Galerians: Ash - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Galerians: Ash - Strategy Guide (Page 02).
!!!!!!!!!!!!!!!!!!! Boss Fight : Parano !!!!!!!!!!!!!!!!!!! During the cut scene, you will notice that Rion was attacked by four robot (also made from human, yuck!) and one of the metal rings that they shot at Rion connected on his left arm. This device helps the enemies track Rion with their electrical attacks. Once the battle starts, take out the four robots by using Nalcon as quickly as possible. Four of them combined, with Parano, you don't have a chance. You have to dodge their electricity by constantly moving. Once you see the purple lines getting close, move! Do not use Lock On because that will limit your mobility. Once you take out all four robots, turn your attention to Parano. Quickly switch to Red because Parano can block most of your Nalcon attacks. Parano can perform four attacks. One long-range, two medium-range, and one short-range. He will normally opt for the medium range thunder strike. You can avoid this attack by using Forward Roll as soon as the lights shines on you. However, this attack has a weakness. When he does the thunder strike, he needs some time to concentrate. Use your Red to blast him now and he will suffer quite an amount of damage. However, if you try to repeat this, he will back flip and your pyrokinesis will miss. Then he will follow with his second medium range attack, jump-slash. Run sideways to avoid this attack. Do not Lock On to him. If you do, you can only walk. Although you will be able to avoid his jump-slash, he will immediately follow up with his short-range slash attack. When fighting Parano, always keep a distance because this guy is fast. Also, keep your feet moving. Do not stand stationary at one place. When you have damaged him to a certain level, he will unleash his devastating long-range attack, the familiar spinning slash. His entire body will be covered in electricity as he spins (flies) horizontally towards Rion. Any psychic powers unleashed at this moment will be deflected. If you let Rion stand there and take this attack, he will suffer as much as 75% decrease in his HP gauge. Even the Shield isn't going to help much. The best way is to get out of the way and walk with tiny steps in the same place, as Parano will circle Rion for a while before stopping. Once he stops, this is you best chance to burn him. Repeat this process a few more times and Parano will retreat. This battle can be as easy as five minutes, or it can cost Rion his life. Just remember that speed is not your advantage, so try to calm down and be precise. Once the fight is over, you get a Skip. Again, you have the option to use it right there and then or save it for later. You may want to boost the same psychic power to level 3, but will realise that you cannot do this. You can only go to level 3 when you have all abilities at level 2. I suggest either Nalcon or Red. One thing you have to understand about boosting the level of your psychic ability is that although they are more powerful, they also consume a little more of your PPEC gauge. More noticeable is that when using level 2 psychic abilities, your AP gauge fills up faster than you can say 'Mamamia!'. A cut scene ensues and you are called back to the Control Room. Make your way back there and let the cut scene takes place. A triple invasion has been detected by Elaine and the entire army has been dispatched to counter the invasion, including Major Romero himself. When you are back in control, check the giant monitor to find out that the invasions take place at the General Office, R&D Room, and Flight Control Room. When you leave the platform, an item will appear. Grab that and take this opportunity to go up the Hyper-Sleep Room to heal Rion. Go down to Lab No. 1 on the 3rd floor and talk to the scientist who is developing a new PPEC. He will tell you that the development is near completion. Go down to the 2nd floor, and ask the soldier guarding the door to open the stairs for you. He will tell you that the door will be closed once you reach the Entrance Lobby, therefore if you have not save your game yet after fighting Parano, I suggest you do so before stepping through that door. The Entrance Lobby is now infested with Galerians. At least five robots are roaming the place. As soon as you get control of Rion, run! Don't attempt to fight them. You will get seriously injured or even killed if you are surrounded by them. Dodge into the Flight Control Room to find Major Romero there, sending his men to their deaths. At the first sign of imminent danger, he splits, leaving Rion and his men behind. Use Red to kill all the zombie soldiers and find the door (where the zombie soldiers came in) locked. Your only choice is to go back into the Lobby, but then the stairs are closed. How are you going to get back to the 2nd floor? Once you get into the Lobby, dodge the fires from the robots and head into the General Office. Don't bother going into the R&D Room because the five Rabbits waiting for you there is even more deadly then risking these robots. Inside the General Office, a few zombie soldiers are walking around and throwing what looks like Molotov cocktails at you. Kill them for items if you want. The door that connects the General Office to the R&D Room is now locked. Leave it and look for another way out. The door to the West-Side Underpass is damaged but the door leading to the Armory is open! Run up to the Armory and you are safe for now. With nothing you can do right now, head back to the Control Room to watch Major Romero still acting brave. When he is done, bring Rion to Lab No. 1 and talk to Lilia. A cut scene will take place where Cas (the female soldier) comes in to offer assistance to get Rion to the Uranium Plant where ASH resides. Lilia will unlock the doors to Lab No. 2 and Warehouse 1. From there, Rion can get to Hangar 2 where an airship (the Air Beagle) is waiting. Cas will assign a pilot to bring Rion to the Uranium Plant. When the cut scene is done, talk to the scientist developing the new PPEC to learn that he has finally succeeded in creating a new PPEC. He gives you a sample to try. Called Bustanor, this new PPEC give Rion the ability to unleash three homing shockwaves that does moderate damage to a single enemy. If you haven't realised it yet, the main advantage to this new psychic ability is the homing factor. You need not face the enemy directly and yet the three shockwaves will hit the enemy. Another good point to this ability is the decrement in concentration time. You just have to charge for a while and it will be at full bar ready for you to unleash. However, Bustanor is very hard to come by so used them sparingly. From 3rd floor, find a staircase which was previously closed and go down to reach Lab No. 2, which will connect you to Warehouse 1. Upon checking the door to the hangar, you realise that the power is down and therefore it won't open. In order to get the power back on, you need to activate the backup generator you saw on the 2nd floor. You can backtrack to the 2nd floor and check the backup generator now, or you can search Warehouse 1 for another exit. There is another door on the opposite so check it. To open this door, check the control panel next to the door and the shutter will be released. Exit this door to find yourself back at the Lobby. The robots are still abundant in the lobby so try to avoid them as much as possible. Head for the R&D Room but don't go in unless you want to be attacked by a bunch of Rabbits for no reasons at all. Instead, go pass the robot guarding the hallway and then head for the dead end where you first found the key, which is now guarded by two robots. Kill them to retrieve the Backup Generator Key. Make your way back to Warehouse 1. As you enter Warehouse 1 you will notice that it has been infested by those zombie soldiers. Get pass them to go back to Lab No. 2 and subsequently back to 3rd floor. From 3rd floor, you should go down to the 2nd floor and enter the Emergency Generator Room. Upon investigating the room, you will notice that the key alone will not be enough to operate the backup generator. You need to fix the power cable that channels electricity to Warehouse 1. If you remember, we saw some power cable back at Warehouse 2. Since you are on the same floor, just find that room, get the Power Cable and bring it back to the Backup Generator Room. Fix the cable (stand next to the cable panel and enter Menu, then select Item, then choose to use the Power Cable), and then use the Backup Generator Key on the console next to the cable panel. The backup generator will come to life and you can finally open the door to the hangar. You would assume to use the same road as you took to Warehouse 1, backtracking to the 3rd floor to reach Lab No. 2. However, Major Romero is waiting for you at the staircase that leads to Lab No. 2. He won't let you pass. So what do you do? The only alternate route you can take in order to reach Warehouse 1 would be through the robot infested Lobby. Make your way there, asking the soldier guarding the staircase from the 1st floor to the Entrance Lobby to open the door for you. Once you are in the Lobby, run for your life! Head for the door that connects you to Warehouse 1, which is again infested with zombie soldiers. Take them out, open the door to the hangar (using the control panel next to the door), but instead of stepping into Hangar No. 2, you will find yourself in East-Side Underpass. There are three zombie soldiers here. Take them out if you wish, but you will have to get to the other side of the underpass. Don't even bother checking the first door on your right that you come to. It's lock. There's also a save point here. Exit East-Side Underpass to get into Hangar No. 2. There is nothing much to do in the Hangar No. 2. You can run around to find a Delmetor at one of the upper platforms (I suggest you do because you are definitely going to need it in the next stage). When you are done sightseeing, head to the back of the airship you see standing in the middle of the hangar, and enter the airship. Here you will meet Pat, the pilot Cas talked about, who will bring you to the Uranium plant. Pat turns out to be a kid that talks a lot. After a brief conversation, you will watch the Air Beagle take off and you will find yourself touching down at the Uranium Plant. 5.3 ASH of the Uranium Refinery ------------------------------- You begin this stage inside the Air Beagle. Notice the healing cloud in the ship similar to the one you saw in the Hyper-Sleep Room. This is where you should base your operation upon, since the Uranium Plant has a very high radioactive level that will cause your AP gauge to fill up really fast. Be sure you have a lot of Delmetor on hand when exploring this place, otherwise, you will have to backtrack to the Air Beagle constantly. Stepping out of the Air Beagle you will find yourself on a huge flight/landing platform, with two very gigantic monster charging at you from your left. Start running! These monsters are tough. They have a long range sonic attack, and up-close, they are deadly with their double-barreled punch. You can either run straight for the plant entrance on your right, or you can choose to defeat the two monsters to get yourself an Appolinar. It's found at the place they were guarding (and you thought that was where the entrance was located). To defeat these two giants, try to make sure that only one of them is following you. Run until it launches its sonic attack. Dodge it, turn around, and use your pyrokinesis (Red) on it. Three blasts and it should go down. You should not go back into the Air Beagle to heal yourself after defeating them, because they will appear again the next time you exit the Air Beagle. What a nuisance! Once you made your way to the entrance of the plant, you will see a Save Terminal. Better save your game because the plant is not going to be a walk in the park. Entering the plant, you will get onto an elevator, bringing you to the Security Floor. This floor is circular, with four doors, and five flamethrowers guarding the doors. Initially, two of the doors are closed while another two are opened. You have to find one that is open. It is advisable that the first door you enter should lead you to the Control Office. Once you step into this area, you should be pummeled by some strange blue bubbles. Two plant-like monsters are shooting bubbles at you. Although they look poisonous, Rion will not get a poison status (unlike *that* other survival horror game). Kill them with Red and then go up the platform on your right to get the Solar System Memo. Read the memo carefully and notice that there are more than one page in this memo. On the other side of the platform, you will see a Save Terminal and if you run around a bit, you should find yourself a Delmetor. One end of the room is a lock door with a map of the solar system, with the word Jupiter written in Latin. On the other end of the room is another door that will open into the Control Computer Room. Directly in front of you should be a Card Terminal. Upon checking it, you will realise that you need a card key to open the locked doors and you will have to use the card key here (remember the card key from the first installment?). On the other end of the room there is another locked door with the picture of the solar system painted on it, this time with the word Earth written in Latin. When you are done exploring, check the big security monitor (do this last) to trigger a cut scene. This is where you first meet ASH. After a somewhat warm greeting, three red robots will appear out of nowhere. I advise you get the hell out of there as soon as possible, because these suckers are tough as steel and fast as a bullet. If you get cornered by them, you are in hot soup. Get out of the room and go back to the Security Floor. Find the other open door. General Sick Bay is your next destination. You will notice in this area there are an abundant of Rabbits scouring the place. Try to dodge them all while noticing a lock door with the picture of the solar system, with the word Saturn written in Latin. There is also another door leading to the Enriched Uranium Storage area, which is locked. Around here you should get a Delmetor and a Bustanor. Don't miss them. On one of the examination tables (near the darkened inner wall) is an Unassigned Card Key. Make sure you grab that. Head back to the Control Office once you have that card key. You have to go back into the Control Computer Room. You need to use the Unassigned Card Key on the Card Terminal inside the Control Computer Room. If you wish to get in and out unharmed, you should be ready to do some pretty quick maneuvers. Enter the Control Computer Room, run to the Card Terminal (which is directly in front of you) and go into the Menu screen. Choose Item and choose to use the Unassigned Card Key. The next screen you go into is sort of like a puzzle. You will be presented with a series of randomly placed letters. Under each letter is a double arrow sign that if pressed (select and press Check) will swap the positions of the two neighboring letters. Your goal is to rearranged the letters to form the password that will be assigned into the card that will in turn open the corresponding door. If you want to figure it out by yourself, the hint given to you is inside the Solar System Memo. You just have to read it. If you wish to save yourself some time (and thinking), the password is 'Saturnus'. Once the password is verified, you will get the Saturnus Card Key. Once you are back in control of Rion, run! From here on in, it is a wild goose chase that doesn't even contribute to the story. You'll see what I mean. With the Saturnus Card Key in hand, you should find the Saturn door, which is in the General Sick Bay if you recall. Go there and dodging the Rabbits, use the card key on the slot next to the door. Entering the door you will find yourself in the Reprocessing Facility. The Reprocessing Facility has only two interesting things. The Card Key Terminal and the little enemies. Kill them if you want but they will keep coming back for more. Run to the other side of the room to find the Card Key Terminal and use your card key. You will notice that you will be given the same puzzle as before, with the only difference being the password. Again, the clue is inside the Solar System Memo, and again, if you are too lazy to figure it out, the password is Jupiter. Grab the Jupiter Card Key, and get out of the Reprocessing Facility. Now to find the Jupiter door, which is in the (surprise!) Control Office. Make your way back to the Control Office, go to the door, use the Jupiter Card Key on the panel next to the door, and once the door is open, enter into Refining Line Area. Explore the left side first, because on the upper platforms there are two drugs that you may need. On the platform to the right of the entrance, there is another drug to get. when you step in between all the red tanks, a cut scene will take place. Spider greets you with some arachnid infestation! This mini-boss fight is easy. Just use Red to get rid of the spiders before they jump on you and you should be ok. Take out the big spider web and the battle should be over before it even began. Don't attempt to use the Save Terminal because it can only be used when the boss fight is over. A short cut scene will take place and the next thing you should do is to find the Card Key Terminal hidden on the darker side behind the red tanks. Here, the password should be easy to guess, Mars. Now, where is the Mars door? If you have explored the Security Floor, then you should know that one of the two locked doors is the Mars door. Make your way there and use the card key on the panel next to the door. Enter into the System Control Room. Two plant-like monsters you encountered in the Control Office is determined to stop you here. Kill them for some status boost if you wish. They reappear again but after you kill them for the second time, they won't appear again. Check the big door with the big painting of the solar system. The word Venus is written in Latin. We are more interested in the door to the left right now. This door leads to the Enriched Uranium Storage area. The red robots are back! However, there are only three of them and once you kill them, there won't be anymore. My advice is that you lure them into the big circular platform, and take them out one by one using Bustanor. Once you get them out of the way, you can choose to unlock the door to the General Sick Bay, but what we are looking for is the Card Key Terminal. Use your card key here to get the password to the next door. Only two doors left - Earth and Venus. But the letters given to you in this puzzle resembles neither of the two. Upon inspection of the Solar System Memo, you will find that the correct password is 'Tellus', which I guess must be Latin for 'Earth'. Now that we have the Tellus Card Key, and knowing that 'Tellus' most probably means 'Earth', we should know where we are heading. Yes, The Control Computer Room. Make your way there and use your card key on the panel next to the door, while being very aware of the red robots. Once you get the door open, you will go into the Management Office. There are about three Rabbits that will appear again, once, after you have killed them, which means there are six of them in total. I suggest you kill them all just for the boosts to your stats. Run around the room to find a Red and a Card Key Terminal. Use it like the previous ones to change the password to Venus. When you are done, you will have to head to the Venus door. However, you don't have to backtrack. Running to the other end of the room (after a particularly long hallway), you will notice the door that leads up to the Security Floor, which was previously locked from this side. Unlock it and go up to the Security Floor, dodge the flamethrowers to the Mars door. Go in and kill the two plant creatures. The one nearer to where you came in will appear again, but the one guarding the Venus door will reappear twice. The third plant creature you kill will turn into a Recovery Capsule, which is something that you will definitely need. Open the Venus door with the card key. You will find yourself in the Storage Area Elevator, which houses a Nalcon and a D-Felon. Grab them before going to the center of the room. A blinking red light on the elevator panel attracts your attention so flick the switch to make the elevator starts moving. During the ride down, a giant monster appear. This is the same monster you encountered at the airstrip when you landed. Run around it, burn it, and once dead, the elevator ride stops, and it turns into a Skip. Use the Skip you just got to boost up your Bustanor psychic ability. Trust me on this. Bustanor is the only logical weapon you have against your upcoming enemy. In this room where the elevator stopped, run around to get a Delmetor, a Recovery Capsule, and a Recovery Plus. Note the Save Terminal, then make use of it. When you are done preparing yourself, enter the big door. This is the Waste Uranium Storage, therefore the radioactivity is almost off the chart. Try not to linger too long and start moving. A cut scene will take place but it seems meaningless. Open the other door and enter into the dome size Waste Uranium Storage You can run around as much as you want but the items are located on the top platform, so make your way up there. You will see three things that look like a statue or something, and near each of them is an item. Grab the Nalcon, Red, Recovery Plus. There is also one Bustanor on this platform so find it. Whenever you are at one of these statues, Check to activate it. Once all three are activated, a cut scene takes place. Go down to the center of the Dome to meet ASH. !!!!!!!!!!!!!!!! Boss Fight : ASH !!!!!!!!!!!!!!!! During the cut scene, you will see that ASH feeds on Uranium for his powers. The cut scene isn't particularly long, so be prepare for the fight. To fight ASH, I recommend that you use Bustanor. Red is out because you have to be very near the target. D-Felon, well, D-Felon hasn't been exactly useful in the entire game, so it won't be useful now either. Nalcon has good range, but you still have to aim. With Bustanor at level 2, you will have about five homing shockwaves, with minimal concentration time. Definitely the only choice. Once the battle begins, give ASH a couple of Bustanor hits. You can at least lay two or three shots at him before he starts to act. You absolutely need to stay AWAY from ASH in this battle. Get as far away from him as you can and use Bustanor. In the long range, ASH can perform two attacks. First, he will shoot a lot of lasers that will cover the entire room. However, these lasers are spread out so if you are far enough, you should be able to dodge them in time. However, if you get one shot, you will probably get a couple more before you can get back on your feet. Each laser deals light damage to Rion. The next attack ASH performs can kill you in one shot if you are not careful. From his body, he generates an explosion that will grow to the size of the dorm room you are in. The damage is time-based, meaning as long as you stay in the explosion, your HP gauge will continue to drop. If you stay next to ASH when the explosion starts, you would probably be dead before the explosion is over, or have at least 75 - 90 percent of your HP gauge emptied, even with Shield! The trick is to get as far away from ASH as possible and as near the edge of the battle ground as possible. Once the explosion comes, Shield yourself. If you do that, you should only suffer about 10 - 20 percent of damage to Rion, which is manageable. Keep shooting Bustanor at ASH and keep running around him, keeping as much distance as possible. If you are good enough, you can end the battle without using a single Recovery Capsule. Of course, keep an eye on your AP gauge and use Delmetor as soon as you need it. Once the battle is over, a cut scene takes place. !!!!!!! Warning !!!!!!! This cut scene contains a little gay scene where ASH actually kissed Rion! Why he did that, I have no idea. When the cut scene is over, you will find Rion lying on the first compartment of the Waste Uranium Storage. Get the Skip you find and use them on whichever ability that you like and go all the way back to the Air Beagle. A cut scene will follow revealing the plots to revive Dorothy at the Mushroom Tower. 5.4 Back to Airport Terminal ---------------------------- The cut scene will bring you back to the Airport Terminal, which is now infested with monsters. As you get off the Air Beagle onto Hangar No. 2, about five Rabbits will come slashing at you. I hope you healed yourself after your battle with ASH because Pat locked the Air Beagle door and there is no way to get back inside to use the Healing Cloud! You will have to use the hit and run technique with these Rabbits. Kill them all and try to exit the hangar. This will trigger a cut scene that unlocked the door to the hangar. Your objective is to head to the 3rd floor so go through the East-Side Underpass (killing the red creatures if you wish) and go into Warehouse 1. There are about three Rabbits here that will appear for a couple of times. Kill them to get many goodies. Warehouse 1 itself has a few items to grab, including the much needed Recovery Capsule. If you are thinking about using the door to Lab No. 2 then directly to the 3rd floor, then you are out of luck. The door is locked. Try the door to the lobby. It's locked too, but a quick Check to the panel will trigger a cut scene where Lilia will open the doors for Rion. Going into the Entrance Lobby you can try to kill all these red creatures, since they are less tough than the robots that used to dominate this place. However, we are talking about being surrounded by about five to six of these things, so the better strategy is still to run your way to the stairwell. Get your fingers ready because the robots has invaded the 2nd floor and they are waiting for you! Once you step into the 2nd floor, a robot is standing right next to you waiting to unload a barrage of bullets into Rion. You can run around here if you want. Some new items has been added since the last time you were here. Otherwise, just run up to the 3rd floor, which is still save for now, and talk to Cas. Then head to Lab No. 1 and look for Lilia. Save at the Tactical Operation Room beforehand and grab the Recovery Capsule and Delmetor in there while you are at it. After a brief conversation with Lilia, run around the room to get a Red and a Bustanor. Talk to the scientist nearest to the door to learn of another new PPEC is currently under development. If you read the files, you would have guessed that the PPEC is Breakaron. Anyway, head to the Hyper-Sleep Room. Of course, you will have to first through the Control Room, where Major Romero is waiting for you. Just ignore his taunts and go to the Hyper-Sleep Room. Use the Heal Cloud, talk to Lilia, and then step into the transporter (that thing in the middle of the room). A brief cut scene will tell you that you are going back into the data world. Now where have I seen this before? Traveling between the data world and the real world, and if you die in the data world, you die in the real world. Hmm, maybe later in the year I will be reminded, twice. 5.5 Re-entering the Dream World ------------------------------- Rion is back in the data world. He sees Dorothy being ripped apart, a sign that says her data is being transferred out of the backup storage. Now he has to find ASH to stop him from continuing his plan. In Dorothy's Room, there are two panels. One is in front of Rion, where you came in from (and will go out at). The other is to his left. Activate the Bridge unlocking mechanism here before going out the door. The Bridge is inhabited by three Rabbits. They shouldn't post a problem for you. Save at the Save Terminal next to the door before you run over to the other side of the Bridge. Opening the door you will enter Galerians R&D Area III. There are two giant purple monsters (the same ones you encountered back at the Uranium Refinery). Kill them if you wish to. There is only one door that you can enter from here, and it leads to the Corridor Block 3. A few Rabbits are on the prowl. The other side of the corridor will bring you into the General System Area Alpha. DO NOT RUN INTO THE ROOM! As you take your first few steps, you will notice a blue wall of light begins to emanate from the ground and it follows you. If you touch the wall, your HP gauge will deplete faster than you can say 'Holy mother of Galerians!'. Be careful that you do not run into the blue walls. Notice that the blue walls, although follows you wherever you go, is only there to annoy you. Running along the blue walls you will find that there is a path that will get you to the two important places in the room. First, you will arrive at the Floor Rotation Terminal. Activate that and see a cut scene of the floors changing. Once you have done that, go run along the blue walls to arrive at the main structure in the middle of the room, the Main Terminal. Check it and it will trigger a cut scene where Rion will send the data back to Lilia in the real world. Once you have done that, you have to backtrack out of the room. However, you may want to carefully run around parts of the room that seems to lead to nowhere, because an Appolinar and a Nalcon are hidden somewhere in the room. Just be careful not to run into the blue walls. After you have exited the General System Area Alpha, run out the corridor, back into the Galerians R&D Area III, you will notice that the door to the Bridge that brings you to Dorothy's Room is locked, while the other one is opened. Go into that and the elevator will bring you down to Security Floor S. This room is illuminated by a purple light. There is a Floor Rotation Terminal and a Save Terminal. I suggest you save before heading out that door that leads you to the Dome Area. Why? Because that is where you will have your maiden encounter with Nitro, that's why! !!!!!!!!!!!!!!!!!! Boss Fight : Nitro !!!!!!!!!!!!!!!!!! A long cut scene introduces Nitro to Rion and the players. She is a fire specialty Galerian, just like RainHeart was (for those who played the first game). She has three types of attacks. She may turn into a blaze of fire and charges at you (light damage per each contact) or she may throw a wall of fire rolling towards you (medium damage per contact, continues as long as you stay in the wall of fire). However, it is her third attack that you should worry about. She will levitate herself to the ceiling and then throws balls of fire down at Rion. These fireballs are very difficult to avoid because you don't know where they are coming from. Just run around as much as you can. The strategy to beat Nitro is simple. You should have guessed that since she plays with fire, you cannot go near her. And Red is out. Fighting fire with fire doesn't always work. And since you have to run around a lot, the obvious choice is Bustanor. Run, concentrate, hit her with Bustanor (should be at level 2 now), run, concentrate, hit her with Bustanor. She has a considerably higher HP than all the bosses you have faced so far, so this may take a while, especially when she is in midair. But the best thing about Bustanor is that it can hit the target even when she is in midair! Once you have defeated Nitro, a cut scene will ensue and you will get a Skip. Use it on whatever you have left, and then look around the Dome Area for another door that is not locked. There are four doors in the Dome Area, each illuminated by a different light. Two of the are opened (one leads to Security Floor S while another leads to Security Floor N). Another two are locked, for now. Your destination is Security Floor N. Find the door, go in, and save at the Save Terminal. Get the Recovery Capsule lying around somewhere. There is a Floor Rotation Terminal that you should activate, but as you try to reach the elevator, a security mechanism will be activated. It seems that Rion's security access privilege has been revoked. Now, how can you get through the security mechanism? You can run around all you want, even try to hack into the system but it just won't do. You can try to figure it out yourself, but if you run around enough, you will eventually find the answer, which is in the Family Program Room. Anyway, here's the solution: exit Security Floor N into the Dome Area (now filled with Rabbits and a few items), and look for the stairwell that leads down to the Family Program Room. Remember this is where you began the game? Déjà vu. There are no items here this time, and just by looking around you will never find the answer to this puzzle. Let's try to think about it. Rion cannot use his identity to get through the security mechanism. Could he use someone else's identity? Someone who looks exactly like him but is not around? For those who did not play the first game and for those who didn't pay attention at the opening movie, you should be thrilled to know that Cain is a clone just like Rion, who are clones of the original Rion Steiner who died even before the first game. Cain died in the opening movie of this game. So, the idea is to look for Cain's breeding capsule in the Family Program Room, and Check it. A cut scene will show Rion scanning Cain's breeding capsule to get his Retina ID. Once that is done, you will notice that Rion's eyes are flashing with faint blue lights and there is a heartbeat sound to the background music. Leave the Family Program Room, get through the Dome Area to go back to Security Floor N. Walk to the security device that blocked Rion's passage and it will scan Rion's ID as Cain. By doing this, Rion will gain access to the elevator. Nifty, huh? Go through the next few area to arrive back at Dorothy's Room. Use the panel directly in front of Dorothy to bring Rion back into the real world. 5.6 Elaine and the Password --------------------------- Back in the Hyper-Sleep Room, Lilia mentioned that the data sent back by Rion is some kind of password that can only be decrypted in time if they have the Reserve Computer online. Rion must now go to the Lobby to power the Reserve Computer. However, one of the Last Galerian is also there to destroy the Reserve Computer. Seems like they know what you know. It's a matter of who gets there first. Heal yourself and head down to the 3rd floor. Go to Lab No. 1 to talk to the scientist on the PPEC development platform. He will give you the last PPEC/psychic ability in the game, Breakaron. This powerful psychic ability will cause the release of lightning from above the enemies, and they strike more than one enemies at a time, if they are close together. However, since the ingredients to make Breakaron are rare, you won't find this PPEC as much as D-Felon or Bustanor. Also, your AP gauge will rise like no tomorrow every time you use Breakaron. Going to the Lobby is not as simple as it sounds because of the monsters running around and all the doors locked. Save often, and do not use the route that leads you to the Lobby. The door to the System R&D Center is locked so you cannot get in from there. Instead, you should go to the 2nd floor, and look for the Armory. Remember the Armory has a door that leads to the General Office, which connects to the System R&D Center? So your first destination is the Armory. Be careful when you are in the Armory because there are about five Rabbits eager to slash you into tiny pieces to be served to ASH. D-Felon works great here, if not for the rapid rise in your AP gauge. The door that leads down to the General Office seems broken. Checking on it will cause Rion to use his Scan ability to open up the door so you can get down to the General Office. A few red monsters inhabit the General Office. You can kill them if you want to, but unlock the door to the Lobby before you attempt to go into the System R&D Center. This will come in handy later. Inside the System R&D Center, there are three plant monsters but you only have to take out the one nearest to the door you came in from. To your right is a terminal that shows the log of personnel who used the Reserve Computer Key last. You see, in order to power up the Reserve Computer, you need a key and in order to get the key, you have to get it from the guy who used it last, which according to the log, is an Air Beagle pilot. Now, you can leave the room now or go on to kill the two other plant monsters and get a couple of items (Recovery Plus and Nalcon). I suggest you get the items now. Your next task is then to find that Air Beagle pilot. How many Air Beagle pilot do you know? Pat is probably the only one you knew. However, if you have been paying attention and talking to people, you will remember that there is also an Air Beagle pilot in the 3rd floor Sick Bay that always brag about how he had to escape from Hangar No. 1. He is the guy we are looking for, not Pat. Go to the 3rd floor (use the Armory route because the Rabbits are no longer there, if you killed them all in the first place). In the Sick Bay, talk to the Air Beagle pilot and he will tell you that he left the key inside the cockpit of his Air Beagle (No. 39). Rion will want to go and get it, but the door to Hangar No. 1 is locked. In order to get in, the Air Beagle pilot will give Rion the key to Hangar No. 1. Head down to the Entrance Lobby again, and go into Warehouse No. 1. Dodge all the three Rabbits if you don't want to kill them and open the door to East-Side Underpass by using the panel next to the door. Three red monsters inhabit the East-Side Underpass now. You only have to kill one to get to the locked door of Hangar No. 1. Use the key the Air Beagle pilot gave you, and enter Hangar No. 1. There are three plant monsters inside Hangar No. 1 and there is one Nalcon on the top platform to the right of the door. Unless you want to kill all the plant monsters, you can go through the hangar unharmed by using the top platforms. The entrance to the cockpit is on the other side of the hangar. Getting into the cockpit should be no problem, but you will notice that the cockpit belongs to an Air Beagle numbered 67, not 39. There is no key in the cockpit. What do you do? Get out of the Air Beagle, use the upper platform to get to the other side of the Air Beagle (where there are two plant monsters) and look for a control panel situated on the vacant space next to the two plant monsters. Don't worry. They cannot harm you from where they are standing and plant monsters don't move, so you can work on the control panel without the need to kill the plant monsters first. A cut scene will show that the Air Beagle No. 67 being moved to another hangar while the Air Beagle No. 39 is moved into Hangar No. 1. Use the upper platforms to get back into the cockpit of Air Beagle No. 39 and you will find the Reserve Computer Key on one of the seats. Exit Hangar No. 1 when you are done. Before you go back to Warehouse 1, you may want to visit Hangar No. 2 to find Pat still hiding and a Breakaron (woo hoo!). Of course, you would have to kill all the red monsters prowling around the East-Side Underpass, but some of them do give good items. Save at the Save Terminal of East-Side Underpass before you go up to Warehouse 1. Trust me. You may not see anything but Rabbits in Warehouse 1, but as soon as you exit the place, a cut scene will take place and a boss fight will be imminent. If you didn't save, good luck. !!!!!!!!!!!!!!!!!!!!!!!!!!!! Mini Boss Fight : Red Robots !!!!!!!!!!!!!!!!!!!!!!!!!!!! Remember these robots? They may have changed in colours, but they were the robots that attacked you during your first fight with Parano. Rion got another circlet on the arm again this time, but once the battle begins, you will notice that the robots are not using electricity anymore, but fire. They will launch a fireball at Rion every once in a while. You can tell because before they launch, they have to kneel down on one leg first. Also, the blue lines that surrounds the battle area will deal a little damage to Rion if he touches them. Red, D-Felon, and Bustanor is practically useless against the robots. You can try Nalcon, but you will be standing still for them to hit you when you are unleashing you torrents of Nalcon shockwave. Yes, it is time to try Breakaron. Run around the four corners of the battle area to get the four items, dodging the fireballs as you do so. Once the four robots has unleashed their fireballs, stand next to one of them and concentrate, then unleash your Breakaron. If you are lucky, one blast will take out one red robot, otherwise, two blasts will surely kill it. Try to kill them one by one because you would want to grab the items they leave behind before the cut scene kicks in. When you have killed them all, get the item(s) as soon as possible before the cut scene initiates. Well, well, looks who's back. It's Parano! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Boss Fight : Parano (Round Two) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Parano is still as ugly and as annoying as ever. Rion taunted him about the robots he sent over before he himself makes an appearance, and that seems to agitate Parano. However, this time he is more dangerous than the last time you met him. His attacks are the same, lightning shockwave, jumping slash, close proximity slash, and that spinning slash. The only different that you will notice this time is the spinning slash. He used to spin around Rion until he stops. This time around, he will occasionally change direction to hit Rion while he spins around him, making his moves almost impossible to anticipate and avoid. As with last time, Nalcon and D-Felon is useless against him. Bustanor is also useless as he will block it. Since he is using electric attacks, Breakaron isn't really the best idea either. His weakness is the same as last time: Red. To fight Parano, make sure you have lots of Delmetors and Recovery Capsules. Run around and wait for Parano to use his lightning attacks. Once the light falls on Rion, do a forward roll and face Parano, concentrate, and unleashes a torrent of fire towards him. Do this right and he will burn. Do this too near too slow and Rion will be hit by Parano's slashes before he can unleash his Red. Therefore, keep a distance between Rion and Parano and only try to attack him when you have the distance and time. Parano's slashes comes in succession and they can be very devastating (heavy damage every time). Also, do not try to use Red on Parano twice, as he will back flip to avoid the second attack, just like the first time you met him. Once you have burnt him, run around and wait for another lightning attack from him. Once you have damaged him enough, he will start to use the spinning attack. This is where you have to be careful. After being introduced with this attack once, you will notice that it is extremely dangerous and it can cut your HP gauge empty. The worst thing is you cannot anticipate where he will strike next. If you have your Lock On activated, it will limit Rion's ability to run, which will be even worse. Immediately release the Lock On once it is activated. The trick to beat Parano in his spinning game is to use your Shield. Once he starts to spin, Shield Rion and wait for Parano to stop spinning. Anticipate this and quickly face him, concentrate, and burn him. Remember that Parano is very fast so if you fail to face him when he stops spinning, or you are a little slow in concentrating, immediately Shield Rion again before Parano slashes him. Your AP gauge will fill up at least twice during the battle (without the use of Appolinar) if you follow my strategy. Shielding Rion eats up a lot of the AP gauge but it is the only thing that can save you from Parano's spinning attack. After a degree of burning to Parano, he should fall and disappears. Get the Skip and boost your Breakaron to level 2. The next time you get a Skip, you will be able to boost your ability to level 3. After the battle, you will have to go to the System R&D Center. The door from the Lobby is still locked and going in from the Armory is far. Remember I asked you to unlock the door that connects the Lobby to the General Office? This is the reason why. After the battle with Parano you should be standing very near to this door. Get in before the red monsters get Rion. Go pass the General Office into the System R&D Center and kill the plant monsters. Look for the terminal (at the other end from where you came in) where you can slot your Reserve Computer Key in. A cut scene will ensue showing Lilia flooding the System R&D Center to avoid future invasions to the room. Rion finds himself at the General Office needing to get his way back to the Hyper-Sleep Room. Save (preferably in the Tactical Operation Room, which now houses a few new items). In the Hyper-Sleep Room, Rion will be transported back to the Data World via the transporter. A cut scene will show us how Parano is capped by ASH. I am so glad that guy is dead, although I suspect he will still come back, since the cut scene really didn't say that he died. 5.7 The Dream World Again ------------------------- In the Data World, Rion begins in Dorothy's Room again. Unlock the Bridge like last time. Kill the 4 Rabbits if you wish, then go into the Last Galerians R&D Area III to find the two purple giant monsters waiting for you. Optional kill, go into the door that leads to Corridor III Block and many Rabbits. This time around they don't seem to stop coming. Just avoid them if possible, because your goal is the other side of the corridor. In General System Area Alpha, go to the main terminal just like the last time you were here. Just be careful with the blue walls. Arriving at the main terminal in the room, all you have to do is Check it to initiate a cut scene. Here' Rion learns something about ASH. During the cut scene, you will also notice that the door with the green lights at the Dome Area is now open. When you are back in control, you can run around the room as much as you wish, because the annoying blue walls are gone! Go to the Floor Rotation Terminal and activate it, then go back to Corridor III Block, Last Galerians R&D Area III, and down the elevator to Security Area S. You can take out the 3 plant monsters in Security Area S if you wish, but you only have to absolutely take out two of them. The one guarding the Floor Rotation Terminal has to go. You need to activate this terminal to get Security Area W lined up with Area II (the green box). If you have trouble getting that, choose to rotate to the right. Do it here instead of at Security Area W, trust me. The Floor Rotation Terminal there is a mess to use and there are 3 red monsters that seems to keep regenerating until you have killed them for the tenth time. Why waste ammo and HP? Save here in Security Area S if you wish, then take out the plant monster blocking the door to get out. Actually, you can run by the plant monster without harm because it will be busy covering itself up when Rion is near. When you are at the Dome Area, look for the door with blinking green lights. That door is now opened and you can go into Security Area W. The three red monsters like to hang around the Floor Rotation Terminal, which makes the Save Terminal free to use. If you have not saved so far, you might really want to do it now or regret it later. There is also a Recovery Capsule around here that you should grab before going into the elevator. Arriving at Last Galerians R&D Area II, a cut scene will ensue before you can walk more than ten steps. !!!!!!!!!!!!!!!!!!!!!!! Boss Fight: Spider (Round Two) !!!!!!!!!!!!!!!!!!!!!! At the beginning of the battle, there will be a Red for you to grab, which should give you a pretty good idea on what to use in this battle. Although Bustanor can probably seek and destroy, Spider, it is too precious to be wasted on him. Breakaron is even rarer, so don’t bother. As usual, D-Felon is useless. You best bet is Red, although Nalcon is still useful. Spider will have three attacks. In close-range, he will jump on Rion and literally suck the blood out of him. He will also asks his spider minions to attack Rion. Finally, Spider can haul himself up to the ceiling and drop flaming spiders on you. Start the battle by running around and burning some of the cobwebs away. If Spider’s spider minions come at you, just burn them like in the Uranium Refinery. Once you have Spider on your side, burn him. He likes to do side rolls so you may have to take some time to aim but Red should cover a good deal of range horizontally. If you get bitten by Spider, Rion will be stunned for a few seconds. Do not be afraid though, because during this recovery time, Spider will be too busy laughing at Rion than attacking him. Once Rion recovers and Spider is still laughing, burn him. However, do not try to burn him twice in a row or you will be wasting Red. Like Parano, Spider will back flip and your second Red assault will definitely miss. Instead, run and burn. If Spider escapes up to the ceiling, keep running or the flaming spiders will drop on Rion. Burn out the cobweb because Spider relies on them to be on the ceiling. This battle should not be too difficult if you keep running and burning. It has no difference than the first time you fight him. When the battle is over, a touching cut scene will show Spider dying and telling Rion the secret to defeating ASH. He did this to repay Rion who spared the life of his pet spider (the red one) back in the Uranium Refinery. When Spider finally dies, the red spider will leave his side. Damn, it was almost sad to see him go. In actual fact, Spider was never really a bad guy anyway. From all those cut scenes that you see you should know that Spider is very mild mannered and doesn’t hurt people, and definitely not as screw loose as Parano or as emotionally unstable as Nitro. I was beginning to like him. Get the Skip floating around in front of Rion and I suggest that you use it on Rion’s Shield ability. The next thing that you should do is turn around and Check the device next to Rion that’s blowing out white smoke (the one shown in the cut scene after Spider died). Rion will receive a Crested Key. Now you have the chance to explore the area, which only has two interesting things really. There is a Floor Rotation Terminal at one end and a giant green door at the other. Forget about the Floor Rotation Terminal for the moment and go to the door. There is a Delmetor that you can get a little distance to the left from the door. Checking on the big yellow door knob will tell you that the key to open the door is something with a geometrical shape. Does the Crested Key sound like the perfect item? Try it and you will notice that the answer is ‘no’. The Crested Key is similar in shape as the key needed to open the door, but it is inverted, like a mirror image. How are you suppose to change the shape of the key so that it inverts to the shape required by the door? You can think about all the solutions that you want, like turning the Dome Area around so that the door faces the other way, look for another door, use Rion’s power and everything but the answer again lies within the Family Program Room. You can get there by using the elevator that leads you to Security Area W, or you can use the Floor Rotation Terminal to bring you to the Bridge (which houses a Recovery Capsule), then to Dorothy’s Room, then to Last Galerians R&D Area III, then to General System Area Alpha, then to Security Area S before you can reach the Dome Area. Anyway, the idea is to get to the Family Program Room. Remember that thing in the middle of the room that lets out steam and doesn’t seem to do anything else? Check it and you will notice that it looks like a mirror and is probably connected to another place. If you use the Crested Key here, Rion will throw the key into the steam and a new key will emerged. This is the Inverted Key that Rion will need to open the big green door in Last Galerian R&D Area II. Bring it there.
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