Gauntlet: Dark Legacy - Strategy Guide (Page 01)
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Gauntlet Dark Legacy
FAQ/Walkthrough
by Jon "Zandar" Mott
Version 1.2
This FAQ/Walkthrough covers the Gauntlet Dark Legacy game for the Playstation
2. GDL is a update of one of the most classic multiplayer arcade games of all
time, the venerable Gauntlet series. This update to the series brings the
action home to the PS2 and really shows off what the PS2 is capable of with
4-player action. The single player experience is a blast, but the real fun is
braving the worlds of GDL with friends!
CONTENTS
I. The Story
II. Playing The Game
III. The Characters
IV. The Worlds, Enemies and Walkthrough
V. Items, The Shop, and Character Management
VI. The Bosses
VII. Secrets And Extras
VIII. Credits
Version History
May 10, 2001 -- Version 1.0
Initial Version.
May 13, 2001 -- Version 1.1
Finished walkthrough up through Desert Lands.
June 9-10, 2001 -- Version 1.2
Walkthrough is COMPLETE. Added level titles, strategies for the Spider Queen,
and confirmed Sumner as a playable character. The Walkthrough is bascially
DONE at this point, I just need a few more level titles. Sorry it took so
long, gang, but it's up and ready.
All other sections are basically complete.
I have indicated in what level the hidden Legendary Weapons, Runestones, and
Treasure Room levels are, I have confirmed these myself.
Also I STILL must get the level titles for ALL the classes. If you know these,
please send them to me at zandar@iname.com, it'll save me a hell of a lot of
time. :)
------------
I. The Story
------------
You might not think a hackfest like GDL has a story behind it other than
killing everything that moves, but it does. :) It starts with two very
powerful mages, Garm and Sumner. Garm, tired of living in his brother Sumner's
shadow gathered 13 powerful Runestones to form a circle of summoning. He then
cast a powerful spell to summon the Lord of the Underworld, the Demon King
Skorne.
What Garm didn't realize was that Skorne could not be controlled. Skorne went
on a rampage, starting by draining the helpless Garm of all his magical power.
Desecrating Garm's temple, Skorne summoned his eight most powerful minions and
their legion of followers to the realms. He broke the sacred stained glass
window above the temple altar and gave one of the eight shards to each of his
most powerful followers.
He then sent these creatures to the Eight Realms to take over the land and
garner Skorne more souls to feed on, sealing the Temple behind him and
scattering the Runestones to the far reaches of the Realms.
Sumner discovered too late what his brother was up to. Realizing he alone
could never face Skorne, he summoned the eight heroes of the Realms to his
tower and entrusted them with a mission: to recover the Runestones, to defeat
Skorne's most powerful minions and recover the eight Shards, and to gain access
to Skorne's Desecrated Temple and seal him away in the Underworld forever.
Now as one of the eight heroes of the Realms, you must go forth and fight
Skorne's seemingly endless armies of evil. The fate of the world rests on your
shoulders.
--------------------
II. Playing the Game
--------------------
The basic goal of the game is to work you way through the Eight Realms,
defeating armies of foes while collecting the Runestones, treasure, food, and
special items along the way.
For those of you who have played Gauntlet Legends, there are a few differences
in GDL:
Quick and Slow attacks
Hand-to-Hand Combos
Strafe Mode
Defend Mode
We'll go over those in detail a bit later, but first, the basics:
Your goal is to work your way through the level and destroy the enemies along
the way. Enemies come out of "generators", a structure that spews forth
enemies of varying power and speed. The larger the generator, the tougher the
enemy.
For example in the first Realm, the Forsaken Province, the enemies are Zombies,
Ghosts, and Maggots. Zombies crawl up out of Tombstones. There are three
levels of Zombies, the size of the Tombstone will determine the level of the
Zombie. Level 1 Zombies (with pitchforks) come out of a cracked tombstone,
level 2 Zombies (with hooks) come from a whole Tombstone, and level 3 Zombies
(with saw-bladed threshers) come from a large Tombstone.
Damaging a generator will reduce its level, and the enemies that come forth
from it will also be lower in level. A level 1 generator that is damaged will
be destroyed. You (and your partners) will have to take out these generators
to defeat the enemies, otherwise an endless stream of enemies will threaten to
overwhelm you.
You have a heath meter (the number next to the heart). As you take damage,
your hero will flash and your health will go down. When it hits zero, you're
done for. Picking up food (fruit, meat, meals) will restore your health.
Next to your health is your Money. Picking up treasure (silver, gold, gems)
will increase your money. You can spend this money on items in the Shop.
Getting through the level itself will require some thinking on your part. You
can collect keys to open doors and gates that block your way (these vary from
Realm to Realm but usually have a keyhole on them) and can use them to open
chests to obtain items like food, treasure, keys or...other surprises. You can
have up to 9 keys at one time. Locked doors and chests require one key to
open.
Barrels will sometimes contain items as well, you can break these open with
attacks. Watch out, red barrels will explode and green barrels will release
poison gas when hit! Red barrels can destroy enemies, but also can destroy
nearby chests and items you may need, so be careful. Green barrels won't
destroy items, but if they are set off and there's food nearby, the food will
become poisoned and cost you health if you eat it, so you do have to be careful
with them as well.
Also be on the lookout for switches, levers, buttons, and target switches.
These will often raise or lower the landscape nearby, giving you (or sometimes
taking away) access to items, new areas of the level, or even other switches.
Often you'll have to hit a few of these in a level to reveal the exit, or to
reveal the hidden item you are looking for. Red means unactivated, green means
you've triggered the switch or button.
-- Switches are on walls. Run into one to pull it.
-- Levers are on the ground, simply run over it to pull it.
-- Buttons are on the ground. run over them to activate.
-- Target switches are on walls and look like bullseyes. Hit them with an
attack to activate them.
Levers and buttons usually have arrows on them, the arrow normally points
towards the general area of the level the switch affects. If your not sure
what the switch did or where it did it, follow the arrow!
Eventually you will find the exit to each level. (It's clearly marked EXIT for
the Warrior in your party so he knows how to get home.) Make sure you've
explored where you can before you leave, often there's great treasure to be had
in a level if you don't exit right away...
Controls:
You have two basic weapon attacks, a Quick attack (the X button) and a Slow
attack (the Square button. Depending on your hero class these attacks will
vary, but each will fire a weapon in a straight line at your enemy. The Quick
attack is your basic strike, and the Slow attack is a slower but more powerful
strike that fires a larger projectile.
Quick Barrage -- Hold down the X button to fire a barrage of quick attacks.
You can't move while doing this, but you'll fire as fast as you can.
Characters with high rates of fire (Wizard/Sorceress and especially
Jester/Archer) benefit from this the most. This is good for holding your
position and hitting a group of enemies.
Slow Attack Advance -- Holding down the square button will fire a slower
barrage of Slow attacks, but you CAN move while doing this. This is a good way
to advance forward slowly and close the distance to deal with enemy generators
with hand-to-hand combos, or attacking Level 2 or 3 enemies that you can't kill
in a single Quick attack. This works better for the Knight and Valkyrie
because their slow attacks come at a decent clip.
Also you can use Hand-to-Hand attacks and Combos. Combos are the key to
destroying generators. You can power your way through multiple enemies at
close range and destroy generators. Each hero has his or her own combos, but
they are basically the same for each class. Combine Quick and Slow attacks to
destroy your foes and anything close by, for example:
Q,Q,S for the Sorceress does a Double Slap, followed by a Kiss of Death.
Q,Q,S for the Knight does a Double Smash, followed by a Shock Circle.
Other combos include:
Q,S
Q,Q
Q,Q,Q
Q,Q,S
Q,Q,Q,S
Q,Q,Q,S,S
Using these combos for your hero is the most common way of dealing with
multiple enemies. Chain these combos together and use them to slaughter a
bunch of enemies and generators and Sumner will tell you how impressed he is
with you!
You also have two other means of attack, the Turbo button (triangle) and the
Magic button (circle). Your Turbo Meter is at the top of the display, above
your Level. It fills up from empty to yellow, then from yellow to red. At red
you can use a Turbo Attack, and if the meter gets fully red (flashing pink) you
can use a Full Turbo Attack. A Turbo attack will reduce the meter somewhat,
but a Full Turbo will empty the meter. These attacks differ from hero to hero
and are explained more in the Character section.
For the most part a Turbo attack is a "sweep" style attack that will pretty
much take out anything close to you. It's good for dealing with being
surrounded, but normally a good hand-to-hand combo is just as good and doesn't
require Turbo power to use. Normally, you want to save your Turbo meter for
FULL Turbo attacks, which in addition to clearing the area around you send out
a POWERFUL projectile in front of you that passes through enemies, generators,
walls and barrels in a straight line.
More info about Combos and Turbo attacks is detailed in the Characters section.
FULL TURBO IS THE BEST WAY TO DEAL WITH MULTIPLE ENEMY GENERATORS. That's in
all caps because it's an important point. You can take out dozens of enemies
and several generators in one blow with a Full Turbo attack. Use Turbo wisely
and it will get you through the thickest enemy ambush! When your faced with
more than two generators and a cloud of enemies, Full Turbo will clear the way
without having to resort to magic. This is especially important to the Dwarf
and Warrior, because their Magic ability is pathetic.
Speaking of Magic, that's what the circle button does. You need to collect
magic potions to use magic, you can have up to 9 potions. The potions come in
four colors and have four elemental effects (acid, fire, electricity, light).
They all seem to do the same damage, and the effect is determined by the last
potion you obtained (so if you picked up a yellow light potion, your magic
attacks will be a wave of light). There are three things you can do with Magic
(each costs a potion):
--Tap circle button: Magic Blast. A wave of magic energy radiates out from
your hero, damaging everything in its path. The higher you Magic rating (see
the Characters section) the more damage it does and the larger the radius. The
Wizard/Sorceress excel with magic potions used in this way, so for the most
part these heroes should have a full load of potions.
--Hold down circle button and release: Potion Toss. This launches the potion
out in the direction of the hero, the longer you hold the button down the
farther the potion goes, like a grenade. The radius of the blast is not as
large as the Magic Blast but it's good for clearing out stuff in front of you.
--Double tap circle button: Magic Shield. This sharply reduces damage you
take and hurts any enemies around you. It lasts for only a brief few seconds
but it's good if you are surrounded and have a low magic Rating. If you're
taking a beating, use this option to damage enemies and buy yourself some time.
Normally you are going to want to use the Magic Blast option with potions, but
all three can be useful.
The shoulder buttons (L1, L2, R1, R2) are also used in the game.
L1 allows for a charging attack. Charging takes up a small section of your
Turbo meter and you can charge right over your enemy. This is a good tactic to
use when surrounded and low on Turbo meter and magic. It counts as defending
as well, so you'll take less damage while charging.
R1 is Strafe (hold down while attacking/moving). This allows you to face in
the same direction and move side to side or back and forth while still being
able to fire in the same direction. Your attacks won't be as fast as a
standing Quick Barrage but this is great for dealing with Golems, Gargoyles,
and Bosses, allowing you to avoid their attacks while returning your own.
Strafe is nice but I must admit the most effective way of dealing with large
enemies is if you set up the controller in the "Robotron" control scheme, you
can use the right analog stick to fire in the direction of your choosing while
moving with the left analog stick. PRACTICE THIS UNTIL YOU GET COMFORTABLE
WITH IT.
This is the BEST WAY to attack large enemies, period. You can't afford to go
hand-to-hand with these guys, you'll get flattened. Mastering the "Robotron"
control method is the key to being able to take out bosses and large enemies
quickly, otherwise you'll lose too much health. You can still use the buttons
to fire and for hand-to-hand against regular foes, but beaing able to get your
thumb on the right analog stick when a pair of golems show up is the difference
between losing 50 health and 500 health killing them.
In other words, I don't use strafe much, and you won't either, just use the
"Robotron" control method.
L2 will use up one level of your Turbo Meter to do a Team Attack with another
player. Depending on your hero, you will team up and strike enemies for
varying damage. This can be a lot of fun, but use it wisely. Usually a Full
Turbo attack on your own is more effective, but Team Attacks are certainly more
fun sometimes. :)
R2 will defend. USE THIS DURING BOSS FIGHTS. It prevents you from being
knocked down by quake/stomp/breath attacks and reduces the damage you take.
Defend lasts for a second or two and you can't move while you are defending,
but it's a wonderful way to conserve health against bosses and withstand their
powerful attacks. Learn to anticipate these massive area attacks from Bosses
and use Defend to block them, then continue attacking.
Summary:
--------
o Save your Turbo Meter to use Full Turbo Attacks whenever possible.
o Use "Robotron" controls to strafe like a pro.
o Use Combos at Hand-to-Hand range to kill several enemies.
o Use the Defend button on bosses and large enemies.
-------------------
III. The Characters
-------------------
There are 8 classes available at the beginning of the game, 8 more "upgrade"
classes can be unlocked during the course of the game, as well as 20+ secret
characters that are unlocked by inputting certain names. See the GameFAQs
codes section for this game for those special codes.
Unlocking the upgrade classes is done by finding the Treasure Room hidden level
in each Realm, then getting all 25 coins under the time limit in the Treasure
Room. More about these hidden levels are in the Walkthrough section.
Upgrade classes have 50 more in each starting stat then their normal
counterpart.
Levels and Stats:
As a hero fights, each hit on an enemy gains some small experience. As you get
experience your level will increase. This affects your stats. Each character
has 4 stats of varying values, depending on class:
Strength: This affects how much damage you can do with your weapon attacks.
The higher this number is, the harder you hit. The Warrior and Dwarf have the
best strength, the Jester and Sorceress the worst.
Speed: This affects how fast you move, NOT how fast you fire! Rate of fire
depends on class. Archers and Jesters are the fastest, Knight and Valkyrie and
Warriors the slowest. Speed is still important of course, but not as important
as the other three stats. Your starting speed determines your rate of fire as
well.
Armor: How good you are at taking damage. A high armor value means you lose
less health when hit. The Knight and Valkyrie start with the best armor
rating, the Sorceress and Wizard have the least.
Magic: This affects how powerful and how large your magical potion attacks
are. Of course, you need potions for magic, so players that depend on magic
need to have and use potions often!
Gaining a level will increase your stats by 5, and your maximum health by 100.
Your starting max health at level 1 is 500. You can purchase stats increases
in the shop (10 stat points for 1000 gold). Normally this is a pretty good
deal, the best source of gold is enemy bosses. Once you get powerful, fight
them multiple times, save your gold up, and buy stat increases.
Every 10 levels your hero changes in apprearance. Heroes gain a Class Title at
levels 10, 20, 40, 80, and 99. Heroes also gain special abilities at 25, 50,
and at 75 your hero gains the ability to heal slightly with magic potion
attacks. At 99 your hero gains immunity to exp loss from Death.
At level your hero gains a Familiar, a little flying companion that fires a
magical shot along with your hero. This is a really nice bonus, effectively
doubling your rate of fire. At 80 the Familiar gains in attack power. It's a
good idea to wait until at least level 30 before go after any bosses, you'll
need the firepower.
Combo moves are listed as Q, S1, S2, and S3. The combos are as follows:
Q, S1
Q, Q, S1
Q, Q, Q, S3
Q, Q, Q, S2, S3
(Note: Not all Level Title info is filled in yet.)
Beginners: Warrior and Dwarf
----------------------------
The mighty Warrior hails from the Mountain Kingdom Realm. He is fast, tough,
and VERY strong., but has the magical ability of a cinder block. A good choice
for the beginning player, the Warrior is the button masher's player. All
attack, decent defense, and good speed mean that if you can master hand-to-hand
combos, strafing, and Turbo attacks, you won't NEED Magic. The Dwarf is
slightly slower than the Warrior, but has more Armor. He comes from the Ice
Domain Realm. Don't let his size fool you, he hits like a truck as well, but
like the Warrior he couldn't tell a magic potion from a turnip.
These classes have the easiest time dealing with bosses as well. By level 40
or so you'll have an Attack of 800+ and can pretty much deal with anything.
Buy Armor and Speed upgrades, then worry about Magic. Let other players pick
up magic potions, but keep a few on hand to deal with Death. For beginners
there's no better choice, and it's the easiest pair of classes to complete the
game with.
Warrior Stats: Dwarf Stats:
Strength: 600 Strength: 600
Speed: 350 Speed: 300
Armor: 300 Armor: 350
Magic: 100 Magic: 100
Weapon: Axe Weapon: Warhammer
Level Titles: Level Titles:
10: Fighter
Upgrade Class: Minotaur Upgrade Class: Ogre
Class Ability:
Level 25: Magic turns all Junk in range to Silver
Level 50: Magic turns all Junk in range to Gold
Warrior Moves:
Quick Attack: Axe Slash -- A semi-fast axe slash. Decent speed.
Slow Attack: Overhead Slash -- So slow it's almost not worth using. Ever.
In fact it's so slow you're better off throwing two Quick attacks.
Turbo Attack: Fire Spin -- A 360 flaming sweep. Good for breathing room.
Full Turbo: Plasma Trail -- Summons a HUGE Warrior Spirit to blast the earth
with his axe. The fiery blast flattens anything in its path.
Warrior Combos:
Q, Quick Chops -- A quick chop with his axe.
S1, Headbutt -- The Warrior finds a use for the muscle mass above his neck.
Decent range.
S2, Axe Sweep -- Sweeps around with his axe.
S3, Wood Splitter -- A powerful forward uppercut chop.
Dwarf Moves:
Quick Attack: Hammer Blow -- Decent speed on this too.
Slow Attack: Spinning Hammer -- Not as slow as the Warrior's Slow Attack, but
it might as well be.
Turbo Attack: Thunder Clap -- The Dwarf summons a ball of energy and smashes
it with his hammer, the blast flattens everything close to him.
Full Turbo: Fire Fissure -- The Dwarf smashes the ground causing a huge crack
in the earth. It travels forward swallowing up everything in its path.
Dwarf Combos:
Q, Quick Bash -- A fast hammer smack.
S1, Fire Punch -- A wave of fire comes from the Dwarf's free hand. A good move
because you can change direction and hit several enemies with it.
S2, Hammer Sweep -- A 360 sweep with his hammer.
S3, Hammercopter -- The Dwarf spins his hammer in front of him. This move has
good forward range.
Pros: Cons:
+ Superior firepower. - Slow attack is worthless.
+ Excellent hand-to-hand. - No magic ability.
+ Dwarf has good Armor. - Dwarf is the slowest along with the
+ Warrior has decent Speed. Knight/Valkyrie.
+ Great hand-to-hand.
Balanced Players: Valkyrie and Knight
--------------------------------------
A bit more difficult to play with since they lack the firepower of the Warrior
or Dwarf, these classes are for the stat conscious player who prefers the
balanced character, particularly the Valkyrie. She hails from the Castle
Stronghold Realm, and her counterpart the Knight is master of the Sky Domain
Realm.
Both these characters feature Armor as their primary stat, but it's not a
license to think you are invicible by any means. You'll take less damage than
the Warrior or Dwarf, but you get hit more often because you lack the massive
strength rating of those two classes (the Valkyrie has literally only HALF the
strength of the Warrior/Dwarf, and the Knight only a bit more than the
Valkyrie.) The upside is at least you can use Magic, to an extent. The Knight
magic rating is...well, pretty lousy at 250, but it's better than the Warrior's
100 by a far stretch.
Their superior armor means that these guys are VERY good at hand-to-hand
combat, so take advantage. Get close when you have to and duke it out with
blistering Combos and Turbo attacks to clear groups of smaller foes, and use
strafe to weather the assault from larger enemies and bosses. Because their
rate of fire on their quick attacks is the worst, but the rate of fire on Slow
attacks is actually the best, you'll have to depend on hand to hand a lot more
often than the other classes do. It's a good thing they have excellent
hand-to-hand skills. Practice those combos!
In the long run these classes' balanced stats mean you can be pretty flexible
with your tactics, you can do it all, and that means they make the best solo
classes.
Valkyrie Stats: Knight Stats:
Strength: 300 Strength: 350
Speed: 300 Speed: 300
Armor: 450 Armor: 450
Magic: 300 Magic: 250
Weapon: Sword Weapon: Mace
Level Titles: Level Titles:
10: Guard
20: Protector
40: Cavalier
60: Champion
80: Paladin
Upgrade Class: Falconess Upgrade Class: Unicorn
Class Ability:
Level 25: Magic stops all traps for 10 seconds.
Level 50: Magic destroys all traps in range.
Valkyrie Moves:
Quick Attack: Sword Slash -- A simple sword attack. This has a lousy Rate of
Fire, it's even a little slower than the Warrior's Quick attack.
Slow Attack: Spinning Blade -- For a slow attack, this is very fast and very
useful. Consider using this sometimes.
Turbo Attack: Multi Blade Arc -- The Valkyrie spins around like a buzzsaw and
cuts down anything around her.
Full Turbo: Sky Lance -- The Valkyrie summons the power of Lightning to send
forth a wedge-shaped blast that mows down enemies.
Valkyrie Combos:
Q, Quick Slash -- A left/right slash combo
S1, Flash Stab -- A VERY quick forward stab that strikes like lightning.
S2, Sword Sweep -- A 360 sword sweep.
S3, Backflip Kick -- A powerful flip kick with decent forward range.
Knight Moves:
Quick Attack: Mace Smash -- A basic mace attack. Again, the rate of fire on
this is decent at best. Luckily the Slow attack is fast enough that it's
worthwhile when the Quick attack isn't cutting it.
Slow Attack: Spinning Mace -- This move is also pretty quick for a Slow
attack, especially compared to the Warrior and Dwarf.
Turbo Attack: Ball And Chain -- The Knight's mace extends into a flail and he
sweeps it around destroying close enemies.
Full Turbo: Wheel Of Death -- In addition to the Ball and Chain effect, the
Knight launches a huge spinning metal wheel that rolls over things. My
personal favorite move. :)
Knight Combos:
Q, Double Smash -- a one-two mace combo.
S1, Shock Circle -- The Knight crouches and is surrounded by lightning powered
spikes. Lousy forward range (as the Knight stands still) but 360 coverage.
Great for packs of enemies. This move alone makes the Knight a great solo
class.
S2, Mace Sweep -- A 360 mace sweep with decent forward range.
S3, Rising Thunder -- The Knight delivers a leaping lightning powered mace
uppercut. A great finisher.
Pros: Cons:
+ Excellent Armor. - Lousy rate of fire on Quick attacks.
+ Knight has good Strength. - Knight has second worst Magic.
+ Valkyrie has best stat balance. - Takes time to get powerful.
+ Best RoF on Slow Attacks. - Worst speed along with Dwarf.
+ Best S1 HtH moves in Shock Circle
and Flash Stab.
Intermediate Players: Archer and Jester
----------------------------------------
More difficult to handle than the Warrior or Valkyrie, these classes involve a
different mindset: Your chief asset is SPEED and your superior rate of fire.
The best way to avoid damage is to...well...literally avoid it. :) This isn't
easy to do, especially with these classes low armor and strength, but the rate
of fire and speed is really a plus if you play it right. Strafing is VERY
important for this class, but they can deliver massive damage if leveled up
enough. The Archer's Turbo attacks have the best range in the game, firing
multiple arrows (in fact the Archer is the only exception to the "never use a
regular Turbo Attack rule", Double Bow will clear the screen in front of her)
and the Jester's regular attack is a bomb toss which can affect more than one
enemy at a time (which is good cause his strength BLOWS.)
The Quick Barrage (holding down the X button) is your best manuever. Know when
to use this to overpower enemy positions, and when to strafe to avoid return
fire. Your hand to hand is decent at best, but use your speed to get out of
the way (and to grab food and potions out from under your slower teammates!)
Magic is also an option here, especially with the Jester's entirely decent 350
magic rating.
Against bosses these guys can do a LOT of damage but you'll have to learn to
Defend to avoid being knocked down (and losing your speed advantage.)
This is a tough, but doable solo class, but LOADS of fun in multiplayer. And
the Jester is just...funny.
Archer Stats: Jester Stats:
Strength: 250 Strength: 200
Speed: 600 Speed: 600
Armor: 200 Armor: 200
Magic: 300 Magic: 350
Weapon: Bow Weapon: Puppet on a Stick/Bomb
Level Titles: Level Titles:
10: Prankster
20: Joker
40: Clown
60: Trickster
80: Fool
Upgrade Class: Tigress Upgrade Class: Hyena
Class Ability:
Level 25: Magic causes Secret Walls to flash for a few seconds.
Level 50: Magic destroys all secret walls in range.
Archer Moves:
Quick Attack: Arrow Shot -- A standard arrow. VERY fast rate of fire!
Slow Attack: Power Arrow -- Nearly as fast as the Knight's Slow attack. It's
fast enough to be useful.
Turbo Attack: Double Bow -- The best regular Turbo Attack, this can actually
hit several enemies. Instead of a 360 attack, the Archer fires arrows in a 180
degree forward arc. This can be made stronger with weapon powerups too! Use
this often to cut a path through enemies.
Full Turbo: BFG -- Heh, guess what THIS stands for. :) You won't be guessing
long when you see what the Archer does with it, she straps a HUGE ballista to
her back and launches a barrage of arrows forward and to the sides. With Super
Shot, this is VERY powerful.
Archer Combos:
Q, One-Two Punch -- A left-right punch combo.
S1, Step Kick -- An acid-powered forward step kick with good range. Nice.
S2, Roundhouse Kick -- A spinning kick flattens enemies around her.
S3, Heartburn Piston -- A left-right-left acid punch combo with EXCELLENT
forward range. I love this move, and you will too.
Jester Moves:
Quick Attack: Bomb Toss -- The Jester lobs a bomb. It explodes with a short
burst which can effect multiple enemies. Great for parties. :)
Slow Attack: Batterrrrrr UP! -- The Jester pulls out a larger bomb and hits a
line drive with his puppet stick. Annoying but useful for its speed.
Turbo Attack: Sonic Boom -- Inflates a huge pair of gloves and slams them
together, knocking down anything around him.
Full Turbo: Hammertime -- Ding! Swings around a huge mallet, then launches a
massive boxing glove from it. The glove flies forward and delivers a KO blow!
Jester Combos:
Q, Stick and Kick -- The Jester smacks enemies with his Puppet and then does a
jump kick with both legs.
S1, Cartwheel Kick -- This has NICE forward range as the Jester tumbles over
his foes.
S2, Pirouette Spin -- The Jester spins around delivering a 360 kick.
S3, Special Delivery -- A rope appears over the Jester's head. He quickly
jumps up and grabs it, dropping a crate of live chickens on his enemies from
out of nowhere. :) As ridiculous as this move looks, it's got GREAT range and
is DAMN funny.
Pros: Cons:
+ Superior rate of fire. - Lousy Armor.
+ Superior foot speed. - Lousy Strength (especially Jester).
+ Good hand-to-hand.
+ Archer has some of the best
Turbo attacks.
+ Jester's bombs explode for splash
damage effect.
+ Good magic (especially Jester)
Advanced Players: Wizard and Sorceress
---------------------------------------
These classes are for those looking for a challenge, that's for sure. Your
primary stat is Magic, which is a double-edged sword. On the upside, your
beginning potion blasts will clear the screen easily. On the downside, having
600 in magic means your OTHER stats suffer, particularly Armor and Strength.
This is a tough solo class because you'll find yourself in a similar situation
as the Jester/Archer without the speed to get you out of tough jam. Rather,
when things get tough, USE MAGIC. Keep your potion stocks full (you might even
want to consider buying potions.) Luckily these two classes have some
powerful Turbo attacks to help them out.
Strafing with these classes is an absolute must, because your hand-to-hand is
pretty lousy and you don't have the speed or the armor to wade in and out of
melee range. Luckily these guys are fairly fast, and the Sorceress has the
advantage of her slow attack, Kiss of Death, being able to cut through several
enemies at once and damage generators. This is a VERY slow Slow attack but
learn to use it and you will take the bad guys out cold. You can also combo
this in as her hand-to-hand The Wizard's Turbo attack, Rock Shower, has a VERY
wide area and like the Archer's Turbo attack, it's very useful and you should
consider using it.
In a multiplayer game, go ahead and let the Wizard/Sorceress have the potions.
You'll be pleasantly surprised at just how good they can clear a room with just
one. Note the ability at level 25 and 50 to purify poison food. This can
REALLY make things easier for the Wizard or Sorceress, especially with a low
armor rating and a constant need for food to restore health. Just as the
Knight and Valkyrie have to depend primarily on hand to hand attacks, the
Wizard and Sorceress would be well advised to AVOID close combat whenever
possible.
Against Bosses your magic's not going to be super useful. Instead, consider
using the Magic Shield option to protect yourself as you attack. Besides,
getting close enough to use a potion on a boss is...well...a bad idea.
Wizard Stats: Sorceress Stats:
Strength: 250 Strength: 200
Speed: 350 Speed: 400
Armor: 150 Armor: 150
Magic: 600 Magic: 600
Weapon: Staff of Power Weapon: Magic Wand
Level Titles: Level Titles:
10: Magician 10: Witch
20: Mage 20:
40: Conjurer 40: Conjurer
60: Spellcaster 60: Spellcaster
80: Archmage
Upgrade Class: Jackal Upgrade Class: Medusa
Class Ability:
Level 25: Magic turns Posion Fruit in range into fruit.
Level 50: In addition, Magic turns Poison Meat into Meat.
Wizard Moves:
Quick Attack: Staff Shot -- A blast from his staff. Decent speed.
Slow Attack: Two-Handed Blast -- Pretty slow...be careful using this.
Turbo Attack: Rock Shower -- Something you should consider using. A rain of
rocks drops in the general area of the Wizard. Pretty wide area. Useful when
low on Potions.
Full Turbo: Death Skull -- Summons a huge skull to fly forth and destroy
things in its path.
Wizard Combos:
Q, Magic Punch -- A one-two light-powered punch combo.
S1, Staff Smash -- A two-handed staff thrust. Short range.
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