only seen them drive the Sporty Lexus SC430
Alert Noise - Short noise that consists of stringed instruments.

Notes - Can be very annoying trying to shake them down the busy Soho streets.

Collin's Gang, or 'the Soho Boys' as they're often referred to are Hammond's
previous employers.  Led by Nick Collins, they are one of the bigger threats
to London's populous and control several bars and clubs - such as the
'The Republic' and, 'A Touch of Class'.  Their members are often seen wearing
waistcoats and bald heads seems to be the most common hair style.  There are
also some guys packing crowbars in Soho who may or may not be Collins Gang.
Probably are.

--Story-line Spoiler--
Collins Gang are the first gang to be hit during Mark's suicide missions. Mark
is told to burn down the Republic restaurant, despite it being one of former
haunts during his time in the gang.  The attack on the Republic forces the
gang into a confrontation with the police, but they have little other input
in the game until Mark pays a visit to their strip club, and then at the very
end of the story.

-- Bethnal Green Mob ---------------------------------------------------------

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