Million Hooters
Million Pixels - Million Hooters
Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter E » Eternal Quest - Strategy Guide (Page 01)

Eternal Quest - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Eternal Quest - Strategy Guide (Page 01).


___________ __                             .__   
\_   _____//  |_  ___________  ____ _____  |  |  
 |    __)_\   __\/ __ \_  __ \/    \\__  \ |  |  
 |        \|  | \  ___/|  | \/   |  \/ __ \|  |__
/_______  /|__|  \___  >__|  |___|  (____  /____/
        \/           \/           \/     \/      
________                          __   
\_____  \  __ __   ____   _______/  |_ 
 /  / \  \|  |  \_/ __ \ /  ___/\   __\
/   \_/.  \  |  /\  ___/ \___ \  |  |  
\_____\ \_/____/  \___  >____  > |__|  
       \__>           \/     \/        


Eternal Quest for Playstation 2
FAQ
Version 0.3 
by Chandlerbing
Wing_pui[at]hotmail[dot]com

This guide was started on: 5th July 2004
This guide was updated on: 28th November 2004

+-+-+-+-+-+-+-+-+-
Table of Contents
+-+-+-+-+-+-+-+-+-

                                      Quick Search
                                          Ctrl+F

Introduction                              [INT1]
Story                                     [STY1]
General Advice                            [GA1]
Advice: Tackling the Dungeon              [TTD1]
Advice: Stat Boosting                     [SB1]
Advice: Experience                        [EE1]
Weapon Types                              [WT1]
  - Thrust Weapons
  - Forked Weapons
  - Hundreds Weapons
Status Ailments                           [SA1]
  - Reversed Conditions 
  - Curse
  - Ghost Possession
Final Boss Strategies                     [FBS1]
To Infinity and Beyond!!!                 [TIB1]
Item List                                 [IL1]
Monster List                              [ML1]
Final Words                               
Legal Info                                

===============
Version History
===============

Version 0.1 
- First release

Version 0.2 (3/8/2004)
- Added more advice regarding Ghost Possession.
- Updated Monster List
- Added more notes on monsters ‘Annihilation Revenge’
- Updated Weapon Type section ‘Hundred Weapons’

Version 0.3 (28/11/2004)
- Updated Monster List
- New Notes on Bloodsucker weapon attribute

=====================================================================
                     I N T R O D U C T I O N              [INT1]
=====================================================================

Eternal Quest is an Action RPG that uses a random dungeon generator to 
create ever an experience that will be different every time you play. 
This means that no combinations of dungeon maps that the game throws at 
you will ever be the same. You might have played the likes of Azure 
Dreams on the PSX or Lufia 3 for the GBC; both of which are good 
examples of RPGs whose attractions lie with the random generated 
dungeons. 

There are no cutscenes, FMVs or even opening sequences to this game, 
nor are there villages to explore or a world map to make your way 
around. You begin the game directly on Floor 1 of the 50 floor dungeon. 
Every time you perish or use the Bell of Maria, you return to this 
floor to start from the beginning. 

Writing a level-by-level walkthrough is nigh on impossible with the 
random dungeon generator and the different floor layout each time you 
play, but I will try my best to help you cope with the mammoth 50 
floors (or is it?) in the game. 

====================================================================
                             S T O R Y                      [STY1]
====================================================================

In a world where a terrible war is taking place between Shogun Kagetora 
and Realm King Higul, demons and foul beings crop up at an alarming 
rate. You play as Gyokuro, a champion of champions ordered to defeat 
demons that are arising out an underground shrine beneath the village 
of Jinuma. 


======================================================================
                     G E N E R A L   A D V I C E            [GA1]
======================================================================


Things to note:

- You begin the game with the Bell of Maria (Bell M) and a Blade. The 
Bell M enables you to return to the first floor wherever you are in the 
dungeon; doing this will allow you to keep all the items that you may 
have found during your trek down. However, you level will reset back to 
1.

--------------------------------------------------------------------
Q: How does HP Regeneration work?
====================================================================
A: HP regenerates after taking a certain amount of steps or defending. 
After a battle or two, if you are wounded, walk around the area until 
your HP fully recovers before moving on to another room or unexplored 
area. It’s worth the hassle if you don’t want a blade stuck in your gut 
by a surprise enemy. :)
--------------------------------------------------------------------

--------------------------------------------------------------------
Q: What are Jewels used for?
====================================================================
A: Jewels are special panels that are placed automatically in the local 
vicinity when you select the Jewel command on the menu. The green bar 
on the top right hand corner indicates how many jewels you have 
collected via killing monsters; the higher the bar, the more jewels 
that’ll be placed on the screen when you select the command. What jewel 
panels do is damage the enemy whenever it steps on one. The damage done 
is 10HP per step/action. Note that even when enemies are hurt even when 
they’re merely changing direction (to face you) so take advantage of 
that. 

Obviously, it would be best to select the command when the bar is 
full/near full and when there’s a group of enemies waiting to ambush 
you. Activating Jewel when the bar is low will only place a measly one 
panel on the screen and that’s just no good to you. 
--------------------------------------------------------------------

--------------------------------------------------------------------
Q: Argh! I died and I lost everything I have!
====================================================================
A: If you ever die in the dungeon, you will be taken back to the first 
floor WITHOUT any of the items you found whilst you were down there. 
Make saves regularly! This will save you the heartache of losing any 
precious objects and weapons you find. Should you die, reset the game 
and load up your last save. 
--------------------------------------------------------------------

--------------------------------------------------------------------
Q: My weapons keep breaking! What can I do?
====================================================================
A: Weapons use up durability. When you run out of durability, the 
weapon will break. Although accessories don’t use up durability, they 
are vulnerable to breaking and some enemy attacks are specially focused 
on breaking your weapons, armour and accessories, so keep a watch out 
for those. These enemies usually have the word “break” in their names. 
If you find an item called Repair Book, you can restore your equipped 
weapon’s durability to the max.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q: Ugh! It’s so awkward trying to move diagonally! What can I do?
=====================================================================
A: Yet another important factor left out of the dire manual; the R 
button is your best friend here. Press and hold onto R to move in 
diagonal directions. Also use this to select and target an enemy when 
you are surrounded; this also complements well with the Forked Weapons’ 
diagonal strikes (see below).
---------------------------------------------------------------------

---------------------------------------------------------------------
Q: A group of monsters are chasing me and I won’t be able to hold them 
off! I don’t want to use Bell’s M. What else can I do?
=====================================================================
A: If you see a group of enemies heading your way and you feel that you 
can’t cope with a group attack, save your game and exit. When you 
reload the save, you will be placed in a brand new map. 
---------------------------------------------------------------------

---------------------------------------------------------------------
Q: My inventory’s already full. How should I go abouts deciding what’s 
worth keeping or not?
=====================================================================
A: You can hold a maximum of 24 items in your inventory. This pitiful 
amount of space means that you’ll be discarding/throwing objects away a 
lot. Each item takes up one space, even the same items (with the 
exception being the dagger which has its own item count of 99). If you 
need to throw stuff away, be constructive; if there are enemies nearby, 
chuck worthless weapons (for example) at them so you can at least 
inflict some damage instead of simply discarding it on the ground. 

To deal with what one should keep or not, I recommend that you have at 
least a couple of Vampire Grass or Sweet Grass. Poison and Plague can 
be very annoying if you don’t have the antidote at hand, and the latter 
can suck your HP like there’s no tomorrow. Keeping several types of 
weapons is a good idea so you can switch between the types to deal with 
specific situations. If you plan to take advantage of Reverse 
Conditions, Reversed Weeds and Insane Monk’s Notes are ideal as well as 
adverse effects items such as Snake Grass for when you want to use 
them.

The items I don’t recommend holding for any lengthy period of time are 
the stat builders such as Spheres (HP), Demon Crackers (+1 level), 
Resistance Oil (+1 Defence), Blood Wine (+1 Attack) and so on. There’s 
no point in holding onto them if you’re not going to take advantage of 
their bonuses. 
---------------------------------------------------------------------

---------------------------------------------------------------------
Q: What the hell is up with the Snake Grass? Who in their right mind 
would want to poison themselves?
=====================================================================
A: There are two useful things you can do with Snake Grass (and any 
other items that give you negative status ailments). 

1. Throw these items at enemies as it’s possible to inflict negative 
statuses on them. In the case of a Snake Grass, you can poison one 
enemy unit.

2. More useful in the long run, it can be used for Reversed Conditions. 
See sub-section “Reversed Conditions” under the category “Status 
Ailments” of this guide for more details.
---------------------------------------------------------------------


====================================================================
A D V I C E   :   T A C K L I N G   T H E   D U N G E O N   [TTD1]
====================================================================

- This one’s an obvious one but nevertheless it’s an important piece of 
advice - Kill every monster you come across. You will need all the 
experience points possible.

- Some floors actually have 2 floors. You can take the lift down 
(represented by a circular icon on the ground) to another section of 
the same floor. Sometimes the exit is down here; sometimes it’s not. In 
any case, try to visit every avenue and hunt down those bastards for 
experience and find items.

- If you have a spear and there are two monsters chasing after you, try 
to lure them down a narrow corridor. This way, it’d give you much of a 
chance to hit both of them with one strike of the spear.

- Reading the map; pay careful attention to the symbols shown on the 
map. Some floors have very awkward colour schemes (very dark, mixed 
colours) that may camouflage the objects, herbs and other items making 
it hard to spot them without a map. 

====================================================================
              A D V I C E   :   S T A T   B O O S T I N G   [SB1]
====================================================================

Spheres are probably the niftiest items in the game. Not only do you 
get to heal yourself, they also serve, if used correctly, by giving 
permanent HP boosts to your character. The requirement is simple: Use a 
sphere whenever Gyokuro is at full energy. Simple. For a standard Black 
Sphere, you get 2HP boost to your maximum HP. For a Large Black Sphere, 
you get 4HP. And since they are incredibly common items, it wouldn’t be 
difficult to rack up your HP levels. This could easily be an overlooked 
aspect seeing as the manual mentions nothing about this and common 
sense would normally dictate that you oughtn’t to use a restorative 
item when you don’t need it. With the HP regeneration in place, doing 
this couldn’t be any easier. It’s best to start as soon as you can and 
it will most definitely help you cope with the heavy damage that later 
monsters can inflict on you. Raising HP stats up by traditional 
levelling up is slow and may give you a lot of trouble later on.

NOTE: Dying or using Bell M will cause you to lose all the stat gains.


====================================================================
                  A D V I C E   :   E X P E R I E N C E   [EE1]
====================================================================

There are a few monsters out there that give out a ton of experience 
points for thrashing them. All these monsters can crop up anytime 
during the game and aren’t restricted to certain floors or whatever.

Living Granite: 
---------------
You can identify these as mere rocks and are shown up in red on the 
map. Smack them one and these babies will rise up and begin hunting you 
down. Towards the beginning of the game, these can be heavy hitting and 
one should hurt them from a distance, otherwise they get the first 
attack in. I usually use my jewel power for these monsters and lure 
them onto each spot, depleting their HP without laying a finger. Later 
in the game, the experience isn’t so great but in the early stages, 
beating them will give you a head start in the levelling up stakes.

Heppil
------
Easiest. Monster. Ever. Put simply, you get a crap load of experience 
simply by beating the hell out of them. Heck, they start off by giving 
approximately 1500 experience points! Even monsters on the 40-49th 
floors don’t give out this much. Heppils are also easy to hit, unlike 
the likes of cactuars from the Final Fantasy series. If you ever see a 
Heppil (they look like bulb insects), be sure to kill it. The 
experience gain is simply too good to miss out on.


====================================================================
                      W E A P O N   T Y P E S              [WT1]
====================================================================

The game adopts a grid like system in which you move at the same time 
as the enemy. You will need to be aware of the weapons as well as the 
positioning of yourself and the enemy to make the most of the 
situation. We’ll go through it one step at a time. Besides the standard 
one hit blade, there are the following types:


Thrust Weapons (Spear)
+-+-+-+-+-+-+-+-+-+-+-

A spear is a thrusting weapon that has a long reach. With this, it is 
possible to attack multiple enemies at once. Looking at the picture 
below, you can see the possible range you can achieve with a thrusting 
weapon. With Gyokuro in the centre, he can hit in 8 different 
directions (vertically and diagonally)

G = Gyokuro
X = Enemy
 _ _ _       _ _ _       _ _ _
|     |     |     |     |     |
|  X  |     |  X  |     |  X  |
|_ _ _|_ _ _|_ _ _|_ _ _|_ _ _|
      |     |     |     |
      |  X  |  X  |  X  |
 _ _ _|_ _ _|_ _ _|_ _ _|_ _ _
|     |     |     |     |     |
|  X  |  X  |  G  |  X  |  X  |
|_ _ _|_ _ _|_ _ _|_ _ _|_ _ _|
      |     |     |     |
      |  X  |  X  |  X  |
 _ _ _|_ _ _|_ _ _|_ _ _|_ _ _
|     |     |     |     |     |
|  X  |     |  X  |     |  X  |
|_ _ _|     |_ _ _|     |_ _ _|


Forked Weapons
+-+-+-+-+-+-+-

Forked weapons can also achieve multiple attacks but in a different way 
to thrusting weapons. Where thrusting weapons can hurt enemies lined up 
in a straight vertical row to the player, forked weapons attack enemies 
lined up in a horizontal row in front of Gyokuru. As you can see from 
the picture, Gyokuro can attack in 8 position directions that can hit 
up to three enemy units at once. 
 _ _ _ _ _ _ _ _ _
|     |     |     |
|  X  |  X  |  X  |
|_ _ _|_ _ _|_ _ _|
|     |     |     |  
|  X  |  G  |  X  |  
|_ _ _|_ _ _|_ _ _|
|     |     |     |
|  X  |  X  |  X  |
|_ _ _|_ _ _|_ _ _|

To better illustrate the diagonal strikes:


 _ _ _ _ _ _      _ _ _ _ _ _
|     |     |    |     |     |
|  X  |  X  |    |  X  |  X  |
|_ _ _|_ _ _|    |_ _ _|_ _ _|
|     |     |    |     |     |
|  X  |  G  |    |  G  |  X  |
|_ _ _|_ _ _|    |_ _ _|_ _ _|

 _ _ _ _ _ _      _ _ _ _ _ _
|     |     |    |     |     |
|  X  |  G  |    |  G  |  X  |
|_ _ _|_ _ _|    |_ _ _|_ _ _|  
|     |     |    |     |     |
|  X  |  X  |    |  X  |  X  |
|_ _ _|_ _ _|    |_ _ _|_ _ _|     




Hundred Weapons

Hundred Weapons (Area Attack) have a wider sweep than any other weapon 
types.
 _ _ _ _ _ _
|     |     |    
|  X  |  X  |
|_ _ _|_ _ _|
|     |     |
|  G  |  X  |  
|_ _ _|_ _ _|
|     |     |
|  X  |  X  |
|_ _ _|_ _ _|


-----------------
Weapon Attributes
-----------------

- Bloodsucker Sword -

Contrary to what the name might suggest, the weapon does not grant you 
the power to drain monster HP and absorb it as your own. Swinging the 
weapon and/or defeating a monster with a Bloodsucker weapon will cause 
your HP to drop by 1. 

===================================================================
                   S T A T U S   A I L M E N T S          [SA1]
===================================================================

Names listed in order shown on the menu screen:

----------------------------------------------------------------
|Name       | Symbol)     | Effect                             |
|--------------------------------------------------------------|
|Poison     | Raindrop    | HP gradually decreases             |
|Plague     | Slime       | HP decreases drastically           |
|Fire       | Flame       | Burns causes damage for set time   |
|Paralysis  | Bolt        | Slower movement                    |
|Frost      | Cube        | Movement halted for set time       |
|Necromancy | Skull       | HP of target drops to 1. No exp.   |
|Hesitant   | Cup         | Attack stat drops 20%              |
|Illusion   | Swirl       | Turn invisible                     |
|Insane     | Face        | Defence stat -20%; Attack stat +20%|
|Charm      | Holy cross  | Cannot attack; Defence +100%       |
|Doom       | Heart       | Max HP -50%                        |
----------------------------------------------------------------

CURE: Vampire Grass
      Fat Grass (Heal burns)

                      =========================
                      - The Reverse Condition -
                      =========================

Many items in this game give you positive and negative status ailments. 
It’s understandable to assume that most gamers wouldn’t deliberately 
poison themselves or whatever, let alone drop your stats down 
drastically. However, with Eternal Quest, things run a little different 
to your other RPG titles; the game implements a system called the 
Reverse Condition. What this means is that when Reverse Condition takes 
place, the negative/positive status will be reversed. Here’s a clear 
example of what is potentially foolish and turning it into something 
that’s beneficial in the long run:

* Eat a Doom Vine (Inflicts Doom status – Max HP drops 50%). Let’s say 
you have 60HP; this will now drop to 30HP.
* Use an Insane Monk Note or Reversed Weed (Reverse Condition). 
* HP level is now 90HP. Doom symbol is red to indicate condition 
reversed. 

As you can see, even if you pick up a seemingly useless item, don’t be 
so hasty to throw it away. With the above example, the benefit is 
obvious and the great thing is it lasts for a very long time... well, 
until you die or eat a Vampire Grass. :(

Note that the Reverse Condition can apply to multiple conditions 
simultaneously so you can turn a seemingly screwy situation and twist 
it to your advantage. Here is the list of status ailments again but 
with their Reverse Conditions effects replacing the original effects:

Name      (symbol)     Effect

Poison    (Raindrop)   HP gradually increases
Plague    (Slime)      HP increases drastically
Fire      (Flame)      Burns restore HP for set time
Paralysis (Bolt)       Faster movement
Frost     (Cube)       
Necromancy(Skull) 
Hesitant  (Cup)        Attack stat + 20%
Illusion  (Swirl)      
Insane    (Face)       Defence stat +20%; Attack stat -20%
Charm     (Holy cross) Can attack; Defence -100%
Doom      (Broken Heart)Max HP +50%

REVERSE CONDITION ITEMS: Reversed Weed, Insane Monk’s Note

                              =========
                              - Curse -
                              =========

Unlike the other statuses, this one isn’t indicted by any symbol. When 
cursed, you won’t be able to remove any equipment that you have 
equipped and/or replace them with anything else. However, with this in 
mind, the cursed weapon will not break even if the durability runs out.

CURE: Uncurse Book
 
                         ====================
                         - Ghost Possession -
                         ====================

Certain monsters will try and possess you. If they do, your level will 
increase by 1. However, this also affects HP regeneration. If you’re 
aren’t at full HP, HP regeneration under ghost possession will reach at 
best 1HP below your max HP level. “Pfft, Is that it?!” you may ask, but 
combine this with the fact that you need full HP for the spheres to 
give out permanent HP max bonuses, it can be a pain to do so since 
you’re always at most 1HP below maximum. One way you can tackle this is 
to use a sphere to recover all your HP, don’t move and then follow up 
by using another sphere to gain the bonus. It is a waste of one sphere 
though, mind.

= New Notes – Caution! =

When you are on higher levels and the experience required for each 
level-up widens, you should especially be wary of what ghost possession 
can do. Let’s use an example:

Level 45 – Reach 230000 exp
Level 46 – Reach 260000 exp 

Now, let’s say you current experience is 250000 and you get possessed 
and the ghost raises your level to 46. Now, if you cure yourself of 
this status, you experience WILL drop down to approx. 230000. As you 
can see, the process has caused you to waste your hard earned 20000 
experience points and you’ll have to fight to raise that much again. It 
is entirely possible for you to be going through higher floors without 
levelling up due to the fact that you may have been possessed many 
times over and the experience points reset to the base of the previous 
level. It’s easy for forget or ignore this so the point here is for you 
to be aware of such. You need as high and consistent a level as you 
possibly can without dilly-dallying around too much, and this is the 
biggest pitfall that you may unintentionally fall into.


CURE: Activate Jewel command on the menu

======================================================================
                F I N A L   B O S S   S T R A T E G I E S  [FBS1]
======================================================================

It is entirely possible to win this fight without so much of a scratch. 
There are respawning enemies that’ll appear, thankfully, only one at a 
time. The boss doesn’t have a long-range attack whatsoever so use this 
as your advantage. The spear is the ideal weapon of choice for this 
battle. Move one step forward on your first turn; don’t bother healing 
or faff around with stuff on that first turn, otherwise enemies will 
spawn right in front of your ideal positioning. After you make the 
first step, the boss will call up an enemy between you and it. With the 
spear, you can target and attack both the monster and boss. Keep doing 
this and you’ll eventually come through. The monsters won’t budge as 
long as you don’t move yourself.
 
Taking advantage of the Reverse Conditions will make your life a whole 
lot easier for a spear user and if you don’t have a spear, there are 
precautions you could take to make things more manageable. Reversed 
Plague condition is a massive help here especially if you’re low on 
spheres with regards to the rest of the stuff in your inventory. Doom 
and Hesitant Reversed are also ideal for maintaining your strength in 
the long run. Being able to kill off the minions in 1 or 2 turns is 
something you should be capable of dealing with consistently at this 
point of the game. Once you beat the hell out of it, enjoy the short 
mini ending sequence. The game isn’t quite over yet as you will see.

======================================================================
            T O  I N F I N I T Y  A N D  B E Y O N D ! ! !  [TIB1]
======================================================================

Once you beat the final boss, you can continue the quest beyond level 
50. You will get a new item on level 51 called a Bell S. What this does 
is allow you to travel between levels 1 to 99 anytime you want. 
However, there is a catch to this. Using this item to teleport to other 
levels means that you lose ALL the items in your inventory except for 
the 3 Bell items and your currently equipped stuff. Have fun exploring 
a supposedly never-ending dungeon! 


======================================================================
                            I T E M   L I S T               [IL1]
======================================================================


Each item in the game comes with its own description. However, it can 
be very difficult to make out what the item actually does without 
having to use it to see because of the ambiguity of some of the in-game 
descriptions. Here is a list of the items and their effects.

Beans    - Lazy Bean              ??????

Bell     - Bell M                 Warps back to level 1 with items.
         - Bell Z
         - Bell S                 Teleport to levels 1-99.

Books    - King’s Book            Monsters lose interest in you.
         - Repair Book            Repair weapon durability to max.
         - Uncurse Book           Uncurse all equipment.

Crackers – Demon Crackers         Increase level by 1.

Grass    – Sweet Grass            Cures poison/plague status.
         - Fat Grass              Cures burn.
         - Snake Grass            Inflicts poison.
         - Vampire Grass          Cures positive and negative statuses.

Map      - Map                    Reveals locations of current map.

Meat     - Demon Sweetmeat

Notes    - Insane Monk’s Notes    Reverse Conditions.

Oil      - Resistance Oil         Increase Defence by 1.

Salves   - Phantom Salve          Random Status ailment.

Sphere   - Black Sphere           Cures little HP/Increase HP max by 2.
         - Large Sphere           Cures many HP/ Increase HP max by 4.

Talisman – Barren Flame
         – Flame of Equality
         – Flame of Order
         – Heartless Flame
         - Miracle Flame

Tobacco  - Blue Tobacco           Inflicts invisible status.

Tome     - Cursed Tome            Curses your equipment.
         - Tome of Affection      Charm self and nearby enemies.

Vine     - Doom Vine              Inflicts Doom status.

Weed     - Reversed Weed          Reverse Conditions.

Wine     - Blood Wine             Increase Strength stat by 1.


====================================================================
                        M O N S T E R   L I S T           [ML1]
====================================================================

There aren’t actually many different types of monsters in Eternal 
Quest. But what each can do varies and with varying attributes. Insects 
and aerial creatures have the tendency to dodge your attacks far more 
easily than the other classes; brutes can block using their weapons and 
so on.

- Insects -

Chill Bug
Hell Bug                *can inflict Reverse Conditions*
Larvae Bug 
Monster Bug
Plague Bug
Poison Bug

- Magicians -

Breaking Disciple 
Blizzard Master
Dark Lord of Magic
Dark Lord of Breaking
Dark Lord of Inferno
Dark Lord of Summons
Ice User
Fire Master
Magic Caster
Magic Master
Magic Monk
Summoner Monk
Summon User

- Aerial creatures -

Blazing Wing
Burning Bones
Death Bird
Hellish Fiend
Paralyse Fiend
Sickening Fiend
Treasure Bird
Ultimate Wing
Venom Wing
Winged Bones

- Brutes -

Baron Paralyse
Break Brute
Blazing Monster
Blizzard Titan
Bull Overlord
Flaming Champion
Flaming Demon
Frost Brute
Giant poisoner
Ice Overlord
Inferno King
Inferno Master
King Bull
King Unparalleled
Massive Minotaur
Master Poisoner
Monster Venom
Pestilent Titan
Plague Brute
Smash Master
Volcanic Overlord

- Spirits -

Fire Fox
Fire Oni
Spirit
Vengeful Ghost

- Other -

Living Granite
Heppil
Hetal

NOTES
=====

“Break” monsters
----------------
There are far more monsters that inflict status ailments on the higher 
floors of the eternal dungeon. The “break” monsters are immensely 
annoying seeing as their attacks can automatically break a 
weapon/armour/accessory without warning, regardless of durability. And 
since you cannot identify a particular monster unless you hit them or 
they hit you, it’s a risky venture sometimes. My advice would be to try 
and smack them with a spear or throw a dagger from long distance, and 
then to pay attention to the information box for the name of the enemy. 

“Burn” Monsters
---------------
Even though it doesn’t last long, Burn sucks your HP like crazy. Couple 
this with the plague or poison effects and you could fall very quickly 
without warning. If you have less than half HP and you don’t have a Fat 
Grass when a monster inflicts this on you, use a normal or large sphere 
to recover quickly. Stop attacking the monster and retreat if 
necessary.

“Summon” Monsters 
-----------------
If a summon creature summons another summon creature alongside others, 
focus on killing the summon monsters before they have a chance to call 
for more help. Not quite a big a deal as Break or Burn monsters but 
being surrounded is still something you should be wary about when it 
comes to these types of monsters.

 Next Page »