Genso Suikoden 3 - Strategy Guide (Page 13)
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Fubar
Geddoe (True Fire and Thunder Runes)
Mua
Salome (Water and Shield Runes)
Landis
Mel (Lightning Rune)
Jeane (Support)
Almost the exact same strategy as Chris as FC--cast Thunder Storm with Geddoe,
Battle Oath with Salome, and Furious Blow with Mel. Heal in the next round,
repeat with your offensive magic, then mop up.
If Hugo is your FC, I suggest a much different approach. This is the formation
and characters I recommend:
Hugo
Fubar
Emily
Nei (Jongleur Rune)
Juan
Salome (Water and Shield Runes)
Jeane (Support)
You'll want to max out Juan's Heavy Damage and Continual Attack, Emily's Swing,
and Nei's Chant Magic and Magic Resistance skills. Unless you've been ignoring
Hugo, he and Fubar probably have thousands of leftover skill points by now.
For Juan, buy him a Yellow Scarf. This is a Rarity at the VdZ Item Shop. In
the first round, send Hugo/Fubar up to attack, have Nei cast Song of Madness,
and have Salome cast Battle Oath. You'll probably take down 1-3 icicles in the
first round. In the second round, continue to cast Song of Madness with Nei
and heal with Salome. If you've leveled up Juan, Emily, and Hugo properly in
terms of their skills, they should do 1,000-4,000 HP of damage per hit (not
turn, but a single hit) in the second round. If the Water Dragon survived this
turn, just repeat with continuing Song of Madness and healing with Salome and
it'll be over quick.
You get a Flowing Rune as loot after winning this battle.
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9v. Geddoe v. the (Un)Masked Bishop and Sarah, chapter 5 (Mt. Senai)
Get everyone to at least level 52 for this fight--it shouldn't take long just
fighting the random encounters at Mt. Senai. Your primary armor should be
+70 or better and your weapons at level 15. The important skills for this
battle are Geddoe's Fire/Lightning Magic (depending on if he's FC or not) and
Aila's Shield Magic for healing. If Geddoe is FC, Jeane is a great choice for
support. If not, anyone with strong healing skills like Tuta, Mio, or Goro
are good choices. The formation I suggest:
Queen
Geddoe
Jacques
Aila
Ace
Joker
(Jeane/Tuta for Support)
If Geddoe is your FC, skip to the next paragraph. This battle isn't hard with
the TLR. Just cast Thunder Storm twice and it'll be over. Use Aila/Jacques
against Sarah and have Ace do his Double Tusk on Luc. Heal when you need to
and the battle will be over in short order.
The other monsters aren't really a problem-they're just there to get between
you and Luc/Sarah. You'll want to take out at least Sarah in the first round.
You can either go for the 4th level spell which is quite slow unless Geddoe
has an A+ in Fire Magic or you can opt for the 3rd level spell, Final Flame,
and use it on Sarah. Either way, you'll likely have to take at least one magic
attack. In the first round, use Jacques/Aila against Sarah and have Ace do
Double Tusk on Luc. Heal yourself in the next round then use Final Flame on
whoever's still standing with Luc/Sarah. Mop up the rest for the victory.
After the victory you'll get a WindMagic Ring.
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9w. Chris v. Sarah, chapter 5 (Kuput Forest)
Make sure everyone you pick for this battle is around level 50. Primary armor
that's at least +70 is recommended. Flame and Water Amulets are helpful but
not essential. Take someone with you who can get at least a B+ in Water Magic
and attach a Flowing Rune to them (you should've gotten one as loot for beating
the Water Dragon). For the rest of your party, take three strong melee
attackers. Give one person in each pair a full stock of some healing item
(Medicine B x6 for example). For support, either Jeane or Mike is recommended.
My party and formation:
Chris
Sharon
Borus
Big Viki (Flowing Rune)
Futch
Bright
Mike (Support)
In the first round, have the person with the Flowing Rune cast Silent Lake.
Send everyone else against the Azzodess and concentrate on taking them out one
at a time. In the second round, heal with your items if you have to and keep
hacking away. You get a Drain rune once you win.
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9x. The FC Army v. the MIB and Harmonia, chapter 5 (outside Brass Castle)
This takes strategy battle takes place after Hugo loses his True Rune. This
battle isn't difficult if you've taken the time to level up the story
characters. If you've taken the time to level them up past level 50, this
battle's a piece of cake. Put together five really strong units from the
pool of available characters. For me, these units were:
Sharon Leo Fred Emily Nicolas
Borus Percival Gau Fubar Dupa
Viki Shiba Sgt. Joe Hallec Mua
Chris Lucia Futch Hugo Elaine
(Caesar) (Tuta) (Yuiri) (Salome) (Mio)
Note that Duke's unit already comes in at really strong levels-each member of
his team is great without doing anything to them right now in terms of their
gear or skills. It doesn't matter what you do with the rest of the squad
line-up. Just keep really weak characters in Reserve all together and don't
get into any field battles with any groups except your best five. If you're
wondering about Geddoe, he'll show up later.
Before picking the first choice to move ahead, ask Caesar to wait with the
third dialogue choice then go to the Brass Castle inn to save. Come back and
tell him you're ready and the strategy battle will commence.
This strategy battle's not hard-you can afford to be aggressive because you
have plenty of healing available plus some very strong units. You will also
have 2 Fire Skill and 2 Lightning Skill attacks. The goal of the battle is to
eliminate Yuber's unit. As before, soften him up with 2 Fire and 2 Lightning
attacks. You can't take out his unit until Sasarai shows up-until then Yuber's
HP won't drop below 1/2. If someone gets attacked by Yuber's unit before
Sasarai appears, just have them retreat. The rest of the opposition should
not pose a problem. You should be able to put your teams in very good Cover
positions to make this fight easier. After Sasarai appears and the color of
his unit turns from black to red, you can finally take out Yuber. You get a
Flowing Rune as loot for a Major Victory.
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9y. The Last Strategy Battle, chapter 5 (outside Ceremonial Site)
Check the mini-Strategy Battles primer in section 3h if you've consistenly had
problems with strategy battles up to this point or would like to get a better
idea on them in general. Before discussing anything about the battle itself,
you'll first need 16 really strong characters from your available roster. By
"really strong", I mean characters whose skills you've maxed out well, have
weapons at least level 12, and who have primary armor that's +60 or better and
+80 armor overall with accessories. To get the money to buy gear/level up
weapons, equip the Prosperity and Destiny Sets on two characters and fight the
Copper Suns in the Flame Champ Hideaway. Literally after 5 battles, you'll
have 999,999 potch. To get these armor sets, check section 3s. These 16
characters should also be at least level 52.
In terms of who you should level up, it's entirely up to you. Personally, I
think the following characters are best suited but that's just me:
Geddoe Edge Borus Futch Duke
Chris Augustine Mua Leo Roland
Hugo Emily Fubar Viki Lilly
Sharon Jacques Bright Hallec Ace
Besides training up 16 characters, you should have 2 Lightning Skill attacks,
1 Fire Skill attack, 1 Water Skill, and 2 Healing Skill units. Sasarai and
Jeane provide the Lightning attacks. Estella provides the Fire attack. Yuiri
has the Water Skill. Mio and Tuta have the Healing Skills. Your top 16
characters will form 4 attack units. The other 6 units are essentially just
fodder, meaning they're placeholders who you won't be using to win the actual
field battles.
Out of the 16, equip Double Strike Runes on your archers. I recommend you
don't put Great Hawk on Roland if you choose him. If you got really great
armor for the Knights (+100 or better), it's safe to equip Chris, Borus, and
Percival with Double Strike Runes as well. If you use big Viki, train up her
Blinking Magic to an S and don't equip any other Runes on her. Good default
Runes for your other characters are Killer, Haziness, and Fury. If you have
some Firefly Runes, put them on your Tanks like Mua, Fred, Twaikin, and Leo.
For Sasarai, give him a Pale Gate Rune if you got it and train up his skill in
that magic to its maximum of an A. To ensure you don't lose anyone forever,
equip Sacrificial Jizos on your unit leaders.
One interesting caveat to add is that Lilly is apparently the Team Leader of
Death. I've played this battle probably 25 times and any time someone dies
permanently, it's always been when they're in Lilly's unit. The stars who've
died on me include Twaikin, Emily, Landis, Edge, Augustine, and Wan Fu. As is
mentioned in section 3h, if a character is not a Story VIP, they're at risk of
dying permanently.
BEFORE you confirm to Caesar that you're ready to start the battle by picking
the first option from the dialogue box, save your game. This is so if you lose
the battle and have to start over, you can still wander around to level up and
change the formation if you like. You can have a maximum of 10 units. To win
the last strategy battle that's next, you'll be using 4 strong attack teams,
your Lightning and Fire Skill characters, and the rest is fodder. For me, this
is the formation and characters I picked:
Sharon Emily Borus Ace
Viki Mua Jacques Roland
Bright Fubar Hallec Augustine
Chris Hugo Geddoe Futch
(Caesar) (Salome) (Apple) (Joker)
The Lightning Magic Skill units:
------ ------
------ Dupa
------ ------
Sasarai ------
(Tuta) (Jeane)
And the all-star fodder teams:
Nicolas Fred Leo Twaikin
Gau Samus Ruby Landis
Reed Elaine Franz Percival
Duke Thomas Lilly Lucia
(Estella) (Mio) (Beecham) (Yuiri)
Now to the overall flow of the battle itself. The goal of the battle is to
eliminate Yuber's unit. You cannot do this until you've taken out Sarah's
unit. You'll be going up against 12 enemy units total at the start. Luc is
Unit 1 but he'll disappear at the start of the enemy's 3rd turn and is never a
factor. Along with Sarah and Yuber, 5 enemy units will start on the left side
of the battlefield screen and 4 enemy units will be to the right. Once you
remove 5 enemy units, Sarah will summon 4 more. She will do this twice until
she gets exhausted then disappears. You will be able to move 7 units per turn
and the enemy 6.
My strategy for this battle is to take out Sarah first with your Lightning
Skill attacks and not allowing her to summon more units. The way to do this is
by not eliminating 5 units at the start. Once Sarah is gone, I use the Fire
Skill to soften up Yuber then take him out as well.
As far as the enemy goes, units 6, 9, and 12 are of particular interest. Unit
6 and 12 each have 1 Fire Magic skill attack. Unit 9 is made up of a Siren
with three Chimeras. The Siren is behind the Chimeras at the start so whoever
tries to take them out should be a very strong attack unit. Sarah's unit is
set up just like this. Yuber is accompanied by 3 Bone Soldiers but he's placed
conveniently at the front. The enemy units to the right of the field are melee
attackers. Those to the left rely on Magic except the Harmonian units (4 & 5).
If any of your units gets hit really bad, don't be shy about using your healing
skills. I usually wait until the characters in a unit are down to 1/2 HP
before healing them.
Here's a diagram of the starting area:
A
\
\
B-----C-----D
\
\
Start
Your first objective is to take circle A with 2 of your attack units. You will
also want to take both Lightning Skill units and the fodder team with Yuiri in
support to circle A as well. The reason circle A is important is because once
you take it, it will prompt Sarah to move down toward you if she doesn't do so
early. You'll want to move your 3rd attack unit to circle B and keep the other
attack unit at the Start circle. Your other 3 fodder teams should be moved to
circle C. That's the overall strategy, so here's the detailed process, keeping
in mind the unit formation I mentioned above.
PT = Player Turn, ET = Enemy Turn
PT 1: Move Chris, Hugo, Geddoe, Sasarai, Dupa, Lilly, and Thomas' units into
circle C
ET 1: Will usually move 1-3 units each into circles B and D
PT 2: Take out the enemy units in circle B with Chris, Hugo, and/or Geddoe's
units. After taking out all the enemies in circle B, move as many
fodder units into circle C as there are enemy units in circle D. With
your remaining moves, put Dupa and Sasarai's units into circle B along
with a fodder team and the 2 attack teams you want to use against Sarah.
NEVER move Dupa and Sasarai's units into a circle without at least some
other unit with them
ET 2: The enemy units in circle D will attack. Select the fodder units to
meet them and select Retreat when you get to the field battle. The
strategy for now is to keep as many fodder units in circle C as there
are enemy units in circle D
PT 3: Keep an attack unit in circle B. Move any fodder units you need to into
circle C to match the number of enemy units in circle D. Futch's unit
should still be at the Start circle. Move 2 attack teams, for me this
is Chris and Hugo, toward circle A, taking out any enemy units you need
to. Along with these 2 attack teams, move Dupa, Sasarai, and Lucia's
units with them
ET 3: Luc will disappear. The enemy units in circle D will attack circle C
again. Again, just retreat with your fodder units. If you've taken
circle A, Sarah will likely be moving toward you by now
PT 4: Sarah will head toward you either to the right of circle A or to the
left. Once you take circle A, move Dupa and Sasarai's units plus the 2
attack teams toward her side. There will be 2 Harmonian enemy units,
numbers 4 and 5, up here as well. Take out ONLY 1 of these units. You
can avoid at least one of them if you take the fodder unit with you (in
my case Lucia) and retreat them if they're attacked. Once you're two
connected circles away from Sarah, hit her with your Lightning skill
attacks. If you can get her with 3 of these, it will take out her unit
completely. If you have big Viki like I do, you can send this unit
against Sarah after hitting her with the 2 Lightning spells. This is
because Viki will almost always cast Set!, which automatically knocks
out Sarah if she's been weakened by the Lightning spells. On a rare
occasion, Sarah will heal herself. In that case, just blast her again
in the next turn with Lightning skills. If Sarah doesn't go down in
this turn, remember to move your fodder teams into circle C
ET 4: Once Sarah's unit is gone, only the monster units to the right of the
field and Yuber will remain. Retreat your fodder units one last time
from circle C if they're attacked
PT 5: Once Sarah is gone, you can now concentrate on Yuber and company. If
she's still there in this turn, just repeat the steps in PT 4 until you
take her out. If you've taken her out, withdraw any unit you have in
circle C into circles B and D. You should have 1 attack unit in circle
B plus another at the Start circle. Move the units that took out Sarah
toward Yuber
ET 5: If Sarah's gone, allow the enemy to move into circle C. You'll notice
those goobs have wandered into a circle that is now flanked by your 2
attack units--automatically putting them into Cover position so you can
smash the enemy in the next turn
PT 6: Take out the enemy units in circle C with your attack teams. Once
they're down, head toward Yuber's team with your healthy attack teams,
the Fire Skill team, Dupa or Sasarai if they still have a Lightning
Skill, and a Healing skill team. When you reach Yuber, soften him up
with your magic attacks first, then send in the attack team that has
the best Accuracy and Heavy Damage skills among the characters to finish
him off
The overall strategy can vary depending on where Yuber moves. Most of the
time, he'll either stay at the top of the screen or move to the right. If he
moves with Sarah, this isn't a big deal as long as you brought your fodder
team with you. Just use them to meet Yuber then Retreat. Your Lightning and
attack units should be close to Sarah if Yuber gets close to you so you can
take her out before having to confront him directly.
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9z. Final Battle with Yuber, chapter 5 (Ceremonial Site)
Some general tips to keep in mind. Level 54 for your party is plenty. Primary
armor that's at least +70 and weapons sharpened to level 15 are highly
recommended. The strategy for beating Yuber doesn't really vary whether you're
Geddoe or Hugo. Take someone with you who's highly skilled with Lightning
Magic (Geddoe, Mel, or Rody are good choices) and give them a Thunder Rune. A
little girl in the Duck Village Rune Shop gives you one of these and it's also
a drop item from the Sirens in the Cyndar Ruins. Also bring a healer, someone
who's highly skilled with both Shield and/or Water Magic preferably (Aila,
Rody, Salome, either Viki, or Nei are good choices). Bringing a Tank character
such as Mua, Fred, Leo, or Twaikin and giving them a Firefly Rune is very
helpful but not essential. Rody comes with a Firefly Rune that's removable.
Jeane, Mike, or Ernie are strong choices for support. Jeane and Mike will
quicken the rate of your spell casting and Ernie will increase the strength
of your spells.
Yuber will be accompanied by 3 Skeletons and a HellSteed. I focus on taking
these guys out first before going after Yuber. Cast Thunder Storm with whoever
has the Thunder Rune in the first round and have your melee attackers focus on
Yuber's party one at a time. Yuber is dangerous because of his multiple
attacks and high repel rate but he has a tendency to focus on only one person--
if you can keep this person alive with your healing items/spells, you can win
this battle fairly easily with everyone alive. If you brought a Tank character
with a Firefly Rune, it'll make this fight even easier. Yuber will focus on
the Tank and hardly do any damage, even if he's berserk and goes for his
Eight-Devil Rune. You get a Reflection Ring and the True Lightning Rune back
for beating him.
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9A. Final Battle with Sarah, chapter 5 (Ceremonial Site)
Some general tips to keep in mind. Level 54 for your party is plenty. Primary
armor that's at least +70 and weapons sharpened to level 15 are highly
recommended. The strategy for beating Sarah doesn't really vary whether you're
Chris or Hugo. Bring someone along who's highly skilled in Water Magic (such
as Salome, Rody, either Viki, Yumi, or Joker) and attach a Flowing Rune to
them. You received a Flowing Rune for beating the Water Dragon. The rest of
your team should be comprised of your better melee attackers like Juan, Emily,
Futch/Bright, Franz/Ruby, Sharon, Augustine, etc. Have 1 person in each pair
have a full stock of healing item, such as a Medicine B x6. Jeane or Mike are
strong choices for support. Jeane and Mike both quicken the rate of your spell
casting to reduce the chances of Sarah getting her spells off before you do.
Sarah will be accompanied by 2 HorroBeasts and 2 Azzodess. Casting Silent Lake
is the key. Cast Silent Lake in the first round to negate Sarah's spell
casting. Go for your melee attacks with the rest of your party and concentrate
on taking down your enemies one at a time. Heal with your items after that and
you should be able to win before Silent Lake wears off (its effects last for
five turns). You get a Flowing Rune and the True Water Rune back for winning.
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9B. Final Boss Battle--The True Wind Rincar, chapter 5 (Ceremonial Site)
Some general tips to keep in mind. Level 54 for your party is plenty. Primary
armor that's at least +70 and weapons sharpened to level 15 are highly
recommended. I'll cover general strategies first, followed by specific
strategies for each main character's "default" party. These default parties
are:
1. Chris, Salome, Percival, Borus, Leo, Roland, and Louis (Support)
2. Geddoe, Queen, Aila, Jacques, Ace, and Joker (Support doesn't matter)
3. Hugo, Sgt. Joe, and Fubar (doesn't matter who else is in party)
Taking these default parties will give you a special scene with each FC after
this final battle.
The last battle itself is against a super-charged True Wind Rune bird with
magical orbs that've been powered up by the True Earth, Water, Fire, and
Lightning Runes. You don't need to take out the orbs to beat it, just the
main body itself but taking out the orbs removes its ability to cast multiple
magic attacks. The best way to ensure you survive is to build up the Magic
Resistance skill on the characters you take to meet it. If they can't
naturally go up to a B, don't bother. You can enhance this skill with Gold
Emblems and Resistance Rings. Your first priority is to take out the Water
orb. While the Lightning orb is still around, you can only hit the Water orb
with archer and magic attacks. Once the Lightning orb is gone, you can have at
it with any attack you please. If you see the Earth orb cast a spell where
these stone columns fly around and a bright yellow disc with symbols appears on
the ground, don't cast any OFFENSIVE magic-it will be reflected right back at
you. It goes without saying, but make sure you have the best gear and best
weapons available. Jeane and Ernie are great choices for Geddoe and Hugo
because they aid in magic casting speed and power, respectively. Specific
strategies for each FC's "default" party:
Chris-This is the toughest out of the 3 main characters but still very doable.
I've changed a few things about this fight since last time because several
people e-mailed me with specific problems about it. I recommend training up
Magic Resistance for everyone except Salome. Equip Salome with any Reflection
Rings you have. Equip Chris with any Resistance Rings you have (big Viki comes
with it) and Gold Emblems for everyone else that can wear them except Salome.
Put a Water, Shield, and Killer Rune on Salome. Put a Flowing Rune on Percival
and train up his Holy Dash and Water Magic to their max. Fury Runes for Borus
and Leo are good choices, as well as Killer. For Roland, Fury + Great Hawk or
Killer are good. You'll also want to give Roland Jefferson's appointment that
boosts the Swing skill by 1 grade. At around level 52, Roland gets 2 attacks
per turn if his Swing is a B+. The formation I recommend:
Percival
Roland
Borus
Salome
Chris
Leo
(Louis)
Sacrificial Jizos and healing items are a very good idea. The key to winning
this is pure attrition-just outlast the enemy. In the first turn, send
Percival and Borus' units up against the Lightning orb and send Chris' unit up
against the Fire orb. Percival's Holy Dash skill will allow him to drag
Roland up with him. You want to send everyone up so they'll all be in range
for the Kindness Rain spell. Heal after each round with Great Blessing,
Kindness Rain, or Kindness Drops from Salome. Use Percival's Flowing Rune only
if it's really necessary or to use Mother Ocean if someone got knocked out.
Once the Lightning orb gets knocked out, send everyone after the Water orb.
It'll take a few tries because the Water orb will continue to revive the
Lightning orb but eventually you'll take it out. I had to take out the
Lightning orb 4 times before I could finally get at the Water orb. If you run
low on healing spells, you'll have the Jizos and healing items to fall back on.
Once the Water orb is gone, it's smooth sailing-just take out the Fire orb then
focus on the True Wind Rune.
Geddoe-Make sure everyone has a Fire Sealing Rune if you intend to use the 4th
level True Fire spell. Fire Sealing Runes are drop items from the Troll
Dragons at Yaza Plain and negate all fire damage. I prefer not to use them so
I can fit everyone else with a more useful rune like Killer or Fury. The
formation I use:
Queen
Geddoe
Jacques
Aila
Ace
Joker
(Jeane)
Have Geddoe cast Final Flame on the Water orb and have Jacques' pair attack it
in the first round. Send Ace and Joker up to attack the Fire orb. In the
second round, heal with Great Blessing and, if the Earth orb didn't cast its
protect spell, have Geddoe cast Final Flame again on the Water orb. If it did
cast protect, send Queen and Geddoe up against the Lightning orb. Once that
orb is down, focus on the Water orb. If Joker has Water Magic, use Kindness
Rain to heal everyone so you can direct the archers to hit the Water Orb. Once
the Water orb is down, it's just a matter of mopping up.
Hugo-His is the easiest since you can pick 3 characters out of your entire
roster, including Geddoe with his True Lightning Rune. Not much to advise,
really, since there's so much versatility in strategy. The general strategy
serves as a good outline in terms of how you should approach this fight. Some
notable characters you can use are Sasarai and Yumi because of their high skill
level in Earth magic. The Earth magic spell Canopy Defense is very useful for
this battle because it will negate all magic damage once. Casting this spell
once every turn is a surefire way to keep everyone alive.
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Part III: Secrets (HUGE SPOILERS)
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10. 108 Stars of Destiny Bonus
11. Miscellaneous Q&A's
11a. How did Luc take Sasarai's True Earth Rune?
11b. How is it possible that Jimba is Chris' father?
11c. What can you tell me about the former Flame Champion?
11d. Who is Hikusaak?
11e. What are the other True Runes?
11f. Why did Luc want to start a war in the first place?
11g. Are Luc and Sarah dead?
11h. Were Chris and Lulu influenced by Sarah's spell?
11i. Who is Luc talking about when he says Hugo reminds him of someone?
11j. Who's the official new Flame Champion?
11k. How did Eike get down to that basement?
11l. What's the connection between the two Vikis?
11m. Who is Hugo's father?
11n. Can Viki teleport me to places I normally can't go?
11o. Who is Nash's "missus"?
11p. What's the story behind Mike?
11q. What are the unwinnable battles in the game?
11r. Anything in this game that's incomplete/unfinished?
11s. Looking ahead to Suikoden IV and Suikogaiden III
12. So why did you choose this play and recruiting order?
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10. 108 Stars of Destiny Bonus
Just like in the previous Suikoden games, you get a bonus if you were able to
recruit all possible 108 Stars of Destiny. To get the bonus, you have to
fulfill the following requirements:
-Only Yun and Jimba die
-Recruit all possible 104 Stars before the final strategy battle
After the final strategy battle in chapter 5, you can make sure you've met
these requirements by checking the Tablet of Stars. If the count says 108/108
and only Yun and Jimba's names are in red, then you'll get the bonus. Luc,
Sarah, Yuber, and Albert are the final 4 stars and are added automatically if
you had the other 104 stars already.
After the 108 Stars of Destiny roll call and the final still picture of your
Flame Champion is shown, the screen will go dark for a little while then you'll
be taken back to the Trinity Site. The sixth flame will be lit which is Luc's.
You will then be able to play through the major events of the game but from his
perspective. This POV is very story heavy and short-it shouldn't take you much
more than an hour to complete it. Because it's very straightforward about what
you need to do, I'll only add a few notes:
-Make use of Luc's Pale Gate spell, Open Gate, to get through the dungeon
areas. With his high grade in that magic this spell causes instant death
almost all the time on your enemies.
-Sarah has an S in Pale Gate magic but has a Flowing Rune permanently attached
to her forehead. Go figure.
-When you're given the option on how to deal with the villager in Karaya, I
haven't noticed any differences in the rest of the scenario depending on what
choice you make.
-During the Caleria section when you're waiting for Albert, just kill time by
talking to everyone, sharpening Yuber's weapon, and upgrading your skills. He
seems to show up quicker at the room on the 2nd floor of the inn if you
actually walk around doing stuff rather than just idling.
-Make sure you save after the Brass Castle event involving Hugo losing his True
Rune. You can consult the duel guide if you have problems with the duel at the
Site Ruins.
-Luc's ending takes place after the credits roll so you'll have to wait through
them to see it. I believe his ending picture is a scene from the past and not
the present or future.
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11. Miscellaneous Q&A's
Like the rest of this document, most of the content in this section is strictly
my opinion. In no way am I saying these opinions are the "final word" on the
topics discussed or that they should be taken as fact.
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11a. How did Luc take Sasarai's True Earth Rune?
In the 6th POV, Sasarai practically goes into shock when Luc tells him they're
Hikusaak's clones. It can be inferred that in this weakened state, Sasarai
was unable to resist the power of Luc's True Wind Rune and (unwillingly)
relinquished the True Earth Rune. A similar situation occurs in chapter 4
right after you get the True Fire Rune. Luc is supremely confident that he can
take it because its new owner cannot unlock its power yet. The only thing that
prevents Luc from taking the True Fire Rune right then and there is the spirit
of the former Flame Champion. These two episodes imply that as far as the
elemental True Runes go, having great command with one of them is enough to
take another from someone who is not in total command of theirs.
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11b. How is it possible that Jimba is Chris' father?
In order to see as much of Jimba's story as possible, you'd have to pick Chris
to be the FC. This is his story as I interpreted it:
It's unclear what Jimba's real name is. Fifty years prior to the start of
Suikoden III, he fought with the Flame Champion and Geddoe on the Zexen side.
He possessed the True Water Rune at this time. Some time after the truce
between Harmonia and the Grasslands is signed, he goes on the run from
assassins sent by Harmonia. It is unclear why these assassins are after him.
About 25 years prior to the start of Suikoden III, he ends up in Vinay del
Zexay and marries Anna Lightfellow. He assumes the name Wyatt Lightfellow. He
and Anna have a daughter, Chris. When Chris is still very young, he discovers
that the assassins are closing in on him. In order to keep his family safe,
he flees to the Grasslands without telling Chris why. She grows up never
knowing if her father died in the Grasslands or is just missing.
In the time between leaving Chris and the start of Suikoden III, Wyatt seals
the True Water Rune in the Cyndar Ruins, probably with the help of villagers
from Alma Kinan. While still in possession of the True Water Rune and in the
Grasslands, the Rune somehow changes his appearance. It's unclear exactly why
or how this occurred but explains why Chris doesn't recognize him during their
encounter in Iksay. It's also possible that his appearance actually changed a
lot _after_ he lost the True Water Rune. Suikoden is unfortunately also known
for its translation errors so his statement about his change in appearance,
seen in chapter 4 if Chris is FC, is hard to figure.
Also in this time, he has assumed a new identity, Jimba, with the help of
Lucia. The way Hugo and Lulu treat him as always being a member of the tribe
implies that he's been with the Karayans for at least ten years before the
start of Suikoden III. When Jimba gives Hugo the Pentacle to deliver to Chris,
I interpret this as Jimba deciding to finally close the Lightfellow chapter of
his life and he has decided never to see Chris again.
In no way is Jimba actually blood-related to Luce or Lulu.
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11c. What can you tell me about the former Flame Champion?
Not much is known about him, not even his real name. His official name will be
known when the novelization of Suikoden III comes out (some time in the Spring
or Summer in Japan, I guess). In case you didn't know, yes, there are
authorized novels about the game. In terms of what _is_ known, the former FC
was born near Chisha Village and was a Grasslander. It is unclear how he
obtained the True Fire Rune. He chooses a life with his love, Sana, instead of
being immortal. To do this, he removes the True Fire Rune using a Cyndarian
technique. Unfortunately, according to Geddoe, the former FC died a few years
after performing this process. It's safe to infer, then, that he didn't live
very long after the truce was signed fifty years prior to Suikoden III.
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11d. Who is Hikusaak?
Hikusaak is the ruler of Harmonia and possesses a True Rune, the Circle Rune.
This Rune is a force for Order, according to its description at suikosource.
Very little is known about him. It is his mandate that Harmonia seek out and
control all 27 True Runes. This is problematic because the True Runes "choose"
who their bearer is. Hikusaak has found a way around this by making clones of
himself then embedding these clones with captured True Runes, preventing them
from naturally seeking out new bearers like the Soul Eater did in Suikoden I.
Hikusaak (and Harmonia for that matter) are barely mentioned at all in the
first two Suikodens.
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11e. What are the other True Runes?
There are 27 True Runes in all but not all of them have been revealed yet. You
can see a full list of the known True Runes and their past/present bearers at
suikosource.com.
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11f. Why did Luc want to start a war in the first place?
This one's real iffy and open to a lot of debate. From what I gathered, Luc's
ultimate goal of getting all five True Elemental Runes would take a massive
search (by force) of the Grasslands. To do this, Luc needs the backing of the
Harmonian Army along with some personal muscle (Yuber & Sarah) plus strategy
(Albert). Luc also knows, though, that his Harmonian support won't last long
once they find out he wants the True Runes for himself and not Harmonia. To
this end, he still needs to maintain his advantage over the Grasslands and
Zexen. To do this, he needs to make sure the Grasslands and Zexen are at war
with each other so they'll be too weak to oppose him. Touching off this war
also ensures that Harmonia's forces in that area will also be occupied (Sasarai
especially) so he can continue his search for the True Runes without much
interference. He therefore starts the war as it's laid out in the 6th POV.
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11g. Are Luc and Sarah dead?
Yep. The best evidence for this is the two lights at the end of Luc's POV and
his final end picture. The picture is washed out and is only brown and white.
Since Suikoden II, these colors indicate scenes from the past. You'll notice
all the flashback scenes in Suikoden III are all in this color. The end
picture itself shows Leknaat, Luc, and Sarah probably when they first arrived
at Leknaat's island after escaping the Circle Palace. This is why Sarah
appears as a small child in the picture.
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11h. Were Chris and Lulu influenced by Sarah's spell?
This one's open to a lot of debate. My personal opinion is yes but the only
way this theory works is that the spell wore off right after Lulu is killed,
which is a huge coincidence. The main evidence for this opinion is how Borus
easily disarms Aila in Geddoe's chapter 3. I have to think that Chris could
have done the same to a younger and (supposedly) less skilled fighter like
Lulu. Instead, she goes right for her sword and slashes. The object for
Chris' anger is her father's armor. Her statement after seeing it, about how
things would be better with the village gone, is out of character for her.
LuBuCaoCao e-mailed me about this and pointed out that when Jimba even mentions
Chris' father to her in Iksay, she immediately draws her sword. This would
imply that Chris' father is a real touchy subject to her and she's willing to
smack anyone who even hints at dishonoring him. Thus, she was not under the
influence of the anger spell when she killed Lulu.
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11i. Who is Luc talking about when he says Hugo reminds him of someone?
Probably McDohl from Suikoden I or Riou from Suikoden II. Both of them were
teenaged boys with a link to True Runes who led armies, much like Hugo. In
the 6th POV, if Hugo is the new FC, Luc also says about Hugo:
"but that boy's eyes...reminded me of the former..."
Who knows what the heck he means by that? It might be another translation
error but it definitely leaves a lot open to interpretation.
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11j. Who's the official new Flame Champion?
It won't be known until the official novelization of Suikoden III comes out
(probably in Spring or Summer in Japan). If I had to bet money, I'd say it's
Hugo. My personal choice would be Chris. Geddoe is my favorite out of the
three but after playing through his chapters 1-3, in story terms his decision
to be Flame Champion is awfully weak. It's practically an afterthought
considering there's no buildup to it at all, unlike Hugo and Chris. It's
interesting to note that the Tenkai Star, the sign occupied by McDohl and Riou
from the previous Suikodens, is held by Thomas in Suikoden III.
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11k. How did Eike get down to that basement?
The same reason there's only women in Alma Kinan. IOW, I don't know.
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11l. What's the connection between the two Vikis?
The game refers to the bigger Viki as Elder Viki. Whether or not they're the
same person is unclear. Their skill aptitudes are identical and they both use
a Cane for a weapon. Big Viki's cane is called a Wow Wow Wand and Small Viki's
is called a D5. In Suikoden I, the Blinking Mirror was owned by Hellion. In
Suikoden II, Lepant gives it to you. Small Viki was not in the previous
Suikodens. How she got the Blinking Mirror is unknown.
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