Eternal Ring - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Eternal Ring - Strategy Guide (Page 05).
Move to the last one near the north wall and slowly move toward the west
edge of the block. If you do it right, you'll drop down on top of the
crates below and be able to access the door in the east wall. Inside
you'll find a Golem-2 slowly working the large turnstile. Get rid of it,
and go to the base of the pillar on the south wall where you'll find a
Ring of Magic. Go back outside and go use the Save Point once more, then
return to this room. You're about to have another big fight.
Go to the Red Door on the northwest side of the room. Use your Fire Key
to unlock the door, and then enter. Be sure to have the Tornado Ring
equipped and a healing item equipped to the Start button shortcut. Then
go through the next wooden door.
You'll be in a large L-shaped room, and you'll be able to see a door
down at the far west end. Walk toward it and you'll see another door in
the south wall, and then the screen will go black. This is your toughest
boss fight yet.
BOSS: Captain of the Guard-1
HP: 1000
MPr: 250
Weakness: Light
Items: Sunshine Stone
The camera then cuts to a hideous golden creature with huge black wings
that looks something like the dark angel that Darrell Stone was becoming
(back in the Investigation Corps Camp--the strange creature that attacked
Leo there). It looks like it's rising out of the ground. It says:
"You...came following me, didn't you..."
"You, too...just like him...I'll get you...!"
It then immediately starts attacking you with Sonic. You can dodge left
and right to avoid the attacks while sending Tornado and other attacks
its way. Keep track of your HP as its attacks can wear them down pretty
quickly.
If you can get close to it you can attack it with your sword (takes
about 30 hits to kill it) while keeping it from sending its most
devastating attacks at you. You'll take some damage, but not as much.
Just make sure you keep your HP up because it will most likely poison
you, and maybe throw some other status anomalies your way.
When you defeat it, it will fall to the ground, and then get up and fly
away into the darkness overhead. It will leave a Sunshine Stone on the
ground. This is your first Light Magic Stone. Now go to the northeast
corner of the room and look at the base of the support pillar. There's a
Ring of Magic there.
Head to the door in the south wall and enter the room behind it. Inside
is a large chest containing the Amplify ring. This increases the
recharge rate for your Magic Gauge--very useful!
At this point, you may want to go all the way back to the Water Temple
to access the goodies behind the Red Doors there (plus all the Magic
Stones you get on the way there and back!). You can get the following:
a Magic Ore, a Cascade Stone, a Blaze Stone, and a Dragon Scale. Refer
to Chapter 5 for the locations of the Red Doors in the Water Temple. When
you're done there, come back to this location and go through the door in
the west wall. This takes you to the Molten River.
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-=|| Chapter 14: Molten River ||=-
Monsters: Balloon Cloud, Fire Dragon (SUPER BOSS), Fire Giant, Phoenix,
Phoenix Nest
Items: Amplify, Ring of Magic
Save Points: 1
Warp Points: none
People You Meet: Turban Man, Lyla Yunoh
Listen to that bubbling sound! Follow the passageway south to a small
cavern containing exits to the south and east. Next to the east exit
you'll find Turban Man. He's standing there with his arms folded and
head bowed, as if in deep thought. Talk to him:
"You're pretty good to have fought your
way this far."
"That mercenary is dead now, isn't he. His
prowess with the sword was well-known, but
it was futile here on this island."
"I believe the Captain thinks the monsters
have the Eternal Ring."
"In the past, many people sought the Eternal
Ring. They believed in a thing called
'Eternity'."
"But every last one of them was cursed so they
didn't understand the tale of the Eternal Ring."
"Twenty years ago, the magic users of Sorcia
and the invaders from Aldine came over to this
island."
"The person you want to meet is near here. The
last time you met him, he was in his final form."
If you talk to him again, he says:
"I served under that man previously in a country
called Aldine."
"That was more than twenty long years ago..."
If you talk to him again, he says:
"Seek out Lyla. She's the only one who knows the
way to the Eternal Ring."
"If you can't find her, then the curse will
claim you, too, and this island will indeed
continue to be lost."
"...just like me..."
If you talk to him again, he says:
"Get lost..."
He'll just keep repeating that if you talk to him any more. Go ahead and
Use the Save Point if you want to, and then head out through the south
exit. Follow the tunnel until you come to a large cavern containing a
molten river. You can go either north or south, but going south takes
you to a dead-end, so go north.
The first monster you'll encounter is a Fire Giant. They like to cast
Tornado at you, so try to take them out from afar using Ice Sword.
Tornado causes Paralyze, so do your best to avoid it. :-)
The Fire Giant is standing next to a Magic Crystal. Following the
river-side path north will take you to another Fire Giant. Continuing
north and then west, you will come to a Fire Giant on a narrow bridge
over the molten river. This one can be taken out safely like this:
| /
\________________|
F
.----------------.
/ |x
Stand where the "x" is and use Material Arrow to attack the Fire Giant,
"F", until you defeat it or it gets annoyed and starts walking toward
you. If you are in the correct spot, it will walk off the edge of the
bridge into the river. If you aren't in the right spot, the Fire Giant
will get close to you and start breathing fire at you. This will kill you
very quickly, so try to avoid it.
Just across the bridge is a Balloon Cloud. The trick to defeating them is
to attack with Sonic until they start shaking in mid-air, then back away
as fast as you can so you don't get caught in their self-destruct blast
(which will do A LOT of damage to you). Once you've taken care of the
Balloon Cloud, continue across the bridge and follow the path to the east
along the edge of the river--you will find a Magic Crystal there. Then go
back to the door next to which the Balloon Cloud was resting.
These doors require you to use magic on them to open them. I shot the
first one with Material Arrow (I shot the glowing orb in the middle of
the door). Behind the door you'll find a passageway and at the end of
the passageway is another magically sealed door. On the other side of
this door you'll find a Fire Giant and three Balloon Clouds. I beat them
by running forward and taking pot shots at one of them, then retreating
to the relative safety of the tunnel (the Fire Giant's Tornado will
follow you in, so make sure you retreat past the first turn).
Next to where the Balloon Clouds were resting is another magically-sealed
door. Go through that long, winding tunnel, and come out to the molten
river again. Staying inside the tunnel, look to the northeast and you'll
see a glowing pool on a narrow bridge across the molten river. That is a
Phoenix Nest. First go to the west to get a Magic Crystal, then go back
toward the Phoenix Nest.
When you get close enough to the nest, a Phoenix will come out and start
circling the nest. If you stand far enough away, you can hit the nest
with Ice Sword without the Phoenix attacking you. When you destroy the
nest, the Phoenix dies, too.
Across the bridge and to the northeast are five Balloon Clouds, and behind
them is a large chest containing a Ring of Magic. South-southwest of the
Balloon Clouds you'll find two pillars, and the east one has a Fire Giant
behind it, and behind the Fire Giant is a magically-sealed door that lets
you into another long, winding tunnel. This one isn't empty, though: it
has a Balloon Cloud in it.
[I don't know if it was a glitch in the game or what, but as I was going
through the tunnel, there was a brief flash of black on the screen.
Nothing happened to me, but I thought I'd mention it just in case anyone
else had that happen to them, too. It might not happen in the US release
of the game.]
At the end of the tunnel there is a Magic Door. When you get near the
entrance, you'll be able to someone (or something) off to the west. When
you exit the tunnel, someone says:
"Is that Nell...?
Then the computer takes over and you walk over toward the figure to the
west. The figure looks somewhat demonic, and is wearing a large yellow
tear-drop-shaped pendant. Note that behind the figure is a narrow path
along the side of the molten river. You'll need to remember this in a
minute--it will literally save your life!
The figure continues:
"No. Who might you be, honorable stranger...?"
"That crest is one I have never before seen. From which
country do you hail...?"
"I am Matthew D. Ross III, king of the great country of
Aldine."
"If I returned to my domain, would not many thousands of
people come to greet me in spite of this body?"
"This place is not my kingdom, so you need not be formal
with me. Be at ease..."
If you talk to him again, he continues:
"So, honorable stranger, have you seen Nell...?"
"My loyal servant who proposed this invasion."
"Even now, he seeks a way to return me to my original form."
"So, will you also seek this?"
"If you can rid me of this abominable form, returning me to
my true form, I will appoint you as one of my knights."
"How would you like to be captain of my bodyguards? That
should satisfy your ambitions better than being a warrior
for some unknown little country."
If you talk to him again, he continues:
"I should explain how I came to be in this form...it might
be necessary if you are to find a way to return me to my true
form."
"This was more than twenty years ago..."
He turns and looks eastward (basically the direction from which you
came), continuing:
"I led many thousands of soldiers to this island seeking the
mighty power sealed within the Eternal RIng."
"We were tricked by the people of Sorcia when they ambushed us
using strange magic, and the Eternal Ring was right before our
eyes."
"But in the end, the foolish Sorcians used a bizarre technique."
"Whereupon my soldiers and I began to change into foul
monsters the likes of which had never before been seen."
"As it is, I would have to reorganize the expeditionary force
in order to return to our country."
He then turns back toward you and continues:
"In order to accomplish that, I decided long ago to return
from this accursed form to my original body."
"However, Nell is taking a long time...it's been quite some
time since he left..."
"And when the king is absent for a long period of time, the
people grow uneasy..."
He suddenly turns toward the molten river (as your controller begins
vibrating) and says:
"Wha-what's that?"
A large Fire Dragon rises out of the molten river and roars in your
general direction. It then shoots a stream of flame at the creature with
whom you were conversing, and he drops dead as you roll out of the way.
The dragon turns to you, and you hear a voice (not the dragon) saying:
"This way, quickly!"
The camera then turns toward that narrow path along the side of the
molten river. Run as fast as you can along the narrow path until you
get a long ways inside the next long, winding tunnel (I suggest running
until you get to the magically-sealed door just to be safe. The Fire
Dragon's breath can go around halfway through the tunnel!). As long as
you move quickly, you should be able to get away without getting fried.
If the Fire Dragon hits you once, you're dead.
When you open the door, you'll see a woman standing on a bridge of land
between two parts of the molten river. When you leave the tunnel, the
computer takes over and you walk up to the woman. She says:
"You're fine here. Do you have any wounds?"
"That Fire Dragon has no self esteem anymore...
so you should be careful of the danger."
"You've been using magic all over the island...
I've noticed it. You're from Sorcia, aren't
you?"
"I had thought there weren't any more Sorcians
any more..."
"My name is Lyla. Lyla Yunoh. I'm the last of
the Ayershian."
"Ayershia was once on this island, a glorious
magical clan. The Sorcians were also here."
"I'm so happy. Was there anyone left alive
other than me who could use magic?"
"You came over from the mainland, right? Hey,
will you tell about life off this island? I've
never been away from here."
"Over that way a little more is the place
where I live......!!!"
Lyla suddenly looks to the north and you see the Fire Dragon in the
molten river, right next to you! It roars, and then Lyla says:
"This is dangerous, so don't move!"
She then casts a spell on you that creates a shimmering shield around
you. Then she says:
"I wonder what I'm going to do now..."
"Father! It's me, Lyla. Calm down!!"
That doesn't seem to help any, and "father" blasts you with his fiery
breath, knocking you off the other side of the bridge. This knocks you
down into the Magic Testing Center.
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-=|| Chapter 15: Magic Testing Center ||=-
Monsters: Berserker, Chimera, Cockatrice (BOSS), Flame Rat, Nosferatu
Items: Dragon's Egg, Magic Gem, Ring of Magic, Ring of Magic (True Eye),
Sacrifice
Save Points: 1
Warp Point: 6 (four are special warp points)
People You Meet: none
When you quit falling, you find yourself in a long hall with many
alcoves along each side. You turn and look up the long ramp down which
you came tumbling. Since you can't go back up to be fried by the Fire
Dragon, go ahead and walk west down the hall to the door and go through
it. When you go through the door, turn north and go through the door to
find the Save Point. The two Warp Points are located elsewhere within the
Center.
There are five areas in the Center, and four of them can only be accessed
by using the special warp points located in the main area. One nice
thing: there are no monsters in the main area except for the boss, so you
don't have to worry about being attacked while wandering around here
unless you're in one of the four warp areas.
From the Save Point room, you can go south to the Blue warp point (note
the color of the gem inset in the top of the pedestal) or west to the
Green warp point. I suggest you start with Blue. To activate it, step up
on the platform and press the blue button on the pedestal. You will then
warp to a closed room with one door. Go through the door and you'll be
confronted by a Chimera. You'll see it down at the other end of the hall
by another door like the one you just opened.
Chimeras are susceptible to Light magic, so equip Heaven if you made
it--one hit will take care of it. Remember that Light and Darkness spells
use up a lot more MP than most other rings, so keep track of your MP
level. The Chimera will cast a black-blue orb at you so avoid that if you
can.
At the end of the hall where the Chimera was, there are three doors: one
each to the east, west, and north. In the east room is a large chest
containing a Ring of Magic, the west room is empty, and the north room
contains a warp platform that takes you back to the first Blue warp
point. Use it to return.
Now go north and then west to the Green warp point. When you use it,
you'll go to another room very much like the one to which the Blue warp
point transported you. The hall will be empty when you open the door, and
there will be three doors at the north end of the hall again. The east
room contains a Nosferatu, the west room contains a Nosferatu and
a large chest with a Magic Gem inside, and the north room contains the
return warp point. As you get near the north end of the hall, you'll be
able to hear the two Nosferatu jumping around.
Nosferatu are a pain to kill because they are fast, jump around a lot,
shoot powerful fireballs (even through walls!), and their physical
attacks are strong, too. I suggest using Tornado repeatedly when you have
it trapped in a corner. It will take a little work, but you'll get it, and
you might even get lucky and defeat it with only one Tornado! When you're
done here, use the return warp point.
Don't worry about the door to the north of the Green warp point for now.
Continue west past a Warp Point (to the Magic Ring "factory"), and then
south to the Red warp point. Again, you'll find yourself in an empty room
with one door after using the Red warp point. Through the door is another
hall, but this time you're facing south and there are only two doors at
the south end of the hall: the west room contains a Berserker (remember
to use Protect so you don't get poisoned) and a large chest with a
Sacrifice ring inside, and the south room contains the return warp point.
When you're all done use the return warp point.
Again, ignore the door to the west of the Red warp point for now, and
continue your rounds by going south and then east to the Yellow warp
point (there's a True Eye Ring of Magic by this pedestal. Be careful not
to fall off the edge when getting it). Go through the door into the hall,
and you'll notice there are five doors here. Each room except the south
room contains a Flame Rat, the northwest room contains a large chest
holding a Ring of Magic, and the southeast room contains a large chest
holding a Dragon's Egg. When you're done, use the return warp point in
the south room.
I suggest you use the Save Point now, and then go to the Red warp point
and enter the door there instead of using the warp point. It's
boss-fightin' time!
BOSS: Cockatrice
HP: 1000
MPr: 300
Weakness: none
Items: Silence Stone
Make sure you are ready before you open the door. As soon as you open
the door the computer will take over and walk you toward the giant
chicken in the middle of the room. Be careful of its colorful breath
weapon--it even anticipates where you are going to move! Whatever you
do, don't get too close to it or it can kill you almost immediately.
You can only hurt it when its torso eyes are closed. I suggest hitting
it with Tornado (you need to get fairly close to do this) and then using
Cure Water or Earth Heal to keep your HP up and equip Magic Ore as your
Start Button Shortcut. If you do this, it will only take a couple minutes
to defeat it.
When you are done, the Cockatrice will leave a Silence Stone behind. This
is your first Darkness Magic Stone. Collect your booty, go back into the
main area of the Center and use the Save Point (since there isn't one in
the next area) and head out the west exit and up the stairs to the Ruins.
================================================================================
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-=|| Chapter 16: Ruins ||=-
Monsters: Hawkman, Hell Hound, Living Chain Mail, Werewolf-2
Items: Hunting Sword, Ring of Magic, Ring of Magic (True Eye)
Save Points: none
Warp Points: none
People You Meet: none
As soon as you get up the stairs, you will see a Werewolf-2 off to the
southwest, with another just behind it. Heaven works really well on them,
and if you time it with their jump, you can get them before they do any
damage to you. One hit is all it takes. There is nothing to the
northwest, so continue walking southwest and you'll encounter a Hawkman.
It will start shooting at you before you can see it (due to the misty
air), so back up and let it come forward a bit. Then hit it with Tornado.
Once or twice should work. Continue south and you'll encounter another
Hawkman. After that you'll find three Living Mail monsters. Hit them once
with Heaven and they're toast. Just to the west of the Living Mail you'll
find the Hunting Sword stuck in the ground. The Hunting Sword will
increase your Wind attribute by 5 points, and your strength by 30 points.
It's slower than the Rapier, so it's a bit of a trade-off. There is a
True Eye Ring of Magic next to where the Hunting Sword was, so be sure to
come back and get it once you have the True Eye ring.
There's nothing to the south or east, so continue west. Here you will
encounter an extremely fast, but weak, Hell hound wandering around outside
between the buildings. It is weak against Water magic. Turn south and
you'll find the entrance to a building next to a pile of boulders. Go
east into the building, and then south out of the building, and you'll
find another Hell hound. Southwest a little more is another building with
another Hell hound inside guarding a large chest containing a Ring of
Magic.
Go back to where you encountered the first Hell hound (just west of where
you picked up the Hunting Sword) and go west. Just around the corner to
the south is a Werewolf-2, and just southwest behind it is another one.
There's nothing to the south, so continue west and enter the first
building to the south. There's two Living Mail monsters inside. Watch
out for attacks from a Hell hound while you're taking out the Living Mail.
Then go north, following the path between the buildings. As you round the
corner to head east, you'll encounter two more Living Mail monsters.
Follow the path east and then north and you'll encounter a Hawkman and a
Werewolf-2. Continue north and then west and you'll find two Hell Hounds.
Behind the Hell hounds is the entrance to the Library.
================================================================================
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-=|| Chapter 17: Library ||=-
Monsters: Faerie, Gargoyle-1 (Darkness), Gargoyle-1 (Earth),
Gargoyle-1 (Fire), Gargoyle-1 (Light), Gargoyle-1 (STR),
Gargoyle-1 (Water), Gargoyle-1 (Wind), Ghost-1
Items: Earth Dragon Stone, Power of Seek ring, Sacrifice
Save Points: 1
Warp Points: 2 (one takes you to the Magic Training Center)
People You Meet: Turban Man (Nell Grey)
Before going through the doors, turn to the east and you'll see someone
sitting against the wall--it's Turban Man, minus the turban. Talk to him:
"Are you surprised at how this body
looks...?"
"I served the king of Aldine. The name's
Nell Grey."
"I've been protecting the king for the
last 20 years, trying to find a way of
returning things to the way they were in
the beginning."
He holds out his hand and says:
"The king became this blaze magic when
he died. As for me, I'm just this form..."
If you talk to him again, he says:
"The Eternal Ring...you might think it's a
ring or something like that, but it's not."
"It's really a cell to seal away this
perilous existence forever..."
"But it also takes your power away. But
that's not really true, either..."
"Perhaps...if you want to know about
yourself, I'll teach you what I know."
If you talk to him again, he says:
"You already know that you're a Sorcian."
"Even though I served the king of Aldine...
I was from Sorcia."
"I was born into a noble family, but I had
no magical powers...so I was cursed like the
others."
"Because of that, I met with persecution,
even in my own family. My older brother, who
had become the head of our family, despised
me..."
"After I left the country I caught the eye of
the king of Aldine and found success...and
after a while I proposed an invasion of
Sorcia."
"I wanted to show my older brother that his
magic wasn't good for anything..."
If you talk to him again, he says:
"Relying on the legends, the Sorcians fled to
this island and found the Eternal Ring..."
"By the power of the beings that were sealed
within the ring, they became dragons and the
entire island fell under a curse."
"The Fire Dragon was the man who was my
brother, but that thing is no longer human..."
"You look somewhat like my older brother...
that's what you wanted to know, right?"
If you talk to him again, he says:
"I thought that by using you I could destroy
the sealed power, and thereby remove the curse,
but...I just don't care anymore."
"My brother isn't human anymore, and my king
is gone...I'll just stay here in seclusion now."
"Get going now...the Eternal Ring grows weaker
still. The power that was sealed is getting out."
"If that happens, then every living thing in this
world, even you and Lyla, will cease to exist."
"You can get to Lyla's house through the basement.
Now, hurry up and go see the last of our kindred..."
If you talk to him any more, he'll just repeat that last line, so open
the north door and walk north to the end of the hall, opening the next
door. Go around the hole in the floor and continue north through the open
doorway, through the next door, and use the Save Point. You may also want
to create some more powerful rings while you're here, too.
When you're done, go back to the center room with the hole in the floor
and through the west door. Go around the raised platform on the floor to
the northwest door, open it, then go to the next door. When you open this
door, you'll see a Gargoyle-1 on a pedestal in the middle of the room.
Gargoyles have no specific weaknesses, so you'll just have to beat it
while staying out of it's reach. If they touch you, your magic might get
sealed so you can't use it.
Exit through the southwest door, go through it and the next door, and
you'll find another Gargoyle-1. Repeat the process again by going through
the southeast and taking care of the next one. Then go back to the first
room with the raised platform in the center by exiting through the
northeast door. Go back to the room with the hole by exiting through the
east door, go around the hole, and enter the east door. Follow the same
pattern as before going through the rooms on this side, until you get
back to the room with the raised platform in the center.
When you walk onto it, you are raised to the second floor and you walk
off the elevator platform facing the northeast door. There is also a door
to the southeast. Go through the northeast door and the next door and
you'll be in a library room.
As you walk between the rows of bookcases, you'll start to hear a
tinkling sound and you'll see some small glowing lights flitting around
near the ceiling. These are Faeries, and they are weak against Darkness
magic, though since they only have 50HP it doesn't really matter what you
use against them. They are somewhat fast, though. i suggest Fireball or
Material Arrow so you don't waste too many MP on them. They give you
Consume Stones if you defeat them (sometimes).
Once you're done here, go through the two sets of doors in the northeast
corner and enter the next room. This room has three Faeries in it, as
well as a large chest containing a Sacrifice ring (in the northeast
corner). You exit the room in the southeast corner, and the next room has
four Faeries in it. Go to the northeast corner of the room and through
the door. In this room there is a switch you need to push down. When
you're done with that, go back outside the room and to the southwest
corner door.
Through this door is yet more of the library, and this room contains one
Faerie. The exit is in the southwest corner again, and the next room
contains three faeries. The exit is in the northwest corner, and this
takes you back to the elevator platform. Use the platform to return to
the first floor, then go to the west side (on the other side of the room
with the hole in the floor) and step onto that elevator platform.
When you get to the second floor, make sure you have Sonic equipped--
you'll be running into a lot of Ghost-1 monsters here, and that ring
can take them without using too many MP. Then go through the northwest
set of doors. There is nothing in this first room except the exit in the
northwest corner. Through that set of doors is the next room, which
contains two Ghost-1 monsters. Remember that the Magic Grass Seed can
remove any Curse status.
The next room is through the set of doors in the southwest corner. There
are three Ghost-1 monsters in the next room, a large chest containing an
Earth Dragon Stone, and two exits: one in the northwest corner and one in
the southeast corner. Go through the northwest set of doors and activate
the switch in that room. Then go back and exit through the southeast set
of doors.
There is nothing in this room except the exit doors in the southeast
corner, so go to the next room. This room has one Ghost in it, and an
exit in the northeast corner. Through the northeast exit is the elevator
platform room where you can go back down to the first floor. Once there,
go use the Save Point if you wish, then go to the room with the hole in
the floor.
You'll notice the hole is now filled with a stone, so step onto the
stone and it will take you to the basement. There is nothing else in this
room, so go out the only door and you'll see a hallway stretching off to
the south. There are seven other doors in this hall, but there is nothing
behind any except the door at the south end. Feel free to explore the
small library rooms, though.
Through the south door you will find another Gargoyle-1. When you're done
here, exit through the southeast set of doors and you'll be in a room
with a large chest (containing the Power of Seek ring), a Warp Point
(which will take you back to the Magic Training Center), and a tunnel
exit. You can go back to the Center if you want to, but you'll just have
to come back here, so go through the tunnel.
================================================================================
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-=|| Chapter 18: Camp on the South Beach: The Underground Lake ||=-
Monsters: none
Items: True Eye ring
Save Points: none
Warp Points: 1 (takes you to the Abandoned Place)
People You Meet: Lyla Yunoh, Water Dragon
You'll come out in front of a ruined hut. Off to the east is another cave
entrance partially blocked by rocks. You can walk along the edge of the
cliff to the south of that entrance, but there's nothing there (and if
you fall off you're dead!). If you walk to the west, you'll see a working
windmill to the southwest--turns out all the huts were once windmills. If
you continue west, you will also notice a large wall to the northwest--
could it be blocking something?
To the west of the working windmill is a Warp Point. This one takes you
to the Abandoned Place. If you want to revisit the Tree Village to stock
up on any supplies, this is how you do it. Now go inside the windmill. As
soon as you enter, you will see Lyla turn around and say:
"You're safe! Thank goodness..."
"This is my house...this used to be a town built
by the Ayershians."
"But now I'm all alone..."
"Since you're from Sorcia, I think you need to
know the truth."
"The story's a little long, but..."
If you talk to her again, she says:
"The civilization known as Ayershia once flourished
on this very land. They manipulated magic freely."
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