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Fatal Frame - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Fatal Frame - Strategy Guide (Page 01).

******************************************
 FATAL FRAME STRATEGY GUIDE (PS2 VERSION)
******************************************

by Chozo Abigaba

hogwoodj@yahoo.com

Copyright February 2003

NOTE:  This Walkthrough was written for the PLAYSTATION 2 version of this game.
 There are some differences in the more recent X-Box version; the Finder looks
different and there are different Bonuses to unlock, for one thing.  I don't
know if the story or game play is any different, so I can't vouch for the
accuracy of this file if you are playing on the X-Box.

**I wrote this walkthrough for several reasons.  First, I think this is an
engrossing and terrifying game that deserves a proud place among the other
games of its genre.  Without relying on goriness or the 'gross-out', Fatal
Frame delivers plenty of scares and is just as unnerving to play as Silent Hill
or Resident Evil.  The storyline is intriguing and draws you inexoribly along
as the game progresses.  The music and sounds are eerie and perfectly suited to
intensifying the frightening atmosphere.  One of my favorite things about this
game is the Japanese style and setting; the old mansion is a welcome relief
from the 'facility' locale that so many other survival-horror games force you
to manage.  Cute little Miku, the intrepid and brave girl who explores the
mansion, is another perk (!).  The biggest flaws in this game are the terrible
voice-acting (an endemic flaw found in most games) and, unfortunately, the
uninspired and repetitive puzzles.  Despite these drawbacks, Fatal Frame is
still a solid, well-made game that is interesting and fun!
  The second reason I wrote this walkthrough is to provide thorough and
complete information about the game for the novice and veteran alike.  The
Walkthrough portion takes you through the game room by room, and includes
information on finding all the items and capturing all the ghosts in the game. 
I've also included some sections detailing the mechanics of the game and
offering some survival strategies.  At the end of this file there is a section
describing all the Special Features that become available to those who have
finished the game but still have an appetite for more; Fatal Frame has a lot of
extras that make replaying the game worthwhile.  Finally, there's the Ghost
List, a built-in menu that you can unlock by defeating the game.
  The REAL reason, of course, that I wrote this was because I wanted to and it
was fun, so why not?
  There's no information here about the controls, since there are 8 different
controller settings and you may not use the same configuration as I do. 
There's no section about the characters, story, etc, either; you will learn all
about them as you play the game and, in my opinion, is the basically the whole
point of playing.  In the Walkthrough, I won't describe in detail what you see
in the cutscenes or paraphrase the dialogue; I feel it's best to let the game
speak for itself.
  Please feel free to e-mail me with any questions, comments, corrections,
validations, accolades or diatribes.


CONTENTS:
*********
  I.  The Camera
 II.  Ghosts
III.  General Tips and Strategy
 IV.  Walkthrough
  V.  Special Features
 VI.  Ghost List

***************
 I. THE CAMERA
***************

The Mystical Camera is your main tool and sole weapon in Fatal Frame.  You will
use it to take pictures of ghosts and to reveal hidden clues.  To take
pictures, you must be in Finder mode.  You switch back and forth from Finder
mode by pressing O.  When the Finder is active, you will change to a 1st-person
point of view through the aiming window of your camera.  There are several
icons and meters around the edge of the Finder window; here is a list of what
it all means:
-FILAMENT: The filament is at the top center of the window.  It is sensitive to
ghosts and will glow when one is nearby.  A BLUE glow signals the proximity of
a Hidden Ghost or Clue.  An AMBER glow warns you of a moving ghost; either a
Vanishing Ghost or an Attacking Ghost.  The filament glows brighter when you
are facing in the direction of the ghost; this will allow you track an
attacking ghost even when it is hidden behind a wall or screen.
-STAMINA: The blue column on the right is your stamina.  When a ghost hits you
with its attack, you will lose stamina; the amount that you lose depends of the
type of ghost that hit you and what sort of attack it hit you with.  Most
ghosts can deplete from 1/4 to 1/2 of your stamina with a successful attack; so
always try to keep your distance!
-BONUS FUNCTIONS: In the lower right corner, next to the Stamina meter, you
will see a little window for displaying the current Bonus Function (if any)
that you have active. The number right next to the Bonus Function icon shows
how many Spirit Stones you have left.  (If you have 10 or more Spirit Stones,
the indicator will just say '9'.)
-MYSTIC POWER: At the bottom center of the window is the Mystic Power meter. 
When you aim the camera at an attacking ghost, you will begin to charge up
Mystic Power as long as the ghost remains in sight; if the ghost moves out of
view, the power will slowly drain away.  The indicator will turn blue as power
is accumulated; when the maximum power is reached the indicator will turn red,
showing that you can now take a Zero Shot.  The more Mystic Power you have when
you take a picture, the more damage you will inflict on the ghost.  At first,
your camera will be able to charge up to 6 units of Mystic Power.  If you
upgrade your camera's Basic Functions, you can boost this to 12 units of charge
and greatly increase the rate at which it accumulates.
-FILM COUNTER: At the lower left corner is a counter showing how many frames of
film you have left in your camera.
-SPIRIT POINT COUNTER: Whenever you take a picture of an attacking ghost, you
will earn Spirit Points.  The ghost's energy will be absorbed and displayed
next to this symbol, which is right above the Film Counter at the lower left
corner of the screen.
-CAPTURE CIRCLE: The main feature of the Finder is the Capture Circle, which is
the big circle in the center of the window.  This circle glows when you are
aiming at a ghost; a blue glow indicates a normal shot can be taken, while an
amber glow indicates the ghost you are battling is attacking you or is
otherwise especially vulnerable.  If you wait and take your shot when the
circle is glowing amber you will deal extra damage and earn bonus points.  The
targeting cross in the middle of the Capture Circle will automatically lock on
to anything within the Circle's radius.  You can increase the size of the
Capture Circle by spending Spirit Points to upgrade your camera.
-GHOST STAMINA: When in battle with a ghost, its stamina will be displayed as
an amber meter in the upper left corner.  Some strong ghosts have stamina
greater than the meter can display.  When you shoot a ghost, the amount of
damage you inflict will be briefly displayed here; this amount depends on how
much Mystic Power you have and how well you have aimed.

-BASIC FUNCTIONS: Each of the Basic parameters of your camera can be improved
(from Level 1 up to Level 4) by spending Spirit Points.  Here's how many points
you'll have to spend for each level of increase:

LEVEL:      1     2     3     4

RANGE:      0  4000 12000 24000
SPEED:      0  2000  6000 12000
MAX POWER:  0  6000 18000 36000

-BONUS FUNCTIONS: There are five Bonus Functions that you can unlock by
spending Spirit Points.  They are:

PRESSURE (16000): Pushes the ghost away from you.
SLOW (16000): The ghost can only move in slow-motion.
SEE (12000): The ghost will not turn invisible.
PARALYZE (18000): Completely immobilizes the ghost.
SEARCH (14000): Your finder will track the ghost automatically.

Bonus Functions are used with the L1 trigger and require 1 Spirit Stone per
use.  Only one Bonus Function can be active at a time.  You can begin
purchasing these as soon as Miku has beaten her first ghost; but as I've stated
elsewhere in this file, you're better off maxing out the Basic Functions before
you start purchasing the Bonus Functions.

-SHUTTERBUG MOMENTS: If you want to earn an 'S' rank for your photo, you'll
have to score over 7000 Spirit Points in ONE SHOT.  How is this possible?  By
earning bonus points with a "Shutterbug Moment".  When you shoot an Attacking
Ghost, you'll see the Points earned displayed in the lower-right corner.  Your
score is based on the damage you inflict, which in turn is based on how much
charge you've accumulated and how accurately you've aimed at the ghost.  Here
is a list of the different types of "Shutterbug Moments" and what you must do
to earn them:
 - ZERO SHOT: You get a Zero Shot if you hit the ghost when you're Mystic Power
is charged up all the way and you shoot when the Capture Circle turns amber. 
If you don't wait for an amber circle, you won't get the bonus.
 - SPECIAL SHOT: The killing blow.  You'll only get this bonus in conjunction
with another one, such as the Zero Shot or Core Shot; in other words, if you
hit the ghost will full charge or perfect aim when it's stamina is low, you get
a big bonus for overkill.
 - CORE SHOT: A core shot is very well-aimed.  You'll see a small targeting
circle tracking an enemy ghost when you have it in your sights.  If you can
line up the inner crosshair of the Capture Circle perfectly with this tracking
recticle, you can earn the Core Shot.  This is hard to do with a fast-moving
ghost, but if you have the Slow or Paralyze function you can really do some
serious damage this way.
 - CLOSE SHOT: If the ghost is very very close to you when you shoot it, you
will get a bonus.  This kind of shot is very difficult to earn.
 - DOUBLE SHOT/TRIPLE SHOT: There are rare encounters when you must battle
multiple ghosts at once (such as the People Killed).  If you get two or three
ghosts in one picture you can earn a bonus.
 - FIND SHOT: Take your shot after you've hit with the Search Function to get
this bonus.
 - SLOW SHOT: Take your shot after you've hit with the Slow Function to get
this bonus.
 - BIND SHOT: Take your shot after you've hit with the Paralyze Function to get
this bonus.
  Most of these bonuses can stack together.  For instance, you can get a Slow,
Zero, Core, Special shot all at once and the bonuses will combine; this is the
secret to earning that 'S' rank.  If you can combine 3 or 4 bonuses in one
accurate shot, you'll get a huge score!  It takes some practice; using the
Bonus Functions will help you aim at those fast-moving ghosts as well as add to
the bonus so don't hesitate to use them if you're going for a high score.

-SPECIAL FUNCTIONS: These upgrades to the Camera won't become available until
you have met certain requirements.  Like Bonus Functions, they must be
purchased with Spirit Points and can only be equipped one at a time.  Unlike
Bonus Functions, they don't require Spirit Stones.  These are upgrades are very
expensive and extremely powerful; you'll enjoy replaying the game and using
these functions to give those ghosts a merciless pounding.
 - SENSE (44000): Enables a radar that allows the Camera to discern the
direction of a ghost.  Four little arrows will appear around the targeting
circle and will flash to show you which direction to aim in; this works even if
the ghost is behind an obstruction.  This becomes available after you have
beaten all 20 Battle Mode missions.
 - TRACK (???): Your camera will automatically move to track ghosts that are in
view; basically, this function allows the camera to aim for you.  This function
is very hard to unlock.  To obtain it, you must score an 'S' rank photo (7000+
points) on every single Battle Mode scenario.
 - ZOOM (80000): You can zoom in or out using the L2 and R2 buttons.  Your
field of view gets much wider when you zoom out, but your Capture Circle
remains the same size; the effect is to greatly increase your range for
tracking ghosts.  Since zooming out also makes things seem further away, it
makes aiming at nearby ghosts a lot easier.  You'll quickly develop a habit of
automatically zooming out every time you switch to the finder if you have this
Function equipped.  It becomes available after you have completed the game for
the first time.
 - NONE (74000): This allows you to take shots with your camera without using
any film.  By the time you've earned this upgrade, however, you'll probably
have plenty of spare film so you won't have much use for this.  It becomes
available after you've beaten the game in Nightmare Mode.
 - ZERO (96000): Without doubt, this is the most powerful upgrade you can make
to your camera.  When equipped, YOUR MYSTIC POWER METER WILL ALWAYS BE FULLY
CHARGED!  Sweet!  Assuming that by the time you get this Function you'll have
raised your Max Value all the way up to level four, you will be defeating
ghosts so quickly and easily that you'll begin feeling sorry for them (if you
didn't already).  Even the Family Master and Headless Priests will pose no
threat when you have this equipped.  You can only purchase this after you have
collected 100% of the ghosts in the game.  (That's 108 different ghosts!  See
the Ghost List section at the end of this file.)

************
 II. GHOSTS
************

  As you make your way through Himuro Mansion, you will encounter a lot of
ghosts; some dangerous, some benign.  I will alert you of a ghost encounter
with this symbol: '!!', followed by the ghost's TYPE and NAME.  There are three
basic types of ghosts:

!!-Hidden ghosts
  These ghosts cannot move or harm you, but they are often well-hidden.  Some
doors in the Mansion are held shut by the will of a Hidden Ghost, and you are
required to find and capture the ghost to progress through the game; capturing
the other hidden ghosts is optional.  When one of these ghosts is near, your
filament may glow blue; sometimes, though, the ghost is so well hidden that it
won't cause your filament to react.  Whether your filament glows or not, you
can discern the presence of a hidden ghost by listening carefully for the sound
of STATIC.  When you hear this sound, position yourself in the place where the
sound seems the loudest and switch to Finder Mode.  The ghost may be above you
or below you, or concealed by some obstruction; it is usually only barely
visible as a faint, translucent shimmer.  When you've aimed the camera
correctly, the capture circle will turn blue.  Snap the shutter to capture the
ghost.  Each hidden ghost has a unique entry in your Ghost Collection.  Always
try to capture this kind of ghost because they are often worth a lot of Spirit
Points, especially from the Second Night onwards.

!!-Vanishing ghosts
  Vanishing ghosts can be the most difficult to capture; this is because they
show themselves for a very short time, and if you don't capture them before
they disappear you will NEVER get another chance.  Ever.  If you can capture
these, Spirit Points are your valuable reward.  These ghosts always appear in
reaction to your movement--when you open a door or approach a certain location,
or when you pick up a certain object.  Some of these ghosts move, some don't;
none of them can actually attack you or hurt you.  In fact, they often appear
to show you some clue about what to do next.  The amount of Spirit Points you
receive is variable, and depends on how quickly and how well you have aimed;
the maximum points you can earn is different for each particular encounter. 
Try to capture as many of these as you can; some of them are extremely hard to
photograph, so don't worry if you miss a few.  Here are some tips for
collecting this kind of ghost:  First, when a vanishing ghost appears, your
filament will glow amber, you will feel Miku's heartbeat speed up, and there
will (usually) be some sort of dramatic music.  Quickly turn to face the ghost
(if it doesn't appear right in front of you) and tap O to switch to the Finder;
sometimes your character will automatically aim in right direction.  When your
capture circle turns BLUE, take a picture.  Some ghosts remain visible for a
longer time (but no more than a few seconds) and are easier to capture; some
will flash by in an instant, and require a very fast and precise reaction -- if
you're determined to capture every ghost in Fatal Frame, be prepared to quit
and restore your game several times to get some of these.   Be careful of
snapping a picture too early; even if it seems you have the ghost well in your
sights, you won't actually capture it unless the capture circle is glowing
BLUE.  Each ghost encounter counts as a unique entry in your Ghost List; if the
ghost's NAME appears when you take the picture, you'll know you have succeeded.

!!-Attacking ghosts
  These ghosts are the main obstacles you will encounter.  A ghost battle can
be one of two kinds:  fixed or random.  The fixed ghost battles allow you to
progress through the game; when this kind of battle starts, the doors to the
room your are in will all be sealed until you have defeated the ghost - if you
don't win, you can't advance.  Random ghost battles occur when you spend too
much time idling around; these battles are optional, and if you don't want to
fight the ghost you can run away.  If you decide to run, you can expect the
ghost to chase you for a room or two, but it won't follow you much farther than
that before it disappears.  The kind of ghost that appears in a random
encounter depends on what night it is; tougher ones appear on later nights. 
I'll give strategies for defeating each kind of ghost as we go along.

******************************
 III. GENERAL TIPS & STRATEGY
******************************

--The first thing you should do when you start playing Fatal Frame is press
Start to access the Options menu and set the Controller setting to TYPE B. 
With TYPE A, the Default or Objective type, you move Miku by pressing the stick
in the desired direction relative to the display.  To move toward the
foreground of the screen, press down on the stick; to move toward the
background on the screen, press up on the stick, and so on.  This is similar to
the way control is governed in a game like Mario 64.  In Fatal Frame, however,
this is a disadvantage.  You have no control over the perspective in this game,
so you must constantly adjust your movement depending on the changing camera
angles.  And while she is supple, Miku is not even a fraction as agile as
Mario.  In Type B or Subjective mode, pressing up on the stick makes Miku walk
forward in the direction she is facing.  Angling to the left or right makes
Miku turn toward her left or her right, and pressing straight down on the stick
makes Miku about-face.  Any veteran of games like Resident Evil or Silent Hill
will be quite used to this configuration.  In Fatal Frame, this type of control
will save you from veering off whenever the camera angle changes.

--Do not spend ANY Spirit Points on the camera's Bonus Functions until you have
maxed out all the Basic Functions.  Why?  Improvements in the Basic Functions
work all the time in every battle; Bonus Functions only work one at a time, and
since there are not many Spirit Stones to be found in the game you won't be
able to make very much use of them anyway.  Even worse, the Bonus Functions
will fail (wasting the Spirit Stone) if the ghost disappears or dodges, and the
stronger ghosts (against which the Bonuses would be the most useful) can
sometimes simply resist the effect.  When your camera gains ranks in the Basic
Functions though, you will enjoy a noticeable increase its effectiveness; when
all the ranks are maxed out, you will be dealing heavy damage to the strongest
ghosts with ease, even with the weakest films!

--Keep moving!  This applies not only when you're battling ghosts, but when you
are exploring the mansion as well.  When you are exploring, random ghosts can
appear and attack you if you spend too much time in one area.  This can happen
to you in any room, even in rooms with a Save Point!  If you keep up a quick
pace through the rooms, however, you will encounter only a few random ghosts. 
These ghosts can appear quite suddenly right on top of you -- some of the
game's most terrifying moments.  You want to avoid them in order to save your
health and film for the main encounters (and to spare your sleep from
nightmares).  If you are feeling confident with your photography, you can seek
out these encounters to earn extra Spirit Points, but even an easy ghost can
cause a lot of damage if it surprises you in a confining area.  There is no
'safe' room anywhere in Himuro Mansion, I'm afraid.  If you ever have to set
the controller down for a moment, be sure to press Start and pause the game if
you don't want to come back and find poor Miku's been taken by the ghosts!

--In order to battle ghosts effectively, you must pay attention to their
patterns of attack.  Each ghost moves and attacks you different ways, and in
the end you will only be able to survive if you can adapt your tactics to the
situation.  The space that you are battling in is critically important, too; a
ghost that is a cinch to fight in a big open space can be deadly if you have
fight it in a small room.  I will describe the patterns of the ghosts in the
walkthrough as they are encountered.  Be warned!  Some of the toughest ghosts
use attacks that are totally unfair!  These dirty tricks include teleporting,
blinding or paralyzing you, sending Wisps after you, becoming invisible or
invulnerable, etc.  Also, healing items in Fatal Frame are not abundant; you
can't even replenish your health at a Save Point!  You must know the attack
patterns of the ghosts so you can take evasive action before you get hurt.


*****************
 IV. WALKTHROUGH
*****************

(This walkthrough will take you through the game room by room.  You can check
your position in the game by pressing Select to bring up the Map.  Each room on
the Map screen is conveniently labeled, and I will use the same names in the
text.  In Fatal Frame, you will advance through the game in 5 episodes: Intro,
1st Night, 2nd Night, 3rd Night, and Final Night.  Each episode takes place in
Himuro Mansion, but you will find as you play through the game that things will
change from one night to the next; some doors that you couldn't open before
will be unlocked, open doors that you've passed through may become sealed, new
items will appear for you to collect, etc.  For the most part, your path
through the game is pretty linear.  There are a few optional tasks from time to
time, though, and I will point these out as we go along.)


***************
 INTRO: HIMURO
***************

**The introduction is the only time in Fatal Frame in which you will play as
Mafuyu.  During this portion of the game, everything you see will be grainy and
monochrome; don't worry, your perception will become much clearer for the main
part of the game.

ENTRANCE
********
When the game begins, you take control of Mafuyu right after he enters Himuro
Mansion. There's an area with dirt floors and ruined lattices in the S, and a
few stairs leading up to a platform in the N.  Before going up the stairs, go
left and find your first ghost...
------
!!-Hidden Ghost: Child Behind (500)
  No, it's not some kid's butt.  Approach the wooden lattice in the SW corner,
and aim through the holes in the lattice to take a picture of the ghost on the
other side.
------
Now you can proceed into the room and look around.  The floor looks unsound,
but don't worry - in Fatal Frame you can never be hurt by anything except the
undead, lucky you! If you check the E wall you will find a strange mask, but
you can't pick it up until later on.  Check the spark in the NE corner to find
TYPE-14 FILM and TUTORIAL 1.  Also note the Save Point in the NW corner.  The
door to the next room is in the W wall.


ROPE HALLWAY
************
It's a hallway with lots of dangling ropes hanging from the ceiling.  You enter
this hallway at the S end, so head north.  Don't worry about the ropes, they
won't impede you.  As you head down the hall, you'll meet your first Vanishing
Ghost...
------
!!-Vanishing Ghost: Rope Hallway Man (~175)
  When you are about halfway down the hall, this ghost will appear at the north
end.  He's not too fast and he appears right in front of you, so you should be
able to capture him easily as he walks by the mirror.
------
You'll find a mirror at the north end of the hall, and two doors.  The W door
is locked, so take the E one.


FIREPLACE ROOM
**************
There's a fire pit in the middle of the room, and lots of furniture and
antiques along the walls.  You won't find any items in this room, but there are
a couple of ghosts...
------
!!-Vanishing Ghost: Man Looking Down (~250)
  This ghost will appear just as you finish walking past the fire pit, so be
wary.  The camera will shift to a point of view from high in the rafters and
you will see the ghost up there on a wooden beam looking down on you from
behind.  Simply press O to switch to the Finder and you will aim automatically!
 The ghost lingers for a moment or two, so this one should be easy.
------
Now head through the open doorway in the W wall into the little room with the
bookshelves.  Your filament will glow blue...
------
!!-Hidden Ghost: Angry Man (500)
  In the little library at the bottom of the broken staircase, aim your camera
up and behind the bookshelves to capture this ghost.
------
Now you can head up the stairs to the balcony.  When you get up there you will
see a sparkle on the floor.  Pick it up to begin a cutscene. ... In the scene,
Mafuyu picks up a notebook, but no new notes will appear in your File menu
except TUTORIAL 3.  When the scene ends you will begin your first battle!
------
!!-Attacking Ghost: Bound Man
  Bound Man is a very easy ghost to defeat because of his low stamina and slow
movement.  Just switch to finder and keep the ghost in your sights as he drifts
toward you.  You should be able to get maximum charge before he reaches you. 
If you want to get extra points, hold the charge and wait for him to lunge
toward you before taking your shot (the Capture Circle will turn amber).  You
will cause big damage and the ghost will be stunned and flung backwards (this
is called a Zero Shot); just stay put and shoot him once more to finish him
off.  If you didn't knock him backward, stop aiming and run to the other side
of the balcony before trying again.  Two good shots will end it.
------
If you continue along the balcony, you will see a ghost appear on the lower
floor.  Don't bother trying to capture it, you won't be able to; it just
appears to show you where to go next (No, really, you CANNOT capture this
ghost.  There is no entry for it in the Ghost List).  Go back downstairs and
you'll notice that the door to the Rope Hallway is open...  Go through the door.


ROPE HALLWAY
************
Just head down the hallway toward the Entrance.  Before you can make it all the
way down the hall, there will be a cutscene. ... Congratulations, you've made
it to the end of the Intro!


************************************
 FIRST NIGHT: THE STRANGLING RITUAL
************************************

RANDOM GHOST: Bound Man, Broken Neck

**From this point on, you will be controlling Miku as she searches the mansion
for her brother Mafuyu.  You take control of her in the Entrance, just like you
did with Mafuyu.  Your goal for this night is to discover the fates of the
novelist Junsei Takamine and his two companions, Editor Ogata and Assistant
Tomoe.  It was the disappearance of this party that brought your brother Mafuyu
to Himuro in the first place.  Along the way, you will find clues about your
missing brother and about the history of Himuro Mansion.


ENTRANCE
********
Head up the stairs to explore the room.  In the NE corner, where Mafuyu found
the Type-14 Film in the Intro, you will find a HERBAL MEDICINE.  That's the
only thing you can pick up here, so head for the door to the Rope Hallway.
------
!!-Vanishing Ghost: Man at Partition (~300)
  As you open the door to the Rope Hallway, a ghost will appear behind the
screens near the Save Point.  Since you don't have a camera, you can't capture
him.  You can only collect this ghost on your second (or more) time through the
game, when you will have your camera right from the start.
------
After the ghost disappears it will leave behind a Wisp.  Approach it to hear
the ghost's message; after the Wisp vanishes you can pick up OGATA'S NOTES 4. 
Continue now into the Rope Hallway.


ROPE HALLWAY
************
As you approach the mirror at the end of the hall, you will see a cutscene. ...
When that is over, you will receive the CAMERA and several files:  MAFUYU'S
NOTES 1, OGATA'S NOTES 1, 2, 3, and 5, and the news clip "STAR MYSTERY NOVELIST
MISSING".  As soon as you regain control of Miku, a ghost will appear.
------
!!-Vanishing Ghost: Man on a Beam (~200)
  The instant that the cutscene is over and you've collected the items, turn
around to face back down the hall, draw your camera out and aim up to find this
ghost.  He is lying on one of the rafters in the ceiling, looking down at you.
------
Now continue on through the E door into the next room.


FIREPLACE ROOM
**************
As you enter, you'll see a shining HERBAL MEDICINE next to the Lion Mask along
the wall.  Search the tall dresser right next to it to find TAKEMINE'S NOTES 1
and "QUAKE BREAKS HOLY MIRRORS".  Be careful as you pass the edge of the
firepit, for you will encounter a vanishing ghost just like Mafuyu did.
------
!!-Vanishing Ghost: Bro's Shadow (~400)
  What?!  This time, the ghost IS Mafuyu!  As soon as you pass the fireplace
switch to the finder and aim up and to the left to capture Mafuyu as he's
climbing the stairs to balcony.  Aim quickly!!
------
When that's over, keep searching along the line of drawers to find TYPE-14
FILM.  You can find another box of TYPE-14 FILM shining in the little library
room in the SE corner.  Next, head up the stairs and check the door in the N
wall, by the screens.  Hm, it is locked with a brass padlock, so let's find a
key.  Before you go back downstairs, continue along the balcony to the top of
the broken staircase.  Ignore the shining thing for now and walk up to the edge
to find a vanishing ghost...
------
!!-Vanishing Ghost: Hallway Man (~200)
  As you approach the edge of the broken stairs, a ghost will appear in the
little library room below you.  To capture him, quickly bring up the camera and
aim straight down.  (Sometimes this ghost doesn't appear.  If this happens,
leave the room and then come right back and try it again.  Also, he won't show
up unless you've tried to open the locked door on the balcony.)
------
Now you can pick up the HERBAL MEDICINE.  You will see yet another vanishing
ghost as you head back down the stairs; this is a tough one to capture...
------
!!-Vanishing Ghost: Man at Screen (~1250)
  This ghost appears when you are about halfway down the stairs.  He is right
next to you (on Miku's right), walking in the opposite direction from you; this
ghost walks right into the wall.  You must immediately, upon the first
slightest twinge of the filament, aim and swivel (using the Sq button to
accelerate) around to the right and down to see the ghost.  Even worse, you
must aim between the obstructing posts of the banister on the stairs!  This
ghost only lingers for a couple of heartbeats, so you must be very fast and a
little lucky!  Whew!
------
Go down and check the screen that you saw the ghost walk into.  There will be a
cutscene ... and you will receive TUTORIAL 2.  The blue filament tells you that
there's new something to take a picture of, so take out the camera and take a
shot of the screen to see the door hidden behind it.  If you now check the
screen a second time you will see a second cutscene ... and the door is
revealed.  Go through.

**Before you continue, you should quickly run back to the Entrance and SAVE THE
GAME; there's a battle coming up soon.


LAMP HALLWAY
************
This hallway is decorated with hanging votive lamps.  Just inside the door
you'll see a Wisp; check it and you will hear a message from Editor Ogata.  His
ghost haunts this area of the mansion, so we'll be seeing a lot more of him. 
Apparently he knows something about the key we are looking for (remember?). 
Continue down the hall; you can check the hanging lamps if you like but they
don't conceal any items.  All the way at the other end of the hall you will
find some locked doors and a shining HERBAL MEDICINE.  Grab it, head back to
the angle in the hallway and open the door to the next room.


LIBRARY
*******
I'm not sure why this room is called a Library, since there aren't any books in
here.  At first, your view of the room is obstructed by a line of screens. 
Enter and check the dresser that you will see in front of you to find "DEAD
BODY FOUND ON MOUNTAIN".  Hmm, could there be something strange going on in
this mansion????  Hmmm...  As soon as you round the end of the screens and
enter the main part of the room, a ghost will appear.
------
!!-Vanishing ghost: Wandering Man (~300)
  It's Editor Ogata again.  He appears right in front of you as you walk into
the room, and he slowly walks toward the closet in the NE corner.  This is an
easy one, just switch to the Finder and shoot!
------
Continue into the room and head toward the scary voice that you will hear
coming from the closet.  That's right, head TOWARD it...  You'll see some
TYPE-37 FILM shining underneath the window.  Once you've got that, go ahead and
open the closet.  Get ready to draw your camera, there will be a very quick
Vanishing Ghost appearance immediately after a short cutscene. ...
------
!!-Vanishing ghost: Dead Man's Body (~1000)
  This ghost is, by far, one of the most difficult to capture,  It's Editor
Ogata, lying dead in the closet.  He appears for just a split second after the
cutscene ends. You must raise your camera the very instant you regain control
of Miku while aiming just a little down and to the right.  As soon as you see
the finder appear, take your shot!  If you are fast and lucky, you will get the
ghost.  Much more likely, you will have a perfectly clear picture of the
ghost.. but it won't count and it won't be worth any points.  That's right,
it's unfair!  You mustn't wait to check your aim when you draw the camera and
shoot, you must trust it.  You might want to wait until your second time
through the game to give this one a serious try.
------
Now pick up the TAPE RECORDER and you'll see another cutscene. ... Along with
it you've found WHITE TAPE 1.  All the White Tapes were made by Editor Ogata. 
Select the tape from the Item menu if you want to listen to some very poor
voice acting.  While you collected these items, a new door has opened behind
you.  Go through the door to the next room.


KIMONO ROOM
***********
There's a lot of kimonos hanging on racks in this room.  The first thing to do
here is to try and capture another ghost!  This is another difficult one...
------
!!-Vanishing Ghost: Man at Window (~500)
  To trigger this appearance of Ogata, turn left from the door and run past the
kimonos.  The ghost will appear in the main part of the room.  To capture him,
you'll have to do something about the big kimono that is blocking your view. 
When the ghost appears, keep running another step or two, keeping as close to
the kimonos as possible.  Quickly turn and face into the gap between the two
kimonos, then draw your camera and aim through the gap to snap Ogata before he
disappears!
------
Now you can start picking up the items.  Just to the right of the door you
entered is an HERBAL MEDICINE.  Approach the two kimonos in the SW corner to
find a hidden ghost.
------
!!Hidden Ghost: Woman in Kimono (1500)
  She is hidden behind the kimonos, so you must get right up against the narrow
gap and aim through it to get a correct view of this ghost.
------
As you approach the window on the other side of the room, you will see a
cutscene. ... The Editor has finally noticed you, which is not good.  As soon
as the scene is over you will enter a battle.
------
!!Attacking Ghost: Editor's
  You will fight this ghost several times.  The first time is the easiest;
Ogata has very very low stamina in this battle.  Just aim and let your camera
charge.  Ogata will hesitantly stumble toward you; hold your fire until the
circle turns amber and you can defeat the Editor in one shot.
------
When the battle ends, the camera will react and you will now be able to spend
Spirit Points to make upgrades; you'll also get TUTORIAL 4.  You should
immediately begin upgrading your Basic Functions as much as possible.  If
you've collected all the easier ghosts and made some Special or Zero Shots
during the battles, you should have around 7000 or 8000 Points at this time. 
When you finished making upgrades, you can finally pick up the shining WHITE
TAPE 2 by the window.  When you now turn to leave the room, your filament will
glow as you pass the little mirror stand.  It's a small, locked dresser with a
recess shaped like a hand mirror.  Use your camera to obtain the ORNAMENTAL
LION MASK photo.  This mask shown in the picture was in the Fireplace Room, so
now we must go back there and check the place shown in the photo to get the
missing mirror.  Return to the Library.


LIBRARY
*******
Head for the door that leads back to the Lamp Hallway -- then take a deep
breath.  As you open the door, Editor Ogata re-appears right behind you!!  It
seems he's not finished yet!
------
!!Attacking Ghost: Editor's
  This battle is a little bit harder than the first one, because the ghost has
taken you by surprise and you must fight him in a smaller area.  He has a
little bit more stamina than he did before, too.  When the ghost appears, you
have two choices.  Your first option is to instantly switch to the Finder, use
the Triangle button to spin around, and take a pic of him as he lunges at your
back.  If you're quick, you'll probably get a Core shot and stun the Editor. 
If you fail, tap X and you might be able to escape and run into the Hallway. 
The other option is to just run into the hallway and get some distance between
you and the Editor before aiming.  Run out to the left and you'll have more
room.  This ghost is slow, so you should have no trouble getting away.  As you
run down the hall the ghost (like all ghosts) will move through solid obstacles
to pursue you.  When you are several good paces ahead, turn and aim to charge
your shot.  Like the other ghosts you've fought, try and wait for the amber
circle.  If you fail to knock the ghost back after your shot, you should still
run past or away from him to get more distance before taking another.  Two good
shots will do the job.
------


LAMP HALLWAY
************
After defeating the Editor you will most likely be here.  Continue to the
Fireplace Room.


FIREPLACE ROOM
**************
Walk over to the Lion mask and examine it to obtain the RED HANDMIRROR.  Before
you return to the Library to use this item, quickly run back to the Entrance
and SAVE THE GAME.  You will soon have a decisive battle with the Editor. 
After saving the game, come back and enter the Lamp Hallway again.


LAMP HALLWAY
************
This hallway is probably not your favorite place right now.  On this trip
through the hallway there are TWO more vanishing ghosts that you can try to
capture.
------
!!-Vanishing Ghost: Man in Closet (~250)
  As you round the angle of the hallway, the Editor will appear for a moment at
the far end of the hall; well, most of him will anyway.  This one is easy; he's
stationary and he appears right directly ahead of you, so all you have to do is
raise the camera and shoot!
------
(You can go down the hall and check out the closet where the ghost just
appeared to see a scary cutscene if you want; you won't get any items though.) 
To trigger the next ghost, open the door to the Library.
------
!!-Vanishing Ghost: Standing Man (~800)
  He's right in front of you!!  The Editor is persistent.  It's a startling
appearance, but if you calmly aim and shoot as soon as the door is opened,
you'll capture him.  Don't delay, because he disappears quickly.
------
Whew!  Now you can enter the Library.  Nothing happens in here, so continue
into the Kimono Room.


KIMONO ROOM
***********
A convenience of Fatal Frame is that "key" puzzles like this one solve
themselves automatically.  Just step over to the mirror stand and examine it,
and you will be prompted to use the Red Handmirror.  Get ready to draw your
camera, there will be a very fast ghost appearance AND battle immediately after
the cutscene. ... The drawer unlocks and you receive the EDITOR'S PHOTO and
BRASS KEY (for the locked door in the Fireplace Room, remember?).
------
!!-Vanishing Ghost: Man Behind (~1500)
  IMMEDIATELY after pressing X to clear away the last message after the
cutscene, switch to finder while pressing Triangle to spin around, and
immediately hit the shutter to capture the Editor as he looms up right behind
you!  He vanishes very very fast; don't waste any time when you are bringing up
the camera.  You won't have to aim, other than tapping Triangle to spin; he'll
be dead in your sights.  You can get this ghost only if you act quickly!
------
You now must battle the Editor one final time.
------
!!-Attacking ghost: Editor's [BOSS BATTLE]
  This time Ogata has a lot more stamina, so this is a much harder battle.  You
will have to make several good shots; between each shot, you must run to a
better position before quickly turning and aiming again for another attack. 
(This is typical of ghost battling in general...)  Don't hesitate to abandon
your shot if the Editor gets too close, or if you lose track of him.  The
greatest danger to you occurs when the Editor teleports, which he will do from
time to time.  When a ghost teleports, it will completely vanish from your
finder and your filament will usually go dark.  Also, each ghost usually makes
a characteristc sound when it teleports that you must be alert for.  The ghost
usually appears right behind you (or right in front of you, if it teleports
while you are running).  If you are aiming, you should either stop aiming and
run, or tap Triangle and try to save yourself with a quick shot.  If you are
running, STOP and quickly prepare to run in the opposite direction.  Until you
feel confident, it is best to run rather than risk taking damage.  Keep up this
strategy, always moving between shots to keep your distance.
------
When the battle is over, you will receive a SPIRIT STONE.  Whew!  You're
through with that guy for a while!  Now you can run back to the Fireplace Room;
this time, the Editor won't bother you.

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