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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter G » Genso Suikoden 3 - Strategy Guide (Page 03)

Genso Suikoden 3 - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Genso Suikoden 3 - Strategy Guide (Page 03).

Sgt. Joe-Accuracy and Damage up to C, Accuracy to a B after that
Lulu-Swing and Repel up to C, if possible get Repel up to B after that
Hugo-Accuracy up to a B, focus on Swing after that
Fubar-Accuracy up to a B, Damage up to a B, focus on Accuracy after that

There's a reason why I choose to focus on Accuracy and you'll find out why in
chapter 2.  Whatever you do, I highly recommend that you don't train up any
skill magic-related.  This includes Sgt. Joe's Water ability and Hugo's Wind
ability.  If you took time out to level up a lot in the Plains area you may
have more skill points left over even after getting the above.  Spend it on
whatever else you want except magic and don't bother to add new skills.

Head back out west and you'll be in the western courtyard.  In this area is a
Rune Shop and a Tutor, but there's nothing to do at either place so keep
heading west until you get to the blue save point.  Save then exit west to get
back to the world map.  Head to the Zexen Forest and you'll trigger another
cutscene. You'll notice herbs growing in certain areas of the forest.  I never
bother to pick them.  In the Zexen Forest, these herbs include Medicine and
AsianHerbs.  Depending on how far along they are, you can get these items at
A, B, C, and D level.  You can sell the AsianHerbs to the Trader at Brass
Castle and later on at another location in chapter 2.  The rare encounter for
Zexen Forest is the Father Holly, who is super dangerous.  If you run into him
go for Escape ASAP.  He can wipe out your characters at this point in a hurry.

At the first fork, take the bottom path.  The top path leads to the same spot
but I usually take the other out of habit.  Keep heading west another couple of
screens until you get to an area where there's three paths on your mini-map.
You will see a small sliver of yellow on the center bottom of the mini-map,
indicating a small pathway.  Head towards it and you'll trigger a cutscene
where you meet Fred and Rico.  When he asks if you know anything about evil
brewing, pick either choice, it doesn't really matter.  After that encounter,
head to the small pathway where you'll find your first corpse.  You can loot it
to get Recipe #2.  Head back and take the bottom exit this time.  Continue on
the path and you'll be back on the World Map.

Head to Vinay del Zexay (VdZ) to trigger yet another cutscene.  Head into town
and you'll trigger still another cutscene.  After this, you can walk around to
talk to the townspeople.  Again, if anyone offers you something, I recommend
you not take it yet.  From the entrance where you came in, go to the lower
left exit on the mini-map.  On this next screen, head to the small gate to the
left and hit X to enter.  This is Chris Lightfellow's house.  You will trigger
a cutscene where Hugo delivers Jimba's pentacle to Chris' butler.  When the
butler asks if you want anything, you can pick money and he'll give you potch.
Pick food and you'll get some food items.  I always refuse both since the
Karayans are an honorable people -_^  Plus, you don't need either reward.

After you're done with that, exit and head to the large red building in the
center of the mini-map (it's the building with steps leading up to it and the
big fountain outside).  This is the Guild Hall where you need to go to deliver
Lucia's letter.  Walk up to it to trigger a cutscene with the guard.  After
everyone's done talking, head to the middle bottom exit on the mini-map.  This
next screen is the area with all of the city's shops, including a Blacksmith,
an Item Shop, a Trade Shop, an Appraiser, an Armor Shop, a Rune Shop, and a
Lottery Stand.

If you didn't get the 500,000 potch prize in Duck Village, buy 10 more lottery
tickets here.  Head to the Trade Shop.  Go up to the counter and hit X to call
the Trader.  Sell any Ancient Text and Salt you bought before.  Buy any Deer
Antler and Crystal Balls they may have.  Head to the Armor Shop and check their
Rarity Section.  If they have Turtle Tunics or New Leather/Chainmail buy those
for Lulu and Hugo.  Exit this screen to the bottom right.

The next screen you see should have a red building in the lower right corner on
your mini-map.  This is the inn but you don't want to go there yet.  Head to
the middle area in the center of all the stands to see a cutscene between
Melville and Guillaume.  After this, exit the screen to the lower left on the
mini-map to get back to the area with all the shops.  Keep heading left and
you'll see a little girl in a red outfit outside the Rune Shop.  Get close to
her and you'll trigger a cutscene.  The little girl is Alanis and she meets
with her friend Elliot.

After they're done talking, follow them into the alley on the top right before
the exit at the very top on the mini-map.  Head into the alley until you come
to a dead end.  Walk up to the ladder at the center top of the screen and hit
X then up for Hugo to climb.  Climb up another ladder and make your way to the
window.  Hit X and choose "The Three Knights of Zexen".  After Melville shows
up and everything gets straightened out, just pick all three dialogue options
one at a time from top to bottom.

Exit the Saint Loa Knights' hideaway.  If you need to replenish your spells or
HP, go to the inn and rest.  Make your way back to the city entrance.  You'll
see the 3 kids standing next to the guard.  Walk up and talk to them.  After
the talking is over, set up your formation like this:

Hugo
Lulu
Sgt. Joe
-----
Melville
Alanis
Elliot (Support-this is automatic)

Leave the city and save at the blue crystal before going to the World Map.
When you get out to the World Map, a new area has opened up-The North Cavern.
Go there and you'll see some more conversation with your group.  After that's
over, head inside.  The Cavern is completely straightforward with no path
branches so just keep heading straight through.  During random battles, always
use Melville and Alanis' Child Combo attack.  Not only is it hilarious, but
it's quite useful once they get up some levels.  They'll have a hard time
surviving some of the early battles, but once they level up they'll be fine.
There are no rare encounters in the North Cavern.

Once you reach a clearing, your group will decide to make camp.  Head up the
very long circular pathway.  Go through the next tunnel.  At the screen after
you'll see some more dialogue.  When you're given the choice pick the top one
("We better go in, too").  Now head down this equally long circular pathway.
At the bottom you'll fight a battle with some of the bandits.  If you're at
level 18 or so you shouldn't have any problems.  Head into the tunnel.  Midway
through here you'll see a blue crystal save point.  Save your game then keep
going forward.

You'll see another cutscene where you find out the truth about Guillaume. After
that, Hugo, Lulu, and Sgt. Joe will fight 4 bandits.  You shouldn't have much
problems with them-concentrate on taking them down one at a time.  Once that
battle is over, Melville will duel Guillaume.  There's no way to win this duel
so pick whatever choices you like and it will end shortly.  After it's over,
you'll see another series of dialogue between your characters.

Once that's through, you'll be outside the North Cavern.  If you didn't level
up to at least 20 with Lulu, Sgt. Joe, and Hugo, go back inside and do it now.
It shouldn't take too long with the Banshee and Dark Wings.  Don't bother to
get Melville and Alanis up to that level, though.  Just keep heading as far as
you want inside the Cavern.  Once you're done leveling up, use one of your
Escape Scrolls to get back to the exit.  In case you're wondering, there's
usually a treasure boss at the very end of the Cavern (where you confronted
Guillaume) but there isn't one in this chapter.

After you're done leveling up, check your skill points for Hugo, Lulu, and Sgt.
Joe by going to the status menu option.  You should have enough points to
boost some of their physical skills.  If so, go back to VdZ first and save at
the blue crystal outside of the city.  Head to the Zexen Forest and go back to
Brass Castle to get to the bujutsu teacher.  These were the skills I had at
this point after visiting the teacher:

Hugo:                   Sgt. Joe:           Lulu:

Heavy Damage-D          Damage-C            Continual Attack-E
Counter Attack-D        Accuracy-B          Swing-B
Continual Attack-E      Water Magic-C       Repel-B
Swing-B
Accuracy-B
Wind Magic-E

If you want, you can continue fighting some more to level Sgt. Joe's Damage to
a B as well but that's only if you like leveling up.  It's not necessary to
level up anything for Alanis or Melville since they'll be leaving your party
shortly.  Leave Brass Castle and enter Zexen Forest.

Go through it again to get to VdZ.  Enter the city and you'll see some dialogue
with the kids.  After that's over, you'll be outside the inn.  Go inside, talk
to the man behind the counter and select Stay.  Head back outside and you'll
get more dialogue with your party.  Instead of going to the Guild Hall, go back
to the inn and just Save, don't pick Stay again.  Head to the lottery board and
keep soft resetting again until you get the 100,000 prize or better again.  The
complimentary prize for the VdZ lottery is one of the Old Books.  After you win
that, it's a regular Knight Statue.  After getting the potch, check the Armor
Shop again to see what Rarity items they may have.  If you can buy better armor
for your party, go ahead and do it.  Go back to the Trade Shop and buy any Deer
Antler or Crystal Balls they may have again.  Once you're done go back to the
Guild Hall.

Once inside, you'll see a conversation between a Zexen messenger and your
party.  When you get a dialogue option, just pick "Here it is".  If you keep
insisting on meeting with the Council in person, you'll just get more ticked
off and they're not worth the trouble.  Once you get control of Hugo, head to
the inn and you'll get another cutscene.

Head west to exit the screen.  Keep going straight and you'll run into a group
of 3 Zexen regulars.  The soldiers in orange will take damage for the armored
knight so take them out first.  After the battle, heal with Medicine if you
need to and head for the northwest exit on your mini-map.  Continue up the ramp
and you'll get into a fight with 4 Zexen regulars.  Use the same strategy as
before and you won't have a problem.  If you have a problem winning these
fights, you can cast Hugo's Wind of Sleep spell from his Wind Rune to soften
them up but you probably won't need to do that.  Continue toward the city gate
and you'll be confronted by Percival and Leo.  They'll fill you in on some
interesting developments and why they came to arrest you.

When you're given the dialogue option, I highly advise you to pick the bottom
choice ("There's no reason to believe you!").  After that, set up your original
formation:

Hugo
Fubar
-----
-----
Lulu
Sgt. Joe
(No support)

Go through Zexen Forest and back to Brass Castle.  Keep going east and your
party will stop to talk.  When they're done, keep heading east until you get to
the screen where the Super Pickles knight is standing.  Make a left and you'll
see a set of stairs.  To the left of that screen is the entrance to the inn.
Go there and save your game.  Afterward, go back out to the main hall and go
south on the screen toward the checkpoint, triggering another cutscene.  When
you can move Hugo again, just head north down the hallway until you get to the
end.  The rare encounter for this hallway is the Devil Eye with a couple of
Mega Watts.  They're not too tough.  When you get to the door, you'll get some
more talk from your party and you'll exit.

Talk to the Trader again and buy any Ancient Text he may have, don't bother
with the Salt this time.  If you picked any AsianHerbs in Zexen Forest, you can
sell them to him now.  Exit the screen to the east to get back to the World
Map.  Go to Plain Amur.  The enemies have changed to include Wolves, Dark
Bunnies, and Wild Boars.  None of them should give your party much of a hassle.
I believe the rare encounter for this area now is the Troll Dragon but I'm not
sure.  You can deal with him without too much fuss.  I know the Dark Bunnies
give you a lot of experience but don't spend time leveling up here-there's
really no point.

When you reach the second screen of Plain Amur, you'll see a quick conversation
with your party.  Save at the blue crystal.  Unequip all of Lulu's equipment.
Exit the screen north to get to the World Map.  You'll automatically go to
Karaya Village.  After everyone's done talking, head into the village.  After
another brief talk with Sgt. Joe, proceed into the village.

After Lulu's confrontation with Chris, you will have two options with Hugo.
Picking "Why?!" will result in an angry conversation with Chris.  Choosing the
other option pits Hugo in a duel with her.  You can choose whatever option you
feel like.  If you choose to duel, you'll get 3 rounds to do so.  Whether you
win, lose, or draw, the scene that follows is always the same.  After the
Zexen group leaves, you will immediately go to another cutscene and Hugo's
chapter 1 will come to an end and you'll be back at the Trinity Site.  Save
your game then pick Chris' chapter 1.

Hugo [1/108]
Sgt. Joe [2/108]
Fubar [3/108]
Jimba [4/108]
Lucia [5/108]
Luce [6/108]
Anne [7/108]

-------------------------------------------------------------------------------
4c.  Chris Chapter 1

After the opening cutscene, pick Chris' story again to start playing.  You'll
see another extended cutscene with Louis and Chris meeting the Zexen Council.
When you are given the dialogue option, picking the first choice, "Certainly"
and Chris will agree without question.  Picking the second choice, "Certainly,
but..." will have Chris question the Council's decision.  I go for the second
choice but it really doesn't change anything.  After this meeting, Borus and
Salome will drop you off back at your house.  Go ahead and enter the gate.
Pick "I need some rest..." to make the story progress.  Save if you want but
it's not necessary.  You can't play the lottery with Chris until her Chapter 3
but you really don't need to until then (if at all) anyway.  Chris also won't
loot corpses until Chapter 3.

You will then see a scene where the Six Mighty Knights of Zexen are at the
front gate.  When you're given the dialogue option, pick the second choice, "I
don't mind..." to put Percival in his place.  Pick the first choice if you'd
rather demure.  After that scene, you will head out the front gate.  Instead
of going out, go back into the city.

If you talk to the townspeople, their reaction to you is quite different than
when you played as Hugo, huh?  From the screen with the city gate, head to the
southwest exit on your mini-map.  Along the way you will see a tubby Zexen man
in a dark green outfit.  Talk to him to get Recipe #12.  Exit down the ramp to
the southwest.  Enter the Guild Hall.  Inbetween the two stairways are three
doors.  Take the one on the left and talk to the bujutsu teacher (he's the one
in armor).  Raise whatever skills you like.  I tend to raise each skill so the
grades are equal for Chris' group (i.e. raise all skills to a D, then a C,
etc.).  I go for Accuracy and Damage first for the most part.  After you're
done there, take the far right door and you'll enter the shops area.  Here is a
Rune Shop, an Armor Shop, and an Item Shop.  Go to the Armor Shop and replace
their Boots with Winged Boots.  Buy Power Gloves for Chris, Roland, and Salome.
Buy a Fine Casque for Salome.  Buy Fine Helms for Chris, Roland, and Borus.  If
you want, you can remove Borus' Sword of Rage rune and sell it.  Buy a
Sacrificial Jizo at the Item Shop but don't equip it on anyone yet.

Exit the Guild Hall and go to the screen with the inn.  Go to where the
musicians are performing.  You should see an old tubby lady with a cane
standing with two kids.  Talk to her to get Herb Seeds.  Enter the inn.  You
should see a little girl going up and down the stairs.  Talk to her and you'll
get Script #2.  Exit the inn and go to the screen with all the shops.  Visit
the Blacksmith and sharpen everyone's weapon to level 7.  Go to the Item Shop
and buy a couple of Medicine D and Antitoxin.  Go to the Trade Shop and buy a
GrapeC.  They almost always have it, but if they don't just check back in a
later chapter.  Once you're done, head for the city gate and exit VdZ.  Save at
the blue crystal then go on to the World Map.  Head to Zexen Forest.

I recommend you set up your formation like this:

Chris
-----
-----
Roland
Borus
Salome
Louis (Support)

The Father Holly is the rare encounter again.  You have a decent shot to take
him down but I wouldn't go out of my way to try and run into him.  Just head
east through Zexen Forest to get to Brass Castle.  When you arrive, keep going
east until you reach the inside of the castle.  You will see the same scene
in Hugo's chapter 1 but from Chris' perspective this time.  After that scene
and when you're done talking to Louis, exit and head to the east courtyard.
You will see a cutscene with Chris and Dupa, a member of the Lizard Clan.  When
you're given a dialogue option, you can pick the first choice ("What is he
saying?") and Salome will explain it to you.  Pick the second choice and Chris
will agree; Salome will then explain to Borus what Dupa meant.  Head back
inside and up the stairs to the hallway where Chris' room was.  Instead of
going in there, go into the room with the double doors-this is the Knights'
Parlor/Tea Room.  Talk to Salome and put Borus and Roland in your party.

Head downstairs back out to the east courtyard.  Go to the Blacksmith there and
sharpen their weapons to level 8.  This should pretty much be it for your
spending-you'll want to keep your money around 50,000 potch or more for
something in Chris' chapter 2.  If you have enough skill points to upgrade your
skills, go ahead and do so with the bujutsu teacher.  In the same room as that
teacher is a warehouse keeper-he's hard to see but he's to the far right of
where the bujutsu teacher is sitting.  You can store up to 24 items in this
mini-warehouse.  Later on when you have access to Lake Castle's warehouse, they
will function like the magic boxes in Resident Evil.  That is, any item you put
in one area will be available in the other, although the maximum capacity will
stay at 24 until ch. 4.

When you're done walking around Brass Castle, save at the inn.  To make the
story progress, go back to Chris' room and talk to Louis.  Pick the first
option ("I think I will rest").  An extended cutscene follows.  When Chris
mentions the Zexen Rune, this is a mistranslation according to Blue Moon at
suikosource.com.  It's actually supposed to say Zexen Crest.

After everyone's done talking, you'll be thrown into your first strategy
battle.  During the first turn, move Roland and the other Zexen unit into the
same circle as Chris.  End your turn.  During the Grasslanders' turn, Lucia
and Beecham will show up with some Karaya Units.  Salome will then suggest you
break through.  Use Roland's unit to attack the Karayan Unit (Unit #12) that's
blocking your exit.  If you didn't win, or somehow lost, send the mounted Zexen
unit (Unit #4) after them.  This should take out the Karayan Unit.  Send Chris
into the now empty circle that the Karayans were occupying.  Defend with the
remaining Zexen units.  The Grasslanders will no doubt attack you in the next
turn.  Just pick the retreat option.  You'll get attacked most of the time but
should make it into Chris' circle without much problems.  When your turn comes
up again, move any of the Zexen units into the exit circle (it doesn't have to
be Chris' unit).  This will conclude the strategy battle.

You will then see a brief cutscene at Plain Amur.  You can spend some time out
here to level up if you like but it's not necessary (unless you're going for
the Chris level 99 trick).  Put the Sacrificial Jizo you bought earlier on
Salome to replace his Medicine A.  Save at the blue crystal and continue to
head north.  When you get to the World Map, head to Karaya Village.

After everyone leaves, head into the village.  There will be a cutscene and you
will see the confrontation in Hugo's chapter 1 from Chris' perspective.  When
that's over, just keep the computer's default formation.  Head to the back of
the village.  You'll have to fight 2 groups of Karayan fighters but they aren't
much trouble.  When you reach the back of the village there will be another
short cutscene and Chris will order the Zexens to pull out.  Another series of
cutscenes detailing the aftermath follows.  When you get control of Chris, head
to the Knights' Parlor.  View the scene there then head downstairs toward the
west courtyard.  You'll run into Leo and Percival and have a brief chat.  Go
out to the west courtyard and meet up with Borus.  Pick the second choice if
you want the story to progress.  If you want to do other things, pick the
first choice instead.

Exit Brass Castle to the west and go through Zexen Forest.  You'll run into
Fred and Rico again (the face Louis makes when he thinks of what Borus was like
as a kid is priceless).  Continue to VdZ.  You'll see a brief conversation
between Chris and Borus outside the city.  Enter the city and head to the
Guild Hall.  You'll get more storyline here and another meeting with the Zexen
Council.  You probably now have to resist a conditioned response to hurl
something at your TV whenever someone from the Council opens their mouth.  When
the meeting's over, you'll talk to Borus and Louis.  To make the story move on,
simply go to Chris' house.  You will see a cutscene where her butler delivers
Jimba's pentacle to Chris.  Chris' chapter 1 will then end you'll be back at
the Trinity Site.  Pick Geddoe's chapter 1 next.

Chris [8/108]
Borus [9/108]
Percival [10/108]
Salome [11/108]
Leo [12/108]
Roland [13/108]
Louis [14/108]

-------------------------------------------------------------------------------
4d.  Geddoe Chapter 1

After the cutscene, pick Geddoe's chapter 1 again to start playing.  When you
get the dialogue option for Geddoe, pick the first choice ("It's necessary,
right?").  Walk downstairs and your group will decide to head to the Lizard
Clan.  Once you leave the inn, set up your formation like this:

Queen
Geddoe
-----
Jacques
Ace
Joker
(No Support)

Unless you _really_ want to use Fire Magic, I suggest you go to the Rune Shop
and remove the Fire rune from Joker.  Buy a Water Rune and affix it to him.
Go to the lottery stand and buy 10 tickets.  Go to the item shop and buy a
Belt of Strength for Geddoe and Jacques.  Use what money you have left over to
buy an Antitoxin and Medicine.  Don't worry if you spend all your cash.  Exit
VdZ and save outside the city.  Go to the World Map and cross Zexen Forest.
When you encounter a clump of weak enemies like Holly Boys or Vermitors, use
Ace and Joker's Mercenary A combo-it will take them out or put them close to
death.  The rare encounter is the Father Holly again and he can wipe out your
team at this point so just Escape.

Go to Yaza Plains to fight random battles to kill time so the lottery will turn
over.  The VdZ lottery can really be annoying because it seems to take longer
to roll over during Geddoe's story.  I've had to wait 45-50 minutes some times
but I suggest you check in after 25 minutes or so.  Your best bets for skill
and experience points are the Wild Boars and Arachnivores.

The rare encounter for Yaza Plains is a gray boar called Peckles, along with 3
Blade Bunnies.  He's pretty tough but beatable.  Use the Mercenary A combo
to take out the Bunnies.  Have Geddoe cast Soaring Bolt and have Jacques
attack.  The Peckles will usually charge Jacques since he's in the middle.
At the start of your turn, take note of who the Peckles is facing-this is the
person he will attack when it's his turn.  If he's facing Jacques, have him
defend.  When Ace can act again, use his Double Tusk Rune.  Heal when you need
to with your food items or Joker's Kindness Drops if you took my advice to get
the Water Rune.  In the next rounds, use Geddoe's Berserk Blow.  Geddoe's
spells at this point will take 2 rounds to complete so just continue casting
them until he gets them off.  After about 5-6 turns, you'll kill him.  The nice
thing about the Peckles is he'll bump you up a few levels every time you kill
him until about level 28.  When Queen has 235 Skill points, head to Brass
Castle to boost your skills.

Go to the Tutor in the west courtyard first.  If you put the Water Rune on
Joker, choose to Forget Fire Magic and Learn Water Magic to add it.  After
visiting the Tutor and bujutsu teacher, this is what my skills looked like:

Queen          Geddoe          Jacques           Ace             Joker

Swing-D        Parry-C         Sharpshoot-C      Accuracy-C      Accuracy-E
Accuracy-C     Damage-D        Accuracy-C        Repel-C         Repel-D
Repel-B        Accuracy-E      Damage-C                          Water-B
               Lightning-B     Repel-E

After enough time has passed, head back to VdZ to check the lottery.  Once you
get the 100,000 potch prize, go to the Blacksmith and upgrade everyone's
weapon to level 7.  Go to the Trade Shop and buy a Deer Antler if they have it.
You can buy another 10 lottery tickets if you like but it's not essential.
Exit VdZ, go through Zexen Forest, past Yaza Plain to get to the Great Hollow.
When you arrive, you'll be greeted by Shiba and some Lizard fighters.  After
entering, just follow Shiba around until you get to the room of the Chief,
Zepon.

After some cutscenes/dialogue, you're given freedom to roam the Great Hollow.
The second floor has a Trade Shop (where you can sell any AsianHerbs you
picked in Zexen Forest), a bujutsu teacher, and the Chief's room which is
always guarded by two lizard fighters.  On the first floor is an Inn, an Item
Shop, an Armor Shop, and a Blacksmith.  Talk to the lizard fighter on the right
guarding the Chief's room to get a Sunbeam Rune.  Talk to the lizard outside
the bujutsu teacher room to get Old Book Vol. 3.  Talk to the lizard inside
the Armor Shop/Blacksmith to get Grape Seeds.  You can talk to the human inside
the Trade Shop to get the Iron Hammer but don't do this yet.  Visit the
Blacksmith to sharpen everyone's weapon to level 8.  At the Armor Shop, buy
Geddoe Byakko Chainmail if they have it in the Rarity Section.  Buy a Gauntlet
for Queen to replace her Gloves.  Buy New Leather for Joker.

To make the story advance, head to the southeast corner of the first floor on
your mini-map.  You'll overhear some lizard fighters talking.  Follow them
into the tunnel.  When you get midway through, you'll get into a fight with 3
lizards.  Just use your melee attacks and you should be fine.  Afterward, Shiba
will fill you in on what's happening.  I recommend setting up your formation
like this:

Jacques
Joker
Queen
Geddoe
Ace
Shiba
(No Support)

Head north on the mini-map and you'll exit the tunnel.  Head to the northwest
exit on your mini-map.  It will trigger a cutscene with another lizard fighter.
Here's a decision option for you.  The next fight you get into is probably the
hardest in the game because it's all a matter of luck whether you win or not.
If you're one of those players that likes to be able to win every battle, I
suggest you go back to the inn now and save.  Keep in mind that it doesn't
matter if you win or lose this next fight.  If it's not a big deal, proceed
to the northwest exit on the mini-map.  Either way, once you go through this
exit you'll end up in another tunnel.  This tunnel has random encounters that
give very nice boosts to your experience and skills.  You can run around a
little to level up if you like.  Follow this tunnel to its exit and you'll get
the fight I mentioned before.

After Chris and Shiba discuss their differences, you'll get into a battle with
Chris and 5 Zexen Regulars.  The reason I say this battle is all luck is
because it all depends on whether or not Chris casts the Breath of Ice spell.
If she does, your party is dead meat-it will knock out most of your party
outright and only Shiba and Geddoe will probably still be alive.  Not only does
this spell do tons of damage, Chris can get it off before anyone in your party
can act.  In order to win this battle, you just have to hope she attacks with
her sword or casts a healing spell first.  If so, you can use the following
strategy:

Have Geddoe cast Soaring Bolt.  Have Ace do his Double Tusk attack on Chris.
Have Jacques attack Chris as well.  After that, concentrate your attacks on
Chris-she can cast Kindness Rain which heals all of her troops.  Use only
Items and Joker's Kindness Drops spell to heal.  If you kept Joker's Fire Rune,
you can try to get off some spells but keep in mind that most of those spells
will hit your own troops.  It usually takes about 3-5 turns before you win.
The loot you get is a few thousand potch and a nice bit of skill points.  All
my guys were at level 24 when I won and I didn't get enough experience points
to go up any levels.  The best items I ever got were some Damaged Helms, New
Chainmail, and Mega Medicine D, so nothing all that great.

If you won the battle, Chris tells Geddoe he's tough and wants to know his
name.  If you lost, Chris simply sheathes her sword and says this was enough.
Either way, she and the Zexen Knights then walk away without further incident.
You're probably confused at this point about what's going on.  Don't worry,
everything will get explained in due time.  Make note of Jacques' comment about
how the Knights' tracks were too light.  After Geddoe and his group talk it
over, head back up to Zepon's room.  Your group will then decide to head to
Karaya Village.

Leave the Great Hollow and go to Plain Amur.  I recommend taking the time to
fight random battles to get up to level 26.  It shouldn't take long with the
Dark Bunnies in this area.  When you reach that point, head back to Brass
Castle to visit the Tutor and bujutsu teacher.  Here's how my skills looked
after this visit:

Queen          Geddoe          Jacques           Ace             Joker

Swing-C        Parry-C         Sharpshoot-B      Accuracy-B      Counter-E
Accuracy-B     Damage-D        Accuracy-B        Repel-C         Accuracy-C
Repel-B        Accuracy-D      Damage-C                          Repel-C
               Lightning-B+    Repel-E                           Water-B

If you bought 10 more lottery tickets earlier at VdZ, go back there to check
the results now.  While you're there, if you didn't get a Deer Antler from the
Trade Shop before, try to buy one while you're there.  After you're done with
this, head back to Plain Amur and save at the blue crystal right before you get
to the World Map.  If you haven't already, put your team back in the original
formation I suggested:

Queen
Geddoe
-----
Jacques
Ace
Joker
(No Support)

Make sure all your guys are healed up.  Head to Karaya Village.  As you enter,
you'll be greeted by Aila and 4 Karaya Fighters.  This battle is pretty
straightforward-use the Mercenary A combo, have Jacques attack Aila, and have
Geddoe use Soaring Bolt.  In the 2nd round, heal Queen and finish off Aila.
Once things get squared away you'll have control of Geddoe again.  Avoid the
back of the village for right now-going back there will make the story
advance.  Go to the inn and Stay/Save.  Visit the Item Shop/Armor Shop hut.
Buy a Sacrificial Jizo for Queen and replace her Gauntlet with it.  Buy
another one for Geddoe and replace his Belt of Strength with it.  The Armor
Shop some times has Winged Boots in their Rarity section.  You can buy some of
those for your guys if you like.  Visit the bujutsu teacher (the guy with his
arms folded standing outside) if you want to level up some skills.  When you're
ready to advance the story, head to the back of the village.  Enter the hut to
the far northwest on your mini-map.

Your group will have a talk then you'll get control of Ace.  Head to the front
of the village to make the story progress.  You'll see Aila confronting a
visitor at the gate.  Run after her and head to Plain Amur.  When you can move
Ace again, go to the right where two stone pillars are leaning against each
other (you should see Aila next to them crouched on the ground).

You'll then see a bunch of cutscenes in a row.  When you get control of Ace,
head toward Karaya Village and save at the blue crystal.  Go to Karaya Village.
You will then pick a formation for Queen and Geddoe.  I suggest this one:

Queen
Geddoe
-----
-----
-----
-----
(No Support)

You'll see a scene in the village then be given two choices.  Picking the first
option ("I have an inkling...") will put you in a fight against Borus and 2
Zexen Knights.  Picking the second choice avoids this fight altogether.  I
suggest you go ahead and fight-the experience and skill points are quite good.
If you fight, I used the following strategy.  In the first round, cast Soaring
Bolt with Geddoe.  Thereafter, heal with Queen's Medicine items (Geddoe will
attack automatically).  If Borus misses or doesn't do too much damage, use
Geddoe to cast Berserk Blow during the next turn.  It usually takes me 5-6
turns to take him out.  At level 26, I go up to level 28-29 and get about 100
skill points.

After your confrontation with Borus, you'll see an extended cutscene with
Geddoe and his group.  When you're given the dialogue choice, pick the first
option ("Let's head back to Caleria").  Here's the formation I used:

Queen
Geddoe
Jacques
Aila
Ace
Joker
(No Support)

When the World Map opens again, four new places have opened:  Mt. Hei-Tou, Lake
Castle, Mt. Path, and Caleria.  To make the story advance, you would go to
Caleria.  There's a lot of other stuff I highly recommend you do before
this.  First, stop at Plain Amur and take the time to level up Aila so she's
close in level to the rest of your team.  Fighting the Dark Bunnies will make
this a fairly quick task.

Next, head to Mt. Hei-Tou.  Because of what happened with Borus at Karaya
Village, you cannot visit the middle of Brass Castle (the area with the bujutsu
teacher) for a while.  It doesn't matter if you chose to fight Borus or not.
You can still visit the eastern and western portions of the castle, though.  If
you didn't have to use the Sacrificial Jizos during the fight with Borus,
replace them in Geddoe and Queen's inventories with the Belt of Strength and
Gauntlet.  Before going to Mt. Hei-Tou, make sure you rest at the inn at Great
Hollow to replenish Geddoe's spells and to sharpen Aila's weapon up to level 8.
Sell off any non-special loot (like armor and whatnot) you got from your random
battles that you're not using.

At Mt. Hei-Tou, keep heading right until you reach a blue save crystal.  Take
the path up on this screen.  Follow the path up and you'll come to a corpse.
Loot it to get the Yellow Kennel.  Go back and save at the blue crystal.  Go
left one screen then head up.  At the fork, go left to find another corpse with
Recipe #14.  Go back and take the right path this time.  At the next screen,
head right (both paths go the same place).  Head up a little on this screen
to see yet another corpse.  Loot it to get Recipe #5.  Head to the exit path at
the top of the screen.  At the end of this path is your first treasure boss, a
giant blue crab called the Blue Mantrix.  Here's my strategy:

The Blue Mantrix has a couple of attacks of note.  The first is a beam attack
that hits a single person.  He usually goes for Aila or Jacques with this in
this battle.  The other is an attack where these multi-colored bubbles come out
from him and hits any one within hand-to-hand attack range.  It doesn't do much
damage but there's a slight chance it will paralyze your guys.  In the first
round, cast Soaring Bolt with Geddoe.  Have Aila cast Battle Oath from her
Shield Rune.  Send Ace and Joker in for a regular melee attack.  Heal when
necessary with items or Joker's Kindness Drops (which also heals Paralysis).
After the first round, use Geddoe's Berserk Blow spell and have everyone else
attack normally.  If it goes like it usually does for me, you'll take him out
in about 3-4 rounds and he'll usually target Aila with the beam attack.

The noteworthy loot I got from the chest was:

Melon Seeds
Old Book Vol. 12
Wall Rune
Blinking Rune

Plus a bunch of other regular armor like Chainmail, Tulip Hat, etc.  The loot
in these chests generally vary so if what you got is different, don't worry
about it.  The major items all eventually show up during one of the treasure
boss encounters.  I suggest you loot the entire chest, which likely means you
will have to drop some items from your inventory.  Unless you've been hoarding
everything from random battles, you should only have to discard medicine and
antitoxin that you haven't used.  As a general rule, sell any of the excess
armor and equipment you get from the treasure bosses that your group can't
wear.  I will note the exceptions as they come up but in the first chapters you
won't be able to get any of the really great gear yet.  Any time you come back
to Mt. Hei-Tou, there's a rare chance that the loot on the corpse closest to
the Blue Mantrix will be a Fury Rune.  Credit suikosource.com for that info.
You can exit Mt. Hei-Tou with an Escape Scroll just like any other dungeon.

If you come across a Statue with the letter "S" following it (and you should
eventually if you use Geddoe to fight all the possible treasure monsters) hold
on to it.  When you get the chance, place it in the Statue Room at Lake Castle.
You can get to this room by going to the main house and taking the stairs up to
the second floor.  Make a left and it's the door in the corner.  The Statue "S"
you usually get is a Hex Doll S.  Place it on the middle pedestal.  Leave the
room AND DON'T GO BACK TO THAT ROOM.  You'll want to wait until Hugo's chapter
3 to do that so he can recruit someone.

Any antiques you get as Hugo, Geddoe, and Chris, especially the pricey stuff
like Sunset Paintings and Plant Vases, you'll want to display at Lake Castle.
This isn't for decorative purposes but will give Thomas a financial advantage
if you elect to play through his chapters.

You're done with Mt. Hei-Tou, so let's cross Yaza Plain and go to Lake Castle.
When you arrive there, you'll meet the castle master, Thomas, and the castle
guard commander, Cecile.  They fill you in on what's happening with the castle
and how they've opened it up as a free trade zone.  You can now recruit
characters with Geddoe and that is exactly what I suggest you do now.  An
important thing to know about Geddoe is that he can't switch out the six party
members he has now until chapter 4.  Well, he can but it's only in a few spots
and in that time it's only for a few seconds so his six primary members are
locked in.  This is why I recommend only getting support characters for the
most part with Geddoe.

Before recruiting, head back into the main house Geddoe is standing in front
of.  Head to the right of the main staircase inside of the house, there is a
stairway down.  Go downstairs and go left of the screen.  You'll see Muto,
the warehouse keeper.  Talk to him and leave all the stuff you won't be using
any time soon, this includes recipes, seeds, kennels, and any other stuff you
know you won't be using.  Keep any Old Books you have-you can deliver them to
the librarian in a second.  Just like Chris, Geddoe also has his own mini-
warehouse back in Caleria.

Go back the way you came and go up the main staircase.  Head to the right of
the screen through the door at the end of the hall.  Talk to Eike, the pale
faced gent with the brown outfit on.  You will automatically deliver any Old
Books you have to him.  He will then show you a list of the Old Book articles
you can read.  That's it for Lake Castle for now.  Exit the house the way you
came in then just keep exiting to the bottom of the mini-map.  At the exit to
the castle, you'll see a couple of cutscenes and your party will be back
together again.  After this, Thomas' flame at the Trinity Site will be lit.

The next place to go is VdZ.  When you enter through the city gate, you'll see
Guillaume running around chasing a little girl.  Just ignore him and don't go
near the front of the Guild Hall.  Instead, head to the area with all the
shops.  Go to the Armor Shop and talk to Dominic, the man at the counter.  When
he asks if you know art, pick the first choice to agree with him.  The buy
window will then pop up with one item, Mole Armor which costs 37,200 potch.
Select Buy and pay for it.  You have successfully recruited Dominic.  If you're
wondering what good the Mole Armor is, it's part of a set that when equipped on
a character you'll hear squishy noises when you walk.  Other than that, I have
no clue what other special properties it gives you.

Walk outside and talk to the guy with the black hat on.  This is Augustine and
he'll explain his situation to you but you're going to recruit him with someone
else.  If you're wondering what's the deal with Guillaume running by, I think
it's implying he's the one who stole Augustine's Rose Brooch.  If you didn't
get a Deer Antler yet, go to the Trade Shop and buy one now.  I've never had
a problem getting one in previous playthroughs during my two visits to VdZ,
but if you haven't got one yet you can come back and try again later.

Exit VdZ and head for the western side of Brass Castle.  Head east two screens.
Right before you get to the gate, you'll see a man with a red hat and a parrot.
Talk to him.  This is Scott and he's a Trader.  When he asks if you know about
trading, pick the first choice to agree with him.  When the parrot asks the
same thing, pick the first choice again.  If you have a Deer Antler on you,
talk to him again.  When he offers to buy the Deer Antler from you, pick the
second choice to accept his offer and you'll recruit him.  If you don't have a
Deer Antler handy, just come back some time later (in this chapter or someone
else's) and he'll still be there.

Head east one more screen to get to the courtyard area with the Rune Shop and
Tutor.  Enter the Rune Shop and talk to the Rune Sage, Jeane.  Pick the first
choice and you'll recruit her.

Head to the Tutor and go to the adjoining room.  You'll see a little girl
wearing a cap and gown.  This is Ernie.  Talk with her a little and you'll
find out she's a scholar/tutor.  When you're given the choice, pick the second
dialogue option ("Budehuc castle has rooms").  She'll ask you a series of five
random questions.  You have to get all of them correct and she'll join.  Note
that each question has about a 5 second time limit after you've viewed the
question.  You can take as long as you like to look at the question before
viewing the answer list, though.  The possible questions with their correct
answers are:

Which musical ensemble only uses wind instruments?  3. Brass Band
Which of the following cannot fly?  1. Duck
Which one of these fruits grows on a tree?  2. Pomegranates
Which statement is false?  2.  Rice cleaned with soap
Which of these has nothing to do with farming?  3.  Quiver
What is the pattern on Karayan horses?  1.  Zebra pattern
What is the Duck Clan Chief's special characteristic?  1. Amazing tail
Which is the correct spelling?  1.  Sea bream
Which of the following phrases is not possible?  3.  I ate cactus for dinner
Which of these sounds is threatening?  2.  Gggrrr
Which skill can make a magical spell bounce back at its caster?  2.  Reflect
What are the colors of the Kamaro Free Knights' uniform?  2.  Green/Yellow
Of the following, which does not exist in blood?  2.  Blue blood cells
What is paper made from?  3.  Wood
Which of these cannot be found at any defensive gear shop?  Bizarre Chainmail
Where is the decorative feather worn on the head of the Flame Champ?  3.  Left
Which cannot be part of a string ensemble?  2.  Bodhran
Which one of these is a lizard man?  2.  Shiba
Of the following which one is not an insect?  3.  Serpent
What do Lizard Men do when they're surprised?  3.  Nothing

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