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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter E » Enter The Matrix - Strategy Guide (Page 04)

Enter The Matrix - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Enter The Matrix - Strategy Guide (Page 04).

Immediately to your left, four guards will open fire on you from the 
far end of the next room. Focus dive at the guards with your guns drawn 
to quickly close the distance. Remove the rest of the guards with hand-
to-hand combat and weapon disarms. When you have cleared the room, run 
up the back stairs and onto the conveyor belt to end the level.

Mission: Got It 

Now inside the second floor P.O. box room, turn left and run to the set 
of P.O. boxes near the wall. After the cut scene the PO box room will 
be filled with tear gas. Make your way back to the elevator and knock 
down any guards who get in your way. If you stay to long in the tear 
gas you risk dieing from the inhalation of the gas. If you make a stand 
at the front of the elevator you can take out any pesky guards and not 
have to worry about the gas's effects. Once you have disposed of the 
guards in the room the elevator will open and you can make your way 
back to the main lobby.

Back in the main lobby you are only a quick sprint from freedom. Run 
back to the front doors and make your escape... unfortunately for you 
the cops have set up a little trap for you. Once you try to open the 
doors the security gates will close and seal you into the front lobby. 
Worse yet, a few units of cops are lying in wait for your arrival. As 
the security gates slam shut, the cops will start to poor into the room 
and open fire on you. 

Be smart; don't try to take them all out at once. Your best course of 
action is to move around the perimeter of the room and take out the 
guards as they show themselves. Since many of these cops are very well 
armed, target the ones with the shotguns and MP5's first. Not only will 
this silence a potentially lethal enemy, but also it will gain you a 
strong weapon in the process. Continue making sweeps around the room 
until the room is cleared. Note that you can take refuge in the 
bathroom area to regain focus and especially health.

Once you have taken down the last of the cops, you will be directed to 
a new waypoint. The door next to the service desk is now open. Go 
through it to access a previously visited section of the PO. Continue 
through the back hallways and make your way to the processing room.


Mission: Big Distraction

You ever get that feeling that someone's help isn't as welcome as they 
expect it to be? Well apparently Ghost has set up a distraction at the 
expense of your escape. After the cut scene you will find that a few 
large explosions have rocked the rear of the PO. Sparks suggest that 
you make your way through the rubble and back through the offices on 
the second floor.

Descend the stairs and make your way around the fallen catwalk. The 
fence that had previously slowed your progress is now ripped in two. 
Continue through the hole. As you make your way further into the 
processing room you will come across two scared PO employees. Let them 
run away as there is a group of police officers behind them. Show them 
what they are messing with and move on. Continue through the wrecked 
processing room and take out the security officers around every corner. 
Apparently these guys do not get the idea that it is a good time to 
leave. Once you have finally made your way to the rear of the 
processing room, take the rear stairs up to the second floor.

Mission: Breakout

Almost there, just a little more and you will leave the Post Office in 
your dust. Move back through the control room and take notice of the 
two cops foolish enough to follow you. In the next room there are two 
security guards hiding among the shelves of supplies. Move in for some 
hand to hand combat and weapon disarms. Once you are ready be prepared 
to make a run for it. Once you open the next-door two security guards 
from the other side of the fenced in hallway attack you. Take them down 
and move back through the offices. Instead of turning right and into a 
group of police officers, take a left and duck into the lone office at 
the end of the room. Once you open the door you will trigger a cut 
scene that leaves you some-what questioning Sparks' methods. Bring on 
the car chase...

Mission: Get to the Hard Line

This mission is a simple driving mission. Acquaint yourself with the 
controls and read any necessary tips in the tips screen. Note that in 
order to use ghost, you need to hold down the support button to have 
him fire on the pursuing cops. This mission is pretty straightforward, 
avoid any oncoming cop cars, use ghosts support to get any cops of your 
tail, and follow Sparks' directions. Eventually you will come to a 
roadblock. Sparks informs you that you have to avoid the cops for two 
more minutes before the roadblock is removed. Make a quick U turn or 
use the side street near the roadblock to turn around. Drive around the 
city and wait for Sparks message that the blockage is gone. Return to 
the tollbooth and cross the bridge in order to finish the level.

Mission: Answer the Phone

After a thrilling chase scene through some back alleys, you find 
yourself on a rooftop. You are only a few rooftops from a hard line and 
your flight to freedom. Make your way towards the rooftop with the 
radio tower. Take note that falling from the rooftops is an unhappy 
experience, given that it means that you have to start the level over 
again. Climb the ladder to the rooftop with the radio tower and meet an 
unwelcome visitor.

This is where you learn what it means to "run like hell." An Agent has 
you in his sites and you don't want to wait around to see what he has 
in store for you. From the rooftop you start from, move towards the 
next building and jump onto the ladder there. Continue your way across 
the next rooftop. If you want to run faster you can unequip any guns 
you have so that your character can focus on running.

Once you have made your way onto the next rooftop you will be warned of 
an Agents transmission into a persons body by its tell tale electricity 
sound. Avoid the Agents gunfire by running around the outside of the 
brick pillar and jump onto the next rooftop. Here two cops that emerge 
from a rooftop doorway will greet you. You don't have to worry about 
the pursuit of an Agent at the moment so you can take out some 
aggression on the two. Continue on your way by running up and down the 
familiar looking metal shingle roofing.

At the edge of the rooftop jump through the open gap of the adjacent 
derelict building. Crash through the half broken boards and down two 
flights to the floor of the building. A cop waits behind you with his 
gun ready so be prepared. Run through the winding hallways of the 
building and jump to the next building. Climb up the ladder for another 
unhappy surprise. You may have thought that the Agent forgot about you, 
but just like an elephant, an Agent never forgets. As you climb on the 
roof of the building you see him fall to the rooftop of the building in 
front of you. Instead of taking him head on, run through the doorway to 
your left and jump across the gap into the hole in the next building. 
Two cops converge on you as you land in the empty room. Take them out 
quickly as the Agent is hot on your tail this time. Quickly climb up 
the stairs and jump to the next rooftop. You're almost home free. Climb 
the next ladder and jump down to the next rooftop. Look familiar? 
Quickly climb up the ladder to end the level. You finally make it to 
the hard line and jack out of The Matrix. Good job, you just survived 
your first encounter with an Agent.

- Airport -
Mission: Check In

You start this mission on the second floor of the main airport 
terminal. Niobe is wearing a nifty new coat for this mission. You can 
end this mission in a few shorts seconds by simply jumping off the 
second story balcony with a force jump. On the first floor, turn around 
and enter the baggage conveyor behind the check in counter to exit the 
level. I do suggest that you hang around in the level and take out any 
police officers you can find. They are all easily defeated, and they 
will give you ammo to face the SWAT teams you will be facing very 
shortly. Scan the area and take out any cops you come across until you 
feel you have a good amount of ammo (or the limit that you can carry). 
Whenever you are done, exit through the baggage conveyor behind the 
first floor check in counter.

Mission: The Belts

This next level can be tricky. It will be your first encounter with 
SWAT team units and will involve a lot of architecture that can get in 
your way. After the cut scene, run to the far end of the room and push 
the green button to open the service door. Run through the next section 
of the conveyor room and exit at the opposite end. As you enter the 
next room, stop and go into first person mode. Scan the room to see the 
SWAT units in the room. When you are ready, move in and take out your 
opposition. You will notice that SWAT units are better armed and take 
hits to take down. Keep at them and you will be able to succeed.  Clear 
out the room and make sure you kill the quivering airport employee to 
make sure that he doesn't bother you later. Run up into the control 
room and push the red button.

 As you exit the control room, run up the stairs to your immediate 
left. At the top of the stairs, in a small alcove, you will find a set 
of stun grenades. Continue along this catwalk and exit the door at the 
end. In the next section you enter of the upper catwalk, two SWAT team 
guards will attack you as you exit the door. Take them out at close 
range and move across the catwalk to the next section. This next room 
is heavily guarded. First kill the two SWAT units in front of you on 
the catwalk and then return to the previous room for cover. Regain any 
life and focus you lost before re entering the room. Turn to your right 
and focus/strafe to your left across the catwalk. Shoot at the SWAT 
units perched on the catwalks across the room. Once they are down, jump 
onto the conveyor for number 10 and exit the level.

Mission: Jackson in Steam

Before you continue with this mission, you need to know that you can be 
killed by steam that is released from pipes in this mission. In the 
same respect, you can fire at pipes and let steam out to harm SWAT 
units. As you gain control of Niobe, exit the room through the lone 
door at the end. Walk through the next pipe room and stop when the cops 
open fire on the pipe in front of you. Immediately go into first person 
mode and shoot them as they round the corner. When the steam stops 
coming out of the pipe, continue into the back hallways of the 
terminal. 

This next section can be very tricky. This series of tunnels 
interconnect to one another to allow access to many different places in 
the airport. Right now your goal is to get to section 1A. There are 
many different ways to get there and many different SWAT teams you will 
come across in the process. The quickest way would be to go down the 
stairs and into the lower tunnels. Down here, you'll come across two 
groups of roving SWAT teams. Take them out and climb the stairs at the 
far end of the tunnels. Continue moving forward and taking out any SWAT 
you encounter. Eventually you will find a hallway that has a two large 
fence doors open. Follow through here to exit the level.

If you want however, you can run around and mop up and SWAT you find in 
the tunnels. Keep the MP5 equipped and your finger ready on the focus 
button as you round every corner. You should come across two or three 
grenade pick-ups in the tunnels so feel free to use them if you are 
threatened by a large contingent of SWAT. When you are ready, exit 
through tunnel 1A.

Mission: Jackson in Steam 2

This mission is more of a run and gun mission. You are being pursued 
bye an agent so you don't have the time to stay and have a chat with 
the SWAT that will get in your way. The tip for running faster will 
appear on your screen at the onset of the level. To run faster, unequip 
your weapon so that Niobe can focus solely on running. As you come 
across SWAT in this level, do not take the time to take them out for 
good unless it is with one solid shotgun blast. Instead, disarm them or 
give them a focus throw to knock them down long enough for you to move 
on. Eventually you will come to a section where you can climb to a 
small passage below the main floor. While it is tempting, the only real 
benefit is one first aid pick up. Otherwise it is a waste of time and 
only avoids one SWAT unit. Carry on instead and sprint to the end of 
the tunnel. Section 7A is the last section so give it your all and run 
to the ladder at the end. If at any time in the level you are taking 
considerable damage from gunfire coming behind you, do a focus jump to 
dodge the bullets and to create more space between you and your 
attacker.

Mission: Hangars

At the onset of this mission, turn to your left and run to the far end 
of the hangar. SWAT will emerge on the walkway above you shortly so 
don't wait around for their arrival. As you make your way across the 
length of the hangar, a SWAT team will infiltrate the hangar at the far 
end. Equip the MP5 and get in as close as you can before they start 
shooting. Once they open fire, perform a focus dive at them and fire at 
will. Clean up the rest of the team before continuing on to the next 
hangar.

In the next hangar you will come up behind a group of unsuspecting 
cops. Wait until they turn around and open fire on you before you 
perform a focus dive at them with the MP5. Clean up the four cops and 
climb the scaffolding behind you. At the top of the stairs, jump onto 
the top of the airplane. Run across the fuselage towards the tower on 
the opposite end of the hangar. Once you reach the nose of the plane, a 
SWAT sniper should emerge and start firing at you. Quickly take him out 
with the shotgun or the MP5. Pick up the sniper rifle and the grenades 
he drops before returning to the previous tower you just came from. At 
the top of the tower, make your way onto the upper walkway and enter 
either the door on your right or your left.

Exit this next hallway into yet another hanger. From your perch, high 
above the airplane below, you should be able to see four SWAT units in 
the hangar. Take out your sniper rifle and make sure that you are 
behind a metal sheet. Open fire on the two snipers in the tower first, 
then the sniper on the plane, finally take out the SWAT unit on the 
wing before descending on the lift. Run across the wing and enter the 
fuselage door. Inside the airplane, turn to your right and quickly 
remove the two SWAT units as they come after you. Exit through the door 
on the opposite end.

As you exit the plane, two SWAT snipers equipped with MP5's will 
descend from the top of the tower. Be careful of the difficulty the 
stairs can give you when fighting at close range. Kill the two snipers 
and go to the top of the tower to retrieve the sniper ammo. Run to the 
bottom of the tower and across the floor onto the next hangar. Around 
the next corner you will meet yet another SWAT team. Unlike before, you 
should be much closer to these cops so it should be no problem taking 
them down with a combination of small arms and hand to hand combat. 
Continue on past them to the next hangar. After a cut scene you will be 
off to the next level. 

Mission: The Bowels

This mission once again puts you in the access tunnels of the airport. 
Traverse the series of tunnels in front of you before you come out into 
a dark hallway. Make a quick right and kill the SWAT sniper who stands 
right next to you. From his dead body you will receive the infrared 
scope for your sniper rifle. Test it out in first person mode before 
moving on. The next series of tunnels are all dark. As you are opened 
fired upon, quickly go into focus mode and into first person mode with 
the sniper rifle. Take out any opposition you see before moving on. 

Further down the tunnel you will come across a flight of stairs. A 
group of SWAT units will descend the stairs and open fire on you. 
Quickly run up to them and take them out at close range with shotgun 
blasts. If you do not make your way up the stairs, a steady flow of 
SWAT will descend the stairs and continue to fire at you. Be careful to 
not stand around at the bottom of the stairs as SWAT units are in 
position to throw grenades at you. Jump up the stairs and take out any 
remaining SWAT units with the shotgun before moving on into the Tarmac 
access tunnel. 

Mission: Catching a Plane

You are now back in the hangar where Niobe dealt out her handy work 
just a short time ago. Sweep through the hangar and take out the police 
officers who are hiding behind the various containers. When the coast 
is clear, regain your focus before running to the far end of the 
hangar. You will come across another SWAT team. Take them out with a 
few focus dives or sniper fire. Once the hangar is clear, climb up the 
ladder (follow your arrow) and make your way onto the walkway above. 
Follow the walkway into the next hangar. Here, take out the sniper 
rifle and kill the SWAT units that are firing at you. You can fire at 
the canisters in front of them in order to take them out with one quick 
shot. Once the hangar floor is clear, climb down the ladders to the 
bottom. Run towards the plane to finish the level

Mission: Agent on Board

Now onboard the airplane, run to the opposite end of the fuselage to 
find parachutes for you and Axel. Defeat the three SWAT that guard the 
parachutes before returning to the rear of the hangar. Uh oh, looks 
like you have found a friend. Time to take on an agent. The first thing 
you need to do is push the button near the rear door to lower the cargo 
door of the plane. If you are having troubling pushing the button, or 
you are locked onto the agent, perform a focus throw to buy you some 
time and to get your lock-on, off the agent. Now, with the door open, 
you need to push the agent back to the rear of the open door and knock 
him off the plane. Keep attacking him with kicks and punches and use 
your focus as necessary. Once he is on the edge of the door, Niobe's 
focus throw (where she sweeps out the feet and punches the assailant) 
is a good way to knock him off the back. Once you knock the Agent out 
the back of the plane, Niobe jumps out with her parachute on.


-- Sewers  --
Mission: Abyss
 
Following the cut scene, you find yourself at the wrong end of a SWAT 
team attack. Your goal her is to escape the sewers and find a hard line 
to escape. This next area can be perilous if you fall so stay close to 
the walls. A note from Sparks tells you that if you accidentally walk 
off an edge, hit the focus button and turn towards the ledge quickly. 
With any luck you will grab the edge and pull yourself back up. Also be 
careful when using your focus when you are running on the narrow 
ledges. If you accidentally run up a wall do not jump off it, as the 
jump will send you over the edge to your death.

Now that you are ready to go, circle around the perimeter of the chasm 
and make your way to a ladder. You need to circle around the metal pipe 
so you can climb the ladder to the top. At the top a SWAT team sniper 
greets you. Move in for a quick weapon disarm and pick up his sniper 
rifle. Take aim at the police units that are attacking Ballard on the 
center fixture in the room. With luck, Ballard has already taken out 
one cop, but don't rely on that Use the sniper rifle to take down the 
threat and protect Ballard. From here on in, whenever you come across 
an ally in the sewers you will see their life bar above yours. Take 
special care to not let their life bar hit bottom or it will signal 
lights out for Ghost. Once the threat to Ballard is taken care of, 
follow the ledge and take the next ladder up to the top of the room. 
Again, Ballard is under fire and you are there to aid him. Quickly take 
aim with the sniper rifle and take down the two snipers on top of the 
metal framework in the middle of the room. Scan the lower catwalks 
around Ballard and clean up any other SWAT members that may be left 
over.

Mission: Abyss 2

Follow the catwalks to the center pillar and take the ladder down to 
Ballard's location. As you approach Ballard and the phone, you are once 
again waylaid by an opposing SWAT team. Luckily Ballard gets out in 
time, but you have to take cover from the sniper fire. Quickly pull 
yourself up from the catwalk and take out the cop guarding the phone. 
Run up to the metal fixture and grab the sniper rifle. Shoulder the 
rifle and take aim of the two snipers on the same level as you, one to 
the left, and one to the right.  You can then choose to take the safe 
route or the quick route. If you take the safe route, climb back up the 
ladder inside the metal fixture and take out the sniper above. If you 
want to quick route, run backwards on the catwalk towards the phone. 
When the sniper overhead comes into to view, take up the sniper rifle 
and take him out before he takes you out. Once this is done pick up the 
phone and talk to Sparks.

Apparently you aren't done yet. Instead of jacking you out, Sparks 
loads you into a loading program with a selection of weapons to aid you 
against the SWAT teams in the sewers. He then sends you back in to go 
to the aid of others who are having a hard time finding a way out of 
the sewers. Once you are equipped, Sparks sends you back through the 
phone you just used, this time better armed. Equip the Stun Grenades 
and take aim at the large fan at the end of the walkway. Toss a grenade 
at it in order to blow a hole to allow you access. Follow the pathway 
behind the fan to the next level.

 Mission: Pumped

Follow the arrow to your next objective. You can take a quick look 
through the grates in the passage to prepare you for the rooms you have 
to advance through. Unfortunately there are no cops inside these rooms 
yet, but once you drop down there will be. Continue to the end of the 
tunnel and jump down from your perch into a larger tunnel. From here on 
out you will encounter many barrels filled with oil. These barrels can 
be a quick fix to the SWAT problem, but also be aware that they can 
have the same effect on you. Whenever you see these barrels, use them 
to your advantage. If you do not use them to take out a few SWAT units, 
at least take it out so that they are not used against you when you 
pass them.

Continue down through the next adjoining rooms and sweep up the un-
expecting units you encounter. Use the rooms as cover and retreat 
backwards if you need to. When you have reached the end of the passage, 
the tunnel leads to the right. Sneak up on the cops in front of you and 
take them out with a little work. Quickly move to the first person mode 
and aim at the barrel at the end of the way. Make sure that you are not 
close enough to be in its blast. Shooting it should bring down at least 
two of the cops in the vicinity. Move in and sweep up the rest. Another 
unit should emerge from further down the corridor. Quickly disarm them 
of their weapons and take out any remaining threats. Follow the passage 
further to the end. There, a small tunnel leads to the left, drop the 
first SWAT member and his friend who emerges from the tunnel behind 
them.

Following this small tunnel leads you into a much larger complex. The 
entry shotgun will be your friend in the next section. Emerging from 
the tunnel into the next passage, you see a cop at the end standing 
next to a barrel. Focus-dive at him with the shotgun and fire one 
round. If you miss with the shotgun blast, it should still be enough to 
blow up the barrel and send the SWAT officer on his way. Around the 
next corner a cop waits patiently for you to stick your head out. Sidle 
up to the wall and peak out, when he shows his face blast him with the 
shotgun.

As you enter the area he was guarding, an officer opens fire on you 
from a walkway above. A shotgun blast should be enough to take him 
down. Be careful to avoid the barrel in the center of the room. Any of 
his shots could miss you and hit the barrel instead. Take a left at 
this intersection and confront yet another guard on the walkway above. 
Back up and take the passage to your right. It winds around a corner 
and leads to another small open area. Take out the cop here with either 
a shotgun blast or by targeting the oil drum next to him. Follow this 
path until you reach a red ladder.

At the top of the ladder you have the task of cleaning up the rest of 
the police officers in the room. First take the one out to your left if 
you had not taken him out before. Run to his position to gain cover for 
a moment. Next, run towards the small overhang with the waist height 
wall. Press against the wall to duck for cover. Let the SWAT team waist 
their ammo on the wall while you wait. When they go to reload, force 
jump from the wall and take out as many as you can with the shotgun. If 
the barrel you came across before is still there, you can use it to 
take out one or two of the officers. Another one lies behind the two 
SWAT members in the small passage they defend. Once the coast is clear, 
follow the small entrance in front of you to a hole in the floor. Drop 
down.

Follow the path that leads you next to the running water. At the end of 
the passage you will come to a fenced area with an officer on the other 
side. Wait for him to turn his back and open fire on him through the 
fence. Turn to your right and climb up on the table there. An officer 
should be firing at you from this position. Quickly jump up to the next 
level and take him out. When you turn the corner where he was, there 
may still be a few SWAT members on the level below you. Jump down and 
disarm them for their precious ammo.

Moving into the next room, you'll notice a lot of large cylinders. At 
the moment there are three cops in the room, one at the far end, and 
two on the stone platforms to your right. Take out the one at the end 
of the room first and then use the cylinders as cover to take out the 
remaining cops. Double back to the far end of the room and flip the red 
switch that is on the machinery. Once this is done it shuts off a steam 
pipe that was blocking your advancement. This action also sends another 
squad of cops into the room. Climb up onto the ledge and get the drop 
on them with a force dive. Three cops should be ahead of you while one 
may have snuck around behind you with a shotgun. Take them out quickly 
and move into the next room. There you will find a red ladder leading 
up to the next level.

This is the other side of the large room that you had fought your way 
into before. The steam that was blocking your advance is still leaking 
so you cannot move back into that room. If your health is low you can 
take a moment to regain it slowly or jump up onto the walkway above and 
pick up a first aid kit. Once you are ready, run to the end of the room 
towards the hole to end the level.

Mission: Ice and Corrupt

Again, your mission here is to keep your friends alive. If they die, 
you loose. Try to do your best to keep the cops attention on you while 
remaining alive in the process.  The good part is that the cops are 
focusing on Ice and Corrupt so you can sneak up on all of them and take 
them out silently with a little neck breaking. Once you have cleared 
the room find the large machinery that is in the center. Climb up on 
the ledge to the left of the machinery and onto the machinery itself. A 
few moments later a cut scene takes place where you find out that the 
machinery had some C4 planted on it. It explodes and collapses into a 
passage below, taking you along with it.

In this room, apparently the cops in front of you did not just notice 
the machinery that just crashed through the ceiling or that you came 
with it. Instead of taking them head on, turn right and move down this 
side passage. You will find some steps that lead to a ladder. At the 
top of the ladder you will find a small room with a first aid kit and 
some ammo. Move back down the ladder and take a right. This will bring 
you back to the room with the cops in it. You are now behind them and 
should be able to get the drop on them. Take out the cop on top of the 
cylinder first and then the one on the ground next to him. Turn right 
and move into this next small room. Use the shotguns to take out the 
three cops there at close range. If your ammo becomes a problem, 
quickly disarm them and render them harmless. Follow the small passage 
where the two cops were positioned and come to a small room. Take out 
this cop quickly as he is equipped with grenades and not afraid to use 
them. Climb up the ladder he is next to and be on your way to the next 
floor.

At the top of the ladder you are welcomed by the sound of gunfire and 
the life bars of both Ice and Corrupt. Take out the small squad of 
officers in front of you and circle around the center fixture to the 
left. Around the next corner is a place to climb up onto the upper 
ledge. Here you will see Ice and Corrupt on a walkway above. Soon after 
a large contingent of cops will begin to repel from the ceiling. Circle 
around the center machine work and take them out. Be careful not to 
fall or the cops will focus their attention on Ice and Corrupt. 
Continue clearing the upper ledge until you receive the message from 
Sparks to blow out the anchors on the center machine. Equip the shotgun 
and go into first person mode. Aim at the three anchors that are 
attached to the center machine. There are cops that repel from the 
ceiling, ignore them for the time being since they are an endless 
supply. Once you have blown the three anchors, the machine will go out 
of whack and create a large explosion. The blast will open up a hole in 
the wall for your escape. Quickly run and focus jump into opening to 
end the level.

Mission: Waterway

Jump down to the service passage below and quickly run up behind the 
unsuspecting cop patrolling it. Snap his neck and take his weapon. 
Continue down the service passage until you come to a cop who is ready 
for you. Run along the wall to throw off his aim and let off a shot 
with your shotgun just as you flip off the wall next to him. Turn down 
the next passage and climb up the ladder.

This next area leads you across a small bridge. On the opposite side a 
small squad of three cops is hiding in the fog of the sewers. Focus 
dive at them and fire off two shots with your shotgun. This should take 
out the first two cops and have you close enough to take out the 
remaining cop with ease. Move forward to a winding stairway that leads 
you down.  Run down the stairs and make sure not to fall over the edge. 
Follow the passage on the bottom.

The next area you come to is a catwalk over a shallow pool of sewage. 
Drop the two cops that are on the catwalk on continue forward. As you 
reach the opposite end, Sparks will inform you that it is too dark to 
continue on. You have to instead pick up the flashlight that fell into 
the sewage from the cops you just disposed of. Move back across the 
catwalk and take the ladder down to the bottom. The light will be 
noticeable at the bottom as it is attached to a MP5 that was dropped by 
the cops. Pick it up and it will instantly be attached to all your 
weapons. As soon as you pick it up, a group of cops will emerge on the 
walkway above. Before they notice you, you may be lucky enough to lob a 
grenade up onto the catwalk. This may also prove fatal as the grenade 
may bounce off the catwalk and land in your lap. Either way, move 
towards the ladder and avoid the grenade that they drop below to stop 
you. Once it goes off three cops will repel from the walkway and take 
you into their sites. Mop them up with some quick gun work and climb 
back up the ladder. If you had previously been able to lob the grenade 
onto the catwalk, only one police officer will remain in your path, if 
not then you will have to contend with three officers as you get to the 
top of the ladder. Quickly knock out the two and force jump to close 
the distance with the third. Once you are done, move down the passage 
with your new flashlight to light the way.

At the end of this passage you will see a scene that shows some cops 
moving into position to ambush some of your compatriots. Follow them 
and get the jump on them first. Take a right out of the passage and 
stay to the right side of the sewer. Once you see the group at the end, 
jump off the upper ledge and do a force dive towards the group of 
police officers. With any luck you should be able to take out about 
half the group with one single dive. Once you have taken out the cops 
that put their sites on you, run to the gate at the end and take out 
any cops that are chasing Wurm. 

When the coast is clear, pick up any ammo you can and use the available 
first aid kit if needed. Return the way you came and continue on past 
the passage you had emerged from. While negotiating the sewers, try to 
stay to the inside of the turn. The outside does not give you an 
appropriate camera angle to see what is around each bend.  Eventually 
you will come to a roadblock of cops. Along the next section, there are 
two cops stationed at every bridge across the sewers. One cop is on the 
left while another is on the right. Take out as many as you can with 
force dives and wall runs before your focus runs out. While it may seem 
tempting to continue pushing forward, retreat and regroup to refill 
your status bars as needed. The small walls one either side of the 
walkways are perfect cover for this. When you have taken out the cops 
on the ledges, you will come across another contingent of cops who are 
waiting for your arrival. Force dive with either the MP5 or the shotgun 
equipped, and take out the four cops on the lower level. Retreat back 
for a second and regain your status bars and reload your weapons. 
Continue on when you are ready and take out the two officers who are 
perched on both sides of the final bridge. If you took heavy gunfire 
there is a first aid kit in the alcove to the left of the final bridge.

Continue down the pipe to the right and focus jump across the gap. In 
the split second that the camera angle changes, you will notice four 
cops below with a health pack at their feet. Keep this in mind. 
Continue down the tube and jump out the end to finish the level.

Mission: Waterway 2

Remembering the group of cops that you just saw, circle around to the 
left and down the pipe to their position. A few well place shotgun 
blasts should take out the police officers, or at least send them 
careening off the side of the platform. Pick up their precious ammo and 
the first aid kit if needed. Return to the previous passage via the 
pipe you came in through.

Now in another canal system of the sewer, drop down to the lower level 
and pick up the M16 you find. Continue on down the path and come across 
yet another SWAT ambush. A force dive coupled with a few shotgun blasts 
should be enough to take down the group. If there are any still alive 
mop them up with some good old-fashioned kung fu.

Once you are done, climb up from the lower level and proceed through 
the open door. Follow this tunnel down a long passage and take the 
right path at the "T" intersection. This will lead you into another 
pipe network that comes out in a room full of SWAT officers. Dispose of 
them, making sure not to accidentally fall over the railing and to your 
death. If you have a sniper rifle, take aim at the two cops below 
before climbing down the ladder. Also take note that if you shoot the 
oil drums that they are hiding behind, it may not be enough to kill 
them. 

At the bottom of the ladder exit the room and line yourself up just to 
the right of the plank. In first person mode take out the guard who 
stands inside the pipe above you. If you are in the mood for some 
dramatics, you can bounce a grenade off the outside wall and fire him 
out of the tube like a human rocket. Once he is disposed of, climb up 
into the tube and advance to the next section.

This area can be tricky, not because of the difficulty with handling 
the guards, but because of the susceptibility of falling to your death. 
If you have a sniper rifle, take out the two opposing guards who stand 
on the small overhang across from the pipe. If not a few shotgun blasts 
should be enough to take them down. As you exit the pipe an energetic 
police officer will advance on you with a shotgun. Take him out with 
the sniper rifle or small arms fire. To cross the small ledge, just 
walk towards it and your character will automatically slide along the 
edge. A cop will open fire on you while you cross it, but it is only 
handgun fire and it should do little more then take away 10% of your 
health. Take him out with the sniper rifle when you get to the other 
side, or perform a dangerous focus dive across the pipe with a weapon 
of your choice.

This is where things can get messy. While the in game tip for crossing 
pipes says to just jump up under a pipe to attach to it, Ghost 
apparently doesn't agree with that idea. Instead you need to take a 
running jump off the ledge and hope that Ghost decides to grab onto the 
pipe before sending you to your grave. Cross the pipe and drop down to 
the open passage beneath you. Cross through the crumbling tunnel (don't 
worry, it wont break), and wreak havoc on the two cops that await you 
on the other side. Turn around and take the ladder on the other end to 
a passage above you. Follow this passage with guns ready and do some 
nifty wall runs to take out any adversaries you come across. Also be 
careful of reinforcements coming up behind you. Jump through the pipe 
at the end and lower yourself down.

Mission: Breathing Room

The next area leads you to a collection of rooms. Take the only 
available doorway and be met by a surprise. The police have set up 
charges that have blown your escape route and they have also snuck up 
behind you for an ambush. As soon as the explosion occurs, go into 
focus and dive to your right. With luck, you should be able to take out 
two officers before you settle on the ground. Get up and Open fire on 
the SWAT unit across from you. Another police officer should be coming 
up behind you near where the explosion happened. Take him out and 
proceed through the open room. Two SWAT units line this room on the 
opposite sides of metal fences. You have two options; take them out 
with your guns, or dive into the manhole in the center of the room. 
 
This next section of pipes leads you to yet another sewer tunnel. Load 
up the shotgun and be ready for a big battle. Your target here is a 
SWAT officer who is equipped with grenades. As you enter the tunnel he 
will step out from the right side of a stone pillar in front of you. 
Take him out with a focus dive and land on the opposite side of the 
pillar. Knock out the swat officers that were covering him and circle 
back around the pillar. There are three officers remaining and a few 
oil barrels to help you get the job done. Be careful of the sniper in 
the fenced off room to the rear of the other police officers. When you 
are done, pick up the sniper rifle and the health pack if you need it. 
Continue up the stairs and into the next area of the sewers.

At the top of the stairs you will hear the SWAT team preparing for your 
arrival. Pop you head up at the top of the stairs and let them open 
fire on you. Quickly run back into the stairway and ready yourself with 
the first person view. As the cops approach at the top of the stairs, 
take them out one at a time. When you have taken out the two or three 
who took the bait, continue through the next passage. You'll come under 
fire from a sniper down the way. Push forward and keep him pinned down 
with machine gun fire. Once you are close enough you can disarm him and 
gain some more precious sniper rifle ammo. At the end of this path two 
police officers will try to get the jump on you. Take them out quickly 
with two easy shotgun blasts to the chest and move through the passage 
to the right.

This next passage is similar in appearance as the last one. Have a 
grenade ready and lob it at the SWAT team that repels from the ceiling. 
Use the focus in conjunction with the throw to improve your aim. If the 
grenade misses or you prefer another option, advance on them with a 
shotgun and take them out at close range. After that you again have two 
options. There are two cops down the end of the passage that have you 
out flanked. You can either get to an angle where you can take them out 
with the sniper rifle, one at a time, or you can climb up onto the duct 
work and get the drop on them from above. Either way, proceed into the 
next room with caution. As you round the next corner you are fired upon 
by a group of SWAT below you. Force dive into the center of the group 
and take as many out as possible. Mop up the rest and pick up the first 
aid kit if you need it. Climb up onto the machinery at the far end of 
the room and continue onward.

At the next bridge, force dive down the corridor to your left. There 
are four officers waiting for you there with guns ready. Lay waste to 
them and climb through the two holes in the floor to exit to the next 
level.

Mission: Malachi and Bane

You start this level at the end of a drainage pipe that leads into a 
large room. Before running over the red walkway in front of you, take 
out the sniper rifle and take a head count in the room. There are two 
cops below you and a sniper just above you to the right. First take out 
one of the cops below you, and then take out the sniper across the way. 
Finally focus your aim on the final cop before crossing the bridge. 
Climb the ladder and run over to the fallen sniper if you need the 
ammo. Turn around and run back to the opposite side of the piping and 
follow the ledge along the perimeter of the room. Around the next 
corner you will come in close to a SWAT team sniper. Take him out 
before he can pump you full of metal. Quickly set your focus on a 
sniper on the far end of the room. Take him down before jumping onto 
the pipe that goes across the room. 

As you are traversing the pipe, two cops will come along the platform 
below you. Quickly equip the sniper rifle and go into first person 
mode. This will hang your character upside down on the pipe and allow 
you to take out the cops before they notice you. When they are down for 
the count, drop down to the platform on the end. Take the ladder down 
to the lower level. You can double back to the first section of the 
lower floor and collect any ammo that you feel you need. You will need 
to contend with two more police officers, but they are no problem when 
you equip the sniper rifle.

Continue back to the far end of the room and drop down into the canal. 
Run up into the blocked off drainage pipe to get some M16 ammo. 
Continue along the lower level and force jump up onto the large open 
pipe in the middle of the room. Follow this pipe and drop down into 
another section of the sewers below.

Before you take a step out of this small room, make sure your focus and 
health meters are 100%. When your ready advance into the room with your 
weapon of choice. This section is set up a little differently than the 
previous sections. The passage is lined with pillars that not only 
block your view, but also provide cover for the SWAT team hiding behind 
them. Storm into the room and force dive at the first cop you see. 
Before you land on the ground at the end of your jump, you should 
already have another officer in your field of vision to attack. Keep 
sweeping this small room to clear it before advancing down the next 
corridor. 

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