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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter E » Eternal Ring - Strategy Guide (Page 06)

Eternal Ring - Strategy Guide (Page 06)

Below are the cheat codes, hints and help for Eternal Ring - Strategy Guide (Page 06).

     "Back then, the Ayershian master magic users, seeking 
     to create the ultimate life form, began their research."

     "Finally, building sacrifice upon sacrifice, they 
     created an artificial human: the Homonculus."

     "That child possessed magic more powerful than that 
     of anyone else, the perfect immortal human."

     "The magic users were delighted, called it a 'god' and 
     celebrated its creation."

     "But it wasn't completely perfect...it had no soul..."

     "It couldn't feel the sorrows and pains of the people."

     "It didn't feel anything when people were hurt. Even 
     when someone died, It couldn't comprehend the dead body."

     "When their 'god' unwittingly destroyed the town, the 
     magic users realized for the first time the magnitude of 
     what they'd created."

     "In order to make their immortal creation more mature, 
     they had to imprison it eternally in a cell outside space 
     and time."

     "That cell is the Eternal Ring. What everyone thinks is 
     this wonderful power is really the Homonculus."

If you talk to her again, she says:

     "After trapping the Homonculus in the Eternal Ring..."

     "The people of Ayershia left a few people to guard it, 
     and then left the island."

     "Those who went to the continent mingled with the people 
     of Sorcia...as many years passed, their names changed and 
     they forgot their long history..."

     "Then, 20 years ago, the Sorcians suddenly returned to 
     this island..."

     "Being driven by the army of Aldine, they returned to this 
     island seeking the legend."

     "Believing that the Eternal Ring held sealed a god that 
     would save them..."

     "They overcame the watchers and somehow opened the Eternal 
     Ring."

     "Waking to a new age, a half-interested Homonculus granted 
     the Sorcians the power they needed to fight the army of 
     Aldine by turning them into dragons..."

     "And so the overpowering magical forces cursed the entire 
     island..."

     "...because this child is still so small, it can't 
     distinguish between right and wrong..."

If you talk to her again, she says:

     "The watchers somehow managed to return the Eternal Ring to 
     its original form, and once again sealed-in the Homonculus."

     "Because there weren't any magic users as powerful as those 
     of old, they couldn't put things back exactly as they'd been, 
     but..."

     "There were many sacrifices...my mother and myself were the 
     only ones left."

     "But then two years ago, my mother...huh...!?!"

The ground starts to shake and she says:

     "There's no time left...you stay here!"

She then runs out of the windmill, leaving you there alone. Go to the 
west side of the room to the mantle and pick up the True Eye ring on top. 
With this ring equipped, you can see all the hidden rings scattered 
around the island (there are nine of them, see Appendix J under "True 
Eye" for a list of all the locations). The first one you find is on the 
mantle next to where the True Eye ring was. 

If you read the diary on the table, it says:

     "To my beloved daughter Lyla,"
     
     "This is my last will and testament."

     "This is my last will and testament. It's mixed in 
     with old stories, but I hope you'll read it all."

     "As you already know, you're the last of the Sorcians."

     "Twenty years ago, the people of Sorcia returned to 
     this island to destroy the Eternal Ring."

     "Many of the watchers died, and for many years I was 
     the only one left."

     "I hid and had no hope in life. The one who renewed my 
     interest in life was you, Lyla."

     "I raised you as a daughter, and you gradually grew to 
     adulthood."

     "On your tenth birthday, even after I told you about 
     your real mother (rest her soul), and your real father, 
     who had become the Fire Dragon,..."

     "You still called me 'mother'."

     "And you also got along well with the Homonculus, whom 
     the all watchers had feared."

     "You worked with me to make this horrible existence 
     bearable."

     "I believe that someday you'll be able to train the 
     heart of the Homonculus."

     "And so, even if I die, please continue to be my gentle 
     Lyla. "

     "If you do that, your wish should come true."
     
     "May you always have the guidance of good magic."

     "To the last daughter of Sorcia from the last 
     mother of Ayershia."

Go ahead and go outside the windmill. If you walk north you will see that 
the wall that was there is now broken and you can see stairs going down 
into the darkness. Go down the stairs and through the passageway at the 
bottom. Then follow the winding path above the shimmering lake until the 
computer takes over. As you are walking toward the end of the path, the 
Water Dragon rises out of the water to the west of the path and roars at 
you. It says:

     "...Ly...la.........Homon....culus........ti..me...."
     
     ".............."
     
     ".........................."
     
     "...................................
     ...."
     
     "..........................................Can you 
     hear me....?"
     
     "I'm using magic to speak to you..."
     
     "I'm more dragon than man now, and it's difficult to 
     form words."

     "It's been a long time, hasn't it...I'm the leader of 
     Sorcia, Lord Oweyl."

     "I'm the only dragon that is still self-aware."

     "As for all the others....the mighty magician Gill Grey 
     is just another Fire Dragon..."

     ""

     ""

     ""

     ""

     ""

     ""

     ""

     ""

     ""

     ""

     ""

     ""

The Water Dragon then sinks into the water and swims away. Continue north 
along the path and enter the tunnel. To the west is a room containing a 
Save Point and a Warp Point. I suggest you use them. Now go back to 
Lyla's house, but instead of going inside, go to the west side and use 
the Warp Point to go back to the Abandoned Place. From there, make your 
way back to the Dragon Cave and the beach where you first landed (you can 
pick up some of the "True Eye" Rings of Magic along the way, too).

Before going out to the beach, use the Save Point as there are none in 
the Hidden Dungeon. Then go out to the beach and go west around the 
outcropping to the entrance of the Hidden Dungeon. Make sure you have 
either Heaven or Fall Down or you won't be able to enter the dungeon. :-)

================================================================================
================================================================================


-=|| Chapter 19: Hidden Dungeon ||=-


Monsters: Assassin, Balloon Cloud, Balloon Ghost, Bone Emperor, 
          Bone Fencer, Chimera, Cockatrice, Crazy Tail, Death Hut, 
          Ghost-3, Ghost Giant, Ghost Rat, Flame Rat, Last Sahagin, 
          Living Mail, Master Lizard, Master Lizard (dying), Nosferatu, 
          Phantom Hut, Water Demon, Werewolf-3, Witch-2 
Items:  Eternal Sword
Save Points: none
Warp Points: 8 (used to get between floors)
People You Meet: none


At this point, I had Cain at level 37. I suggest you don't come here 
unless you're at least at level 35 because of the strength of the 
monsters in this dungeon. Some of them can kill you in one hit, so be 
very careful. 

When you enter the cave, you will be in a long, winding corridor. Follow 
the corridor to the end and you'll find a door with a cream and grey 
sunburst on it.Use either Heaven or Fall Down on the door and it will 
open, revealing a room with a Warp Point. Walk onto the Warp Point and 
you will be transported to a red marble room. 

Follow the corridor and take out the two Flame Rats. Continue until you 
come to a three-way intersection: the way you came from, a corridor to 
the west, and a corridor continuing north. At this intersection, you'll 
find a Balloon Cloud. You can either ignore it or continue north to the 
corner and then west to the next intersection and north into the next 
hallway.

Here you'll run into a Werewolf-3 and a Flame Rat. Use Heaven to take 
out the Werewolf-3 (which can almost kill you in one hit, so be careful). 
Go all the way west (running into another Flame Rat along the way), then 
turn and follow the hallway northward. You'll pass a four-way 
intersection along the way, but just go past it. Be sure to have Heaven 
equipped because you'll be running into three more Werewolf-3 before you 
get to the Warp Point that takes you to the second level. 

When you get to the end of the corridor, you'll be in a room with the 
first two Werewolf-3 and two Flame Rats. Go into the room and immediately 
turn north and you'll see another exit just north of the one you just 
came through. Follow that corridor and you'll come to a room with one 
Werewolf-3 and a Water Demon. The Water Demon is very tough, but is weak 
against fire. On the north side of the room is the Warp Point to 
the second floor.

     TIP: Try to lure out the Werewolf-3 first so you 
          don't have to deal with both it and the Water 
          Demon at the same time. Two hits from the 
          Water Demon will kill you. 

Once you're done here, warp to the second level. The second level is laid 
out in a grid, like this:

(You need to view this in a fixed-width font, such as Courier, in 
order for it to look right.)

                         North

 .------.  .------.  .------.  .------.  .------.
 | .__. |__|      |  |      |__|      |__|      |  E
 |      |  |      |  |      |  |      |  |      |
 '------'  '--..--'  '--..--'  '--..--'  '------'
              ||        ||        ||
 .------.  .--''--.  .--''--.  .--''--.  .------.
 |      |__|      |  |      |__|      |__|      |  D
 |      |  |      |  |      |  |      |  |      |
 '--..--'  '--..--'  '--..--'  '------'  '--..--'
    ||        ||        ||                  ||
 .--''--.  .--''--.  .--''--.  .------.  .--''--.
 |      |__|      |__|      |__|      |  |      |  C
 |      |  |      |  |      |  |      |  |      |
 '------'  '--..--'  '--..--'  '--..--'  '--..--'
              ||        ||        ||        ||
 .------.  .--''--.  .--''--.  .--''--.  .--''--.
 |      |  |      |__|      |  |      |__|      |  B
 |      |  |      |  |      |  |      |  |      |
 '--..--'  '--..--'  '--..--'  '--..--'  '--..--'
    ||        ||        ||        ||        ||
 .--''--.  .--''--.  .--''--.  .--''--.  .--''--.
 |      |__|      |  |      |__|      |  | .__. |  A
 |      |  |      |  |      |  |      |  |      |
 '------'  '------'  '------'  '------'  '------'

    5         4         3         2         1

You appear in room A1, and you need to get to room E5 to warp to the 
next level.  The path of least resistance is this:

   A1--B1--B2--A2--A3--B3--C3--C4--D4--E4--E5

Or in other words:

   North--West--South--West--North--North--West--North--North--West

If you follow this path, you won't have to fight some of the toughest 
monsters. This is a good thing. (^_-)  You can also just run as fast as 
you can through all the rooms until you get to the Warp Point. If you 
do it right, chances are you'll receive little or no damage.

When you arrive on the third level, everything will be all white. This 
level is more of a system of caves than a planned layout. Head north 
into the caverns and immediately run northwest to the tunnel there. 
Follow that tunnel, hugging the south wall and ignoring any branches to 
the north, until you reach another large cavern. There are four Dying 
Master Lizards and three Crazy Tails here. 

Head southwest while hugging the north wall until the wall turns and 
becomes the east wall. Follow that wall north until you reach the Warp 
Point to the fourth and final level. 

Now here's where it gets fun! Here's what this level looks like:

(You need to view this in a fixed-width font, such as Courier, in 
order for it to look right.)

                         North

                           .---.
                           | A |
                          /     \
         .------.        |       |        .------.
         |      |        |       |        |      |
         |  1   '--------'       '--------'  2   |
         |      .--------.       .--------.      |
         |      |        |       |        |      |
         '------'        |       |        '------'
                 .-------'       '-------.
                 | .-----.       .-----. |
                 | |     |       |     | |
                /   \    \       /    /   \
               /  3  \    \     /    /  4  \
               \     /     '| |'     \     /
                \   /       | |       \   /
                 |_|       /   \       |_|
                          |  _  |        
                          | |_| |
                          |     |
                           \   /
                            | |
                            | |
                            | |
                            | |
                            | |
                            | |
                           /   \
                          /     \
                         /       \
                        /    5    \
                        \         /
                         \       /
                          \     /
                           \   /
                            |B|
                             '

Points A and B are Warp Points--you arrived at point A. Point B will take 
you back to the entrance to this dungeon. Room 1 contains two Bone 
Fencers and four Death Huts, Room 2 contains two Assassins and four Death 
Huts, Room 3 contains a Chimera, and Room 4 contains the Last Sahagin. 
Room 5 is the final room of the dungeon and contains four Ghost-3 and the 
boss of this dungeon: the Bone Emperor. When you defeat the Bone Emperor 
you receive the Eternal Sword, the most powerful weapon in the game. 

BOSS: Bone Emperor
HP: 20,000
MPr: 999
Weakness: none
Items: Eternal Sword

One nice things about the Death Huts: almost every time you defeat one, it 
will drop a Celestial Dragon Fang. If you get enough of these you can max 
all your stats, which makes the end of the game much easier. Fight the 
Death Huts, warp back to the third level so the fourth level will reset, 
and then go back to the fourth level to fight more Death Huts. If you 
repeat this process enough, you will raise your stats very quickly. Then 
you can go back through this dungeon several times to raise your experience 
and levels and you won't die as easily.

You can get some more tips and suggestions for this dungeon by reading the 
"Sealed Cave/Secret Dungeon Guide" by BishonenFY (Jay Kim). You can find it
at GameFAQs.

Now head back to the South beach and on to the Tower of Storms (just past 
where you saw the Water Dragon for the second time).

================================================================================
================================================================================


-=|| Chapter 20: Tower of Storms ||=-


Monsters:  Gryphon, Hawkman, Wind Dragon (BOSS), Wyvern
Items:  Consume Stone
Save Points: 1
Warp Points: 3 (one takes you to the Magic Training Center, one takes 
             you to the Blizzard Field, and one is normal)
People You Meet: none


To the west is a room containing a Save Point and a Warp Point. I suggest 
you use them. :-) Once you're done with that, go back into the passageway 
and head north down the stairs and through the door. I suggest you have 
Earth-based rings equipped (along with your healing ring). All the 
creatures here are weak against Earth magic (Material Arrow is one fo the 
best to use here, coupled with Power of Seek).

Just through the door, you'll encounter your first three Gryphons, as 
well as two Hawkmen. If you open the door and take out the Hawkman just 
behind the pillar before entering the room, things will be easier. Then 
turn east and take out the Gryphon in the corner. The trick to defeating 
both the Hawkmen and the Gryphons is to not get too close and dodge 
side-to-side as you fire your Material Arrow. If you get to close to 
either, they will charge and they do a lot of damage this way. Be sure to 
pick up all the Magic Stones dropped here: they are all level four 
stones!

Across the room you'll find two doors (guarded by the other two Gryphons) 
that are sealed--you'll need to get the Wind Key and the Earth Key to 
open them. You get the Wind Key from the Wind Dragon and the Earth Key is 
in the Blizzard Field. Once you're done on this level, go to the west 
side of the room and go up the stairs to the second floor. Follow the 
passageway around the corner and enter the door at the end.

Be careful as you enter this room. There are two Gryphons on this floor, 
and at least two Hawkmen can attack you, though I could only see one of 
them. Take care of the baddies and head to the northwest corner to head 
up the next set of stairs to the third floor.

There are three Wyverns on this floor, sitting in the windows along the 
outer wall. Take them out with Material Arrow as you work your way 
around to the northwest corner to the stairs. Go up the stairs to the 
fourth floor and take out that annoying Hawkman that's been hitting you 
since the second floor. There's a treasure chest containing a Consume 
Stone, and directly south of that chest is a Wyvern perched in the 
window. On the east side are the stairs to the fifth floor.

On the fifth floor you'll find you're outside the tower, so be careful 
of the edges. There are four Hawkmen on this level: two each on the 
southeast and northwest corners. When you're done with them, go to the 
northwest corner, through the door, and up the stairs to the sixth 
floor. 

There are two Hawkmen and a Gryphon on the northwest corner, and 
remember not to get too close to the Gryphon--it'll ram you and may 
knock you off the edge. There is another Hawkman, along with another 
Gryphon, on the northeast corner. When you're through with these guys, 
go through the door on the northeast corner. You should make sure your 
HP and MP are both maxxed, and make sure you have some good rings 
equipped. I had Earth Dragon and Water Dragon as two of mine to boost my 
Earth and Water attributes. Power of Seek is also essential, so you don't 
have to aim Material Arrow. Make sure you have something to replenish your 
MP equipped to the Start button, too (just in case). Then go through the 
door in the southwest corner of the room and step up on the platform in 
the southeast corner of the next room.

The computer will take over and you'll be raised to the roof of the 
tower. As you walk off the elevator stone, a large dragon will rise 
up above the edge of the tower.

BOSS: Wind Dragon
HP: 1500
MPr: 300
Weakness: Earth
Items: Wind Key

One of the tactics the Wind Dragon will use is to buffet you with 
wind from its wings. Be very careful you don't get blown over the 
edge by this.  Also, the dragon will only attack you from one of the 
three corners marked by the fancy gold work. The tactic I used was to 
get as close to the edge where the dragon was and shoot it with 
Material Arrow. It will cast Tornado at you, but it shouldn't do too 
much damage. When the dragon flies up into the sky to prepare for a 
dive, quickly heal any damage done to you and switch back to Material 
Arrow before it swoops back down. You shouldn't have too much trouble 
with it.

When you defeat it, it will fall down to the bottom of the tower and a 
glowing key will float up by the corner where the dragon was defeated. 
In order to pick it up you need to get as close to the edge as you can, 
then press the Circle button. Just don't fall off! :-)

Go back down to the first floor and save your game. Then go to the 
sealed door on the first floor which has a green crystal marking it. Use 
the Wind Key to open it, go through the next door, and enter the room to 
find the Warp Point to the Blizzard Field.

================================================================================
================================================================================


-=|| Chapter 21: Blizzard Field ||=-


Monsters:  Gryphon, Harpy, Wyvern, Yeti
Items:  Earth Key, Power of Mind, Ring of Magic, Ring of Magic (True Eye)
Save Points: none
Warp Points: 1 (used to travel back and forth from the Tower of Storms)
People You Meet: none


All of the monsters here except for the Yeti are weak against Earth 
magic. The Yeti is weak against Fire magic, so maybe equip Earth Heal 
instead of Cure Water. Then equip all Fire and Earth rings so you can get 
maximum power for both of them. 

When you arrive, you'll be in a misty white area. As soon as you walk out 
of the ruined house containing the Warp Point, someone says:

     "What's this? A human?"
     
You turn and see a werewolf off to your left. It starts stalking toward 
you claws open and seemingly ready to attack.

     "I'm not a monster! Please don't hurt me."
     
     "You know I was a soldier from the army of Aldine, don't you? 
     Aldine...it's the biggest country on the mainland."
     
     "I'm not familiar with which country that crest is from...it's been 
     a long time since then, so things have probably changed on the 
     mainland."

If you talk to him again, he says:

     "You, do you know about Aldine and Sorcia...?"
     
     "I've hidden here ever since I got this body..."
     
     "The dragon that's in the interior here is my friend. We're really 
     mutual enemies, but when I got this body there really wasn't any 
     point in continuing to fight..."
     
     "He didn't go around scaring me. He was a good guy."
     
     "But we're becoming less and less human..."
     
     "It's been three years since the dragon grew tired and went to 
     sleep..."
     
     "The people have slowly disappeared from this island. Maybe 
     they're all dead now."
     
     "Maybe it's because of this pendant, but I've been able to keep my 
     wits about me and stay fairly sane."

If you talk to him again, he says:

     "If you stay on this island too long you'll become like me, so 
     you should leave as soon as you can."
     
     "I have a mother, but she was getting old...it's been twenty years 
     now and I doubt she's still alive..."
     
If you talk to him again, he says the last two comments over again. Head 
west past the other ruined house and you'll come to an intersection. You 
can take either way since they both end up in the same place. You'll 
find two Yetis (dodge the snowballs), two Harpies, and a Gryphon. Head 
northwest and you'll come to another intersection. Take the tunnel that 
slopes down to the north. When you come out, be very careful not to go 
off the edge.

A Harpy will attack you as soon as you get near the tunnel exit. Continue 
to the east and you'll find a large chest, and there will be a Wyvern to 
the north of it, and another Wyvern to the northeast. Take out the 
Wyverns before opening the chest. Inside the chest you'll find the Power 
of Mind ring. To the east of the chest you'll find a large clear section 
of the ice on which you're walking, and inside is a dragon. There's also 
a Gryphon resting on the south side of the clear area.

There's nothing else in this area, so go back up through the tunnel to 
the main pathway and follow the path to the northwest. When you reach a 
sharp bend in the pathway, you'll run into two Yetis, two Harpies, and a 
Gryphon. Follow the pathway north past the next intersection, and you'll 
find another Yeti. Just past the Yeti is a ruined house containing a 
large chest. Inside the chest is a Ring of Magic. Collect that and head 
back to the intersection. 

Follow the path down into the tunnel. Here, you'll need to be careful 
of the cliff edges again. Falling off is not good for your health! ;-)

You'll find a Wyvern by the edge of the cliff, and then the path will 
follow another tunnel heading back up. When you near the exit, a Harpy 
will come flying near. Around the corner from the exit you'll find a 
Gryphon lying in wait, and just past there, next to more ruined houses, 
are three more snowball-throwing Yetis and a Harpy. 

Continue south past the ruins, following the path as it turns west and 
goes down into another tunnel. At the exit of the tunnel, turn north and 
follow the path while carefully avoiding the cliff edges. You'll find 
yourself at an ice bridge, sheer drop-off on either side, and a Gryphon 
at the other end (also a Wyvern across the way on this end, so take care 
of it first). Here, I suggest you use Power of Branch so you can fire 
two Material Arrows at the same time. This will allow you to take out 
the Gryphon as quickly as possible. I suggest you don't try to dodge 
while on the bridge, and don't get too close to the Gryphon, either.

When you get past the Gryphon, there's a Wyvern to handle (do they do 
anything other than flap their wings and make noise?). Go down into the 
tunnel, and when it starts going up again you'll be accosted by a Yeti. 
Just back up while lobbing fireballs and you should be able to get away 
with little or no damage.

You'll come out onto a clear area. On top of the bump of snow in front of 
you is a True Eye Ring of Magic, and to the southeast, you will find 
another tunnel, this time going up. Follow the path and you'll find a 
large chest inside another ruined house. Inside is the Earth Key. Now 
head back to the beginning of the area. If you talk to the werewolf 
again, he just repeats what he said before. 

However, when you go to use the Warp Point, he says:

     "Hey, please wait a minute!"
     
     ""
     
     ""
     
     ""
     
     [NOTE: this will be translated within a couple days.]

If you talk to him again, he starts to repeat himself again, so warp 
back to the Tower of Storms. When you get there, go out onto the main 
floor and unlock the door which has the yellow crystal embedded in it. 
This one will take you to the Magic Testing Center.

================================================================================
================================================================================


-=|| Chapter 22: Magic Testing Center, part 2: The Forgotten Altar ||=-


Monsters:  none (unless you visit the Warp areas - see Chapter 15)
Items:  Ring of Magic (True Eye) [if you didn't get in Chapter 15]
Save Points: 1
Warp Point: 7 (five are special warp points)
People You Meet: none


When you exit the Warp Point room, you'll be in a hallway with a bunch of 
cool-looking purplish-blue crystals.  Exit through the door at the end 
and turn east, following the hall until you get to the Save Point room. 
Use the Save Point. Exit the room and follow the hall south, past the 
opening and into the next hall. Follow that hall to the next opening. 

Pick up the True Eye Ring of Magic just in front of the Yellow pedestal 
(between the pedestal and the open area in the center of the building) if 
you haven't already done so. Now, insert the Earth Key in the pedestal 
and you will hear a humming noise for a couple seconds. Turn west and 
follow the hall to the next pedestal (the Red pedestal), and insert the 
Fire Key. Continue around the building to the remaining two pedestals, 
inserting the appropriate key in each (Green = Wind Key, Blue = Water 
Key). When you insert the Water Key, a set of stairs will appear, 
descending from the Red pedestal to the doorway below the Blue pedestal.

Save your game, go down the steps, enter the doorway, and the screen 
will go dark. When you can see again, you'll be in a place reminiscent 
of the Ring Making Place. Walk forward and the computer will take over 
as the block you are on starts moving forward. When it stops, you'll 
find yourself next to the Warp Point in the Ring Making Place. Walk 
forward (you can walk over the Warp Point as it doesn't work right now) 
and talk to the Ring Maker.

     "O person who carries the blood of the fallen magical civilization."
     
     "I am the last remnant of the lost magicians of Ayershia."
     
     "Offer up the stone on the forgotten altar and receive 
     of my final wisdom."
     
You can now make any rings you want for the last area of the game. When 
you're done, the Ring Maker will say:

     "Behind you is the eternal prison we made. There 
     sleeps the god-child we created."
     
     "The child's heart and body grow together."
     
     "The body is still young, but if you give it a very 
     long time it will lead to maturity."
     
     "But it's too late."
     
     "Presently, the eternal prison's time will run out, 
     nature will take its course, and my duty will be 
     finished."
     
     "The child will unravel the bindings and the world 
     will meet with sudden destruction."
     
     "Only one hope remains."
     
     "The person who undoes the bonds of time, and freely 
     rejects the power of the hatchling child."
     
     "You are the last to inherit the lineage of magic."
     
     "Well, you should go, from the ranks of magic to the 
     side of the god-child..."

If you talk to him again, he just repeats his usual pre-ring-making 
mantra, and you can make more rings. He doesn't say anything to you when 
you are done.

Now walk back toward the Warp Point. If you use it now, you will enter 
the last area of the game. However, if you carefully walk around the Warp 
Point and walk onto the transport stone, you will be taken back to where 
you entered. When the stone stops, walk forward into the darkness and 
you'll be at the bottom of the large stairs in the Magic Testing Center. 
Walk forward onto the first step and the stairs will rise and form a flat 
pathway. 

Now you can go use the Save Point, visit the Tree Village, or gain more 
levels by wandering around the island. When you're ready for the last 
area, come back to the Magic Testing Center and use the Warp Point 
mentioned above.

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================================================================================


-=|| Chapter 23: Eternal Place ||=-


Monsters:  Bone Fencer, Captain of the Guard-2 (BOSS), Gargoyle-2, 
           Ghost-2, Homonculus (BOSS), Witch-2
Items:  Consume Stone, Ring of Magic (True Eye)
Save Points: 0
Warp Points: 0
People You Meet: none


[NOTE: There are no Save Points in this area, so watch your HP 
       carefully. It's very frustrating to have to go through 
       the entire area again because of carelessness.]
       

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