Fi-Pro Returns - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Fi-Pro Returns - Strategy Guide (Page 03).
You may press the Start button at any time on the Configuration Screen to
proceed directly to the match.
-------------------------
--STEEL CAGE DEATHMATCH--
-------------------------
The long awaited American-style steel cage match finally makes it way into
the Fire Pro series! See the "Moves" section for special cage commands.
Configuration Screen
--------------------
Load Preset........Choose from 1-4 preset match setups
Blue Corner........Choose participant(s) (1P, CP, etc.)
Red Corner.........Choose participant(s) (1P, CP, etc.)
Match End..........3 Count, 2 Count, Only Fall (Pin), Only Give Up,
Escape
Match Limit........5 min, 10 min, 15 min, 20 min, 30 min, 45 min,
60 min, None
Match Fall.........1 Fall only
Ring...............See "Normal Mode"
Match Location.....Yurakuen Hall (Korakuen Hall)
# of weapons.......0-8 (choose the number of weapons in the ring)
COM Level..........1 (easiest) - 10 (hardest)
Game Speed.........100%, 125%, 150%, 175%, 200%, 400%, 800%
COM Skip...........N/A (not applicable)
Referee............Choose a referee
Rope Check.........OFF, ON
Elimination........N/A
Lumberjack.........N/A
Tornado Battle.....ON
Cut Play...........N/A
DQ Count...........OFF
Outside Count......N/A
BGM Selection......Choose a background music track, or RANDOM
"CRITICAL!" Rate...None
Done...............Confirm selections and proceed to match
You may press the Start button at any time on the Configuration Screen
to proceed directly to the match.
------------------------------------------------------
--ELECTRIFIED BARBED WIRE ROPES EXPLODING DEATHMATCH--
------------------------------------------------------
A hardcore-style match popularized by the 90's era Japanese "garbage"
promotions. The ring ropes are electrified barbed wire, whip 'em into the
ropes and watch 'em sizzle! And to top it all off, you can set explosives
to detonated in the ring within a certain time limit! This match is not
for the faint of heart!
Configuration Screen
--------------------
Load Preset........Choose from 1-4 preset match setups
Blue Corner........Choose participant(s) (1P, CP, etc.)
Red Corner.........Choose participant(s) (1P, CP, etc.)
Match End..........3 Count, 2 Count, Only Fall (Pin), Only Give Up
Match Limit........5 min, 10 min, 15 min, 20 min, 30 min, 45 min,
60 min, None
Explosion Time.....1 min, 5 min, 15 min, 30 min, 45 min, 60 min, Off
Match Fall.........1 Fall only
Ring (Mat).........See "Normal Mode"
Match Location.....Yurakuen Hall (Korakuen Hall)
# of Weapons.......0-8
COM Level..........1 (easiest) - 10 (hardest)
Game Speed.........100%, 125%, 150%, 175%, 200%, 400%, 800%
COM Skip...........N/A
Referee............Choose a referee
Rope Check.........N/A
Elimination........N/A
Lumberjack.........N/A
Tornado Battle.....ON
Cut Play...........N/A
DQ Count...........OFF
Outside Count......N/A
BGM Selection......Choose a background music track, or RANDOM
"CRITICAL!" Rate...Off, Low, Medium, High
Done...............Confirm selections and proceed to match
You may press the Start button at any time on the Configuration Screen to
proceed directly to the match.
-----------------------------------------------------
--BARBED WIRE/FLOURESCENT TUBES LANDMINE DEATHMATCH--
-----------------------------------------------------
Another hardcore-style match popularized by the 90's era Japanese garbage
promotions. The outside of the ring is lined with barbedwire, and the
ringposts are fitted with either flourescent tubes or boards wrapped with
barbedwire. You can also toss the opponent over the top rope and into the
explosives outside the ring, but only when they are sufficiently worn
down. Again, this match is not for the faint of heart!
Configuration Screen
--------------------
Load Preset........Choose from 1-4 preset match setups
Blue Corner........Choose participant(s) (1P, CP, etc.)
Red Corner.........Choose participant(s) (1P, CP, etc.)
Match End..........3 Count, 2 Count, Only Fall (Pin), Only Give Up
Match Limit........5 min, 10 min, 15 min, 20 min, 30 min, 45 min,
60 min, None
Match Fall.........1 Fall only
Ring (Mat).........See "Normal Mode"
Match Location.....Yurakuen Hall (Korakuen Hall)
Corner Option......Barbed Wire, Fluorescent Light Tubes
# of Weapons.......0-8
COM Level..........1 (easiest) - 10 (hardest)
Game Speed.........100%, 125%, 150%, 175%, 200%, 400%, 800%
COM Skip...........N/A
Referee............Choose a referee
Rope Check.........OFF, ON
Elimination........N/A
Lumberjack.........ON
Tornado Battle.....ON
Cut Play...........N/A
DQ Count...........OFF
Outside Count......N/A
BGM Selection......Choose a background music track, or RANDOM
"CRITICAL!" Rate...Off, Low, Medium, High
Done...............Confirm selections and proceed to match
----------------------------
--SWA OFFICIAL RULES MATCH--
----------------------------
Also known as "BattlArts" rules, named after the now-defunct promotion.
There are no DQs here, so anything goes!
Configuration Screen
--------------------
Load Preset........Choose from 1-4 preset match setups
Blue Corner........Choose participant(s) (1P, CP, etc.)
Red Corner.........Choose participant(s) (1P, CP, etc.)
Match End..........3 Count, 2 Count, Only Fall (Pin), Only Give Up
Round Time Limit...5 min, 10 min, 15 min, 30 min, 45 min, 60 min
# of Rounds........1, 2, 3, 5, 10, 12, 15
TKO................1, 2, 3, 4, 5
Match Fall.........1 Fall Only
Ring (Mat).........See "Normal Mode"
Match Location.....See "Normal Mode"
COM Level..........1 (easiest) - 10 (hardest)
Game Speed.........100%, 125%, 150%, 175%, 200%, 400%, 800%
COM Skip...........N/A
Referee............Choose a referee
Rope Check.........OFF, ON
Elimination........N/A
Lumberjack.........OFF, ON
Tornado Battle.....N/A
Cut Play...........N/A
DQ Count...........OFF
Outside Count......OFF, ON
BGM Selection......Choose a background music track, or RANDOM
"CRITICAL!" Rate...Off, Low, Medium, High
Done...............Confirm selections and proceed to match
You may press the Start button at any time on the Configuration Screen to
proceed directly to the match.
-------------------
--S-1 RULES MATCH--
-------------------
S-1 (or K-1, as it's known in the real world) rules means NO grappling,
only striking. You may initiate a grapple, but unless the grapple leads to
a striking attack, the contestants will merely clinch one another. As you
might expect, matches can end very quickly with these rules!
Configuration Screen
--------------------
Load Preset........Choose from 1-4 preset match setups
Blue Corner........Choose participant (1P, CP, etc.)
Red Corner.........Choose participant (1P, CP, etc.)
Match End..........N/A (only KO/TKO)
Round Time Limit...3 min, 5 min, 10 min, 15 min, 20 min, 30 min
# of Rounds........1, 2, 3, 5, 10, 12, 15
TKO................1, 2, 3, 4, 5
Match Fall.........1 Fall Only
Ring (Mat).........See "Normal Mode"
Match Location.....See "Normal Mode"
COM Level..........1 (easiest) - 10 (hardest)
Game Speed.........100%, 125%, 150%, 175%, 200%, 400%, 800%
COM Skip...........N/A
Referee............Choose a referee
Rope Check.........N/A
Elimination........N/A
Lumberjack.........N/A
Tornado Battle.....N/A
Cut Play...........N/A
DQ Count...........ON
Outside Count......N/A
BGM Selection......Choose a background music track, or RANDOM
"CRITICAL!" Rate...Off, Low, Medium, High
Done...............Confirm selections and proceed to match
You may press the Start button at any time on the Configuration Screen to
proceed directly to the match.
---------------------
--GRUESOME FIGHTING--
---------------------
MMA (shootfighting) rules inside a UFC-style cage! Participants cannot be
pinned, and KO's happen more frequently. (HINT: This is a BAD place to
bring a pure pro wrestler!)
Configuration Screen
--------------------
Load Preset........Choose from 1-4 preset match setups
Blue Corner........Choose participant (1P, CP, etc.)
Red Corner.........Choose participant (1P, CP, etc.)
Match End..........Only Give Up
Round Time Limit...3 min, 5 min, 10 min, 15 min, 20 min, 30 min
# of Rounds........1, 2, 3, 5, 10, 12, 15
TKO................1, 2, 3, 4, 5
Match Fall.........1 Fall Only
Ring (Mat).........Dodecagon Ring (UFC-style cage)
Match Location.....Bayside Colosseum (fictional)
COM Level..........1 (easiest) - 10 (hardest)
Game Speed.........100%, 125%, 150%, 175%, 200%, 400%, 800%
COM Skip...........N/A
Referee............Choose a referee
Rope Check.........N/A
Lumberjack.........N/A
Tornado Battle.....N/A
Cut Play...........N/A
DQ Count...........N/A
Outside Count......N/A
BGM Selection......Choose a background music track, or RANDOM
"CRITICAL!" Rate...Off, Low, Medium, High
Done...............Confirm selections and proceed to match
You may press the Start button at any time on the Configuration Screen to
proceed directly to the match.
=========================
==SECTION 07: EDIT MODE==
=========================
The heart and soul of the Fire Pro series. this mode allows players to
keep the game up-to-date in many areas of pro wrestling, providing
infinite replay value.
And in case you're curious, yes, Fire Pro is where it all started when it
comes to wrestler creation. And after observing the options below, I think
you'll agree it still can't be beat.
From the main screen, select "Edit" (the 2nd option) and press O to see
the following options:
+------------------------------+
| EDIT MENU |
|------------------------------|
| 1. Wrestler Edit |
| 2. Referee Edit |
| 3. Ring Edit |
| 4. Logo Edit |
| 5. Belt Edit |
| 6. Team Edit (for 5 vs. 5) |
+------------------------------+
At the bottom of the Edit screen, you will see a list of numbers running
horizontally across the screen. These are:
[# of promotions currently used / # of promotion slots left]
[# of factions currently used / # of faction slots left]
[# of wrestlers currently used / # of wrestler slots left]
-----------------
--WRESTLER EDIT--
-----------------
In Wrestler Edit, you have a variety of options. Not only can you create
your own custom wrestler, but create new promotions and factions within
the game. You can also send wrestlers to different promotions, reorder
them within the roster, and even retire them if so desired.
PROMOTION EDIT
When you first enter Wrestler Edit, you'll see an option at the top of the
screen (return to top), followed by a list of promotions (the first one
will say "VIEW", for VIEW JAPAN (or New Japan). The last entry here is
"retire" or "hide", this is where you will put wrestlers that you no
longer want to show up in the match menus (ex. an in-game wrestler that
you've made an updated version of).
Highlight any promotion and press [] to bring up the following options:
1. Return to top of menu
2. Open/close all promotion folders (see note below)
3. Create new:
Promotion
Faction
4. Reorder promotions (i.e. put NOAH before AJPW in the menus)
5. Rename promotion
6. Edit promotion logo
7. Delete promotion
++ A NOTE ABOUT FOLDERS: The folder system is new to Fire Pro menu
++ navigation. It works very much like a Windows or Mac window; simply
++ highlight any folder with a red triangle beside it and press /\ to
++ spill open its contents, or press O to select folder content.
FACTION EDIT
Factions, also known as stables, exist within promotions, allowing a group
of wrestlers to create a team, much as they do in real-life.
After you have entered Edit Mode and while browsing promotions, you can
access each promotion's individual factions by highlighting the promotion
and pressing /\. This will spill open the promotion window, showing you
all of the factions within that promotion.
From there, scroll down and select a faction, then press [] to bring up
the following menu:
1. Return to top of menu
2. Open/close all promotion folders
3. Create new:
Promotion
Faction
4. Reorder faction within promotion
5. Rename faction
6. Faction alignment:
Babyface
Neutral
Heel
7. Delete faction
WRESTLER EDIT
Once you have selected a promotion and a faction, you are ready to create
a custom wrestler. Note that all wrestlers MUST exist within either a new
or preexisting faction. If you create a new promotion (i.e. WWE), you MUST
first create factions within those promotions (i.e. RAW, SmackDown!), THEN
create your wrestlers within their appropriate faction.
To begin creating a wrestler, highlight a faction and press O to enter the
faction window. If default wrestlers are in this faction, you will also
be able to select and edit them from here (name and costume only). If this
is a newly created faction, you will only see one option in the window,
which will allow you to create a new wrestler for this faction.
++ NOTE: You CANNOT create a new wrestler by selecting a promotion, you
++ MUST select a faction within a promotion. If you're trying to create
++ a new wrestler and are getting a "buzzing" sound instead, make sure
++ that you have selected an actual faction, not just a promotion.
To create a new wrestler within a faction with preexisting wrestlers,
simply highlight any wrestler within that faction, then press [] to bring
up the following screen:
1. Return to top of menu
2. CREATE NEW WRESTLER:
Choose existing model
Choose name (start from scratch)
3. Reorder selected wrestler within faction
4. Change selected wrestler's faction/promotion
5. Rename selected wrestler
6. Delete selected wrestler
If you're creating a wrestler within an empty faction, pressing O will
bring you directly to the "Create New Wrestler" option. Obviously, not all
of the options above are available if there is no existing wrestler to
edit within the faction.
CREATING A NEW WRESTLER
When you first create your wrestler, you will be presented with two
options:
1. Choose Existing Model
2. Choose Name (start from scratch)
"Choose Existing Model" allows you to choose one of the default or
previously created wrestlers as a base for a new wrestler. This may be
useful for making alternate versions of a wrestler under a different
gimmick or style, or tag team members with similar attire.
The Model Wrestler's name, appearance, statistical information under Skill
Edit, moves, and CPU Logic will all be loaded. However, anything in Skill
Edit that uses points (Special Skill, Body Part endurance, etc.) as well
as the Parameter Edit (Attribute Points) will not be loaded, so you will
have to manually fill those in.
"Choose Name" will allow you to select the name for your wrestler, you can
then alter his other features later. As with all naming options in FPR,
while in the naming field, you can press [] to enter the language options.
Choose the fourth option down to use English alphabet characters.
Here is an overview of the naming display:
[Short Name][Long Name][Flip: On/Off][Separator Type][Nickname]
Flip: Used to determine whether the Short Name or Long Name will come
first, which is convenient for wrestlers whose first name contains more
characters than their last.
Separator: This determines what character will come in between the two
names. There aren't enough spaces for many names when naming in English,
so this is very useful. For example, if a wrestler's name is very long
(i.e. Undertaker), you can enter it separately, then choose the last
separator (none) to merge Short Name and Long Name together.
Use L1 and R1 to advance through the various fields. Initially the
"nickname" option is off-screen, until you toggle to it by pressing R1.
Once you have assigned a name to your wrestler, press Start to complete
the naming process. Here you will be presented with three options:
Exit (confirm changes)
Exit (cancel changes)
Cancel (return to window)
EDITING YOUR NEWLY CREATED WRESTLER
After you've completed the naming process, your new wrestler will appear
in his or her appropriate faction. From there, select the wrestler and
press O to bring up the following options:
+-----------------------------+
| WRESTLER EDIT MENU |
|-----------------------------|
| Name Edit |
| Skill Edit |
| Appearance Edit |
| Moveset Edit |
| Parameter Edit |
| CPU Logic Edit |
| Finisher Name |
| Bio/Tagline/Catchphrase |
+-----------------------------+
NAME EDIT
Self-explanatory. Use the previously described function to rename your
wrestler if necessary.
SKILL EDIT
Adjust your wrester's specific traits; his homeland, his date of birth,
his special skills, etc. Here are the Skill Edit options:
Class...............Heavy
Junior
Height..............Unknown, 150-220cm
Weight..............Unknown, 40-250kg
Gender..............Male
Female
Male (?) (gender bender)
Female (?) (gender bender)
Year of Birth.......Unknown, 1900-1999
Month of Birth......01-12
Day of Birth........01-31
Country.............01 - Parts Unknown 21 - Switzerland
02 - Japan 22 - North Korea
03 - America 23 - South Korea
04 - Canada 24 - China
05 - Germany 25 - Mongolia
06 - Mexico 26 - Thailand
07 - England 27 - Australia
08 - France 28 - New Zealand
09 - Brazil 29 - Bulgaria
10 - Russia 30 - Botswana
11 - Puerto Rico 31 - Republic of South Africa
12 - India 32 - Tonga
13 - Sudan 33 - Ukraine
14 - Jordan 34 - Croatia
15 - Cuba 35 - Lithuania
16 - Finland 36 - Belarus
17 - Greece 37 - Trinidad/Tobago
18 - Holland 38 - Iran
19 - Italy 39 - Hero Star
20 - Spain 40 - Snake Island
Wrestler Rank.......E (lowest) - S (highest)
Charisma............E (lowest) - S (highest)
Fight Style.........01 - Orthodox - typical professional wrestler
02 - Technician - good at technical skills;
small package, etc.
03 - Wrestling - amateur wrestler
04 - Ground - good at ground attacks, shooting, etc.
05 - Power - powerful; power bombs, side busters, etc.
06 - American - WWE main event style; combination of
Power, Heel, etc
07 - Junior - modern junior heavyweight)
08 - Luchador - traditional lucha libre-style wrestler
09 - Heel - rough style; rulebreaker
10 - Mysterious - unorthodox technical style (Muta)
11 - Shooter - shoot-style wrestler, MMA
12 - Fighter - kickboxer, karate
13 - Grappler - judo, ju-jitsu, no-holds-barred style
14 - Panther - mix of martial arts and lucha libre
(Tiger Mask)
15 - Giant - giant wrestler, immovable (Andre, Baba)
16 - Vicious - strong style (Inoki aggressive style)
Return Skill........01 - Orthodox
(Defense) 02 - Technician
03 - Power
04 - American
05 - Junior
06 - Luchador
07 - Heel
08 - Mysterious
09 - All-Round (combination of Junior/Technician)
10 - Shooter
11 - Fighter
12 - Grappler
13 - Giant
14 - Vicious
"CRITICAL!" Ability:
1) Finisher................Cost: 0 Points
(Only the move desingated as Finisher can "CRITICAL!")
2) Striking................Cost: 20 Points
(Powerful strikes can "CRITICAL!")
3) Suplex (throw)..........Cost: 20 Points
(Back drops, front suplexes, etc. can "CRITICAL!")
4) Submission (joint)......Cost: 25 Points
(Submissions, stretch holds can "CRITICAL!")
5) Power...................Cost: 30 Points
(Power Bombs, etc. can "CRITICAL!")
6) Technical...............Cost: 30 Points
(Huracanrana, Dragon Screw, etc. can "CRITICAL!")
++ NOTE: Just because a wrestler is equipped with a certain "CRITICAL!"
++ ability, that doesn't mean that EVERY one of those moves in his/her
++ repertoire can cause a "CRITICAL!". For example, a wrestler with the
++ "Striking" ability can only "CRITICAL!" his or her opponents with
++ striking moves that have the inherent potential to do so, not any
++ punch or kick.
Special Skill:
1 - None...........................Cost: 0 Points
2 - Stardom........................Cost: 15 Points
Description: Involved with crowd support and repeats popular moves.
Requirement: Using a performance when health is at zero
increases the power of the following attack by 25%.
Effect: +10% Offensive Power.
3 - Quick Return....................Cost: 15 Points
Description: Player may stand right up even after a major attack.
Requirement: Remaining power is at 5% to 20%, Spiritual Strength is
above 60%.
Effect: You will stay on the ground 1/8 of the time you normally
would.
4 - One-Hit Reversal................Cost: 15 Points
Description: Repeated reversals result in greater damage each time.
Requirement: Remaining power is below 10% and Spiritual Strength is
above 30%.
Effect: The rate of "CRITICAL!"s is doubled.
5 - Start Dash......................Cost: 15 Points
Description: Able to end the match earlier than normal.
Requirement: Remaining health is above 70%.
Effect: All attack parameters are increased by one point.
6 - Guts (Fortitude)................Cost: 15 Points
Description: Will not give up easily.
Requirement: Health and spiritual strength are at 0%.
Effect: Wrestler will give up to a submission hold at just 1/20th
of the normal rate.
7 - Strike Back (Counterattack).....Cost: 15 Points
Description: Rejuvenates strength when opponent shows signs of fatigue.
Requirement: Remaining power is below 5%.
Effect: Two points are added to all attack parameters.
8 - One-Hit Finisher................Cost: 15 Points
Description: Extremely effective finisher.
Requirement: Use your Finisher the first or second time in a match.
Effect: The offensive power of your Finisher is increased by 150%.
9 - Blood...........................Cost: 15 Points
Description: Bleeding increases spirit.
Requirement: You are shedding blood.
Effect: The offensive power of all moves are increased by 10%.
10 - Hardcore - 100%................Cost: 15 Points
Description: Weapon specialist
Effect: +3 to attack and defense parameters with weapons.
11 - Concentrated Strength - 100%..Cost: 15 Points
Description: Attack resistance.
Effect: Strike, submission, and technical critical rates are halved.
12 - Adaptability - 100%...........Cost: 15 Points
Description: Roll with big attacks.
Effect: Suplex and power "CRITICAL!" rates down by 75%.
13 - Hardbody - 85%.................Cost: 15 Points
Description: Healthy/tough body.
Effect: Harder to get a pin unless with 'big' moves.
The following skills involve combinations of the above skills:
14 - Superstar - 90%...............Cost: 25 Points
Effect: "Stardom" + "One Hit Finisher".
15 - Wild Warrior - 95%............Cost: 25 Points
Description: Fast kill and quick stand.
Effect: "Quick Return" + "Start Dash".
16 - Second Wind - 85%.............Cost: 25 Points
Effect: "One Hit Reversal" + "Quick Return".
17 - Great Counterattack - 85%....Cost: 25 Points
Effect: "Strike Back" + "Quick Return".
18 - Abandonment - 90%.............Cost: 25 Points
Description: Concentration in battle.
Effect: "One Hit Reversal" + "Concentration".
19 - Fighting Spirit (Toukon)......Cost: 35 Points
Effect: "Stardom" + "One Hit Reversal" + "Strike Back".
20 - Monster.......................Cost: 35 Points
Effect: "Stardom" + "One Hit Finisher" + "Adaptability".
21 - Burning Fire Strength - 95%...Cost: 35 Points
Effect: "One Hit Reversal" + "Guts" + "Strike Back".
22 - Neverending Spirit - 90%......Cost: 35 Points
Effect: "Guts" + "Concentration" + "Hardbody".
Recovery Power
Recovery Power is the wrestler's overall physical stamina or "life bar".
It is a very important setting, obviously, though you can't really tell by
the name. The higher this setting, the higher the wrestler's maximum
stamina and the faster his stamina recharges when the wrestler isn't being
attacked. By this reasoning, getting cut open early on can be very
devastating to a wrestler who has higher normal Recovery power than he has
bleeding Recovery power. His maximum stamina would take a rather large
hit. +LV+
1 - Slow..........................Cost: 0 Points
2 - Medium........................Cost: 6 Points
3 - Fast..........................Cost: 12 Points
Recovery Power (When Bleeding):
1 - Slow..........................Cost: 0 Points
2 - Medium........................Cost: 3 Points
3 - Fast..........................Cost: 6 Points
Respiratory/Breathing
Lower breathing makes a wrestler get tired faster. Each wrestler has an
energy level, the maximum and regeneration rate of which is controlled by
this statistic. Each attack you throw consumes some of your energy. Your
movement speed will gradually drop as your energy level does. Breathing
recharges this energy level; to my knowledge this is the only one of the
three gauges you can manually recharge. +LV+
1 - Below.........................Cost: 0 Points
2 - Medium........................Cost: 6 Points
3 - Above.........................Cost: 12 Points
Respiratory/Breathing (When Bleeding):
1 - Below.........................Cost: 0 Points
2 - Medium........................Cost: 3 Points
3 - Above.........................Cost: 6 Points
Spiritual Strength/Awareness/Willpower
Spiritual Strength represents mental endurance - the higher it is, the
longer it takes to "break" the wrestler and make him mentally give up the
match, which results in either a pin or submission. This ability also
helps offset the physical damage you take (Recovery) and the amount of
fatigue you incur (Breathing) during the match. Spirit is also a factor in
determining if your character hits a reversal.
Stretch holds are the best way to damage Spirit. Heelish moves, such as
the eye gouge and groin attacks, also tend to do large amounts of Spirit
damage. +LV+
1 - Poor..........................Cost: 0 Points
2 - Medium........................Cost: 6 Points
3 - Strong........................Cost: 12 Points
Willpower (When Bleeding):
1 - Poor..........................Cost: 0 Points
2 - Medium........................Cost: 3 Points
3 - Strong........................Cost: 6 Points
Neck Endurance:
1 - Low...........................Cost: 0 Points
2 - Medium........................Cost: 2 Points
3 - High..........................Cost: 5 Points
Arm Endurance:
1 - Low...........................Cost: 0 Points
2 - Medium........................Cost: 2 Points
3 - High..........................Cost: 5 Points
Back Endurance:
1 - Low...........................Cost: 0 Points
2 - Medium........................Cost: 2 Points
3 - High..........................Cost: 5 Points
Leg Endurance:
1 - Low...........................Cost: 0 Points
2 - Medium........................Cost: 2 Points
3 - High..........................Cost: 5 Points
Movement Speed:
1 - Slow..........................Cost: 0 Points
2 - Medium Slow...................Cost: 2 Points
3 - Medium........................Cost: 6 Points
4 - Medium Fast...................Cost: 12 Points
5 - Fast..........................Cost: 20 Points
Ascent and Descent Speed (climbing the ringpost):
1 - Slow..........................Cost: 0 Points
2 - Medium Slow...................Cost: 1 Points
3 - Medium........................Cost: 2 Points
4 - Medium Fast...................Cost: 3 Points
5 - Fast..........................Cost: 4 Points
Turnbuckle Ascension (ability to climb top turnbuckle):
1 - Cannot ascend..................Cost: 0 Points
(All climbing ability disabled)
2 - Can ascend.....................Cost: 2 Points
(Normal climbing ability enabled)
3 - Can ascend while running.......Cost: 4 Points
(Normal climbing ability enabled, plus the ability to jump up
by running toward the corner and holding the O button)
Favorite Weapon...None
Steel Chair
Table Piece
Kendo Stick
Hammer (sledgehammer)
Bat
Barbed Wire Bat
Flourescent Light Tube
Theme Music (press /\ to preview):
00 - Musashi-Hymn 32 - Resolution
01 - Power Storm 33 - Phoenix
02 - Victory Explosion 34 - Russian Cyclone
03 - Kabukimono 35 - Brothers
04 - Miracle God 36 - Wanderer
05 - King's Road 37 - Texas Ways
06 - T 38 - Shura no Michi
07 - Emerald Wind 39 - Golden Pride
08 - Gou-Wan 40 - Wrestling Wars
09 - Texas Bull 41 - Wild Jungles
10 - Brave Heart 42 - Tetujin
11 - Heart Beat 43 - Super Star
12 - The Hero of Touhoku 44 - Dark Winners
13 - Rough Way 45 - Stormy Way
14 - Speedy Submission 46 - Emperor
15 - Challenger 47 - The Boss
16 - Funeral 48 - Kick & Submit
17 - Cool Violent 49 - Fly Away
18 - Hell's Messenger 50 - Free Wings
19 - Stylish Daddy 51 - American Spirits
20 - Tiger's Roar 52 - Tenchi Souzou
21 - Monster March 53 - Burning Spirits
22 - Mysterious Dance 54 - Sajin
23 - Green Fairy 55 - Torimono
24 - Against 56 - Toughness
25 - Kill 57 - Lone Journey
26 - Driving 58 - Spark of Passion
27 - Shinsekai Yori 59 - Carmen
28 - Genius 60 - The Battle
29 - Black Break 61 - Terror
30 - Silver Knight
31 - Tornado
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