Eternal Ring - Strategy Guide (Page 08)
Below are the cheat codes, hints and help for Eternal Ring - Strategy Guide (Page 08).
Magic Crystal Solid crystallized magic power. Looks like an
orange, yellow, green and greyish-purple
crayon. Can be bought in the Tree Village.
Restores 160 MP.
Magic Gem A beautifully cut magical crystal. Can be
bought in the Tree Village. Restores 400 MP.
Magic Grass Seed A light brown seed with a dark brown sun symbol
engraved on it. Cures "Curse" status. Can be
bought in the Investigation Corps Camp and in
the Tree Village.
Magic Ore A stone filled with crystallized magic power.
Looks like a roundish purple rock with pink
and whitish crystals sticking out of it. Can
be bought in the Investigation Corps Camp
and in the Tree Village. Restores 80 HP.
Rat's Tail Cures "Seal" status. Can be bought in the
Investigation Corps Camp and in the Tree
Village.
Ring of Magic Used in conjunction with Magic Stones to create
Magic Rings. Golden in color.
Sahagin Spine A spine from a sahagin. Long and thin with some
small spikes around one end. Cures "Poison"
status. Can be bought in the Investigation Corps
Camp and in the Tree Village.
Silver Dragon Fang The tooth of a Silver Dragon. Raises Darkness
attribute 3 points permanently.
Water Dragon Fang The tooth of a Water Dragon. Raises Water
attribute 3 points permanently.
Water Key Opens Blue Doors. You obtain it from the pedestal
next to the water where you meet the Water Dragon
in the Water Temple.
Wind Key Opens Green Doors.
Wizard's Secret Potion A beautiful purple potion bottle. Spell MP cost
is halved for 30 seconds.
================================================================================
-=|| Appendix C: Weapon List ||=-
There aren't very many weapons in this game, but here's the list. They
are listed alphabetically.
Weapon Name
Attack Speed, Range
(Status effects)
(notes)
---------------
Chinkuedia
Normal, Normal
(STR +35)
(obtained in the Tree Village, costs 15 Magic Stones)
---------------
Eternal Sword
Normal, Normal
(All Magic +50 each, STR +70)
(obtained at the 4th floor of the Sealed Labyrinth)
---------------
Hunting Sword
Slow, Long
(Wind +10, STR +60)
(obtained in The Ruins)
---------------
Kaiser Knuckle
Extremely Fast, Normal
(All Magic -50 each, STR +200)
(obtained at the 4th floor of the Sealed Labyrinth)
---------------
Knife
Fast, Short
(STR +20)
(Obtained for free from Wallace in the Investigation Corps Camp)
---------------
Rapier
Normal, Normal
(STR +40)
(obtained in the Tree Village)
---------------
Small Sword
Fast, Normal
(STR +20)
(Cain's sword from when he came to the island)
(You must buy it back from Wallace before going to the Water Temple)
---------------
Stilleto
Fast, Short
(Light +5, STR +40)
(obtained in the Tree Village)
---------------
================================================================================
-=|| Appendix D: Dragon List ||=-
Name Notes
------------------- -----------------------------------------------
Earth Dragon You see this dragon in the Great Looping Cave.
It's sleeping, though you can wake it with
Darkness magic. If you wake it, it will kill
you.
Fire Dragon You meet this dragon in the Molten River area.
Not very friendly.
Water Dragon You meet this dragon in the Water Temple. He
appears when you try to take the Water Key.
Wind Dragon You meet this dragon at the top of the Tower
of Storms. Not very friendly.
================================================================================
-=|| Appendix E: Magic Stone List ||=-
------+---------------------------------------------------------------.
Magic |--------------------------Attribute----------------------------|
Level | Fire | Water | Wind | Earth | Light | Darkness |
------|---------+---------+---------+-----------+----------+----------|
------|---------+---------+---------+-----------+----------+----------|
1 | Bonfire | Trickle | Plume | New Leaf | -- | -- |
| | | | | -- | -- |
------|---------+---------+---------+-----------+----------+----------|
2 | Blaze | Cascade | Wing | Giant | -- | -- |
| | | | Tree | -- | -- |
------|---------+---------+---------+-----------+----------+----------|
3 | Melting | Ocean | Cloud | Forest | Sunshine | Silence |
| | | | | | |
------|---------+---------+---------+-----------+----------+----------|
4 | Phoenix | Eternal | Cyclone | Far | Consume | The Void |
| | River | | Mountains | | |
------|---------+---------+---------+-----------+----------+----------|
5 | Fire | Water | Flying | Earth | Golden | Silver |
| Dragon | Dragon | Dragon | Dragon | Dragon | Dragon |
------+---------+---------+---------+-----------+----------+----------'
Fire, Wind, and Light magic are used mainly for attacking. Water,
Earth, and Darkness are used mainly as support magic.
================================================================================
-=|| Appendix F: Magic Ring Description ||=-
These are rings for casting magic spells (fireball, heal, etc.). You
must have a Ring of Magic in order to make one of these rings. The
descriptions of the rings will be added as I get them.
There are three different types of Magic Ring: Attack, Support, and
Summon. Stones put on the left side of the ring creation platform (in
the Warp area where you create rings) determine the attributes of the
ring (Wind, Earth, Fire, etc.). Stones put on the right side determine
the magic type: Fire, Wind, and Light stones make Attack rings; Earth,
Water, and Darkness stones make Support rings. See Appendix I for more
info on Summon rings.
For instance, to create a Blast ring (Wind, Level 4, Attack), you would
put three Wind stones on the left side, and any combination of Fire,
Wind, and Light stones on the right side, and make sure the total Magic
Stone levels adds up to at least 22:
(The number in parentheses after the stone name is the stone's level)
ATTRIBUTE MAGIC TYPE
--------------- -------------
Cyclone(4) Melting(3)
Cyclone(4) Cloud(3)
Cyclone(4) Consume(4)
--------------- -------------
Subtotals: 4x3=12 (3x2)+4=10
Total Magic Stone Levels: 22
The magic level of the ring depends on the total Magic Stone levels
used to create the ring:
.------------------.
| Stone | Ring |
| Levels | Level |
|========+=========|
| 02-07 | Level 1 |
|--------+---------|
| 08-14 | Level 2 |
|--------+---------|
| 15-21 | Level 3 |
|--------+---------|
| 22-30 | Level 4 |
'------------------'
================================================================================
-=|| Appendix G: Magic Ring List - Attack Magic ||=-
.-----------------------------------------------------------------------.
| Ring |--------------------------Attribute----------------------------|
| Power | Fire | Water | Wind | Earth | Light | Darkness |
|=======|==========+==========+=========+==========+=========+==========|
| 1 | Fireball | Ice | Wind | Material | Heaven | Fall |
| | | Needle | Cutter | Arrow | | Down |
|-------|----------+----------+---------+----------+---------+----------|
| 2 | Firewall | Ice | Sonic | Statue | -- | -- |
| | | Sword | | | -- | -- |
|-------|----------+----------+---------+----------+---------+----------|
| 3 | Floating | Ice | Tornado | Poison | Thunder | Dark |
| | Bomb | Trap | | | | Thunder |
|-------|----------+----------+---------+----------+---------+----------|
| 4 | Bomber | Blizzard | Blast | Dragon | Flash | Dark |
| | | | | | | Flash |
'-----------------------------------------------------------------------'
Ring Name, Magic Level, MP:# of MP used
(Attribute effects)
(notes)
---------------
FIRE
----
Fireball, Level 1, MP:2
(Fire +15)
(shoots a small fireball at an enemy in front of you)
---------------
Firewall, Level 2, MP:4
(Fire +30, Earth +2, Water -2)
(shoots a wall of fire toward an enemy in front of you)
---------------
Floating Bomb, Level 3, MP:8
(Fire +50, Wind +3, Water -4)
(creates floating firebombs)
---------------
Bomber, Level 4, MP:16
(Fire +75, Water -5)
(n/a)
---------------
WATER
-----
Ice Needle, Level 1, MP:4
(Fire +15, STR +1)
(shoots an icicle at an enemy in front of you)
---------------
Ice Sword, Level 2, MP:8
(Fire -2, Water +30, STR +2)
(shoots many icicles at an enemy in front of you)
---------------
Ice Trap, Level 3, MP:8
(Fire -4, Water +50, STR +3)
(creates an "ice trap" on the floor in front of you)
(if a monster steps on it, it damages them with icicles)
---------------
Blizzard, Level 4, MP:32
(Fire -6, Water +75)
(n/a)
---------------
WIND
----
Wind Cutter, Level 1, MP:3
(Wind +15)
(fires a small wind blade at an enemy in front of you)
---------------
Sonic, Level 2, MP:8
(Wind +30, Earth -1)
(fires a wall of wind toward an enemy in front of you)
---------------
Tornado, Level 3, MP:16
(Wind +50, Earth -3)
(creates a small cyclone)
---------------
Blast, Level 4, MP:20
(Wind +75, Fire +2, Earth -5)
(n/a)
---------------
EARTH
-----
Material Arrow, Level 1, MP:3
(Fire +15, STR +3)
(forms and shoots a matter arrow at an enemy in front of you)
---------------
Statue, Level 2, MP:6
(Earth +30, Wind -2, STR +6)
(n/a)
---------------
Poison, Level 3, MP:10
(Earth +50, Wind -4)
(monster you touch has 50% chance of being poisoned, lasts 15 seconds)
---------------
Mist, Level 4, MP:16
(Earth +75, Wind -7)
(n/a)
---------------
LIGHT
-----
Heaven, Level 1, MP:16
(Light +40, Darkness -4)
(n/a)
---------------
Thunder, Level 3, MP:24
(Wind +8, Light +62, Darkness -8)
(n/a)
---------------
Flash, Level 4, MP:32
(Wind +2, Light +85, STR +2, Darkness -12)
(n/a)
---------------
DARKNESS
--------
Fall Down, Level 1, MP:16
(Darkness +40, Light -4)
(n/a)
---------------
Dark Thunder, Level 3, MP:24
(Darkness +62, STR +3, Light -7)
(n/a)
---------------
Dark Flash, Level 4, MP:32
(Darkness +85, Light -18)
(n/a)
---------------
================================================================================
-=|| Appendix H: Magic Ring List - Support Magic ||=-
.----------------------------------------------------------------------.
| Ring |-------------------------Attribute----------------------------|
| Power | Fire | Water | Wind | Earth | Light | Darkness |
|=======|==========+========+===========+=========+=========+==========|
| 1 | Magic | Heal | Glide | Earth | Reflect | Abaddon |
| | Seal | Water | | Heal | | |
|-------|----------+--------+-----------+---------+---------+----------|
| 2 | Weakness | Cure | Confusion | Protect | -- | -- |
| | | Water | | | | |
|-------|----------+--------+-----------+---------+---------+----------|
| 3 | Change | Dis- | Invisible | Wall | -- | -- |
| | | Poison | | | | |
|-------|----------+--------+-----------+---------+---------+----------|
| 4 | Anti- | Clear | Bind | Orbiter | Barrier | Time |
| | Magic | | | | | Stop |
'----------------------------------------------------------------------'
Ring Name, Magic Level, MP:# of MP used
(Attribute effects)
(notes)
---------------
FIRE
----
Magic Seal, Level 1, MP:8
(Fire +15)
(blocks an enemy's magic abilities for 10 seconds)
---------------
Weakness, Level 2, MP:8
(Fire +30, Water -2)
(lowers an enemy's defense for 30 seconds)
---------------
Change, Level 3, MP:10
(Fire +50, Water -3)
(n/a)
---------------
Anti-Magic, Level 4, MP:12
(Fire +30, Water -2)
(n/a)
---------------
WATER
-----
Heal Water, Level 1, MP:5
(Water +15)
(restores some HP)
---------------
Cure Water, Level 2, MP:15
(Water +30, Fire -2)
(restores many HP)
---------------
Dispoison, Level 3, MP:2
(Water +50, Fire -4, Earth -1, Darkness -1)
(cures "Poison" status)
---------------
Clear, Level 4, MP:16
(Water +75, Fire -5)
(clears all status anomalies)
---------------
WIND
----
Glide, Level 1, MP:8
(Wind +15)
(n/a)
---------------
Confusion, Level 2, MP:12
(Wind +30, Earth -2)
(confuse enemy for 10 seconds)
---------------
Invisible, Level 3, MP:72
(Wind +50, All Others -5)
(n/a)
---------------
Bind, Level 4, MP:24
(Wind +75, Earth -6, Darkness +2)
(n/a)
---------------
EARTH
-----
Earth Heal, Level 1, MP:10
(Earth +15)
(n/a)
---------------
Protect, Level 2, MP:12
(Earth +30, Wind -2)
(protects against any bodily harm for a time)
---------------
Wall, Level 3, MP:16
(Earth +50, Wind -2)
(n/a)
---------------
Orbiter, Level 4, MP:16
(Earth +75, Wind -5)
(n/a)
---------------
LIGHT
-----
Reflect, Level 1, MP:16
(Light +50, Darkness -2)
(n/a)
---------------
Barrier, Level 4, MP:64
(Light +75, Darkness -3)
(n/a)
---------------
DARKNESS
--------
Abaddon, Level 1, MP:16
(Darkness +50, Light -1)
(n/a)
---------------
Time Stop, Level 4, MP:64
(Darkness +75, Light -5)
(n/a)
---------------
================================================================================
-=|| Appendix I: Magic Ring List - Summon Magic ||=-
To create these you need six Magic Stones of the same level (for
instance, six Phoenix Stones--level 4 Fire Magic Stones--to create the
Level 1 Fire Summon ring "Blade"). Six level 4 stones are required to
make Level 1 Summon rings, and six level 5 stones are required to make
Level 2 Summon rings.
.-----------------------------------------------------------------------.
| Ring |--------------------------Attribute----------------------------|
| Power | Fire | Water | Wind | Earth | Light | Darkness |
|=======|==========+==========+=========+==========+=========+==========|
| 1 | Blade | Arrow | Spear | Axe | -- | -- |
| | | | | | | |
|-------|----------+----------+---------+----------+---------+----------|
| 2 | Red | Blue | Green | Yellow | White | Black |
| | Dragon | Dragon | Dragon | Dragon | Dragon | Dragon |
'-----------------------------------------------------------------------'
Ring Name, Magic Level, MP:# of MP used
(Attribute effects)
(notes)
---------------
FIRE
----
Blade, Level 1, MP:48
(Fire +80, STR +40, Water -10)
(n/a)
---------------
Red Dragon, Level 2, MP:96
(Fire +120, STR +20, Water -15, All Others +10)
(n/a)
---------------
WATER
-----
Arrow, Level 1, MP:48
(Water +90, STR+30, Fire -13)
(n/a)
---------------
Blue Dragon, Level 2, MP:96
(Water +116, Fire -12, STR +16, All Others +8)
(n/a)
---------------
WIND
----
Spear, Level 1, MP:48
(Wind +85, STR +18, Earth -8)
(n/a)
---------------
Green Dragon, Level 2, MP:96
(Wind +121, Earth -16, All Other +11)
(summons the Green Dragon)
---------------
EARTH
-----
Axe, Level 1, MP:48
(Earth +75, STR +45, Wind -10)
(n/a)
---------------
Yellow Dragon, Level 2, MP:96
(Earth +140, Wind -15, All Others +14)
(summons the Yellow Dragon)
---------------
LIGHT
-----
White Dragon, Level 2, MP:96
(Light +168, Darkness -17, All Other +20)
(summons the White Dragon)
---------------
DARKNESS
--------
Black Dragon, Level 2, MP:96
(Darkness +153, Light -15, All Other +19)
(summons the Black Dragon)
---------------
================================================================================
-=|| Appendix J: Unique Ring List ||=-
.-----------------------------------------------------------------.
|---------------------------Attribute-----------------------------|
| Fire | Water | Wind | Earth | Light | Darkness |
|==========+===========+==========+==========+=========+==========|
| Mirage | Fortune | Power of | Power of | Create | Create |
| Edge | | Seek | Move | Life | Magic |
|----------+-----------+----------+----------+---------+----------|
| Power of | Power of | Amplify | Power of | -- | -- |
| Branch | Mind | | Grow | | |
|----------+-----------+----------+----------+---------+----------|
| Burn | Sacrifice | Power of | True Eye | -- | -- |
| Edge | | Time | | | |
'-----------------------------------------------------------------'
Ring Name
Location where obtained
(Attribute effects)
(notes)
---------------
FIRE
----
Mirage Edge
unknown
(Fire +8, STR +3)
(repeat attacks)
---------------
Power of Branch
Great Looping Cave
(Fire +6)
(branches magic)
---------------
Burn Edge
unknown
(Fire +4, STR +4)
(gives Fire attribute to weapon, attack power goes up)
---------------
WATER
-----
Fortune
unknown
(Water +4, Light +5, Darkness -5)
(chances of getting items after battle go up)
---------------
Power of Mind
unknown
(Water +2, All Others but STR +1)
(power consumption drops 30%)
---------------
Sacrifice
Magic Testing Center
(Water +2)
(automatic resurrection if equipped)
---------------
WIND
----
Power of Seek
unknown
(Wind +6, All Others but STR -2)
(enhances magic results)
---------------
Amplify
Ironworks
(Wind +10)
(Magic Gauge recharges 30% faster)
---------------
Power of Time
Sea Cliff Forest
(Wind +1)
(when equipped time slows down to 1/4 normal speed)
---------------
EARTH
-----
Power of Move
Water Temple
(Earth +2)
(allows Dash when Circle button held down, obtained from Water Devil)
---------------
Power of Grow
Sea Cliff Forest
(Earth +8)
(when equipped you earn experience while walking)
---------------
True Eye
Camp on the South Beach, on Lyla's mantle
(Earth +1)
(makes invisible items visible)
(* indicates the only one visible w/o this ring:)
(Dragon Cave, Place of Ritual, Abandoned Place, Tree Village)
(Magic Testing Center, Ruins, Camp on the South Beach*, Blizzard Field)
(Eternal Place)
---------------
LIGHT
-----
Create Life
unknown
(Light +4, All Other -4)
(automatically regain HP)
---------------
DARKNESS
--------
Create Magic
unknown
(Darkness +5, All Other -3)
(automatically regain MP)
---------------
================================================================================
-=|| Appendix K: Attribute Ring Description ||=-
These rings affect your overall status. They can increase your attack,
raise your defense, make you move faster, etc.). These do not use a
Ring of Magic when they are made.
There are two types of Attribute Rings: regular and compound. Regular
Attribute Rings positively affect only one attribute. Compound Attribute
Rings positively affect two attributes.
================================================================================
-=|| Appendix L: Attribute Ring - Regular ||=-
The magic level of the ring depends on the total Magic Stone levels used
to create the ring:
.------------------.
| Stone | Ring |
| Levels | Level |
|========+=========|
| 01-10 | Level 1 |
|--------+---------|
| 11-20 | Level 2 |
|--------+---------|
| 21-30 | Level 3 |
'------------------'
.-----------------------------------------------------------------------.
| Ring |--------------------------Attribute----------------------------|
| Power | Fire | Water | Wind | Earth | Light | Darkness |
|=======|==========+==========+=========+==========+=========+==========|
| 1 | Ring of | Ring of | Ring of | Ring of | Ring of | Ring of |
| | Heat | Rain | Breeze | Stone | Light | Shadow |
|-------|----------+----------+---------+----------+---------+----------|
| 2 | Ring of | Ring of | Ring of | Ring of | Ring of | Ring of |
| | Flame | Wave | Gale | Block | Shine | Night |
|-------|----------+----------+---------+----------+---------+----------|
| 3 | Ring of | Ring of | Ring of | Ring of | Ring of | Ring of |
| | Blaze | Abyss | Storm | Meteor | Glare | Chaos |
'-----------------------------------------------------------------------'
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