Enter The Matrix - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Enter The Matrix - Strategy Guide (Page 04).
Immediately to your left, four guards will open fire on you from the far end of the next room. Focus dive at the guards with your guns drawn to quickly close the distance. Remove the rest of the guards with hand- to-hand combat and weapon disarms. When you have cleared the room, run up the back stairs and onto the conveyor belt to end the level. Mission: Got It Now inside the second floor P.O. box room, turn left and run to the set of P.O. boxes near the wall. After the cut scene the PO box room will be filled with tear gas. Make your way back to the elevator and knock down any guards who get in your way. If you stay to long in the tear gas you risk dieing from the inhalation of the gas. If you make a stand at the front of the elevator you can take out any pesky guards and not have to worry about the gas's effects. Once you have disposed of the guards in the room the elevator will open and you can make your way back to the main lobby. Back in the main lobby you are only a quick sprint from freedom. Run back to the front doors and make your escape... unfortunately for you the cops have set up a little trap for you. Once you try to open the doors the security gates will close and seal you into the front lobby. Worse yet, a few units of cops are lying in wait for your arrival. As the security gates slam shut, the cops will start to poor into the room and open fire on you. Be smart; don't try to take them all out at once. Your best course of action is to move around the perimeter of the room and take out the guards as they show themselves. Since many of these cops are very well armed, target the ones with the shotguns and MP5's first. Not only will this silence a potentially lethal enemy, but also it will gain you a strong weapon in the process. Continue making sweeps around the room until the room is cleared. Note that you can take refuge in the bathroom area to regain focus and especially health. Once you have taken down the last of the cops, you will be directed to a new waypoint. The door next to the service desk is now open. Go through it to access a previously visited section of the PO. Continue through the back hallways and make your way to the processing room. Mission: Big Distraction You ever get that feeling that someone's help isn't as welcome as they expect it to be? Well apparently Ghost has set up a distraction at the expense of your escape. After the cut scene you will find that a few large explosions have rocked the rear of the PO. Sparks suggest that you make your way through the rubble and back through the offices on the second floor. Descend the stairs and make your way around the fallen catwalk. The fence that had previously slowed your progress is now ripped in two. Continue through the hole. As you make your way further into the processing room you will come across two scared PO employees. Let them run away as there is a group of police officers behind them. Show them what they are messing with and move on. Continue through the wrecked processing room and take out the security officers around every corner. Apparently these guys do not get the idea that it is a good time to leave. Once you have finally made your way to the rear of the processing room, take the rear stairs up to the second floor. Mission: Breakout Almost there, just a little more and you will leave the Post Office in your dust. Move back through the control room and take notice of the two cops foolish enough to follow you. In the next room there are two security guards hiding among the shelves of supplies. Move in for some hand to hand combat and weapon disarms. Once you are ready be prepared to make a run for it. Once you open the next-door two security guards from the other side of the fenced in hallway attack you. Take them down and move back through the offices. Instead of turning right and into a group of police officers, take a left and duck into the lone office at the end of the room. Once you open the door you will trigger a cut scene that leaves you some-what questioning Sparks' methods. Bring on the car chase... Mission: Get to the Hard Line This mission is a simple driving mission. Acquaint yourself with the controls and read any necessary tips in the tips screen. Note that in order to use ghost, you need to hold down the support button to have him fire on the pursuing cops. This mission is pretty straightforward, avoid any oncoming cop cars, use ghosts support to get any cops of your tail, and follow Sparks' directions. Eventually you will come to a roadblock. Sparks informs you that you have to avoid the cops for two more minutes before the roadblock is removed. Make a quick U turn or use the side street near the roadblock to turn around. Drive around the city and wait for Sparks message that the blockage is gone. Return to the tollbooth and cross the bridge in order to finish the level. Mission: Answer the Phone After a thrilling chase scene through some back alleys, you find yourself on a rooftop. You are only a few rooftops from a hard line and your flight to freedom. Make your way towards the rooftop with the radio tower. Take note that falling from the rooftops is an unhappy experience, given that it means that you have to start the level over again. Climb the ladder to the rooftop with the radio tower and meet an unwelcome visitor. This is where you learn what it means to "run like hell." An Agent has you in his sites and you don't want to wait around to see what he has in store for you. From the rooftop you start from, move towards the next building and jump onto the ladder there. Continue your way across the next rooftop. If you want to run faster you can unequip any guns you have so that your character can focus on running. Once you have made your way onto the next rooftop you will be warned of an Agents transmission into a persons body by its tell tale electricity sound. Avoid the Agents gunfire by running around the outside of the brick pillar and jump onto the next rooftop. Here two cops that emerge from a rooftop doorway will greet you. You don't have to worry about the pursuit of an Agent at the moment so you can take out some aggression on the two. Continue on your way by running up and down the familiar looking metal shingle roofing. At the edge of the rooftop jump through the open gap of the adjacent derelict building. Crash through the half broken boards and down two flights to the floor of the building. A cop waits behind you with his gun ready so be prepared. Run through the winding hallways of the building and jump to the next building. Climb up the ladder for another unhappy surprise. You may have thought that the Agent forgot about you, but just like an elephant, an Agent never forgets. As you climb on the roof of the building you see him fall to the rooftop of the building in front of you. Instead of taking him head on, run through the doorway to your left and jump across the gap into the hole in the next building. Two cops converge on you as you land in the empty room. Take them out quickly as the Agent is hot on your tail this time. Quickly climb up the stairs and jump to the next rooftop. You're almost home free. Climb the next ladder and jump down to the next rooftop. Look familiar? Quickly climb up the ladder to end the level. You finally make it to the hard line and jack out of The Matrix. Good job, you just survived your first encounter with an Agent. - Airport - Mission: Check In You start this mission on the second floor of the main airport terminal. Niobe is wearing a nifty new coat for this mission. You can end this mission in a few shorts seconds by simply jumping off the second story balcony with a force jump. On the first floor, turn around and enter the baggage conveyor behind the check in counter to exit the level. I do suggest that you hang around in the level and take out any police officers you can find. They are all easily defeated, and they will give you ammo to face the SWAT teams you will be facing very shortly. Scan the area and take out any cops you come across until you feel you have a good amount of ammo (or the limit that you can carry). Whenever you are done, exit through the baggage conveyor behind the first floor check in counter. Mission: The Belts This next level can be tricky. It will be your first encounter with SWAT team units and will involve a lot of architecture that can get in your way. After the cut scene, run to the far end of the room and push the green button to open the service door. Run through the next section of the conveyor room and exit at the opposite end. As you enter the next room, stop and go into first person mode. Scan the room to see the SWAT units in the room. When you are ready, move in and take out your opposition. You will notice that SWAT units are better armed and take hits to take down. Keep at them and you will be able to succeed. Clear out the room and make sure you kill the quivering airport employee to make sure that he doesn't bother you later. Run up into the control room and push the red button. As you exit the control room, run up the stairs to your immediate left. At the top of the stairs, in a small alcove, you will find a set of stun grenades. Continue along this catwalk and exit the door at the end. In the next section you enter of the upper catwalk, two SWAT team guards will attack you as you exit the door. Take them out at close range and move across the catwalk to the next section. This next room is heavily guarded. First kill the two SWAT units in front of you on the catwalk and then return to the previous room for cover. Regain any life and focus you lost before re entering the room. Turn to your right and focus/strafe to your left across the catwalk. Shoot at the SWAT units perched on the catwalks across the room. Once they are down, jump onto the conveyor for number 10 and exit the level. Mission: Jackson in Steam Before you continue with this mission, you need to know that you can be killed by steam that is released from pipes in this mission. In the same respect, you can fire at pipes and let steam out to harm SWAT units. As you gain control of Niobe, exit the room through the lone door at the end. Walk through the next pipe room and stop when the cops open fire on the pipe in front of you. Immediately go into first person mode and shoot them as they round the corner. When the steam stops coming out of the pipe, continue into the back hallways of the terminal. This next section can be very tricky. This series of tunnels interconnect to one another to allow access to many different places in the airport. Right now your goal is to get to section 1A. There are many different ways to get there and many different SWAT teams you will come across in the process. The quickest way would be to go down the stairs and into the lower tunnels. Down here, you'll come across two groups of roving SWAT teams. Take them out and climb the stairs at the far end of the tunnels. Continue moving forward and taking out any SWAT you encounter. Eventually you will find a hallway that has a two large fence doors open. Follow through here to exit the level. If you want however, you can run around and mop up and SWAT you find in the tunnels. Keep the MP5 equipped and your finger ready on the focus button as you round every corner. You should come across two or three grenade pick-ups in the tunnels so feel free to use them if you are threatened by a large contingent of SWAT. When you are ready, exit through tunnel 1A. Mission: Jackson in Steam 2 This mission is more of a run and gun mission. You are being pursued bye an agent so you don't have the time to stay and have a chat with the SWAT that will get in your way. The tip for running faster will appear on your screen at the onset of the level. To run faster, unequip your weapon so that Niobe can focus solely on running. As you come across SWAT in this level, do not take the time to take them out for good unless it is with one solid shotgun blast. Instead, disarm them or give them a focus throw to knock them down long enough for you to move on. Eventually you will come to a section where you can climb to a small passage below the main floor. While it is tempting, the only real benefit is one first aid pick up. Otherwise it is a waste of time and only avoids one SWAT unit. Carry on instead and sprint to the end of the tunnel. Section 7A is the last section so give it your all and run to the ladder at the end. If at any time in the level you are taking considerable damage from gunfire coming behind you, do a focus jump to dodge the bullets and to create more space between you and your attacker. Mission: Hangars At the onset of this mission, turn to your left and run to the far end of the hangar. SWAT will emerge on the walkway above you shortly so don't wait around for their arrival. As you make your way across the length of the hangar, a SWAT team will infiltrate the hangar at the far end. Equip the MP5 and get in as close as you can before they start shooting. Once they open fire, perform a focus dive at them and fire at will. Clean up the rest of the team before continuing on to the next hangar. In the next hangar you will come up behind a group of unsuspecting cops. Wait until they turn around and open fire on you before you perform a focus dive at them with the MP5. Clean up the four cops and climb the scaffolding behind you. At the top of the stairs, jump onto the top of the airplane. Run across the fuselage towards the tower on the opposite end of the hangar. Once you reach the nose of the plane, a SWAT sniper should emerge and start firing at you. Quickly take him out with the shotgun or the MP5. Pick up the sniper rifle and the grenades he drops before returning to the previous tower you just came from. At the top of the tower, make your way onto the upper walkway and enter either the door on your right or your left. Exit this next hallway into yet another hanger. From your perch, high above the airplane below, you should be able to see four SWAT units in the hangar. Take out your sniper rifle and make sure that you are behind a metal sheet. Open fire on the two snipers in the tower first, then the sniper on the plane, finally take out the SWAT unit on the wing before descending on the lift. Run across the wing and enter the fuselage door. Inside the airplane, turn to your right and quickly remove the two SWAT units as they come after you. Exit through the door on the opposite end. As you exit the plane, two SWAT snipers equipped with MP5's will descend from the top of the tower. Be careful of the difficulty the stairs can give you when fighting at close range. Kill the two snipers and go to the top of the tower to retrieve the sniper ammo. Run to the bottom of the tower and across the floor onto the next hangar. Around the next corner you will meet yet another SWAT team. Unlike before, you should be much closer to these cops so it should be no problem taking them down with a combination of small arms and hand to hand combat. Continue on past them to the next hangar. After a cut scene you will be off to the next level. Mission: The Bowels This mission once again puts you in the access tunnels of the airport. Traverse the series of tunnels in front of you before you come out into a dark hallway. Make a quick right and kill the SWAT sniper who stands right next to you. From his dead body you will receive the infrared scope for your sniper rifle. Test it out in first person mode before moving on. The next series of tunnels are all dark. As you are opened fired upon, quickly go into focus mode and into first person mode with the sniper rifle. Take out any opposition you see before moving on. Further down the tunnel you will come across a flight of stairs. A group of SWAT units will descend the stairs and open fire on you. Quickly run up to them and take them out at close range with shotgun blasts. If you do not make your way up the stairs, a steady flow of SWAT will descend the stairs and continue to fire at you. Be careful to not stand around at the bottom of the stairs as SWAT units are in position to throw grenades at you. Jump up the stairs and take out any remaining SWAT units with the shotgun before moving on into the Tarmac access tunnel. Mission: Catching a Plane You are now back in the hangar where Niobe dealt out her handy work just a short time ago. Sweep through the hangar and take out the police officers who are hiding behind the various containers. When the coast is clear, regain your focus before running to the far end of the hangar. You will come across another SWAT team. Take them out with a few focus dives or sniper fire. Once the hangar is clear, climb up the ladder (follow your arrow) and make your way onto the walkway above. Follow the walkway into the next hangar. Here, take out the sniper rifle and kill the SWAT units that are firing at you. You can fire at the canisters in front of them in order to take them out with one quick shot. Once the hangar floor is clear, climb down the ladders to the bottom. Run towards the plane to finish the level Mission: Agent on Board Now onboard the airplane, run to the opposite end of the fuselage to find parachutes for you and Axel. Defeat the three SWAT that guard the parachutes before returning to the rear of the hangar. Uh oh, looks like you have found a friend. Time to take on an agent. The first thing you need to do is push the button near the rear door to lower the cargo door of the plane. If you are having troubling pushing the button, or you are locked onto the agent, perform a focus throw to buy you some time and to get your lock-on, off the agent. Now, with the door open, you need to push the agent back to the rear of the open door and knock him off the plane. Keep attacking him with kicks and punches and use your focus as necessary. Once he is on the edge of the door, Niobe's focus throw (where she sweeps out the feet and punches the assailant) is a good way to knock him off the back. Once you knock the Agent out the back of the plane, Niobe jumps out with her parachute on. -- Sewers -- Mission: Abyss Following the cut scene, you find yourself at the wrong end of a SWAT team attack. Your goal her is to escape the sewers and find a hard line to escape. This next area can be perilous if you fall so stay close to the walls. A note from Sparks tells you that if you accidentally walk off an edge, hit the focus button and turn towards the ledge quickly. With any luck you will grab the edge and pull yourself back up. Also be careful when using your focus when you are running on the narrow ledges. If you accidentally run up a wall do not jump off it, as the jump will send you over the edge to your death. Now that you are ready to go, circle around the perimeter of the chasm and make your way to a ladder. You need to circle around the metal pipe so you can climb the ladder to the top. At the top a SWAT team sniper greets you. Move in for a quick weapon disarm and pick up his sniper rifle. Take aim at the police units that are attacking Ballard on the center fixture in the room. With luck, Ballard has already taken out one cop, but don't rely on that Use the sniper rifle to take down the threat and protect Ballard. From here on in, whenever you come across an ally in the sewers you will see their life bar above yours. Take special care to not let their life bar hit bottom or it will signal lights out for Ghost. Once the threat to Ballard is taken care of, follow the ledge and take the next ladder up to the top of the room. Again, Ballard is under fire and you are there to aid him. Quickly take aim with the sniper rifle and take down the two snipers on top of the metal framework in the middle of the room. Scan the lower catwalks around Ballard and clean up any other SWAT members that may be left over. Mission: Abyss 2 Follow the catwalks to the center pillar and take the ladder down to Ballard's location. As you approach Ballard and the phone, you are once again waylaid by an opposing SWAT team. Luckily Ballard gets out in time, but you have to take cover from the sniper fire. Quickly pull yourself up from the catwalk and take out the cop guarding the phone. Run up to the metal fixture and grab the sniper rifle. Shoulder the rifle and take aim of the two snipers on the same level as you, one to the left, and one to the right. You can then choose to take the safe route or the quick route. If you take the safe route, climb back up the ladder inside the metal fixture and take out the sniper above. If you want to quick route, run backwards on the catwalk towards the phone. When the sniper overhead comes into to view, take up the sniper rifle and take him out before he takes you out. Once this is done pick up the phone and talk to Sparks. Apparently you aren't done yet. Instead of jacking you out, Sparks loads you into a loading program with a selection of weapons to aid you against the SWAT teams in the sewers. He then sends you back in to go to the aid of others who are having a hard time finding a way out of the sewers. Once you are equipped, Sparks sends you back through the phone you just used, this time better armed. Equip the Stun Grenades and take aim at the large fan at the end of the walkway. Toss a grenade at it in order to blow a hole to allow you access. Follow the pathway behind the fan to the next level. Mission: Pumped Follow the arrow to your next objective. You can take a quick look through the grates in the passage to prepare you for the rooms you have to advance through. Unfortunately there are no cops inside these rooms yet, but once you drop down there will be. Continue to the end of the tunnel and jump down from your perch into a larger tunnel. From here on out you will encounter many barrels filled with oil. These barrels can be a quick fix to the SWAT problem, but also be aware that they can have the same effect on you. Whenever you see these barrels, use them to your advantage. If you do not use them to take out a few SWAT units, at least take it out so that they are not used against you when you pass them. Continue down through the next adjoining rooms and sweep up the un- expecting units you encounter. Use the rooms as cover and retreat backwards if you need to. When you have reached the end of the passage, the tunnel leads to the right. Sneak up on the cops in front of you and take them out with a little work. Quickly move to the first person mode and aim at the barrel at the end of the way. Make sure that you are not close enough to be in its blast. Shooting it should bring down at least two of the cops in the vicinity. Move in and sweep up the rest. Another unit should emerge from further down the corridor. Quickly disarm them of their weapons and take out any remaining threats. Follow the passage further to the end. There, a small tunnel leads to the left, drop the first SWAT member and his friend who emerges from the tunnel behind them. Following this small tunnel leads you into a much larger complex. The entry shotgun will be your friend in the next section. Emerging from the tunnel into the next passage, you see a cop at the end standing next to a barrel. Focus-dive at him with the shotgun and fire one round. If you miss with the shotgun blast, it should still be enough to blow up the barrel and send the SWAT officer on his way. Around the next corner a cop waits patiently for you to stick your head out. Sidle up to the wall and peak out, when he shows his face blast him with the shotgun. As you enter the area he was guarding, an officer opens fire on you from a walkway above. A shotgun blast should be enough to take him down. Be careful to avoid the barrel in the center of the room. Any of his shots could miss you and hit the barrel instead. Take a left at this intersection and confront yet another guard on the walkway above. Back up and take the passage to your right. It winds around a corner and leads to another small open area. Take out the cop here with either a shotgun blast or by targeting the oil drum next to him. Follow this path until you reach a red ladder. At the top of the ladder you have the task of cleaning up the rest of the police officers in the room. First take the one out to your left if you had not taken him out before. Run to his position to gain cover for a moment. Next, run towards the small overhang with the waist height wall. Press against the wall to duck for cover. Let the SWAT team waist their ammo on the wall while you wait. When they go to reload, force jump from the wall and take out as many as you can with the shotgun. If the barrel you came across before is still there, you can use it to take out one or two of the officers. Another one lies behind the two SWAT members in the small passage they defend. Once the coast is clear, follow the small entrance in front of you to a hole in the floor. Drop down. Follow the path that leads you next to the running water. At the end of the passage you will come to a fenced area with an officer on the other side. Wait for him to turn his back and open fire on him through the fence. Turn to your right and climb up on the table there. An officer should be firing at you from this position. Quickly jump up to the next level and take him out. When you turn the corner where he was, there may still be a few SWAT members on the level below you. Jump down and disarm them for their precious ammo. Moving into the next room, you'll notice a lot of large cylinders. At the moment there are three cops in the room, one at the far end, and two on the stone platforms to your right. Take out the one at the end of the room first and then use the cylinders as cover to take out the remaining cops. Double back to the far end of the room and flip the red switch that is on the machinery. Once this is done it shuts off a steam pipe that was blocking your advancement. This action also sends another squad of cops into the room. Climb up onto the ledge and get the drop on them with a force dive. Three cops should be ahead of you while one may have snuck around behind you with a shotgun. Take them out quickly and move into the next room. There you will find a red ladder leading up to the next level. This is the other side of the large room that you had fought your way into before. The steam that was blocking your advance is still leaking so you cannot move back into that room. If your health is low you can take a moment to regain it slowly or jump up onto the walkway above and pick up a first aid kit. Once you are ready, run to the end of the room towards the hole to end the level. Mission: Ice and Corrupt Again, your mission here is to keep your friends alive. If they die, you loose. Try to do your best to keep the cops attention on you while remaining alive in the process. The good part is that the cops are focusing on Ice and Corrupt so you can sneak up on all of them and take them out silently with a little neck breaking. Once you have cleared the room find the large machinery that is in the center. Climb up on the ledge to the left of the machinery and onto the machinery itself. A few moments later a cut scene takes place where you find out that the machinery had some C4 planted on it. It explodes and collapses into a passage below, taking you along with it. In this room, apparently the cops in front of you did not just notice the machinery that just crashed through the ceiling or that you came with it. Instead of taking them head on, turn right and move down this side passage. You will find some steps that lead to a ladder. At the top of the ladder you will find a small room with a first aid kit and some ammo. Move back down the ladder and take a right. This will bring you back to the room with the cops in it. You are now behind them and should be able to get the drop on them. Take out the cop on top of the cylinder first and then the one on the ground next to him. Turn right and move into this next small room. Use the shotguns to take out the three cops there at close range. If your ammo becomes a problem, quickly disarm them and render them harmless. Follow the small passage where the two cops were positioned and come to a small room. Take out this cop quickly as he is equipped with grenades and not afraid to use them. Climb up the ladder he is next to and be on your way to the next floor. At the top of the ladder you are welcomed by the sound of gunfire and the life bars of both Ice and Corrupt. Take out the small squad of officers in front of you and circle around the center fixture to the left. Around the next corner is a place to climb up onto the upper ledge. Here you will see Ice and Corrupt on a walkway above. Soon after a large contingent of cops will begin to repel from the ceiling. Circle around the center machine work and take them out. Be careful not to fall or the cops will focus their attention on Ice and Corrupt. Continue clearing the upper ledge until you receive the message from Sparks to blow out the anchors on the center machine. Equip the shotgun and go into first person mode. Aim at the three anchors that are attached to the center machine. There are cops that repel from the ceiling, ignore them for the time being since they are an endless supply. Once you have blown the three anchors, the machine will go out of whack and create a large explosion. The blast will open up a hole in the wall for your escape. Quickly run and focus jump into opening to end the level. Mission: Waterway Jump down to the service passage below and quickly run up behind the unsuspecting cop patrolling it. Snap his neck and take his weapon. Continue down the service passage until you come to a cop who is ready for you. Run along the wall to throw off his aim and let off a shot with your shotgun just as you flip off the wall next to him. Turn down the next passage and climb up the ladder. This next area leads you across a small bridge. On the opposite side a small squad of three cops is hiding in the fog of the sewers. Focus dive at them and fire off two shots with your shotgun. This should take out the first two cops and have you close enough to take out the remaining cop with ease. Move forward to a winding stairway that leads you down. Run down the stairs and make sure not to fall over the edge. Follow the passage on the bottom. The next area you come to is a catwalk over a shallow pool of sewage. Drop the two cops that are on the catwalk on continue forward. As you reach the opposite end, Sparks will inform you that it is too dark to continue on. You have to instead pick up the flashlight that fell into the sewage from the cops you just disposed of. Move back across the catwalk and take the ladder down to the bottom. The light will be noticeable at the bottom as it is attached to a MP5 that was dropped by the cops. Pick it up and it will instantly be attached to all your weapons. As soon as you pick it up, a group of cops will emerge on the walkway above. Before they notice you, you may be lucky enough to lob a grenade up onto the catwalk. This may also prove fatal as the grenade may bounce off the catwalk and land in your lap. Either way, move towards the ladder and avoid the grenade that they drop below to stop you. Once it goes off three cops will repel from the walkway and take you into their sites. Mop them up with some quick gun work and climb back up the ladder. If you had previously been able to lob the grenade onto the catwalk, only one police officer will remain in your path, if not then you will have to contend with three officers as you get to the top of the ladder. Quickly knock out the two and force jump to close the distance with the third. Once you are done, move down the passage with your new flashlight to light the way. At the end of this passage you will see a scene that shows some cops moving into position to ambush some of your compatriots. Follow them and get the jump on them first. Take a right out of the passage and stay to the right side of the sewer. Once you see the group at the end, jump off the upper ledge and do a force dive towards the group of police officers. With any luck you should be able to take out about half the group with one single dive. Once you have taken out the cops that put their sites on you, run to the gate at the end and take out any cops that are chasing Wurm. When the coast is clear, pick up any ammo you can and use the available first aid kit if needed. Return the way you came and continue on past the passage you had emerged from. While negotiating the sewers, try to stay to the inside of the turn. The outside does not give you an appropriate camera angle to see what is around each bend. Eventually you will come to a roadblock of cops. Along the next section, there are two cops stationed at every bridge across the sewers. One cop is on the left while another is on the right. Take out as many as you can with force dives and wall runs before your focus runs out. While it may seem tempting to continue pushing forward, retreat and regroup to refill your status bars as needed. The small walls one either side of the walkways are perfect cover for this. When you have taken out the cops on the ledges, you will come across another contingent of cops who are waiting for your arrival. Force dive with either the MP5 or the shotgun equipped, and take out the four cops on the lower level. Retreat back for a second and regain your status bars and reload your weapons. Continue on when you are ready and take out the two officers who are perched on both sides of the final bridge. If you took heavy gunfire there is a first aid kit in the alcove to the left of the final bridge. Continue down the pipe to the right and focus jump across the gap. In the split second that the camera angle changes, you will notice four cops below with a health pack at their feet. Keep this in mind. Continue down the tube and jump out the end to finish the level. Mission: Waterway 2 Remembering the group of cops that you just saw, circle around to the left and down the pipe to their position. A few well place shotgun blasts should take out the police officers, or at least send them careening off the side of the platform. Pick up their precious ammo and the first aid kit if needed. Return to the previous passage via the pipe you came in through. Now in another canal system of the sewer, drop down to the lower level and pick up the M16 you find. Continue on down the path and come across yet another SWAT ambush. A force dive coupled with a few shotgun blasts should be enough to take down the group. If there are any still alive mop them up with some good old-fashioned kung fu. Once you are done, climb up from the lower level and proceed through the open door. Follow this tunnel down a long passage and take the right path at the "T" intersection. This will lead you into another pipe network that comes out in a room full of SWAT officers. Dispose of them, making sure not to accidentally fall over the railing and to your death. If you have a sniper rifle, take aim at the two cops below before climbing down the ladder. Also take note that if you shoot the oil drums that they are hiding behind, it may not be enough to kill them. At the bottom of the ladder exit the room and line yourself up just to the right of the plank. In first person mode take out the guard who stands inside the pipe above you. If you are in the mood for some dramatics, you can bounce a grenade off the outside wall and fire him out of the tube like a human rocket. Once he is disposed of, climb up into the tube and advance to the next section. This area can be tricky, not because of the difficulty with handling the guards, but because of the susceptibility of falling to your death. If you have a sniper rifle, take out the two opposing guards who stand on the small overhang across from the pipe. If not a few shotgun blasts should be enough to take them down. As you exit the pipe an energetic police officer will advance on you with a shotgun. Take him out with the sniper rifle or small arms fire. To cross the small ledge, just walk towards it and your character will automatically slide along the edge. A cop will open fire on you while you cross it, but it is only handgun fire and it should do little more then take away 10% of your health. Take him out with the sniper rifle when you get to the other side, or perform a dangerous focus dive across the pipe with a weapon of your choice. This is where things can get messy. While the in game tip for crossing pipes says to just jump up under a pipe to attach to it, Ghost apparently doesn't agree with that idea. Instead you need to take a running jump off the ledge and hope that Ghost decides to grab onto the pipe before sending you to your grave. Cross the pipe and drop down to the open passage beneath you. Cross through the crumbling tunnel (don't worry, it wont break), and wreak havoc on the two cops that await you on the other side. Turn around and take the ladder on the other end to a passage above you. Follow this passage with guns ready and do some nifty wall runs to take out any adversaries you come across. Also be careful of reinforcements coming up behind you. Jump through the pipe at the end and lower yourself down. Mission: Breathing Room The next area leads you to a collection of rooms. Take the only available doorway and be met by a surprise. The police have set up charges that have blown your escape route and they have also snuck up behind you for an ambush. As soon as the explosion occurs, go into focus and dive to your right. With luck, you should be able to take out two officers before you settle on the ground. Get up and Open fire on the SWAT unit across from you. Another police officer should be coming up behind you near where the explosion happened. Take him out and proceed through the open room. Two SWAT units line this room on the opposite sides of metal fences. You have two options; take them out with your guns, or dive into the manhole in the center of the room. This next section of pipes leads you to yet another sewer tunnel. Load up the shotgun and be ready for a big battle. Your target here is a SWAT officer who is equipped with grenades. As you enter the tunnel he will step out from the right side of a stone pillar in front of you. Take him out with a focus dive and land on the opposite side of the pillar. Knock out the swat officers that were covering him and circle back around the pillar. There are three officers remaining and a few oil barrels to help you get the job done. Be careful of the sniper in the fenced off room to the rear of the other police officers. When you are done, pick up the sniper rifle and the health pack if you need it. Continue up the stairs and into the next area of the sewers. At the top of the stairs you will hear the SWAT team preparing for your arrival. Pop you head up at the top of the stairs and let them open fire on you. Quickly run back into the stairway and ready yourself with the first person view. As the cops approach at the top of the stairs, take them out one at a time. When you have taken out the two or three who took the bait, continue through the next passage. You'll come under fire from a sniper down the way. Push forward and keep him pinned down with machine gun fire. Once you are close enough you can disarm him and gain some more precious sniper rifle ammo. At the end of this path two police officers will try to get the jump on you. Take them out quickly with two easy shotgun blasts to the chest and move through the passage to the right. This next passage is similar in appearance as the last one. Have a grenade ready and lob it at the SWAT team that repels from the ceiling. Use the focus in conjunction with the throw to improve your aim. If the grenade misses or you prefer another option, advance on them with a shotgun and take them out at close range. After that you again have two options. There are two cops down the end of the passage that have you out flanked. You can either get to an angle where you can take them out with the sniper rifle, one at a time, or you can climb up onto the duct work and get the drop on them from above. Either way, proceed into the next room with caution. As you round the next corner you are fired upon by a group of SWAT below you. Force dive into the center of the group and take as many out as possible. Mop up the rest and pick up the first aid kit if you need it. Climb up onto the machinery at the far end of the room and continue onward. At the next bridge, force dive down the corridor to your left. There are four officers waiting for you there with guns ready. Lay waste to them and climb through the two holes in the floor to exit to the next level. Mission: Malachi and Bane You start this level at the end of a drainage pipe that leads into a large room. Before running over the red walkway in front of you, take out the sniper rifle and take a head count in the room. There are two cops below you and a sniper just above you to the right. First take out one of the cops below you, and then take out the sniper across the way. Finally focus your aim on the final cop before crossing the bridge. Climb the ladder and run over to the fallen sniper if you need the ammo. Turn around and run back to the opposite side of the piping and follow the ledge along the perimeter of the room. Around the next corner you will come in close to a SWAT team sniper. Take him out before he can pump you full of metal. Quickly set your focus on a sniper on the far end of the room. Take him down before jumping onto the pipe that goes across the room. As you are traversing the pipe, two cops will come along the platform below you. Quickly equip the sniper rifle and go into first person mode. This will hang your character upside down on the pipe and allow you to take out the cops before they notice you. When they are down for the count, drop down to the platform on the end. Take the ladder down to the lower level. You can double back to the first section of the lower floor and collect any ammo that you feel you need. You will need to contend with two more police officers, but they are no problem when you equip the sniper rifle. Continue back to the far end of the room and drop down into the canal. Run up into the blocked off drainage pipe to get some M16 ammo. Continue along the lower level and force jump up onto the large open pipe in the middle of the room. Follow this pipe and drop down into another section of the sewers below. Before you take a step out of this small room, make sure your focus and health meters are 100%. When your ready advance into the room with your weapon of choice. This section is set up a little differently than the previous sections. The passage is lined with pillars that not only block your view, but also provide cover for the SWAT team hiding behind them. Storm into the room and force dive at the first cop you see. Before you land on the ground at the end of your jump, you should already have another officer in your field of vision to attack. Keep sweeping this small room to clear it before advancing down the next corridor.
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