Evil Dead: A Fistful Of Boomstick - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Evil Dead: A Fistful Of Boomstick - Strategy Guide (Page 02).
1.C Level 3 The Museum ------------------------- List Update: --------------- Find Trisha and Eldridge Find the Kandarian Summoning Stone Ok first things first. Head straight foward and down the stairs. You'll be attacked by some sabertoothed tigers. Kill em and continue. At the foot of the stairs, take a left and grab the Vase thats sitting there. Continue onward, until you come across a Deadite cop feasting on a not so deadite cop. Kill him and grab the Staff pass card and Lighter from the corpse. Go back up the steps and open the gate with your new card. Once your out hang a right and enter the closest room to you, go towards the back and open the gate with your card. Go on down the hall and theres your newest baby, the spraypump! In the far right hand corner of this room is a health upgrade. Grab it and head to the left side of the room where a security gaurd awaits you. Talk to him and get the security pass. List update! List Update: -------------- Find the Entrance to Payne's temple Ok, back to the basement. Once down there, head to your right, go as far as you can until you have to turn, in this room is a spell "Possess dog" Groovy! head into the room right by the spell and grab the dynamite and locker key. Hmmmm, somebody has been busy on their lunch break... lets head back into the main basement room. Once inside immediately go right and get the other Vase and save token inside a room. Go back the way you came and make a right, when you reach the opening go inside and grab the dynamite on the other side of the boxes in the middle of the room. then head left and notice that the door shuts when you approach it. Use your "possess dog" spell and take control of the hellhound thats inside the closed room (The door will open when your a spector). Once inside hit R1 to explode out of the dog and grab the dynamite, and fuel. Now you see the big box with the red light on top? Throw a stick of dynamite at it and watch it blow. Now go back up stairs, and visit your buddy the cop one more time. Whoops, too late. Well, kill him quick and grab the Incinerary Pistol rounds to his side. Now go and find the locker with a picture of a girl on it, to it's left is a locker you need to use the locker key on. Now you have the West wing Security pass. But first lets go back to the Main Museum room. TO the right of the entrance to the basement is a gallery. Go inside and grabe the save token and head to the biggest picture in there with the two mantles to each side. USe a vase on either and and grab the Supernatural Divining Device. Now head upstairs to the east wing. Before you run up the stairs make sure to grab the Medikit hiding behind the Couches at the foot of the stairs. Go upstairs. There is a save token as you make your way into the Egypt section of the east wing, grab it and continue. At the end of the hall is Eldridge. Talk to him and he'll tell you about the crystals. Go to the back of the room Trish and Eldridge are in and at the end of the path you'll notice a wall with a huge crack in it. Throw some dynamite at it and grab the parchment piece that lies behind it. Leave the room and Chuck a stick of dynamite at the wall adjacent to the doorway you just left. It will blow open and you can grab a Yellow Crystal and a save token. Grab em and head back downstairs. List Update: --------------- Completed Find Trish and Eldridge Head into the Colonial area (where your buddy the cop was) and huck a stick of dynamite at the Door with the big white sticker on it (Right next to the door you enter through) Your Divining Device will beep to tell you your close. Grab the Crystal and go Upstairs to the west wing. Once upstairs, huck a stick of dynamite at the area of wall underneath the Roaring Bear. Grab the crystal and head into the Volcanic area. When your in there, throw a stick o' dynamite in the center of the Earth's core display. Grab that crystal and continue on. In this new room, lies a Spell "Summon" which summons a hell hound that helps you attack, a mana upgrade, and the Launcher (behind the benches). Grab em and go back to the "eldridge and Trish" Room. Once in the room, place the crystals in the door in this order. Red, yellow, blue, green. And WALLAH! Go on in! Once inside, make a right at the main rooms door and grab a save token, then head on in. Keep on going, make sure to grab the save token in the middle of the giant room with staircases on both sides, asend the stair cases (being sure to grab the medipack on top, inbetween both staircases) and head in the room. 1.D BOSS FIGHT ---------------- Nathaniel Payne This boss fight is quite easy. He has two types of attacks. One he throws a smoldering rock at you. Two he fires a small ball of energy, which can be easily dodged. Well, I'm sure you've noticed you have your shovel in hand. Good thing, cause I don't think you'd be able to knock a rock back at a demon with a shotgun. Hold Square to ready your shovel and release it when he fires a rock off to hit him in the face with it. Then avoid the Energy he shoots while waiting to repeat the process. You should finish him off in 5-6 hits with a rock. COngrats, you move on to 2.A Level 4 Coloniel Dearborn ------------------------- ****After falling from the heavens, and a beautiful landing, you find yourself standing in fron of Eldridge and a horde of demons. Whoops, time to kill some deadites. Hack away as you see fit, but eventually take off to your right. As you go up the path grab the Medikit and continue forth. Once you reach an area with many tree stumps in it, grab the shotgunshells that are in there and make your way to exit you didnt come in through, there should be a right or left hand turn, go left grab the medikit that's over there and turn around and head that way. There should be a house that's on fire. Make your way past the house and somewhere down the road there will be an outcove with a Medikit, a save token, and a box of shotgun shells... oh yeah and a whole slew of Deadites. Take em out, and claim your prizes and continue down the road. You'll notice that you've come full circle and your back at the place you started. Only difference is now there are three men standing there. Talk to the one in the middle and you'll see he seems to know you. Well looks like you got a relative. List Update! ****The opening part of this level can be completed faster by just killing all the deadites taht come rushing at you. AFter you kill them all, three men will appear on the left side of the level, you can conitune from there. Credit to alkaholick247@msn.com for the info. List Update: ------------- Find Eldridge Get back into Town Head back to that burning house we were at a moment ago. There should be a man standing in front of it now. Save him and he'll give you his ring (silver). You can then give him your bikers tin ring in return, which he appreciates and he then gives you his own moonshine. Since Ash isn't thirsty he'll just use it as Molotov Cocktails. Go back to where you started this level, and head the way you were facing when you first landed. There should be a vortex there and now you have it's death in your hands. Use the ring on it and head into town. Once through the vortex, take a left and grab the save token and medikit that are over by the first two houses. Make a right where the moutain ends and there will be a bunch of houses. Behind the far house to your left is a Sickle. Stick to the mountain that should be on your left and you'll wind up behind the farthest house to your north, behind it is some shot gun shells. Once out from behind those houses you should see a barn. To the left of the barn is a boarded up fence, cut through it and grab the Mana upgrade that's hiding back there. Then head up the hill that you should be facing upon your exit. Once up the hill grab the medikit thats right in front of you and head to your left and make a quick right. Make another right and go grab the shotgun shells behind that group of people that are just standing around (Its at the streets end). Head back the way you came and make a right. Theres a man standing by a house over there, talk to him and keep following the road. YOu should notice a large mansion at this point, go to its far right side and check out the hedges, there is a Deadite with knives for hands back there, kill him and claim the piece of spell scroll. Now head across the way and go talk to the preist in the church. List Update! List update: --------------- Completed Get back into Town get into the Graveyard Once your out of the churcn make a right and once you reach a line of houses, go to your left and you'll see a smith anvil. Head in there and you'll meet your distant relative. Go talk to him. He gives you a Hand cannon and a List update! List Update: -------------- Find weapon parts for the Blacksmith. Well, remember the barn? Well head back there. There is a Deadite standing in front of it who gives you a billy jar. Get it and bring it back to the Smithy. Once you get back, the Smithy blows the head off some deadite. It drops another Spell scroll piece. He takes your Billy Jar and your shotty and makes you an auto shotty. 8 rounds, no reload. and He gives you the bolt cutters and a flame thrower! WOOT! While your at the Smithy's place, go grab the save token that's on the left side of the house. The head back out and to your left. Once you reach the end of the road, make a right and a quick left. Down a ways are a bunch of people standing around and another Medikit. Grab it and slaughter the Deadites that appear. Once thats taken care of, head back to the Church and talk to the Preist. He gives you another piece of the spell scroll. Now head back to the barn and cut the padlock with your boltcutters. There's some different types of shotgun shells, and a piece of scrap metal. Back to the Smithy. He's not there but there is a stone floating, grab it and notice your List Update! List Update: ------------- Completed Find weapon parts for the Blacksmith Find the Blacksmith Ok, with stone in hand, head to the graveyard that's located behind the church and cut the padlock with your boltcutters (Theres a save token to the right of the gate behind a tombstone outside of the graveyard). Head in and head to your right. Inside the hedges are some shotgun shells. grab em and go left. Once the open space ends make a right and you'll see a very large set of tombstones. Go up to the biggest one and you'll get a "?" "A true soul must embrace death if he is to travel beyond the grave". Hmmmm, wonder what that means... Give up? Ok, "posses deadite" may come in handy here. Go find yourself a Deadite, take control of him and walk on through the Grave. Follow the road and make your only right you can make. You'll be confronted by a Deadite with Knives for hands. Kill it and claim the 4th spell scroll piece. Then the horde of deadites surrounding you attack. I used my lighting spell and killed them all as soon as they got close. Once they're all dead, head to the Mine and cut your way in. There's some shotgun shells and a medikit in there. Grab em and go back the way you came, but make a right. Go to the end and grab the Save token and medikit that are there, but beware the Deadites that attack. Once you got all that, go back to the graveyard and make a left to the second set of large tombstones (There will be a save token to your right tucked in the corner of some hedges). Use your stone you got from the Smithys house in the hole and make your way in. Once you open it, there is a spell scroll right in front of you. Get it and it gives you the "Reign of Fire" Spell. Head on down the path, there will be a medikit in a large opening on your way, grab it and press on. Hey, Look it's Eldridge! Say hi to him. List Update! List Update: ------------- Completed find Eldridge completed Find Blacksmith Find the Five spell pieces for Eldridge Now head back to the Graveyard. There will be a Deadite with Knive hands, waiting by the exit of the graveyard, kill him and get the 5th piece. Back to Eldridge. List Update! List update: -------------- Completed find the five spell pieces for Eldridge Im warning you right now, After Eldridge hops into the vortex DO NOT MOVE FORWARD. YOU WILL DIE INSTANTLY!!!!!! Instead turn around and kill the Knived Deadite that comes at you and grab the "Possess Gaurdian" spell from him. Use the spell, take control of the Gaurdian and kill the other, then burst out of the possessed one and talk to the Smithy. You'll give him your Scrap metal and then hop into the Vortex. Congrats!!! Level 5 for you. 2.B Level 5 Civil War Dearborn ------------------------- Since this Dearborn is so similar to the other, Im not going to go into to much detail as to how to get to the Landmarks (IE. the Church) After another A+ landing, Ash finds himself infront of a Large fort. Once you gain control of Ash, go talk to the union soldier thats standing near the forts door. List Update! List Update: ------------------ Get Inside Fort Find an Army To the right and left of the Fort are the Items listed below. To the right (in the field) are a Mana and health upgrade along with a sword which replaces your sickle. There's also a box of explosive shotgun shells hidden behind the tower. To the left a molotov cocktail, a medipak, and handcannon grape shot are behind the left tower. Grab all that stuff and then head into the forrest using the path that you landed on as you dropped from the heavens. You'll walk up on a barricade. Use either your dynamite or molotov cocktail to blow it to hell, and then make your way through. A funny cut scene with the some southern soldiers happens as you cross. After the cut scene head over to the blacksmiths house (to your right) and grab the save token thats hiding behind it. Then make your way to the church and talk to the Priest. List Update! List Update: -------------- Return survivors to the church Leave the church and make a right, then another right when you can, and then another right. Down at the end of this street are three survivors. Escort them to the church, slaughtering the deadites on the way. Bring them back to the church and you get a piece of parchment. This gives you the "Possess Slavelord" spell. Leave the church and make a left, then a left, then another left. When you get to the end of the street there are two southern soldiers standing gaurd, talk to them and you learn that you need to show them Identification. Well, show them where you work with your S-Mart name badge and they'll let you through. Once you go through, go and talk to the General (He's the older one in the center). Once your done talking to him, go behind the Largest tent in the back and grab a save token. When you spoke to the General, he asked you for proof now your gonna give it to him. List Update! List Update: ------------- completed Find an Army Completed Return Survivors to the church Take a Deadite to the Confederate Camp. Well do just like it says, go get a deadite to chase you all the way into the camp. Then speak to the General (There's a Deadite right out of the camp boundries). List Update! List Update: ------------- Completed Take a Deadite to the Confederate Camp Convince the Unionists to fight. Head to where the barn is, that is the Union camp. To the left of the barn is that boarded up fence again, so go ahead and chop through it and grab the many bullets boxes that are back there (8 I think). Also grab the Ammo boxes that are inside the barn itself. Then go and speak to the General of the Union Army (He's standing by a flagpoll), who bears a striking resemblance to you. He tells you that your buddy the blacksmith has left you a gift. List Update! List Update: ------------- Find the Blacksmiths gift Well, head to the Blacksmiths house and in the same place the save token was, lies the Gatling gun! Grab it and go talk to the Union Army General again. List update! List Update: ------------- Completed Find the Blacksmiths gift. Close all the Vortexs in town Head over to the graveyard behind the church and go to the right most large tombstone area (The exit of level 4) There will be 4 bricks of silver lying there. Now let's close those pesky Vortexes. First one is by the entrance of the graveyard, in the hedged area (Theres also a save token in there). Close it and head right after you get out of the church yard. Then make two more rights and close that Vortex. Then go back to the church but keep walking past it. Once your past the church, make two lefts and close that portal (This one is by the COnfederat base). You should be able to see the last Vortex in the sky. Go and close it. It's on your way to the Union Army base. Once it's close go talk to the Union General. List Update! List Update: ------------- Completed close all the Vortexes in town. Completed Convice Unionists to fight Now go storm the Fort. Don't bother with the Deadites unless they are in your way, just go straight for the fort doors.(You may have to take out the SlaveLords) Oh look it's Eldridge. List Update! List Update: ------------- Kill Eldridge Once Eldridge takes off, Kill any Deadites in the fort and grab the Bar of Silver that's laying in the far left corner of the fort. Then use it on the Vortex thats blocking the door on the right. Once through, kill any deadites that are in this area of the fort, and then head up the ramp to your right. Pick up the 4 boxes of gatling rounds that are on the path and keep on trucking. Once through the doorway make a quick left and grab the bar of silver thats laying by a cannon. Then head back into the last area of Fort and get rid of that Vortex that's blocking the door. Go in and it's the next BOSS FIGHT! 2.C BOSS FIGHT Eldridge ------------------- This is also a fairly easy fight. He has three types of attacks. One is a blue fire ball which is easily avoided. Second, is a tail swing if he gets to close. Thrid, is a charge attack that can be avoided easily at a distance. Just run around while keeping your distance, and shoot a barrel that Eldridge gets close to. When it explodes (theres a 1 second delay) it will knock him over and leaves him open to attack. Shoot a barrel, hope it knocks him over and then lay into him. I used the gatling gun to shoot him when he was flipped. Worked well for me. After he takes some damage, he will begin to charge you. As long as you have your distance, it is easily avoidable. If he misses a charge and hits a wall, he flips and you can shoot him. Repeat the normal process and Eldridge will fall. When he does, jump into the Vortex and your on level 6! **** You may also use your chainsaw to do a large amount of damage to Eldridge while he's on his back. Run up to him, swing once, and run away. Repeat. This will save you Ammo. Thanks to Andrew Bado @for this info. Congrats. 3.A Level 6 Evil Dearborn ---------------------- Ash once again falls from the sky, and lands back in lovely Ol' Dearborn. List Update! List Update: ------------- Find Trish Find any survivors Hey, wait a minute everythings destroyed! Ah crap, more Deadites. Just when you thought it was over right? Oh well, head to the left side of the church and grab the save token thats up by the elevated street. Then turn around and head down the street that's adjacent to the church. Make a right at the end and talk to the group of people that are hiding in a busted up house. List Update! List Update: ------------- Completed Find any Survivors Free the Prisoners Find the Weapons Cache The survivors give you a new spell "Seismic wave". Once your done there, head back to where you first landed and hang a left. Go into the tunnel and dispatch any and all Deadites (You need the Mana) and head to the only doorway in the place. A cut scene will take over showing a Slavelord exiting out of a door. The type of door that he came out of can only be opened by Slavelords, so you can probably guess what we're gonna do. Kill some more Warriors if you must to get enough mana, and then possess that Slavelord (try to do it sort of close to the door). Once he's possessed bring him to the door and it will open, but before you leave his body, run to your right all the way to a door thats similar to the one you just opened. Once that's open kill the Slavelords that are inside this room and get the cell key that the 2nd Slavelord drops. Once that's done, go back in the first door you opened and free the prisoners. List Update! Liste Update: -------------- Completed Free the prisoners Find the Deadite Queen Once the Prisoners are free, talk to the "Red Neck" prisoner and he'll give you a wrench. Then check inside one of the cells to find a save token and The Leecher. Once that is done, use the Wrench on the gate controls to open the gate, and go straight ahead towards the tunnel entrance. Open up the gate with your wrench and kill all the dogs that come at you. Once you kill the dogs, there is a Slavelord waiting behind a giant pillar. Possess him and open the door to your right (it was by the fire pit to the far right side of the room. Once that doors open head up the path and open a second door that will be on the left wall. Bust out of the Slavelord and grab the "Dispel Runic lock" spell. Then go back and go in the other door you opened. You found the weapons Cache. Kill all the Gaurdians and then collect all of the Bullets and the Diamond blade chainsaw. Now leave the weapons cache and head to the fenced area thats on the ramp that led you into this room. You can now cut it open with your new chainsaw. So do that and watch the cut scene that happens as you walk through. Now head into that room, dispatch all the Warriors ,Grab the Weird Occult thing and get out. Head to your left go through the doorway that has an orange glow to it, and head left up the pathway. Go all the way down out of the orange room (this large room has many fenced areas you can cut through to get some ammo, save tokens and medikits) and into a bluish/green room where there is a fence you can cut on the left hand side. Inside that fence is your "Possess Warrior" Spell. **** at this point if you'd like to: head back the way you came. There is a door with large spikes above it at the top of the pathway that you just came up. That tells you that you need a warrior to open these doors. Possess one and go in there to grab some ammo, a save token and a medikit. This isnt required but if you need the stuff go get it. Beware of the two slave lords inside. If don't want this stuff, just continue on. Grab it and to your left should be another sewer path. Open the gate with the wrench and possess a warrior to get in the door. Kill all the warriors and grab the 2nd Weird Occult thing and head out and to your left. Once through the doorway, you'll notice these weird totem things with a hole in it. That's where youll be putting the weird Occult things, if you want to, Drop off the green one in the first hole, and the blue one in the last hole. once thats done, head through the exit and possess a warrior. Then head to the left side of the room which has a door that holds the 3rd Occult thing. Before we go running to the Totems, lets get you a new weapon. Once your out of the weird occult things room head to your left. Theres a save token behind a pillar, then leave out of the door thats near you. Find a warrior to possess and take a quick right after you get out of the doorway. Theres a spiked door to open and inside it lies the Exsanguinator (replaces your leecher) Theres also a save token in here. Now go back to the Totem room and place the red occult thing in the middle totem. Once the bridge lowers, stand on the emblem in the middle of the bridge and use the "Dispel Runic Lock" Spell and the door will open. Grab the save token and enter the doorway. Prepare for the last boss. 3.B Last Boss Thrisha -------------- Come on, you had to have seen it coming. Anyway, This is a very easy fight. She has two types of attacks. One is a green burp that is easily avoided (just keep moving) and one is a sesmic wave that kncks you down. Lock on and just run around her until she opens her mouth (theres a certain animation where she lifts her head and makes a noise) and throw a stick of dynamite in her mouth. Repeat this 5 times and she's done. Congrats, you've finished the game. Enjoy the ending and look for my Arcade mode FAQ coming soon! 4.0 FAQ ------------- Ok, well after being berratted with over 100 emails and countless Instant Messages, I am adding a FAQ. 1. "The Strength spell doesn't work. You'd better fix your walkthrough." Ok, first off, the spell does work. But in order for you to use it YOU HAVE TO FIND IT!!!!!! Please, PLEASE stop asking me why this doesnt work. ----------------------------------------------------- 2. "How do I defeat Nathayle Payne?" You start the boss fight with a shovel in your hand for a reason...use it! Reffer to the walkthrough for the answer. --------------------------------------------------------------- 3. "How do I...?" or "Where do I...?" Please people reffer to my walkthrough. I spent a lot of time on it and everything (I hope) is in there. Take your time and read it. I think I made it easy enough to read that the normal everyday person can look at it and find exactly what theyre looking for. ------------------------------------------------------------------------------------ More will be added as I become frustrated with questions. 5.0 Thanks ----------- Thank you to everyone who emailed me for permission or compliments. It is much appreciated and I enjoyed writing this for you very much so. I look foward to writing the Arcade Mode FAQ. Thanks again.
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