Eternal Ring - Strategy Guide (Page 06)
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"Back then, the Ayershian master magic users, seeking
to create the ultimate life form, began their research."
"Finally, building sacrifice upon sacrifice, they
created an artificial human: the Homonculus."
"That child possessed magic more powerful than that
of anyone else, the perfect immortal human."
"The magic users were delighted, called it a 'god' and
celebrated its creation."
"But it wasn't completely perfect...it had no soul..."
"It couldn't feel the sorrows and pains of the people."
"It didn't feel anything when people were hurt. Even
when someone died, It couldn't comprehend the dead body."
"When their 'god' unwittingly destroyed the town, the
magic users realized for the first time the magnitude of
what they'd created."
"In order to make their immortal creation more mature,
they had to imprison it eternally in a cell outside space
and time."
"That cell is the Eternal Ring. What everyone thinks is
this wonderful power is really the Homonculus."
If you talk to her again, she says:
"After trapping the Homonculus in the Eternal Ring..."
"The people of Ayershia left a few people to guard it,
and then left the island."
"Those who went to the continent mingled with the people
of Sorcia...as many years passed, their names changed and
they forgot their long history..."
"Then, 20 years ago, the Sorcians suddenly returned to
this island..."
"Being driven by the army of Aldine, they returned to this
island seeking the legend."
"Believing that the Eternal Ring held sealed a god that
would save them..."
"They overcame the watchers and somehow opened the Eternal
Ring."
"Waking to a new age, a half-interested Homonculus granted
the Sorcians the power they needed to fight the army of
Aldine by turning them into dragons..."
"And so the overpowering magical forces cursed the entire
island..."
"...because this child is still so small, it can't
distinguish between right and wrong..."
If you talk to her again, she says:
"The watchers somehow managed to return the Eternal Ring to
its original form, and once again sealed-in the Homonculus."
"Because there weren't any magic users as powerful as those
of old, they couldn't put things back exactly as they'd been,
but..."
"There were many sacrifices...my mother and myself were the
only ones left."
"But then two years ago, my mother...huh...!?!"
The ground starts to shake and she says:
"There's no time left...you stay here!"
She then runs out of the windmill, leaving you there alone. Go to the
west side of the room to the mantle and pick up the True Eye ring on top.
With this ring equipped, you can see all the hidden rings scattered
around the island (there are nine of them, see Appendix J under "True
Eye" for a list of all the locations). The first one you find is on the
mantle next to where the True Eye ring was.
If you read the diary on the table, it says:
"To my beloved daughter Lyla,"
"This is my last will and testament."
"This is my last will and testament. It's mixed in
with old stories, but I hope you'll read it all."
"As you already know, you're the last of the Sorcians."
"Twenty years ago, the people of Sorcia returned to
this island to destroy the Eternal Ring."
"Many of the watchers died, and for many years I was
the only one left."
"I hid and had no hope in life. The one who renewed my
interest in life was you, Lyla."
"I raised you as a daughter, and you gradually grew to
adulthood."
"On your tenth birthday, even after I told you about
your real mother (rest her soul), and your real father,
who had become the Fire Dragon,..."
"You still called me 'mother'."
"And you also got along well with the Homonculus, whom
the all watchers had feared."
"You worked with me to make this horrible existence
bearable."
"I believe that someday you'll be able to train the
heart of the Homonculus."
"And so, even if I die, please continue to be my gentle
Lyla. "
"If you do that, your wish should come true."
"May you always have the guidance of good magic."
"To the last daughter of Sorcia from the last
mother of Ayershia."
Go ahead and go outside the windmill. If you walk north you will see that
the wall that was there is now broken and you can see stairs going down
into the darkness. Go down the stairs and through the passageway at the
bottom. Then follow the winding path above the shimmering lake until the
computer takes over. As you are walking toward the end of the path, the
Water Dragon rises out of the water to the west of the path and roars at
you. It says:
"...Ly...la.........Homon....culus........ti..me...."
".............."
".........................."
"...................................
...."
"..........................................Can you
hear me....?"
"I'm using magic to speak to you..."
"I'm more dragon than man now, and it's difficult to
form words."
"It's been a long time, hasn't it...I'm the leader of
Sorcia, Lord Oweyl."
"I'm the only dragon that is still self-aware."
"As for all the others....the mighty magician Gill Grey
is just another Fire Dragon..."
""
""
""
""
""
""
""
""
""
""
""
""
The Water Dragon then sinks into the water and swims away. Continue north
along the path and enter the tunnel. To the west is a room containing a
Save Point and a Warp Point. I suggest you use them. Now go back to
Lyla's house, but instead of going inside, go to the west side and use
the Warp Point to go back to the Abandoned Place. From there, make your
way back to the Dragon Cave and the beach where you first landed (you can
pick up some of the "True Eye" Rings of Magic along the way, too).
Before going out to the beach, use the Save Point as there are none in
the Hidden Dungeon. Then go out to the beach and go west around the
outcropping to the entrance of the Hidden Dungeon. Make sure you have
either Heaven or Fall Down or you won't be able to enter the dungeon. :-)
================================================================================
================================================================================
-=|| Chapter 19: Hidden Dungeon ||=-
Monsters: Assassin, Balloon Cloud, Balloon Ghost, Bone Emperor,
Bone Fencer, Chimera, Cockatrice, Crazy Tail, Death Hut,
Ghost-3, Ghost Giant, Ghost Rat, Flame Rat, Last Sahagin,
Living Mail, Master Lizard, Master Lizard (dying), Nosferatu,
Phantom Hut, Water Demon, Werewolf-3, Witch-2
Items: Eternal Sword
Save Points: none
Warp Points: 8 (used to get between floors)
People You Meet: none
At this point, I had Cain at level 37. I suggest you don't come here
unless you're at least at level 35 because of the strength of the
monsters in this dungeon. Some of them can kill you in one hit, so be
very careful.
When you enter the cave, you will be in a long, winding corridor. Follow
the corridor to the end and you'll find a door with a cream and grey
sunburst on it.Use either Heaven or Fall Down on the door and it will
open, revealing a room with a Warp Point. Walk onto the Warp Point and
you will be transported to a red marble room.
Follow the corridor and take out the two Flame Rats. Continue until you
come to a three-way intersection: the way you came from, a corridor to
the west, and a corridor continuing north. At this intersection, you'll
find a Balloon Cloud. You can either ignore it or continue north to the
corner and then west to the next intersection and north into the next
hallway.
Here you'll run into a Werewolf-3 and a Flame Rat. Use Heaven to take
out the Werewolf-3 (which can almost kill you in one hit, so be careful).
Go all the way west (running into another Flame Rat along the way), then
turn and follow the hallway northward. You'll pass a four-way
intersection along the way, but just go past it. Be sure to have Heaven
equipped because you'll be running into three more Werewolf-3 before you
get to the Warp Point that takes you to the second level.
When you get to the end of the corridor, you'll be in a room with the
first two Werewolf-3 and two Flame Rats. Go into the room and immediately
turn north and you'll see another exit just north of the one you just
came through. Follow that corridor and you'll come to a room with one
Werewolf-3 and a Water Demon. The Water Demon is very tough, but is weak
against fire. On the north side of the room is the Warp Point to
the second floor.
TIP: Try to lure out the Werewolf-3 first so you
don't have to deal with both it and the Water
Demon at the same time. Two hits from the
Water Demon will kill you.
Once you're done here, warp to the second level. The second level is laid
out in a grid, like this:
(You need to view this in a fixed-width font, such as Courier, in
order for it to look right.)
North
.------. .------. .------. .------. .------.
| .__. |__| | | |__| |__| | E
| | | | | | | | | |
'------' '--..--' '--..--' '--..--' '------'
|| || ||
.------. .--''--. .--''--. .--''--. .------.
| |__| | | |__| |__| | D
| | | | | | | | | |
'--..--' '--..--' '--..--' '------' '--..--'
|| || || ||
.--''--. .--''--. .--''--. .------. .--''--.
| |__| |__| |__| | | | C
| | | | | | | | | |
'------' '--..--' '--..--' '--..--' '--..--'
|| || || ||
.------. .--''--. .--''--. .--''--. .--''--.
| | | |__| | | |__| | B
| | | | | | | | | |
'--..--' '--..--' '--..--' '--..--' '--..--'
|| || || || ||
.--''--. .--''--. .--''--. .--''--. .--''--.
| |__| | | |__| | | .__. | A
| | | | | | | | | |
'------' '------' '------' '------' '------'
5 4 3 2 1
You appear in room A1, and you need to get to room E5 to warp to the
next level. The path of least resistance is this:
A1--B1--B2--A2--A3--B3--C3--C4--D4--E4--E5
Or in other words:
North--West--South--West--North--North--West--North--North--West
If you follow this path, you won't have to fight some of the toughest
monsters. This is a good thing. (^_-) You can also just run as fast as
you can through all the rooms until you get to the Warp Point. If you
do it right, chances are you'll receive little or no damage.
When you arrive on the third level, everything will be all white. This
level is more of a system of caves than a planned layout. Head north
into the caverns and immediately run northwest to the tunnel there.
Follow that tunnel, hugging the south wall and ignoring any branches to
the north, until you reach another large cavern. There are four Dying
Master Lizards and three Crazy Tails here.
Head southwest while hugging the north wall until the wall turns and
becomes the east wall. Follow that wall north until you reach the Warp
Point to the fourth and final level.
Now here's where it gets fun! Here's what this level looks like:
(You need to view this in a fixed-width font, such as Courier, in
order for it to look right.)
North
.---.
| A |
/ \
.------. | | .------.
| | | | | |
| 1 '--------' '--------' 2 |
| .--------. .--------. |
| | | | | |
'------' | | '------'
.-------' '-------.
| .-----. .-----. |
| | | | | |
/ \ \ / / \
/ 3 \ \ / / 4 \
\ / '| |' \ /
\ / | | \ /
|_| / \ |_|
| _ |
| |_| |
| |
\ /
| |
| |
| |
| |
| |
| |
/ \
/ \
/ \
/ 5 \
\ /
\ /
\ /
\ /
|B|
'
Points A and B are Warp Points--you arrived at point A. Point B will take
you back to the entrance to this dungeon. Room 1 contains two Bone
Fencers and four Death Huts, Room 2 contains two Assassins and four Death
Huts, Room 3 contains a Chimera, and Room 4 contains the Last Sahagin.
Room 5 is the final room of the dungeon and contains four Ghost-3 and the
boss of this dungeon: the Bone Emperor. When you defeat the Bone Emperor
you receive the Eternal Sword, the most powerful weapon in the game.
BOSS: Bone Emperor
HP: 20,000
MPr: 999
Weakness: none
Items: Eternal Sword
One nice things about the Death Huts: almost every time you defeat one, it
will drop a Celestial Dragon Fang. If you get enough of these you can max
all your stats, which makes the end of the game much easier. Fight the
Death Huts, warp back to the third level so the fourth level will reset,
and then go back to the fourth level to fight more Death Huts. If you
repeat this process enough, you will raise your stats very quickly. Then
you can go back through this dungeon several times to raise your experience
and levels and you won't die as easily.
You can get some more tips and suggestions for this dungeon by reading the
"Sealed Cave/Secret Dungeon Guide" by BishonenFY (Jay Kim). You can find it
at GameFAQs.
Now head back to the South beach and on to the Tower of Storms (just past
where you saw the Water Dragon for the second time).
================================================================================
================================================================================
-=|| Chapter 20: Tower of Storms ||=-
Monsters: Gryphon, Hawkman, Wind Dragon (BOSS), Wyvern
Items: Consume Stone
Save Points: 1
Warp Points: 3 (one takes you to the Magic Training Center, one takes
you to the Blizzard Field, and one is normal)
People You Meet: none
To the west is a room containing a Save Point and a Warp Point. I suggest
you use them. :-) Once you're done with that, go back into the passageway
and head north down the stairs and through the door. I suggest you have
Earth-based rings equipped (along with your healing ring). All the
creatures here are weak against Earth magic (Material Arrow is one fo the
best to use here, coupled with Power of Seek).
Just through the door, you'll encounter your first three Gryphons, as
well as two Hawkmen. If you open the door and take out the Hawkman just
behind the pillar before entering the room, things will be easier. Then
turn east and take out the Gryphon in the corner. The trick to defeating
both the Hawkmen and the Gryphons is to not get too close and dodge
side-to-side as you fire your Material Arrow. If you get to close to
either, they will charge and they do a lot of damage this way. Be sure to
pick up all the Magic Stones dropped here: they are all level four
stones!
Across the room you'll find two doors (guarded by the other two Gryphons)
that are sealed--you'll need to get the Wind Key and the Earth Key to
open them. You get the Wind Key from the Wind Dragon and the Earth Key is
in the Blizzard Field. Once you're done on this level, go to the west
side of the room and go up the stairs to the second floor. Follow the
passageway around the corner and enter the door at the end.
Be careful as you enter this room. There are two Gryphons on this floor,
and at least two Hawkmen can attack you, though I could only see one of
them. Take care of the baddies and head to the northwest corner to head
up the next set of stairs to the third floor.
There are three Wyverns on this floor, sitting in the windows along the
outer wall. Take them out with Material Arrow as you work your way
around to the northwest corner to the stairs. Go up the stairs to the
fourth floor and take out that annoying Hawkman that's been hitting you
since the second floor. There's a treasure chest containing a Consume
Stone, and directly south of that chest is a Wyvern perched in the
window. On the east side are the stairs to the fifth floor.
On the fifth floor you'll find you're outside the tower, so be careful
of the edges. There are four Hawkmen on this level: two each on the
southeast and northwest corners. When you're done with them, go to the
northwest corner, through the door, and up the stairs to the sixth
floor.
There are two Hawkmen and a Gryphon on the northwest corner, and
remember not to get too close to the Gryphon--it'll ram you and may
knock you off the edge. There is another Hawkman, along with another
Gryphon, on the northeast corner. When you're through with these guys,
go through the door on the northeast corner. You should make sure your
HP and MP are both maxxed, and make sure you have some good rings
equipped. I had Earth Dragon and Water Dragon as two of mine to boost my
Earth and Water attributes. Power of Seek is also essential, so you don't
have to aim Material Arrow. Make sure you have something to replenish your
MP equipped to the Start button, too (just in case). Then go through the
door in the southwest corner of the room and step up on the platform in
the southeast corner of the next room.
The computer will take over and you'll be raised to the roof of the
tower. As you walk off the elevator stone, a large dragon will rise
up above the edge of the tower.
BOSS: Wind Dragon
HP: 1500
MPr: 300
Weakness: Earth
Items: Wind Key
One of the tactics the Wind Dragon will use is to buffet you with
wind from its wings. Be very careful you don't get blown over the
edge by this. Also, the dragon will only attack you from one of the
three corners marked by the fancy gold work. The tactic I used was to
get as close to the edge where the dragon was and shoot it with
Material Arrow. It will cast Tornado at you, but it shouldn't do too
much damage. When the dragon flies up into the sky to prepare for a
dive, quickly heal any damage done to you and switch back to Material
Arrow before it swoops back down. You shouldn't have too much trouble
with it.
When you defeat it, it will fall down to the bottom of the tower and a
glowing key will float up by the corner where the dragon was defeated.
In order to pick it up you need to get as close to the edge as you can,
then press the Circle button. Just don't fall off! :-)
Go back down to the first floor and save your game. Then go to the
sealed door on the first floor which has a green crystal marking it. Use
the Wind Key to open it, go through the next door, and enter the room to
find the Warp Point to the Blizzard Field.
================================================================================
================================================================================
-=|| Chapter 21: Blizzard Field ||=-
Monsters: Gryphon, Harpy, Wyvern, Yeti
Items: Earth Key, Power of Mind, Ring of Magic, Ring of Magic (True Eye)
Save Points: none
Warp Points: 1 (used to travel back and forth from the Tower of Storms)
People You Meet: none
All of the monsters here except for the Yeti are weak against Earth
magic. The Yeti is weak against Fire magic, so maybe equip Earth Heal
instead of Cure Water. Then equip all Fire and Earth rings so you can get
maximum power for both of them.
When you arrive, you'll be in a misty white area. As soon as you walk out
of the ruined house containing the Warp Point, someone says:
"What's this? A human?"
You turn and see a werewolf off to your left. It starts stalking toward
you claws open and seemingly ready to attack.
"I'm not a monster! Please don't hurt me."
"You know I was a soldier from the army of Aldine, don't you?
Aldine...it's the biggest country on the mainland."
"I'm not familiar with which country that crest is from...it's been
a long time since then, so things have probably changed on the
mainland."
If you talk to him again, he says:
"You, do you know about Aldine and Sorcia...?"
"I've hidden here ever since I got this body..."
"The dragon that's in the interior here is my friend. We're really
mutual enemies, but when I got this body there really wasn't any
point in continuing to fight..."
"He didn't go around scaring me. He was a good guy."
"But we're becoming less and less human..."
"It's been three years since the dragon grew tired and went to
sleep..."
"The people have slowly disappeared from this island. Maybe
they're all dead now."
"Maybe it's because of this pendant, but I've been able to keep my
wits about me and stay fairly sane."
If you talk to him again, he says:
"If you stay on this island too long you'll become like me, so
you should leave as soon as you can."
"I have a mother, but she was getting old...it's been twenty years
now and I doubt she's still alive..."
If you talk to him again, he says the last two comments over again. Head
west past the other ruined house and you'll come to an intersection. You
can take either way since they both end up in the same place. You'll
find two Yetis (dodge the snowballs), two Harpies, and a Gryphon. Head
northwest and you'll come to another intersection. Take the tunnel that
slopes down to the north. When you come out, be very careful not to go
off the edge.
A Harpy will attack you as soon as you get near the tunnel exit. Continue
to the east and you'll find a large chest, and there will be a Wyvern to
the north of it, and another Wyvern to the northeast. Take out the
Wyverns before opening the chest. Inside the chest you'll find the Power
of Mind ring. To the east of the chest you'll find a large clear section
of the ice on which you're walking, and inside is a dragon. There's also
a Gryphon resting on the south side of the clear area.
There's nothing else in this area, so go back up through the tunnel to
the main pathway and follow the path to the northwest. When you reach a
sharp bend in the pathway, you'll run into two Yetis, two Harpies, and a
Gryphon. Follow the pathway north past the next intersection, and you'll
find another Yeti. Just past the Yeti is a ruined house containing a
large chest. Inside the chest is a Ring of Magic. Collect that and head
back to the intersection.
Follow the path down into the tunnel. Here, you'll need to be careful
of the cliff edges again. Falling off is not good for your health! ;-)
You'll find a Wyvern by the edge of the cliff, and then the path will
follow another tunnel heading back up. When you near the exit, a Harpy
will come flying near. Around the corner from the exit you'll find a
Gryphon lying in wait, and just past there, next to more ruined houses,
are three more snowball-throwing Yetis and a Harpy.
Continue south past the ruins, following the path as it turns west and
goes down into another tunnel. At the exit of the tunnel, turn north and
follow the path while carefully avoiding the cliff edges. You'll find
yourself at an ice bridge, sheer drop-off on either side, and a Gryphon
at the other end (also a Wyvern across the way on this end, so take care
of it first). Here, I suggest you use Power of Branch so you can fire
two Material Arrows at the same time. This will allow you to take out
the Gryphon as quickly as possible. I suggest you don't try to dodge
while on the bridge, and don't get too close to the Gryphon, either.
When you get past the Gryphon, there's a Wyvern to handle (do they do
anything other than flap their wings and make noise?). Go down into the
tunnel, and when it starts going up again you'll be accosted by a Yeti.
Just back up while lobbing fireballs and you should be able to get away
with little or no damage.
You'll come out onto a clear area. On top of the bump of snow in front of
you is a True Eye Ring of Magic, and to the southeast, you will find
another tunnel, this time going up. Follow the path and you'll find a
large chest inside another ruined house. Inside is the Earth Key. Now
head back to the beginning of the area. If you talk to the werewolf
again, he just repeats what he said before.
However, when you go to use the Warp Point, he says:
"Hey, please wait a minute!"
""
""
""
[NOTE: this will be translated within a couple days.]
If you talk to him again, he starts to repeat himself again, so warp
back to the Tower of Storms. When you get there, go out onto the main
floor and unlock the door which has the yellow crystal embedded in it.
This one will take you to the Magic Testing Center.
================================================================================
================================================================================
-=|| Chapter 22: Magic Testing Center, part 2: The Forgotten Altar ||=-
Monsters: none (unless you visit the Warp areas - see Chapter 15)
Items: Ring of Magic (True Eye) [if you didn't get in Chapter 15]
Save Points: 1
Warp Point: 7 (five are special warp points)
People You Meet: none
When you exit the Warp Point room, you'll be in a hallway with a bunch of
cool-looking purplish-blue crystals. Exit through the door at the end
and turn east, following the hall until you get to the Save Point room.
Use the Save Point. Exit the room and follow the hall south, past the
opening and into the next hall. Follow that hall to the next opening.
Pick up the True Eye Ring of Magic just in front of the Yellow pedestal
(between the pedestal and the open area in the center of the building) if
you haven't already done so. Now, insert the Earth Key in the pedestal
and you will hear a humming noise for a couple seconds. Turn west and
follow the hall to the next pedestal (the Red pedestal), and insert the
Fire Key. Continue around the building to the remaining two pedestals,
inserting the appropriate key in each (Green = Wind Key, Blue = Water
Key). When you insert the Water Key, a set of stairs will appear,
descending from the Red pedestal to the doorway below the Blue pedestal.
Save your game, go down the steps, enter the doorway, and the screen
will go dark. When you can see again, you'll be in a place reminiscent
of the Ring Making Place. Walk forward and the computer will take over
as the block you are on starts moving forward. When it stops, you'll
find yourself next to the Warp Point in the Ring Making Place. Walk
forward (you can walk over the Warp Point as it doesn't work right now)
and talk to the Ring Maker.
"O person who carries the blood of the fallen magical civilization."
"I am the last remnant of the lost magicians of Ayershia."
"Offer up the stone on the forgotten altar and receive
of my final wisdom."
You can now make any rings you want for the last area of the game. When
you're done, the Ring Maker will say:
"Behind you is the eternal prison we made. There
sleeps the god-child we created."
"The child's heart and body grow together."
"The body is still young, but if you give it a very
long time it will lead to maturity."
"But it's too late."
"Presently, the eternal prison's time will run out,
nature will take its course, and my duty will be
finished."
"The child will unravel the bindings and the world
will meet with sudden destruction."
"Only one hope remains."
"The person who undoes the bonds of time, and freely
rejects the power of the hatchling child."
"You are the last to inherit the lineage of magic."
"Well, you should go, from the ranks of magic to the
side of the god-child..."
If you talk to him again, he just repeats his usual pre-ring-making
mantra, and you can make more rings. He doesn't say anything to you when
you are done.
Now walk back toward the Warp Point. If you use it now, you will enter
the last area of the game. However, if you carefully walk around the Warp
Point and walk onto the transport stone, you will be taken back to where
you entered. When the stone stops, walk forward into the darkness and
you'll be at the bottom of the large stairs in the Magic Testing Center.
Walk forward onto the first step and the stairs will rise and form a flat
pathway.
Now you can go use the Save Point, visit the Tree Village, or gain more
levels by wandering around the island. When you're ready for the last
area, come back to the Magic Testing Center and use the Warp Point
mentioned above.
================================================================================
================================================================================
-=|| Chapter 23: Eternal Place ||=-
Monsters: Bone Fencer, Captain of the Guard-2 (BOSS), Gargoyle-2,
Ghost-2, Homonculus (BOSS), Witch-2
Items: Consume Stone, Ring of Magic (True Eye)
Save Points: 0
Warp Points: 0
People You Meet: none
[NOTE: There are no Save Points in this area, so watch your HP
carefully. It's very frustrating to have to go through
the entire area again because of carelessness.]
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