Fight Night: Round 3 - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Fight Night: Round 3 - Strategy Guide (Page 01).
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Fight Night Round 3
FAQ/Walkthrough(Version 1.0; May 1st '06)
Written By: Aj_the_one
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Table of Contents
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A.Version History
B.Introduction
C.Controls
D.Boxing Basics
D1.Types of Punches
E.Game Modes
F.Career Mode Walkthrough
F1.Amateur Belt
F2.UnderArmour Trophy
F3.Dodge Trophy
F4.Burger King Trophy
F5.EA Sports Trophy
F6.Middleweight Belt
F7.Everlast Trophy
F8.Light Heavy Belt and Unified Belt
F9.Heavyweight and Pound for Pound Belt
G.Boxing Styles
G1.Base Styles
G2.Punch Styles
G3.Block Styles
G4.My Boxer Setup
H.Training
H1.Auto-Training
H2.Combo Dummy
H3.Heavybag
H4.Weightlifting
H5.Sparring
I.Real-Life Boxers
J.Fight Store Inventory
J1.Trunks
J2.Gloves
J3.Shoes
J4.Mouth Guards
J5.Foul Protectors
J6.Signature Punches
J7.Taunts
J8.Illegal Punches
J9.Chest/Back Tattoos
J10.Arm Tattoos
J11.My Equipment Setup
K.Unlockables
K1.Base Styles
K2.Punch Styles
K3.Block Styles
K4.Trunks
K5.Gloves
K6.Shoes
L.Venues
M.Legal Stuff
N.Credits
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A. Version History
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Version 1.0- FAQ Completed
Version 1.1- Added Venue Listing and My favorite Style combinations
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B. Introduction
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Hello again people!!! Since I had nothing to do and I have no new games to
write a FAQ for, I decided to write a complete walkthrough on this game. Since
I have 4 other FAQ's on the game and alot of the information that is in those
FAQ's will be seen in this FAQ(Since it's so hard to come up with new info I
haven't found in the game). I will include all the real boxers in the game
and their ratings. Since this FAQ has to be complete I will also include all
of the boxing gear in the game and the ratings boost in each one. Once again
bear with me as most of the information in this guide you probably have seen
in one of the other FAQ's. I want to make this the only guide you will have to
use to get all the information you can get on Fight Night. Read on!!
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C. Controls
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Keep in mind this is the controller setting that I play on which is setting 3.
I don't know how to create arrows in notepad so the Description of the hooks
will look weird(The game manual shows the exact motion).
Left Analog- Move Boxer
Right Analog- Total Punch control
Left Straight- Square or Right Analog Up+Left
Right Straight- Triangle or Right Analog Up+Right
Left Hook- X or Right Analog Left then up
Right Hook- Circle or Right Analog Right then up
Block- R1
Lean/Body- L1
Switch Stance- L2
Signature Punch- R2
Clinch- D-Pad Up
Taunt- D-Pad Left
Illegal Punch- D-Pad Right
Select- No Use
Start- Pause Game
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D.Boxing Basics
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In this section I decided to lay out the basics of the game and some real life
strategies that you can use to make the game easier.
Punching- This is your main and only(legal)form of fighting in the ring. There
is a good variety of punches that you can throw in the game. But the real
skill comes in throwing punches behind each other or combos as they are
called. If you want to win your fights the you will need to learn how to throw
effective combos unless you are using a power style in which case you will
need to rely on counterpunching(Look Below).
Blocking- This is how you defend yourself from your opponents punches. There
isn't a boxer on the planet who has won a fight without blocking or putting up
some form of defense. The reason for this is everytime your opponent throws
a punch you'll get hit, which will take away some of your life. This is just
as important as punching because a good defense will give you alot of openings
for a excellent offense.
Leaning- As it's name implies you lean out of the way of the incoming punch.
This is very important because of momentum. What I mean by this is if you lean
out of the way a punch then throw your own and it connects, it will cause more
damage because your opponent was 'coming' into the punch. This should be used
while blocking so if you don't lean out of the way or you guess wrong and move
into the punch you will block it and not take any damage.
Counter-Punching- This is attacking after your opponent throws a punch. That's
a simple explanation so let me clarify. You get a punch thrown at you and you
parry or block that punch then you throw a punch of your own. That's a counter
punch. These are extremely useful and you will have to use them if you want to
win your fights. Counter-punches also do more damage than regular punches,
which means they should be used often.
Stick-n-Move- This is a very popular boxing technique in which you keep your
opponent at arms reach by constantly using your jab and your straight or cross
This technique is extremely useful when you are facing an opponent who is alot
stronger than you(I'm pretty sure this has happened in the game to everybody
and probably resulted in a loss). By using the jab and moving you never give
your opponent a chance to set his feet and throw a good punch thus taking away
his most obvious advantage:Power. Use this whenever you think you are being
overpowered or when you want make your opponent look stupid(or when you need
to go the distance to get a special contract).
Pound-for-Pound- This is when you stay on top of your opponent and just throw
punches. This is basically trading blows and is commonly referred to as street
fighting. This is useful if your power rating is high and your punches do alot
of damage because this will result in a knockdown pretty fast. On the other
hand if you are weaker than your opponent that clinch him or get away from him
as fast as you can. This is kind of like a double-edged sword because you can
deal alot of damage but you will also take alot of damage(unless you are good
at parrying). Also in this game I have noticed that the really aggressive
boxers that you will face will calm down once you knock them around a little.
So I recommend that you do this almost every fight unless you are overpowered
in which case stick-n-move baby!! stick-n-move!!
Active Defense- I'm pretty sure this has another name but I can't remember
what it is so I will use that. This is one of my favorite techniques because
I have spent alot of time learning how to block and parry and it really pays
off with this technique. You simply walk up to your opponent and stay on top
of him but don't throw any punches You wait for him to attack then block his
punch or lean out of the way and let him have it!! If you parry alot of his
punches you will have a good amount of time tear him apart. This is good
because you can hurt him without using alot of stamina(by missing your target
and have fun while doing it. I can't explain it but when you drain your
opponents life bar by doing nothing but leaning and parrying, you will be
happy, trust me!!
D1.Types of Punches
JABS
This punch is fast and weak. Depending on the style you are using, the punch
will be slower. Your boxer throws his lead hand out and brings it back fast.
The main purpose of this punch is to throw your opponent of guard and more
importantly to set you up for a straight or a combo.
Strengths- This Punch is great for keeping your opponent at a distance and
doing a little bit of damage until you find an opening to do a great amount
of damage( With hooks, uppercuts or Haymakers). Also this punch has excellent
recovery speed whether it is parried or not.
Weaknesses- I will tell you again... This punch is weak. You will have to pay
attention to the health meter to actually see damage. Fortunately I have
noticed no other weaknesses in this is this punch.
MY Opinion- If you are using a speed or balanced style, use this punch alot
especially if you find yourself overpowered in a fight. Jab and move until you
get an opening to tear into your opponent( This is called stick-and-move). If
you like power styles, this punch loses a lot of it's effectiveness because it
gets slower which means you can't use this to open up your opponent
effectively. Best if used with a speed or balanced punch style.
CROSSES
This Punch is like the jab being that it's also kind of fast but it's more
powerful. Your boxer throws his power hand straight ahead and brings it back
fairly fast. This punch is designed to take advantage of the reach you have
over your opponent(if any). This punch has the most reach of all the punches
you can throw.
Strengths- This punch does a okay amount of damage, certainly more than the
jab. But even more than the damage done is the reach this punch has. When you
throw this punch not only is fast but it will hit your opponent if he is a
good distance from you. Also it has good recovery speed meaning if parried
your opponent won't have alot of time to destroy you with a barrage of punches
or even worse a haymaker.
Weaknesses- It's Fast but it's not that fast. This is only real weakness that
I spotted in this punch.
My Opinion- Much like the jab if you like using a speed or balanced style, you
will enjoy using this punch to keep your opponent at a distance and also to
put it together with the jab for a jab/straight combo which is fast and does
a nice amount of damage. For Power styles this punch will do a good amount of
damage for the amount of time it will take for it to come out. Also no matter
what style you use the reach is the same. Effective for all styles.
HOOKS
This is my favorite punch in the game and for good reason. With this punch
your boxer throws his lead hand in a hook which aims for the right side of
your opponent( assuming your boxer is right-handed).
Strengths- For speed styles exellent combination of speed and power. With
Power styles they aren't as fast but are stronger and will damage your
opponent fast. Will also swell up your opponent's face pretty fast.
Weaknesses- Really slow recovery if the punch is parried. If your opponent
guesses right and parries this punch you will be defenseless for at least
2 or 3 seconds. Also don't miss with this punch because if it doesn't connect
your boxer will finish the sweeping animation of the punch and you will be
left wide open.
My opinion- Based on the speed and power of this punch, I would suggest that
you make this punch a big part of your arsenal no matter which style you are
using. When throwing this punch you must be aware of how close your opponent
is and also make sure that you are going to connect with the punch because if
you don't hit your opponent you'll be wide open for about a second which is
enough time to get a good shot in or start a combo. Best for hook master,
good for all styles.
UPPERCUTS
Depending on how you throw your uppercut( with your lead hand or your Power
hand and how extreme your movement of the right analog stick is) the damage
will differ as will the stunning effect. If you throw the uppercut with your
lead hand it won't be as powerful as one thrown with your power hand but it
will still be strong( also it's not faster. This is the only punch in which
the speed is equal regardless of which hand the punch is thrown with lead or
power) but it won't knock them back unless you get a full motion with the
right analog. An uppercut thrown with your power hand will knock your opponent
back(depending on the motion you use) and will do alot of damage.
Strengths- Power and the ability to knock your opponent off-balance. When you
get a full range of motion on the analog and you throw a sweeping uppercut the
damage on these things are ridiculous especially if you catch him with a
counter punch.
Weaknesses- Aside from the recovery time if this punch is parried, it really
doesn't have a weakness. If you miss with the lead uppercut the recovery time
isn't that bad and power uppercut has a recovery time slightly worse than the
cross.
My Opinion- If you are good with the right analog then throw these whenever
you get the chance( especially if you need to slow down your opponent) because
they will cause damage and will also knock him back and put him on the
defensive. Just be caeful when you throw them. Best for Lethal Uppercuts,
Power styles, good for all other styles.
HAYMAKERS
What more can I say but DAMN!!! The haymakers are back and believe me, they
are just as deadly as they were in Round 2( though not as cheap). They also
added two haymakers to the original:The stun punch and the Flash KO Punch. The
Stun Punch puts you in first person mode and makes your punches stronger,
making it easier to knock down your opponent. The Flash KO Punch drains your
opponent's life to critical no matter how much they have. With the exception
of the Flash KO Punch when you counter a punch with a haymaker you will get
an adrenaline boost in which you can throw punches without losing stamina.
Also new to the haymakers are their ability to turn a fight around. If you
are about to be knocked down you can turn the tables by hitting your opponent
with a haymaker. If you connect with a haymaker it send your opponent into
the knockdown moment and gives you the chance to knock him down. Needless to
say these things are strong as hell!!
Strengths- Power!Power!Power! and more power. These punches will destroy your
opponent when they connect. Also If you counter a punch with one of these you
will get an adrenaline rush which allows you to throw as many punches as you
want!! Come on it's just ridiculous how powerful and beneficial these punches
are.
Weaknesses- Now you know they couldn't have possibly made the haymakers
perfect so the imperfection in this punch is the speed... on all levels. It's
a long time to wind up and throw a haymaker and if it gets parried your
opponent has about 4 or 5 seconds to do whatever they want( be it a 5-hit
combo or a haymaker).
My Opinion- Whenever you counter a big punch from your opponent make sure that
you throw a haymaker because it will make your fight that much more easy. Most
of the time if you hit him with a haymaker he will go into a defensive mode
only countering and not throwing any punches. These punches will be the key
to sucess in the hard fights that you will have. Also Joe Frazier's special
punch is a haymaker(the announcer calls it) and it does damage. It's easy to
throw to the body and I recommend the punch because it has good range to it.
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E.Game Modes
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PLAY NOW- In this mode you pick your corner(Red or Blue), your control scheme(
Config 1-6, I prefer 3 as with this setting you can use Total Punch Control
and use the buttons to punch) and then you pick two of the real-life boxers in
the game, pick the venue then it's on to the Fight!!!
ESPN CLASSIC- In this mode you can re-live some of the greatest rivalries in
history most notably my favorite:"The Thriller in Manilla" between Muhammad
Ali and Joe Frazier. In addition to being able to fight the fights, the game
also gives you a brief synopsis of the rivalry. The available rivalries are:
Jones Jr. vs. James Toney
Hopkins vs. Taylor
Jones Jr. vs. Hopkins
Robinson vs. Lamotta
Leonard vs. Duran
Leonard vs. Hagler
Duran vs. Hagler
Gatti vs. Ward
Barerra vs. Morales
HARD HITS- This mode is the essentially the same as play now except the rules
are different. Instead of it being a regular fight with 3 minutes per round,
the fight follows hard hits rules which don't have a time limit per round but
the round ends when a boxer is knocked down.
TRAINING- I'm pretty sure alot of people have spent alot of time in this mode.
This mode allows you to play the training mini-games as much as you want to
get better or you can spar all you want. This mode is good if you want to see
what styles are best for you.
PLAY ONLINE- I really don't think I need to explain this but I will anyway. As
it's name implies this is where you go if you want to play online.
CREATE CHAMP- In this mode you can create your own boxer from the way he looks
to his fighting style and ratings. The player that you create can be used in
every mode except Career, Training and ESPN Classic.
CAREER MODE- This is what keeps Fight Night from being an arcade boxing game.
You can create your own boxer or you can choose one of the real-life boxers in
the game and re-create his career. You start out as an amateur and you have to
fight your way to the top of your weightclass to get the belt and then
ultimately to become "The Greatest of All Time"!
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F.Career Mode Walkthrough
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Welcome to the start of your career mode. First you have to give your boxer a
name, choose his hometown and give him a nickname. After this you have to
chooses his boxing stance( Left or Right), His base stance( At first you can
choose from Balanced, speed, power, mummy and wild. Then you have to choose
his punch style( Choose from basic, fast, slugger and lethal uppercuts) and
then his blocking style( Classic and Cross). The rest is cosmetics. You
choose his skin tone and eye color and also his weight class and whether he is
fat or has alot of muscle( Muscle is the top area of the grid). Next is the
eyebrows and hair. After this you get to something thast is really important
and that is building your ratings. You are given 200 points to put into your
boxer's stats which are:
Power- The power behind your punches
Speed- The speed of your punches
Agility- The speed of movement of leaning
Stamina- The rate of energy loss and gain
Chin- The shield against head punches
Body- The shield against body punches
Heart- The rate of health recovery and also how easy it is for you boxer to
get up after a knockdown
Cuts- Protection from cuts and swelling.
Since you can't put a stat past 30% I recommend that you make all stats 25%
because you should build a well-balanced boxer( at least this early anyway).
IMPORTANT- For this guide I started out in the middleweight class
F1.AMATEUR BELT
IMPORTANT- The first thing you should do when you are an amateur is go into
the fight store and buy the Warthog 1 Trunks(power 5%), and a pro guard foul
protector( Body 5%). These 2 items are $1000 but it's well worth it because
they will help a little bit. Also keep Joe Frazier's special punch because it
does alot of damage and all you have to do it tap a button( alot easier than
throwing a haymaker) and will get the same amount of damage that a haymaker
will do. I like to aim this punch at my opponents body because it rarely gets
blocked or parried and it does damage!!! There really isn't anything I can
say about the amateur fights because they should be easy for everybody.I had
the option to fight Winky Wright in the Amateur division.
WINKY WRIGHT(Middleweight)- This early in the game he really isn't a challenge
for you. Just make sure that you keep your guard up and take whatever openings
he gives you( there will be alot).
Rewards- Winky Wright Fight Store Package, UPRIGHT base style, HARD STRAGHTS
punch style.
The only other important fight you will have in this belt is when you fight
the amateur champ. This person will become your rival throughout your career
so get used to beating him down. I can't really give a strategy for beating
your rival because their tactics and styles are randomly generated. One thing
I can say is watch out for a headbutt because I have gotten hit with a
headbutt everytime I have fought my rival.
AMATEUR BELT- Once again this fight shouldn't be a problem as long as you keep
you guard up and take your openings.
Rewards- Amateur Belt, $5000
IMPORTANT- The fights will get harder now and how you train your boxer will be
crucial. When I ran through the Middleweight division my training regimen was
Three Weightlifting sessions then Two Combo Dummy sessions( I rarely used the
Heavy Bag until Punches started to hurt more). The reason I recommend this
regimen is because you will take damage but you will deal it faster than you
take it. This strategy is for aggresive Boxers. If you don't like staying on
the offensive, develop your defense an offense equally.
F2.UNDERARMOUR TROPHY
WE MUST PROTECT THIS HOUSE!!! Sorry I couldn't help myself. This series of
fights is your first professional belt that you'll compete for and the
difficulty won't be that much harder than the Amateur Belt. I fought Marvin
Hagler then had one fight before getting the belt.
MARVIN HAGLER(Middleweight)- Since he's a power fighter you should be a bit
more cautious than normal. If you were using my training regimen and a speed
style, you should tear into him easily. Otherwise Keep your guard up parry
when you can and take the large number of opening he'll give you.
Rewards- Hagler Fight Store Package
I fought a created Boxer for the belt so I can't give a strategy but I will
reveal what you win.
UNDERARMOUR TROPHY
Rewards- UnderArmour Trophy, UnderArmour Fight store package( Gloves and
trunks), $20,000
IMPORTANT- At the end of this belt my stats were:
Power- 62%
Speed- 51%
Agility- 38%
Stamina- 62%
Chin- 35%
Body- 35%
Heart- 44%
Cuts- 44%
Power is my main focus now and if your power is in the mid to high 50's your
punches will take out chunks of your opponents life making your fights that
much easier. Also continue to use Joe Fraizer's special punch!! I can't
explain how useful this punch is throughout the game just throw it to the body
and watch the life go.
F3.DODGE TROPHY
IMPORTANT- Now you should have some money in your bank and it's time for
another equipment upgrade. Depending on how your fights have been so far you
should buy different things. If you feel than you need some more defense then
buy a Pro Guard 3 Foul Protector and a Pro Guard Mouthpiece for a 10% increase
in your body and chin respectively. If you want to do more damage you should
buy some newly unlocked UnderArmour gloves(Power 10% or Speed 10%) and a pair
of trunks that give you a 10% increase in stamina.The difficulty starts
to pick up a bit in this series because you have a higher chance of fighting
real boxers in the game and they are harder than the created opponents. Also I
fought Bernard Hoppkins in my first fight then I fought Jake Lamotta for the
trophy( you will NOT always fight him for the Dodge trophy, it's random).
BERNARD HOPKINS(Middleweight)- B-Hop really isn't that hard but you can expect
him to try and outbox you. He will throw a lot of punches( compared to what
you have fought thus far) and they shouldn't do that much damage. Keep your
guard up( noticing a pattern here?) and attack him when he leaves himself open
either after a missed punch or a parry.
Rewards- Hopkins Fight Store package
JAKE LAMOTTA- Powerful!! His punches will do damage but he is slow. This is
what you must focus on when fighting him to win. Let him throw his power shots
and make him miss or counter his punches will haymakers or whatever you feel
like throwing.
Rewards- 2007 Dodge Caliber Trophy, Dodge Fight Store Package, Lamotta Fight
Store package, Madison Square Garden Venue
After this winning this belt my stats were:
Pwr- 72%
Spd- 58%
Agl- 48%
Stm- 72%
Chn- 40%
Bod- 40%
Hrt- 51%
Cut- 51%
Once Again Power was my main focus and if you followed this blueprint your
upcoming fight should be easy because your punches will caue noticable damage
and you will knock your opponent down fast.
F4.BURGER KING TROPHY
Once again the difficulty raises up but it still shouldn't be enough to where
you should lose a fight. When I had to sign my first contract I had to choose
between Jermaine Taylor and Sugar Ray Leonard. This should be an indicator
into how many real boxers you might fight. I'm not sure how the game will
do it but you should fight your rival in this trophy series( I fought mine in
the Staples Center and unlocked that arena) and be given a chance to win the
EA Sports trophy also( with a $50,000 purse). I fought Sugar Ray Robinson
before I had to fight Rey Mo for the Burger King Trophy.
JERMAINE TAYLOR(Middleweight)- I'm pretty sure this fight should have been
harder than it was. I destroyed Jermaine Taylor in the first round mainly
because my Frazier special punch was taking about a 1/7 of his life
away with every hit. If your punches aren't hurting him that much you will be
in for a long fight. He knows how to use the philly shell and will parry alot
of your punches( if you make them predictable). I recommend that you don't
give him a chance to do anything but block. Keep on him and he will go down.
Rewards- Taylor Fight Store package, Philly Shell Block Style
SUGAR RAY LEONARD- This fight will be the first in which you actually see how
dangerous the fast punching style can be. Sugar is fast and will be very
selective in how he throws his punches, mainly sticking and moving. This fight
will be more annoying than difficult because you will have a hard time landing
a punch flush. He leans alot and will counter a great deal of your punches. If
you are using a power style wait until you parry one of his punches and let
him have a power shot. If using a speed style reflect his fighting style and
wait for him to make the first move then then counter punch him to the mat.
Rewards- ESPN Wednesday Night Fights trophy( you won't always fight him for
this trophy), Leonard Fight Store package, State Palace Theatre Venue.
SUGAR RAY ROBINSON(Middleweight)- Just like Ray Leonard(same nickname)this guy
will parry alot of punches and will dish out punishment. Depending on how you
have been training this fight can be easy or hard. If you've been focusing on
your power and stamina then the severe amount of damage your punches will do
will make this fight easy because he won't be able to stand up from a barrage
of punches. If you focused on your defense or speed then you will have to
outbox him by using you jab effectively and countering his aggresive fighting
style.
Rewards- Robinson Fight Store package
REY MO(Middleweight)- This guy is friggin huge!!! Especially when compared to
your boxer! Don't let his power rating fool you( When I fought him it was 68%)
Trying to take his punches will result in you getting knocked down really fast
Use your jab and wait for him to throw his punches. Make him miss or parry
and unleash a combo or a haymaker to get your adrenaline flowing. DO NOT I
repeat DO NOT try to get into a slugfest with this guy because you'll lose.
Be patient he'll give some openings to take advantage of and when he does tear
into him with whatever has been working for you thus far.
Rewards- Burger King Trophy, Burger King Fight Store package, $1,000,000
Now would be a good time to go into sparring mode or do some practice fights
because you will have to gain some type of mastery with blocking and parrying.
This is essential in the upcoming fight because the difficulty jumps a good
bit and if you don't protect yourself you'll get knocked down( and possibly
out) quite frequently. Ratings after trophy.
Without Equipment With Equipment
Pwr- 79% 79%
Spd- 72% 82%
Agl- 66% 66%
Stm- 77% 87%
Chn- 55% 65%
Bod- 55% 65%
Hrt- 58% 58%
Cut- 54% 54%
F5.EA SPORTS TROPHY
EQUIPMENT CHANGE! Now that you have a million dollars to spend you should
start by buying the EA Mid-Pros 3 for 15% bonus in power, a pair of trunks
that give a 15% bonus in stamina, and a mouthpiece or foul protector with a
15% bonus. Also you can now use the king as a trainer and raise your heart
rating. These things will make the upcoming fights a little easier. As usual
you will fight about 3 or 4 real boxers in this trophy series and they are
smarter than before. This also goes for the generated boxers also. By now you
have fought almost all of the real middleweight boxers so don't expect to get
any new styles or anything like that. You should however get into the habit of
checking out your opponents weaknesses before you sign a contract. This can
help you decide how you are going to fight that opponent and more importantly
what his weak points are( Body, Chin, Spd ect.).
WINKY WRIGHT(Middleweight)- Same as before except he's more agressive and also
blocks a lot more. Stay on him and he will fold like origami.
Rewards- None
JAKE LAMOTTA(Middleweight)- A little bit more agressive than before and his
punches do more damage also. He doesn't really guard himself that much and is
easy to attack when he throws his slow punches.
Rewards- ESPN Friday Night Fights Trophy( You won't always fight him to get
this trophy).
RIVAL- Both times that I have gotten this trophy I have had to fight my fight
my rival to get it so I guess you will fight your rival also for this trophy.
I don't have a specific strategy but just keep your guard up( I know it's
getting repetitive) and take the openings that your rival will give you.
Rewards- EA Sports Trophy( If you've won this already, you won't get anything)
Ratings after fight:
Without Equipment With Eqiupment
Pwr- 89% 100%
Spd- 80% 90%
Agl- 74% 74%
Stm- 84% 99%
Chn- 54% 69%
Bod- 54% 69%
Hrt- 66% 66%
Cut- 63% 63%
Even though with the equipment my rating is 100 I don't stop training those
areas because I don't know if your rating actually goes higher than 100 with
the equipment on. If you start to take alo of damage though you can relax with
your power and speed training and focus on your defense( only if you are
having a problem winning fights or getting knocked down.
F6.MIDDLEWEIGHT BELT
Welcome to the Semi- Big time fight series. Depending on how good you've
become in terms of offense and defense and who you fight, you will have your
hands full winning a fight. Now I strongly advise you to look at your opponent
before you sign a contract because pointing out weaknesses in their styles and
ratings will prove critical in winning these fights. Also You should have
enough money to use either a power or speed trainer. Use these wisely. I
recommend that you choose the trainer opposite of what you will be working on
that session( If you're doing weightlifting choose the speed trainer). The
benefit in doing this is you won't lose points in the other ratings( stamina
will be lost regardless because the trainer doesn't prevent stamina from
falling, only power). You will probably face 2 or 3 real boxers in this trophy
series(I only faced 1)and your rival for the Belt.
OSCAR DE LA HOYA(Middleweight)- At this stage in the game,The Golden Boy was
kind of hard only because his punches did a lot of damage( My chin and Body
were 62 and 64% respectively). When he parries one of your punches he will
throw a quick 3 or 4 punch flurry and it will hurt if you take all the punches
which you probably will because you won't have a choice. If your power is near
mine then swing away and turn this fight into a slugfest. Just make sure you
parry his power shots because if you don't you will lose.
Rewards- De La Hoya Fight Store Package, Textbook Base Style
RIVAL- By now I am pretty sure that you have been dominating your rival and
this fight won't be that much different from the previous ones. Of course your
rival will do more damage with his punches but his tactics for the most part
will remain the same( This was the case for me). Do whatever has been working
for you thus far and you should handle him easily.
Rewards- Middleweight Belt, $400,000(if you win by KO), ESPN Pay-Per-View
Trophy
Ratings after fight:
Without equipment With Equipment
Pwr-89% 100%
Spd-85% 95%
Agl-81% 81%
Stm-81% 96%
Chn-66% 81%
Bod-70% 85%
Hrt-70% 70%
Cut-71% 70%
F7.EVERLAST TROPHY
EQUIPMENT CHANGE- You should now have enough money to buy a pair of Gloves
which have a 20% bonus for any one stat or a pair of trunks with a 20% bonus
for most stats. Congrats on being the middleweight champ but like Round 2 your
career isn't over yet. You now have to win a couple of fights before you can
jump to class that is above your current one. The fights get a bit more
difficult but the change isn't as dramatic as it was for the last trophy
series. I should also point out that your status will now be World Class. You
don't have to but if you find yourself losing or coming close to losing you
might want to consider changing your style combination.
JAKE LAMOTTA- Same as before only his punches do more damage and he will be a
little more patient. Watch his power punches and haymakers because they will
hurt and you will only be able to take a couple of them before you go down.
Rewards- None
RIVAL- Same as before only stakes are higher and rival does more damage with
his punches. Apply whatever tactics you used before to beat him and you'll do
fine.
Rewards- Everlast Trophy, Everlast Fight Store Package
Ratings:
Without Equipment With Equipment
Pwr-92% 100%
Spd-92% 100%
Agl-89% 89%
Stm-81% 96%
Chn-74% 94%
Bod-80% 100%
Hrt-75% 75%
Cut-78% 78%
F8.LIGHT HEAVY and UNIFIED BELT
First things first. Your status now will raise to Champion. Your first fight
should be to defend your middleweight belt. These guys are really hungry for
your belt and they will fight like it. After about 2 fights you should have
the option to change your weightclass to LightHeavy.
JAMES TONEY(Light-Heavy)- WATCH OUT for this guys haymaker because he will
throw them alot and they will hurt I can promise you that. He will come out
swinging and won't let off unless you cause a good amount of damage to him.
That is the easiest way to win this fight, Watch his haymakers and counter
them. If you can counter them frequently, he will be open to your attacks and
you can give it to him.
Rewards- Toney Fight store package, Slickster Base style
RIVAL- How in the hell does this guy keep on getting the belt before you? In
any event you should have to fight your rival for the Light Heavy Belt. Same
strategy a before and you will walk away with a W.
Rewards- Light Heavy Belt
After winning the belt, the next fight you will be able to choose from will be
a title defense. After your popularity goes up you will have to fight your
real boxer rival( you have fought him several times already) for the unified
title belt.
JAKE LAMOTTA- Same tactics as before. He's a little stronger but that won't
matter because by now you should be doing severe amounts of damage with your
punches so if you keep on him this fight will end in a T.K.O
Rewards- Unified Title Belt
Ratings:
Without Equipment With Equipment
Pwr-97% 100%
Spd-92% 100%
Agl-90% 89%
Stm-89% 100%
Chn-76% 96%
Bod-81% 100%
Hrt-89% 89%
Cut-88% 88%
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