Fatal Frame - Strategy Guide (Page 04)
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BUDDHA ROOM *********** This is a big room with an altar at the N end and huge Buddha statues along the walls. If you check the SE corner you'll find a box of TYPE-14 FILM. There's a table in front of the altar; shining there is the MASK OF REFLECTION. It's lying there right in the open; can it be that easy? Of course not! As soon as you get the Mask you'll be attacked by Mr. Munakata. ------ !!-Ghost Battle: Folklorist's [BOSS BATTLE] This is a very strong ghost. He will teleport frequently, often spoiling your shot and forcing you to run. You're in a pretty big room, so use this to your advantage and try to get as far away as you can. Be careful not to get caught behind the pillars, because if you make a wrong turn and get stuck the ghost is sure to grab you! Munakata likes to turn invisible just before his lunging attack, so take your shot before he gets too close, then run away while he's stunned. Be ready to immediately run if you see the ghost teleport, because he's probably less than a second away from grabbing you. A good tactic is to run into the farthest corner and lure the ghost in that direction. Aim and take your shot as he closes in, then run to the diagonally opposite corner while he's stunned to get as far away as you can. If you can keep him in the center of the room, you'll have a place to go if he teleports behind you. Your best chance to get a Core Shot is before he uses his howling attack; Munakata will crouch down low for a moment before unleashing a howl that can damage you even at a distance. If you see him crouch, shoot! Since you were able to save the game in the previous room, don't waste your healing items if you get hurt repeatedly; instead, exit the game and try again. After five or six strong hits you will win. ------ The nifty thing about the Mask of Reflection is that it can be used to open all of the secret doors! This means that you can take all the other Masks and hang them on the pillar, then use the Mask of Reflection to keep using the doors. By the way, there is a door in the W wall of this room that leads to the Stairway. It's locked, though, and you can't open it. Return to the Square Garden. SQUARE GARDEN ************* SAVE THE GAME as you soon as you enter this room. As you climb back up onto the walkway and head for the Mask Room, a ghost will attack you. ------ !!-Ghost Battle: Wandering Man This is your first meeting with this type of ghost, which has the appearance of a rotting corpse. He will float quickly around you, trying to flank you and dash in for the attack. The attack pattern will remind you strongly of Broken Neck, but this ghost is faster, and will occasionally teleport as well. The ghost will appear as you enter the S part of the walkway; when he does, just ignore him and keep running to the next corner before you turn and aim. Don't wait for the Zero Shot; shoot as soon as you get full charge. If you get your shots quick, you can avoid getting hurt because this ghost doesn't have much stamina. Two full shots will defeat him. ------ The spirits are becoming more and more aggressive; you are getting close to obtaining the Blinding Mask. Take the chance to SAVE THE GAME again, then go to the S door. The Happy Mask is still here, so go through the door. MASK ROOM ********* After you enter, take the HAPPY MASK with you. Now you have five masks! Mount the platform and check each of the four sides of the pillar to hang four of the masks. Miku will automatically hang the right mask on the right hook, and you don't have to worry about doing it in any particular order. When all are in place, the locked door that you found in the Hidden Pass will open. Go to the S door, and use the Mask of Reflection; it will hang on the wall and turn into the Sad Mask, thus unlocking the door! Go through to the Hidden Pass. HIDDEN PASS *********** After you've passed through the door, you don't need the Mask of Reflection anymore, so just leave it hanging there; go to the N branch of the passage and through the door on the right that you just unlocked to enter the Blinding Room. BLINDING ROOM ************* Such a spectacularly ornate room, and it's somehow perfectly preserved... This chamber is where the Blinding Ritual once took place. Climb up to the little shrine and you will get the BLINDING MASK. Don't worry, you've fended off the Mask's guardians for now so you won't be attacked. In the SW corner there is a SPIRIT STONE. Ok, now that you have the Blinding Mask, you must take it to the Demon Mouth and use it to open the big doors there. Let's get going! First, return to the Hidden Pass. HIDDEN PASS *********** As you enter this hallway, you'll get one last chance to capture Mr. Munakata. ------ !!-Vanishing Ghost: Man in Hall (~600) He will appear in the intersection of the E and N passages, moving from left to right. Fortunately, he moves very slowly so you should have ample time to aim and take your shot. ------ A Wisp will be left behind. After talking to it, hurry back to the Entrance. When you obtained the Blinding Mask, all the other masks returned from the Mask Room to their respective doors, so you won't have any trouble getting through. ENTRANCE ******** SAVE THE GAME and make your way back to the Demon Mouth. It's quite likely that you will run into a Random Ghost along the way, so be prepared for a quick battle (or to run!). Your path will go through these areas: Rope Hallway, Grand Hall, Walkway, Burial Room, Rubble Room (be sure to SAVE THE GAME!), Corridor, and finally Demon Mouth. DEMON MOUTH *********** You will have a final encounter with the Folklorist and with Blinded in this room before you can open the doors at the bottom of the pit. Mr. Munakata will appear as soon as you set foot in the room, after a cutscene. ... ------ !!-Attacking Ghost: Folklorist's [BOSS BATTLE] If you thought this was a tough battle before, you're in for an even bigger challenge this time because you're limited to the narrow ledge around the rim of the pit. You will have a very hard time getting any shots if Munakata disappears into the wall, so if this happens run around toward the other side and try to lure him into the center of the room. If he teleports, veer away as quickly as you can! Keep moving until you've got both some distance and line of sight, then charge as much as you can and take a shot. Don't wait for him to come to you, and instead take your shots from a distance. There's no neat trick for beating this ghost; you must rely on the skills you've developed by fighting the weaker ghosts and use every opening you get take shots. It will probably take six good ones to finally beat him. ------ You're not safe yet! Climb down the ladders and approach the niche in the wall. After another cutscene ... you will have your final battle with Blinded. ------ !!-Attacking Ghost: Blinded [BOSS BATTLE] This time, Blinded has a LOT more stamina. Keep calm and patiently begin taking shots at this ghost in the usual way: without moving! If you get spotted, try your best to dodge out of the way, then stop and try again. Don't run too far or she will hear you and make another attack. You'll need six or seven strong shots this time, it's a long battle. ------ After all that struggle, you can finally place the Blinded Mask in the niche. The doors will open in a cutscene ... as you pass through to the Banned Path. BANNED PATH *********** This collapsed tunnel seems to lead deeper under the Mansion. The body of Mr. Munakata is here, and from him you will obtain your second MIRROR PIECE. There will be a cutscene ... and Kirie will appear! Just wait for her grab you; there is no way to escape... And with that, you have survived to the end of the 2nd Night! *********************** THIRD NIGHT: CALAMITY *********************** RANDOM GHOST: Broken Neck, Wandering Man, Wandering Monk, People Killed, Bound Man **During the 3rd Night, you will encounter the spirits of the people from Himuro Mansion who died long ago during the "Calamity", when the Holy Mirror was broken. These ghost battles will be your toughest yet; now is the time to use the stronger films that you've gathered. If you have been a diligent ghost hunter, you should have earned enough points by now to have maxed out all the Basic Functions of your camera; now you can begin to purchase Bonus Functions with your Spirit Points if you like. Fortunately, this Night is much shorter than the previous one; there are only a couple of Vanishing Ghost appearances to watch out for. There are several Hidden Ghosts, however, and on this night each one of them is worth 3000 points! The most dangerous thing about the 3rd Night is the chance of encountering the Wandering Monk in a random battle. The Wandering Monk is a very strong ghost, and you are always better off running away than trying to stay and fight. If you stick to the main tasks you can minimize these encounters, but you'll miss out on a lot of Hidden Ghosts; the choice is yours. DEMON MOUTH *********** After a cutscene, ... you'll begin in the Demon Mouth. First, go through the big doors and return to the Banned Path, which you didn't get the chance to explore at the end of 2nd Night. BANNED PATH *********** This is a crumbling tunnel that leads deep into the earth. The roof is held up with wooden beams. As you pass the first bend, your filament will react to a Hidden Ghost. ------ !!-Hidden Ghost: Munakata (3000) Here is the place where Munakata met his end. He's on the left side of the path where it makes its first bend, and you'll have to aim down a little bit to find it. ------ As you continue to the end of the path you'll find HERBAL MEDICINE and a SPIRIT STONE. The end of the path is blocked by a cave-in. Approach it and you'll see a cutscene. ... Mafuyu is just on the other side of the rubble! After the scene, pick up a scroll about THE CALAMITY. There are more combination lock codes on this scroll. You can't get past this landslide, so turn around and head back to the Demon Mouth to begin a battle. ------ !!-Attacking Ghost(s): People Killed That's right, GhostS. This is your first battle against multiple ghosts; in fact, there are THREE of them! How can you hope to survive? Fortunately, each of the three ghosts is a fairly weak and easy ghost. Each one will lurch toward you very slowly, and then eventually make a feeble lunging attack -- very much like Bound Man. If you wait at the end of the path you can pick them off one by one as they come toward you. If you run past them and then aim, you can use this "opportunity" to score a Double or Triple Shot by shooting more than one ghost at a time; you can earn a lot of Spirit Points this way. Since they are slow and don't stray too far from each other, you should really have little trouble here. Each ghost will fall after two shots. ------ As you approach the doors you will see a cutscene, ... and then you can pick up THE MOON SHRINE document. Apparently you can bypass the cave-in if you can somehow get into the Moon Shrine and descend into the Moon Well. Sounds scary... Well, continue back to the Demon Mouth. DEMON MOUTH *********** There are no new items here, so just climb out and go to the Corridor. CORRIDOR ******** A ghost will attack as you run down the Corridor. ------ !!-Attacking Ghost: Floating Face It looks a little bit like a face, but you won't be able to tell very easily because most of the time this ghost is invisible, discernable only as a faint shimmer. The ghost will slowly float in pursuit of you, and will try to rush you if you give it enough time. It's basically the same as fighting a Broken Neck, except the Floating Face is a little bit slower and a lot more invisible. Move back and take aim, using the Filament to guide you. Look carefully for it's shimmering outline; when it IS visible, it often resembles little more than a faint puff of smoke. You should be able to charge up as it approaches, then take your shot before it gets too close. Watch the Capture Circle to make sure you've got the ghost targeted properly, and wait for it to glow before you shoot. When the ghost is stunned, run past it to the other end of the hall, turn and aim, etc. This ghost has a very weak attack, if you calmly take your shots and keep your distance, you'll be fine. Three shots should do it. ------ When you've beaten Floating Face, continue through the S door to the Rubble Room. RUBBLE ROOM *********** I'm sure you'll be glad to SAVE THE GAME. You'll notice there's a seal on the door leading the Burial Room now. Take a picture of the door and you'll see the RUBBISH HEAP IN PHOTO. The photo is showing you the pile of rubble in the NE part of the room. Go over to this area and aim your camera into the rubble to find the Hidden Ghost. ------ !!-Hidden Ghost: Crushed Woman (1000) You can find this ghost if you aim your camera at the pile of rubbish in the NW part of the room. Walk around the pile until you see a blue filament, then start aiming from that spot. It won't appear until you re-enter the room after taking a shot of the sealed door. ------ That removes the seal from the S door, so now you can go to the Burial Room. BURIAL ROOM *********** Let's see, the Moon Shrine was in the Cherry Atrium, so let's go there first. As you head for the E door, a Vanishing ghost will appear. ------ !!-Vanishing Ghost: Man in Atrium (~1000) This man is actually the Himuro Family Master! An easy capture, he will appear ahead of you and walk slowly towards the door. Just aim and shoot! ------ Before you follow the ghost, check the end of the hall in the S for HERBAL MEDICINE. Then go on to the Cherry Atrium. CHERRY ATRIUM ************* Enter the Atrium and head over to the Moon Shrine. The doors are sealed with a puzzle lock just like always, but now you can take a picture of the doors and you'll see a HUGE ALTAR? It's the altar in the Buddha Room, so you'll have to go there and get the carving that will complete the puzzle. Before you return to the porch, go over to the cherry tree and you can find a Hidden Ghost. ------ !!-Hidden Ghost: Yae (3000) Aim up into the branches of the cherry tree to find this image of Yae. It lingers here at the place where she took her own life. ------ Now go back to the porch and head for the E door; a Vanishing Ghost will appear as you approach the door. ------ !!-Vanishing Ghost: Turning Mask Man (~1500) The Himuro Family Master appears once again as you head along the porch toward the E door. He will be standing right in front of the door and will slowly turn to face you. You have a good second or two to take your shot; it's not hard at all. Believe it or not, that's the last Vanishing Ghost you'll see during this night! ------ Before you go to the Buddha Room, you might want to quickly run back to the Rubble Room and SAVE THE GAME. There is a tough battle coming up! When you're ready, take the E door to the Stairway. STAIRWAY ******** No new items here, just go through the door to the Buddha Room. BUDDHA ROOM *********** You will hear some mysterious chanting voices in here... Go over to the altar and grab the item there. It's 4 pieces of CEREMONIAL ROPE and the DOCUMENT ON BINDING. You must place the 4 ropes on the 4 Buddha statues to open the altar, and the document tells you in what order to do it in: right arm, left arm, right leg, left leg. Going by the map, the correct order is NW, NE, SW, SE. As you place each rope, a ligature mark will appear around the statue's neck. When all 4 ropes are in place the altar will open and you can now get the TEAL CARVING. There will be a cutscene ... in which the Himuro Master enters. You can't leave without beating this ghost! ------ !!-Attacking Ghost: Family Master [BOSS BATTLE] This is a very tough battle. The Master is the only ghost that will attack you with a weapon; a katana. He will glide steadily toward you, blinking in and out and teleporting from side to side, making aiming difficult. Before he attacks he will draw back his sword; don't wait for the circle to turn amber! If he's going to attack, instantly take a shot to stun him for brief second while you run away! When he swings that sword, he takes a big step forward and reaches as far as he can, so if you don't run promptly you'll be hit! Your plan should be similar to the way you fought the Folklorist in this same room on the previous night. Flee to a far corner, then turn and aim. Charge up as much as you can before he gets too close, then take your shot. While he is stunned, run straight through him and make a beeline for the opposite corner, then turn and repeat. The Master has a variety of special attacks for you as well. Sometimes he will use his sword in a two- or three-swing combo, so when you're running from him make sure he's finished attacking before you stop and draw your camera. Also, you may notice that the Master is accompanied by several decapitated heads that float around behind him; if the Master starts laughing, it means that he's send the heads out to chase you and grab you so he can get in a good blow with his sword. Try to get a Core Shot when he stops to laugh; if you succeed you can spoil the attack. At any rate, you'll have to be a skilled dodger to succeed in this battle. This ghost has very high stamina, and you'll use six or seven fully charged shots before the battle is over. ------ That was a strong ghost! You're not through with him yet, however. Now that you have the Teal Carving, you can to back to the Cherry Atrium via the Stairway. Before you unlock the Moon Shrine, however, you can go to the Anteroom (use the SW door on the 2nd floor of the Stairway) to SAVE THE GAME. You won't find any new items in the Anteroom. CHERRY ATRIUM ************* Go to the Moon Shrine and check the door to activate the puzzle lock. It's just like the other puzzle locks that you have seen, but the pattern is more complicated. The order of tiles to select is: 5 3 2 1 4 5 3. When the door is unlocked, go through into the Moon Shrine. MOON SHRINE *********** There's a big ornate cabinet in the middle of the room that's covering the entrance to the Moon Well. If you examine the cabinet, you can open it to find the MYSTERY OF THE CABINET document. You have to find the ghosts of the 5 men who pulled the ropes in the Strangling Ritual to move the cabinet: the Himuro Family Master and his 4 priest assistants. When you've taken the document, the 4 sides of the cabinet will begin to shimmer. If you take a picture of each side of the Cabinet, you will see the location of a Stone Monument (a.k.a. a GRAVE). These are the graves of the 4 priests. The S shows a HUGE STONE MONUMENT (in the Square Garden). The W side shows STONE MONUMENT IN PHOTO (in the Cherry Atrium). The N side shows a STONE BURIAL MOUND (in the Abyss). Finally, the E side shows GRAVESTONE IN PHOTO (in the Backyard). Now you have to visit each of these graves and battle a tough ghost! The first priest awaits you in the Cherry Atrium, so leave the Moon Shrine and return there. You can run quickly back to the Rubble Room and SAVE THE GAME before you approach the grave, if you want to. CHERRY ATRIUM ************* To battle the 1st Priest, approach the grave in the center of the Atrium. ------ !!-Attacking Ghost: Headless Priest I All 4 Priests will attack in the same basic pattern; each one also has different special moves that you have to watch out for as well. Anytime you are fighting a Priest, the ghost's head will sometimes disappear. When this happens, the ghost moves much slower and can't use most of its special attacks, but it's also completely invulnerable, so keep your distance and wait for the head to come back before you resume your attack. They will appear right on the grave and begin gliding toward you, attempting to grab you. This is the Priest's strongest attack and you must avoid it at all costs! This particular Priest likes to use MAGIC against you. That's right. The Priest will stop and make some gestures, then fling out a Wisp that will home in on you and circle around you. If the Wisp touches you, you'll get hurt, but it's not nearly as damaging as being grabbed. If Wisp is on your tail, you will have to run for a while before it will dissipate, and if you don't keep moving at top speed it will probably nail you. Whenever the Priest begins gesturing, get ready to shoot! You'll have a tiny second when the Circle turns amber to get a Core Shot and spoil the Wisp. Your main goal, however is not to waste time running around avoiding Wisps, but to quickly get shots on this ghost and end the battle as fast as you can. Get as much charge as you can and keep hitting him and running away, hit and run. You'll win after six or seven shots. ------ When the ghost is defeated, check the S side of the Stone Monument to find the PRIEST'S WRITINGS 1. Before you take on the next Priest, run back to the Rubble Room and SAVE THE GAME. Then return here to the Cherry Atrium and take the N door to the Abyss. ABYSS ***** First, check the side of the waterwheel nearest the door and you'll find a Hidden Ghost. ------ !!-Hidden Ghost: Hirasaka (3000) Tomoe is still here at the waterwheel where she died. To find her, aim at the left side of the wheel where it comes up out of the water. ------ Then proceed to the end of the piers to initiate battle with the next priest. ------ !!-Attacking Ghost: Headless Priest II This Priest will be headless for most of the battle; during this time, he can only drift slowly toward you. You can easily avoid him, but you can't hurt him, so you must patiently wait for his head to return so you can get a chance to damage him. You might have to wait quite a while; when the ghost first appears (headless), you might have to wait for him to chase you all the way back to the waterwheel before his head appears. When it finally happens, the Priest will suddenly become very dangerous. He will keep moving toward you, only now he will swoop from side to side as he does so. Use the Sq button to accelerate your camera, and pay attention to the rhythm of his movements; if you can match the rhythm, you can keep him in your sights and charge up for a nice Zero Shot as he closes in. If you lose track of him, run away because when he grabs you it can drop your stamina from 'untouched' to 'almost dead'. If you can match the side-to-side motion of this ghost the battle won't be too hard. Four or five shots will do the trick. ------ Afterwards, check the Stone Monument for the PRIEST'S WRITINGS 2. There's only two priests left! Return to the Cherry Atrium, take the E exit to the Stairway, then take the E door to the Buddha Room. Enter the Square Garden through the S door of the Buddha Room to challenge the next Priest. SQUARE GARDEN ************* Go down to the Garden area and SAVE THE GAME before you approach the Stone Monument. The Priest will appear to battle you as walk up to the grave. ------ !!-Attacking Ghost: Headless Priest III This Priest has a special attack in which he drops into the ground and teleports behind you, then emerges from below to clutch at your ankles. You'll have an easier time dodging this attack if you immediately run back up onto the walkway and conduct the battle from there. Aim at the Priest and keep backing away as he slowly drifts toward you. When his head appears, he'll begin an attack; he'll either use the teleporting ambush or he will throw a Wisp at you. If you see him begin to sink into the ground, take a shot to stun him and start running; don't wait for a Zero Shot. If you see him start to gesture like he's winding up to pitch you a baseball, he's about to make a Wisp; you CAN interrupt this attack with a Zero shot. This is one tough ghost, but hopefully you have the skills to match. You'll need six or seven good shots to win. ------ When the battle is over, you can pick up the PRIEST'S WRITING 4. Ok, there's only one Priest left! SAVE THE GAME once again; your next destination is the Backyard. Before you to back through the N door to the Buddha Room, you have the option of collecting some Hidden Ghosts. You should only try this if you're feeling brave however, because you'll be harassed by Random Ghosts. If you want to collect the ghosts, go through the west door to the Lamp Hallway. LAMP HALLWAY [Optional] ************ There are no items here, just go through the door into the library. LIBRARY [Optional] ******* There are also no items here, but there is a hidden ghost. ------ !!-Hidden Ghost: Ogata (3000) Open the closet where you found the tape recorder, and aim your camera inside. You'll find Editor Ogata's ghost still lingers here where he sought his final refuge from Kirie. ------ Got him? Now go back to the Lamp Hallway and go through the secret door in the south branch that leads to the Hidden Pass. Head down the passage and go through the first door you see to enter the Blinding Room. BLINDING ROOM [Optional] ************* ------ !!-Hidden Ghost: Blinded Demon (3000) This ghost is hiding in the paper lantern that's in the middle of the room. To capture it, stand close to the lantern and aim down with your camera. ------ There is also a box of TYPE-74 FILM here. Now go back to the Hidden Pass and go down the east branch of the hallway and enter the Mask Room. MASK ROOM [Optional] ********* The only thing that's here is SACRED WATER (behind the pillar) and probably a random Broken Neck. After you've grabbed this item, retrace your steps back to the Square Garden, and SAVE THE GAME!! SQUARE GARDEN ************* When you're ready to go after the last priest, go north through the Buddha room and the stairway, to the Fish Tank Room, where you'll be attacked by a ghost. FISH TANK ROOM ************** ------ !!-Attacking Ghost: Long Hair Woman You've defeated this ghost before, but since this time you are in the Fish Tank Room the battle is more difficult. You will have a slight advantage that you didn't have during your previous encounter in the Corridor; since this room is somewhat wider than the Corridor, Long Hair won't vanish behind the walls quite as much as she swoops toward you. Get as much charge as possible, and take your shots before letting the ghost get close to you. You'll have to do some clever maneuvering to get a safe vantage point from which to take aim; if Long Hair tries to flank you or moves behind the walls, run away and wait for her to reappear. Fortunately, she dosn't have extremely high stamina, and you can end the battle after about three or four good shots. ------ After you've beaten the ghost, you'll notice there's some TYPE-37 FILM here. Grab it and go towards the north door. You'll have to enter a 4-digit combination to unlock it. Check the Calamity scroll to find the code: 1347. When you've unlocked the door, go through to the Backyard. BACKYARD ******** Before you approach the monument at the north end, SAVE THE GAME!!! Then head over to the monument to battle the Final Priest. As you pass by the well, you'll see a cutscene ... and the ghost will appear. ------ !!-Attacking Ghost: Headless Priest IV This Priest has two attacks. He will, like the other Priests, occasionally throw a Wisp at you; there's a very small chance for you to get a Zero Shot when he winds up to throw. Much more dangerous is his leaping attack, in which he Priest will jump into the air and dive toward you with arms outspread and try to grab you. You can get a Zero Shot pretty easily when he performs this attack as he closes in, but the attack can come without warning, so you should always try to keep your eye on this ghost so you don't get landed on. If you can't see where he is, keep moving! If you stand still, he could easily pounce on you. Just be aware of the ghost's movements and you should be able to defeat him without too much trouble. Expect to use five or six good shots. ------ Yes! You've beaten all four priests! If you check the edge of the path you'll be able to get the PRIEST'S WRITINGS 3. Now before you go on, you can take an optional trip to Narukami Shrine to get a hidden ghost. After you've visited the Shrine (if you choose), it's time to go back to the Moon Shrine. Return through the Fish Tank Room, Stairway, and Cherry Atrium to the Moon Shrine. NARUKAMI SHRINE [optional] *************** If you haven't picked it up already, there's a STONE MIRROR on the shrine's porch. There's also some TYPE-90 FILM. Enter the shrine to find Mr. Takamine. ------ !!-Hidden Ghost: Takamine (3000) The novelist still haunts the spot where Kyrie found him. Aim up at the ceiling to capture this ghost. ------ Now you can return to the Backyard and save the game. MOON SHRINE ******** Ok, now that the four priests are gone, check each side of the cabinet and you'll see there are 4 switches. Did you notice that as you defeated each priest, you saw a symbol appear in the final picture? You must press the corresponding symbol on each side of the cabinet. Numbering the symbols 1-4, here's the solution: W-4, N-3, E-2, S-1. When you've pressed all 4 switches, a panel will rise out of the front of the cabinet. Now what?! You have to bring the Master's Seal here to finish opening the entrance to the Moon Well. Take a picture of the panel and you'll see a stream of blood appear in the picture. To find the Family Master, you must follow the trail of blood, which will lead you to the Grand Hall. Go back to the Cherry Atrium, Burial Room (you can SAVE THE GAME in the Rubble Room before you continue), and Walkway, then take the S door to return to the Grand Hall. GRAND HALL ********** You'll have a rematch with the Himuro Family Master when you enter this room. ------ !!-Attacking Ghost: Family Master [BOSS BATTLE] He will attack you in much that same way that he did before; gliding slowly toward you, occasionally flickering to one side or the other, until he ultimately takes a big swipe at you with his katana. There are a couple of big differences in this battle, though. First, it will be harder to keep a bead on this ghost because of all the partitions that he can hide behind. You'll have to be able use the Right control stick while in Finder mode to change your position if you want to build up a good charge. Second, the Master has a new and dangerous attack. He will begin by crouching down and drawing back his sword, then he will suddenly rush toward you and try to slice you up. His rush is VERY fast, and he can start it from any distance away; therefore, much like the Headless Priest IV, you must do your best to keep this ghost in your sights so doesn't take you by surprise. When the battle begins, he'll be on the other side of the room from you, so take as many shots as you can while he closes in! This is a hard battle, and you should try to end it as quickly as possible! It will take seven or eight good shots to win. ------ When the battle is finally over, you will get the MASTER'S SEAL. Now you can enter the Moon Well, but before you to back to the Moon Shrine you can find a Hidden Ghost in this room. ------ !!-Hidden Ghost: Family Master (3000) To find this final image of the Family Master, go to the W end of the hall and aim up at the little altar that's high on the wall. ------ Ok, now go back to the Moon Shrine. MOON SHRINE *********** Insert the Master's Seal into the panel and the cabinet will recede, revealing a ladder that leads down into the Moon Well. Hm, Miku doesn't look too thrilled about this... Let's go down the ladder and see what's at the bottom. MOON WELL ********* This horrible room houses the remains of the original Rope Maiden. Check the corpse and you'll find a third MIRROR PIECE, and an empty place where a Hairpin used to rest. As soon as you pick up the Mirror, Kirie will come for you! There will be a cutscene ... and Miku will be saved at the last minute by the young Kirie as you flee the Well. The 3rd Night will end after your dramatic escape. ******************** FINAL NIGHT: KIRIE ******************** **You've come a long way; only the final confrontation with Kirie remains. The Final Night begins in the Koto Room. KOTO ROOM ********* Your first goal is to find the Hairpin that was missing from the shrine in the Moon Well. If you check the table with the photographs, you'll find the KOTO MUSIC. Go and play this song on the koto and the door to the Attic will open. Go up the stairs and through the door! ATTIC ***** This is a narrow catwalk suspended over the 2nd floor. The first thing you'll see is hole in the floor. Look through the hole to begin a quick ghost battle. ------ !!-Attacking Ghost: Floating Head You fought this ghost earlier in the Stairway, way back on the 1st night. Floating Head is very easy to defeat; it will appear some distance away and begin floating toward you. Take aim and let your camera charge and then hit the shutter when the head gets close; you can win this battle with one shot. ------ Continue to the point where the catwalk makes a short jog to the N and you'll see a shining HERBAL MEDICINE. There's also a Hidden ghost here. ------ !!-Hidden Ghost: Long Hair Woman (3000) Just W of the place where you found the Herbal Medicine, you'll see there's a piece of woven mat lying on top of the beams overhead. The ghost is above this mat, so you'll have to stand off to the side and aim above the mat to find the ghost. It's a little easier to find if you stand to the E of mat (where the catwalk bends to the N). ------ Just before you reach the door at the end, you'll see another peephole. Look though and you'll see a cutscene ... of Kirie in the Anteroom. After the cutscene is over, head through the door. You'll be in a very short passage with another door at the E end. Go through and you'll be in the Buddha Room. BUDDHA ROOM *********** You're back in the Buddha Room, but this time you're high in the rafters. Miku won't run here, but she won't fall off either. There's a place to SAVE THE GAME, and some items. At the end of the first rafter you'll see TYPE-37 FILM shining. As you head across the next beam, you can find a hidden ghost. ------ !!-Hidden Ghost: Truth Binder (5000) To find this ghost, stand on the beam above the altar and aim your camera down. The ghost is right on the altar. ------ You'll also notice some items down on the 1st floor; you'll have a chance to grab these items shortly. If you need a STONE MIRROR, you can find one on the other side of the post behind the Save Camera. When you're ready, to through the E door to the Dungeon. DUNGEON ******* This room is a small prison! Go through the cage door and pick up the items you see here; you will find KIRIE'S DIARY 1, 2, 3, and 6 if you check the bookshelves. You'll also find the HAIRPIN; you'll see a cutscene when you pick this up. Ok, get ready, because Kirie will appear when you exit the cell. ------ !!-Vanishing Ghost: Girl in White (~1500) This ghost will appear right in front of the N door when you exit the cell. She won't move, so if you just draw and shoot you can capture her with no problem. ------ Head for the door and Kirie will emerge from the big mirror behind you. Don't try to fight her yet, just run! Go through the N door and you'll be in the Stairway. STAIRWAY ******** Kirie is still chasing you! Don't panic, just run down the stairs and return through the S door to the Cherry Atrium. CHERRY ATRIUM ************* As you run along the platform, your filament will go dark and your vision will return to normal. Whew! Kirie won't bother you anymore until you go back to the Moon Well. Before you go there, you can make some optional side trips to collect some extra files and ghosts. When you're ready, return to the Moon Shrine and climb back to the bottom of the Moon Well. BUDDHA ROOM [Optional] *********** Come back to the 1st floor of this room via the Stairway and you can find 3 files in the N end of the room: PRIEST'S NOTES 1, 2 and 3. ANTEROOM [Optional] ******** You can find some files here if you check the dolls on the dresser (where you saw Kirie standing during the cutscene in the Attic). You will find KIRIE'S DIARY 4 and 5. ABYSS [Optional] ***** There are two Hidden Ghosts here. To find them, head out onto the pier. ------ !!-Hidden Ghost: Kirie's Love (4000) Go to the island between the two piers and move around the left edge until you see a blue glow from the filament. Draw and aim out into the swamp to find this ghost. ------ Continue out to the Stone Monument to find another ghost. ------ !!-Hidden Ghost: Burdened Man (4000) Stand behind the Stone Monument and find a spot where your filament glows. Aim out into the swamp and you'll find this ghost floating in the distance. ------
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