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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter G » Galerians: Ash - Strategy Guide (Page 02)

Galerians: Ash - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Galerians: Ash - Strategy Guide (Page 02).

!!!!!!!!!!!!!!!!!!!
Boss Fight : Parano
!!!!!!!!!!!!!!!!!!!
	During the cut scene, you will notice that Rion  was attacked by four robot
(also made from human,  yuck!) and one of the metal rings that they shot at 
Rion connected on his left arm. This device helps the  enemies track Rion with
their electrical attacks. Once  the battle starts, take out the four robots by
using  Nalcon as quickly as possible. Four of them combined,  with Parano, you
don't have a chance.
	You have to dodge their electricity by  constantly moving. Once you see the
purple lines  getting close, move! Do not use Lock On because that  will limit
your mobility. Once you take out all four  robots, turn your attention to
Parano. Quickly switch  to Red because Parano can block most of your Nalcon 
attacks.
	Parano can perform four attacks. One  long-range, two medium-range, and one
short-range. He  will normally opt for the medium range thunder strike.  You
can avoid this attack by using Forward Roll as soon  as the lights shines on
you. However, this attack has a  weakness. When he does the thunder strike, he
needs  some time to concentrate. Use your Red to blast him now  and he will
suffer quite an amount of damage. However,  if you try to repeat this, he will
back flip and your  pyrokinesis will miss. Then he will follow with his  second
medium range attack, jump-slash. Run sideways to  avoid this attack. Do not
Lock On to him. If you do,  you can only walk. Although you will be able to
avoid  his jump-slash, he will immediately follow up with his  short-range
slash attack.
	When fighting Parano, always keep a distance  because this guy is fast. Also,
keep your feet moving.
Do not stand stationary at one place. When you have  damaged him to a certain
level, he will unleash his  devastating long-range attack, the familiar
spinning  slash. His entire body will be covered in electricity  as he spins
(flies) horizontally towards Rion. Any  psychic powers unleashed at this moment
will be  deflected. If you let Rion stand there and take this  attack, he will
suffer as much as 75% decrease in his  HP gauge. Even the Shield isn't going to
help much. The  best way is to get out of the way and walk with tiny  steps in
the same place, as Parano will circle Rion for  a while before stopping. Once
he stops, this is you  best chance to burn him. Repeat this process a few more 
times and Parano will retreat. This battle can be as  easy as five minutes, or
it can cost Rion his life. Just  remember that speed is not your advantage, so
try to  calm down and be precise.

	Once the fight is over, you get a Skip. Again,  you have the option to use it
right there and then or  save it for later. You may want to boost the same 
psychic power to level 3, but will realise that you  cannot do this. You can
only go to level 3 when you  have all abilities at level 2. I suggest either
Nalcon  or Red. One thing you have to understand about boosting  the level of
your psychic ability is that although they  are more powerful, they also
consume a little more of  your PPEC gauge. More noticeable is that when using 
level 2 psychic abilities, your AP gauge fills up  faster than you can say
'Mamamia!'.

	A cut scene ensues and you are called back to  the Control Room. Make your way
back there and let the  cut scene takes place. A triple invasion has been 
detected by Elaine and the entire army has been  dispatched to counter the
invasion, including Major  Romero himself. When you are back in control, check
the  giant monitor to find out that the invasions take place  at the General
Office, R&D Room, and Flight Control  Room. When you leave the platform, an
item will appear.  Grab that and take this opportunity to go up the 
Hyper-Sleep Room to heal Rion.
	Go down to Lab No. 1 on the 3rd floor and talk  to the scientist who is
developing a new PPEC. He will  tell you that the development is near
completion. Go  down to the 2nd floor, and ask the soldier guarding the  door
to open the stairs for you. He will tell you that  the door will be closed once
you reach the Entrance  Lobby, therefore if you have not save your game yet 
after fighting Parano, I suggest you do so before  stepping through that door.
	The Entrance Lobby is now infested with  Galerians. At least five robots are
roaming the place.  As soon as you get control of Rion, run! Don't attempt  to
fight them. You will get seriously injured or even  killed if you are
surrounded by them. Dodge into the  Flight Control Room to find Major Romero
there, sending  his men to their deaths. At the first sign of imminent  danger,
he splits, leaving Rion and his men behind. Use  Red to kill all the zombie
soldiers and find the door  (where the zombie soldiers came in) locked. Your
only  choice is to go back into the Lobby, but then the  stairs are closed. How
are you going to get back to the  2nd floor?
	Once you get into the Lobby, dodge the fires  from the robots and head into
the General Office. Don't  bother going into the R&D Room because the five
Rabbits  waiting for you there is even more deadly then risking  these robots.
Inside the General Office, a few zombie  soldiers are walking around and
throwing what looks  like Molotov cocktails at you. Kill them for items if  you
want. The door that connects the General Office to  the R&D Room is now locked.
Leave it and look for  another way out. The door to the West-Side Underpass is 
damaged but the door leading to the Armory is open! Run  up to the Armory and
you are safe for now.

	With nothing you can do right now, head back to  the Control Room to watch
Major Romero still acting  brave. When he is done, bring Rion to Lab No. 1 and
talk  to Lilia. A cut scene will take place where Cas (the  female soldier)
comes in to offer assistance to get  Rion to the Uranium Plant where ASH
resides. Lilia will  unlock the doors to Lab No. 2 and Warehouse 1. From 
there, Rion can get to Hangar 2 where an airship (the  Air Beagle) is waiting.
Cas will assign a pilot to  bring Rion to the Uranium Plant. When the cut scene
is  done, talk to the scientist developing the new PPEC to  learn that he has
finally succeeded in creating a new  PPEC. He gives you a sample to try.
	Called Bustanor, this new PPEC give Rion the  ability to unleash three homing
shockwaves that does  moderate damage to a single enemy. If you haven't 
realised it yet, the main advantage to this new psychic  ability is the homing
factor. You need not face the  enemy directly and yet the three shockwaves will
hit  the enemy. Another good point to this ability is the  decrement in
concentration time. You just have to  charge for a while and it will be at full
bar ready for  you to unleash. However, Bustanor is very hard to come  by so
used them sparingly.

	From 3rd floor, find a staircase which was  previously closed and go down to
reach Lab No. 2, which  will connect you to Warehouse 1. Upon checking the door
 to the hangar, you realise that the power is down and  therefore it won't
open. In order to get the power back  on, you need to activate the backup
generator you saw  on the 2nd floor. You can backtrack to the 2nd floor  and
check the backup generator now, or you can search  Warehouse 1 for another
exit.
	There is another door on the opposite so check  it. To open this door, check
the control panel next to  the door and the shutter will be released. Exit this
 door to find yourself back at the Lobby.
	The robots are still abundant in the lobby so  try to avoid them as much as
possible. Head for the R&D  Room but don't go in unless you want to be attacked
by  a bunch of Rabbits for no reasons at all. Instead, go  pass the robot
guarding the hallway and then head for  the dead end where you first found the
key, which is  now guarded by two robots. Kill them to retrieve the  Backup
Generator Key. Make your way back to Warehouse  1.
	As you enter Warehouse 1 you will notice that  it has been infested by those
zombie soldiers. Get pass  them to go back to Lab No. 2 and subsequently back
to  3rd floor.
	From 3rd floor, you should go down to the 2nd  floor and enter the Emergency
Generator Room. Upon  investigating the room, you will notice that the key 
alone will not be enough to operate the backup  generator. You need to fix the
power cable that  channels electricity to Warehouse 1. If you remember,  we saw
some power cable back at Warehouse 2. Since you  are on the same floor, just
find that room, get the  Power Cable and bring it back to the Backup Generator 
Room. Fix the cable (stand next to the cable panel and  enter Menu, then select
Item, then choose to use the  Power Cable), and then use the Backup Generator
Key on  the console next to the cable panel. The backup  generator will come to
life and you can finally open  the door to the hangar.
	You would assume to use the same road as you  took to Warehouse 1,
backtracking to the 3rd floor to  reach Lab No. 2. However, Major Romero is
waiting for  you at the staircase that leads to Lab No. 2. He won't  let you
pass. So what do you do? The only alternate  route you can take in order to
reach Warehouse 1 would  be through the robot infested Lobby. Make your way 
there, asking the soldier guarding the staircase from  the 1st floor to the
Entrance Lobby to open the door  for you. Once you are in the Lobby, run for
your life!  Head for the door that connects you to Warehouse 1,  which is again
infested with zombie soldiers. Take them  out, open the door to the hangar
(using the control  panel next to the door), but instead of stepping into 
Hangar No. 2, you will find yourself in East-Side  Underpass. There are three
zombie soldiers here. Take  them out if you wish, but you will have to get to
the  other side of the underpass. Don't even bother checking  the first door on
your right that you come to. It's  lock. There's also a save point here. Exit
East-Side  Underpass to get into Hangar No. 2.
	There is nothing much to do in the Hangar No.  2. You can run around to find a
Delmetor at one of the  upper platforms (I suggest you do because you are 
definitely going to need it in the next stage). When  you are done sightseeing,
head to the back of the  airship you see standing in the middle of the hangar, 
and enter the airship. Here you will meet Pat, the  pilot Cas talked about, who
will bring you to the  Uranium plant. Pat turns out to be a kid that talks a 
lot. After a brief conversation, you will watch the Air  Beagle take off and
you will find yourself touching  down at the Uranium Plant.



5.3 ASH of the Uranium Refinery
-------------------------------

	You begin this stage inside the Air Beagle.  Notice the healing cloud in the
ship similar to the one  you saw in the Hyper-Sleep Room. This is where you 
should base your operation upon, since the Uranium  Plant has a very high
radioactive level that will cause  your AP gauge to fill up really fast. Be
sure you have  a lot of Delmetor on hand when exploring this place,  otherwise,
you will have to backtrack to the Air Beagle  constantly.
	Stepping out of the Air Beagle you will find  yourself on a huge
flight/landing platform, with two  very gigantic monster charging at you from
your left.  Start running! These monsters are tough. They have a  long range
sonic attack, and up-close, they are deadly  with their double-barreled punch.
You can either run  straight for the plant entrance on your right, or you  can
choose to defeat the two monsters to get yourself  an Appolinar. It's found at
the place they were  guarding (and you thought that was where the entrance  was
located). To defeat these two giants, try to make  sure that only one of them
is following you. Run until  it launches its sonic attack. Dodge it, turn
around,  and use your pyrokinesis (Red) on it. Three blasts and  it should go
down. You should not go back into the Air  Beagle to heal yourself after
defeating them, because  they will appear again the next time you exit the Air 
Beagle. What a nuisance!
	Once you made your way to the entrance of the  plant, you will see a Save
Terminal. Better save your  game because the plant is not going to be a walk in
the  park. Entering the plant, you will get onto an  elevator, bringing you to
the Security Floor. This  floor is circular, with four doors, and five 
flamethrowers guarding the doors. Initially, two of the  doors are closed while
another two are opened. You have  to find one that is open.
	It is advisable that the first door you enter  should lead you to the Control
Office. Once you step  into this area, you should be pummeled by some strange 
blue bubbles. Two plant-like monsters are shooting  bubbles at you. Although
they look poisonous, Rion will  not get a poison status (unlike *that* other
survival  horror game). Kill them with Red and then go up the  platform on your
right to get the Solar System Memo.  Read the memo carefully and notice that
there are more  than one page in this memo. On the other side of the  platform,
you will see a Save Terminal and if you run  around a bit, you should find
yourself a Delmetor. One  end of the room is a lock door with a map of the
solar  system, with the word Jupiter written in Latin. On the  other end of the
room is another door that will open  into the Control Computer Room.
	Directly in front of you should be a Card  Terminal. Upon checking it, you
will realise that you  need a card key to open the locked doors and you will 
have to use the card key here (remember the card key  from the first
installment?). On the other end of the  room there is another locked door with
the picture of  the solar system painted on it, this time with the word  Earth
written in Latin. When you are done exploring,  check the big security monitor
(do this last) to  trigger a cut scene. This is where you first meet ASH. 
After a somewhat warm greeting, three red robots will  appear out of nowhere. I
advise you get the hell out of  there as soon as possible, because these
suckers are  tough as steel and fast as a bullet. If you get  cornered by them,
you are in hot soup. Get out of the  room and go back to the Security Floor.
Find the other  open door.
	General Sick Bay is your next destination. You  will notice in this area there
are an abundant of  Rabbits scouring the place. Try to dodge them all while 
noticing a lock door with the picture of the solar  system, with the word
Saturn written in Latin. There is  also another door leading to the Enriched
Uranium  Storage area, which is locked. Around here you should  get a Delmetor
and a Bustanor. Don't miss them. On one  of the examination tables (near the
darkened inner  wall) is an Unassigned Card Key. Make sure you grab  that. Head
back to the Control Office once you have  that card key.
	You have to go back into the Control Computer  Room. You need to use the
Unassigned Card Key on the  Card Terminal inside the Control Computer Room. If
you  wish to get in and out unharmed, you should be ready to  do some pretty
quick maneuvers. Enter the Control  Computer Room, run to the Card Terminal
(which is  directly in front of you) and go into the Menu screen.  Choose Item
and choose to use the Unassigned Card Key.  The next screen you go into is sort
of like a puzzle.  You will be presented with a series of randomly placed 
letters. Under each letter is a double arrow sign that  if pressed (select and
press Check) will swap the  positions of the two neighboring letters. Your goal
is  to rearranged the letters to form the password that  will be assigned into
the card that will in turn open  the corresponding door. If you want to figure
it out by  yourself, the hint given to you is inside the Solar  System Memo.
You just have to read it. If you wish to  save yourself some time (and
thinking), the password is  'Saturnus'. Once the password is verified, you will
get  the Saturnus Card Key. Once you are back in control of  Rion, run!
	From here on in, it is a wild goose chase that  doesn't even contribute to the
story. You'll see what I  mean. With the Saturnus Card Key in hand, you should 
find the Saturn door, which is in the General Sick Bay  if you recall. Go there
and dodging the Rabbits, use  the card key on the slot next to the door.
Entering the  door you will find yourself in the Reprocessing  Facility.
	The Reprocessing Facility has only two  interesting things. The Card Key
Terminal and the  little enemies. Kill them if you want but they will  keep
coming back for more. Run to the other side of the  room to find the Card Key
Terminal and use your card  key. You will notice that you will be given the
same  puzzle as before, with the only difference being the  password. Again,
the clue is inside the Solar System  Memo, and again, if you are too lazy to
figure it out,  the password is Jupiter. Grab the Jupiter Card Key, and  get
out of the Reprocessing Facility. Now to find the  Jupiter door, which is in
the (surprise!) Control  Office.
	Make your way back to the Control Office, go to  the door, use the Jupiter
Card Key on the panel next to  the door, and once the door is open, enter into 
Refining Line Area. Explore the left side first,  because on the upper
platforms there are two drugs that  you may need. On the platform to the right
of the  entrance, there is another drug to get. when you step  in between all
the red tanks, a cut scene will take  place. Spider greets you with some
arachnid  infestation! This mini-boss fight is easy. Just use Red  to get rid
of the spiders before they jump on you and  you should be ok. Take out the big
spider web and the  battle should be over before it even began. Don't  attempt
to use the Save Terminal because it can only be  used when the boss fight is
over. A short cut scene will  take place and the next thing you should do is to
find  the Card Key Terminal hidden on the darker side behind  the red tanks.
Here, the password should be easy to  guess, Mars.
	Now, where is the Mars door? If you have  explored the Security Floor, then
you should know that  one of the two locked doors is the Mars door. Make your 
way there and use the card key on the panel next to the  door. Enter into the
System Control Room. Two  plant-like monsters you encountered in the Control 
Office is determined to stop you here. Kill them for  some status boost if you
wish. They reappear again but  after you kill them for the second time, they
won't  appear again. Check the big door with the big painting  of the solar
system. The word Venus is written in  Latin. We are more interested in the door
to the left  right now.
	This door leads to the Enriched Uranium Storage  area. The red robots are
back! However, there are only  three of them and once you kill them, there
won't be  anymore. My advice is that you lure them into the big  circular
platform, and take them out one by one using  Bustanor. Once you get them out
of the way, you can  choose to unlock the door to the General Sick Bay, but 
what we are looking for is the Card Key Terminal. Use  your card key here to
get the password to the next  door. Only two doors left - Earth and Venus. But
the  letters given to you in this puzzle resembles neither  of the two. Upon
inspection of the Solar System Memo,  you will find that the correct password
is 'Tellus',  which I guess must be Latin for 'Earth'.
	Now that we have the Tellus Card Key, and  knowing that 'Tellus' most probably
means 'Earth', we  should know where we are heading. Yes, The Control  Computer
Room. Make your way there and use your card  key on the panel next to the door,
while being very  aware of the red robots.
	Once you get the door open, you will go into  the Management Office. There are
about three Rabbits  that will appear again, once, after you have killed  them,
which means there are six of them in total. I  suggest you kill them all just
for the boosts to your  stats. Run around the room to find a Red and a Card Key
 Terminal. Use it like the previous ones to change the  password to Venus. When
you are done, you will have to   head to the Venus door.
	However, you don't have to backtrack. Running  to the other end of the room
(after a particularly long  hallway), you will notice the door that leads up to
the  Security Floor, which was previously locked from this  side. Unlock it and
go up to the Security Floor, dodge  the flamethrowers to the Mars door. Go in
and kill the  two plant creatures. The one nearer to where you came  in will
appear again, but the one guarding the Venus  door will reappear twice. The
third plant creature you  kill will turn into a Recovery Capsule, which is 
something that you will definitely need. Open the Venus  door with the card
key.
	You will find yourself in the Storage Area  Elevator, which houses a Nalcon
and a D-Felon. Grab  them before going to the center of the room. A blinking 
red light on the elevator panel attracts your attention  so flick the switch to
make the elevator starts moving.  During the ride down, a giant monster appear.
This is  the same monster you encountered at the airstrip when  you landed. Run
around it, burn it, and once dead, the  elevator ride stops, and it turns into
a Skip.
	Use the Skip you just got to boost up your  Bustanor psychic ability. Trust me
on this. Bustanor is  the only logical weapon you have against your upcoming 
enemy. In this room where the elevator stopped, run  around to get a Delmetor,
a Recovery Capsule, and a  Recovery Plus. Note the Save Terminal, then make use
of  it. When you are done preparing yourself, enter the big  door.
	This is the Waste Uranium Storage, therefore  the radioactivity is almost off
the chart. Try not to  linger too long and start moving. A cut scene will take 
place but it seems meaningless. Open the other door and  enter into the dome
size Waste Uranium Storage You can  run around as much as you want but the
items are  located on the top platform, so make your way up there.
	You will see three things that look like a  statue or something, and near each
of them is an item.  Grab the Nalcon, Red, Recovery Plus. There is also one 
Bustanor on this platform so find it. Whenever you are  at one of these
statues, Check to activate it. Once all  three are activated, a cut scene takes
place. Go down to  the center of the Dome to meet ASH.

!!!!!!!!!!!!!!!!
Boss Fight : ASH
!!!!!!!!!!!!!!!!

	During the cut scene, you will see that ASH  feeds on Uranium for his powers.
The cut scene isn't  particularly long, so be prepare for the fight.

	To fight ASH, I recommend that you use  Bustanor. Red is out because you have
to be very near  the target. D-Felon, well, D-Felon hasn't been exactly  useful
in the entire game, so it won't be useful now  either. Nalcon has good range,
but you still have to  aim. With Bustanor at level 2, you will have about five 
homing shockwaves, with minimal concentration time.  Definitely the only
choice. Once the battle begins,  give ASH a couple of Bustanor hits. You can at
least  lay two or three shots at him before he starts to act.
	You absolutely need to stay AWAY from ASH in  this battle. Get as far away
from him as you can and  use Bustanor. In the long range, ASH can perform two 
attacks. First, he will shoot a lot of lasers that will  cover the entire room.
However, these lasers are spread  out so if you are far enough, you should be
able to  dodge them in time. However, if you get one shot, you  will probably
get a couple more before you can get back  on your feet. Each laser deals light
damage to Rion.
	The next attack ASH performs can kill you in  one shot if you are not careful.
From his body, he  generates an explosion that will grow to the size of  the
dorm room you are in. The damage is time-based,  meaning as long as you stay in
the explosion, your HP  gauge will continue to drop. If you stay next to ASH 
when the explosion starts, you would probably be dead  before the explosion is
over, or have at least 75 - 90  percent of your HP gauge emptied, even with
Shield! The  trick is to get as far away from ASH as possible and as  near the
edge of the battle ground as possible. Once  the explosion comes, Shield
yourself. If you do that,  you should only suffer about 10 - 20 percent of
damage  to Rion, which is manageable.
	Keep shooting Bustanor at ASH and keep running  around him, keeping as much
distance as possible. If  you are good enough, you can end the battle without 
using a single Recovery Capsule. Of course, keep an eye  on your AP gauge and
use Delmetor as soon as you need  it. Once the battle is over, a cut scene
takes place.

			!!!!!!!
			Warning
			!!!!!!!

	This cut scene contains a little gay scene where  ASH actually kissed Rion!
Why he did that, I have no  idea.
			


	When the cut scene is over, you will find Rion  lying on the first compartment
of the Waste Uranium  Storage. Get the Skip you find and use them on  whichever
ability that you like and go all the way back  to the Air Beagle. A cut scene
will follow revealing the  plots to revive Dorothy at the Mushroom Tower.



5.4 Back to Airport Terminal
----------------------------

	The cut scene will bring you back to the Airport  Terminal, which is now
infested with monsters. As you  get off the Air Beagle onto Hangar No. 2, about
five  Rabbits will come slashing at you. I hope you healed  yourself after your
battle with ASH because Pat locked  the Air Beagle door and there is no way to
get back  inside to use the Healing Cloud! You will have to use  the hit and
run technique with these Rabbits. Kill them  all and try to exit the hangar.
This will trigger a  cut scene that unlocked the door to the hangar. Your 
objective is to head to the 3rd floor so go through the  East-Side Underpass
(killing the red creatures if you  wish) and go into Warehouse 1. There are
about three  Rabbits here that will appear for a couple of times.  Kill them to
get many goodies. Warehouse 1 itself has a  few items to grab, including the
much needed Recovery  Capsule.
	If you are thinking about using the door to Lab  No. 2 then directly to the
3rd floor, then you are out  of luck. The door is locked. Try the door to the
lobby.  It's locked too, but a quick Check to the panel will  trigger a cut
scene where Lilia will open the doors for  Rion. Going into the Entrance Lobby
you can try to kill  all these red creatures, since they are less tough than 
the robots that used to dominate this place. However,  we are talking about
being surrounded by about five to  six of these things, so the better strategy
is still to  run your way to the stairwell.
	Get your fingers ready because the robots has  invaded the 2nd floor and they
are waiting for you!  Once you step into the 2nd floor, a robot is standing 
right next to you waiting to unload a barrage of  bullets into Rion. You can
run around here if you want.  Some new items has been added since the last time
you  were here. Otherwise, just run up to the 3rd floor,  which is still save
for now, and talk to Cas. Then head  to Lab No. 1 and look for Lilia. Save at
the Tactical  Operation Room beforehand and grab the Recovery Capsule  and
Delmetor in there while you are at it. After a  brief conversation with Lilia,
run around the room to  get a Red and a Bustanor. Talk to the scientist nearest
 to the door to learn of another new PPEC is currently  under development. If
you read the files, you would  have guessed that the PPEC is Breakaron.
	Anyway, head to the Hyper-Sleep Room. Of  course, you will have to first
through the Control  Room, where Major Romero is waiting for you. Just  ignore
his taunts and go to the Hyper-Sleep Room. Use  the Heal Cloud, talk to Lilia,
and then step into the  transporter (that thing in the middle of the room). A 
brief cut scene will tell you that you are going back  into the data world. Now
where have I seen this before?  Traveling between the data world and the real
world,  and if you die in the data world, you die in the real  world. Hmm,
maybe later in the year I will be reminded,  twice.



5.5 Re-entering the Dream World
-------------------------------

	Rion is back in the data world. He sees Dorothy  being ripped apart, a sign
that says her data is being  transferred out of the backup storage. Now he has
to  find ASH to stop him from continuing his plan. In  Dorothy's Room, there
are two panels. One is in front  of Rion, where you came in from (and will go
out at).  The other is to his left. Activate the Bridge unlocking  mechanism
here before going out the door. The Bridge is  inhabited by three Rabbits. They
shouldn't post a  problem for you. Save at the Save Terminal next to the  door
before you run over to the other side of the  Bridge.
	Opening the door you will enter Galerians R&D  Area III. There are two giant
purple monsters (the same  ones you encountered back at the Uranium Refinery). 
Kill them if you wish to. There is only one door that  you can enter from here,
and it leads to the Corridor  Block 3. A few Rabbits are on the prowl. The
other side  of the corridor will bring you into the General System  Area Alpha.
DO NOT RUN INTO THE ROOM! As you take your  first few steps, you will notice a
blue wall of light  begins to emanate from the ground and it follows you.  If
you touch the wall, your HP gauge will deplete  faster than you can say 'Holy
mother of Galerians!'. Be  careful that you do not run into the blue walls.
	Notice that the blue walls, although follows  you wherever you go, is only
there to annoy you.  Running along the blue walls you will find that there  is
a path that will get you to the two important places  in the room. First, you
will arrive at the Floor  Rotation Terminal. Activate that and see a cut scene
of  the floors changing. Once you have done that, go run  along the blue walls
to arrive at the main structure in  the middle of the room, the Main Terminal.
Check it and  it will trigger a cut scene where Rion will send the  data back
to Lilia in the real world. Once you have  done that, you have to backtrack out
of the room.  However, you may want to carefully run around parts of  the room
that seems to lead to nowhere, because an  Appolinar and a Nalcon are hidden
somewhere in the  room. Just be careful not to run into the blue walls.
	After you have exited the General System Area  Alpha, run out the corridor,
back into the Galerians  R&D Area III, you will notice that the door to the 
Bridge that brings you to Dorothy's Room is locked,  while the other one is
opened. Go into that and the  elevator will bring you down to Security Floor S.
This  room is illuminated by a purple light. There is a Floor  Rotation
Terminal and a Save Terminal. I suggest you  save before heading out that door
that leads you to the  Dome Area. Why? Because that is where you will have 
your maiden encounter with Nitro, that's why!

!!!!!!!!!!!!!!!!!!
Boss Fight : Nitro
!!!!!!!!!!!!!!!!!!

	A long cut scene introduces Nitro to Rion and  the players. She is a fire
specialty Galerian, just  like RainHeart was (for those who played the first 
game). She has three types of attacks. She may turn  into a blaze of fire and
charges at you (light damage  per each contact) or she may throw a wall of fire
 rolling towards you (medium damage per contact,  continues as long as you stay
in the wall of fire).  However, it is her third attack that you should worry 
about. She will levitate herself to the ceiling and  then throws balls of fire
down at Rion. These fireballs  are very difficult to avoid because you don't
know  where they are coming from. Just run around as much as  you can.
	The strategy to beat Nitro is simple. You  should have guessed that since she
plays with fire, you  cannot go near her. And Red is out. Fighting fire with 
fire doesn't always work. And since you have to run  around a lot, the obvious
choice is Bustanor. Run,  concentrate, hit her with Bustanor (should be at
level  2 now), run, concentrate, hit her with Bustanor. She  has a considerably
higher HP than all the bosses you  have faced so far, so this may take a while,
especially  when she is in midair. But the best thing about  Bustanor is that
it can hit the target even when she is  in midair!

	Once you have defeated Nitro, a cut scene will  ensue and you will get a Skip.
Use it on whatever you  have left, and then look around the Dome Area for 
another door that is not locked. There are four doors  in the Dome Area, each
illuminated by a different  light. Two of the are opened (one leads to Security
 Floor S while another leads to Security Floor N).  Another two are locked, for
now. Your destination is  Security Floor N. Find the door, go in, and save at
the  Save Terminal. Get the Recovery Capsule lying around  somewhere. There is
a Floor Rotation Terminal that you  should activate, but as you try to reach
the elevator,  a security mechanism will be activated. It seems that  Rion's
security access privilege has been revoked.  Now, how can you get through the
security mechanism?
	You can run around all you want, even try to  hack into the system but it just
won't do. You can try  to figure it out yourself, but if you run around 
enough, you will eventually find the answer, which is  in the Family Program
Room. Anyway, here's the  solution: exit Security Floor N into the Dome Area
(now  filled with Rabbits and a few items), and look for the  stairwell that
leads down to the Family Program Room.  Remember this is where you began the
game? Déjà vu.  There are no items here this time, and just by looking  around
you will never find the answer to this puzzle.  Let's try to think about it.
Rion cannot use his  identity to get through the security mechanism. Could  he
use someone else's identity? Someone who looks  exactly like him but is not
around? For those who did  not play the first game and for those who didn't pay
 attention at the opening movie, you should be thrilled  to know that Cain is a
clone just like Rion, who are  clones of the original Rion Steiner who died
even  before the first game. Cain died in the opening movie  of this game. So,
the idea is to look for Cain's  breeding capsule in the Family Program Room,
and Check  it. A cut scene will show Rion scanning Cain's breeding  capsule to
get his Retina ID. Once that is done, you  will notice that Rion's eyes are
flashing with faint  blue lights and there is a heartbeat sound to the 
background music. Leave the Family Program Room, get  through the Dome Area to
go back to Security Floor N.  Walk to the security device that blocked Rion's
passage  and it will scan Rion's ID as Cain. By doing this, Rion  will gain
access to the elevator. Nifty, huh?
	Go through the next few area to arrive back at  Dorothy's Room. Use the panel
directly in front of  Dorothy to bring Rion back into the real world.



5.6 Elaine and the Password
---------------------------

	Back in the Hyper-Sleep Room, Lilia mentioned  that the data sent back by Rion
is some kind of  password that can only be decrypted in time if they  have the
Reserve Computer online. Rion must now go to  the Lobby to power the Reserve
Computer. However, one  of the Last Galerian is also there to destroy the 
Reserve Computer. Seems like they know what you know.  It's a matter of who
gets there first. Heal yourself  and head down to the 3rd floor. Go to Lab No.
1 to talk  to the scientist on the PPEC development platform. He  will give you
the last PPEC/psychic ability in the  game, Breakaron. This powerful psychic
ability will  cause the release of lightning from above the enemies,  and they
strike more than one enemies at a time, if  they are close together. However,
since the ingredients  to make Breakaron are rare, you won't find this PPEC as 
much as D-Felon or Bustanor. Also, your AP gauge will  rise like no tomorrow
every time you use Breakaron.
	Going to the Lobby is not as simple as it  sounds because of the monsters
running around and all  the doors locked. Save often, and do not use the route 
that leads you to the Lobby. The door to the System R&D  Center is locked so
you cannot get in from there.  Instead, you should go to the 2nd floor, and
look for  the Armory. Remember the Armory has a door that leads  to the General
Office, which connects to the System R&D  Center? So your first destination is
the Armory. Be  careful when you are in the Armory because there are  about
five Rabbits eager to slash you into tiny pieces  to be served to ASH. D-Felon
works great here, if not  for the rapid rise in your AP gauge. The door that 
leads down to the General Office seems broken. Checking  on it will cause Rion
to use his Scan ability to open  up the door so you can get down to the General
Office.
	A few red monsters inhabit the General Office.  You can kill them if you want
to, but unlock the door  to the Lobby before you attempt to go into the System 
R&D Center. This will come in handy later. Inside the  System R&D Center, there
are three plant monsters but  you only have to take out the one nearest to the
door  you came in from. To your right is a terminal that  shows the log of
personnel who used the Reserve  Computer Key last. You see, in order to power
up the  Reserve Computer, you need a key and in order to get  the key, you have
to get it from the guy who used it  last, which according to the log, is an Air
Beagle  pilot. Now, you can leave the room now or go on to kill  the two other
plant monsters and get a couple of items  (Recovery Plus and Nalcon). I suggest
you get the items  now.
	Your next task is then to find that Air Beagle  pilot. How many Air Beagle
pilot do you know? Pat is  probably the only one you knew. However, if you have
 been paying attention and talking to people, you will  remember that there is
also an Air Beagle pilot in the  3rd floor Sick Bay that always brag about how
he had to  escape from Hangar No. 1. He is the guy we are looking  for, not
Pat. Go to the 3rd floor (use the Armory route  because the Rabbits are no
longer there, if you killed  them all in the first place). In the Sick Bay,
talk to  the Air Beagle pilot and he will tell you that he left  the key inside
the cockpit of his Air Beagle (No. 39).  Rion will want to go and get it, but
the door to Hangar  No. 1 is locked. In order to get in, the Air Beagle  pilot
will give Rion the key to Hangar No. 1.
	Head down to the Entrance Lobby again, and go  into Warehouse No. 1. Dodge all
the three Rabbits if  you don't want to kill them and open the door to 
East-Side Underpass by using the panel next to the  door. Three red monsters
inhabit the East-Side  Underpass now. You only have to kill one to get to the 
locked door of Hangar No. 1. Use the key the Air Beagle  pilot gave you, and
enter Hangar No. 1. There are three  plant monsters inside Hangar No. 1 and
there is one  Nalcon on the top platform to the right of the door.  Unless you
want to kill all the plant monsters, you can  go through the hangar unharmed by
using the top  platforms. The entrance to the cockpit is on the other  side of
the hangar. Getting into the cockpit should be  no problem, but you will notice
that the cockpit  belongs to an Air Beagle numbered 67, not 39. There is  no
key in the cockpit. What do you do?
	Get out of the Air Beagle, use the upper  platform to get to the other side of
the Air Beagle  (where there are two plant monsters) and look for a  control
panel situated on the vacant space next to the  two plant monsters. Don't
worry. They cannot harm you  from where they are standing and plant monsters
don't  move, so you can work on the control panel without the  need to kill the
plant monsters first. A cut scene will  show that the Air Beagle No. 67 being
moved to another  hangar while the Air Beagle No. 39 is moved into Hangar  No.
1. Use the upper platforms to get back into the  cockpit of Air Beagle No. 39
and you will find the  Reserve Computer Key on one of the seats. Exit Hangar 
No. 1 when you are done.
	Before you go back to Warehouse 1, you may want  to visit Hangar No. 2 to find
Pat still hiding and a  Breakaron (woo hoo!). Of course, you would have to kill
 all the red monsters prowling around the East-Side  Underpass, but some of
them do give good items. Save at  the Save Terminal of East-Side Underpass
before you go  up to Warehouse 1. Trust me. You may not see anything  but
Rabbits in Warehouse 1, but as soon as you exit the  place, a cut scene will
take place and a boss fight will  be imminent. If you didn't save, good luck.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Mini Boss Fight : Red Robots
!!!!!!!!!!!!!!!!!!!!!!!!!!!!

	Remember these robots? They may have changed in  colours, but they were the
robots that attacked you  during your first fight with Parano. Rion got another
 circlet on the arm again this time, but once the battle  begins, you will
notice that the robots are not using  electricity anymore, but fire. They will
launch a  fireball at Rion every once in a while. You can tell  because before
they launch, they have to kneel down on  one leg first. Also, the blue lines
that surrounds the  battle area will deal a little damage to Rion if he 
touches them. Red, D-Felon, and Bustanor is practically  useless against the
robots. You can try Nalcon, but you  will be standing still for them to hit you
when you are  unleashing you torrents of Nalcon shockwave. Yes, it is  time to
try Breakaron.
	Run around the four corners of the battle area  to get the four items, dodging
the fireballs as you do  so. Once the four robots has unleashed their
fireballs,  stand next to one of them and concentrate, then unleash  your
Breakaron. If you are lucky, one blast will take  out one red robot, otherwise,
two blasts will surely  kill it. Try to kill them one by one because you would 
want to grab the items they leave behind before the  cut scene kicks in. When
you have killed them all, get  the item(s) as soon as possible before the cut
scene  initiates. Well, well, looks who's back. It's Parano!

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Boss Fight : Parano (Round Two)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

	Parano is still as ugly and as annoying as  ever. Rion taunted him about the
robots he sent over  before he himself makes an appearance, and that seems  to
agitate Parano. However, this time he is more  dangerous than the last time you
met him. His attacks  are the same, lightning shockwave, jumping slash, close 
proximity slash, and that spinning slash. The only  different that you will
notice this time is the  spinning slash. He used to spin around Rion until he 
stops. This time around, he will occasionally change  direction to hit Rion
while he spins around him, making  his moves almost impossible to anticipate
and avoid. As  with last time, Nalcon and D-Felon is useless against  him.
Bustanor is also useless as he will block it. Since  he is using electric
attacks, Breakaron isn't really  the best idea either. His weakness is the same
as last  time: Red.
	To fight Parano, make sure you have lots of  Delmetors and Recovery Capsules.
Run around and wait  for Parano to use his lightning attacks. Once the light 
falls on Rion, do a forward roll and face Parano,  concentrate, and unleashes a
torrent of fire towards  him. Do this right and he will burn. Do this too near 
too slow and Rion will be hit by Parano's slashes  before he can unleash his
Red. Therefore, keep a  distance between Rion and Parano and only try to attack
 him when you have the distance and time. Parano's  slashes comes in succession
and they can be very  devastating (heavy damage every time). Also, do not try 
to use Red on Parano twice, as he will back flip to  avoid the second attack,
just like the first time you  met him. Once you have burnt him, run around and
wait  for another lightning attack from him.
	Once you have damaged him enough, he will start  to use the spinning attack.
This is where you have to  be careful. After being introduced with this attack 
once, you will notice that it is extremely dangerous  and it can cut your HP
gauge empty. The worst thing is  you cannot anticipate where he will strike
next. If you  have your Lock On activated, it will limit Rion's  ability to
run, which will be even worse. Immediately  release the Lock On once it is
activated. The trick to  beat Parano in his spinning game is to use your
Shield.  Once he starts to spin, Shield Rion and wait for Parano  to stop
spinning. Anticipate this and quickly face him,  concentrate, and burn him.
Remember that Parano is very  fast so if you fail to face him when he stops
spinning,  or you are a little slow in concentrating, immediately  Shield Rion
again before Parano slashes him. Your AP  gauge will fill up at least twice
during the battle  (without the use of Appolinar) if you follow my  strategy.
Shielding Rion eats up a lot of the AP gauge  but it is the only thing that can
save you from  Parano's spinning attack. After a degree of burning to  Parano,
he should fall and disappears.

	Get the Skip and boost your Breakaron to level  2. The next time you get a
Skip, you will be able to  boost your ability to level 3. After the battle, you
 will have to go to the System R&D Center. The door from  the Lobby is still
locked and going in from the Armory is far. Remember I asked you to unlock the
door that  connects the Lobby to the General Office? This is the  reason why.
After the battle with Parano you should be  standing very near to this door.
Get in before the red  monsters get Rion. Go pass the General Office into the 
System R&D Center and kill the plant monsters. Look for  the terminal (at the
other end from where you came in)  where you can slot your Reserve Computer Key
in. A  cut scene will ensue showing Lilia flooding the System  R&D Center to
avoid future invasions to the room.
	Rion finds himself at the General Office  needing to get his way back to the
Hyper-Sleep Room. Save (preferably in the Tactical Operation Room, which now
houses a few new items). In the Hyper-Sleep Room,  Rion will be transported
back to the Data World via the  transporter. A cut scene will show us how
Parano is capped by ASH. I am so glad that guy is dead, although  I suspect he
will still come back, since the cut scene really didn't say that he died.



5.7 The Dream World Again
-------------------------

	In the Data World, Rion begins in Dorothy's  Room again. Unlock the Bridge
like last time. Kill the  4 Rabbits if you wish, then go into the Last
Galerians  R&D Area III to find the two purple giant monsters  waiting for you.
Optional kill, go into the door that  leads to Corridor III Block and many
Rabbits. This time  around they don't seem to stop coming. Just avoid them  if
possible, because your goal is the other side of the  corridor. In General
System Area Alpha, go to the main terminal just like the last time you were
here. Just be careful with the blue walls. Arriving at the main terminal in the
room, all you have to do is Check it to initiate a cut scene. Here' Rion learns
something about ASH. During the cut scene, you will also notice that the door
with the green lights at the Dome Area is now open. When you are back in
control, you can run around the room as much as you wish, because the annoying
blue walls are gone! Go to the Floor Rotation Terminal and activate it, then go
back to Corridor III Block, Last Galerians R&D Area III, and down the elevator
to Security Area S.
	You can take out the 3 plant monsters in Security Area S if you wish, but you
only have to absolutely take out two of them. The one guarding the Floor
Rotation Terminal has to go. You need to activate this terminal to get Security
Area W lined up with Area II (the green box). If you have trouble getting that,
choose to rotate to the right. Do it here instead of at Security Area W, trust
me. The Floor Rotation Terminal there is a mess to use and there are 3 red
monsters that seems to keep regenerating until you have killed them for the
tenth time. Why waste ammo and HP? Save here in Security Area S if you wish,
then take out the plant monster blocking the door to get out. Actually, you can
run by the plant monster without harm because it will be busy covering itself
up when Rion is near.
	When you are at the Dome Area, look for the door with blinking green lights.
That door is now opened and you can go into Security Area W. The three red
monsters like to hang around the Floor Rotation Terminal, which makes the Save
Terminal free to use. If you have not saved so far, you might really want to do
it now or regret it later. There is also a Recovery Capsule around here that
you should grab before going into the elevator. Arriving at Last Galerians R&D
Area II, a cut scene will ensue before you can walk more than ten steps.

!!!!!!!!!!!!!!!!!!!!!!!
Boss Fight: Spider (Round Two)
!!!!!!!!!!!!!!!!!!!!!!

	At the beginning of the battle, there will be a Red for you to grab, which
should give you a pretty good idea on what to use in this battle. Although
Bustanor can probably seek and destroy, Spider, it is too precious to be wasted
on him. Breakaron is even rarer, so don’t bother. As usual, D-Felon is useless.
You best bet is Red, although Nalcon is still useful. Spider will have three
attacks. In close-range, he will jump on Rion and literally suck the blood out
of him. He will also asks his spider minions to attack Rion. Finally, Spider
can haul himself up to the ceiling and drop flaming spiders on you.
	Start the battle by running around and burning some of the cobwebs away. If
Spider’s spider minions come at you, just burn them like in the Uranium
Refinery. Once you have Spider on your side, burn him. He likes to do side
rolls so you may have to take some time to aim but Red should cover a good deal
of range horizontally. If you get bitten by Spider, Rion will be stunned for a
few seconds. Do not be afraid though, because during this recovery time, Spider
will be too busy laughing at Rion than attacking him. Once Rion recovers and
Spider is still laughing, burn him. However, do not try to burn him twice in a
row or you will be wasting Red. Like Parano, Spider will back flip and your
second Red assault will definitely miss. Instead, run and burn.
	If Spider escapes up to the ceiling, keep running or the flaming spiders will
drop on Rion. Burn out the cobweb because Spider relies on them to be on the
ceiling. This battle should not be too difficult if you keep running and
burning. It has no difference than the first time you fight him.

	When the battle is over, a touching cut scene will show Spider dying and
telling Rion the secret to defeating ASH. He did this to repay Rion who spared
the life of his pet spider (the red one) back in the Uranium Refinery. When
Spider finally dies, the red spider will leave his side. Damn, it was almost
sad to see him go. In actual fact, Spider was never really a bad guy anyway.
From all those cut scenes that you see you should know that Spider is very mild
mannered and doesn’t hurt people, and definitely not as screw loose as Parano
or as emotionally unstable as Nitro. I was beginning to like him.
	Get the Skip floating around in front of Rion and I suggest that you use it on
Rion’s Shield ability. The next thing that you should do is turn around and
Check the device next to Rion that’s blowing out white smoke (the one shown in
the cut scene after Spider died). Rion will receive a Crested Key. Now you have
the chance to explore the area, which only has two interesting things really.
There is a Floor Rotation Terminal at one end and a giant green door at the
other. Forget about the Floor Rotation Terminal for the moment and go to the
door. There is a Delmetor that you can get a little distance to the left from
the door. Checking on the big yellow door knob will tell you that the key to
open the door is something with a geometrical shape. Does the Crested Key sound
like the perfect item? Try it and you will notice that the answer is ‘no’. The
Crested Key is similar in shape as the key needed to open the door, but it is
inverted, like a mirror image. How are you suppose to change the shape of the
key so that it inverts to the shape required by the door?
	You can think about all the solutions that you want, like turning the Dome
Area around so that the door faces the other way, look for another door, use
Rion’s power and everything but the answer again lies within the Family Program
Room. You can get there by using the elevator that leads you to Security Area
W, or you can use the Floor Rotation Terminal to bring you to the Bridge (which
houses a Recovery Capsule), then to Dorothy’s Room, then to Last Galerians R&D
Area III, then to General System Area Alpha, then to Security Area S before you
can reach the Dome Area. Anyway, the idea is to get to the Family Program Room.
Remember that thing in the middle of the room that lets out steam and doesn’t
seem to do anything else? Check it and you will notice that it looks like a
mirror and is probably connected to another place. If you use the Crested Key
here, Rion will throw the key into the steam and a new key will emerged. This
is the Inverted Key that Rion will need to open the big green door in Last
Galerian R&D Area II. Bring it there.

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