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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter E » Eternal Ring - Strategy Guide (Page 03)

Eternal Ring - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Eternal Ring - Strategy Guide (Page 03).


Once you make your way through the rather long and winding tunnel, 
you will come out into a misty valley with funky music playing in 
the background--it can't seem to figure out if it's Spanish music or 
techno-industrial. :-)  If you look around, you'll see a bunch of 
small islets connected by broken-down bridges. The water will kill you
here, too, so avoid falling into it. When you exited the cave you were 
facing west.

Go down the stairs. When you get to the bottom, you'll notice the 
bridge is broken, so go ahead and jump down to the ground (you'll take
a small amount of damage) or walk down the stone on the right side, 
being careful to not go into the water. Go south once you're at the 
bottom and you'll run into two Twin Tails. If you made a Wind Cutter 
ring, you can shoot them once you get close enough, though it does use a 
bit of your MP. It is safer to attack them this way, though, since they 
can cause Paralyze (lasts 30 seconds), and they can shoot you with 
energy balls from a distance. It takes 3-4 shots from the Wind Cutter
to defeat each Twin Tail.

Once you defeat them, go up the ramp and you'll find an Ogre. These 
have 150 HP, so they take a little longer to kill. They're pretty 
stupid, though, so dispatching them shouldn't be too difficult. Step
into the gazebo and you'll find a Rat's Tail on the ground. You can go 
look around on the ledge to the southeast of the gazebo, but there is 
nothing there. Be careful not to fall off.

Go to the southwest corner on the other side of the gazebo. Carefully 
look down over the edge and you'll see a rubble walkway going down to 
the ground. Go down and you'll find a Ring of Magic. Climb back up and 
turn west onto the raised walkway. You'll see a Twin Tail down at the 
crossways. Defeat the Twin Tail and follow the walkway to the top of the 
stairs. If you look down and to the south of the stairs you will see a 
Golden Herb. 

When you get to the bottom of the stairs, an Ogre will rush at you. 
Dispatch it and get the Golden Herb before continuing. Follow the path 
and you'll run into another Twin Tail. If you look at the raised 
walkway, you'll also notice three Giant Moths hanging on the sides of 
it. If you shoot them with the Wind Cutter you won't have to fight 
them--you'll just knock them down.

Once you've taken care of the last Giant Moth, be sure to pick up the 
two Golden Herbs to the west of the last one. Then head up the rubble 
ramp to the overhead walkway. If you turn around when you get to the 
top and go west while staying up on the walkway, you'll run into 
another Twin Tail. Defeat it, then turn around head east. 

Turn south onto the next walkway and you'll see a man off in the 
distance. Walk toward him and the Turban Man will start walking toward 
you, and he'll start talking as he's walking:

     "You opened the sluice gate, didn't you?"
     
     "I owe you for this...that's right, you've 
     definitely set things in motion..."
     
When he stops in front of you, he'll continue:

     "As for that matter, you could use that 
     ring."
     
     "Since that ring is useless to me, it'll be 
     good for you to take it"

He hands you a ring (Protect). Then he continues:
     
     "It contains a magic that will block poison. 
     Well, you should be very careful in the next 
     valley, you know."
     
     "On the other side of that valley there's a 
     camp from the mainland. Those guys have 
     weapons if you need them."
     
     "???"
     
     "mu.....!?"

As he's talking, the ground starts shaking. He looks around, and then 
tells you:

     "It's settled...? Well, it will be soon....."
     
     "The valley's not really safe either, so use 
     the ring. It's a better place than the forest."
     
     "It's really dangerous right now in that forest 
     over past the suspension bridge."
     
     "When next we meet, we'll be more evenly 
     matched. Until then, take care of yourself."

If you talk to him again, he says:

     "The Eternal Ring...those are your words for 
     'The Eternal Power'."
     
     "There are many things sleeping on this 
     island."
     
     "Magical power, magic items, dragons. Not to 
     mention...your ???"
     
     "Your coming to this island was by no means 
     an accident. You'll understand someday..."

If you talk to him again he will just repeat himself. You can wander 
around behind Turban man, but you won't find anything. Once you are 
done looking around, go north  until you get to the intersection. Turn 
east, walk to the edge, and drop down to the land below. You'll take a 
little damage.

Pick up the Magic Crystal and go up the stairs. You'll see a Twin Tail 
down the walkway a bit, so go ahead and dispatch it. If you shoot the 
Twin Tail with the Wind Cutter while it is standing next to the edge 
(with two feet hanging off the edge), you might be able to knock the 
Twin Tail into the walkway. Then you'll just see a "shadow circle" 
moving around on the walkway. You can't kill it anymore and it can't 
hurt you, but it's kinda fun to do. I did it accidentally. :-)

Walk east to the broken edge past where the Twin Tail was wandering
and you'll find another Magic Crystal. If you look around, you'll 
notice you're at the point where you originally entered this valley. 
Turn around, walk back to the intersection, and turn south. Walk to the 
broken edge and drop off onto the ground below. You'll be at the point
just before where you encountered the first two Twin Tails.

Make your way back to the walkway where Turban Man is standing. Go west,
then south until you get to some stairs. Go up the stairs to the gazebo. 
You'll find a Ring of Magic in the gazebo, but it requires you to have 
the True Eye ring equipped in order to be visible. 

Go up the next set of stairs to the upper walkway which leads to a rocky 
canyon. Follow the path through the canyon until you are in front of the 
suspension bridge (rope bridge). To the east is a cave (the Abandoned 
Place), and south across the suspension bridge is another cave leading 
to the Sea Cliff Forest. The Sea Cliff Forest is much more difficult 
than the Abandoned Place.

You can do them in whichever order you like, but this walk-through will
do them in the order listed above.

================================================================================
================================================================================


-=|| Chapter 8: Abandoned Place ||=-


Monsters:  Giant Moth, Catoblepas, Lizard Man (dying), Twin Tail 
Items:  Bracelet, Cloud Stone, Cockatrice Feather, Magic Ore, 
        Ring of Magic, Ring of Magic (True Eye)
Save Points:  2
Warp Points: 2 (one doesn't work yet)
People You Meet: a dead man


When you first enter the cave, you will notice a strange greenish-
yellow mist in the air. This is poisonous, so be sure to equip your 
Protect ring (you'll know it's working when a series of fuzzy yellow 
bars is pulsing up the screen in front of you). You can switch which 
ring you have equipped by using the X button on the main screen.
When the pulsing fuzzy yellow bars disappear, reactivate them by 
pressing Square when the Protect ring is equipped. You must do this 
within a few seconds of when they disappear or you will become 
poisoned. You can use a Sahagin Spine to cure poisoning.

I had the Fireball, Ice Needle, Wind Cutter, Heal Water, and Protect 
rings on my left hand (on the screen it shows the list on the right...
go figure...:-p), and Power of Move, Water Breeze, Ring of Rain, Ring 
of Breeze, and Ring of Stone on my right hand (on the screen it shows 
the list on the left). That's what I suggest, but if you choose other 
rings make sure you have at least Power of Move, Protect, and Wind 
Cutter. 

Follow the tunnel down until it levels out. You'll notice the floor 
seems to be moving. Just ignore that and turn south and follow the 
right-hand wall, watching the base of the wall until you see a Magic 
Ore. Then follow the left-hand wall until you find a tunnel. Enter 
and you'll find a Save Point and a Warp Point.

Exit the chamber and turn south again. Watch for the three Giant Moths. 
After you've taken care of them, you should notice a very large stone 
monolith blocking the path into another side chamber to the east. You 
can't move the stone now, so you'll have to come back later. I wonder
what could be behind it? :-)

Continue south and you'll find several piles of large bones. Search them 
for two Magic Ores. Continue along the path and you'll notice another 
monolith to the north. Go past it and you'll come to an intersection. If 
you continue east, you will come to a large pile of bones blocking the 
path. Search them for a Cockatrice Plume. Then go down the north path.

You'll see two Twin Tails here. Make sure you have just restarted your 
Protect, and then switch to Wind Cutter and take them out. Switch back 
Protect for when you need to restart it. Make sure you do this after 
every fight. Protect seems to last from 15-30 seconds (I haven't timed 
it yet).

Once you're done with the Twin Tails, you'll see a row of 5 monoliths 
to the west, a path continuing past the monoliths to the northwest, and
a path to the northeast. Go northeast and you'll encounter a Giant Moth
and a Dying Lizardman. You can either kill the Lizardman or leave him 
there. You get nothing (except for 1 experience point) from him if you 
kill him. After you're done with these two monsters, you will see a row 
of four monoliths blocking your path to the north. 

Go back to the five monoliths and follow the northwest path. Here you 
will find a dead body. Search the body to find a bracelet you'll 
need later. To the east is a dead end on the other side of the four
monoliths you saw previously. To the northeast is another dead end 
blocked by two monoliths. 

To the west are three paths: one to the south, one to the west, and one
to the north. Follow the path to the south and you will encounter your 
first Catoblepas (if anyone knows what this is, please let me know).
The dangerous part of this beast is the tail. The tail shoots a ball of
energy at you that does quite a bit of damage. You can dodge it if you 
are quick. You can dispatch the Catoblepas by shooting it with your 
Wind Cutter ring. 

Once you are done with that, continue south and you will be in the 
chamber on the other side of the 5 monoliths. Open the large chest to 
get a Ring of Magic. If you continue south you will come to the backside 
of the second single monolith you found when entering this place. 

Turn around and head north to the intersection, then go west. There are
three Giant Moths here, so dispatch them. Go back to the intersection 
and head north. You will encounter another Dying Lizardman who is only
worth 1 experience point. Past him you'll come to a large open chamber
containing a Giant Moth and three Twin Tails. Dispatch them, then 
examine the bone piles to find two Magic Ores. 

On the west wall you will find a tunnel entrance. Follow the tunnel
and you'll find a Save Point. On the west wall of this chamber you
will find another tunnel leading to a Warp Point that doesn't seem to
work. On the south wall will be a tunnel leading out into the main
chamber where the three Giant Moths were. Go back through the Save 
Point chamber and through the tunnel through which you originally 
entered.

Near the southeast side of the chamber is another Catoblepas, so be 
careful of it. There is a large chest near that beast, containing a 
Cloud Stone. If you go south from the large chest, you will come to the 
back side of the two monoliths you saw earlier. Just before you get to
the monoliths, turn east and you'll see a tunnel.

Follow the tunnel until you get near an opening. There are three Giant 
Moths outside the tunnel, and you can shoot them with your Wind Cutter
while still inside the tunnel. Once you've taken care of them, exit 
into the small chamber. 

There are two other exits from this chamber: one on the south side, and 
one in the northeast corner. Go into the northeast tunnel and follow it 
into another chamber. There are two Giant Moths here as well as two
Magic Ores along the north wall.

Go back to the previous chamber and go through the south exit. This 
tunnel has three turns in it. Before the fourth turn, make sure you
have just started another Protect, and then switch to the Wind Cutter.
When you round the corner, there will be a Catoblepas at the end of 
the tunnel that will start shooting at you. Take care of it, then 
proceed to the mouth of the tunnel. Outside are two Twin Tails.

Directly east and a little north of the mouth of the tunnel, along the 
east wall, is a Cockatrice Plume. South of the tunnel is tunnel 
entrance on the west wall. This leads to a hole in the ground which 
takes you to the lair of the Earth Dragon (part of the Great Looping 
Cave--Chapter 10). Don't go down the hole just yet, though, because 
there is no way back up here if you do.

Right next to the hole in the ground (just a little to the north of it) 
is a Ring of Magic which requires the True Eye ring to be visible. Come 
back after acquiring the True Eye ring to pick it up.

Southeast of the Earth Dragon entrance tunnel is a pile of bones with a 
Magic Ore and a Catoblepas. If you continue past that pile of
bones you will come to the back of the pile of bones where you found 
the first Cockatrice Plume. 

Turn around and follow the tunnel north, past the Earth Dragon tunnel 
and the tunnel where you entered. There will be a steep path leading
north up into another chamber. Climb up and get the Ring of Magic from 
the chest. Exit that chamber up another steep climb to the east. Follow
the path around until you enter a large rounded chamber. On the north 
side will be a tunnel entrance. Enter the tunnel

================================================================================
================================================================================


-=|| Chapter 9: Tree Village ||=-


Monsters: none
Items:  Rapier, Ring of Magic, Ring of Magic (True Eye), Stilleto
Save Points:  1
Warp Points: 1
People You Meet: Den Cutter, Royce Regan

Storeroom:     Cost  Item Name
               ----  -----------------
                  1  Golden Herb
                  3  Golden Herb Flower
                  6  Golden Herb Fruit
                  1  Magic Ore
                  4  Magic Crystal
                  8  Magic Gem
                  1  Magic Grass Seed
                  1  Rat's Tail
                  1  Sahagin Spine
                  1  Cockatrice Plume
                  8  Small Sword
                 15  Chinkuedia 


When you enter the tunnel you will notice the walls and floor look very
much like wood grain. You are walking inside a large tree. Follow the 
tunnel around the corner and up to the next level. At the top of the 
ramp, on the north side of the tunnel wall, there will be two rooms. 
The first contains a Warp Point and the second contains a Save Point.

Since you have some new types of stones, you might want to try making 
some newer, more powerful rings.

Follow the tunnel until you reach a very green room. This is the Tree
Village (more like a Tree House, given how small it is). There are three 
floors to the Village, and you're on the first floor. 

There are two exits and a ramp on this floor: the exit through which you 
entered, an exit leading to the Great Looping Cave, and a ramp leading 
up to the second floor. Royce Regan is also standing by the wall 
between the two exits. 

On the second floor are a ramp leading up to the third floor and a 
storeroom. Den Cutter is in the storeroom, and you can buy supplies from 
him. On the third floor there is an observation branch (the entrance is 
covered by a couple flaps of cloth or animal skin) as well as an exit 
leading to the Sea Cliff Forest (this entrance is NOT covered).

If you go out onto the observation branch and very carefully work your 
way to the tip, you'll find another Ring of Magic which requires the 
True Eye ring to be visible. Come back after you acquire the True Eye 
ring and pick it up.

If you come around nightfall, you might catch one sleeping. They 
alternate (sort of), so if one is awake the other will sometimes be 
sleeping. If the one you want to talk to is sleeping, just wander around 
the tree until he wakes up. If you go out on the observation branch, be 
careful not to fall off the edge. It's the quick way down, though it's a 
bit painful... :-)

Talk to Royce.

     "Hey, who're you?"
     
     "Heyngalia's crest... you're one of those 
     bodyguard knights, aren'tcha."
     
     "It was definitely the Elder's troops on 
     the beach, wasn't it?"
     
     "I wonder where His Majesty's troops came 
     from, anyway?"
     
     "This region is dangerous, especially over 
     by the forest..."

If you talk to him again, he says:

     "There used to be three of us here, but one 
     guy fell off a cliff in the forest and died."
     
     "I think his body is somewhere in the valley, 
     but...I feel kinda sorry for him..."
     
     "I wish I could at least give his family on 
     the mainland some token to remember him by..."
     
     "That place (pointing to where you just came 
     out) is full of poison so I couldn't even get 
     close to him"
     
     "Not even the knights can handle the poison, 
     Y'know..."
     
If you talk to Royce again, he says:

     "Sometimes I take things across to the 
     mainland and sell them for high prices"
     
     "We made the town into a nest so it would be 
     easy to guard..."
     
     "Lately, poison's been coming into the valley, 
     so we don't have any way of going back."
     
     "Because of the troublesome monsters in the 
     forest, you can't go from the beach to here."
     
     "I wonder if it's a good idea to stay here...?"
     
If you talk to him again, he says:

     "I think there was a big war on this island a 
     long time ago. You can see the evidence of it 
     all over the place. The remains are everywhere."
     
     "Then again, It could have been a natural 
     disaster, I guess"
     
     "There were definitely some pretty big monsters. 
     Kinda scary..."

If you talk to him again, he says:

     "I wonder if I'll ever be able to go back to my 
     homeland..."

He'll just keep saying the last thing over and over now if you talk to 
him again. If you give him the bracelet you found on that body in the 
Abandoned Place, he says:

     "Oh, Sir Knight, thank you very much."

You then hand it to him and he continues:

     "With this he'll be able to rest in peace."
     
     "This is a 'thank you' gift. Please accept it."

He then hands you a Ring of Magic and continues:

     "There's a cave just after a sharp turn in the 
     mountain road on the way to the hills."
     
     "If you descend there you can get to the hills. 
     You'll have to find another way back, but..."
     
     "Oh, that's right. I told the same thing to a 
     fellow who was through here a while ago. He 
     looked like a warrior, too."
     
     "Heh heh...but even considering that, this is 
     still a good deal, huh?"

If you talk to him again he says:

     "That warrior fellow, he had grey hair and was 
     wearing leather armor."
     
     "He was asking about the state of the island's 
     hills, but right after that he left."

     "You look like you're worried about him. Do you 
     know him?"

     "Then again, he wasn't using a Heyngalian crest. 
     Didn't have one, nope..."

If you talk to him again, he says:

     "I wonder if I'll ever be able to go back to my 
     homeland..."

He'll just keep saying the last thing over and over now if you talk 
to him again.  

Once you're done talking to Royce, go up to the storeroom on the 
second floor. Den Cutter will be sitting on one of the crates. If 
you try investigating the crates before talking to him, he says:

     "Hey, quit messin' with that."

The camera then pans up and over to where Den is sitting. When you 
talk to him he says:
     
     "You're a pretty good guy, ain't ya, picking up 
     that bracelet for us."
     
     "Here's a little somethin' to show our thanks to 
     ya."

He reaches behind himself and grabs the rapier sitting on the boxes, 
then turns and hands it to you. He continues:

     "Must be pretty rough, followin' your country's 
     orders. Hang in there, though...and if you get 
     the chance, help us out, too."
     
     "If there's anythin' you need, you just let us 
     know, 'kay? Don't know as we can do much, but..."
     
     "So, whaddya want?"

The storeroom menu pops up and you can buy whatever you need or want. 
The items are listed above in the order in which they appear on the 
screen.

When you're done, Den will say:

     "Do y'know a lady named Lyla? If you do, I'd 
     sure like you to bring her by."
     
     "I've met her a bunch of times--seems she's 
     livin' on this island."
     
     "All this talk must seem pretty strange to 
     someone like you, but I wanna learn all about 
     things off this island."
     
     "More than that, though, I want you to tell 
     me how to get outta this cursed place."
     
If you talk to him again he says:

     "Whaddya want?"

The storeroom menu comes up again. When you're done with it, Den says:

     "Oh yeah, that reminds me. A little while ago, 
     there was this monster with wings went flyin' 
     toward that volcano."
     
     "It looked almost human, too...I ain't never 
     seen nothin' like it."
     
     "'Course, this place's full of critters I 
     ain't never seen before."
     
If you talk to him again he says:

     "Whaddya want?"

The storeroom menu comes up again. When you're done with it, Den says:

     "There used to be another guy here, too, but 
     he went and fell off a cliff in the forest and died."
     
     "You be careful, now, and don't do nothin' stupid."
     
If you talk to him again he says:

     "Whaddya want?"

The storeroom menu comes up again. When you're done with it, Den says:

     "To get to the beach from here, go through the 
     forest or the valley down below."
     
     "Through the valley's easier, but we don't go 
     down there now on account of the poison."
     
     "Besides, you got through the forest just fine."

If you talk to him again, he just repeats himself. Before you leave, 
equip the rapier, as it does more damage and is quicker than the small 
sword. 

You can get the Stilleto if you catch Den when he's asleep. It's in 
the long, short box to the left of him (if you're facing him with your 
back to the doorway). It's not always there, so keep checking back if 
you don't get it the first time.

When you're all done stocking up on supplies (I suggest a lot of Magic 
Ore), you have two choices:

     1. Head for the first floor and exit back to the Abandoned Place, 
        being sure to save and/or make new rings along the way. If you 
        do this, then go on to Chapter 10: Great Looping Cave.
     2. Head for the third floor and exit through the non-covered door.
        If you do this, then go to Chapter 11: Sea Cliff Forest.

I suggest you do the Great Looping Cave first because the Sea Cliff
Forest has some really tough beasties in it, and having the extra HP,
MP, and experience levels you earn by going through the Great Looping
Cave first will help you a lot.

================================================================================
================================================================================


-=|| Chapter 10: Great Looping Cave ||=-


Monsters:  Ghost 1,  Golem, Ogre (club), Ogre (sling)
Items:  Golden Herb Flower, Magic Grass Seed, Magic Ore, Phoenix Stone, 
        Power of Branch, Ring of Magic
Save Points:  1
Warp Points: 1
People You Meet: Leo Randall


In order to get into the Great Looping Cave you need to go back into the 
Abandoned Place to the entrance mentioned above in the Abandoned Place 
chapter. Once you're down the hole, follow it until you come to an open 
chamber with a very large, heavily-breathing dragon in a sunken section 
of the chamber. This is the Earth Dragon. You can look at it for a bit, 
and then continue along around the outer edge of the cavern, being 
careful not to fall down into the sunken area (you die if you do). 
Nothing you do will wake up the dragon.

Once you are past the cavern a new screen will load and you'll be in the 
first section of the Great Looping Cave. There are a lot of twists and 
turns here, so it's easy to get lost if you don't pay attention to your 
direction indicator (compass) in the top left of the screen. 

When you appear in the first section, you will be facing north. Aren't 
the walls and floor gorgeous? :-) I like the music in this section, too. 
It's very pleasant. There's no one in this chamber and there aren't any 
items to find, so go ahead and exit into the passageway on the west 
side. Follow it around a bend and you will find a steep slope leading up, 
so follow it up. When you get to the top you find another little bend and 
another slope leading up again. Follow that up, go through the next jog 
and go up yet again.

As you near the top of this slope, you will see a monster waiting around 
in the chamber. This is a Ghost 1. Make sure you have your Rapier 
equipped (it's your best weapon right now), as well as any rings you 
want to have handy (Sonic is a useful one here in this cave), and head 
into the fray.

If it starts waving its arm around, that means it's going to cast a spell
(most likely a cursed lightning spell). If you time it right (its arm
will complete two circles before the spell fires), you can dodge right or 
left just before it casts the spell, and he'll miss you. If it hits you 
there is a chance you will be cursed. This can be remedied by using a 
Magic Grass Seed. You can also wait about 30 seconds for it to wear off. 
I'm not sure what Curse does to you, though. 

Your rapier works fine on Ghosts, though you have to look up to hit them. 
Any of your magic should work fine, too, and Sonic knocks them off in two 
hits! When you're attacking it, the Ghost 1 will tend to float backward 
to avoid you. Just move backward yourself and the Ghost-1 will eventually 
start coming back toward you.

Once you've taken care of the Ghost 1, slowly advance into the next 
chamber until the two Ogres start advancing on you. Watch out for the 
next Ghost 1, who is around the corner just waiting to cast Curse on you.

Once you've taken care of all of those guys, exit through the far east 
door and you will come to a fork. It doesn't really matter which way you 
go since the north fork loops back to the path continuing east. If you go 
east first you might be able to pick up a Phoenix Stone before the Golem 
and the Ghost 1 notice you are there, but you'll have to fight them 
anyway in order to get the Magic Grass Seed on the north side of the 
loop. If you take the north fork, the Magic Grass Seed is along the base 
of the north wall. Take your pick.

If you work it right, you can lure the Ghost 1 out before the Golem 
notices you. That way you can take care of them one at a time. 
Considering the Golem is twice as tough as the Ghost 1, this is a very 
good idea. I suggest using Sonic on the Golem and doing your best to 
avoid its attacks. Five blasts of Sonic should take care of it. If you 
have the space just keep backing up to avoid it since it doesn't move 
very quickly. Also, you have to wait for it to get fairly close to you 
before firing Sonic. Otherwise it will cross its arms and block the 
attack.

Once you've taken care of these two, get the Phoenix Stone from the large 
chest. Then go back to the main passageway and continue east. When you 
round the corner you will see a Ghost 1 off in the distance to the 
northeast. Slowly advance toward it (without getting too close), and 
you'll notice another Ghost 1 trying to sneak up on you from the north 
(there's a bulge in the wall that somewhat hides its advance). Back up 
and take care of that Ghost 1. Once you're done with it, take care of 
the other and continue to the next fork. One fork leads north, the other 
west.

Take the west fork. The tunnel goes straight for a bit, then jogs to the 
northwest a bit. There are two Ogres here, so take care of them. The 
tunnel then takes you through an S-curve, and you'll find yourself 
confronted by two more Ghost 1 annoyances. After taking care of them, 
you'll notice a passageway leading northwest and one leading southwest.
At the end of the southwest passage is a chest containing the Power of
Branch ring. At the end of the northwest passage is a Magic Ore.

Once you're done there, head back to the last fork and go north. There
will be a Ghost 1 and an Ogre to deal with. Once you've taken care of 
them, pick up the Magic Grass Seed in the small alcove to the east. Then 
head north again.

You will come to another fork: a passageway leading west and one leading 
east. Take the west passageway. Make sure your MP gauge is maxxed--you're
going to be taking on three Golems just around the corner. Try to take 
them one at a time so they don't overwhelm you. Again, Sonic works the 
best on these egotistical rock piles.

Once you are through with the three Golems, pick up the Ring of Magic in
the large chest, as well as the Magic Ore next to the chest, and then 
head back to the fork and go east. On the south wall there will be a 
doorway leading to Save Point and a Warp Point room. Use them. :-)

When you're done with that, exit the chamber and continue east. As soon 
as you enter the eastern passageway a Golem will start stomping after you.
Take care of it, then head north, being careful not to fall off the edge 
of the drop-off at the end of the passage. If you go down here you will 
be in the Tree Village. If you really need some items, go to the Tree 
Village, buy what you need, and follow this section from the top to get 
back to this location.

Go back to where the Golem was and continue east into the next chamber.
Here you'll run into your first sling-wielding Ogres. They have a range 
longer than any of your magic, so the best thing to do is to rush them 
and kill them as fast as you can. You can also equip your Power of 
Branch ring so you can have your magic attack in two directions at once.
This also uses up twice as many MP, but that's to be expected. This 
ain't no discount dungeon. 

This set of Ogres is spaced too far apart for this to work effectively,
so I don't advise equipping it here. If you do decide to rush them, watch 
out for their arm-flailing attack. It does a lot of damage, has a long 
reach, and can kill you with 2-4 hits if you aren't careful. Try to get 
rid of one as fast as possible, then take care of the other. Use the 
Start button to access your Golden Herbs (you still have them equipped, 
right?) or use Earth Heal or Cure Water.

Once you've taken care of the sling brothers, equip the Power of Branch 
ring, go up the small step and follow the passage to the next set of 
slingin' Ogres. As you come out of the passage, you should see that they 
are spaced fairly closely, so the Power of Branch ring will help here. 
You should also look up and to the east of the two on the main floor: 
there's another slingin' Ogre up in an alcove, so watch out for his 
rocks, too. Also, don't go to the north of the slingin' Ogre in the 
alcove--there's a Golem there. Save it until after you take care of the 
two on the floor, and then try to lure it away from the range of the 
alcove Ogre.

Once you've taken care of the Golem, head to the north of the alcove 
Ogre and you'll find a Golden Herb Flower at the end of the passage. 
Then go back past the alcove Ogre and take the south exit from this
chamber. If you keep moving when passing the alcove Ogre, it won't 
be able to hit you.

Once into the south exit, make sure your HP and MP are maxxed: you're
about to run a gauntlet. If you move slowly west to the entrance of 
the next chamber, you'll see two large stalagmites growing up from 
the middle of the chamber. There's a club Ogre between them. On either 
side of the club Ogre are raised alcoves, each containing a slingin'
Ogre. 

I suggest you run through this chamber to just inside the exit on the 
west side, then take care of the club Ogre that follows you once you are 
out of range of the two slingin' Ogres. You can run along one side of 
the chamber so one of the slingin' Ogres will have a difficult time 
hitting you. Just keep moving and the slingin' Ogres shouldn't hit you.

In the next chamber are three slingin' Ogres, a club Ogre, and a Golem, 
all on the same level as you. Just inside the chamber is a large 
stalagmite, and on the other side is the club Ogre. Slowly move forward
until it notices you, then back up a bit to stay out of the range of
awareness of any other monsters. 

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