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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter E » Ecco The Dolphin: Defender Of The Future - Strategy Guide (Page 04)

Ecco The Dolphin: Defender Of The Future - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Ecco The Dolphin: Defender Of The Future - Strategy Guide (Page 04).

VITALITS
1.	At the bottom of the middle of the level, where the air is coming from
2.	In one of the side alcoves
3.	In one of the side alcoves
4.	In one of the side alcoves
5.	Off to one side at the top of the Queen's body

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404
TRANSFIGURATION
Primary Objectives: Locate & metamorphoses into the fish to exit the level

This level will test the patience and composure of a saint, so don't feel that
you are alone in getting R-E-A-L-L-Y ticked off with this level, almost every
Ecco DOTF player has cursed more times at this level then any other.  First
things first, lets find a source of air and food.  From your start position
you should see an Info Glyph.  If you swim upwards and past it you will see a
small cave right at the top of the level.  This is your haven from the Foe
creatures in this level.  Once you feel ready to take on the level proper,
head down into the level towards the Info Glyph.

If you travel past the Glyph, with the Glyph on your left flipper and keep
heading down you should see a Foe Snake on a green piece of ground, so swim
past the Foe Snake and into the tunnel beyond it.  There will be some Foe Bats
in the ceiling of this tunnel, hiding in the reeds hanging from the roof,
which makes them very hard to spot.  Swim to the end of the tunnel as close to
the floor as you can to try to avoid them.  If you find yourself being pulled
upwards towards them then charge and swim as fast as you can in order to
escape.  If you're lucky you should avoid being caught.  At the end of the
tunnel will be a Power Sonar which you will need in order to kill the Foe Bats
in this tunnel, so collect it then make your way back down the tunnel SLOWLY.

Whenever you see a Foe Bat you will need to Power Sonar them three times in
order to kill them and make them fall from the ceiling.  Once you have removed
all three Foe Bats, swim back to the Power Sonar and collect it once again.
Now hightail it out of the tunnel as you will need your Power Sonar to reveal
another Power Sonar which will be of more use to you.  As you exit the tunnel,
head to the right and down until you see another green floor section with
another Foe Snake on it.  Near the Foe Snake will be a large brown rock, which
if you Power Sonar it will reveal another Sonar Glyph.  Collect this Power
Sonar Glyph and go after the Foe Sharks and kill them using the Power Sonar,
as it will make the final portion of the level much easier if you remove as
many enemies as possible now.

Don't forget to keep recharging those energy and air bars as well.  Once you
have removed both Foe Sharks and that weird Foe 'Rhino' Shark (I got no idea
what it's actually called) then you can focus on the main portion of the
level.  Go and collect the Sonar Glyph again and head straight up until you
see that Info Glyph again. Nearby you should see a small outcropping of rock
that has formed a small cave.  In the roof of this cave is another Foe Bat, so
deal with him as quick as possible then enter the cave and sonar the rocks on
the floor. If you run out of Power Sonar then head back to that rock on the
floor of the level.

Inside one of the stones will be a Metamorphosis rock.  Don't collect it just
yet as you need to do a couple more things first.  As you've probably figured
out by now there are three Foe Snakes, all at different heights to try to keep
you off track.  If you swim back to the lowest Snake and collect the Power
Sonar and stun the snake next to the rock, then swim to the snake by the
tunnel and stun him as well before moving onto the third snake, which is by
that rock cave, and stun him as well.  After this you can go into that rock
cave and collect the Metamorphosis rock, then head back to the bottom Snake.

Swimming near the bottom of the Foe Queen's body is a small blue fish of the
same species that you transmuted into all the way back at Roaring Forces.
Seeing as you now have Ecco covered in stardust, it is a simple matter of
brushing yourself against the fish to morph into it again.  Once the
transmutation is complete you will need to swim up the Foe Queen's body
towards the top of the level.  If you were paying attention to the opening
movie of the level you would have seen a flashing area on the Foe Queen, right
near the top of the level on the same side of the body as the nice hole that
was chewed into her from the Seeds Of Poison.  This flashing area is your exit
point.  You will need to guide the transformed Ecco up to this point and touch
the Foe Queen to exit the level into Heart Of The Foe.

[N.B.]
Be warned, if the weapons of the Foe Snakes hit you or you are attacked by the
Foe Sharks then you will transform back into Ecco and you will have to repeat
the whole process again.

VITALITS
1.	Above the waters surface in your "haven" (VERY HIGH UP)
2.	Along the body of the Queen, near the ceiling of the level
3.	In one of the stones near the Power of Metamorphosis. Use the Power
Sonar to find it
4.	In one of the stones near the Power of Metamorphosis. Use the Power
Sonar to find it
5.	In one of the stones near the Power of Metamorphosis. Use the Power
Sonar to find it

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405
HEART OF THE FOE
Primary Objectives: Destroy the Foe Queen's heart

Ok, here we are, the final level of the game.  After the almost impossible
Transfiguration (mainly because of the constant attacks from the Foe Snakes)
the final level is remarkably easy, and doesn't really feel like it deserves
to be the final level.

This level has only one objective and that is to destroy the heart of the Foe
Queen.  Spaced around the heart chamber will be three spouts that are spitting
out small green antibodies.  At the bottom of the chamber will be a poisonous
liquid that starts to rise as son as the level starts.

The quickest way to complete this final level is to position Ecco underneath
one of the spouts and wait for it to spit out some antibodies.  The spouts
have force fields around them that you can only see if you hit them, so don't
get too close.  Once they start floating down towards you, you need to sonar
them towards the Foe's heart.  Each time an antibody hits the heart it will
stun it for a few seconds.  This is your chance to charge into the heart and
give it a full force hit.  After each hit the heart will beat slightly faster
then before.  You have to get back into position and stun and charge the heart
NINE TIMES in total.  After the ninth hit, sonar another of the antibodies
into the heart to finally destroy the heart.  There will be a cut scene, which
will show the heart exploding.  Ecco will then swim up the centre of the chest
cavity and out through the mouth of The Foe, collecting the fifth and final
Dolphin Trait from between the Foe's teeth on the way out.  Now you can sit
back and enjoy the ending sequence that shows that Ecco's reality has been
restored, Man & Dolphin are once again living in harmony and The Foe has again
been defeated.  Will they ever return for another attempt in 500 years time?

VITALITS
All five Vitalits are positioned above the heart, near the top of the level.

********************

500
EXTRAS

Ecco The Dolphin: Defender Of The Future has a couple of additional features
apart from the two bonus levels mentioned much further up in this
FAQ/Walkthrough.  There is the chance to enter the "Dolphin Soccer
Championship", as well as "The Gallery".  Details of how to access both items
are below.

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501
DOLPHIN SOCCER
To gain access to the Dolphin Soccer game you need to be in the Powers Of
Levitation level.  When you go into the room with the Black Clan Dolphin who
goes off on an inspection, there is a hidden chamber, which contains a Stealth
Glyph, a Vitalit (already mentioned further up in this walkthrough) and a
Soccer ball.  The chamber is behind the first portion of wall to the right of
the door AS YOU ENTER THE ROOM.  If you swim into the Soccer ball you will
collect it in the same way as you would collect a Vitalit.  When you feel like
a game of 101 with a Clan Dolphin, exit the game and goto the level select.
At the bottom of the level select is the new option of "Dolphin Soccer"

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502
THE GALLERY

GENERAL THINGS
You get to the gallery from the Main menu simply by choosing the option. A
loading screen will appear then and after a while you find yourself inside the
gallery.  The gallery changes the further you get into the game. That keeps it
always interesting and makes it a great feature of the game.


THE MAIN ROOM
The Gallery itself is a sort of temple consisting of 8 rooms connected by one
circular chamber. Above each entrance you will find a significant symbol to
help you guide through the rooms.

Here's a guide to each symbol:
A seahorse		The entrance to the "Island of Tranquillity Image
Gallery"
A lyre			The entrance to the "Soundtrack Archive"
A gearwheel		The entrance to the "Man's Nightmare Image Gallery"
A film projector	The entrance to the "Film Gallery"
Two bubbles		The entrance to the "Dolphin's Nightmare Image
Gallery"
Two heads		The entrance to the "Credits Room"
An alien head		The entrance to the "Domain of the Foe Image Gallery"
An arrow		The exit back to the Main Menu

The gallery changes each time you've played further in the game. Image
galleries will only open once you reach the first level for each 'world',
otherwise a gate will lock the room. It is similar with the Film Gallery.
Films are only unlocked once they have been viewed in the game. Only the
Soundtrack Archive and the Credits Room can be entered and fully used at any
time.  The image galleries contain between 5 and 9 conceptual art pieces,
which are attached to the walls.  You will uncover the artwork for any given
level when you collect ALL the Vitalits for that level.  By singing at the
artwork you can zoom in to get a better look at them.

ISLE OF TRANQUILITY ROOM
This room has a regal and 'expensive' feeling.  Luscious red walls with gold
accents that get picked out with the lighting in the room.  Lovely wooden
picture frames show you where the artwork will appear on the walls.  The
central statue will rotate from left to right if you sonar it.

SOUNDTRACK ARCHIVE
This giant room is absolutely great.  It has a water organ with long pipes
reaching from top to bottom of the room. The organ functions are simple. You
choose the world you want to hear music from by singing at the specific
symbol. Those are the same ones as used in the main room of the gallery. You
can also listen to the Film's soundtracks, but those contain narratives. After
you've chosen the world, you can use the keys to listen to the songs simply by
singing at them. The music will still be played throughout the gallery after
you've exited this room.

MAN'S NIGHTMARE ROOM
This room is based on man-made machinery, and has a very heavy industrial
feeling to it.  Rather then have picture frames to highlight the artwork this
time, now there are a series of warehouse style strip lights bolted to the
wall above where each piece will be.  There are two wheels in the room, one on
your left just after you enter the room and a second on the back wall of the
room.  If you sonar them so that they are both moving at the same time, they
will trigger off a series of locks that reveals a lower section of the
Gallery.  The central item in the room will rotate after you have triggered
off the sequence, and then it will be pushed up which will leave a gap big
enough for Ecco to swim into.  This will lead you down to a tunnel entrance,
which brings you out underneath the floor of The Foe's Domain room.  Nothing
else going on though.

FILM GALLERY
The Film Gallery does look like a fully working cinema, with the front of the
room having a canvas with curtains. The back of the room has a semicircle
shaped stairs, like a theatre. There are lights at the walls above those.
Only movies that you have seen during game play can be viewed.  Any movie that
you have not yet seen will be a grey outline picture.  To view any coloured
movie image, just sonar it.


DOLPHIN'S NIGHTMARE ROOM
This whole room is a direct clone of the levels from the Dolphin's Nightmare
section.  Large, semi-transparent items litter the floor, and the whole room
has a feeling of being 'alive'.  This is the only 'world' room without some
sort of secret passage, etc...

CREDITS ROOM
This room has two of those golden dolphins we've seen before in the Isle Of
Tranquillity room, but these are positioned on either side of a black wall.
When you get near the wall the credits for the game will start to be formed
with the bubbles coming from the mouths of the statues.  You can watch the
whole thing if you like, or you can interact with it by swimming through the
credits themselves and making a mess of the whole show.

DOMAIN OF THE FOE'S ROOM
This room has that same sort of 'organic' feeling to it that is so visually
apparent in the Dolphin's Nightmare room, but not so obvious as the last room.
It is quite simply a round room with green/white squares on the wall where the
artwork will appear.  For those of us lucky enough to have played (and
completed) Defender Of The Future on the Dreamcast, we would have already seen
the artwork as background images during the credits at the end of the game.
If you go to the top of the room and sonar the ceiling, green 'dust' falls
from the top of the room.  It doesn't trigger off anything as far as I can
tell, although it is still nice to have another hidden feature to discover.

EXIT
Quite simply, if you swim back into the doorway you entered from, you will go
back to the Main Menu/Title Screen.

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600
ROLL OF HONOUR

Appaloosa
For creating Ecco The Dolphin.

Sega
For becoming a software only company so Ecco made an appearance on the PS2.
It saved me having to go out and buy a DC just for Ecco (yep, I would have
done it as well).

Psysonic
For allowing me to use the information on www.cavernsofhope.com regarding The
Gallery.  Some portions have been rewritten slightly to allow for the text-
based nature of this walkthrough.
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