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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter E » Eternal Ring - Strategy Guide (Page 08)

Eternal Ring - Strategy Guide (Page 08)

Below are the cheat codes, hints and help for Eternal Ring - Strategy Guide (Page 08).

Magic Crystal           Solid crystallized magic power. Looks like an
                        orange, yellow, green and greyish-purple 
                        crayon. Can be bought in the Tree Village. 
                        Restores 160 MP.

Magic Gem               A beautifully cut magical crystal. Can be 
                        bought in the Tree Village. Restores 400 MP.

Magic Grass Seed        A light brown seed with a dark brown sun symbol
                        engraved on it. Cures "Curse" status. Can be 
                        bought in the Investigation Corps Camp and in 
                        the Tree Village.

Magic Ore               A stone filled with crystallized magic power.
                        Looks like a roundish purple rock with pink
                        and whitish crystals sticking out of it. Can
                        be bought in the Investigation Corps Camp
                        and in the Tree Village. Restores 80 HP.

Rat's Tail              Cures "Seal" status. Can be bought in the 
                        Investigation Corps Camp and in the Tree
                        Village.

Ring of Magic           Used in conjunction with Magic Stones to create 
                        Magic Rings. Golden in color.

Sahagin Spine           A spine from a sahagin. Long and thin with some 
                        small spikes around one end. Cures "Poison" 
                        status. Can be bought in the Investigation Corps
                        Camp and in the Tree Village.

Silver Dragon Fang      The tooth of a Silver Dragon. Raises Darkness 
                        attribute 3 points permanently.

Water Dragon Fang       The tooth of a Water Dragon. Raises Water 
                        attribute 3 points permanently.

Water Key               Opens Blue Doors. You obtain it from the pedestal
                        next to the water where you meet the Water Dragon
                        in the Water Temple.

Wind Key                Opens Green Doors.

Wizard's Secret Potion  A beautiful purple potion bottle. Spell MP cost
                        is halved for 30 seconds.

================================================================================


-=|| Appendix C: Weapon List ||=-


There aren't very many weapons in this game, but here's the list. They
are listed alphabetically.


Weapon Name
 Attack Speed, Range
 (Status effects)
 (notes)
---------------


Chinkuedia
 Normal, Normal
 (STR +35)
 (obtained in the Tree Village, costs 15 Magic Stones)
---------------
Eternal Sword
 Normal, Normal
 (All Magic +50 each, STR +70)
 (obtained at the 4th floor of the Sealed Labyrinth)
---------------
Hunting Sword
 Slow, Long
 (Wind +10, STR +60)
 (obtained in The Ruins)
---------------
Kaiser Knuckle
 Extremely Fast, Normal
 (All Magic -50 each, STR +200)
 (obtained at the 4th floor of the Sealed Labyrinth)
---------------
Knife
 Fast, Short
 (STR +20)
 (Obtained for free from Wallace in the Investigation Corps Camp)
---------------
Rapier
 Normal, Normal
 (STR +40)
 (obtained in the Tree Village)
---------------
Small Sword
 Fast, Normal
 (STR +20)
 (Cain's sword from when he came to the island)
 (You must buy it back from Wallace before going to the Water Temple)
---------------
Stilleto
 Fast, Short
 (Light +5, STR +40)
 (obtained in the Tree Village)
---------------

================================================================================


-=|| Appendix D: Dragon List ||=-


Name                  Notes
-------------------   -----------------------------------------------
Earth Dragon          You see this dragon in the Great Looping Cave. 
                      It's sleeping, though you can wake it with 
                      Darkness magic. If you wake it, it will kill 
                      you.

Fire Dragon           You meet this dragon in the Molten River area. 
                      Not very friendly.

Water Dragon          You meet this dragon in the Water Temple. He 
                      appears when you try to take the Water Key. 

Wind Dragon           You meet this dragon at the top of the Tower 
                      of Storms. Not very friendly. 

================================================================================


-=|| Appendix E: Magic Stone List ||=-


------+---------------------------------------------------------------.
Magic |--------------------------Attribute----------------------------|  
Level | Fire    | Water   | Wind    | Earth     | Light    | Darkness |
------|---------+---------+---------+-----------+----------+----------|
------|---------+---------+---------+-----------+----------+----------|
   1  | Bonfire | Trickle | Plume   | New Leaf  |    --    |    --    |
      |         |         |         |           |    --    |    --    |
------|---------+---------+---------+-----------+----------+----------|
   2  | Blaze   | Cascade | Wing    | Giant     |    --    |    --    |
      |         |         |         | Tree      |    --    |    --    |
------|---------+---------+---------+-----------+----------+----------|
   3  | Melting | Ocean   | Cloud   | Forest    | Sunshine | Silence  |
      |         |         |         |           |          |          |
------|---------+---------+---------+-----------+----------+----------|
   4  | Phoenix | Eternal | Cyclone | Far       | Consume  | The Void |
      |         | River   |         | Mountains |          |          |
------|---------+---------+---------+-----------+----------+----------|
   5  | Fire    | Water   | Flying  | Earth     | Golden   | Silver   |
      | Dragon  | Dragon  | Dragon  | Dragon    | Dragon   | Dragon   |
------+---------+---------+---------+-----------+----------+----------'

Fire, Wind, and Light magic are used mainly for attacking. Water, 
Earth, and Darkness are used mainly as support magic.

================================================================================


-=|| Appendix F: Magic Ring Description ||=-


These are rings for casting magic spells (fireball, heal, etc.). You 
must have a Ring of Magic in order to make one of these rings. The 
descriptions of the rings will be added as I get them. 

There are three different types of Magic Ring: Attack, Support, and 
Summon. Stones put on the left side of the ring creation platform (in 
the Warp area where you create rings) determine the attributes of the 
ring (Wind, Earth, Fire, etc.). Stones put on the right side determine 
the magic type: Fire, Wind, and Light stones make Attack rings; Earth, 
Water, and Darkness stones make Support rings. See Appendix I for more 
info on Summon rings.

For instance, to create a Blast ring (Wind, Level 4, Attack), you would 
put three Wind stones on the left side, and any combination of Fire, 
Wind, and Light stones on the right side, and make sure the total Magic 
Stone levels adds up to at least 22:

  (The number in parentheses after the stone name is the stone's level)

           ATTRIBUTE            MAGIC TYPE
     ---------------            -------------     
          Cyclone(4)            Melting(3)

     Cyclone(4)                      Cloud(3)

          Cyclone(4)            Consume(4)
     ---------------            -------------     

Subtotals:    4x3=12            (3x2)+4=10
Total Magic Stone Levels: 22

The magic level of the ring depends on the total Magic Stone levels 
used to create the ring:

          .------------------.
          | Stone  | Ring    |
          | Levels | Level   |
          |========+=========|
          | 02-07  | Level 1 |
          |--------+---------|
          | 08-14  | Level 2 |
          |--------+---------|
          | 15-21  | Level 3 |
          |--------+---------|
          | 22-30  | Level 4 |
          '------------------'

================================================================================


-=|| Appendix G: Magic Ring List - Attack Magic ||=-


.-----------------------------------------------------------------------.
| Ring  |--------------------------Attribute----------------------------|  
| Power | Fire     | Water    | Wind    | Earth    | Light   | Darkness |
|=======|==========+==========+=========+==========+=========+==========|
|    1  | Fireball | Ice      | Wind    | Material | Heaven  | Fall     |
|       |          | Needle   | Cutter  | Arrow    |         | Down     |
|-------|----------+----------+---------+----------+---------+----------|
|    2  | Firewall | Ice      | Sonic   | Statue   |   --    |    --    |
|       |          | Sword    |         |          |   --    |    --    |
|-------|----------+----------+---------+----------+---------+----------|
|    3  | Floating | Ice      | Tornado | Poison   | Thunder | Dark     |
|       | Bomb     | Trap     |         |          |         | Thunder  |
|-------|----------+----------+---------+----------+---------+----------|
|    4  | Bomber   | Blizzard | Blast   | Dragon   | Flash   | Dark     |
|       |          |          |         |          |         | Flash    |
'-----------------------------------------------------------------------'


Ring Name, Magic Level, MP:# of MP used
 (Attribute effects)
 (notes)
---------------


FIRE
----
Fireball, Level 1, MP:2
 (Fire +15)
 (shoots a small fireball at an enemy in front of you)
---------------
Firewall, Level 2, MP:4
 (Fire +30, Earth +2, Water -2)
 (shoots a wall of fire toward an enemy in front of you)
---------------
Floating Bomb, Level 3, MP:8
 (Fire +50, Wind +3, Water -4)
 (creates floating firebombs)
---------------
Bomber, Level 4, MP:16
 (Fire +75, Water -5)
 (n/a)
---------------


WATER
-----
Ice Needle, Level 1, MP:4
 (Fire +15, STR +1)
 (shoots an icicle at an enemy in front of you)
---------------
Ice Sword, Level 2, MP:8
 (Fire -2, Water +30, STR +2)
 (shoots many icicles at an enemy in front of you)
---------------
Ice Trap, Level 3, MP:8
 (Fire -4, Water +50, STR +3)
 (creates an "ice trap" on the floor in front of you)
 (if a monster steps on it, it damages them with icicles)
---------------
Blizzard, Level 4, MP:32
 (Fire -6, Water +75)
 (n/a)
---------------


WIND
----
Wind Cutter, Level 1, MP:3
 (Wind +15)
 (fires a small wind blade at an enemy in front of you)
---------------
Sonic, Level 2, MP:8
 (Wind +30, Earth -1)
 (fires a wall of wind toward an enemy in front of you)
---------------
Tornado, Level 3, MP:16
 (Wind +50, Earth -3)
 (creates a small cyclone)
---------------
Blast, Level 4, MP:20
 (Wind +75, Fire +2, Earth -5)
 (n/a)
---------------


EARTH
-----
Material Arrow, Level 1, MP:3
 (Fire +15, STR +3)
 (forms and shoots a matter arrow at an enemy in front of you)
---------------
Statue, Level 2, MP:6
 (Earth +30, Wind -2, STR +6)
 (n/a)
---------------
Poison, Level 3, MP:10
 (Earth +50, Wind -4)
 (monster you touch has 50% chance of being poisoned, lasts 15 seconds)
---------------
Mist, Level 4, MP:16
 (Earth +75, Wind -7)
 (n/a)
---------------


LIGHT
-----
Heaven, Level 1, MP:16
 (Light +40, Darkness -4)
 (n/a)
---------------
Thunder, Level 3, MP:24
 (Wind +8, Light +62, Darkness -8)
 (n/a)
---------------
Flash, Level 4, MP:32
 (Wind +2, Light +85, STR +2, Darkness -12)
 (n/a)
---------------


DARKNESS
--------
Fall Down, Level 1, MP:16
 (Darkness +40, Light -4)
 (n/a)
---------------
Dark Thunder, Level 3, MP:24
 (Darkness +62, STR +3, Light -7)
 (n/a)
---------------
Dark Flash, Level 4, MP:32
 (Darkness +85, Light -18)
 (n/a)
---------------

================================================================================


-=|| Appendix H: Magic Ring List - Support Magic ||=-


.----------------------------------------------------------------------.
| Ring  |-------------------------Attribute----------------------------|  
| Power | Fire     | Water  | Wind      | Earth   | Light   | Darkness |
|=======|==========+========+===========+=========+=========+==========|
|    1  | Magic    | Heal   | Glide     | Earth   | Reflect | Abaddon  |
|       | Seal     | Water  |           | Heal    |         |          |
|-------|----------+--------+-----------+---------+---------+----------|
|    2  | Weakness | Cure   | Confusion | Protect |   --    |    --    |
|       |          | Water  |           |         |         |          |
|-------|----------+--------+-----------+---------+---------+----------|
|    3  | Change   | Dis-   | Invisible | Wall    |   --    |    --    |
|       |          | Poison |           |         |         |          |
|-------|----------+--------+-----------+---------+---------+----------|
|    4  | Anti-    | Clear  | Bind      | Orbiter | Barrier | Time     |
|       | Magic    |        |           |         |         | Stop     |
'----------------------------------------------------------------------'


Ring Name, Magic Level, MP:# of MP used
 (Attribute effects)
 (notes)
---------------


FIRE
----
Magic Seal, Level 1, MP:8
 (Fire +15)
 (blocks an enemy's magic abilities for 10 seconds)
---------------
Weakness, Level 2, MP:8
 (Fire +30, Water -2)
 (lowers an enemy's defense for 30 seconds)
---------------
Change, Level 3, MP:10
 (Fire +50, Water -3)
 (n/a)
---------------
Anti-Magic, Level 4, MP:12
 (Fire +30, Water -2)
 (n/a)
---------------


WATER
-----
Heal Water, Level 1, MP:5
 (Water +15)
 (restores some HP)
---------------
Cure Water, Level 2, MP:15
 (Water +30, Fire -2)
 (restores many HP)
---------------
Dispoison, Level 3, MP:2
 (Water +50, Fire -4, Earth -1, Darkness -1)
 (cures "Poison" status)
---------------
Clear, Level 4, MP:16
 (Water +75, Fire -5)
 (clears all status anomalies)
---------------


WIND
----
Glide, Level 1, MP:8
 (Wind +15)
 (n/a)
---------------
Confusion, Level 2, MP:12
 (Wind +30, Earth -2)
 (confuse enemy for 10 seconds)
---------------
Invisible, Level 3, MP:72
 (Wind +50, All Others -5)
 (n/a)
---------------
Bind, Level 4, MP:24
 (Wind +75, Earth -6, Darkness +2)
 (n/a)
---------------


EARTH
-----
Earth Heal, Level 1, MP:10
 (Earth +15)
 (n/a)
---------------
Protect, Level 2, MP:12
 (Earth +30, Wind -2)
 (protects against any bodily harm for a time)
---------------
Wall, Level 3, MP:16
 (Earth +50, Wind -2)
 (n/a)
---------------
Orbiter, Level 4, MP:16
 (Earth +75, Wind -5)
 (n/a)
---------------


LIGHT
-----
Reflect, Level 1, MP:16
 (Light +50, Darkness -2)
 (n/a)
---------------
Barrier, Level 4, MP:64
 (Light +75, Darkness -3)
 (n/a)
---------------


DARKNESS
--------
Abaddon, Level 1, MP:16
 (Darkness +50, Light -1)
 (n/a)
---------------
Time Stop, Level 4, MP:64
 (Darkness +75, Light -5)
 (n/a)
---------------

================================================================================


-=|| Appendix I: Magic Ring List - Summon Magic ||=-


To create these you need six Magic Stones of the same level (for 
instance, six Phoenix Stones--level 4 Fire Magic Stones--to create the 
Level 1 Fire Summon ring "Blade"). Six level 4 stones are required to 
make Level 1 Summon rings, and six level 5 stones are required to make 
Level 2 Summon rings. 

.-----------------------------------------------------------------------.
| Ring  |--------------------------Attribute----------------------------|  
| Power | Fire     | Water    | Wind    | Earth    | Light   | Darkness |
|=======|==========+==========+=========+==========+=========+==========|
|    1  | Blade    | Arrow    | Spear   | Axe      |   --    |    --    |
|       |          |          |         |          |         |          |
|-------|----------+----------+---------+----------+---------+----------|
|    2  | Red      | Blue     | Green   | Yellow   | White   | Black    |
|       | Dragon   | Dragon   | Dragon  | Dragon   | Dragon  | Dragon   |
'-----------------------------------------------------------------------'


Ring Name, Magic Level, MP:# of MP used
 (Attribute effects)
 (notes)
---------------


FIRE
----
Blade, Level 1, MP:48
 (Fire +80, STR +40, Water -10)
 (n/a)
---------------
Red Dragon, Level 2, MP:96
 (Fire +120, STR +20, Water -15, All Others +10)
 (n/a)
---------------


WATER
-----
Arrow, Level 1, MP:48
 (Water +90, STR+30, Fire -13)
 (n/a)
---------------
Blue Dragon, Level 2, MP:96
 (Water +116, Fire -12, STR +16, All Others +8)
 (n/a)
---------------


WIND
----
Spear, Level 1, MP:48
 (Wind +85, STR +18, Earth -8)
 (n/a)
---------------
Green Dragon, Level 2, MP:96
 (Wind +121, Earth -16, All Other +11)
 (summons the Green Dragon)
---------------


EARTH
-----
Axe, Level 1, MP:48
 (Earth +75, STR +45, Wind -10)
 (n/a)
---------------
Yellow Dragon, Level 2, MP:96
 (Earth +140, Wind -15, All Others +14)
 (summons the Yellow Dragon)
---------------


LIGHT
-----
White Dragon, Level 2, MP:96
 (Light +168, Darkness -17, All Other +20)
 (summons the White Dragon)
---------------


DARKNESS
--------
Black Dragon, Level 2, MP:96
 (Darkness +153, Light -15, All Other +19)
 (summons the Black Dragon)
---------------

================================================================================


-=|| Appendix J: Unique Ring List ||=-


.-----------------------------------------------------------------.
|---------------------------Attribute-----------------------------|  
| Fire     | Water     | Wind     | Earth    | Light   | Darkness |
|==========+===========+==========+==========+=========+==========|
| Mirage   | Fortune   | Power of | Power of | Create  | Create   |
| Edge     |           | Seek     | Move     | Life    | Magic    |
|----------+-----------+----------+----------+---------+----------|
| Power of | Power of  | Amplify  | Power of |   --    |    --    |
| Branch   | Mind      |          | Grow     |         |          |
|----------+-----------+----------+----------+---------+----------|
| Burn     | Sacrifice | Power of | True Eye |   --    |    --    |
| Edge     |           | Time     |          |         |          |
'-----------------------------------------------------------------'


Ring Name
 Location where obtained
 (Attribute effects)
 (notes)
---------------


FIRE
----
Mirage Edge
 unknown
 (Fire +8, STR +3)
 (repeat attacks)
---------------
Power of Branch
 Great Looping Cave
 (Fire +6)
 (branches magic)
---------------
Burn Edge
 unknown
 (Fire +4, STR +4)
 (gives Fire attribute to weapon, attack power goes up)
---------------


WATER
-----
Fortune
 unknown
 (Water +4, Light +5, Darkness -5)
 (chances of getting items after battle go up)
---------------
Power of Mind
 unknown
 (Water +2, All Others but STR +1)
 (power consumption drops 30%)
---------------
Sacrifice
 Magic Testing Center
 (Water +2)
 (automatic resurrection if equipped)
---------------


WIND
----
Power of Seek
 unknown
 (Wind +6, All Others but STR -2)
 (enhances magic results)
---------------
Amplify
 Ironworks
 (Wind +10)
 (Magic Gauge recharges 30% faster)
---------------
Power of Time
 Sea Cliff Forest
 (Wind +1)
 (when equipped time slows down to 1/4 normal speed)
---------------


EARTH
-----
Power of Move
 Water Temple
 (Earth +2)
 (allows Dash when Circle button held down, obtained from Water Devil)
---------------
Power of Grow
 Sea Cliff Forest
 (Earth +8)
 (when equipped you earn experience while walking)
---------------
True Eye
 Camp on the South Beach, on Lyla's mantle
 (Earth +1)
 (makes invisible items visible)
 (* indicates the only one visible w/o this ring:)
 (Dragon Cave, Place of Ritual, Abandoned Place, Tree Village)
 (Magic Testing Center, Ruins, Camp on the South Beach*, Blizzard Field)
 (Eternal Place)
---------------


LIGHT
-----
Create Life
 unknown
 (Light +4, All Other -4)
 (automatically regain HP)
---------------


DARKNESS
--------
Create Magic
 unknown
 (Darkness +5, All Other -3)
 (automatically regain MP)
---------------

================================================================================


-=|| Appendix K: Attribute Ring Description ||=-


These rings affect your overall status. They can increase your attack, 
raise your defense, make you move faster, etc.). These do not use a 
Ring of Magic when they are made. 

There are two types of Attribute Rings: regular and compound. Regular 
Attribute Rings positively affect only one attribute. Compound Attribute 
Rings positively affect two attributes.

================================================================================


-=|| Appendix L: Attribute Ring - Regular ||=-


The magic level of the ring depends on the total Magic Stone levels used 
to create the ring:

          .------------------.
          | Stone  | Ring    |
          | Levels | Level   |
          |========+=========|
          | 01-10  | Level 1 |
          |--------+---------|
          | 11-20  | Level 2 |
          |--------+---------|
          | 21-30  | Level 3 |
          '------------------'


.-----------------------------------------------------------------------.
| Ring  |--------------------------Attribute----------------------------|  
| Power | Fire     | Water    | Wind    | Earth    | Light   | Darkness |
|=======|==========+==========+=========+==========+=========+==========|
|    1  | Ring of  | Ring of  | Ring of | Ring of  | Ring of | Ring of  |
|       | Heat     | Rain     | Breeze  | Stone    | Light   | Shadow   |
|-------|----------+----------+---------+----------+---------+----------|
|    2  | Ring of  | Ring of  | Ring of | Ring of  | Ring of | Ring of  |
|       | Flame    | Wave     | Gale    | Block    | Shine   | Night    |
|-------|----------+----------+---------+----------+---------+----------|
|    3  | Ring of  | Ring of  | Ring of | Ring of  | Ring of | Ring of  |
|       | Blaze    | Abyss    | Storm   | Meteor   | Glare   | Chaos    |
'-----------------------------------------------------------------------'

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