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Gensou Suikoden 5 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Gensou Suikoden 5 - Strategy Guide (Page 01).

===============================================================================
                                Suikoden V
                              FAQ/Walkthrough
                               Playstation 2
                       By: Cyril AKA: Stephanie Nutter
                          fallenangelcyril@aol.com
                               Version: 1.4
                       Last Updated: May 29th, 2006
===============================================================================

This is a guide meant to walk you step by step through Suikoden V. Like most 
walkthroughs, there will be spoilers for locations, certain bosses (unless 
they are important story bosses) as well as for where and how to recruit the 
108 Stars of Destiny.  Also note that my guide does not follow the 
same "Chapter Order" that other guides do, so it will not work to reference my 
guide to another in that manner.

===============================================================================
                        Section 1: Introduction
                        Section 2: The Basics
                             The Battle System
                             The Formation System
                             The Skill System
                        Section 3: FAQ - Frequently Asked Questions
                        Section 4: Walkthrough
                             Chapter 1: Homecoming
                             Chapter 2: Plots
                             Chapter 3: Tradition
                             Chapter 4: Support
                             Chapter 5: Momentum
                             Chapter 6: Devotion
                             Chapter 7: Familiar
                             Chapter 8: Loyalty
                             Chapter 9: Truth
                             Chapter 10: Shadow
                             Chapter 11: Choices
                             Chapter 12: Liberation
                             Chapter 13: Meetings
                             Chapter 14: Finale
                        Section 5: War Battles
                        Section 6: Duels
                        Section 7: Recruitable Stars of Destiny
                        Section 8: Training Manual Guide
                        Section 9: Epic Skills
                        Section 10: Tactics/Formation List
                        Section 11: Old Books, Voice, Sound, and Window Sets*
                        Section 12: Speculation: "Lym Point" Guide
                        Section 13: Conclusion
===============================================================================
*If you're trying to Control F this, it is actually under
Old Books, Voice Sets, Sound Sets, and Window Sets

Welcome to my Suikoden V guide!

If you have not read my guides before, I have to thank you for choosing my 
guide to be read before the others. If you have, I must say welcome back~!

This time, I have added a special feature. Though still in a highly speculated 
stage, "Lym Points" definitely DO exist.  They determine if you see some 
certain scenes early on, and can also determine if you see one ending or the 
other.  My goal is to completely chart these Lym Points for my readers.

I have tried my best to make this guide as complete as possible.  Having gone 
through the game more than three times, this guide contains every Star of 
Destiny, most mini-bosses, and full boss/duel/war strategies.  Unfortunately, 
now I am working on getting every treasure chest in the game, which is 
something of a pain.

If you are weary of using a guide for a game like Suikoden V, the simplest 
advice I can give you is fight, fight, and fight.  That will allow you to buy 
better armor and sharpen your weapons to higher levels.  The more you fight 
the easier it will become for you to succeed later on.

And last but not least, yes I know there are directional errors in this 
guide.  I wrote the guide while I playing the game itself, so it is difficult 
to keep things straight at times.  Apologies.

===============================================================================

                             --- The Basics ---

===============================================================================

There's a lot to learn about Suikoden V, but unfortunately, there's no In-Game 
tutorial for anything.  This section is meant to take you over all of the 
basics and help answer any important questions you may have.

------------------------------------------------------------------------------
                         --- The Battle System ---
------------------------------------------------------------------------------

The battle system in Suikoden V is an old-fashioned turn based system.  First, 
everyone inputs their commands, and at the end of the inputing, everything is 
initiated.  Repeat until the battle is over.

In battle, you have your own choice of 6 characters, each defined by their 
personal skills, Rune Affinites, and weapons.  Range of weapons will affect 
the performance in battle (see the Formation System) and Rune Affinities will 
determine the damage done by Rune Magic of specific types.

All of your stats will effect your performance in battle.  Your stats increase 
after you gain a level.  You will gain a level after reaching 1000 EXP from 
fighting battles.  If you are fighting enemies that are too weak for you, you 
will gain les and less Experience Points.

-----------------------------------------------------
Attack - ATK: The power of your direct physical attacks.
----------------------------
Magic - MAG: The power of your magical attacks.
----------------------------
Physical Defense - PDF: Your defense towards direct physical attacks.
----------------------------
Magical Defense - MDF: Your defense versus magical attacks.
----------------------------
Technique - TEC: How often a character will Critical Attack and 
Counterattack.  Also has a minor effect on Continuous attacks.
----------------------------
Accuracy - ACC: How often you will hit an enemy.
----------------------------
Evasion - EVA: How often you will evade direct attacks.  Evading is NOT 
parrying.
----------------------------
Speed - SPD: Determines when a character will act, as well as having an effect 
on continuous attacks and parrying.
----------------------------
Luck - LCK: Can raise the chance of anything, parrying, evasion, critical, 
etc, when at very high levels. Also effects item drops, I believe.
-----------------------------------------------------

Next we have Affinities.  The higher your affinity with a Rune or skill, the 
more damage the character will do with that type of magic. There are quite a 
few of them, and some may be familiar to you, others may not.

The Affinities are ranked from S to E like this:
S - A - B - C - D -E
When a character has a S in a skill, they are the best possible.  An E in the 
skill in the worst possible, and you want to avoid those type of skills with 
that particular character.

-----------------------------------
Su - Sun (Dawn, Twilight)
Fi - Fire (Fire, Rage)
Li - Lightning (Lightning, Thunder)
Wi - Wind (Wind, Cyclone)
Wa - Water (Water, Flowing)
Ea - Earth (Earth, Mother Earth)
St - Star (Star Rune)
So - Sound (DoReMi Rune)
Ho - Holy (Shield, Resurrection)
Da - Dark (Rune of Condemnation)
Sl - Slash
Th - Thrust
Pu - Punch
Sh - Shot
-----------------------------------
A characters' Rune Affinity are predeterimed before the game is started.  You 
can raise the characters' power in a Runes by equipping "Elemental Rings" 
(Such as a Lightning Ring).  If you equip a "Water Ring" the power of Water 
Elemental attacks will be raised.

-----------------------------------------------------
Other than direct damage, you may be inflicted by a status ailment in battle.  
There are both positive and negative Status effects in Suikoden V, and 
learning them all is the key to success.  Note that Status effects will occur 
in Suikoden V more often than in previous Suikoden games.

-----------------------------------
Effect: Poison
Poison will drain your HP every turn.  If left on after the battle, every few 
steps you take you will lose a small bit of HP.  Cure this with an Antitoxin 
item.
-----------------------------------
Effect: Silence
This is shown by a little - . . .- bubble atop your character's head.  WHen 
affected by Silence, your character can not cast Rune Magic. Cure by using a 
Cough Drop item.
-----------------------------------
Effect: Panic
This is much like Stun.  This tends to be caused by Lightning type spells, and 
is shown by three little stars of a character's head. This will wear off 
automatically after a few rounds of battle.
-----------------------------------
Effect: Dislike/Anger
This status effect is shown by a little angry sign atop the characters head.  
The character will be unable to do Co-Ops or Unite Magics, and your entire 
party will be unable to use Formation Skills. Wears off after a set amount of 
time.
-----------------------------------
Effect: Sleep
When a character has little "Zzzzz" above their head, they are asleep.  The 
character can not take any actions when asleep.  Sleep is cured by being 
physically atacked.
-----------------------------------
Effect: Unbalanced/Stun
This is shown by a little twirly sign over a characters head.  When a 
character becomes unbalanced, they will be unable to act the next round.
-----------------------------------
Effect: Darkness
This effect is shown by a large black mass surrounding a character. This 
status effect impairs a characters' ability to hit properly, and they will 
miss most of the time. Cure this with some Eye Drops.
-----------------------------------
Effect: Slow
This is shown by a giant anvil(?) atop the character's head. The character 
with this effect on will always act last in battle. This can only be cured 
with magic.
-----------------------------------
Effect: Unconscious/KO
There are actually two types of Death in Suikoden, Unconscious and Permanent 
Death.  When knocked out in battle, you are only knocked unconscious, and your 
characters will NEVER die permanently.  When unconscious, characters can not 
act or be healed.  You need to revive them with Water Magic or the Dawn Rune 
so that they can act again.

A character can ONLY permanently die in war battles, so don't worry about it 
in normal battles.
-----------------------------------------------------
Now for the Positive Status Effects.

-----------------------------------
Effect: Boost
The Boost effect is given by a Rune, and is signified by a yellowish glow.  
Your character's attack power is doubled for three rounds, and then thrid HP 
is set to 1.
-----------------------------------
Effect: Wall
From the Wall Rune.  With Wall on, defense is doubled, but the character is 
completely unable to act, other than by defense.  The only time you want to 
give this to someone is on a tank who has a Firefly Rune.
-----------------------------------
Effect: Steel
From the Steel Rune.  With this status, you take half normal damage from 
physical attacks, but your magical defense is dropped to 0. Not really 
positive . . .
-----------------------------------
Effect: Fury
Fury will probably end up being one of the most common statuses in the game 
for any player.  Fury is caused in two ways: One, by a Rune, and Two: By a 
character close to another character Die in battle.  For example, when Lyon 
dies in battle, the Hero gains Fury Status. Your attack power is raised  by 
50%, but your hit percentage is lowered.
Fury is signified by a Blue-ish fire.
-----------------------------------
Effect: Berserk
Much like Fury, but caused by the Crazed Rune.  During Berserk, you are unable 
to command your character, but your attack power is raised, and accuracy 
lowered.
-----------------------------------
Effect: Skunk
Another Rune effect.  Enemies will not target the character with a Skunk rune 
on.
-----------------------------------
Effect: Alert
Something like the Boost Rune, except for Magic.  Your magical attack power is 
raised by 50% for a few rounds, until it wears off.
-----------------------------------
Effect: Boundary
From the Boundary Rune, damage from magical damage is halved, but physical 
defense is turned to 0.  Much like the Steel Rune.
-----------------------------------
Effect: Toasty
From the bath, your characters will recover HP each round until the effect 
wears off.
-----------------------------------

There are also two types of shields that Earth Magic gives you.  These look 
the same, like little floating globes of light, but have different effects.  
Clay Guardian lowers the magical and physical damage you take. The other 
protects you from a single magical attack.


------------------------------------------------------------------------------
                        --- The Formation System ---
------------------------------------------------------------------------------

Unlike previous Suikoden Games (which only gave you access to a very basic 
formation system) Suikoden V has a more advanced system for determining the 
party member placement.

First off:  What is a Formation? 

A Formation is something you can use after getting a Key Item (found in 
treasure chests) called a Tactic.  Some examples of these "Formations" are 
True Men, Geese, Cross, Tiger, and ArrowStance. There are many more other than 
this to find in the game.

With a full party (6 members) you will need to be careful which formation that 
you use.  EVERY character in the game has a certain "Attack Range." This 
Attack Range, which consists of the letters S, M, or L, determine how well a 
character can hit in what position.

S - Short Range Attacker, hits the best in the first and second rows
M - Mid Range Attacker, hits the best in the second and third rows.
L - Long Range Attacker, can hit well anywhere, but tends to do best in the 
very back.

Character Examples of S, M, and L:
S: Georg, Kyle
M: Hero, Lyon
L: Sialeeds

When a character is out of their "Attack Range" they will miss physically most 
of the time.  So if you put your Hero in the front row, and wonder why he is 
missing, this "Attack Range" is the reason.  Ideally, the Prince should be 
going in the center of your Formations.

If this all a bit complex for you, stay in Standard formation until you've 
figured everything out.
-----------------------------------
All formations also have special abilities that go with them, called Formation 
Skills.  Formation Skills are attacks that use the entire party, so you will 
not be able to issue any commands but the Formation Command when you choose to 
use it.

To use a Formation Skill, Choose "Formation" on the battle menu, and 
then "Form. Skl."  This will give you the option to use the skill available to 
the current formation you are using.  

Note that Formation Skills will be unusable if a member of your party has 
the "Anger" status on. Anger stop Co-Op attacks, and the Formation Skill is 
pretty much a big Co-Op attack.


------------------------------------------------------------------------------
                          --- The Skill System ---
------------------------------------------------------------------------------

Skills play an important role in character development in Suikoden V.  The 
higher levels your skills are, the greater the character's ability in battle 
will be.  Unfortunately, there are only 2 slots for skills, so you must choose 
carefully what role you want your characters to play in battle.

Not every character can gain the maximum level in every skill.  The ability of 
a character is determined before you start the game (it is not random, don't 
worry) so some characters reach a lower skill cap than others.  For example, 
some characters can get a SS in Magic Sword, but not in Magic Attack.

Also note that when you begin the game, you are only going to be able to raise 
your skills (magical and physical) to level C.  To raise Skills higher than C, 
you need Combat and Magic manuals found in chests throughout the game. For 
example, Basic Combat will allow you train up to B in all combat skills, but 
only with your in-house (Recruited) Physical Traininers.


==================================
Physical Skills:
==================================
-----------------------------------
Stamina: When equipped, your HP total is raised.
-----------------------------------
Attack: When equipped, your physical attack power is raised.
-----------------------------------
Defense: When equipped, your physical defense is raised, and you will have a 
higher chance of parying and defending versus physical attacks.
-----------------------------------
Technique: When equipped, your hit percentage is raised.
-----------------------------------
Vitality: When equipped, your rate of Critical Hits goes up.
-----------------------------------
Agility: When equipped, there will be a higher chance of evading attacks, 
attacking first, and having more consecutive attacks more often.
-----------------------------------


==================================
Magical Skills:
==================================
-----------------------------------
Magic: When equipped, your strength with Rune spells is raised.
-----------------------------------
Magic Defense: When equipped, you will take less damage from magical attacks.
-----------------------------------
Incantation: This is hard to judge (I may not be correct on this) but when 
equipped, the speed of Rune casting is raised.  For example, you will cast 
spells sooner than when not equipped.
-----------------------------------
Sword of Magic: When equipped, the damage done with Magic Sword status is 
raised.
-----------------------------------


==================================
Personal Skills:
==================================

Personal skills are unremovable skills that give support effects.  These 
skills are non-learnable by characters who do not have them initially.
There will be no character spoilers in this section, I am just going to name 
off the skills, not tell you who has them.

-----------------------------------
Combat Training: The ability to use a Combat Trainer anywhere, as long as the 
character is in your party or Entourage. 
-----------------------------------
Magic Training: The ability to use a Magical Trainer anywhere, as long as the 
character is in your party or entourage.
-----------------------------------
Appraisal: The ability to Apparaise and Sell your appraised items in the 
field, as long as the character is in your entourage.
-----------------------------------
Forge: The ability to have access to the Castle Blacksmith anywhere on the 
field, as long as the character is in your entourage.
-----------------------------------
Rune Sage: The ability to have access to a Rune Master anywhere on the field, 
as long as the character is in your battle party or Entourage.
-----------------------------------
Potch Finder: Earn more potch after the battle.  The higher the level, the 
higher percenatge of extra potch you get after battle.  S=+50%.
-----------------------------------
Treasure Hunter: Raises the percentage that you'll find items after battle.
-----------------------------------
Cooking: Higher chance of finding food-type items after battles -- I think.
-----------------------------------
Perfect Pitch: Raises the damage done by the DoReMi Rune.
-----------------------------------
Chain Magic: Allows two instant castings of spells for the price of 1 MP.
-----------------------------------

Note that there are more skills than these, but they are called "Epic 
Skills."  These skills can only be used when other skills in the set are at 
level A.  For example, the Epic Skill "Royal Paradise" can only be used when 
all other skills are set to A.

Also note that not all characters can use all Epic Skills, the Hero excluded.  
He can use every Epic Skill. 

----------------------------------------------------------------------
Lastly about SP, there is Party SP.  Party SP is there so that you can help a 
character learn an ability in case they are a few SP short.  For example, if 
the Hero wants to learn Attack B, but does not have the SP needed, he can use 
some Party SP to help him level it up.

Any character can tranfer Personal SP to Party SP. If you find yourself with a 
character who has a lot of Personal SP, but you don't want to use the 
character anymore, you can always have them give their SP to the Party SP Pool.

Party SP carries over to a New Game+, Personal SP does not.


===============================================================================

                      --- Frequently Asked Questions ---

===============================================================================

This section goes over the questions I have seen asked over and over about 
gameplay in Suikoden V.  There will be no questions about story here, since 
some issues are still being debated, and my views may differ on some issues 
than yours.

-----------------------------------
Question: 
Should I buy Suikoden V if I have never played a Suikoden game before?
---
Answer:
Well, this is as good of place to start as any.  You need to have no prior 
knowledge of the Suikoden series to play this game, though it does give you a 
few added bonuses.  The main problem for you will be the lack of tutorial and 
gamplay aspects.  I suggest reading the instruction manual carefully.
-----------------------------------
Question:
In what order do the Suikoden games go in, time-wise?
---
Answer:
Tactics - IV - Tactics - - - - - V - I - II - III
There is a 10 (ten) year difference between Suikoden V and Suikoden I.
-----------------------------------
Question:
How long is this game?
---
Answer:
On average, to collect all Stars of Destiny it will take you around 70-80 
hours to beat the game.  Without collecting the Stars of Destiny it will 
probably take you about 40-50.  It is quite long.
-----------------------------------
Question: 
Is there a New Game+?
---
Answer:
Yes.  After you have beat the game and watched the credits, save the file to a 
New Game+.  Your Weapon Levels, Personal SP, Ability Levels, "Lym Points," 
Characters, or equipped Runes/Armor do NOT transfer over to a New Game+. The 
Sun Set armor does not transfer to a New Game+ even if you do not have it 
equipped.

What DOES transfer over is Party SP, Items/Runes/etc in your Storage at the 
time of beating the game, Items/Armor/etc in your inventory that were NOT 
equipped when you beat the Final boss, Epic Skills, Tactics, Potch,and 
Combat/Magic books.

Unfortunately, there is also no Costume Change either (There really should be!)
-----------------------------------
Question:
Is it possible to skip cutscenes?
---
Answer:
Nope.  Why would you want to do that?
-----------------------------------
Question:
Why is Sialeeds not on my "Tablet of Stars?"
---
Answer:
Characters do not go onto your "Tablet of Stars" until you get the official 
message "You have befriended [Character]!" on your screen.  This is also true 
with characters like Kyle, and even later Georg, who you play with early on 
but don't get as Stars until later.
-----------------------------------
Question:
Why won't Viki teleport me/Luserina allow me to change party members?
---
Answer:
Usually, when this is the case, there is a scene you need to see in the castle 
before leaving.  Look all around the castle before trying to speak with 
Luserina or Viki again.
-----------------------------------
Question:
Is there a costume change feature? At all? Please tell me there is...
---
Answer:
No there is not. . .I really, really, really wish there was though.  I would 
wear a certain costume from end-game my entire New-Game+.
-----------------------------------
Question:
How do I train skills past "C?"
---
Answer:
You need Key items, such as Basic Combat, Elementary Combat, Basic Magic, 
Elementary Magic, etc. to get your skills past "C."  Then, only certain 
characters IN YOUR ARMY can train you. 
-----------------------------------
Question:
How do I use "Epics?"
---
Answer:
First, you need to be able to get your combat or magic skills to "A" level.  
Once this is possible, level the two (or more) skills to "A" necessary for the 
Epics.  For example, Fate Control.  With Fate Control, you need Attack and 
Technique levelled up to A to use the Epic skill.
-----------------------------------
Question:
What is a "Formation Skill?"
---
Answer:
Certain Formations, such as True Men, have something called a "Formation 
Skill."  When you select "Formation" in a battle, you have the option of 
selecting "Form Skl."  This will allow you to use the Formation skill of the 
selected Formation.  Different formations allow the use of different skills.  
You can NOT use Formation skills when one character has the "angry" status 
(can not use Co-Ops) as formation skills work like entire-party Co-Ops.
-----------------------------------
Question:
How do I get the Co-Op (Unite) "Speak with Fist" to work?  It is always Grey 
in the command menu. . .
---
Answer:
Apparently, you need three status effects on Nikea and Shoon, Volence, Fury, 
and Boost.  I have not tried this myself though.
-----------------------------------
Question:
How many endings are there?
---
Answer:
Other than the optional endings that prematurely end the game, there are 5.
2 Good Endings.  These endings both require 108 Stars, and one also requires 
that you have been somewhat nice to Lym to get.
1 Normal Ending: From 61-107 Stars of Destiny.  
1 Bad Ending: From anything less than 60 Stars of Destiny.
-----------------------------------
Question:
If one of my characters dies in combat, are they gone permanently?
---
Answer:
Yes. I hope you have a backup save, because this wil also mean that it is 
impossible to recuit all of the 108 Stars of Destiny.
Note that important story characters can not die permanently in battle.
-----------------------------------
Question:
Do Runes of the same name stack? Such as having two Killer Runes on Georg give 
him a higher rate of Criticals?
---
Answer:
No, Runes with the same name never, ever stack.
Thank you Vagabond Sausage for demanding I put this in here.


===============================================================================

                     --- [Chapter 1: Homecoming ] ---

===============================================================================

There will be no chance for you to load previous Suikoden data when you start 
this game.  Unlike what was previously rumored, Kyril is not a character you 
can obtain by loading data from Suikoden Tactics. So if this is your first 
Suikoden, or never bothered with Suikoden IV or Tactics, don't fret!

After naming your character, selecting your settings, and watching the opening 
sequences, answer your father and mother in any manner you wish. It does not 
affect the game, other than the text shown afterwards. Soon, you gain control.

Note:  Be careful with your answers during the beginning (first 10 or so 
hours) of the game.  These will actually affect the ending that you get.  If 
you are too mean, it will be impossible to get one of the endings!  So try to 
be a balance of both nice and mean, if you do want to be mean.


=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
                             The Past--Lordlake
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Required Party: Hero, Lyon, Georg, Sialeeds
Shops: Item, Armor, Inn  -- [Unavailable]
Characters: None
Items: Escape Scroll3, Medicine5, Sacrificial Jizo

Note: In the past, parts of the town are closed off to you.  You will be 
unable to access the back alleys, for instance.

As you gain control you'll find a save point to the north, so use it if you 
wish. Continue south into the main town.  Near the "fountain" there is a man 
in green with a large hat.  Speak with him. Now head east into the Clinic, 
which is just north of the dried up fountain. Watch a scene. Reply how you 
wish, but "Who are you?" makes you seem nicer, if possible.  Exit the Clinic.

Back in the main town, head southwest and walk down the stairs. Watch the 
short scene, and cross over the dried up canal. On the other side of town, 
continue south over a second bridge.  Head all the way over the the southeast 
corner of this area (it's a bit far) and open the chest here for an ESCAPE 
SCROLL3. The passage to the forest is blocked, so head northwest to the Rovere 
Mansion. In the scene, choose "Let's go in."

Enter the mansion, and you'll find it in shambles. Go through the door on the 
western wall to another room. Open the chest in here for MEDICINE5. Now, head 
through the door to the back on the southwest wall.  It's somewhat hard to 
see, but press against the wall long enough and you'll find it.  Watch a 
scene. When you gain control, head southwest, and down the hidden stairs (once 
again, hard to see).  Open the chest here, and you will obtain a SACRIFICIAL 
JIZO.  Head back through the Rovere Mansion and into the main town.

Outside the Rovere Mansion, head north over the bridge, through the small area 
of town, and when you can, head west.  There is a large pier in this smaller 
area of town.  At the end of the pier, watch a scene. Choose whatever you 
like, but I prefer to choose "I can't let you do that."

When you regain control, head all the way to the south of the town.  The 
forest, which was once blocked will now be opened.  Head on into it.


=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
                               Withered Forest
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Required Party: Hero, Lyon, Georg, Sialeeds
Suggested Level: 3
Enemies: Hairball, Mad Dog
Items: Medicine5, Mega Medicine3
Boss: Ulse x3

This will be your first dungeon.  It is short and sweet, and quite easy.  If 
you get bored selecting commands in the frequent random encoutners, 
select "Auto" from the base menu, since it is easy to use at this point. Note 
that "Auto" is not safe to use in all battles later in the game, but it is a 
perfect option in these easy, repetitve battles. 

Follow the path down until you reach the save point.  Head over the bridge, 
and at the intersection head west.  Follow the twisting path until you reach a 
second intersection. Head southeast, and at the next intersection (this one 
has a sign) head south. Here, head west when you can, and open the chest for 
MEDICINE5. Head back up to the sign, and continue east. When you can, head 
south, and continue east and open the chest for some MEGA MEDICINE3. Head back 
up to the previous intersection and head all the way east.  Watch a scene. 
Being a good guy and choosing "Let's save him!" is more interesting than the 
other option.

***************************************************************
Boss: Ulse x3
Reward: Medicine1, Violence Piece, Boost Piece

This battle takes place with three separate enemies, as do most boss battles 
in Suikoden V. Because there are so many multi-target bosses in this game, you 
should equip Runes that target multiple foes as well as stronger, single 
target Runes.  That's for later on though. 

Since Georg is level 20 in this battle, you should have him concentrate on one 
of the Ulse. Because he has a high critical attack rate, he will probably take 
one Ulse down on the first round, and if he does not, than he will leave it in 
critical range.  What you should do in this case, is have your Hero and Lyon 
use their Co-Op attack "Sworn Protector" on one of the Ulse, while Georg and 
Sialeeds make sure that the second Ulse is killed the first round.

Note:  If you're extra lucky, Georg will actually attack twice on the first 
round, and the battle will end before the enemies get a turn.  This is rare 
though, but hey, it's fun.

On the second round, hopefully you'll be down to two Ulse (unless Georg 
missed, then things might get messy and you'll need to use items, such as 
Medicine).  Use the same strategy here.  Have your Hero and Lyron use "Sworn 
Protector" on that already half-dead Ulse from last round, while Georg and 
Sialeeds attack the other Ulse.

This should kill off the Ulse.  But if not, use "Sworn Protector" and physical 
attacks to take the monsters down on the third or fourth rounds.
***************************************************************

Note:  You'll get your first "Rune Pieces" after this battle.  When you have 4 
of each Rune piece (not 4 total, you need 4 of a specific piece) you will be 
able to make it into a Rune through a Rune Master in any town.


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                           The Present--Sun Palace
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Shops: None
Characters: None
Items: Dress, Refined Clothes, Scarf, Mega Medicine3

Note: In these opening sequences you'll find your party changing constantly. 
You will not get a steady party back until after the Sun Palace events are 
over.

After the scene, you head back to present time.  In the cutscene, you may 
answer how you wish to the many questions asked.  Either way, you're going to 
have to go find your sister, Lymsleia.

The Palace is huge, with many people to talk to. Unfortunately, the lack of 
good items in the Sun Palace saddens us treasure hunters.

From where you gain control, head southwest and go through the large double 
doors on the western wall.  Head east, and up two sets of stairs to the second 
floor.  Now, head all the way southwest, and then all the way west.  Enter the 
door to the far side, which is Lymsleia's Room.  Talk to both maids in here to 
learn that Lym (her "nickname") is not here at the moment.  Looks like we're 
going to have to go look for her! 

Head back into the hall, and head all the way east.  There is a door on the 
eastern hall that leads to the Great Hall.  On the second floor, head south, 
and go up the spiralling stairs.  In this Rune Chamber, speak to the scholars 
and ask all three questions when prompted.  Head back downstairs to the Great 
Hall.  Now, continue east, and enter the far eastern door. 

Head south on the western wing of 2F, and enter the Hero's room.  Talk to the 
maid, and tell her that you're looking for the Princess. She hasn't been here 
yet, it seems. Exit your room, and head all the way east.  In this storage 
room, open the two chests for a DRESS and some REFINED CLOTHES. Exit the room, 
and head all the way north. Go down the stairs to 1F.

On 1F, head all the way to the south and watch a scene.  Meet Kyle, who will 
be joining your party off and on for the next few events. Enter the Knight's 
Guard Room and watch a scene.

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