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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter D » Def Jam: Fight For NY - Strategy Guide (Page 02)

Def Jam: Fight For NY - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Def Jam: Fight For NY - Strategy Guide (Page 02).

Then, push him towards a window, and if you grab him while his health 
is still in danger, any move he ends up doing 
(whether he kicks him or throws him head first), will end up with 
the window breaking automatically.

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Picking up Weapons
--------------------
To easily pick a weapon, don't stand "NEXT" it, 
stand "on top of it". In other words, make sure the weapon is 
BETWEEN your legs, and you'll pick it up each and every time.

Free For All Tip by Me-The infamous Free For All, a lot of chaos in
here no doubt. Here are my tips to survive and remain victorious.
Ok, first everyone is on 4 corners of the Venue you are fighting in
usually fighters facing diagnally from eachother will just brawl,
leaving you and a CPU to fight. Literally, kill him. Enviroment 
Attacks, Combo's, Hard grapples, whatever your hybrid style is good
at, just knock him out! After that dude is KO'd, help out the person
that is delivering the beating to your other opponent. Double Team 
Moves and such. It won't take too long until one of you guys knock
him out. Then, it's a regular one on one with you and the CPU,it should
be easier now.

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Hidden Weapons
----------------

Windshield Wipers-In the Demolition match, through your opponent into the
windshield two times and the wiper should break off and be on the floor.

Pipe-In Hunter's Point Scrap Yard, perform an enviroment attack on the dumpster.
A pipe should fly off there.

Pipe-In 125th Street Station, perform an enviroment attack on the soda machine.
A pipe should fly off there.

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Circuit Breaker Shock
----------------------
In The Babylon Club, to the left of the venue should be a circuit 
breaker. Throw your opponent onto it once to open it and a second time to shock
them. Sparks should be emitted from the breaker. This can only be done ONCE.

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Foundation Pillar Breaks
-------------------------
It takes a total of 3 enviroment attacks to break the Pillars at The 
Foundation.

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Haymaker onto tracks
------------------------
WHen near the edge of the tracks or a step back, Hard Grapple and Haymaker your
opponent. They should fly from the platform to the tracks.

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Irish Whip Into Train
------------------------
If you Irish WHip somebody into the train when it is coming by, they should hit
it and do a 360. Also, by Hard Grapple and Irish whipping somebody towards the
tracks, they will automatically fall from the platform and onto the tracks.

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43.-Bonus Points
----------------
Bonus Points
Combos- The basic requirement is to perform a minimum of five commom 
combos in a match.
5 combos=500 pts
7=750
9=1,000
12=2,000
15=3,000

Superior Style- perform a minimum of two unique combos 
(fighter's original combos) in a match.
2 combos=1,000 pts
3=1,500
4=2,000
5=3,500
6=5,000

Grapples- perform a minimum of two successful grapples in a match.
2 grapples= 150 pts
3=300
4=750
5=1,500
6=2,000

Blazin' Moves- execute at least one successful blazin' move in a match.
1 blazin' move=1,500 pts
2=2,000
3=3,500
4=5,000
5=8,000

Show-Off- complete a minimum of two regular taunts in a match 
(blazin' state taunts are not included).
2 complete taunts=750 pts
3=1,000
4=1,500
5=2,000
6<=3,500

Grab and Go- perform a minimum of two successful running grapples in a 
match.
2 running grapples=500 pts
3=750
4=1,500
5=2,000
6=3,500

Death From Above- perform two successful attacks 
(from ropes, platforms, or walls, for example).
2 diving attacks=200 pts
3=500
4=1,000
5=1,500
6=2,000

World Warrior- perform two successful environmental attacks 
(including hot-spot and sticky-points grapples).
2 environmental attacks=500 pts
3=1,000
4=2,000
5=3,000

Reversal of Fortune- Two successful reversals 
(including counterattacks).
2 reversals=1,000 pts
3=1,500
4=2,000
5=3,500
6=5,000

Line of Defense- perform two successful blocks.
2 blocks= 200 pts
3= 500
4=750
5=1,500
6=2,000

Striking Blow- perform more than four varied strikes. 
Note: A weak combo strike is considered one strike.
4 varied strikes-100 pts
5=150
6=200
7=500
8<=1,000

Striking Blow, Submission- perform any two submission holds. 
They must be different submission holds that focus on the same part 
of the opponent's body.
1 submission move=300 pts
2=500
4=750
5=1,000
6=2,000

Bone Snapper- Perform a double-team move in a multiplayer match or a 
triple submission in a free-for-all match. Two players grapple one 
opponent at the same time to perform a random move together.
Double Submission=3,500 pts
Triple Submission=5,000

Bill of Health- End a match with a minimum of 60% health left. The more
 health you have, the more points you get.
End match with 60-69% health= 1,000 pts
70-79%=1,500
80-89%=3,500
90-98=6,500

Perfect Match- Don't lose any health. 
(Note: at the beggining of the match, every fighters HP is set to 99%, 
so the requirement is to maintain 99% HP).
No damage (99% health)=8,000 pts

Arms Race= be the first to use a weapon and make a successful hit to 
gain bonus points.
First to use weapon=2,000 pts

Heavy Hitter- successfully execute at least 60 percent hard strikes, 
rather than weak strikes.
60-69% hard strikes (31-40% weak strikes)=1,500 pts
70-79% hs(21-30% ws)=2,000
80-89% hs(11-20% ws)=5,000
90-99% hs(1-10% ws)=6,500
100% hs(0% ws)=8,000

Crowd Favorite- be the crowd favorite. Get crowds super-pumped 
and at a high cheering level at the match's end.
Crowd fav.=1,000

Time Factor- win a match under a specific timing criteria:
Win under 3 minutes by KO or submission=1,000 pts
Win under a minute=5,000
90-99% hard strikes (1-10% weak strikes)=6,500 (?)
Win at exactly 4 minutes, 20 seconds=8,000
Win at exactly 3 minutes, 16 seconds=8,000

Cold-Cock- win a match by KO
KO=2,500 pts

Paneless- never get thrown into a window 
( don't touch window during the window match).
Never get thrown into a window=3,500 pts

Demolition Man- Win match by totaling the opponent's vehicle.
Total the opponant's vehicle=8,000 pts

Crazy Conductor- win subway match by a subway KO 
(the opponent is run over by the train).
Subway KO=5,000 pts

Fire Retardant- never touch the ring of fire in an inferno match.
Never touch the ring of fire=5,000 pts

Close One- win the match while your health is in Danger.
win while health in Danger=5,ooo pts

Big Comeback- regain 40% or more of your original total health after 
being in Danger.
40% health regained=2,000 pts
50%=3,000

Last Man Standing- be the last one to fall in a multiplayer or 
free-for-all match.
Last man standing=2,000 pts

First attack- be the first to complete a successful attack 
(strikes or grapples). It also counts if you both hit each other 
at the same time or if a double-team move is executed in a 
multiplayer match.
First attack=1,000 pts.

Hit and Run- perform two or more running strikes.
2 running strikes during a match=500 pts
3=750
4=1,500
5<=2,000

Mob Rule- perform more than two crowd double-team moves.
2 double-team moves in a match=1,000 pts
3=2,000
4=5,000
5=6,500
6=8,000

First to Blaze- be the first to Blaze in a match.
First to blaze=2,000 pts
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-----------
44.-Combo's
-----------
These are the positions that you start your combo off with:
neutral - no direction pressed on D-pad during initiation of the first 
move
front - move analog stick forward toward opponent
rear - move analog stick away from opponent

Note: Once you enter the first move, you lock the combo, so pressing 
other directions doesn't do anything. All combos start with a 
direction press (unless it's neutral), and then your locked into the 
combo, You cannot change combos halfway through performing one.

Get it got it? Good, well start with punch combos, 2-hit combos which 
are worth 1,000 points each:

Neutral; punch, punch
Neutral; punch, kick
Front; punch, punch
Front; punch, kick
Rear; punch, punch
Rear; punch, kick

3-hit combos worth 2,000 points each:

Neutral; punch, punch, punch
Neutral; punch, punch, kick
Neurtal; punch, kick, punch
Neutral, punch, kick, kick
Front; punch, punch, punch
Front; punch, punch, kick
Front; punch, kick, punch
Front; punch, kick, kick
Rear; punch, punch, punch
Rear; punch, punch, kick
Rear; punch, kick, punch
Rear; punch, kick, kick

4-hit combos worth 4,000 points each:

Neutral; punch, punch, punch, punch
Neutral; punch, punch, punch, kick
Neutral; punch, punch, kick, punch
Neutral; punch, punch, kick, kick
Neutral; punch, kick, punch, punch
Neutral; punch, kick, punch, kick
Neutral; punch, kick, kick, punch
Neutral; punch, kick, kick, kick
Front; punch, punch, punch, punch
Front; punch, punch, punch, kick
Front; punch, punch, kick, punch
Front; punch, punch, kick, kick
Front; punch, kick, punch, punch
Front; punch, kick, punch, kick
Front; punch, kick, kick, punch
Front; punch, kick, kick, kick
Rear; punch, punch, punch, punch
Rear; punch, punch, punch, kick
Rear; punch, punch, kick, punch
Rear; punch, punch, kick, kick
Rear; punch, kick, punch, punch
Rear; punch, kick, punch, kick
Rear; punch, kick, kick, punch
Rear; punch, kick, kick, kick

2-hit combos which are worth 1,000 points each:

Neutral; kick, kick
Neutral; kick, punch
Front; kick, kick
Front; kick, punch
Rear; kick, kick
Rear; kick, punch

3-hit combos worth 2,000 points each:

Neutral; kick, kick, kick
Neutral; kick, kick, punch
Neutral; kick, punch, kick
Neutral; kick, punch, punch
Front; kick, kick, kick
Front; kick, kick, punch
Front; kick, punch, kick
Front; kick, punch, punch
Rear; kick, kick, kick
Rear; kick, kick, punch
Rear; kick, punch, kick
Rear; kick, punch, punch

4-hit combos worth 4,000 points each:

Neutral; kick, kick, kick, kick
Neutral; kick, kick, kick, punch
Neutral; kick, kick, punch, kick
Neutral; kick, kick, punch, punch
Neutral; kick, punch, kick, kick
Neutral; kick, punch, kick, punch
Neutral; kick, punch, punch, kick
Neutral; kick, punch, punch, punch
Front; kick, kick, kick, kick
Front; kick, kick, kick, punch
Front; kick, kick, punch, kick
Front; kick, kick, punch, punch
Front; kick, punch, kick, kick
Front; kick, punch, kick, punch
Front; kick, punch, punch, kick
Front; kick, punch, punch, punch
Rear; kick, kick, kick, kick
Rear; kick, kick, kick, punch
Rear; kick, kick, punch, kick
Rear; kick, kick, punch, punch
Rear; kick, punch, kick, kick
Rear; kick, punch, kick, punch
Rear; kick, punch, punch, kick
Rear; kick, punch, punch, punch

Common combos are the special named combos.
() - name of combo

3,000 points combos:

Shove, sticky points interaction, ground strike (droppin heat)
Shove, ring corner grapple, ground strike (droppin heat)
Shove, whip grapple (high rollin)
Hotspot grapple interaction, ground strike (brickcity smash)
Weapon strike, weapon strike (ny nightcap)
Strong punch strike, running grapple (smash n grab)
Strong kick strike, running grapple (smash n grab)
Counter strike, strong punch strike (holla back)
Counter strike, strong kick strike (holla back)
Rear grapple, ground strike (lights out)

5,000 point combos:

Strong punch strike, crowd double team attack, ground strike (player hater)
Strong kick strike, crowd double team attack, ground strike (player hater)
Rope rebound strike, running grapple (body count)
Rope rebound strike, running strike (body count)
Rope rebound strike, ground strike (body count)
Strong punch strike, running strike, running grapple (rope a dope)
Strong kick strike, running strike, running grapple (rope a dope)
Strong punch strike, running strike, running strike (rope a dope)
Strong kick strike, running strike, running strike (rope a dope)
Strong punch strike, knock back interaction (***** please)
Strong kick strike, knock back interaction (***** please)
Shove, knock back interaction (***** please)
Counter strike, strong punch grapple, ground strike (big pimpin)
Counter strike, strong kick grapple, ground strike (big pimpin)
Strong kick strike, strong punch grapple, ground strike (dirty south special)
Strong punch strike, strong kick grapple, ground strike (dirty south special)
Strong kick strike, strong kick grapple, ground strike (dirty south special)
Strong, punch strike, strong punch grapple, ground strike (dirty south special)
Strong punch strike, whip grapple (high rollin)
Strong kick strike, whip grapple (high rollin)
Weapon strike, whip grapple (high rollin

7,000 point combos :

Strong punch strike, ring corner grapple, platform jumping attack (packin heat)
Strong kick strike, ring corner grapple, platform jumping attack (packin heat)
Shove, ring corner grapple, platform jumping attack (packin heat)
Shove, whip strike, ground strike (mudhole stomp)
Strong punch strike, whip strike, ground strike (mudhole stomp)
Strong kick strike, whip strike, ground strike (mudhole stomp)
Rising strike, running strike (cash money)
Rising strike, running grapple (cash money)
Rising strike, ground strike (cash money)
Martial arts rebound attack, running grapple (drawer droppin)
Martial arts rebound attack, running strike (drawer droppin)
Martial arts rebound attack, ground strike (drawer droppin)

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45.-Problem's
---------------------------------------------------------
Problems-Section mainly involving the Grinding Noise.

Alot of the people who have played this game have experienced a 
loading and grinding noise,especially in the shops.If you go to 
Beat Box and turn off all the tracks the loading and grinding 
noise practically stop. 

I would suggest you to send it to Sony though. Follow either one.
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-------------------
46.-Milstone Bonus
-------------------
Milestone bonus:

Upper-Body Power: Learn Street Fighting Style/Learn Street Fighting 
Style (not a typo)/Learn Wrestling Style/Land 100 Punches/
Land 5,000 Punches

Lower-Body Power: Learn Kickboxing Style/Learn Kickboxing style 
(not a typo)/ Learn Submissions Style/Land 100 Kicks/Land 5,000 Kicks

Speed: Learn Martial Arts Style/Learn Martial Arts Style/
Learn Kickingboxing Style/Land 250 Running Attacks/Run for 250 Seconds

Health: Learn Submissions Style/Learn Submissions Style/Learn Martial 
Arts Style/Record 5 Perfect Health bonuses/Successfully Block 500 
Attacks, Plus Successfully Counter 100 Attacks

Charisma: Record 25 Crows Double-Team Moves/Record 250 Environmental 
Attacks/Record 5 Crows Favorite Bonuses/Perform 5 Blazin' Moves/Finish 
Story Mode

Toughness [2- Learn Wrestling Style; 1- Learn Street Fighting Style; 
1- Record 4 Close One Bonuses]
1- Record ONE Big Comeback Bonuses]

Check out psydeaths FAQ on Milestones.
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47.-Credits
-------------
Confidence-Enviroment Attack 2
TheNextbigThing-Running Weapon Strike
Mathew Wheeler-Cinematic Beatdown
Grimeyville-Ice-T Hint
RedTyga-The WHOLE BONUS POINTS and Subtracting points from penalties
for First to Fall and Soft Touch and Recycled Rerun. Mileston Bonus
too. Man, I feel useless. Combo's too. Fighting STyle Hints
IBiggsI-Window Hint and Weapon.
Futurekill-Getting Crowd Double Team Moves
Camel Rider-For writing this FAQ
John-Drunken Boxing Glitch
WWE RAW Rules-!Warning!

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48.-Closing
--------------
All in all, I am happy with this FAQ I have created. It looks like all
your answers on how to do something and milestones should be answered.
For a walkthrough check out the other FAQs and I gotta say this is a
kickass manual.

If you have anything to add, contact me at soun042564@yahoo.com.

You can only find this FAQ at

If you find it somewhere else please contact me IMMEDIATELY!!!
Copyright 2004 Kevin Sounthavong.
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