Genso Suikoden 3 - Strategy Guide (Page 04)
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There may be a few questions I missed but this should be enough for you to
recruit her. If you miss a question you can take her quiz as many times as you
need until you recruit her. Exit Brass Castle to the west.
Cross Yaza Plain to get to the Great Hollow. Go to the Trade Shop there and
talk to the human customer in a blue outfit. He will give you the Iron Hammer.
Take it and go down to the Blacksmith. Talk to the smith, whose name is Peggi.
Pick the first choice ("Can you sharpen my weapon?") when he first talks to
you. After that, pick the second choice ("This should be handy") to give him
the Iron Hammer. You've successfully recruited him. Now's a good time to head
back to Lake Castle to make use of their shops.
If you're like me and you've been ignoring leveling up your skills, now's a
good time to do it. Ernie is the Tutor and she can be found in the 2nd floor
room where you gave the Old Books to Eike. Juan is the bujutsu teacher. From
the first screen where you enter Lake Castle's courtyard (where Cecile is
standing), head to the west exit on your mini-map to take some stairs down. In
the middle of the next screen will be a blond man with a blade of grass
sticking out of his mouth. This is Juan.
Juan and Ernie's comments are different from the standard Tutors and teachers.
What they say and what they mean:
Standard Juan Ernie
Perfect Match! The Results are Amazing! Unbridled Potential!
Fairly good match Competent There's no denying talent
Natural ability exists It could be much worse Your mother would be proud
Average Absolutely average WOW! Just kidding-Average
It will take time It won't be easy It won't be easy
Farther to the top of the screen where Juan is will be Peggi, who can now
sharpen your weapons to level 9. Do so. Next to Peggi will be some stairs up
which lead to Dominic's Armor Shop.
A word about the Armor Shop, Rune Shop, and Item Shop (which you'll get in a
later chapter). In order for these shops at Lake Castle to have any stock, you
have to visit the related shops in other towns on the World Map and view their
items for sale. The shops at Lake Castle will never have any Rarity items,
but any regular items you've viewed at other stores will automatically be
available. You have to do this with each of the main characters. That is, if
Geddoe has visited the Great Hollow Armor Shop and viewed their inventory, all
these items will be available at Dominic's shop during Geddoe's scenario. They
will not be available for Thomas, Chris, or Hugo until they've done the same in
their chapters.
From the screen where Peggi and Juan are standing, head to the left of the
screen. Keep going and you'll see a Trade Shop which Scott has set up. Go
inside and buy any Pearls he may have for sale. From now on, I will leave it
up primarily to you to decide on when you want to upgrade Armor and Accessories
for your teams. The best stuff is always in the Rarity section and I will note
some of the better gear in the chapters. For the most part, though, I leave it
up to your own personal tastes from now on.
In terms of what skills I had after this visit, here's what it looked like:
Queen: Geddoe: Jacques:
Swing-B+ Parry-C Sharpshoot-B+
Accuracy-B+ Damage-C Accuracy-B
Repel-B Accuracy-B Damage-B
Lightning-A Repel-E
Aila: Ace: Joker:
Accuracy-B Thief-C Counter-Attack-E
Repel-C Accuracy-B+ Accuracy-B
Shield Magic-B+ Repel-B Repel-C
Water-B+
As I said before, I'm biased against Earth Magic. The best offensive spells
it has only hits enemies who are on the ground. The best defensive spells
aren't worth the time it takes to cast them with the exception of a battle at
the very end of the game. This is why I choose to forget it for Aila to pick
something else. I also removed her Earth Rune by visiting Jeane's Rune Shop
(it's in the main courtyard). It's up to you if you want to keep it.
In terms of support characters, keep in mind that if you take one of them with
you in your party, they may not be available to your other characters during
their chapters. For example, if you took Jeane with you in this chapter for
support, she won't be in Thomas' chapter 1, Hugo's chapter 2, or Chris' chapter
2 depending on whose chapter you play next. I keep this in mind when choosing
parties so you don't have to worry about it too much. When you want to make
any changes to your roster, visit the Inn in the main courtyard. Talk to
Sebastian, the man with the Hitler moustache at the counter, and pick the
second choice "Organize Party." My formation leaving Lake Castle:
Queen
Geddoe
Jacques
Aila
Ace
Joker
(No Support)
The complimentary lottery prize at Lake Castle is one of the Old Books. After
that it's a Mini-Cactus (an antique worth 5,500 potch).
After you're done with Lake Castle, head back to Mt. Hei-Tou. On the first
screen where you can head north on the mini-map, do so. Take a left at the
next screen. This leads to one of the corpses you looted earlier. To the
left of the corpse hiding in the tall grass will be an orange-colored dog,
Koroku. Talk to him and pick the first choice ("Adopt") to recruit him.
Remember that Yellow Kennel you picked up? Outside of Lake Castle's main
house, to the left of that screen, you will see Koroku sitting next to a dog
house. If you have a Kennel in your inventory, you can go up to the dog house
and hit X to place a Kennel. You can do that if you like on a future visit to
Lake Castle.
For now, head back the way you came and keep going north to fight the Blue
Mantrix treasure boss again. You should have killed enough time for him to re-
spawn. If he's not there, fight random battles for a few minutes and keep
checking back. You don't have to leave Mt. Hei-Tou to make him re-spawn. Use
the same strategy as before and you won't have any problems. Loot the entire
chest again. This time around, the notable treasure I got was:
Medal Set #3
? Painting
Again, your items may vary but all the good treasure boss loot will eventually
pop up. To identify any antique with the ?, just visit an appraiser (there's
one in VdZ in this chapter). Exit Mt. Hei-Tou. If you bought more lottery
tickets at VdZ or Lake Castle, you should pass the time to check the results
now because we'll be heading to the end of the chapter. Any lottery tickets
you buy and didn't check by the end of a chapter become automatic losers. Stop
by the Great Hollow to sell off anything you don't really need like excess
armor and items. I'd advise you to have at least 6 Medicine (36 total) and 2
Antitoxin in your main inventory. Cross Plain Amur to get to the Mt. Path.
When you first enter, you'll see a blue save crystal. Save your game now. The
enemies you'll be facing in random encounters here are pretty tough. Here's
some strategies for taking down the enemy groups you may encounter:
NEVER use Geddoe's lightning magic. You'll be needing it for a treasure boss
fight later. Try to use only Medicine to heal instead of Joker's Water Rune or
Aila's Shield Rune. If you encounter a group of butterflies or the Yellow
Sirven (serpents), use the Mercenary A combo with Jacques' Boronda Hawk Rune to
soften them up and then use everyone else to take them down. If you encounter
Salamanders, concentrate on taking them down one at a time. Use Ace's Double
Tusk Rune and have everyone else attack normally. If you encounter a group of
Devil Eyes, it's better to use Geddoe and Queen against one of them, then
Aila/Jacques and Ace/Joker after one of the other ones. For the most part,
it's just a matter of taking down these enemies one at a time during the random
encounters on the Mt. Path. I've never run into a rare encounter on the Mt.
Path. You can also use Escape Scrolls to take you back to where you entered on
the Mt. Path.
From the blue save crystal, head for the northwest exit on the mini-map. The
northeast exit just dead ends if you're wondering. From the next screen, take
the east exit on your mini-map. The north exit from this screen leads to some
herbs. From here on, just follow the path on the mini-map. When you reach the
blue save crystal after crossing the waterfalls, definitely save it here. Keep
following the path to exit this screen. If you keep going right, you'll see
another treasure boss, the Twin Head Snake. Before getting close to him to
activate the fight, heal up all your guys. All my guys were level 30 (except
Aila, who was 28) with the skills I mentioned previously. This is the strategy
I use:
This boss has four attacks. The Left Head uses Wind Magic and casts healing
magic. The Right Head casts Fire Magic. The main head has a rather gross
looking tongue attack that hits those within hand-to-hand attack range. Its
most dangerous attack is a combination magic attack that involves all three
heads. My strategy is to focus on taking out the Left Head first so it can't
regenerate HP or use the combination magic attack. I cast Berserk Blow on the
Left Head with Geddoe and use the archers' regular melee attacks on it, too.
I then use Ace's Double Tusk Rune on the Left Head. After that, I use Great
Blessing with Aila to heal if everyone's hurt or Medicine/Joker's Kindness
Drops to heal if only a certain pair are hurt. Following the first round, I
focus my attacks on the Left Head again, using Berserk Blow with Geddoe and the
archers' melee attacks. Once the Left Head is gone, I cast Soaring Bolt with
Geddoe and focus on the Right Head. When only the main head is left, I cast
Battle Oath with Aila and mop up with melee attacks from there. On occasion, I
lose Queen or Aila because of their low HP but as long as you keep everyone
healed properly, that shouldn't be a problem. This battle usually takes me 4-6
rounds to finish.
The notable loot I got after this fight was:
? Figurine
? Statue
The rest was just regular armor and medicine. If you want, you can loot the
entire chest and wander around until the treasure boss re-spawns. The next
time around it will be a different creature, the Rock Golem. There's no need
to do this and I suggest you just take what you want and move on.
Instead of heading to Caleria, take the northeast exit on the mini-map. On the
next screen, check your mini-map to see that the road leads to a dead end to
the south and an exit to the north. You want to follow the mini-map to get to
the dead end to the south. You'll find a corpse there that has Recipe #7.
Make your way back to the clearing where you fought the Twin-Head Snake. Take
the east path on your mini-map (where the Calerian man is standing). On the
next screen, just follow the path to the exit. You'll end up back on the World
Map. Head to Caleria.
When you enter, you'll see a brief cutscene. Ace will point out where the HQ
is. To advance the story, this is where you should go. I suggest you do some
other things first. Head to the inn, which is located in the right middle of
the mini-map. Stay and Save. There's a man with a theater mask on the second
floor of the inn, Nadir, but you can't recruit him yet. Exit the inn and head
to the Trade Shop, it's located in the upper left of the mini-map right before
you enter the open doorway.
Inside the Trade Shop, to the bottom left of the screen is a man named Mike.
He will join your party if you can beat him at a game of cards. The name of
the game is Kabu, which is essentially Blackjack but with the number "9"
instead of "21". You can listen to his explanation of the rules to get a grasp
of the game.
One facet of the game you may have a hard time understanding (like I did) is
what happens when you go over 9 and how the point total is scored. Basically,
if any number you get is over 10, the count starts over at 0. Let's say you
start with a 4 then get a 6. This equals 10. Your total then is 0. Let's now
say that you start with a 4 then turn up a 10, giving you 14. Your score is
then 4. To calculate what your score is if you go over 10 simply subtract 10
from it. To view what the special scores are (such as Shippin), just press
Square at any time. The dealer's special score, Kuppin, which is an Ace and a
9, will beat pretty much any score, including Shippin.
Keep playing Mike until you get 20,000 potch. It usually takes me a few tries
but I've heard of many people going crazy because he beats them every time. I
recommend soft-resetting if you lose more than 10,000 potch and simply trying
again. Most of the time when I win I go for Shippin. That is, I go with the
9,000 bet and go for the 4 or Ace when it turns up. If you get Shippin with
this bet your win is automatically 27,000 and you can recruit him.
Mike will now be located at Lake Castle and you can play Kabu with him to earn
money. His room is on the first floor to the right as you come in through the
main entrance (next to the elevator). One of the major things I took into
consideration when writing this Walkthrough was to have it so you never have to
play Mike for money. It's just not worth the aggravation. A decent average
you can expect is 100,000-200,000 potch after an hour of playing him with lots
of soft resetting. Most of the time, though, you'll just lose money and waste
a lot of time you'll never get back. Mike is quite useful as a support
character, though.
After you get Mike, sell any Pearls you may have bought at Lake Castle at this
Trade Shop. Exit and head to the Item Stand. Check the Rarity section and buy
a couple of Soaring Bolt if they have it. Also buy 3 Escape Scrolls. Buy 2
Sacrificial Jizos, one for Queen and the other for Aila. Head to the Armor/
Blacksmith Shop located to the lower left of the mini-map. Talk to the little
Calerian boy and he'll give you Tomato Seeds. Unless you've been on a spending
frenzy and have been hoarding all your loot, you should have the money to
upgrade everyone's weapon to level 10 here. Head left to the Armor Shop to
upgrade whatever you like. When you're done there, exit and head to the top of
the mini-map and through the open doorway.
You'll trigger a cutscene and Ace will leave your party. There's a bujutsu
teacher here if you want to upgrade your physical skills. To the top left of
the screen by the training dummies is another man with his arms folded. This
is the other warehouse keeper that only Geddoe can use. Talk to him if you
want to adjust your inventory. If you have a bunch of items with ?, you can
leave them at the warehouse or take them with you, keeping in mind that only
VdZ has an appraiser right now (you can visit VdZ in Geddoe's next chapter as
well so don't think you have to do it right this instant).
Head to the inn to advance the story and trigger another cutscene. You'll meet
Duke and his team for the first time. Pick whatever dialogue option you want
when the choices come up, it doesn't really affect anything. The cutscene will
continue then Geddoe's chapter will come to an end. At the Trinity Site, save
your game and do not overwrite this save game-it's critical if you decide to
play Thomas' chapter now and choose not to play through it.
Geddoe [15/108]
Ace [16/108]
Joker [17/108]
Queen [18/108]
Jacques [19/108]
Aila [20/108]
Dominic [21/108]*
Scott [22/108]*
Jeane [23/108]*
Ernie [24/108]*
Peggi [25/108]*
Koroku [26/108]*
Mike [27/108]*
-------------------------------------------------------------------------------
4e. Break--Time to Decide about Thomas
You can now decide whether or not you wish to try out Thomas' chapters now or
later. Keep in mind that if you put off playing his chapters as I've suggested
you will see chunks of his story revealed in the other 3 main characters'
chapters. Some of it is definitely spoilers. I gave it a lot of thought and
still decided to put it at the end because I believe it'll actually make you
want to play his story after viewing bits of it to get an idea of what you're
in for. However, I certainly understand if you'd rather not want to know about
anything that happens in his chapters ahead of time. It's up to you and you've
been given fair warning. His chapters are entirely optional and something of
an acquired taste. There's a possibility you may _really_ dislike it and not
care to play through it. You won't lose any Stars of Destiny if you skip it.
In the Walkthrough I've kept his chapters in mind in terms of recruiting and
whatnot. One big advantage of putting off Thomas' chapters until later is you
can give him a nice financial advantage if you wait as I've recommended. If
you want to do Thomas' chapters now, skip ahead to his section. I've broken it
off farther away from Chris' chapter 3 so you don't inadvertently see something
from her chapter. If you'd rather put it off until later, go ahead and
continue with Chris' Chapter 2.
-------------------------------------------------------------------------------
4f. Chris Chapter 2
Select Chris' Chapter 2 from the Trinity Site.
A couple of friendly reminders. Chris can't play the lottery until Chapter 3
and try to keep your money level at around 50,000 potch. Also, don't bother
upgrading Leo, Borus, or Percival's armor-they'll automatically get really good
armor later in the game (not in this chapter though). At the start of Chris'
chapter, you'll see a brief scene with her butler. Once you get control of
her, head to the Guild Hall area where you would normally enter to go to the
area with the shops (the middle bottom exit on your mini-map). You'll see an
extended cutscene where Alanis, Melville, and Elliot say goodbye to each other.
If you didn't get a GrapeC from the Trade Shop in the last chapter check back
there now for one. To make the story advance, head to the front gate. You'll
meet up with Borus and Louis. Leave the city and save at the blue crystal.
Head past Zexen Forest and Yaza Plain to get to Lake Castle. The rare
encounter for the Forest is still the Father Holly. For the Yaza Plain, it's
a Gold Boar with two Dark Bunnies. I recommend you run from both of those for
now. Once you arrive at Lake Castle, you'll see another extended cutscene
where Thomas and Chris chat. When that's over, you'll be back on the World Map
and Chris can now recruit. If you go back to Lake Castle, you can make use of
the characters you recruited during Geddoe's Chapter 1. Note that you can't
put anyone he recruited in your party, though. This is how it will work until
Chapter 4-your main characters can only put the characters they recruited
themselves in their party.
Cross Yaza Plain and head to Brass Castle to make the story progress. After
you're done talking with Borus, head to the Knights' Parlor. After conferring
with Salome and Percival, go to Chris' room. Talk to Louis and pick the first
choice. You'll see another extended scene where Chris gives the other Knights
their new orders.
When you get control of Chris, head to the Knights' Parlor again. Talk to
Salome and pick the 3rd option ("I need to plan our formation"). I use this
setup:
Chris
Leo
-----
Roland
Borus
Percival
Louis (Support)
You can advance the story now by talking to Salome again but I suggest you take
some time to level up your party first. You can check with the Trader on the
far east side of Brass Castle to see if he has any Ancient Text, but again this
is a rare occurrence. Exit Brass Castle and head to Yaza Plain to level up.
In about 10 minutes you should be able to get everyone to level 32 by fighting
the monsters out there. If you run into the Gold Boar/Dark Bunnies rare
encounter, use Roland's Great Hawk to make sure you hit the Bunnies to prevent
them from casting lightning spells. Go after the Bunnies first with the other
2 units then focus on the Gold Boar with your melee attacks. Heal with your
items and Percival's Kindness Drops from his Water rune. You can get everyone
up to level 34 with about another 10-15 minutes of running around for random
encounters if you like. When you're done, head to Lake Castle to level up
your skills. This is how my party looked afterward:
Chris: Leo: Roland:
Parry-C Damage-B Sharpshoot-C
Swing-C Armor Protect-B+ Accuracy-C
Damage-C Damage-C
Repel-C Repel-C
Armor Protect-C
Heavy Damage-C
Accuracy-C
Borus: Percival:
Accuracy-C Parry-C
Armor Protect-C Swing-C
Heavy Damage-C Repel-C
Damage-C Accuracy-B
Repel-C
Exit Lake Castle and head for the North Cavern. Just make your way to the very
end. The Bone Soldiers are a particular concern here because they can do a
good deal of damage while your guys can't do the same. Do your best to
concentrate on them one at a time and you'll get through it okay. Don't be shy
to heal if someone gets really banged up. Before you reach the very end of the
cavern, save at the blue crystal. There's a treasure boss here now and it's a
Chimera. Nothing special, really-it has some damaging attacks but nothing you
can't handle. Just use your melee attacks and heal when necessary. The
notable loot I got this time was:
Mangosh
Herb Seeds
Mother Earth Rune
Script #3
Old Book Vol. 11
Medal Set #5
Blessed Helm
Loot everything if you want to fight the treasure boss again later (I recommend
that you do). Exit the cavern and head to VdZ. When you get past the City
Gate, you'll see Guillaume chasing after a little girl again just like in
Geddoe's Chapter 1. Head to the screen with the inn. At the top left portion
of this screen, talk to Nei and Toppo, who will tell you that the 3rd member of
their Busker Troupe, Shabon, is missing. Head to the front of the Guild Hall
where you'll see Guillaume chasing after Shabon in circles. You'll get into
your first winnable duel.
Duels are one-on-one contests where you are given 3 options: Defend, Attack,
or Deathblow. It's a rock-paper-scissors type battle with an advantage meter
thrown in. Basically:
When your Enemy does: You Should:
Attack Deathblow
Defend Attack
Deathblow Defend
You'll note a small green circle at the bottom near the duel gauge. This
indicates a DISadvantage. That means if the circle is under your character's
portrait, your enemy has the upper hand. In this case, the usual rules above
will be bent somewhat in favor of the person with the advantage. For example,
normally if you Deathblow when your enemy Attacks, you take no damage. On the
other hand, if they have the advantage, they will still get in an Attack and
cause you damage. Therefore, if the advantage is totally in your favor, you
have some leeway to make a mistake and not pay for it. It works the other way
as well.
An important thing to remember about duels is that some Runes that affect your
status will be in effect when you duel. This can be good in the case if you
have something like a Fury Rune or very bad if you forgot to remove that
Hunter Rune you were messing around with. Some of Guillaume's comments and
what he'll do:
Attack:
-------
You've made your uncle very angry!
Ouch, you'll pay for that!
Ho, ho, ho. Allow me to make my point.
Pesky opponent! The next one won't miss!
Ho, ho, ho! Your life is mine!
Coward!
All this staring at each other. Like a prelude to marriage. But I don't mind.
Snap out of it. There's no turning back now.
Ho, ho, ho! I am simply too strong!
Defend:
-------
Ho, ho, ho. Did you think I would only defend?
Hmph. Your turn.
Careful, careful.
I'll take a page from your book!
Ouch! I better stop to catch my breath!
Ho, ho, ho. I am truly at my best today.
Ah, this is really quite comfortable.
Deathblow:
----------
Deathblow Attack! Furious Flame!
Deathblow Attack! Ominous Oceans!
Deathblow Attack! The most furious of flames!
There're others but you get the gist of it and can pretty much tell what he'll
do. After the cutscene, pick the first dialogue choice ("How about Budehuc
Castle?") and you'll recruit Nei, Toppo, and Shabon. If you picked up any
Ancient Text at Brass Castle, you can sell them to the Trader here. Sell any
excess items you may have, too. You can go shopping here (definitely check out
the Guild Hall items) and sharpen your weapons up to level 9 back at Lake
Castle. One skill you should definitely invest in is Chris' Swing-try to get
it up to a B. In the low to mid-30's level this will give her two attacks per
round, which will make the upcoming series of battles much easier.
Exit VdZ and head back to Brass Castle. To advance the story, go to the
Knights' Parlor and talk with Salome. Pick the second dialogue option twice
and you'll see a custscene where the Knights prepare to attack the Great
Hollow. You will then be taken to a strategy battle. The winning condition is
to take out 5 enemy units. The losing condition is losing Chris' unit, so make
sure she doesn't go down.
You will likely get annoyed at the computer AI controlling your units during
battle but don't let it get to you-it'll get better later. There's a few
things to keep in mind here. Borus and Percival will show up at the start of
your 3rd turn. The most dangerous units are Dupa's and Bazba's. Dupa has a
Fury Rune which puts him in Berserk status-if he gets one lucky critical hit,
it's lights out for whoever he hit. Bazba will occasionally cast a Cyclone
Magic spell that can cause "Combat Stifled", which is another automatic lights
out. Unless Dupa's team is damaged pretty well, only use Leo to confront him.
As for Bazba, just don't let him engage Chris-anyone else is fine. To get a
Major Victory, avoid losing an entire unit, which is fairly easy to do. The
prize you get for scoring a Major Victory is an Evasion Ring, which boosts the
wearer's Repel skill by 1 grade. Lastly, if you put your units in place to
"Cover" this gives your attacking unit a boost to the damage they do. The more
units covering, the more damage.
At the start of the battle, move Chris one circle to the southeast. Move Leo
and Roland one circle to the east. Don't move past these circles until Borus
and Percival show up. The computer's strategy can vary pretty wildly but it
usually will send the Lizard Units with 3 fighters up to meet your guys. Just
use Roland and Chris at that point to try to take them out. Once Borus and
Percival show up, try to put your units in position to cover each other. Leo,
Chris, and Borus' units are the best to use for attacking. As long as you
don't put your units in a position where they're attacked a consecutive number
of times, you shouldn't lose an entire unit. If one of the units that's just
made up of Zexen Regulars is attacked by a unit with full health, just have
them retreat. You should be able to get a Major Victory out of this.
After the strategy battle, you'll be asked to set up your formation. I use the
same one as before:
Chris
Leo
-----
Roland
Borus
Percival
Louis (Support)
Head toward the front entrance of the Great Hollow. On the way you'll have to
beat 2 waves of 6 lizard fighters. They're not too much trouble-just focus on
taking them down one at a time. You can get some decent loot such as New
Chainmail, Damaged Helms, and Mega Medicine D when you win. When you reach the
front, Borus will send out a challenge, to which Shiba and 5 lizard fighters
respond. Same tactics as before and you'll win easily. Do make sure that
Chris has all her HP at the end of this fight. You'll then see the Grassland
leaders come out to talk with Chris. When you're given the dialogue option,
you can pick the second choice, "...." to which Salome will stand up for Chris.
After that, if you pick "But..." Roland will speak up for Chris. If you pick
the other choice regarding duty, Chris will speak up for Zexen.
For the first dialogue choice, if you picked "Stop these foolish accusations!",
Lucia will challenge Chris to a duel. If you pick the first choice, "So be it"
this is exactly what Chris will do. Picking the second choice, "I cannot" and
Chris will say it is beneath her to duel in the ways of barbarians. If you
opted to duel, the odds are heavily in Chris' favor-she can take down Lucia
pretty quick whereas Lucia has to get in about 8 hits or more. Lucia's
comments and what she does:
Attack:
-------
Saucy Knight!
Such a lack of passion. I'll spice this up.
If that is how you wish to battle...
Ha! There's no need for discretion here White Maiden.
Let's see what the White Maiden can withstand.
It's been an even match. Until now.
Defend:
-------
I suppose you're good enough to be called White Maiden.
A battle of resistance...
That won't help us decide who wins.
So you are serious after all. But how serious?
I'll withstand your worst.
Without caution attack is useless!
Where's the sport in this? It's not a battle if you don't fight.
Hmmm. Too tired to give me your best?
Deathblow:
----------
By the power of Karaya!
Very well, stay like that!
Let's make this the final blow.
My Karaya brethren lend me your strength!
That wasn't very exciting. Try this!
Ah, just like a little girl. What about this?
If you won, Beecham and some Karayan fighters come to Lucia's aid. If you
lost, the Zexen Knights do likewise for Chris. If you beat Lucia in a duel or
you didn't bother to duel her, a messenger comes up to tell Salome some news
and the Knights withdraw. If you beat Lucia in a duel, she'll tell Chris that
she won't forget this. If things ended peacefully, Chris simply walks away and
asks Lucia to stop calling her White Maiden. If you lost the duel, Chris
orders the Knights to withdraw. Personally, I prefer not to duel Lucia because
she's got a good point.
The aftermath is the same regardless of what happened. You'll see a cutscene
with Salome and Chris. To make the story advance, head out to the western
courtyard of Brass Castle. You'll see Salome talking to a soldier by the gate.
When you're given the dialogue choice, pick whichever one you want (I usually
pick the first one). Head out to Zexen Forest-don't worry about random
encounters because you won't get far. Head west a few screens and you'll see
a couple of cutscenes. If you've ever fantasized about waking up as a hot babe
with a bunch of dudes looking over you, well here ya go.
When you can control Chris again, head to the bujutsu teacher and bump up your
skills. I tend to go with Accuracy, Damage, Armor Protect, and Heavy Damage.
To make the story advance, head to the west courtyard and talk to Percival.
Pick the first choice and the two of you will head out. Pick the second choice
then say you'd rather not go if you want to do other things first. Exit Brass
Castle and Iksay Village will pop up on the World Map.
If you want, you can go to Mt. Hei-Tou to fight the Blue Mantrix. You can win
with just Chris and Percival. Put Percival in a separate slot and have him
defend. If he gets hit have him heal with his items. If Chris gets paralyzed
or hurt bad, have Percival heal her with Kindness Drops. Use only Chris to
attack. It'll take a little while but you can take him down with just those
two. There's a character in Iksay Village that you can recruit if you have
100,000 potch. If you don't have that much you can opt to fight the Blue
Mantrix or just wait until a little later in the chapter. I usually have the
cash and fight the Blue Mantrix just for the heck of it. From that fight, I
got 70,000 potch plus a Double-Strike Rune. It's a good idea to loot the whole
chest so you can come back to fight it later if you want. You can't enter the
Great Hollow in this chapter, either, if you're wondering.
Heading to Iksay will advance the story. You should know that once you enter
there you can't leave for a while due to story reasons. There's an opportunity
while you're in Iksay to fight infinite battles, the only place in the game
that I know of. If you want to get a bunch of skill points cheaply for Nei,
Toppo, and/or Shabon, stop at Lake Castle before going to Iksay and put them in
your party by talking to Sebastian at the Inn. I recommend taking at least
Nei-she's quite good at higher levels. You don't have to upgrade any of their
gear, weapons, or skills-they won't be doing the fighting. You should go to
Lake Castle first just to replenish Percival's spells, to bump up skills, and
to sell any excess items/store anything you want.
Upon entering Iksay, you'll get a cutscene and learn a little more about
Percival. When you get control of Chris, head to the right of the screen.
Between two houses is a ninja in black. This is Watari. If you have the
100,000 potch, go ahead and pay him to recruit him. If not, later on you can
come back here once you have the cash. Several people have e-mailed me saying
Watari isn't there. I've never had this problem but if this happens to you,
just come back later after the story events in Iksay and try again.
Journeyman sent me this e-mail about getting Watari:
"In Iksay Village- If Watari does not show up instantly, go to the inn to save
then do a soft reset, After loading you should see Watari across from the inn
between the 2 houses."
Thanks to Journeyman for this tip.
If you've already played Thomas' chapter 1, skip to the next paragraph. Go to
the Item Shop. If you have a full party of 6 (not counting Support), you'll
trigger a cutscene with the owner, Gordon. Tell him about Lake Castle and
he'll join. If you don't have a full party right now, just come back later
after you can leave Iksay to get him. Talk to the little girl in the shop and
she'll give you a Pale Gate Rune--don't sell this or get rid of it, it may be
the only one you get for the entire game.
The Item Shop in Iksay occasionally will have a Rose Brooch in the Rarity
section. If you want to go ahead and recruit Augustine (the fellow with the
hat standing by the VdZ docks) with Chris buy it and give it to him later. I
prefer to recruit Augustine with Thomas but it's up to you.
If you want to recruit someone with a strong rating in Healing support skill,
go to the 2nd floor of the inn. You can leave this person for Thomas if you
like but it's up to you. There's no one else in his chapter with this support
skill. It's useful for both Chris and Thomas but not essential for either.
The person is Mio, a nurse. When you go up to the second floor you'll see her
with a doctor, Tuta from Suikoden II. Pick the first dialogue choice ("Excuse
me, are you doctors?") to recruit Mio. You'll get Tuta later.
Although you can't play the Iksay Lottery with Chris right now, I'll go ahead
and tell you the prizes. The first complimentary prize is a Recipe. After
that, it's a SkyOwl Painting. To make the story progress, head all the way to
the back where the windmills are and stand by the back fence. You'll trigger
a conversation with Nash, the protagonist from the Suikogaiden games. Pick
whatever dialogue you feel like-it doesn't impact anything. You'll then be
interrupted and see a CG cutscene.
Head to the front of the village. If you brought Nei, Toppo, and/or Shabon
with you, put them behind Chris and Nash in a formation like this:
Chris
Toppo
Nei
Shabon
Nash
-----
(No Support)
Only have Nash and Chris attack. You'll run into a group of 4 lizard fighters
at the front of the village. You shouldn't have too many problems-Chris can
take them out all by herself. Percival will then join up with you. If you
brought all the buskers I recommend this formation:
Chris
Toppo
Nei
Shabon
Percival
Nash
(No Support)
You'll then run into a group of 2 Karaya Fighters and 2 Lizard Fighters. Again,
nothing special. Head to the back where the windmills are. You'll next meet
up with Shiba and 5 lizard fighters. Pick the first choice ("I'm ready to take
you on") to fight-you won't have much problems winning with Chris and Percival.
After this fight is the infinite battles I mentioned earlier. If you want the
story to progress, head back to the windmills. If you want to fight the
battles, head toward the front of the village. The battles always have 2
Lizard fighters and 2 Karaya Fighters. These guys aren't tough at all but they
are worth 300 skill points collectively plus 8,800 potch. In about 10-12
minutes worth of work, you can get 4,200 skill points to be divided up among
however many people are in your party. If you just have Chris, Percival, and
Nash this means 1,400 skill points each; if you brought all 3 of the buskers,
this means about 700 skill points each. You can also get 100,000+ potch in
that time as well. The people to benefit most would be Percival and any of the
buskers you brought with you. Chris and Nash will eventually get more skill
points than they'll ever need but you can give them an early advantage with
these battles.
When you're ready to head to the back to advance the story, make sure Chris'
health is full. You'll run into Dupa and Jimba. After some conversation,
you'll get into a duel with Jimba. Again, this duel is in Chris' favor. It's
pretty easy to tell what Jimba will do based on his comments so just counter
accordingly. Some of his comments and what he'll do:
Attack:
-------
Now it's time for me to strike.
See how you like this.
You're playing it safe. That's fine with me.
Strong enough. Let's see how you handle this.
You're quite skilled. How about this?
We'll lose our audience if we carry on like this.
Defend:
-------
Go on, take a swing at me!
Quite solid, but is it luck or skill?
Now it's your turn.
I've never had to play it this safe before.
Well, well...Having trouble? Maybe next time.
Is this a staring match or a battle?
Damn! I better take a breather.
Deathblow:
----------
Let's do this my way.
Milady, I will not hold back.
Sorry, but I've been doing this a lot longer than you have.
This has carried on long enough. I'll finish it quickly.
I hope this isn't too much for you.
You'll then see another extended cutscene. When that's over you'll have
control of Chris again. If you fought some of the infinite battles, you likely
have a ton of Damaged Helms and New Chainmail. You can sell those at the Item
Shop for a tidy profit. Exit Iksay to see another scene. If you don't want
to play Thomas' chapters, go back to Iksay. Head to the back and on your way
you'll see a brunette girl with a hand puppet. This is Mel. If you intend to
play Thomas' chapters, I highly recommend you let him recruit her. If not, go
ahead and talk to her now with Chris to recruit her.
Go to Lake Castle. Upgrade any skills you want. Head to the screen where
Scott's Trade Shop is located. Move past it to the left of the screen and
you'll see a gray door. Enter it. In this hallway is Watari. Talk to him and
you'll trigger a cutscene. Go see Sebastian to put Watari in your party.
Upgrade Watari's skills however you like and sharpen his weapon to level 9.
It's not necessary to upgrade his armor.
Leave Lake Castle and go to the North Cavern next. Head all the way to the end
again and save again at the blue crystal. If your levels are pretty high
(my party was 34-36 at this point) you can just "Let Go" of those stupid Bone
Soldiers and not have to fight them at all. When you reach the end of the
Cavern, you'll see the female ninja from Watari's flashback, Ayame. Watari
will then duel her. This is one of the tougher duels in the game so be
careful. Her comments and what she'll do:
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