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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter F » Fi-Pro Returns - Strategy Guide (Page 02)

Fi-Pro Returns - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Fi-Pro Returns - Strategy Guide (Page 02).

*Slingshot from Apron to Opponent Inside*
When standing on the apron and an opponent is in the ring, press O + D-Pad
in the direction toward the opponent to propel your wrestler back into the
ring with a flying attack (provided he has such a move in his moveset).

*Top Turnbuckle Moves*
Climb the post by standing near it and pressing [] or X + D-Pad in the
direction toward it. Note that, unlike Irish whipping to the corner, high
flying moves that involve climbing the post (i.e. moonsaults) can be
performed from any of the four turnbuckles. You can also climb corners
from the outside by pressing [] + D-Pad in the direction toward the corner
when standing near it on the apron.

Also, when standing on the apron, you can swing around a corner post to
move to the apron on another side of the ring by pressing X + D-Pad in the
direction toward the corner.

   []...................................Post Move #1
   X....................................Post Move #2
   O....................................Post Move #3
   [] + X...............................Post Move #4

Which moves are aimed at standing opponents and which are aimed at downed
opponents depends on each wrestler's moveset.

*Run-Up Rebound Moves*
Run toward a corner and hold [] or X to perform an acrobatic move off the
ringpost. Very few wrestlers have these types of moves in their
repertoire, but they are exciting to watch. As "off the middle of the
rope" type moves such as Chris Jericho's Lionsault aren't available in
FPR, these attacks are about the next best thing.

   [].....Run-Up Rebound Attack vs standing opponent
   X........Run-Up Rebound Attack vs downed opponent

-----------------------
-OPPONENT DOWNED MOVES-
-----------------------
When an opponent is down, you can perform grounded strikes and submissions
by standing over them and inputting the proper command. For most pro
wrestlers, at least one of these moves should be a pin. Shootfighters
should not have a pin at all.

*At Head, Opponent Facing Up*

   X...........................Opponent Down Move #1
   O...........................Opponent Down Move #2

   [].........Lift opponent to feet by the hair/head
   If the opponent is worn down enough, this is a great way to set them
   up standing dazed in order to perform strong strikes, back grapples,
   or high-flying moves from the top rope.

   R1 Button...........................Drag Opponent
   Use the R1 button + D-Pad to drag a downed opponent around the ring.
   Often used to pull opponents away from the ropes to avoid a rope break
   if Rope Check is On (see Match Configuration).

*At Feet, Opponent Facing Up*

   X...........................Opponent Down Move #3
   O...........................Opponent Down Move #4
   [].......Roll Opponent Over to Face Down Position
   R1 Button...........................Drag Opponent

*At Head, Opponent Facing Down*

   X...........................Opponent Down Move #5
   O...........................Opponent Down Move #6
   [].........Roll Opponent Over to Face Up Position
   R1 Button...........................Drag Opponent

*At Feet, Opponent Facing Down*

   X...........................Opponent Down Move #7
   O...........................Opponent Down Move #8

   []............Lift opponent to feet by the tights
   If the opponent is worn down enough, this is a great way to set them
   up standing dazed in order to perform strong strikes, back grapples,
   or high-flying moves from the top rope.

   R1 Button...........................Drag Opponent

*Running at a Downed Opponent*
Run toward a downed opponent and hold O to execute a running strike.

---------------
-MULTI-TEAMING-
---------------
Double Teaming (Two Platon) and Triple Teaming (Three Platon) moves are
done when more than one wrestler grapples an opponent. Such a situation
may occur in Battle Royals or even tag matches when wrestlers are in the
ring helping their partner. Situations for multi-teaming include:

   Front Double Team (2 grapple an opponent from the front)
   Front Triple Team (3 grapple an opponent from the front)
   Back Double Team (2 grapple an opponent from behind)
   Back Triple Team (3 grapple an opponent from behind)
   Corner Double Team (2 corner grapple an opponent)
   Corner Triple Team (3 corner grapple an opponent)

------------------------------
-MOUNT SYSTEM (SHOOTFIGHTING)-
------------------------------
Shootfighting, or mixed martial arts (MMA), has become something of a
phenomenon in Japan, where matches and events regularly outdraw pro
wrestling events. Shoot-style mounting is available to most shoot fighters
and some shoot-style workers. The method varies between fighters, although
it is usually assigned as one of the grapples, strikes and/or one of the
downed moves.

Note that ALL characters - be they shootfighters or pro wrestlers - have
moves available to them from the various shoot positions, so that they may
defend themselves from this position if necessary.

*Mount Position*
The timing for the mount grapple is just after the attacker leans his
torso back and is preparing his attack.

   [].........................Mount Position Move #1
   X..........................Mount Position Move #2
   O..........................Mount Position Move #3

If you are on the receiving end of a mount, you can counter by pressing
any of the three buttons ([]/X/ O) at the signal. This will execute your
Mount Position Counter Move.

*Front Facelock (Sprawl) Counter Position*
When you counter a shooter's attempt to tackle you for a mount, you will
have him in a front facelock. In MMA, this counter position is commonly
known as a "sprawl". The timing for the front facelock grapple is when the
fighter that is countering slams his opponent to the mat.

   [].........................Front Facelock Move #1
   X..........................Front Facelock Move #2
   O..........................Front Facelock Move #3

If you are on the receiving end of a front facelock, you can counter by
pressing any of the three buttons ([]/X/O) at the signal. This will
execute your Front Facelock Counter Move.

*Back Mount Position*
In the back mount position, wait for the mounting fighter to raise both
fists, that is the ready position which is your signal to press a button.

   []....................Back Mount Position Move #1
   X.....................Back Mount Position Move #2
   O.....................Back Mount Position Move #3

If you are on the receiving end of a Back Mount, you can counter by
pressing any of the three buttons ([]/X/O) at the signal. This will
execute your Back Mount Counter Move.

 ++ NOTE: Shootfighting is definitely one of the tougher aspects to master
 ++ in FPR. Therefore, it is recommended that you learn the basics of the
 ++ main grappling system before moving on to shootfighting in FPR.

 ++ NOTE: If you're ready for the shootfighting challenge, please read
 ++ some of the Fire Pro character guides I've authored for fighters such
 ++ as Kazushi Sakuraba and Royce Gracie. Although they were authored with
 ++ earlier versions of Fire Pro in mind, the basic rules and suggestions
 ++ still apply to FPR.

---------------------------------------
-PERFORMANCE (TAUNT/POSE/CROWD APPEAL)-
---------------------------------------
Performing can be useful depending on your wrestler's fighting style.
Every wrestler has four available performances, which are performed by
pressing any of the four directions on the Analog Stick:

   Analog Stick Left..................Performance #1
   Analog Stick Right.................Performance #2
   Analog Stick Up....................Performance #3
   Analog Stick Down..................Performance #4

----------------------------------------
-OTHER TECHNIQUES (VARIOUS CONVENTIONS)-
----------------------------------------

EXITING AND ENTERING THE RING
To exit the ring, to go out to the floor or entrance ramp, simply stand up
against the ropes and press [] + D-Pad in the direction toward the ropes.
Do the same up against the ring apron to go back inside. Rather than
exiting directly down to the floor, you can also exit out to the apron
first by using X instead of []. Doing so again will jump down to the
floor. Similarly, you can use X to climb up to the apron before going
directly inside. You can also press [] + X to slide into the ring.

USING WEAPONS
To acquire a weapon, go outside to the floor, stand up against the ring
apron, and press /\ + D-Pad toward the ring to grab a weapon from
underneath the ring. You can even choose your custom wrestler's weapon
preference if so desired.

Weapons can be dropped voluntarily by pressing /\ again. They are also
dropped automatically when grappling, when an opponent lands a successful
strike, or when coming into contact with just about anything (running into
a ringpost, colliding with a running opponent, etc.).

Note that some functions (such as grappling) are disabled while wielding a
weapon. You CAN use Breathe when holding a weapon without dropping it.

To pick up a dropped weapon, press /\ + Down when standing just slightly
"above" the upper rim of it. Since the button input is shared with the
"Run" command, this takes some practice, but becomes natural over time.

Warning: If DQ count is On, watch for the ref count when bringing a weapon
into the ring. You can attack with it as much as you like, but if you do
not drop the weapon by the count of five, you're disqualified!

STAYING DOWN ON THE MAT
If you would like to stay down on the mat (for instance, to convince a
human opponent you're injured), hold the X button while you are down. If
you are in the process of getting up to your feet, holding [] will keep
you in a crouched position for a limited amount of time, which is useful
for dodging strikes when an opponent is expecting you to get up.

When holding X while lying on the mat, you can also hold the D-Pad Up or
Down, and if the wrestler has recovered enough, he will roll in a north or
south direction. You can use this to roll out to the floor or to dodge a
top rope move, since the recovery time for rolling is slightly quicker
than that of standing up. Just hold X + Up and you will roll to safety
while your opponent hits the floor in an unpleasant way!

VOLUNTARILY RELEASING A PIN/SUBMISSION/ILLEGAL HOLD
If you would like to release a pin or hold to continue punishing your
opponent, or are performing an illegal act on an opponent and would like
to avoid disqualification (if the DQ Count is on), press the X button.
Your wrestler will cease whatever activity he's engaged in and allow the
opponent to regain their footing.

KICKING OUT OF PINS AND ESCAPING HOLDS
To kick out of a pin attempt, tap the X button rapidly. You can simply
hold the X button down with mashing, but it may reduce your chances of
kicking out of the pin, and repeated presses help to recuperate spirit
energy. To escape a submission hold, simply roll the D-Pad around rapidly.

-----------------------------------------
-NEW MOVES EXCLUSIVE TO FIRE PRO RETURNS-
-----------------------------------------

CORNER-TO-CENTER ATTACK
The Corner-to-Center Attack is performed by going to the east or west
turnbuckle and pressing O + Away when your opponent is downed near the
center of the ring. If your wrestler doesn't have a Corner-to-Center
Attack in his or her arsenal, this does nothing.

   O + Away (in corner, opp. down)........Corner-to-Center Attack

STEEL CAGE COMMANDS
With the all-new steel cage comes all-new playing conventions. You can
scale the cage to escape, and even pull off high-flying moves from the top
(provided your wrestler has such an attack in his or her arsenal).

   []/X (on ground)............................Begin climbing cage
   D-Pad..............................................Move on cage
   O (on ground, opp. climbing).........................Shake cage
   O (while climbing, opp. climbing)...............Attack opponent
   []/X (near turnbuckle).............................Climb corner
   O (climb corner, top of cage)..........Dive off the top of cage

   From Grapple:
   /\ + Away (back to ropes).........Ram opponent's head into cage

OVER THE TOP ROPE TOSS
You can now toss an opponent over the top rope. You can perform this move
from anywhere inside the ring; if the wrestlers aren't close to the ropes,
the wrestler performing the toss will drag his opponent by the hair to the
ring edge, then do the toss. If the opponent is not sufficiently worn
down, he will simply roll under the bottom rope and back into the ring.

   From Grapple:
   R1 + /\............................Toss opponent over top rope

REENTERING THE RING (SLIDE)
In previous Fire Pro games, you could reenter the ring one of two ways;
by climbing up on the apron then walking through the ropes, or by rolling
under the ropes into the ring. Now you can also perform a stylish slide
into the ring!

   [] + X + D-Pad toward ring......................Slide into ring
      (outside of ring, near apron)

UKEMI
In real-life terms, "ukemi" means defending against an attack. In Fire Pro
terms, pressing L1 at the right moment disables your wrestler's ability to
use ukemi; in other words, it basically renders him or her defenseless.

Holding L1 during a grapple or while lying prone on the ground disables
all auto-counter/reversal functions, meaning that the opponent can attempt
whichever move they want without fear of retaliation. This may prove
useful if you want to "sell" your opponent's moves for a higher audience
approval rating in Match Make mode, although I haven't tested this theory
out yet.

   L1 (while grappling or downed)............................Ukemi

==================================
==SECTION 05: MODE SELECT SCREEN==
==================================
The game's main menu.

   +--------------------- +
   |      MAIN MENU       |
   |----------------------|
   | 1. GAMEPLAY          | <- Set up a match and play!
   |----------------------|
   | 2. EDIT              | <- Edit wrestlers, referees, rings and more!
   |----------------------|
   | 3. OPTIONS           | <- Configure settings to your liking
   |----------------------|
   | 4. SAVE/LOAD         | <- Use memory card functions
   +----------------------+

========================
==SECTION 06: GAMEPLAY==
========================
Select "Gameplay" and press O to configure a professional wrestling or MMA
(shootfighting) match. First we will review the initial match setups, then
look at specific match options below.

   +----------------------------+
   |     INITIAL MATCH SETUP    |
   |----------------------------|
   | 1. One Night Match         |
   | 2. One Night Tournament    |
   | 3. Open League             |
   | 4. Team Battle (5 vs. 5)   |
   | 5. Battle Royal            |
   | 6. Title Match             |
   | 7. Match Make Mode         |
   +----------------------------+

-------------------
--ONE NIGHT MATCH--
-------------------
Your standard exhibition mode.

   1. Normal Match 
   2. Steel Cage Deathmatch 
   3. Electrified Barbed Wire Ropes Exploding Deathmatch
   4. Barbed Wire/Flourescent Tubes Landmine Deathmatch 
   5. SWA Rules Match 
   6. S-1 Rules Match 
   7. Gruesome Fighting (MMA)

------------------------
--ONE NIGHT TOURNAMENT--
------------------------
Set up an elimination-style wrestling tournament. Participants are paired
up to face each other, with the winner advancing to the next round. If
you're a fan of classic Japanese wrestling, this is where you can create
your very own Super J-Cup tournament!

1ST SCREEN
   Setup New Tournament
   Continue (resume a previously saved tournament)

MATCH TYPE
   1. Normal Match 
   2. Steel Cage Deathmatch 
   3. Electrified Barbed Wire Ropes Exploding Deathmatch
   4. Barbed Wire/Flourescent Tubes Landmine Deathmatch 
   5. SWA Rules Match 
   6. S-1 Rules Match 
   7. Gruesome Fighting (MMA: UFC, PRIDE)

NAME ENTRY
Enter a name for your tournament. To use English alphabet characters,
press [] at the naming screen, then choose the 4th option down.

When you are done naming your tournament, press Start, then choose the
first option to enter Match Configuration.

MATCH CONFIGURATION
Which options are greyed out depends on the match type chosen. Please
refer to the specific match types later in this guide to view specific
match options.

   Preset.............Choose from 1-4 preset match setups
   Match Type.........Singles, Tag, 6 Man Tag, 8 Man Tag, Mix (handicap)
   (other match options listed below, may be unavailable depending on
   match type chosen)

SINGLE ELIMINATION TOURNAMENT BRACKETS
Use D-Pad Up/Down to choose from one of the 32 available tournament slots,
then press O to choose who will control the wrestler in this slot (CP, 1P,
2P, etc). You will then be prompted to choose a wrestler for that slot.
Repeat this until you have setup your desired tournament brackets.

Pressing [] during this screen will give your four options:

   1. Random Select (fills ALL available slots)
   2. Delete Entry
   3. Switch Entry Order
   4. Entry Finished (start tournament)

To replace a wrestler in one of the slots, select the wrestler and press
Right. You'll see his name highlighted in blue above his image, you are
now free to choose another wrestler by pressing O.

To change control of a wrestler, select the wrestler and press Right
twice. You'll the control icon highlighted, from there you can press O
to change wrestler control (1P, CP, etc.).

When finished, press [], then choose the 4th option (Entry Finished). Note
that you must have chosen a minimum of 3 participants.

STARTING THE TOURNAMENT
After your tournament has been set up, you will be taken to the prelim
match-up screen. Pressing [] on this screen will reveal three options:

   1. Auto-run Tournament (CPU automatically proceeds to next match;
         pressing any button after choosing auto-run disables this
         option)
   2. Quick Save
   3. Exit Tournament

If you do not perform a Quick Save before exiting a tournament, you will
lose all unsaved progress.

---------------
--OPEN LEAGUE--
---------------
Set up a round robin-style wrestling tournament for up to 64 wrestlers!
Each participant will face all of the other participants, the one with the
most points in the end will emerge victorious.

1ST SCREEN
   Setup New League
   Continue (resume a previously saved tournament)

MATCH TYPE
   1. Normal Match 
   2. Steel Cage Deathmatch 
   3. Electrified Barbed Wire Ropes Exploding Deathmatch
   4. Barbed Wire/Flourescent Tubes Landmine Deathmatch 
   5. SWA Rules Match 
   6. S-1 Rules Match 
   7. Gruesome Fighting (MMA)

NAME ENTRY
Enter a name for your league. To use English alphabet characters, press []
at the naming screen, then choose the 4th option down. When you are done
naming your league, press Start, then choose the first option to enter
Match Configuration.

MATCH CONFIGURATION
Which options are greyed out depends on the match type chosen. Please
refer to the specific match types later in this guide to view specific
match options.

   Preset.............Choose from 1-4 preset match setups
   Match Type.........Singles, Tag, 6 Man Tag, 8 Man Tag, Mix (handicap)
   (other match options listed below, may be unavailable depending on
      match type chosen)

LEAGUE BRACKETS
You start with one available bracket. Press O to choose who will control
the wrestler in this slot (CP, 1P, 2P, etc). You will then be prompted to
choose a wrestler for that slot. Repeat this until you have setup your
desired league brackets.

Pressing [] during this screen will give your four options:

   1. Random Select (fills ALL available slots)
   2. Delete Entry
   3. Switch Entry Order
   4. Entry Finished (start tournament)

To replace a wrestler in one of the slots, select the wrestler and press
Right. You'll see his name highlighted in blue above his image, you are
now free to choose another wrestler by pressing O.

To change control of a wrestler, select the wrestler and press Right
twice. You'll the control icon highlighted, from there you can press O to
change wrestler control (1P, CP, etc.).

When finished, press [], then choose the 4th option (Entry Finished).

STARTING THE OPEN LEAGUE
After your league has been set up, you will be taken to the preliminary
match-up screen. Pressing [] on this screen will reveal four options:

   1. Current Ranking
   2. Go to Match
   3. Quick Save
   4. Exit Tournament

If you do not perform a Quick Save before exiting league play, you will
lose all unsaved progress.

---------------
--TEAM BATTLE--
---------------
Teams of five face each other in a series of singles matches.

1ST SCREEN
   1. Match (Start an Elimination Match)
   2. Team Edit (Create a custom team of 5)

MATCH SETUP
There are three available Team Battle match setups:

   1. Marathon (winner stays to fight next opponent)
   2. Team War (entry order can be chosen)
   3. Team War (random entry order)

   Configuration Screen
   --------------------
   Load Preset........Choose from 1-4 preset match setups
   Blue Corner........Select wrestler control (1P, CP, etc.)
   Red Corner.........Select wrestler control (1P, CP, etc.)
   Match Type.........3 Count, 2 Count, Only Fall (Pin), Only Give Up
   Match Limit........5 min, 10 min, 15 min, 20 min, 30 min, 45 min,
                         60 min, None
   Match Fall.........1 Fall only
   Ring (Mat).........See "Normal Mode"
   Match Location.....See "Normal Mode"
   COM Level..........1 (easiest) - 10 (hardest)
   Game Speed.........100% - 800%
   COM Skip...........OFF, ON
   Referee............Choose a referee
   Rope Check.........OFF, ON
   Elimination........N/A
   Lumberjack.........OFF, ON
   Tornado Battle.....N/A
   Cut Play...........N/A
   DQ Count...........OFF, ON
   Outside Count......OFF, ON
   BGM Selection......Choose a Background Music track, or RANDOM
   "CRITICAL!" Rate...Off, Low, Medium, High
   Done...............Confirm selections and proceed to match

You may press the Start button at any time on the Configuration Screen to
proceed directly to the match.

*Team Selection*
Choose from one of the preset teams or a team made using Team Edit (chosen
at the first screen of this mode).

TEAM EDIT
Select an existing team to edit, or create your own custom team in one of
the available slots. There are 64 team slots, the last 19 are empty.

*Name Entry*
Enter a name for your team. To use English alphabet characters, press []
at the naming screen, then choose the 4th option down.

*Participant Select*
Use D-Pad up/down to highlight one of the slots. Press O to choose a
wrestler for that slot.

----------------
--BATTLE ROYAL--
----------------
Every man for himself with up to eight participants in the ring at one
time! When all but one of the participants are eliminated, the last one
remaining is declared the winner.

1ST SCREEN

   Normal...........All start in the ring together, eliminated
                       participants must leave.
   One Fall.........First pinfall wins the match.
   Endless..........Eliminated participants stay to continue fighting.
   Over the Rope....Elimination via getting thrown over the rope.
   Timed Entrance...Participants come out separately; similar to the
                       format of the WWE Royal Rumble, except the total
                       number of participants is still limited to 8.

 ++ NOTE: "Over the Rope" contestants can be eliminated by simply being
 ++ thrown or knocked out of the ring, not strictly over the top rope. To
 ++ have an "over-the-top-rope" style Battle Royal, choose a "Normal"
 ++ match, then turn "Over the Top Rope" On in the Match Configuration
 ++ settings (see "Normal" match settings).

NORMAL/ONE FALL/ENDLESS/OVER THE ROPE

*Configuration Screen*
See "Normal Mode". Options not applicable to the mode will be greyed out.

*Wrestler Select*
Use the D-Pad to highlight one of the 8 slots, then press O to select a
wrestler for that slot. After you've chosen your wrestler, you may then
choose who will control it (1P/CP/None). If you chose None, the slot will
become empty. You may also highlight the wrestler's name and press O to
select a new wrestler for that slot.

Pressing [] in the Wrestler Select Field will give you these three options:

   1. Random Select (fills ALL available slots)
   2. Start Match (must have at least three participants)
   3. Return to Match Configuration Screen

Once you are finished assigning all desired slots, you may press Start to
immediately begin the match.

TIMED ENTRANCE

*Configuration Screen*
See "Normal Mode". Options not applicable to the mode will be greyed out.

*Wrestler Select*
Use the D-Pad to highlight one of the 8 slots, then press O to select a
wrestler for that slot. After you've chosen your wrestler, you may then
choose who will control it (1P/CP/None). If you chose None, the slot will
become empty. You may also highlight the wrestler's name and press O to
select a new wrestler for that slot.

Pressing [] in the Wrestler Select Field will give you these three options:

   1. Random Select (fills ALL available slots)
   2. Start Match (must have at least three participants)
   3. Return to Match Configuration Screen

Once you are finished assigning all desired slots, you may press Start to
go to the Order Select Screen.

*Order Select*
Choose the time and order when each participant will enter the match. The
first two will always be 0 min (start of the match). You can increase and
decrease the entry time by highlighting the number to the right of the
wrestler's name and pressing X (increase) or O (decrease).

Once you are finished assigning all desired times and entry orders, you
may press Start to immediately begin the match.

---------------
--TITLE MATCH--
---------------
Hold a contest to decide the wearer of your custom made belts. You can
enter Belt Edit Mode directly from Title Match by pressing the D-Pad
Right on the selected title, or by pressing [], then selecting the 3rd
option. See the "Belt Edit" section for more details on editing and
creating custom title belts.

 ++ WARNING: Editing a belt/title will erase ALL title history!

After creating a title slot, you will be prompted as to the conditions
which the title must be won/defended:

   # of Wrestlers..........Single
                           Tag
                           6 Man Tag
                           8 Man Tag
   Weight Class............Heavy
                           Junior
   Match Type..............Normal Match
                           Steel Cage Deathmatch
                           Electrified Barbed Wire Ropes
                              Exploding Deathmatch
                           Barbed Wire/Flourescent Tubes
                              Landmine Deathmatch
                           SWA Rules Match
                           S-1 Rules Match
                           Gruesome Fighting 

Highlighting an already created title slot and pressing [] will reveal
these options:

   1. Switch Title Order - Switch title into any of the 8 slots.
   2. Go to Title Match
   3. Belt Edit - Edit the look of the belt (see warning!).
   4. Delete Title History - Erase all title history.
   5. Delete Title

After winning a title, the winner will be prompted to enter his or her
name for posterity. Note that when you choose to defend that title in the
future, you will be prompted to choose only one "corner", who will be the
challenger for that title.

-------------------
--MATCH MAKE MODE-- *!!!UNDER CONSTRUCTION!!!*
-------------------
Match Make Mode puts you in the role of a pro wrestling booker, allowing
you to create a complete match card (or series of cards), from opener to
headliner. You are then awarded points for your performance, which are
determined by the how well the audience reacts to the show.

When entering Match Make mode, you are presented with three options:

   1. Season Play - Manage a complete year's worth of wrestling events.
   2. Competition Play - Manage a single wrestling event.
   3. Ranking - Shows the highest rankings in Season and Competition.

SEASON PLAY
*!!!UNDER CONSTRUCTION!!!*

COMPETITION PLAY
After choosing Competition Play, you will first be prompted to name your
wrestling card. Press [] in the naming field, then choose the fourth
option for English alphabet characters.

You are then prompted to choose a promotion you would like to book an
event for. After selecting your promotion, you are able to book the card
itself, from opening match to headliner (7 matches total). If you're
familiar with real-life events/feuds this promotion has used in the past
(ex: the long-running Kuishinbo Kamen vs. Ebessan feud in the Osaka Pro
promotion), you may want to recreate some of these scenarios here.

That's it for the various match setups. Now let's take a look at the
individual match types and options:

   +---------------------------------------------------------+
   |                  SPECIFIC MATCH TYPES                   |
   |---------------------------------------------------------|
   | 1. Normal Match                                         |
   | 2. Steel Cage Deathmatch                                |
   | 3. Electrified Barbed Wire Ropes Exploding Deathmatch   |
   | 4. Barbed Wire/Flourescent Tubes Landmine Deathmatch    |
   | 5. SWA Rules Match                                      |
   | 6. S-1 Rules Match                                      |
   | 7. Gruesome Fighting                                    |
   +---------------------------------------------------------+

----------------
--NORMAL MATCH--
----------------
Choose this for a standard professional wrestling match. You can choose a
wide variety of match stipulations from the Configuration Screen:

   Configuration Screen
   --------------------
   Load Preset........Choose from 1-4 preset match setups
   Blue Corner........Choose number of players (1-8), wrestler control
                         (human or CPU), control of seconds/managers:
                      [ Wrestler |     CP       | confirm ]
                      [  Second  | 1P, 2P, etc. | choice  ]
   Red Corner.........Choose number of players (1-8), wrestler control
                         (human or CPU), control of seconds/managers:
                      [ Wrestler |     CP       | confirm ]
                      [  Second  | 1P, 2P, etc. | choice  ]
   Match End..........3 Count, 2 Count, Only Fall (Pin), Only Give Up
   Over the Top Rope..OFF, ON (ON: Wrestlers can be eliminated by being
                         tossed over the top rope)
   Match Limit........5 min, 10 min, 15 min, 20 min, 30 min, 45 min,
                         60 min, None
   Match Fall.........1 Fall, 3 Falls
   Ring (Mat).........SWA (fictional Spike ring)
                      VIEW Japan (New Japan)
                      OLIVE Japan (All Japan)
                      Super NOVA (Pro Wrestling NOAH)
                      NEO1-MIX (ZERO-ONE)
                      Rikimaru Pro (Riki Puroresu)
                      Yukiguni Puroresu (Michinoku Puroresu)
                      Azteca-Pit (Toryumon)
                      ZIP Japan (Big Japan)
                      Kansai Puroresu (Osaka Puroresu)
                      S-DOJO (K-DOJO)
                      BBT Puroresu (DDT)
                      AWG (American)
                      Mexico (Corona mat)
                      High Class (Pancrase)
                      BLADE (PRIDE)
                      S-1 (K-1)
                      Joshi (Women's)
                      Shin IW (FMW)
                      EWF (ECW)
                      GONGS (RINGS)
                      UWH (UWFi)
                      Battration (Battlarts)
                      *ring edits you've created will appear here*
    Match Location....SPIKE DOME (Tokyo Dome)
                      Nihon Butoukan (Nippon Budokan)
                      Yurakuen Hall (Korakuen Hall)
                      Murakawa Choumin Taiikukan (Local Gym)
                      Arakita No. 1 Ringu (Shinkiba No. 1 Ring) 
                      Kansai Kokusai Kinen Hooru (World Memorial Hall)
                      Dojo
                      USA (WWE-style set)
                      RANDOM
   COM Level..........1 (easiest) - 10 (hardest)
   Game Speed.........100%, 125%, 150%, 175%, 200%, 400%, 800%
   COM Skip...........OFF, ON (ON: CP vs CP matches are highlighted
                         instead of shown in full)
   Referee............Panther Tottori (Tiger Hattori - New Japan) 
                      Kouhei Saga (Kyouhei Wada - All Japan) 
                      Batt Wakabe (Ted Tanabe - Michinoku) 
                      Imada, Shuuji (Yuuji Shimada - PRIDE) 
                      Hiroki Kugayama (Daichi Murayama - ZERO-ONE MAX) 
                      Peperonchino Taki (Bakery Yagi - Dragon Gate) 
                      Mr. Mizunaka (Mr. Soranaka - UWF) 
                      Joe Hiroshi (Joe Higuchi - All Japan) 
                      Ji Hidai (Ri Nikkan - Big Japan) 
                      Masano Cindy Miku (Asano Grace Megumi - DDT) 
                      *referee edits you've created will appear here*
   Rope Check.........OFF, ON (ON: Pins and submission holds are broken if
                         you are touching the ropes)
   Elimination........OFF, ON (ON: In multi-player situations, match
                         continues until all wrestlers from one side are
                         eliminated)
   Lumberjack.........OFF, ON (ON: As soon as a wrestler is thrown out of
                         the ring or manually exits, he will automatically
                         reenter. Note that this is not an American-style
                         lumberjack match.)
   Tornado Battle.....OFF, ON (ON: In tag matches, all participants are
                         allowed in the ring at once)
   Cut Play...........OFF, ON (ON: In tag matches, allows partner
                         interference when a wrestler is in danger)
   DQ Count...........OFF, ON (ON: referee will count up to 5 for any
                         illegal act that he sees, and disqualify the
                         wrestler if the act is not discontinued)
   Outside Count......OFF, ON (ON: referee counts to 20 when a wrestler
                         is outside of the ring, if he/she does not enter
                         the ring before the count, that wrestler forfeits
                         the match)
   BGM Selection......Choose a background music track, or RANDOM
   "CRITICAL!" Rate...Off, Low, Medium, High
                         (Chooses how often "CRITICAL!"s, will occur)
   Done...............Confirm selections and proceed to match

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