Eternal Ring - Strategy Guide (Page 07)
Below are the cheat codes, hints and help for Eternal Ring - Strategy Guide (Page 07).
First, you will see a cut-scene of Lyla and the Homonculus. The
Homonculus says:
"...however many times you tell me, there are some
things I just don't understand!"
"Let's continue this tedious conversation tomorrow."
"Let's talk about something else...maybe birds on the
island or something..."
Lyla replies (talking as if to a young child):
"No. Today, please listen until you understand, okay?"
"If the little chick gets hurt, it dies...isn't that
sad?"
The Homonculus says:
".......but there are lots of other birds, so there
are lots to replace the little chick."
Lyla asks:
"But that's a different chick, right?"
The Homonculus replies:
"I understand what you're trying to say, but what's
it to me?"
"I don't see why people would even want a 'heart'.
It just makes you and the other humans unstable,
doesn't it?"
"...hmmm? Someone just came in."
Lyla turns around and says:
"Eh?...must be that person."
She then turns back to the Homonculus and says:
"I'll go quickly and see who it is, okay? When it
shakes you'll know."
The Homonculus says:
"When you get back can we talk about the little
chicks some more?"
Lyla replies:
"Yes....I got it, I got it. So behave yourself, okay?"
The Homonculus replies:
"Hurry and come back, okay Lyla? There's nothing to
do here, so I'm bored."
The scene fades and comes up in a dark area. Be very careful of all the
edges here, as falling off any of them will kill you instantly. None of
the edges are safe edges. In this area, as in all the others, it's best
to try to take out the monsters one at a time.
Walk northwest and down the embankment. You'll see a Ghost-2 on each
side of the path, but the one on the west side is only a decoy (first
time I've seen that in this game). The real Ghost-2 is on the east side,
and the easiest way to kill it is to use Green Dragon.
Continue northwest and down the next embankment where you'll find two
very real Witch-2 just waiting for you. Green Dragon makes short work
of them, too, as do Thunder and Heaven. In fact, most monsters here
(excepting the Gargoyles) are quite vulnerable to any Light magic.
Continue along the pathway and at the bottom of the next embankment
you'll find three more Witch-2. Thunder takes them out in about five
strikes each at a cost of 24MP per strike, and Green Dragon takes them
out in one hit at a cost of 96MP. Use Green Dragon. (^_^)
Follow the path downward and you'll find two more Ghost-2, but the one
on the north side of the path is another decoy. Continue spiralling
downward and you'll meet up with two more Witch-2. Just past that
point you'll find two more Ghost-2, and the one on the west side is the
decoy. Just past them is a large door. Walk up to it and open it to
enter the second level of the Eternal Place.
In this section you'll find Witch-2 and Gargoyle-2 (no weaknesses!).
The first baddies you encounter is a Gargoyle-2. This one will fly in
from the west. Continuing along the path, you'll encounter three more
from the northeast and east.
When you get past them, you'll find a Witch-2. Follow the path past
the raised areas (there's nothing up on them...anymore--that's where
some of the gargoyles were) and you'll encounter two more of the
witches. As soon as you're through the raised areas, you'll find an
embankment leading down to the west.
Follow that path down for a while and you'll find another Gargoyle-2
seeking to play with you. Just past that you'll find another Witch-2.
Continue on the path, staying to the north side of the raised, past
another Witch-2, and down until you find another large door. Open the
door and enter the third level of the Eternal Place.
Here you'll find a couple Bone Fencers (they are quite tough--3000HP,
the same level as the final two bosses!), and several more gargoyles.
The Bone Fencers are weak against Light magic, but Green Dragon works
really well against them, too. Follow the path until you see the two
Gargoyle-2 winging their ways toward you. Wait and take them out before
engaging the Bone Fencer (you should be able to see that, too). This
may even raise you a level, and that always helps!
The Bone Fencer will take two hits from Green Dragon before it dies, and
watch out for the little flying flame-spirit as it can attack you, too.
This Bone Fencer will drop a Wizard's Secret Potion, too, and these are
very useful for the last two boss battles--they halve your MP cost for
30 seconds!
Continue on the path, past the two raised areas, and you'll encounter
another Bone Fencer. When defeated, this one will drop a Dragon's Egg.
Follow the path downward until you encounter three more gargoyles. Take
them out and continue down the pathway. When you near another of those
large doors, you'll find Lyla lying on the ground. When you get close to
her, she'll try to get up, and she'll say:
"Wait...don't..."
"That child...not yet..."
"From here on...the thing I...must teach you...is..."
She then sinks to the ground, the last vestiges of life draining from
her body (boy, doesn't that sound melodramatic? ;-p ). If you
investigate her body, it will tell you she's dead. Now you need to put
on the True Eye ring, then look at the ground near her feet. There you
will find the last Magic Ring in the game. Once you've acquired that,
replenish all your MP and HP, make sure you have an MP-replenishing item
set to the Start button shortcut, and head to the door. Open it to enter
the fourth level of the Eternal Place.
When you enter the area, you'll see a man-shaped black-winged creature
pounding on the door at the far end. It says:
"...Rii..ng...".
It then notices you coming through the other door and immediately turns
and begins attacking you.
BOSS: Captain of the Guard-2
HP: 3000
MPr: 500
Weakness: none
Items: none
Hit him with Green Dragon twice and he'll say, "Aaaaaaaaa..." as he
crumples to the ground. You'll likely go up a level, too. Replenish your
HP and MP again and head to the door on the north side. Open it to enter
the Eternal Ring.
WHen you enter, the Homonculus will greet you:
"Oh, you there. I saw you. What'd you do to Lyla!"
"When she talked to you she stopped moving!"
"Why? What happened to Lyla!"
"Get outta here! Gaaaaaaaaaaaaaaaahh!!!!!"
As he powers-up (the "gaaaaaaaaaahh!!" is the powering-up), the Eternal
Ring starts shaking and there's a blinding flash of light. Two large
spheres shoot out from the Homonculus (one from each side) and you are
plunged into battle!
BOSS: Homonculus
HP: 3000
MPr: 0
Weakness: none
Items: none
The two spheres are Energy Balls, and you need to take care of them
first. It only took three hits from Green Dragon and the Energy Balls
and the Homonculus were both defeated.
When you defeat the Homonculus, it drops to the ground and the game cuts
to a "movie". Cain says:
"The god-child has quit moving...the eternal prison is
completely destroyed..."
"I should head back to where time flows normally. My
duty here is complete."
Cain looks around the room, then starts walking toward a large stone
that suddenly rose next to the edge of the room. He stops and looks at
the Homonculus lying in the bottom of its non-longer-floating "egg". The
camera pans back toward the transport stone as Cain walks to the center
of it. The screen fades to black as Cain looks back one last time.
"Yes..."
The scenes opens again showing the Homonculus, and suddenly its body
jerks. It slowly sits upright and says:
"I can't move very well. It's the first time this
has happened."
It sits, slowly breathing as if collecting its strength, then slowly
turns and floats toward the door.
"Lyla...I'll go ask Lyla..."
It continues floating toward the door.
"Lyla..."
The scene goes black and switches to just outside the Eternal Ring. The
Homonculus slowly drifts toward Lyla's body.
"Lyla..."
It stops next to Lyla.
"Hey, Lyla...how long are you going to stay
asleep?"
"I, I got out on my own...so tell me about the
little chicks..."
"Oh yeah, since I'm out, why don't we go see
them together?"
"..........ummm.....are you mad at me?"
"Lyla...? C'mon, Lyla..."
"Lyla? Lyla? C'mon..."
"..........................................
.............."
".........................................
...........ah..."
There's a sudden flash and you see the Homonculus bend down and pick
up Lyla. It's suddenly grown into a man-sized being.
"That's right..."
"This must be 'death'..."
The Eternal Place starts quaking strongly and the scene fades.
The narrator takes over:
"Some days later, Cain Morgan returned to the castle
of the king of Heyngalia."
""
""
** More to come **
================================================================================
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=== Appendices =================================================================
================================================================================
INDEX
A Monster List
B Item List
C Weapon List
D Dragon List
E Magic Stone List
F Magic Ring Description
G Magic Ring List - Attack Magic
H Magic Ring List - Support Magic
I Magic Ring List - Summon Magic
J Unique Ring List
K Attribute Ring Description
L Attribute Ring - Regular
M Attribute Ring - Compound
N Moving Between Areas in the Game
P People List
Q Questions That Need Answers
S Silly Stats
U Useful Tips
V Version History
W Where Is It Archived?
X Acknowledgements
Y Copyright Information
Z Contact Info
================================================================================
-=|| Appendix A: Monster List ||=-
This is a list of the baddies found in the game.
Legend: HP..........Hit Points
MPr.........Magic Points Recovered by player
Monster Name (Mana area)
HP, MPr, Weakness
(Possible Items)
(Notes)
----------
Assassin (Fire)
HP:3100, MPr:4, Water
(n/a)
(n/a)
----------
Balloon Cloud (Earth)
HP:200, MPr:8, Wind
(Forest Stone)
(n/a)
----------
Balloon Ghost (Earth)
HP:200, MPr:8, Wind
(Silver Dragon Stone)
(n/a)
----------
Berserker (Water)
HP:202, MPr:24, Fire
(Melting Stone)
(n/a)
----------
Bone Emperor (Darkness)
HP:20000, MPr:999, n/a
(n/a)
(BOSS)
----------
Bone Fencer (Darkness)
HP:3000, MPr:32, Light
(n/a)
(n/a)
----------
Captain of the Guard-1 (Darkness)
HP:1000, MPr:250, Light
(Sunshine Stone)
(BOSS, this was Darrell Stone)
----------
Captain of the Guard-2 (Darkness)
HP:3000, MPr:500, n/a
(n/a)
(BOSS, this was Darrell Stone)
----------
Catoblepas (Earth)
HP:1, MPr:1, Wind
(Magic Ore, Blaze Stone)
(the head shoots an energy bolt at you)
(see for more info)
----------
Chimera (Darkness)
HP:500, MPr:24, Light
(Eternal River Stone)
(n/a)
----------
Cockatrice (Wind)
HP:1000, MPr:300, Earth
(Silence Stone)
(n/a)
----------
Crazytail (Earth)
HP:2000, MPr:8, Wind
(n/a)
(n/a)
----------
Crown Hut (Water)
HP:46, MPr:2, Fire
(Golden Herb, Magic Ore, New Leaf Stone)
(light brown in color)
----------
Death Hut (Water)
HP:4200, MPr:1, n/a
(n/a)
(n/a)
----------
Energy Ball (n/a)
HP:500, MPr:36, n/a
(n/a)
(n/a)
----------
Faerie (Light)
HP:50, MPr:16, Darkness
(Consume Stone)
(harmless and really fast)
----------
Fire Giant (Fire)
HP:320, MPr:24, Water
(Melting Stone)
(n/a)
----------
Flame Rat (Fire)
HP:55, MPr:6, Water
(Blaze Stone)
(n/a)
----------
Gargoyle-1 (STR)
HP:500, MPr:20, none
(n/a)
(n/a)
----------
Gargoyle-1 (Darkness)
HP:500, MPr:20, none
(Void Stone)
(n/a)
----------
Gargoyle-1 (Earth)
HP:500, MPr:20, none
(Earth Dragon Stone)
(n/a)
----------
Gargoyle-1 (Fire)
HP:500, MPr:20, none
(Fire Dragon Stone)
(n/a)
----------
Gargoyle-1 (Light)
HP:500, MPr:20, none
(Consume Stone)
(n/a)
----------
Gargoyle-1 (Water)
HP:500, MPr:20, none
(Water Dragon Stone)
(n/a)
----------
Gargoyle-1 (Wind)
HP:500, MPr:20, none
(Flying Dragon Stone)
(n/a)
----------
Gargoyle-2 (STR)
HP:1000, MPr:30, none
(n/a)
(n/a)
----------
Ghost-1 (Darkness)
HP:80, MPr:12, Light
(Blaze Stone)
(n/a)
----------
Ghost-2 (Darkness)
HP:400, MPr:30, Light
(n/a)
(n/a)
----------
Ghost-3 (Darkness)
HP:6720, MPr:32, Light
(n/a)
(n/a)
----------
Ghost Giant (Fire)
HP:320, MPr:24, Water
(Golden Dragon Stone)
(n/a)
----------
Ghost Rat (Fire)
HP:55, MPr:6, Water
(n/a)
(n/a)
----------
Giant Moth (Wind)
HP:10, MPr:1, Earth
(Plume Stone)
(the Fireball ring is very useful against these)
----------
Golem, Horde (Earth)
HP:n/a, MPr:n/a, n/a
(n/a)
(n/a)
----------
Golem-1 (Earth)
HP:400, MPr:20, Wind
(Giant Tree Stone)
(n/a)
----------
Golem-2 (Earth)
HP:300, MPr:0, n/a
(n/a)
(n/a)
----------
Gryphon (Wind)
HP:650, MPr:30, Earth
(Phoenix Stone)
(n/a)
----------
Harpy (n/a)
HP:220, MPr:24, Fire & Earth
(Cyclone Stone)
(n/a)
----------
Hawkman (Wind)
HP:600, MPr:30, Earth
(Cyclone Stone)
(n/a)
----------
Hell hound (Fire)
HP:80, MPr:18, Water
(Phoenix Stone)
(n/a)
----------
Homonculus (STR)
HP:3000, MPr:0, none
(n/a)
(BOSS)
----------
Hornet (Wind)
HP:5, MPr:5, Earth
(none)
(n/a)
----------
Hornet Nest (Earth)
HP:500, MPr:10, none
(Dragon Egg)
(n/a)
----------
Hornet, Queen (Wind)
HP:700, MPr:16, Earth
(Cloud Stone)
(n/a)
----------
Last Sahagin (Water)
HP:128, MPr:1, n/a
(n/a)
(n/a)
----------
Living Chain Mail (Darkness)
HP:600, MPr:24, Light
(Forest Stone)
(n/a)
----------
Lizard Man, Club (Earth)
HP:1000, MPr:16, Wind
(Forest Stone, Ocean Stone, Celestial Dragon Fang)
(n/a)
----------
Lizard Man, dying (Earth)
HP:1, MPr:1, none
(none)
(n/a)
----------
Lizard Man, Sword (Earth)
HP:600, MPr:16, Wind
(Forest Stone, Ocean Stone)
(n/a)
----------
Master Lizard (Earth)
HP:3072, MPr:2, Wind
(n/a)
(n/a)
----------
Master Lizard, Dying (Earth)
HP:1, MPr:1, n/a
(n/a)
(n/a)
----------
May Fly (Wind)
HP:10, MPr:1, Earth
(Bonfire Stone, Plume Stone)
(harmless, fly around a lot)
----------
Nosferatu (Fire)
HP:450, MPr:30, Water
(Cyclone Stone)
(n/a)
----------
Ogre, Club (Earth)
HP:150, MPr:8, Wind
(Giant Tree Stone, Blaze Stone)
(n/a)
----------
Ogre, Sling (Earth)
HP:130, MPr:12, Wind
(Giant Tree Stone, Cascade Stone)
(n/a)
----------
Phantom Hut (n/a)
HP:4200, MPr:1, n/a
(Golden Dragon Stone)
(n/a)
----------
Phoenix (Fire)
HP:875, MPr:24, Water
(n/a)
(n/a)
----------
Phoenix Nest (Fire)
HP:530, MPr:32, Water
(Fire Dragon Stone)
(produces Phoenix)
----------
Sahagin-1 (Water)
HP:75, MPr:5, Fire
(New Leaf Stone, Plume Stone, Sahagin Spine, Trickle Stone)
(will stalk you when you're within range, if moving side to side
they will swipe-attack, if not moving they will jump-attack)
----------
Sahagin-2 (Water)
HP:75, MPr:5, Fire
(New Leaf Stone, Plume Stone, Sahagin Spine, Trickle Stone)
(will stalk you when you're within range; if moving side to side they
will swipe-attack; if not moving they will jump-attack; have a
longer reach, jump farther, and do more damage than Sahagin-1)
----------
Shell Hut (Water)
HP:46, MPr:2, Fire
(Golden Herb, Magic Ore, New Leaf Stone)
(grey in color with blue and brown on the top)
----------
Trap Weed (Water)
HP:134, MPr:7, Fire
(Bonfire Stone, Magic Ore, Plume Stone, Trickle Stone)
(don't step on its tendrils or it will awaken and attack...)
(it shoots poisonous exploding spores)
----------
Twin Tail (Earth)
HP:70, MPr:4, Wind
(New Leaf Stone)
(cause Paralyse status if they bite you...)
(...shoot energy balls at you from between the tips of their two tails)
----------
Water Demon (Water)
HP:10000, MPr:8, Fire
(n/a)
(n/a)
----------
Water Devil (Water)
HP:390, MPr:80, Fire
(n/a)
(BOSS, obtain Power of Move ring from it, basically a giant Sahagin)
(use a Fireball ring to defeat it more quickly)
----------
Werewolf-1 (Water)
HP:350, MPr:80, Fire
(BOSS, leaps and jumps)
(use a Fireball ring to defeat it more quickly)
----------
Werewolf-2 (Darkness)
HP:250, MPr:20, Light
(Ocean Stone)
(n/a)
----------
Werewolf-3 (Earth)
HP:1700, MPr:4, Wind
(Earth Dragon Stone)
(n/a)
----------
Wind Dragon (Wind)
HP: 1500, MPr: 300, none
(n/a)
(BOSS)
----------
Witch-1 (Earth)
HP:200, MPr:55, Wind
(Forest Stone)
(n/a)
----------
Witch-2 (Earth)
HP:700, MPr:30, Wind
(n/a)
(n/a)
----------
Wyvern (Wind)
HP:300, MPr:24, Earth
(Far Mountains Stone)
(n/a)
----------
Yeti (Water)
HP:1000, MPr:30, Fire
(Eternal River Stone)
(n/a)
----------
================================================================================
-=|| Appendix B : Item List||=-
Many of these items can be found after dispatching monsters, so be sure
to check the ground after the tussle. :-)
Item Name Description
------------------- -----------------------------------------------
Bequeathed Bracelet EVENT ITEM. The bracelet you find on the dead
body in the Abandoned Place. Give it to Royce
in the Tree Village and he'll give you a Ring
of Magic.
Celestial Dragon Fang The tooth of a Celestial Dragon. Raises all
attributes 2 points permanently.
Cockatrice Plume A greyish feather from a Cockatrice. Cures
"Paralyse" status. Can be bought in the
Investigation Corps Camp and in the Tree
Village.
Communique EVENT ITEM. Evans gives this to you to
deliver to Wallace Frasier in the storehouse
in the Investigation Corps Camp. Give it to
Wallace in order to get the Knife.
Dragon's Egg A shiny purple egg with a dark purple dragon
silhouette on its shell. Restores 300 MP and
300 HP.
Dragon's Scale A rainbow-colored dragon scale. Restores
either 300 MP or 300 HP.
Earth Dragon Fang The tooth of an Earth Dragon. Raises Earth
attribute 3 points permanently.
Earth Key Opens Yellow Doors.
Feathered Dragon Fang The tooth of a Feathered Dragon. Raises Wind
attribute 3 points permanently.
Fire Dragon Fang The tooth of a Fire Dragon. Raises Fire
attribute 3 points permanently.
Fire Key Opens Red Doors.
Golden Dragon Fang The tooth of a Golden Dragon. Raises Light
attribute 3 points permanently.
Golden Herb A plant called "the origin of life". Looks like
a dead, golden-brown plant. Can be bought in
the Investigation Corps Camp and in the Tree
Village. Restores 80 HP.
Golden Herb Flower Made from the flower of the Golden Herb. Looks
like the Golden Herb with a pink flower. Can
be bought in the Investigation Corps Camp and
in the Tree Village. Restores 150 HP.
Golden Herb Fruit The fruit of the Golden Herb. Bulbous and
brownish-green. Can be bought in the Tree
Village. Restores 250 HP.
Letter from the King EVENT ITEM. You give this letter to Evans in
the Investigation Corps Camp. You have it at
the beginning of the game.
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