Gauntlet: Dark Legacy - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Gauntlet: Dark Legacy - Strategy Guide (Page 04).
o Down on the ground floor, check the pipe next to the lava for a switch to
open the gate further on, then take the colored switch elevator down. Head
across to the crystal platform, an arrow points out a ramp on the right side
near the green barrel, so be on the lookout for it and take it to the exit.
Look out for Red Death in the second chest here.
V) Yeti's Cavern
Check the boss section to see how to cool this frostbitten varmint off. You'll
find the Parchment of Fire to keep you warm and toasty in the Forsaken Province
world.
8) Dream World
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Needed to Enter: 250 Black Crystals
The Jester's homeland has gone from a eccentric dream to a horrific nightmare
thanks to the vile Shadow Wraith and his demonic forces. You can't take
anything for granted here, for not everything is as it seems. The Dream World
contains some of the craziest and most difficult levels in the game, and you'll
face hordes of sadistic Imps and the truly nasty Mirror Mages.
Boss: Shadow Wraith
This guy may look like a pale shade, but he's easily the most obnoxious and
powerful boss you've faced yet. Shed a little light on his life with the
Lantern of Revelation, which you'll find close by right in the Dream World.
Areas:
I) Carnival Of The Lost
II) Haunted Grounds -- Lantern Of Revelation
III) Haunted House -- Treasure Room
IV) Your Worst Nightmare -- Runestone 11
V) Maze Of Illusion -- Runestone 12
VI) Wraith's Haunt
Enemies:
Normal -- Imps. These flying freakshows are armed with nasty weapons and are
just itching for a fight.
Strong -- Mirror Mages. These reject reflections are bad news. They can
disappear and reappear at will, so just when you think you've cleaned them up,
they get you from behind. And if that's not bad enough, the higher level ones
will blast you with their magic for heavy damage!
Weak -- Haunted Hands. These spidery pests crawl about the Dream World, but
they pack a punch. Blast them before they can grab you.
I) Carnival Of The Lost
I HATE CARNIVALS. They're spooky, even the normal everyday ones are mildly
evil in my book, so of course a haunted one filled with minor demons and evil
crawling hands really gives me the creeps.
o Right off the bat you'll be outside the carnival. Kill the Hands and be
prepared to deal with Red Death and an Imp General right away, then enter the
midway, where the shooting gallery is shooting back at you! Grab the steak
from a crate, then enter the cages.
o Past the cages is a circus tent here in this three ring hell, and in ring
number one is a Shadow Golem. Tame this beast, then move on to the rides.
o Be careful on the carousel, the horses will knock you on your rear. Circle
around and take a ride on the roller coaster!
o Follow the track up BUT DON'T HIT THE SWITCH! You'll lose a Full Meal if
you do! Get the meal FIRST, then backtrack to the switch. Hit it, and ride
the ferris wheel down.
o Continue along the track, hit both switches to spin the ferris wheel again
so you can move on.
o Hit the switch as you get off this crazy ride, there's a test of strength
waiting for you next to well...the test of strength. Defeat the Gargoyle at
the bottom of the ramp, then enter the tent and hit the switch next to the
spinning target, then backtrack to the switch next to the wagon for some
treasure.
o The second ring of the big top features a Pojo Egg. Grab it if you dare,
then enter the freakshow behind the tent. There's plenty of freaks here,
including another Imp General and Red Death.
o A quick battle leads to the third ring of the tent, where there some
treasure if you didn't blow it up. Pass through and up the ramps to the exit.
II) Haunted Grounds
At the end of this spaced out graveyard is the Haunted House, but before you
enter, check the porch light: It's really the Lantern of Revelation.
o You'll start on a ramp above the area. The button near the start will raise
a chest with a 3-Way Shot. Before you cross the bridge, check for a hidden
wall and a button to lower the chest on the pedestal.
o To get the button and the Speed item on the next pedestal, cross the next
bridge to the button and then backtrack. Use the Speed to deal with the Shadow
Golem guarding the area.
o The second button will send over a flying platform to pick you up. There's
an Imp General waiting to fly you over too, how thoughtful. Watch out for Red
Death behind a secret wall.
o Cross the bridges and head up the stairs to another flying platform. On the
way there you'll notice a set of closed doors. Take note, you'll be back here.
o The next platform will drop you off at a large area with a fountain.
Another Imp General guards the way here. Hit the button behind the fountain to
raise a pair of bridges to take you back to the (still closed) double doors.
Take the second bridge opposite the doors.
o Here, you'll find the button that will open the double doors after a bit of
fighting. Check the buttons near the statue. Backtrack to the doors and cross
the bridge.
o You're in for some nasty fighting here, there's a Gargoyle guarding the
stairs. Take him out, then fight the Shadow Golem to the right to reach
another statue and some food and loot, then cross back over to the left and
take on an Imp General and grab some keys and a Shrink Potion, THEN climb the
steps the Gargoyle was guarding.
o Death awaits you at the top of the steps to the Haunted House, and another
closed door on the left is blocking the exit. You can see the Lantern hanging
above the porch, but you're going to need to clear out yet ANOTHER Imp General
and the Imps in the area in front of the house to get it.
* To get to the Lantern, you'll have to find a way to get to the second floor.
There's two buttons on the far right of the first floor, one will open the
exit doors, the other will reveal another button. Hit this button to reveal a
thrid button, which will lower the elevator. Ride up to the second floor and
find the switch to lower the Golden Claw pedestal. Looks like a dead
end...hardly! Smash the secret walls to your left and hit the switches to get
across to the area above the porch. Break the wall directly above the porch to
get the Lantern!
o On the way out, grab the Golden Claw and anything else you missed, then
exit.
III) Haunted House
This place is crawling with Mirror Mages, and there's a virtual army of them
between you and the exit. To get to the Treasure Room, you'll have to figure
out how to get to the second floor first.
o You start out in the Library. Fight your way through the Mages and SMASH
those Mirrors they come out of. You'll be able to get the goods here on top of
the bookcases after you reach the Kitchen.
o Fight on through the Study, hit the buttons and switches to reveal a way
across to the Kitchen. Grab the Reflective Shot and 3-Way Shot for loads of
bouncy fun.
o In the Kitchen you'll face another Imp General. Take him out, then hit the
switch behind the stove to raise the bookcase blocking the way. The switch
also opened the area next to the start of the level, so backtrack to the
Library and clean up the loot.
o Head up the stairs to the Foyer. Here you'll face another Imp General (too
many Generals, not enough soldiers!) and a secret wall behind the General will
reveal a chest with a Speed item...if you avoid the button! Hit the switch
near the front of the stairs to raise the path to the Organ down the hall, then
fight your way through.
o Hit the switch at the Organ to raise the way to the second floor. There's a
Shadow Golem guarding the top of the stairs, so shut him down and start
breaking debris to make your way through. Hit both switches on the wall to
reveal a Silver Invulnerability, grab it and slug your way upstairs.
o To get the Golden Claw in the Upstairs Bedroom, break the chair and
nightstand next to the bed where the Claw is. Hit the button there, and then
backtrack to the first bed for the button to lower the Claw. Past the Bedroom
you can't head back downstairs, so make sure you have everything before you
head forward. When you're ready, hit the switch and cross the bridge to the
Unfinished Room.
* To get to the Secret Door here, hit all the switches anb buttons you can
find to open the way. There's a Levitation item in the upper right corner of
the room. Use it to get over the many spike traps here. Clear out the area,
then enter the Secret Door.
* Treasure Room -- "Pojo's Henhouse". Yeehaa, head down to the farm and grab
all the coins. Remember two of the coins are hidden behind secret doors, break
down the Barn door and one of the Henhouse doors to reveal the hidden coins,
but HURRY. You'll reveal the Jester's alternate form, the Hyena.
o After that's done with, head upstairs to the Attic. Grab the Anti-Death
Halo and head up the elevator, then drain Red Death for some health before
entering the Attic.
o In the Attic, hit the buttons and switches for some Ribs, some treasure, and
to reveal the path to the exit. Clear out the locals, and head out of this
madhouse.
IV) Your Worst Nightmare!
Actually, my worst nightmare involves public speaking while naked in high
school, but that's just me. YOUR worst nightmare may very well be this place,
which looks and sounds very much like a speed metal horror video gone very very
bad. Grab the Runestone here.
o You start out at the top of this monstrosity. The scroll warns you to be
like an angel...Angels have Halos, and so should you. Grab one from the chest
on the other side of the secret wall, then go down the ramp and harass Death as
you head 'Down the hatch!'
o At the bottom, you'll face an Imp General guarding the bridge...and the
Gargoyle waiting for you on the other side! Fight on through this double
trouble and head for the Heart.
* It's important that you round the corner and face the Gargoyle here. Defeat
him and hit the switch to lower the gate around the Heart Piston. Backtrack
down the ramp opposite the Gargoyle and ride the Heart Piston up. Follow the
route to the colored switch to lower the drawbridge, then fight to the
elevator. At the top the next Runestone is guarded by an Imp General. Beat
him and take your prize, then head down and cross the bridge behind where the
Gargoyle was. (If you reach the Fan Blade before you have the Runestone, you
went the wrong way, backtrack.)
o Past the Fan Blade is a ramp and a locked door. Hit the ramp first and
clear out everything down there, then hit the switches to reveal the bridge
under the Golden Claw. Head back up the ramp and get the Golden Claw and the
Key Ring, but avoid the switch behind the Claw, it'll only reveal Red Death.
Grab the Thunder Hammer.
o In the next Heart section, ride the piston up to get a Rapid Fire, but try
not to blow it up with all the Exploding Crates. An Imp General waits for you
at the top of the ramp, defeat him and hit the switch to slow the next Fan
Blade down enough so that you can get across. Ride the elevator up.
o Hit the switch on the spikes to get to the Levitation so you can get across
the Abbitoire without getting blown into the spikes by the air vents. Head
down the ramp and to the left to fight a Shadow Golem. Defeat him to get a Key
Ring. Grab the Ribs and X-Ray Glasses here, then hit the switch. Head to the
right fork and hit the other switch, then grab the chest it lowers for a Rapid
Fire. Head down the middle fork and take the raft.
o Like the scroll says, don't take the first bridge. When you get to the
middle island with the two rafts, take the second one. You'll get some
treasure for your troubles. Circle back to the first raft to move on.
o Head to the weird blood vessel looking place. Fight your way through and
deal with one last Imp General, then work your way across the wooden platforms
and bridges. The chests here contain various items, but one has Red Death, so
be careful. Fight your way to the colored switch platform. Ride it to the
exit at the top, grabbing the Magic Potion on the way. If you still have a key
left, open the chest at the exit for some food.
V) Maze Of Illusion
Frankly this is one of the best looking parts of ANY PS2 game I've ever played.
This level REALLY shows off the graphical power of the console, but don't get
distracted from your goal of finding Runestone #12! (And try not to get lost,
either...)
o You'll arrive at the center of the Maze, the screwed-up staircase square.
There are four columns, one at each corner of the staircase. Hang an immediate
right and grab the Shrink Potion, hit the switch to lower a Golden Claw, and
get the chest. Kill the (teeny) Imp General on the stairs, then find the path
with the moving floor. More Mirror Mages are hanging around the level too, so
be careful.
* The scroll mentions walking where there's no visible floor...you'll have to
do this to get the Runestone. As you travel along the path, it will fill
itself in section by section. To get to the switch floating in space, there's
an invisible floor next to the fountain (head right and around to the switch.)
It will lower the Runestone. GETTING to the Runestone will take some time, but
make sure you do that first!
o Hit the switch on the wall using the invisible floor to make a ramp up, then
fight the Shadow Golem on top of the column. You're just above the Runestone,
but it'll be a bit before you can reach it. Head back down and to the dead end
to reveal more path, and hit the colored switch to move on.
o You'll fight your way over to the next column. Hit the switch to lower the
blocking column, and then hit the other switch to reveal the ramp back down to
the staircase. Grab the Golden Claw you can now reach, and head across to the
next area of the Maze.
o Hit the switch and head across, fighting Mirror Mages along the way. Kill
the Imp General at the top of the ramp for a Gold Invulnerability. Hit the
colored switch and move across to the two ground switches. Hit them both, then
climb up the ramp to the top of the column. Kill the Shadow Golem and hit the
switch to lower the blocking column, then head down the ramp the other switch
created. Flip across to the third column area, the chest, and the staircase
again.
* FINALLY you'll be able to reach the Runestone. The scroll cautions you to
continue forward only if you have the Runestone, but the switch next to the
scroll will lower the fourth column so you can get it. Backtrack to the
staircase and grab it. Then you can take the platform.
o OK, now things get REALLY weird. As you cross the second half of the maze,
the ground will rotate, allowing you to travel on the next section of the maze.
Just fight across until you reach the next scroll, which warns you that none
can return after you all move on. Before you jump on this platform, walk on
the invisible floor to the switch and grab the Full Meal. The floor button
will reveal a Golden Claw you can get later on. Then take the platform.
o You'll fight across to Death. Luckily there's an Anti-Death Halo in the
chest next to him, QUICKLY grab it and drain the guy. Fight across to the
Golden Claw you revealed a bit ago, then head down the ramp and out of this
twisted maze!
VI) Wraith's Haunt
Boy, are you in for a fun fight. Check the boss section to see how to shine
the light on this dark foe. The Lantern of Revelation is right in the Haunted
Grounds, you should have it and about 75 levels under your belt before you try.
9) Desecrated Temple
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Needed to Enter: All 8 Shards (Defeat all 8 Bosses)
With all 8 Shards recovered, you can now try for Skorne. To banish him from
this world, you'll have to enter his Temple, once a pristine place to worship.
It's now a living hell, filled with baddies. Clean it out and look for the
Soul Savior to put the hurt on Skorne.
Boss: Skorne
Duh. Huge Demon King guy, infernal powers, bad attitude, the main bad guy,
etc. See the boss section on how to tackle him, but I suggest you find the
Soul Savior in the Temple.
Areas:
I) Desecrated Temple -- Soul Savior
II) Altar Of Skorne
You'll automatically face Skorne after you exit the Temple.
Enemies:
The Purple Generators (they look like Purple versions of the teleporters) will
generate random Normal enemies from all eight worlds, like Zombies, Imps, Toxic
Troopers, Dark Elves, etc. (And LOTS of them.)
I) Desecrated Temple
Here we go. Be prepared for a LONG fight against overwhelimg odds. Make sure
you have full health and a full key ring before you enter.
o Open the Temple doors and grab the X-Ray glasses, and FIGHT FIGHT FIGHT.
Use your Full Turbo attacks and Magic to clear the way through the Temple
proper.
o On the right side of the temple is an alcove. Red Death guards it. Use a
Potion here, then hit the switch to reveal an Anti-Death Halo on the left
alcove behind Red Death there. Break the doors to get a Speed and a Reflective
Shot.
o Fight across, grab the Halo, drain Red Death, break the walls to get 3-Way
Shot and Lightning Amulet, then hit the switch and backtrack to get the Rapid
Fire behind the first Death. Wade in and KILL. (3-Way Rapid Fire Reflective
Lightning Shots will ruin ANYONE'S day.)
o Fight to the gate, then on back to the switch on the right. The Switch will
open the gate into the Temple Altar. Fight through, open the gate, grab the
X-Ray Glasses and get ready for one HELL of a fight in the Altar.
o Clear out the area. Hit the switch near the left wall to lower the table
and get the Invisibility. The button will lower the back wall.
* To get the Soul Savior, clear out the area and hit the button near the back
of the room, avoiding the exit and Death, hanging around the lecturn. This
will lower a switch in the wall. Hit it for another wall switch, and that will
lower the platform in the back. Hit the button on the platform to lower the
chandelier with the Soul Savior, then grab it and SPLIT.
II) The Altar of Skorne
Hi, I'm Skorne and I'll be your waiter for this evening, our house special is
deep fried and corroded hero, sliced laser-thin by my eye beams. Check the
boss section for tips on how to deal with this clown and send him packing for
home.
10) The Underworld
-------------------
Needed to Enter: 12 Runestones and Defeat Skorne
If you've beaten Skorne in the Temple and recovered all 12 Runestones, you can
now try for True Skorne in the Underworld. I caution you this area, although
similar to the Temple, is MUCH more difficult, as is True Skorne.
Boss: True Skorne
Skorne's true demonic form is that of a living lava demon with a firey temper
and REALLY good aim. Check the Boss section to see how to cool him off.
Areas:
I) Gates of the Underworld
II) Throne of Skorne
As with the Temple, you'll automatically fight True Skorne after you exit the
Gates.
Enemies: The Purple Generators here create random Strong enemies, so you'll
have to deal with Ghosts, Lava Demons, Mirror Mages, and Fiends.
I) Gates of the Underworld
What, you were expecting Skorne to hang out in Club Med? It's HELL people, and
you get a front row seat. Pack your flame retardant underwear, you'll need it.
o Starting out, check behind you for a 3-Way Shot. Use it to advance.
o The key here is using the items you get to kill the enemies and Generators
until you reach the next item. Luckily there's PLENTY of useful items about
here, like Super Shot, 3-Way Shot, Invulnerability, Fire Breath, Light Amulets,
Fire Wall Shield, etc. Knowing how to use these items will get you through to
True Skorne with a minimum of Health loss.
o Don't forget your Turbo and Magic atacks!
o Fight your way from item to item and switch to switch, destroying each
generator along the way.
o As you reach the end, you'll face two scary lava golems. You should still
have a 3-Way Shot and a Thunder Hammer on you from nearby. Use the Three-Way
Shot to quickly waste the Lava Golem on the left for a Full Meal, then lower
the switch. Kill the other Lava Golem, THEN get the Meal and the Fire Amulet
from the Golems. Hitting the switch early allows you to get the most time out
of your Fire Amulet, you'll need it for True Skorne. The switch takes several
seconds to lower the path to the exit, so hit it as soon as you kill the left
Golem.
o Exit the level and prepare to face True Skorne!
II) Throne of Skorne
Check the Boss section on how to kill this evil Demon King.
11) The Battle Grounds
-----------------------
Needed to Enter: 28 Golden Claws and Defeat True Skorne
This is it, the last area. Here your mission is to collect the mysterious 13th
Runestone, find the last Treasure Room and face the evil that is Garm. He has
unleashed an army of undead Skeleton Warriors to attack Sumner's Tower, and YOU
have to wade through them to save the day...good luck!
Boss: Garm
The final boss is detailed in the Bosses section. You don't get anything to
help you here, so be prepared to FIGHT.
Areas:
I) Battle Trenches
II) Fortified Towers -- Treasure Room
III) Infernal Fortress -- Runestone 13
IV) Garm's Citadel
Enemies:
Normal -- Skeleton Warriors. These guys ARE the strong enemies here, frankly.
They spawn by the railroad container car-load and rush headlong into death.
You'll literally kill thousands of these jokers before it's all said and done.
Luckily they don't shoot at you, but they do pack nasty swords.
Weak -- Bone Hounds. Undead doggies, woof. Annoying and fast, give them the
boot before they overwhelm your position.
I) Battle Trenches
Garm has set up right outside Sumner's Tower and is conducting a full siege.
His catapults are pelting the area with fireballs and his troops are dug into
trenches arrayed all around the tower. You're going to get a firsthand look at
why war is hell.
o You start right outside the Tower. Down the ramp is a pesky Skeleton
General. Take him out and clear the area.
o Fight your way down through the locked gates to the base of the Tower.
Death is in the chest next to the ramp. Fight on past the burning catapult
wrecks, and watch out for catapult shots, they HURT.
o Head into the trenches. Fight through to the next area, there's another
Skeleton General waiting for you at the top of the ramp. Hit the switch and
head back into the trenches past the ramp. There's a dead end and a door, and
you'll find a Super Shot in the other direction. Remember the dead end, you'll
be back.
o You'll fight through to another island. There's a nasty steam-powered War
Golem here, take him out for a 3-Way Shot. There's a Thunder Hammer here too.
o Hit the switch up the ramp past the Golem, then backtrack to the now open
dead end for some food and treasure. Head back to the ramp and grab the Shrink
potion in the chest, then head down and to the left, and down into another set
of trenches.
o Look for a switch at a dead end to raise a Key Ring and the way across a
pit. Exit the trenches and fight another Skeleton General. Watch out for the
catapult shots. Fight your way up the hill to another set of trenches, but
before you enter this ramp head right across the wooden bridge to the switch.
Pull it to reveal a Gold Invulnerability, and there's even a ramp here, but the
scroll mentions the long way is best. Head back to the other ramp into the
trenches (cross the bridge and hang a right).
o The second ramp will cause the switch to reset, so you'll have to take the
long way. Go to the left before you enter the trenches and hit the switch and
get the Halo. Head to the right from the other ramp to get the Gold
Invulnerability and to drain Red Death, who will pop out to greet you. Head
back to the left path in the trenches, the switch will have lowered the block
there.
o Climb up and face the War Golem. If you still have the Halo on you, one of
the barrels has another Red Death in it. Head left and across the bridge to
another switch, then cross the narrow bridge next to the burning wooden beams
(it's diectly across and a bit to the left of the ramp into this area from the
trenches.)
o Back into the trenches for you on the other side. Hit the switch here
behind the door to get the Fire Wall shield. Mow down the Skeletons and hit
the other switch, then climb up the ramp. You'll be on the other side of the
island area you were just on. Head up the big ramp.
o The exit's in sight! Fight your way to the top of the hill and get OUT of
this hellhole!
II) Fortified Towers
These towers are fortified with switches and Skeletons, making them a
nutritious part of this Gauntlet asskicking. Seriously, there's dozens of
switches in this level, and luckily they tend to be near each other, so you
just have to find them all. The Treasure Room is at the end of the level.
o Break the barrel at the start for a Rapid Fire. Clear out the Skeletons on
the ground floor before tacking the General on the ramp. Hit the switch/button
group here to raise an Invisibility at the top of the first tower.
o Fight through to the second tower. Hit the switch group here to raise and
elevator so you can get down (and get funky with Death, who's hanging out
around the bend.) Take care of him to reveal a switch/button group for a chest
with a 3-Way Shot, and then clear out the area. Take the small elevator up to
tower #3.
o Another switch group will open the way further. Head across the bridge.
Just to the left of the tent is a secret wall with a hollow in it. Kill the
War Golem to the left (you can do it without lowering the gate if you use your
familiar) and search the wall there for a button to raise the hollow. Get the
ham and switch there, then head right down the ramp to the scroll. Check the
wall next to the scroll for the Pojo Egg the scroll mentions.
o Ride the elevator down, but before taking the next one up check the wall for
a secret switch and button that will raise a chest with a Silver
Invulnerability at the next tower. Check the base of the tower to raise the
potion at the top, break the obvious looking wall to find the switch to lower
the gate up. The switch at the top of the tower opens the way forward.
o Head down the misty mountain to find the barrel of gold the switch waaaay
back by the ham revealed. Fight your way down through the crowd and up to the
scroll.
o The scroll means that you can fight one or three War Golems before the exit.
To fight only one, break the pyramid shaped rock next to the scroll and hit
the buttons there (you can see the exit.) The button will release one Golem,
but in doing so allows you to go through the gate where the Golem was WITHOUT
hitting the switches on either side of the gate around the Golem. Touching
these switches means you'll free all THREE Golems. Face your foes, then ride
the elevator up.
* The Treasure Room (no, I haven't forgotten about it) is at the end of the
small wooden bridge to the right, just before the exit. It's in plain view.
* Treasure Room "Trenches". It's dark, it's long, it sucks. Getting all 25
coins will require multiple tries unless you are super lucky. Use the speed
items to help you through the area. Get all 25 coins to reveal the super
secret character, Sumner!
o Take the exit after you are done.
III) Infernal Fortress
Yeah, this place fits the bill alright, it's on fire and over a lake of boiling
blood. Luckily you'll get a handy-dandy Runestone detector to help you find
the final Runestone, which is near the end of the level. This final level
before the fight with Garm is HUGE, so settle in for the good fight.
o Fight your way across the burning bridges to the switch. The frontal
approach isn't going to work, so head along the right side of the level across
the Lake O' Blood.
o Climb up the ramp and face the General. There's a two-player button switch
to get across a small gap, but you'll still have to face the General either
way.
o Fight your way into the outer fortress walls, then hit the switch and head
up the elevator and across the birdges, then back down. Go around the long way
opposite the locked door to lower the wall that leads into the fortress proper.
Fight your way in the front door.
o For some reason there's a basketball goal here (left over from NBA Showtime
no doubt.) There's a Silver Invulnerability in the barrel next to the goal.
Guess the Skeletons needed to do something to pass the time. Work your way
around to the other side of the crates and break the ones you can to reveal
ramps up. Clean out the area, then check the wall next to the red barrel for
the switch to lower the next wall.
o Fight your way in and check the crates again, checking for treasure and a
key ring. Follow the winding path to the War Golem. Take him out! In the
area behind the Golem is a chest with a rare Time Stop. Use it and hit the
switch behind it to raise the bridge across the pit past the elevator. Ride
the elevator up.
* The Runestone Detector should be going nuts now. You're standing on top of
the Final Runestone, it's inside the bridge below you. Grab the Super Shot and
clear the area, then hit the switch to ride the elevator down. The Runestone
is under the bridge, to get to it you can break a narrow secret wall at the end
of the bridge opposite the elevator. Grab it BEFORE heading to the teleporters
at the other side of the bridge! While you're down here, hit another switch to
raise a bridge to a barrel of gold.
o Now that you have the last Runestone, use the teleporters. Fight your way
down into the pit below. After the second teleporter set, look for a switch to
raise a bridge across and take the elevator. Cross the narrow bridges above
the Fortress entrance to the other side.
o Several doors here reveal hidden items, of course Death is hanging out here.
Hit the switch and go taunt Death to get him to move, then Magic him. Use the
button/switch group that Death reveals to get a Light Amulet, some Magic, and
Treasure and Food. There's a General hanging out at the end of the doors,
guarding the elevator down.
o Look for the barrel of gold here, and find the switch to lower the wall to
the exit. Face one more General before you leave, and exit this nasty place.
IV) Garm's Citadel
See the Bosses section below for more on the final battle of the game!
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V. Items, The Shop, and Character Management
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There are several Items in the game that you can get. Most are helpful, some
will harm you however. Know the difference and you'll prevail.
Key and Key Ring:
You'll need these to open doors and chests. A Key Ring can have up to 3 Keys
on it. Since you can have a maximum of 9 Keys, if all the keys on a Key Ring
would put you over 9, the extra keys will "stay behind" on the Key Ring. Open
a chest or two, then head back to the Key Ring. Backtracking for Keys is
normally a good idea anyway.
Food:
Food restores your health, varying by the food itself:
Cherry -- 10 pts
Apple -- 25 pts
Melon -- 50 pts
Bananas -- 50 pts
Pineapple -- 75 pts
Drumstick -- 100 pts
Ribs -- 125 pts
Steak -- 150 pts
Ham -- 200 pts
Full Meal -- 500 pts
You won't find Full Meals just lying around for the most part, you'll have to
hunt for them, they are hidden well!
Poison Fruit is -50 pts and Poison Meat is -100 pts, so avoid these, or use a
high level Wizard or Sorceress to turn these back into good food. Poison
barrels exploding near food will turn food bad, so be careful with green
barrels.
Treasure:
Money makes the Gauntlet world go round too. You can use gold to buy items in
the shop as well as stat increases, so be sure to pick these up if you see
them.
Pile of Junk -- 10 gold
Pile of Silver -- 100 gold
Pile of Gold -- 150 gold
Chest of Silver -- 200 gold
Chest of Gold -- 250 gold
Chest of Gems -- 300 gold
Barrel of Gold -- 500 gold
Bronze Coin -- 500 gold
Silver Coin -- 1000 gold
Gold Coin -- 5000 gold
Junk can be turned into Silver or Gold by high level Warriors and Dwarves using
Magic. Coins are received from defeating Bosses.
Potions:
You can have up to 9 potions, they come in 4 flavors:
Red -- Fire Potion
Blue -- Lightning Potion
Green -- Acid Potion
Yellow -- Light Potion
See the Magic section under Playing the Game for more on Magic potions.
Shooting potions will cause them to explode, so be careful.
Power-Ups:
There are several Power-Ups in the game that will give you various abilities on
a temporary basis. Some of these are VERY useful, so careful searching in a
level can net you some nice abilities to make killing enemies easier.
Name Symbol Ability
Turbo Charge Inverted pyramid Tops off your Turbo Meter.
with flashing "T"
o Fire a Full Turbo shot before picking this up, or it's wasted.
3-Way Shot Circle with 3 Fire a spread of 3 shots at once.
Arrows
o Buy these in shops for Boss fights. They're a steal at 450 gold.
5-Way Shot Circle with 5 Fire a spread of 5 shots at once.
Arrows
o These are VERY rare to find.
Rapid Fire Purple cloud Doubles rate of fire.
with white sparks
o Good for Archers/Jesters.
Speed Boost Winged boot Doubles movement rate and increases
rate of fire.
o This increases your rate of fire for Strafe mode too, so these are helpful.
Reflective Shots Crooked arrow Shots bounce off walls.
o Good for narrow corridors.
Levitation Pair of wings Float above floor traps for 30 secs.
o GREAT for avoiding traps.
Breath Weapons Green cloud 5 Acid Breath shots.
Blue spark cloud 5 Lightning Breath shots.
Red flame cloud 5 Fire Breath shots.
o Save these to clear out rooms.
Weapon Amulets Yellow amulet Light powered shots.
Red amulet Fire powered shots.
Blue amulet Lightning powered shots.
Green amulet Acid powered shots.
o A must for ANY boss fight. Your shots do a LOT more damage.
X-Ray Goggles Green glasses You can see inside chests and
barrels. Last a while.
o I love these. Good for exploring and finding food or Death.
Anti-Death Halo Golden halo You can drain exp or health
from Death.
o If you find one of these, Death is almost certainly nearby. The best
way to gain levels, especially when you are already high level.
Gold Golden metal cube You are invincible for 10 seconds
Invulnerability
Silver Silver metal cube You are invincible for 20 seconds
Invulnerability
o These certainly make fights easier. Just wade in and waste em.
Invisibility Transparent swirl You are invisible for 30 seconds.
o Bad guys can't see you, so they will wander aimlessly about. Use the time
this buys you to destroy generators and take out Archer/Bombers easily, they
can't see you to shoot at you!
Reflective Shield Mirrored shield Reflects enemy shots.
o Good for dealing with groups of Archers/Bombers.
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