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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter F » Fi-Pro Returns - Strategy Guide (Page 03)

Fi-Pro Returns - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Fi-Pro Returns - Strategy Guide (Page 03).

You may press the Start button at any time on the Configuration Screen to
proceed directly to the match.

-------------------------
--STEEL CAGE DEATHMATCH--
-------------------------
The long awaited American-style steel cage match finally makes it way into
the Fire Pro series! See the "Moves" section for special cage commands.

   Configuration Screen
   --------------------
   Load Preset........Choose from 1-4 preset match setups
   Blue Corner........Choose participant(s) (1P, CP, etc.)
   Red Corner.........Choose participant(s) (1P, CP, etc.)
   Match End..........3 Count, 2 Count, Only Fall (Pin), Only Give Up,
                         Escape
   Match Limit........5 min, 10 min, 15 min, 20 min, 30 min, 45 min,
                         60 min, None
   Match Fall.........1 Fall only
   Ring...............See "Normal Mode"
   Match Location.....Yurakuen Hall (Korakuen Hall)
   # of weapons.......0-8 (choose the number of weapons in the ring)
   COM Level..........1 (easiest) - 10 (hardest)
   Game Speed.........100%, 125%, 150%, 175%, 200%, 400%, 800%
   COM Skip...........N/A (not applicable)
   Referee............Choose a referee
   Rope Check.........OFF, ON
   Elimination........N/A
   Lumberjack.........N/A 
   Tornado Battle.....ON 
   Cut Play...........N/A 
   DQ Count...........OFF
   Outside Count......N/A 
   BGM Selection......Choose a background music track, or RANDOM
   "CRITICAL!" Rate...None
   Done...............Confirm selections and proceed to match

You may press the Start button at any time on the Configuration Screen
to proceed directly to the match.

------------------------------------------------------
--ELECTRIFIED BARBED WIRE ROPES EXPLODING DEATHMATCH--
------------------------------------------------------
A hardcore-style match popularized by the 90's era Japanese "garbage"
promotions. The ring ropes are electrified barbed wire, whip 'em into the
ropes and watch 'em sizzle! And to top it all off, you can set explosives
to detonated in the ring within a certain time limit! This match is not
for the faint of heart!

   Configuration Screen
   --------------------
   Load Preset........Choose from 1-4 preset match setups
   Blue Corner........Choose participant(s) (1P, CP, etc.)
   Red Corner.........Choose participant(s) (1P, CP, etc.)
   Match End..........3 Count, 2 Count, Only Fall (Pin), Only Give Up
   Match Limit........5 min, 10 min, 15 min, 20 min, 30 min, 45 min,
                         60 min, None
   Explosion Time.....1 min, 5 min, 15 min, 30 min, 45 min, 60 min, Off
   Match Fall.........1 Fall only
   Ring (Mat).........See "Normal Mode"
   Match Location.....Yurakuen Hall (Korakuen Hall)
   # of Weapons.......0-8
   COM Level..........1 (easiest) - 10 (hardest)
   Game Speed.........100%, 125%, 150%, 175%, 200%, 400%, 800%
   COM Skip...........N/A
   Referee............Choose a referee
   Rope Check.........N/A
   Elimination........N/A
   Lumberjack.........N/A
   Tornado Battle.....ON
   Cut Play...........N/A
   DQ Count...........OFF
   Outside Count......N/A
   BGM Selection......Choose a background music track, or RANDOM
   "CRITICAL!" Rate...Off, Low, Medium, High
   Done...............Confirm selections and proceed to match

You may press the Start button at any time on the Configuration Screen to
proceed directly to the match.

-----------------------------------------------------
--BARBED WIRE/FLOURESCENT TUBES LANDMINE DEATHMATCH--
-----------------------------------------------------
Another hardcore-style match popularized by the 90's era Japanese garbage
promotions. The outside of the ring is lined with barbedwire, and the
ringposts are fitted with either flourescent tubes or boards wrapped with
barbedwire. You can also toss the opponent over the top rope and into the
explosives outside the ring, but only when they are sufficiently worn
down. Again, this match is not for the faint of heart!

   Configuration Screen
   --------------------
   Load Preset........Choose from 1-4 preset match setups
   Blue Corner........Choose participant(s) (1P, CP, etc.)
   Red Corner.........Choose participant(s) (1P, CP, etc.)
   Match End..........3 Count, 2 Count, Only Fall (Pin), Only Give Up
   Match Limit........5 min, 10 min, 15 min, 20 min, 30 min, 45 min,
                         60 min, None
   Match Fall.........1 Fall only
   Ring (Mat).........See "Normal Mode"
   Match Location.....Yurakuen Hall (Korakuen Hall)
   Corner Option......Barbed Wire, Fluorescent Light Tubes
   # of Weapons.......0-8
   COM Level..........1 (easiest) - 10 (hardest)
   Game Speed.........100%, 125%, 150%, 175%, 200%, 400%, 800%
   COM Skip...........N/A
   Referee............Choose a referee
   Rope Check.........OFF, ON
   Elimination........N/A
   Lumberjack.........ON
   Tornado Battle.....ON
   Cut Play...........N/A
   DQ Count...........OFF
   Outside Count......N/A
   BGM Selection......Choose a background music track, or RANDOM
   "CRITICAL!" Rate...Off, Low, Medium, High
   Done...............Confirm selections and proceed to match

----------------------------
--SWA OFFICIAL RULES MATCH--
----------------------------
Also known as "BattlArts" rules, named after the now-defunct promotion.
There are no DQs here, so anything goes!

   Configuration Screen
   --------------------
   Load Preset........Choose from 1-4 preset match setups
   Blue Corner........Choose participant(s) (1P, CP, etc.)
   Red Corner.........Choose participant(s) (1P, CP, etc.)
   Match End..........3 Count, 2 Count, Only Fall (Pin), Only Give Up
   Round Time Limit...5 min, 10 min, 15 min, 30 min, 45 min, 60 min
   # of Rounds........1, 2, 3, 5, 10, 12, 15
   TKO................1, 2, 3, 4, 5
   Match Fall.........1 Fall Only
   Ring (Mat).........See "Normal Mode"
   Match Location.....See "Normal Mode"
   COM Level..........1 (easiest) - 10 (hardest)
   Game Speed.........100%, 125%, 150%, 175%, 200%, 400%, 800%
   COM Skip...........N/A
   Referee............Choose a referee
   Rope Check.........OFF, ON
   Elimination........N/A
   Lumberjack.........OFF, ON
   Tornado Battle.....N/A
   Cut Play...........N/A
   DQ Count...........OFF
   Outside Count......OFF, ON
   BGM Selection......Choose a background music track, or RANDOM
   "CRITICAL!" Rate...Off, Low, Medium, High
   Done...............Confirm selections and proceed to match

You may press the Start button at any time on the Configuration Screen to
proceed directly to the match.

-------------------
--S-1 RULES MATCH--
-------------------
S-1 (or K-1, as it's known in the real world) rules means NO grappling,
only striking. You may initiate a grapple, but unless the grapple leads to
a striking attack, the contestants will merely clinch one another. As you
might expect, matches can end very quickly with these rules!

   Configuration Screen
   --------------------
   Load Preset........Choose from 1-4 preset match setups
   Blue Corner........Choose participant (1P, CP, etc.)
   Red Corner.........Choose participant (1P, CP, etc.)
   Match End..........N/A (only KO/TKO)
   Round Time Limit...3 min, 5 min, 10 min, 15 min, 20 min, 30 min
   # of Rounds........1, 2, 3, 5, 10, 12, 15
   TKO................1, 2, 3, 4, 5
   Match Fall.........1 Fall Only
   Ring (Mat).........See "Normal Mode"
   Match Location.....See "Normal Mode"
   COM Level..........1 (easiest) - 10 (hardest)
   Game Speed.........100%, 125%, 150%, 175%, 200%, 400%, 800%
   COM Skip...........N/A
   Referee............Choose a referee
   Rope Check.........N/A
   Elimination........N/A
   Lumberjack.........N/A
   Tornado Battle.....N/A
   Cut Play...........N/A
   DQ Count...........ON
   Outside Count......N/A
   BGM Selection......Choose a background music track, or RANDOM
   "CRITICAL!" Rate...Off, Low, Medium, High
   Done...............Confirm selections and proceed to match

You may press the Start button at any time on the Configuration Screen to
proceed directly to the match.

---------------------
--GRUESOME FIGHTING--
---------------------
MMA (shootfighting) rules inside a UFC-style cage! Participants cannot be
pinned, and KO's happen more frequently. (HINT: This is a BAD place to
bring a pure pro wrestler!)

   Configuration Screen
   --------------------
   Load Preset........Choose from 1-4 preset match setups
   Blue Corner........Choose participant (1P, CP, etc.)
   Red Corner.........Choose participant (1P, CP, etc.)
   Match End..........Only Give Up
   Round Time Limit...3 min, 5 min, 10 min, 15 min, 20 min, 30 min
   # of Rounds........1, 2, 3, 5, 10, 12, 15
   TKO................1, 2, 3, 4, 5
   Match Fall.........1 Fall Only
   Ring (Mat).........Dodecagon Ring (UFC-style cage)
   Match Location.....Bayside Colosseum (fictional)
   COM Level..........1 (easiest) - 10 (hardest)
   Game Speed.........100%, 125%, 150%, 175%, 200%, 400%, 800%
   COM Skip...........N/A
   Referee............Choose a referee
   Rope Check.........N/A
   Lumberjack.........N/A
   Tornado Battle.....N/A
   Cut Play...........N/A
   DQ Count...........N/A
   Outside Count......N/A
   BGM Selection......Choose a background music track, or RANDOM
   "CRITICAL!" Rate...Off, Low, Medium, High
   Done...............Confirm selections and proceed to match

You may press the Start button at any time on the Configuration Screen to
proceed directly to the match.

=========================
==SECTION 07: EDIT MODE==
=========================
The heart and soul of the Fire Pro series. this mode allows players to
keep the game up-to-date in many areas of pro wrestling, providing
infinite replay value.

And in case you're curious, yes, Fire Pro is where it all started when it
comes to wrestler creation. And after observing the options below, I think
you'll agree it still can't be beat.

From the main screen, select "Edit" (the 2nd option) and press O to see
the following options:

   +------------------------------+
   |          EDIT MENU           | 
   |------------------------------|
   | 1. Wrestler Edit             |
   | 2. Referee Edit              |
   | 3. Ring Edit                 |
   | 4. Logo Edit                 |
   | 5. Belt Edit                 |
   | 6. Team Edit (for 5 vs. 5)   |
   +------------------------------+

At the bottom of the Edit screen, you will see a list of numbers running
horizontally across the screen. These are:

[# of promotions currently used / # of promotion slots left]
     [# of factions currently used / # of faction slots left]
          [# of wrestlers currently used / # of wrestler slots left]

-----------------
--WRESTLER EDIT--
-----------------
In Wrestler Edit, you have a variety of options. Not only can you create
your own custom wrestler, but create new promotions and factions within
the game. You can also send wrestlers to different promotions, reorder
them within the roster, and even retire them if so desired.

PROMOTION EDIT
When you first enter Wrestler Edit, you'll see an option at the top of the
screen (return to top), followed by a list of promotions (the first one
will say "VIEW", for VIEW JAPAN (or New Japan). The last entry here is
"retire" or "hide", this is where you will put wrestlers that you no
longer want to show up in the match menus (ex. an in-game wrestler that
you've made an updated version of).

Highlight any promotion and press [] to bring up the following options:

   1. Return to top of menu
   2. Open/close all promotion folders (see note below)
   3. Create new:
         Promotion
         Faction
   4. Reorder promotions (i.e. put NOAH before AJPW in the menus)
   5. Rename promotion
   6. Edit promotion logo
   7. Delete promotion

 ++ A NOTE ABOUT FOLDERS: The folder system is new to Fire Pro menu
 ++ navigation. It works very much like a Windows or Mac window; simply
 ++ highlight any folder with a red triangle beside it and press /\ to
 ++ spill open its contents, or press O to select folder content.

FACTION EDIT
Factions, also known as stables, exist within promotions, allowing a group
of wrestlers to create a team, much as they do in real-life.

After you have entered Edit Mode and while browsing promotions, you can
access each promotion's individual factions by highlighting the promotion
and pressing /\. This will spill open the promotion window, showing you
all of the factions within that promotion.

From there, scroll down and select a faction, then press [] to bring up
the following menu:

   1. Return to top of menu
   2. Open/close all promotion folders
   3. Create new:
         Promotion
         Faction
   4. Reorder faction within promotion
   5. Rename faction
   6. Faction alignment:
         Babyface
         Neutral
         Heel
   7. Delete faction

WRESTLER EDIT
Once you have selected a promotion and a faction, you are ready to create
a custom wrestler. Note that all wrestlers MUST exist within either a new
or preexisting faction. If you create a new promotion (i.e. WWE), you MUST
first create factions within those promotions (i.e. RAW, SmackDown!), THEN
create your wrestlers within their appropriate faction.

To begin creating a wrestler, highlight a faction and press O to enter the
faction window. If default wrestlers are in this faction, you will also
be able to select and edit them from here (name and costume only). If this
is a newly created faction, you will only see one option in the window,
which will allow you to create a new wrestler for this faction.

 ++ NOTE: You CANNOT create a new wrestler by selecting a promotion, you
 ++ MUST select a faction within a promotion. If you're trying to create
 ++ a new wrestler and are getting a "buzzing" sound instead, make sure
 ++ that you have selected an actual faction, not just a promotion.

To create a new wrestler within a faction with preexisting wrestlers,
simply highlight any wrestler within that faction, then press [] to bring
up the following screen:

   1. Return to top of menu
   2. CREATE NEW WRESTLER:
         Choose existing model
         Choose name (start from scratch)
   3. Reorder selected wrestler within faction
   4. Change selected wrestler's faction/promotion
   5. Rename selected wrestler
   6. Delete selected wrestler

If you're creating a wrestler within an empty faction, pressing O will
bring you directly to the "Create New Wrestler" option. Obviously, not all
of the options above are available if there is no existing wrestler to
edit within the faction.

CREATING A NEW WRESTLER
When you first create your wrestler, you will be presented with two
options:

   1. Choose Existing Model
   2. Choose Name (start from scratch)

"Choose Existing Model" allows you to choose one of the default or
previously created wrestlers as a base for a new wrestler. This may be
useful for making alternate versions of a wrestler under a different
gimmick or style, or tag team members with similar attire.

The Model Wrestler's name, appearance, statistical information under Skill
Edit, moves, and CPU Logic will all be loaded. However, anything in Skill
Edit that uses points (Special Skill, Body Part endurance, etc.) as well
as the Parameter Edit (Attribute Points) will not be loaded, so you will
have to manually fill those in.

"Choose Name" will allow you to select the name for your wrestler, you can
then alter his other features later. As with all naming options in FPR,
while in the naming field, you can press [] to enter the language options.
Choose the fourth option down to use English alphabet characters.

Here is an overview of the naming display:

[Short Name][Long Name][Flip: On/Off][Separator Type][Nickname]

Flip: Used to determine whether the Short Name or Long Name will come
first, which is convenient for wrestlers whose first name contains more
characters than their last.

Separator: This determines what character will come in between the two
names. There aren't enough spaces for many names when naming in English,
so this is very useful. For example, if a wrestler's name is very long
(i.e. Undertaker), you can enter it separately, then choose the last
separator (none) to merge Short Name and Long Name together.

Use L1 and R1 to advance through the various fields. Initially the
"nickname" option is off-screen, until you toggle to it by pressing R1.

Once you have assigned a name to your wrestler, press Start to complete
the naming process. Here you will be presented with three options:

   Exit (confirm changes)
   Exit (cancel changes)
   Cancel (return to window)

EDITING YOUR NEWLY CREATED WRESTLER
After you've completed the naming process, your new wrestler will appear
in his or her appropriate faction. From there, select the wrestler and
press O to bring up the following options:

   +-----------------------------+
   |     WRESTLER EDIT MENU      | 
   |-----------------------------|
   | Name Edit                   |
   | Skill Edit                  |
   | Appearance Edit             |
   | Moveset Edit                |
   | Parameter Edit              |
   | CPU Logic Edit              |
   | Finisher Name               |
   | Bio/Tagline/Catchphrase     |
   +-----------------------------+

NAME EDIT
Self-explanatory. Use the previously described function to rename your
wrestler if necessary.

SKILL EDIT
Adjust your wrester's specific traits; his homeland, his date of birth,
his special skills, etc. Here are the Skill Edit options:

Class...............Heavy
                    Junior
Height..............Unknown, 150-220cm
Weight..............Unknown, 40-250kg
Gender..............Male
                    Female
                    Male (?) (gender bender)
                    Female (?) (gender bender)
Year of Birth.......Unknown, 1900-1999
Month of Birth......01-12
Day of Birth........01-31
Country.............01 - Parts Unknown      21 - Switzerland
                    02 - Japan              22 - North Korea
                    03 - America            23 - South Korea
                    04 - Canada             24 - China
                    05 - Germany            25 - Mongolia
                    06 - Mexico             26 - Thailand
                    07 - England            27 - Australia
                    08 - France             28 - New Zealand
                    09 - Brazil             29 - Bulgaria
                    10 - Russia             30 - Botswana
                    11 - Puerto Rico        31 - Republic of South Africa
                    12 - India              32 - Tonga
                    13 - Sudan              33 - Ukraine
                    14 - Jordan             34 - Croatia
                    15 - Cuba               35 - Lithuania
                    16 - Finland            36 - Belarus
                    17 - Greece             37 - Trinidad/Tobago
                    18 - Holland            38 - Iran
                    19 - Italy              39 - Hero Star
                    20 - Spain              40 - Snake Island
Wrestler Rank.......E (lowest) - S (highest)
Charisma............E (lowest) - S (highest)
Fight Style.........01 - Orthodox - typical professional wrestler
                    02 - Technician - good at technical skills;
                            small package, etc.
                    03 - Wrestling - amateur wrestler
                    04 - Ground - good at ground attacks, shooting, etc.
                    05 - Power - powerful; power bombs, side busters, etc.
                    06 - American - WWE main event style; combination of
                            Power, Heel, etc
                    07 - Junior - modern junior heavyweight)
                    08 - Luchador - traditional lucha libre-style wrestler
                    09 - Heel - rough style; rulebreaker
                    10 - Mysterious - unorthodox technical style (Muta)
                    11 - Shooter - shoot-style wrestler, MMA
                    12 - Fighter - kickboxer, karate
                    13 - Grappler - judo, ju-jitsu, no-holds-barred style
                    14 - Panther - mix of martial arts and lucha libre
                            (Tiger Mask)
                    15 - Giant - giant wrestler, immovable (Andre, Baba)
                    16 - Vicious - strong style (Inoki aggressive style)

Return Skill........01 - Orthodox
(Defense)           02 - Technician
                    03 - Power
                    04 - American
                    05 - Junior
                    06 - Luchador
                    07 - Heel
                    08 - Mysterious
                    09 - All-Round (combination of Junior/Technician)
                    10 - Shooter
                    11 - Fighter
                    12 - Grappler
                    13 - Giant
                    14 - Vicious

"CRITICAL!" Ability:

   1) Finisher................Cost: 0 Points
      (Only the move desingated as Finisher can "CRITICAL!")

   2) Striking................Cost: 20 Points
      (Powerful strikes can "CRITICAL!")

   3) Suplex (throw)..........Cost: 20 Points
      (Back drops, front suplexes, etc. can "CRITICAL!")

   4) Submission (joint)......Cost: 25 Points
      (Submissions, stretch holds can "CRITICAL!")

   5) Power...................Cost: 30 Points
      (Power Bombs, etc. can "CRITICAL!")

   6) Technical...............Cost: 30 Points
      (Huracanrana, Dragon Screw, etc. can "CRITICAL!")

 ++ NOTE: Just because a wrestler is equipped with a certain "CRITICAL!"
 ++ ability, that doesn't mean that EVERY one of those moves in his/her
 ++ repertoire can cause a "CRITICAL!". For example, a wrestler with the
 ++ "Striking" ability can only "CRITICAL!" his or her opponents with
 ++ striking moves that have the inherent potential to do so, not any
 ++ punch or kick.

Special Skill:

   1 - None...........................Cost:  0 Points

   2 - Stardom........................Cost: 15 Points
   Description: Involved with crowd support and repeats popular moves.
   Requirement: Using a performance when health is at zero
      increases the power of the following attack by 25%.
   Effect: +10% Offensive Power.

   3 - Quick Return....................Cost: 15 Points
   Description: Player may stand right up even after a major attack.
   Requirement: Remaining power is at 5% to 20%, Spiritual Strength is
      above 60%.
   Effect: You will stay on the ground 1/8 of the time you normally
      would.

   4 - One-Hit Reversal................Cost: 15 Points
   Description: Repeated reversals result in greater damage each time.
   Requirement: Remaining power is below 10% and Spiritual Strength is
      above 30%.
   Effect: The rate of "CRITICAL!"s is doubled.

   5 - Start Dash......................Cost: 15 Points
   Description: Able to end the match earlier than normal.
   Requirement: Remaining health is above 70%.
   Effect: All attack parameters are increased by one point.

   6 - Guts (Fortitude)................Cost: 15 Points
   Description: Will not give up easily.
   Requirement: Health and spiritual strength are at 0%.
   Effect: Wrestler will give up to a submission hold at just 1/20th
      of the normal rate.

   7 - Strike Back (Counterattack).....Cost: 15 Points
   Description: Rejuvenates strength when opponent shows signs of fatigue.
   Requirement: Remaining power is below 5%.
   Effect: Two points are added to all attack parameters.

   8 - One-Hit Finisher................Cost: 15 Points
   Description: Extremely effective finisher.
   Requirement: Use your Finisher the first or second time in a match.
   Effect: The offensive power of your Finisher is increased by 150%.

   9 - Blood...........................Cost: 15 Points
   Description: Bleeding increases spirit.
   Requirement: You are shedding blood.
   Effect: The offensive power of all moves are increased by 10%.

   10 - Hardcore - 100%................Cost: 15 Points
   Description: Weapon specialist
   Effect: +3 to attack and defense parameters with weapons.

   11 - Concentrated Strength - 100%..Cost: 15 Points
   Description: Attack resistance.
   Effect: Strike, submission, and technical critical rates are halved.

   12 - Adaptability - 100%...........Cost: 15 Points
   Description: Roll with big attacks.
   Effect: Suplex and power "CRITICAL!" rates down by 75%.

   13 - Hardbody - 85%.................Cost: 15 Points
   Description: Healthy/tough body.
   Effect: Harder to get a pin unless with 'big' moves.

The following skills involve combinations of the above skills:

   14 - Superstar - 90%...............Cost: 25 Points
   Effect: "Stardom" + "One Hit Finisher".

   15 - Wild Warrior - 95%............Cost: 25 Points
   Description: Fast kill and quick stand.
   Effect: "Quick Return" + "Start Dash".

   16 - Second Wind - 85%.............Cost: 25 Points
   Effect: "One Hit Reversal" + "Quick Return".

   17 - Great Counterattack - 85%....Cost: 25 Points
   Effect: "Strike Back" + "Quick Return".

   18 - Abandonment - 90%.............Cost: 25 Points
   Description: Concentration in battle.
   Effect: "One Hit Reversal" + "Concentration".

   19 - Fighting Spirit (Toukon)......Cost: 35 Points
   Effect: "Stardom" + "One Hit Reversal" + "Strike Back".

   20 - Monster.......................Cost: 35 Points
   Effect: "Stardom" + "One Hit Finisher" + "Adaptability".

   21 - Burning Fire Strength - 95%...Cost: 35 Points
   Effect: "One Hit Reversal" + "Guts" + "Strike Back".

   22 - Neverending Spirit - 90%......Cost: 35 Points
   Effect: "Guts" + "Concentration" + "Hardbody".

Recovery Power
Recovery Power is the wrestler's overall physical stamina or "life bar".
It is a very important setting, obviously, though you can't really tell by
the name. The higher this setting, the higher the wrestler's maximum
stamina and the faster his stamina recharges when the wrestler isn't being
attacked. By this reasoning, getting cut open early on can be very
devastating to a wrestler who has higher normal Recovery power than he has
bleeding Recovery power. His maximum stamina would take a rather large
hit. +LV+

    1 - Slow..........................Cost:  0 Points
    2 - Medium........................Cost:  6 Points
    3 - Fast..........................Cost: 12 Points

Recovery Power (When Bleeding):

    1 - Slow..........................Cost:  0 Points
    2 - Medium........................Cost:  3 Points
    3 - Fast..........................Cost:  6 Points

Respiratory/Breathing
Lower breathing makes a wrestler get tired faster. Each wrestler has an
energy level, the maximum and regeneration rate of which is controlled by
this statistic. Each attack you throw consumes some of your energy. Your
movement speed will gradually drop as your energy level does. Breathing
recharges this energy level; to my knowledge this is the only one of the
three gauges you can manually recharge. +LV+

    1 - Below.........................Cost:  0 Points
    2 - Medium........................Cost:  6 Points
    3 - Above.........................Cost: 12 Points

Respiratory/Breathing (When Bleeding):

    1 - Below.........................Cost:  0 Points
    2 - Medium........................Cost:  3 Points
    3 - Above.........................Cost:  6 Points

Spiritual Strength/Awareness/Willpower
Spiritual Strength represents mental endurance - the higher it is, the
longer it takes to "break" the wrestler and make him mentally give up the
match, which results in either a pin or submission. This ability also
helps offset the physical damage you take (Recovery) and the amount of
fatigue you incur (Breathing) during the match. Spirit is also a factor in
determining if your character hits a reversal.

Stretch holds are the best way to damage Spirit. Heelish moves, such as
the eye gouge and groin attacks, also tend to do large amounts of Spirit
damage. +LV+

    1 - Poor..........................Cost:  0 Points
    2 - Medium........................Cost:  6 Points
    3 - Strong........................Cost: 12 Points

Willpower (When Bleeding):

    1 - Poor..........................Cost:  0 Points
    2 - Medium........................Cost:  3 Points
    3 - Strong........................Cost:  6 Points

Neck Endurance:
    1 - Low...........................Cost:  0 Points
    2 - Medium........................Cost:  2 Points
    3 - High..........................Cost:  5 Points

Arm Endurance:
    1 - Low...........................Cost:  0 Points
    2 - Medium........................Cost:  2 Points
    3 - High..........................Cost:  5 Points

Back Endurance:
    1 - Low...........................Cost:  0 Points
    2 - Medium........................Cost:  2 Points
    3 - High..........................Cost:  5 Points

Leg Endurance:
    1 - Low...........................Cost:  0 Points
    2 - Medium........................Cost:  2 Points
    3 - High..........................Cost:  5 Points

Movement Speed:
    1 - Slow..........................Cost:  0 Points
    2 - Medium Slow...................Cost:  2 Points
    3 - Medium........................Cost:  6 Points
    4 - Medium Fast...................Cost: 12 Points
    5 - Fast..........................Cost: 20 Points

Ascent and Descent Speed (climbing the ringpost):
    1 - Slow..........................Cost:  0 Points
    2 - Medium Slow...................Cost:  1 Points
    3 - Medium........................Cost:  2 Points
    4 - Medium Fast...................Cost:  3 Points
    5 - Fast..........................Cost:  4 Points

Turnbuckle Ascension (ability to climb top turnbuckle):
    1 - Cannot ascend..................Cost:  0 Points
        (All climbing ability disabled)
    2 - Can ascend.....................Cost:  2 Points
        (Normal climbing ability enabled)
    3 - Can ascend while running.......Cost:  4 Points
        (Normal climbing ability enabled, plus the ability to jump up
           by running toward the corner and holding the O button)

Favorite Weapon...None
                  Steel Chair
                  Table Piece
                  Kendo Stick
                  Hammer (sledgehammer)
                  Bat
                  Barbed Wire Bat
                  Flourescent Light Tube

Theme Music (press /\ to preview):

     00 - Musashi-Hymn                  32 - Resolution
     01 - Power Storm                   33 - Phoenix
     02 - Victory Explosion             34 - Russian Cyclone
     03 - Kabukimono                    35 - Brothers
     04 - Miracle God                   36 - Wanderer
     05 - King's Road                   37 - Texas Ways
     06 - T                             38 - Shura no Michi
     07 - Emerald Wind                  39 - Golden Pride
     08 - Gou-Wan                       40 - Wrestling Wars
     09 - Texas Bull                    41 - Wild Jungles
     10 - Brave Heart                   42 - Tetujin
     11 - Heart Beat                    43 - Super Star
     12 - The Hero of Touhoku           44 - Dark Winners
     13 - Rough Way                     45 - Stormy Way
     14 - Speedy Submission             46 - Emperor
     15 - Challenger                    47 - The Boss
     16 - Funeral                       48 - Kick & Submit
     17 - Cool Violent                  49 - Fly Away
     18 - Hell's Messenger              50 - Free Wings
     19 - Stylish Daddy                 51 - American Spirits
     20 - Tiger's Roar                  52 - Tenchi Souzou
     21 - Monster March                 53 - Burning Spirits
     22 - Mysterious Dance              54 - Sajin
     23 - Green Fairy                   55 - Torimono
     24 - Against                       56 - Toughness
     25 - Kill                          57 - Lone Journey
     26 - Driving                       58 - Spark of Passion
     27 - Shinsekai Yori                59 - Carmen
     28 - Genius                        60 - The Battle
     29 - Black Break                   61 - Terror
     30 - Silver Knight
     31 - Tornado

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