Genso Suikoden 3 - Strategy Guide (Page 08)
Below are the cheat codes, hints and help for Genso Suikoden 3 - Strategy Guide (Page 08).
If you're playing Thomas' chapter 1 in the suggested play order, skip to the
next paragraph. When you get the Hex Doll S, go and place it in the statue
room. This room is located on the second floor of the main house. When you go
up the main stairs, make a left and it's the left door in the corner. Place
the Hex Doll S in the large middle pedestal. DO NOT COME BACK INTO THIS ROOM
UNTIL HUGO'S CHAPTER 3. Sorry for the caps but doing this is necessary to
recruit a character and if you mess up, it can complicate getting this
character a lot.
When you're ready to advance the story, save at Sebastian's inn first. Head to
the first floor elevator and Shizu should be done. If for some reason she's
not, go to Thomas' bedroom and select Rest. This will move the game time some
more. Thanks to Fate who e-mailed me this tip. You should've killed enough
time already, though. Shizu will then give your party a grand tour with the
elevator. When she's finished, you'll end up in a new sub-basement of the
castle.
There's no need to adjust your party-there's random encounters down here but
nothing you won't be able to handle. Head to the right and follow the tunnel
until you get a cutscene. When you get control of Thomas, head up and exit
the screen. On the next screen, keep going up until you see a path to the
left-it can be hard to see sometimes. Take that path left and follow it to
exit the screen. You'll get another cutscene. There's nothing of note if you
took the other pathways in case you were wondering. Once your party regroups,
head left and take the path up. After the brief talk with your party, continue
up on the screen. An extended cutscene will occur and the chapter will be
over.
You have recruited all the characters you'll need for Thomas' chapters. If
you're on the fence about playing through his chapter 2, I can tell you that
your levels and party should be good enough now to where you won't have to do
any more leveling up, fighting random battles, or playing the lottery in his
chapter 2. For Mel, Thomas, Cecile, Juan, and Piccolo, everyone was at level
17 except Mel, who was at 32. Everyone's weapon was level 8 except Piccolo's
which was still at 1. The only notable skill is that Piccolo has a C in
Lightning Magic and I gave him the LightningMagic Ring from Kathy's races to
boost it to a B. If you've played this far, I advise you to go ahead and
finish it out just to see the complete story but it's up to you.
If you played Thomas' Chapter 1 right after Geddoe's Chapter 1, then to avoid
spoilers I suggest you play Thomas' Chapter 2 after Geddoe's Chapter 2. You'll
see a few things in Thomas' chapter that precedes the other characters' chapter
3's but it's nothing major.
Thomas [65/108]
Cecile [66/108]
Juan [67/108]
Piccolo [68/108]
Martha [69/108]
Sebastian [70/108]
Muto [71/108]
Eike [72/108]
Shizu [73/108]
Mel [74/108]*
Augustine [75/108]*
Twaikin [76/108]*
Kenji [77/108]*
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4m. Thomas Chapter 2 (Optional)
Pick Thomas from the Trinity Site. If you like, you can go around shopping
and fighting the treasure boss at the North Cavern. Again, you really don't
have to level up your party any more if they're at the levels I mentioned
earlier. This is your best opportunity to wander around during this chapter so
make the most of it if you choose to do so. You do want to make sure to have
each of your characters readied with a Medicine C (all 6) or a better healing
item in their personal item slot for the later battles in this chapter. If you
still have a lot of money left over, make the most of it by buying the best
gear available at the various shops in this chapter (armor that's +20 or
better is fine).
When you want to advance the story, head to Iksay Village. You'll get a
cutscene with a Zexen Councilor. Pick the first choice to agree to take him to
Lake Castle. You don't have to go there right away-you can still elect to just
wander around some more if you like. To make the story move forward head back
home to Lake Castle and a cutscene will occur.
If you told the Zexen Councilor you don't know where Lake Castle is, you'll
have to kill some time before he shows up at Lake Castle. Go back to Thomas'
bedroom, stand next to the bed, and pick Rest. Do this twice. Exit Lake
Castle, put together a serviceable party and head to the North Cavern to fight
the treasure boss or do whatever else you like to kill time (e.g. play the
mini-games, trade, etc.). The Councilor will eventually show up.
Once you come back to Lake Castle, you'll have a meeting with the Councilor.
If you're one of those people that gets angry easily at obnoxious jerks, you
may want to brace yourself every time the Zexen Councilor speaks. Everything
that comes out of his mouth is an airborne toxin. When that's over, to make
the story progress head up to Thomas' bedroom to talk to Muto and pick the
first choice.
The next day, exit Thomas' bedroom and save at the blue crystal by the stairs.
Head out to the front entrance where Cecile stands to view a scene. Go back
to the main house to see your group talk it over. Head to the outside of the
inn to meet Apple and Caesar then go back to the front of the main house. When
the conversation's over, go to the front of the castle to talk with Cecile.
Next, go inside the main house. Head to the far left side of the house where
Nei, Toppo, and Shabon are. Outside the tavern room at the end of the hall
are Piccolo, Muto, and Martha. Walk up to get another chat with them. Head
upstairs to the library from there to get another cutscene with Sebastian and
Eike (they're standing where Ernie usually is). To advance the story, go to
Thomas' bedroom. If not you can wander around some more. When you go to
Thomas' bedroom, you'll get another talk with Sebastian.
The next day, exit Thomas' bedroom and save at the blue crystal by the main
stairs. Head outside to the front of the main house. Talk with Caesar and
pick the first choice if you want to proceed with the strategy battle. Pick
the second choice if you want to go back and save first or wander around some
more. The strategy battle itself isn't hard at all. The vast majority of the
time only one Zexen unit will actually attack-just don't get aggressive and
attack and you'll be fine. The goal of the battle is simply to stay alive and
then move Hugo/Lilly's units to the exit.
In the first turn, just defend with both Thomas and Cecile's units-don't move
them. In the second turn, hit the Zexen unit that's moved up next to Thomas
with his Wind Magic skill. Defend again with Cecile. During your next turn
and every turn thereafter, move Hugo/Lilly's units to the exit circle. If
you're _really_ hunkering to attack, attack with Thomas' unit when Hugo/Lilly's
units are in position to cover. Again, I don't advise you do because it's an
unnecessary risk. Once you move both Hugo and Lilly's units to the exit circle
the battle will be over. With a Major Victory you'll get a Counter Ring for a
prize. If you didn't get a Major Victory, just reload from your last save and
try again.
The next day, head out to the front entrance to talk with Cecile. If you want
to do any more wandering here's another good chance. To advance the story,
simply exit to the World Map then come right back to Lake Castle. Go to the
front of the main house for a couple of extended cutscenes. To make the story
go forward, go up to Thomas' bedroom and pick the first choice.
In the middle of the night, Thomas will have insomnia. Head to the library to
chat with Eike who's standing near Ernie's spot. Then go down the stairs to
talk with Sebastian. Next, go to the end of the hall on the far left side of
the house, where you talked with Muto, Piccolo, and Martha before. Muto will
be there again and you can pick either dialogue choice when you get the option.
Now head back to Thomas' bedroom to have a conversation with Cecile. You can
pick whichever choice you feel like when the dialogue box opens.
The next day, head out to the front of the main house to talk with the Zexen
Knights. Go ahead and pick the first choice to move the story. Another
extended cutscene will follow which personally shot my respect up for Cecile
and Juan by about a million times. When it's over, you'll get the chance to
rename Budehuc Castle (which I will still refer to as Lake Castle for this
Walkthrough). I just go with Cecile's choice since she's one of my favorite
characters. For you Suikoden trivia buffs, this was also Jowy's suggestion for
the army name in Suikoden II. When you can move Thomas again, head towards his
bed to move the story forward by picking the first choice. You can still
wander around some more by picking the second choice. When you advance the
story, Thomas will have one final talk before the battle the next morning.
After that, you'll see Thomas go up to the front entrance to talk with Juan.
When he asks, pick the second choice to tell him to wait. Talk to Sebastian
and put together a party. I used:
Cecile
Thomas
Juan
Piccolo
Mel
Augustine
(Mio--only if you recruited her with Thomas in this chapter)
This has no impact on the upcoming strategy battle-only for the battles after.
Talk to Sebastian again to save your game. Talk to Muto then tell Juan you're
ready to commence the strategy battle.
I advise you to use the same tactics as in the last strategy battle-don't be
aggressive and fight only when you're attacked. If you are going to attack,
the best spot is to the right of Thomas because you can put someone in a cover
position. The best outcome for this battle is a Safe Retreat-you cannot get a
victory because Leo and Percival's HP will not drop below 1/2 in this battle.
In the first round, just defend with Thomas and swap Juan and Cecile's spots.
In the next round, if you love the fightin', move Cecile one circle to the
right and Juan one circle to the top right then attack with Thomas. I advise
you don't and just use Thomas' Wind Magic to blast the Zexens and defend with
the other two. You'll get attacked in the next few rounds so just use Thomas
unit primarily to take the attacks and retreat when you have to. If Leo or
Percival's units attack you, retreat like crazy. After 5-6 turns, the battle
will be over. If you got a Safe Retreat, you'll get a Killer Rune as loot. If
you didn't because someone got knocked out or an entire unit was lost, just
reload and try again.
After the battle, your group will fall back inside with the Zexen Councilor
charging after them. Head toward the main house and you'll get into a fight
with 4 Zexen regulars. They're not too tough-use the Best Effort Combo and Mel
will take them down. Just defend with Juan's pair. Make sure you're healed up
after the battle. Once you get inside the main house, you'll see a brief
cutscene showing some Grade A guerilla tactics.
After this, another fight with 4 Zexen regulars except it's unwinnable. I've
done over 5,000 damage to one of these guys and they don't go down. You can
attack if you want but just keep healing until the battle ends and you get
some help. The next and final battle is just against 2 Zexen regulars and this
time you can beat them. Just mop them up with Best Effort and Mel and you
shouldn't have a problem. When this battle is over, an extended cutscene will
play out and Thomas' chapter will come to an end.
!!!VERY IMPORTANT!!!-If you played Thomas' chapters in the suggested order,
meaning you've completed the chapter 3's of Geddoe, Hugo, and Chris, you'll be
taken to the Trinity Site as usual. SAVE NOW AND DO NOT OVERWRITE THIS GAME.
Sorry for all the caps, but I can't stress enough how important this is. The
biggest decision of the game occurs at the start of chapter 4 and you'll
definitely want to have a save game before making this decision. Do what you
have to do to make sure this save game is never overwritten-save it in the very
first slot or some other spot that's "safe".
[No new recruits]
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4n. Interlude--The Big Question (Spoilers)
From the Trinity Site pick the chapter 4 of Hugo, Chris, or Geddoe-it doesn't
matter at all. The scene will pick up where it left off at the end of each
character's chapter 3. An extended cutscene will follow. The next paragraph
is chock full of spoilers so watch the scene first then come back-I've put
some spoiler space so you don't see anything accidentally.
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Now you know the truth and it's time to pick a new Flame Champion. The big
question is, who should it be? My advice is to pick your favorite character.
Trust me when I say there is no battle that can't be won with any number of
different party combinations regardless of who is Flame Champion. When you
think of it like this, the only thing that matters is YOUR opinion of who it
should be.
In terms of Fire Magic stats, Geddoe's is the best at a B+, followed by Hugo at
a B, and Chris at a C. My personal opinion is that unless a character can get
their offensive magic skill up to at least an A it's not very good, and it
really should be at least an A+ for the very end of the game. I never used the
True Fire Rune when I picked Hugo or Chris. I've played through with each
character as Flame Champion and still beat the game with relative ease no
matter who I picked. I'm not saying that to brag, only to re-emphasize my
advice to make your choice of FC based on your own personal tastes rather than
worrying about magic skill grades.
You probably have guessed by now that since Geddoe has the True Lightning Rune
the True Runes will be redistributed based on who you pick for Flame Champion.
The way that goes is this:
Flame Champion: True Lightning: True Water:
Geddoe Hugo Chris
Chris Geddoe Hugo
Hugo Geddoe Chris
The True Water Rune will come later. Note that Geddoe can never receive the
True Water Rune and Chris can never receive the True Lightning Rune. Once
you've made your choice, you'll see a small cutscene play out. The main
storyline of chapter 4-5 are the same regardless of who you pick for Flame
Champion. Chris has one extended cutscene unique to her if you pick her. Due
to the overlap in storyline, I have not separated chapters 4-5 by each of the
main characters. As long as you keep that save at the Trinity Site right
before you picked the Flame Champion, you can always play through the game
starting at that point with a different Flame Champion to see the differences.
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4o. Chapter 4
After talking with Sana, put your team in this formation no matter who is
Flame Champion:
Chris
Hugo
-----
-----
-----
Geddoe
(No Support)
When Sana asks, save your game if you want. When she talks to you again, pick
the second choice to ask her to wait so you can adjust your equipment. If
Geddoe is Flame Champion, take off his LightningMagic Rings and equip them on
Hugo. Equip FireMagic Rings on Geddoe or Hugo if they're Flame Champion.
Don't bother with Chris because we'll only be using her Water magic. Make
sure everyone still has a Sacrificial Jizo equipped. When you're ready, talk
to Sana again and Save your game. Talk to her again and ask her to take you to
the test twice.
The next battle's strategy is the same regardless of who's Flame Champion.
Send Hugo/Chris up with their melee attacks. Cast the 4th level True Lightning
spell with Geddoe (Hammer of Raijin). In the next round cast Kindness Drops to
heal Chris and Hugo even if Geddoe was hit in the last round. Cast Furious
Blow from Geddoe's True Lightning Rune. This should take out the True Fire
Dragon. If you got unlucky and it didn't go down, heal everyone with Chris'
Kindness Rain and send Geddoe up for a melee attack-this should definitely take
it down or you haven't been properly leveling up. There's a very slim chance
the Fire Dragon will reflect Geddoe's magic attacks. If this happens, just
keep using Furious Blow with Geddoe and Chris/Hugo's melee attacks until he
goes down.
When the battle's over, you will receive the True Fire Rune. Sana will lead
you out and some familiar faces will show up. When given the dialogue choice
pick the first one if you're feeling heroic or the second if you want to
damage your reputation beyond belief.
If Geddoe is your Flame Champion, skip ahead to the next paragraph. In the
first round, send up Chris/Hugo for melee attacks on Sarah. If Hugo is Flame
Champ have Chris cast Kindness Drops on Geddoe if he's hurt. Have Geddoe cast
Thunder Storm (3rd level spell). This will wipe out all the Chimeras and
pretty much everyone else to boot. Usually only Sarah and Yuber are left
standing. You can take the Masked Bishop and Sarah's spells if they both get
them off with the Sacrificial Jizos equipped. In the second round, cast
Soaring Bolt with Geddoe's True Lightning to finish off Sarah then take out
Yuber with Chris and Hugo.
If Geddoe is Flame Champion, have him cast Explosion and center it on Yuber.
Heal him with Chris' Kindness Drops if he was hurt in the last fight. If not
send her/Hugo to attack Sarah. All the Chimera should be gone in the next
round. After that, go for Final Flame on Sarah if she's still alive or the
Masked Bishop if she's already down. Heal with Kindness Drops/Rain from Chris
when necessary. If Geddoe runs out of Final Flame, use Blazing Wall on the
enemy farthest away from him.
The battle with the Masked Bishop and co. does not need to be won-the story
will continue regardless if you won or lost. When the battle's over, you'll
get a cutscene and wake up to have a conversation with one of your teammates.
Exit and stay/save at the inn.
Some changes to note before we continue with the story.
-The money of your main characters was pooled after chapter 3, meaning you very
likely have 999,999 potch right now.
-The warehouses at Lake Castle, Brass Castle, and Caleria now have enough space
to store 210 items. Credit to Dazarath for this info. All your items have
also been pooled together and placed in the warehouse. You can use all the
storage areas now no matter who you picked for Flame Champion.
-Sebastian is no longer responsible for switching out party members at Lake
Castle-it will now be Anne and she'll be at the tavern where Nadir and
Nei/Shabon/Toppo are.
Exit the inn and head to the very front of the village. The leaders of Zexen
and the Grasslands will be gathered there. Walk up to them to trigger a
cutscene. When that's over, head back into the village. If you want to
advance the story now, talk to Salome (Chris), Caesar (Hugo), or Ace (Geddoe).
You can actually leave Chisha if you want but the only other places open on
the map will be Duck Village, Alma Kinan, and the Flame Champion Hideaway.
If Chris is not your Flame Champion, skip ahead to the next paragraph. If
Chris is Flame Champion, talk to Sana and put Leo, Roland, Borus, Rico, and
Mio in your party. If you got Mio with Thomas, take Barts instead. You'll
notice that your Knights have gone up close to your level and they have better
equipment than when you last had them in chapter 2. It's a good idea to get
enough skill points for Leo to raise his Armor Protect to at least an A+ (S
would be great but not necessary). If you have the patience, level up Borus'
Swing to a B, you may have to forget the Repel skill to add it but it's worth
it to give him 2 hits/turn. Take this party to the Flame Champ Hideaway to
fight the Azzodess and random encounters there. Those battles will be tough,
but winnable. If you run into a party with the purple ball monsters with lots
of eyes (I forget their name) just do your best to escape. Visit Alma Kinan
when you're done to raise your skill levels. While you're at Alma Kinan, put
the Firefly Rune you got from Rody on to Leo. Remove Roland's Great Hawk Rune.
Head to Duck Village, buy 2 Skunk Runes, and put them on Roland and Borus.
Exit back to Chisha. Buy a Sacrificial Jizo for Chris, Borus, Leo, and Roland
and equip them.
Talk to the person (Salome, Ace, or Caesar) you need to so you can advance the
story. They'll ask if you're going to join the battle. Agree to do so. If
Chris is FC, just hit OK for the formation-the next strategy battle won't take
long. After you agree to join, the strategy battle will begin.
This battle is unwinnable-after the third turn 2 Harmonian Units will continue
to appear each turn thereafter on any open circle. You will have a maximum of
8 units and there are 11 circles, so there's no way to keep the Harmonians
from re-spawning. In addition, at about the 10th turn Lucia will tell
everybody to retreat, even if you've wiped every Harmonian unit off the map.
Therefore, just get this battle over with as quickly as you can by sending the
first five Grassland units up against the Harmonians-they'll get defeated quite
badly. I don't believe there's any way to lose your characters permanently
if they go down in this fight, either.
After the strategy battle, you'll go back to Duck Village for an extended
cutscene. Go to the inn next to see a meeting between the Zexen and Grassland
leaders. Exit to the front of the village where you'll learn the Harmonians
are on the move again. Another cutscene follows between Chris and Dupa.
If Chris is not your Flame Champion skip to the next paragraph. Caesar will
walk up to tell you he has a plan. When you get to the dialogue option with
Salome, pick the 2nd choice to plan a formation. I suggest you put Borus, Leo,
Roland, and Chris in one unit (Leo up front, Borus in the middle, Roland in
the back with Chris) and Percival and Salome in the other. When Salome asks
again, pick the 3rd choice to ask him to wait. Go save your game at the inn.
Come back and tell Salome you're ready to go with the 1st choice. Skip the
next paragraph to continue.
Apple or Caesar will come up to you to tell you they have a plan. Agree to
hear them out. You'll find out that they believe half of the Harmonian Army
is just illusions. When Caesar asks if you're ready tell him to wait. If
Hugo is FC, talk to Apple and put in Hallec, Mua, and Fubar into your party.
Go to the inn and save. Come back and tell Caesar you're ready now.
At the start of the next strategy battle, you just have to hold on for about
4-6 turns. To get it over with as quickly as possible, move Units 1, 2, and
4 into the far northwestern circle and units 3 and 5 into the far southwestern
circle. Only fight with the Duck Units if possible and heal with Dupa when
you can. Franz and a Mantor unit will show up in turn 2 or 3. Sarah will then
conjure more units and one turn thereafter Chris will show up to tell the
Grasslanders to fall back.
If Chris is not your FC, skip to the next paragraph. You'll just have to stay
alive for 3 turns. When it's your turn, move Chris' Unit into the far SW
circle. Leave Salome/Percival where they are and have them defend. When it's
the enemy's turn, just retreat Salome/Percival if they get attacked. If Chris
gets attacked, go ahead and fight-her unit matches up very well because that
Firefly Rune you stuck on Leo means the Harmonians will idiotically try to
attack him first and do hardly any damage. If they get lucky, you've got the
Sacrificial Jizos to give you some leeway. Chris will also get HP back for
her unit at the start of her turn. At the next turn, use Chris' Fire Rune to
hit the circle with the most enemy units on it that are adjacent to her. Have
Salome/Percival only defend again and use Chris' unit to take the attacks.
Keep doing this until Sarah's unit retreats and you withdraw yourself for a
Safe Retreat. No loot this time around. In case you got Chris up to level 99
and were wiping out everyone, you still can't win this battle outright because
Sarah's HP won't drop below 1/2 so Safe Retreat is the best possible outcome.
Everyone will head back to Brass Castle afterward. Skip the next paragraph to
continue.
You will advance to the back of the battlefield where you'll spot Sarah
conjuring the illusions. You'll have to beat back 2 groups of Harmonian troops
who aren't much problem at all. If Geddoe is your FC, just use Blazing Wall.
After dispatching them, you'll go up against Sarah. To win this battle you
don't have to take out Sarah herself-just all of her Harmonian guards. If
you're Hugo, use Aila's Shield Rune/Sgt. Joe's Water rune to heal and focus on
the guards-it shouldn't take you more than 2 turns to take them out. If you're
Geddoe, just cast Blazing Wall and mop up. When the battle's over, Yuber will
pop up again and your party will head back to Brass Castle.
To advance the story, head to the Knight's Parlor. An extended cutscene will
follow. If you're Chris, head back to your room to talk with Louis. If you're
Hugo, go to the far eastern part of Brass Castle to talk with Sgt. Joe. If
you're Geddoe, head to the west courtyard to talk with your group.
When you're given the dialogue options, pick whichever ones you feel like.
After your conversation, go to the east courtyard of Brass Castle to advance
the story. Your FC will make a speech. You'll then get the choice whether or
not you want to take the name of the previous FC. If you prefer just to keep
your own name (i.e. Chris, Hugo, or Geddoe) pick the option "I will be Flame
Champion". Caesar will then tell you it's time to organize your units for a
strategy battle. This is the setup I used regardless of FC:
Leo Borus ----- Ace Shiba
Queen Fred Dupa Fubar Sgt. Joe
Roland Jacques ----- Percival Bazba
Chris Geddoe ----- Hugo Lucia
(Caesar) (Apple) (Beecham) (Salome) (Joker)
About these units. Your FC will have a Fire Skill attack and either Geddoe or
Hugo will have a Lightning Skill attack. You'll need 3 good units that can
take down enemy units so I choose to shift the best groups into Chris, Hugo,
and Geddoe's command. After you've picked your formation, pick the 3rd choice
to ask Caesar to wait. Go to the inn and save then come back to tell him
you're ready.
At the start of the strategy battle, your FC will have a conversation with the
Harmonian commander. Some Harmonian units will leave and only 7 are left
against your 5. During your first turn, move the unit with Lightning and Fire
Skills together into the circle one move right from the starting point. Put
the other units together in the circle below them. If you ever need to heal,
you can now move back just one circle to the starting point-this also prevents
the enemy from being able to attack with Cover help. I'm quite sure you can't
lose anyone permanently in this battle, too.
The two main enemy units to be concerned with are Yuber's and Sasarai's. You
won't have to take on Sasarai in the field (his unit is just made up of 4
Regular Harmonian troops) but he has two Lightning Skill attacks that knock out
1/4 of your unit's health every time he casts it. The units commanded by Dios,
Albert, and Sasarai don't have a commander-to beat them you'll have to take out
all 4 Harmonians. I use my Lightning and Fire Skill both on Yuber's unit-he's
the most dangerous when you actually get to the field battle. Sasarai almost
always will cast his Lightning attacks on 2 different units but if he hits one
unit with both of them, pull them back immediately. Chris' unit is the best
for attack because of Leo and his Firefly Rune, followed by Hugo and Geddoe.
You can beat their 7 units with just these 3 with mop-up help from Lucia's unit
to attack enemy units that have been already hurt. You can still score a Major
Victory even if one of your units is wiped out (I just played it and lost
Lucia's team) if you're able to take out the enemy's units before your
reinforcements arrive. After the 5-6th turn, units lead by Thomas, Hallec, and
Mua will show up. I always beat the Harmonians before they arrive, though. If
you get a Major Victory, you get a Silver Shield.
After this hard fought win, an extended cutscene plays out showing the new
alliance and your team. The Tinto group will then show up and formally join.
Head up to the Knights' Parlor to see all the sides join up as the new Fire
Bringer under your FC's leadership. A new headquarters will be chosen and
you'll be asked to pick a team for going there. This is the last chance you
will get to put Hugo, Geddoe, and Chris in the same party until the very end
of the game-as soon as you go to Lake Castle they can't be in the same party
until then. This also applies to putting Lucia into your party. Once you
leave Brass Castle every place you've visited so far will now be available on
your World Map. The connecting road from Great Hollow to the east side of
Brass Castle isn't there though for some reason. A new spot will also open
that's right outside of Iksay and Lake Castle-the Tablet of Stars. You can go
there to view how many stars out of the 108 you have. It's a good idea to
check it after each strategy battle to see if anyone's dead. A character is
permanently dead if their name is in red on the Tablet of Stars. Yun's name
will be red but that's okay because she's supposed to die for story reasons.
If you want to swap out party members before going to Lake Castle, talk to
Apple in the Knights' Parlor.
To advance the story, head to Lake Castle. Another cutscene will follow as
soon as you enter. If you opted not to play through Thomas' chapters, the new
FC will get to rename Budehuc Castle. Some notes about changes to Lake Castle.
You can access the fifth flame at the Trinity Site now by going up to Koroku
and talking to him. You will then have the option to control him and walk
around as the dog. Nothing special, really, other than hearing some
interesting comments here and there and running Kathy's track. There's a
suggestion box by Arthur's bulletin which periodically will have notes from
your group to you. The other main characters are all out on the ship-they're
in the three rooms opposite where Belle and Gadget Z are, at the bottom of the
stairs. Now that your roster has expanded, giving the plays a whirl by
talking to Nadir can eat up a lot of your time as you watch all the different
possible combinations. Clara has put up a Theater FAQ here at gamefaqs with
all the dialogue from these plays if you want to read them.
When you're ready to move the story forward, put together a serviceable party
but include Sgt. Joe in it. By serviceable I mean just a party that you know
won't have problems surviving random battles. Talk to Anne at the tavern
(where Nadir is) to put together your group and head to the front entrance.
You'll get a funny scene involving a new recruit, Cecile, and Juan. The new
recruit is Jefferson and he's the Appointer; you should give all the Medal Sets
you've found to him. He's located in the same room as Mike, which is on the
first floor of Lake Castle to the right of the elevator. Once you give him the
Medal Sets, talk to Jefferson and you can give all your regular party members
(those that aren't just for support) titles that boost certain skills. When
major battles come up, it's a good idea to make sure you've used these
appointments.
According to an e-mail that Dallas Strimple sent me, Jefferson won't show up at
the front gate if Juan is in your party. This would also probably apply to
having Cecile in your party as well. Thanks to Dallas Strimple for this
information and Fate for confirming it.
Exit Lake Castle to the World Map and head to the Great Hollow. You will see
Jimba enter the path to the Ancient Highway. Follow him and when you get to
the center you'll get a cutscene. Enter the door and your party will have a
brief chat. Exit and leave the Ancient Highway to the eastern side toward Duck
Village. When you get to the World Map, go to Duck Village. Talk to Rhett and
Wilder at their usual spot by the left waterwheel. You'll see a chat between
them and Sgt. Joe. Rhett and Wilder will be recruited following this talk. Go
to the Rune Shop and talk to the little girl playing with the dog to get a
Thunder Rune. Talk to the Alma Kinan woman sitting to the left of the Tutor's
counter to get the Silver Hammer.
Exit Duck Village and head to the Mt. Path. Go up the path as you normally
would. Just as you get past the clearing, Viki will fall out of the sky. Pick
the second dialogue choice to recruit her. Accept her offer by picking the
first choice so you can go back to Lake Castle. Viki will now be located to
the immediate right of the elevator (next to Mike/Jefferson's room) and you
can teleport anywhere you want with her-but you'll need an item to get back
to Lake Castle. If you had loaded Suikoden II data, Viki would come at a level
closer to what you had left her in that game. Talk to Anne and put Viki in
your party and Mio in as support. Walk back to Viki's spot in front of the
mirror and she'll appear. Ask her to teleport you to Mt. Path. On occasion,
Viki will mess up and teleport you to the front entrance of Lake Castle.
Head up the Mt. Path just like you did before. When you reach the same spot
past the clearing again, Small Viki will appear. When you get a dialogue
choice, pick the first one to recruit Small Viki. You'll also receive the
Blinking Mirror (BM). This item can be accessed by going to your Item menu,
then to Event Items, and then picking BM. The mirror will instantly take you
back to Lake Castle but you can only use it on the World Map.
Exit the Mt. Path to the left and use the BM. You'll get a cutscene with
Cecile telling you to go to the meeting hall. Go there to get filled in on
what's going on with Harmonia and Jimba. Going back to the Cyndar Ruins will
advance the story but there's no need to rush-you can take as much time as you
like before going back there. Instead, I suggest you go ahead and recruit the
last possible non-automatic stars.
Talk to big Viki and teleport to Caleria. Exit Caleria and head to the eastern
side of the Mt. Path. Walk up the path about 3/4 of the way and you'll see
Futch standing off to the side (it's opposite where the herbs usually grow).
When he asks, pick the first choice to tell him you know the area. After a
quickie cutscene, you'll be back in Caleria. Head into Caleria and you'll see
Sharon walking toward the back of town. Follow her to get another quick scene.
Head to the far corner directly opposite from the Item Stand. When Sharon
runs away again, go to the front entrance of town. Futch, Sharon, and Bright
will then join. If you loaded Suikoden II data, Futch's level would've been
determined just like big Viki's. Futch and Bright form a mounted unit if you
pair them together in your formation.
Exit Caleria to the World Map then use the BM to go home. Teleport to Chisha
next. Head to the inn and go downstairs. Go right on this screen and enter
the 2nd doorway up. Talk to Tuta and he'll reunite with Mio. Tuta will then
join your group. That's it for all the non-automatic recruits. If you check
the Tablet of Stars you should have 93/108 at this point. If you played in
the suggested order and recruited based on my suggestions, then went to Thomas'
chapters and decided not to play through them, you're probably missing Kenji,
Twaikin, Augustine, and Mel. If this happened to you, here's how to recruit
them so you don't have to dig back through the Walkthrough:
1. Mel, Iksay Village. Talk to her and suggest she go to Lake Castle.
2. Augustine, VdZ outside the Armor Shop. Buy a Rose Brooch, a Rarity at the
Iksay Item Shop, and give it to him.
3. Twaikin, Great Hollow. At the main area on the first floor, take the SE
exit on your mini-map. Go through the next screen to exit. At the screen
after, head to the far left and talk to Twaikin. When the lizard guard
asks, say "Nothing" then recruit him.
4. Kenji, Yaza Plain. If you're entering Yaza from Lake Castle's side, he's
to the middle and far left of the screen. Talk to him, exercise then ask
for water and he'll join.
This is now what I call "roaming" time-when you can level up who you want, go
shopping where you want, fight whatever treasure boss you want, watch plays,
whatever you want to do pretty much. You will want to deliver all the items
for Barts, Peggi (the Silver Hammer), Eike, Jefferson, Mamie, and Nadir. For
Mamie, if you want to try out her recipes, also pick up 1 each of the spices
she'll need to make different foods. These spices are Salt, Red Pepper, Soy
Sauce, Mayonnaise, and Sugar and can be found at the various Trade Shops.
VERY IMPORTANT-I highly suggest you train up the Pale Gate Magic skill on
either big or small Viki or Estella and give them the Pale Gate Rune. It will
be a huge help in beating a boss later in chapter 4. In case you missed it,
you can get a Pale Gate Rune by talking to the little girl in the Iksay Item
Shop. You can also find one as a rare random treasure on the first corpse
(closer to the entrance) at the Flame Champ Hideaway. You'll only need one.
You will definitely also want to get the Prosperity Set now. The Tunic can be
won as a random item for the 5,000 bet for Billy's game, the Prosperity Ring
and Hat are Rarity at the Chisha Item Shop and Armor Shop, respectively.
Estella also comes with the Prosperity Hat. Put all three items on one
character and put Elliot in as Support-his potch finder ability is the best at
a C. Go to the Flame Champ Hideaway and fight the Copper Sun monsters. In
about 10-15 minutes, you'll have 999,999 potch. The Flame Champ Hideaway is
also your best bet for skill and experience points with random encounters in
chapter 4 so you kill 2 birds with one stone. Thanks to Abraxas again for the
Prosperity Set method.
sim st-pierre e-mailed me with this helpful tip to get money in chapters 4-5:
"hi, i checked a bit ur walkthrough. i just want to say that when it comes to
money, there's something really really easy to do. with the trade centers.
simply buy a lot of gold bars and pearls. lets say 15 gold bars and 30
pearls. gold bars can be bought at caleria and vinay del zexay and pearls at
budehuc and another place. anyway, get as much as u can and go to caleria.
{for the pearls, if u can have the rumor about a town being a sea
something,cant remember, u can get a lot of pearls for less than 10000)
sell all ur gold bar and buy all the pearls at caleria(do the oposite if
gold bars are low, 25000 and below) well when u come back in, lets say, 10
minutes, the ones u sold will be pretty low(gold bars are suposed to be
15000 and pearls are 13333, depends which u sold) and the other should be
high. anyway i was doing, one time i was selling my gold bar a around 60000
and buying the pearls at 13333, and when i come back, i was selling my
pearls at 30000 and buying my gold bars at 15000. so with not much time, u
can get a lot of money. if u want u can do the same thing with deer antlers,
then are sold a 2500 and bought at 7000-10000.
the trick is that the trade is having a lot of one item so they drop the
price and when its very low u buy it, after it will rise greatly. takes not
much time for the price to change. so u do something, u teleport to caleria,
u buy/sell u come back. takes about 10 minutes for each set of cash. i was
doing this at the same time i was forging everyone and equiping after. it
works as long as u want, the game is too stupid. (at one point, i had 25
gold bars and 40 pearls, i was selling like 23 goldbars and i had 1 million
this include the rebuy of the pearls. same thing with pearls, selling 35 and
had 1 million with the rebuy of the gold bars.)
this is the easiest and fastest way i think to make money, because the card
games sucks. u get the hang of it pretty fast(i had the pearls and gold bars
accumulated since the beginning of the game.)"
Thanks to sim st-pierre for this tip.
In terms of other notable items you can pick up, in Iksay the man leaning on
the house to the left of the screen as you come to the main part of the village
will give you Tomato Seeds. On the screen with the windmill, a man along the
path will give you Recipe #9. A woman to the left of the screen up by the
windmill itself will give you Recipe #11. In Caleria, the woman from Le Buque
by the bar will give you Recipe #15. In Chisha, climb the ladder at the
Appraisal shop and talk to the woman there-she will give you a Cyclone Rune.
If Chris is FC, you'll have to wait until chapter 5 to get this since Chris
can't climb ladders while wearing Knight armor. The Sirens in the Cyndar Ruins
area drop Thunder Runes.
You can now get the 4 non-star dogs. You can start recruiting them after you
get Koroku and you don't have to have any of the dogs in your party to recruit
the others (unlike the squirrels from Suikoden II). I believe you _do_ have to
get them in the order listed below because it's how Kidd scouts them:
-Koichi, North Cavern
He's halfway up on the second screen from the entrance, to the right behind a
barrel.
-Connie, Great Hollow
Take the same SE exit you did when getting Twaikin. Exit that path and take
the middle exit on this screen on your mini- map. Go up the pathway a little
and she's lying right on the path.
-Kosanji, Mt. Senai
From the entrance, keep going north a few screens until you can take the path
that exits right on the mini-map. Follow it out and you'll come to a cliff.
Wander the edge of the cliff to the bottom of the screen and you'll see him
struggling up the cliffside (just keep hitting X as you wander the edge if you
can't see him).
-Kogoro, Cyndar Ruins
From the main entrance to the Ruins where there's 3 pathways and a blue save
crystal, take the left path. On the next screen, take the first left on your
mini-map. When you get to the dead end square, look to the top right corner.
You'll see a sliver of a black tail--this is the final non-star dog. Talk to
him after he's through dancing to adopt. You'll be going to the Cyndar Ruins
later so you can wait until then to get him if you like.
Here's a list of things to keep in mind about "roaming" time:
-Make it a point to visit all the Rune, Item, and Armor Shops so their regular
stock will be available at your shops in Lake Castle. Do this in chapter 4 and
again at the beginning of chapter 5. If Chris is FC, go to the Guild Hall in
VdZ and make sure to visit the Armor Shop-they have different Armor of the
Custom variety which is some of the best you can get. If Chris is not FC,
you'll have to wait until chapter 5 before you can visit the Guild Hall.
-The notable Rarity armor includes TrueThunderbolt Leather (Caleria and Brass
Castle), Windspun Armor (Le Buque), Pale Moon Casque (Le Buque), Chaos Shield
(Brass Castle), Yellow Scarf (VdZ Item). The TT Leather is the best non-Knight
armor in the game, IMHO. The Windspun Armor is only for Knights and gives the
best defense boost at +120, but it's incredibly rare. The Chaos Shield boosts
the Shield Protect skill by 1 grade as well as a +32 boost to defense. The
Yellow Scarf will become a regular item in chapter 5 at VdZ.
-The notable Rarity items include Killer/Counter Runes (Alma Kinan), Hunter
Rune (VdZ Guild Hall Item), Hazy Rune (Duck Village/Alma Kinan), WhiteRose
Brooch (Caleria Item). The Killer/Counter runes at Alma Kinan become regular
items in chapter 5. The WhiteRose Brooch can only be worn by Augustine and
boosts his Swing by two grade levels. He can equip up to 3 of these. The
Rarity Item DragonTail Ornament found at Great Hollow is for the Lizard Clan
fighters. The Rarity Item LionGod Ring at Chisha is for a character you'll
be getting later.
-The Gold Hammer, which allows Peggi to sharpen weapons to their highest level
at 16, is a Rarity at Iksay Village. It's never shown up for me until late in
chapter 5, though.
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