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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter D » Dave Mirra Freestyle BMX 2 - Strategy Guide (Page 01)

Dave Mirra Freestyle BMX 2 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Dave Mirra Freestyle BMX 2 - Strategy Guide (Page 01).

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                             An FAQ/Walkthrough for
                           Dave Mirra Freestyle BMX 2


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Game:                       Dave Mirra Freestyle BMX 2
Platform:                   PlayStation 2
Author of FAQ/Walkthrough:  Tom Hayes
Version:                    3.0
Last updated:               11th July, 2003
E-mail:                     tom_hayes(at)flipmode(dot)com

===============================================================================
                                   Contents
===============================================================================

1. Character Statistics
2. Tricks
3. Proquest Mode Walkthrough
4. Gap List
5. Secrets
6. Copyright Information

===============================================================================
                                Version History
===============================================================================

Version 3.0 - 11th July, 2003
  Updated the format.

Version 2.0 - 10th February, 2003
  Added the Gap List.

Version 1.0 - 2nd November, 2001
  First version.

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1.                           Character Statistics

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Type  |Num|Name          |Air|Bal|Landing|Manual|Speed|Spin|Technique|Wallride
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Normal|1  |Luc-E         |5  |7  |6      |1     |6    |5   |6        |4
      |2  |Joey Garcia   |4  |4  |6      |5     |6    |4   |6        |5
      |3  |Kenan Harkin  |5  |5  |4      |5     |6    |6   |5        |4
      |4  |Mike Laird    |7  |5  |5      |5     |5    |5   |5        |3
      |5  |Todd Lyons    |6  |4  |4      |4     |7    |5   |6        |4
      |6  |Colin Mackay  |4  |5  |5      |6     |5    |5   |6        |4
      |7  |Troy McMurray |5  |5  |5      |1     |7    |7   |5        |5
      |8  |Dave Mirra    |7  |7  |3      |5     |5    |6   |7        |3
      |9  |Tim Mirra     |5  |6  |4      |6     |5    |5   |3        |5
      |10 |Rick Moliterno|6  |5  |6      |4     |7    |1   |7        |4
      |11 |Ryan Nyquist  |5  |4  |4      |4     |6    |7   |5        |5
      |12 |Leigh Ramsdell|5  |6  |4      |3     |5    |6   |4        |7
      |13 |Zach Shaw     |7  |3  |4      |3     |6    |6   |6        |5
      |14 |Scott Wirch   |6  |5  |5      |4     |6    |7   |5        |2
      |15 |Slim Jim Guy  |5  |2  |5      |4     |7    |3   |4        |5
Secret|16 |Amish Boy     |7  |3  |5      |4     |6    |2   |7        |5
      |17 |Mike Dias     |7  |3  |4      |3     |6    |6   |6        |5

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2.                                  Tricks

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~ Air Tricks ~~

Turndown           - Left + Square
Can-can            - Right + Square
Tabletop           - Up + Square
Backflip           - Down + Square
Superman           - Up + Right + Square
Candy Bar          - Down + Left + Square
Tailwhip           - Down + Right + Square
Toboggan           - Up + Left + Square
Double Backflip    - Down, Down + Square
Front Flip         - Up, Up + Square
Turndown Backflip  - Left, Down + Square
Can-can Backflip   - Right, Down + Square
Tabletop Backflip  - Up, Down + Square
Toboggan Backflip  - Up + Left, Down + Square
Superflip          - Up + Right, Down + Square
Candy Bar Backflip - Down + Left, Down + Square
Tailwhip Backflip  - Down + Right, Down + Square
Decade             - Right, Left + Square
No Footed Can Can  - Up + Right, Right + Square
Un-turndown        - Left, Left + Square
Double Tailwhip    - Down + Right, Down + Right + Square
Can-can Lookdown   - Left, Right + Square
Candy bar Lookdown - Left, Down + Left + Square
Superman Indian    - Up + Right, Up + Right + Square
Superman Tabletop  - Up + Right, Up + Square
Can Can Tabletop   - Right, Up + Square
Candy Bar Tabletop - Down + Left, Up + Square
Superman Tailwhip  - Up + Right, Down + Right + Square
Superman Toboggan  - Up + Right, Up + Left + Square
Pendulum Air       - Right, Right + Square
Can Can Tailwhip   - Right, Down + Right + Square
Candy Can          - Down + Left, Right + Square
Can Can Toboggan   - Right, Up + Left + Square
Barhop             - Down + Left, Down + Left + Square

~~ Modifiers ~~

Barspin                 - Down + Circle
One Footer              - Left + Circle
One Hander              - Right + Circle
X-Up                    - Up + Circle
X-Down                  - Up, Up + Circle
Suicide No Hander       - Down + Right, Down + Right + Circle
No Footer               - Down + Left + Circle
No Hander               - Down + Right + Circle
Nothing                 - Down + Left, Down + Right + Circle
One Hand One Footer     - Right, Left + Circle
One Hand X-up           - Right, Up + Circle
Swicth Hander           - Right, Right + Circle
No Footed X-up          - Down + Left, Up + Circle
One Footed X-up         - Left, Up + Circle
No Footed One Hander    - Down + Left, Right + Circle
No Handed One Footer    - Left, Down + Right + Circle
No Handed Barspin       - Down, Down + Right + Circle
Barspin to Barspin Back - Down, Down + Circle
No Footed Barspin       - Down + Left, Down + Circle
One Footed Barspin      - Left, Down + Circle
Indian                  - Down + Left, Down + Left + Circle
Switch Footer           - Left, Left + Circle
Busdriver               - Down, Right + Circle

~~ Custom Modifiers ~~

In the trick list below, there are question marks by the modifier tricks that 
need to be changed at the modifier setup screen. For example, to do a Rocket 
Air, you will need to change trick one on the modifier screen to Rocket Air. 
For a peg grab, change trick two on the modifier screen. And for a crankflip 
framegrab, both tricks will need to be changed on the modifier setup screen for 
the trick to work. All tricks below require a different trick setup on the 
modifier setup screen.

Seat Grab                     ? - Up + Right + Circle
Rocket Air                    ? - Up + Left + Circle 
Double Peg Grab               ? - Up + Left, Up + Left + Circle
One Handed Seat Grab          ? - Right, Up + Right + Circle
No Footed Seat Grab           ? - Down + Left, Up + Right + Circle
One Footed Seat Grab          ? - Left, Up + Right + Circle
Double Seat Grab              ? - Up + Right, Up + Right + Circle
Rocket X-up                   ? - Up + Left, Up + Circle
Crotch Rocket                 ? - Up + Left, Up + Right + Circle
Rocket One Hander             ? - Up + Left, Right + Circle
Rocket No Hander              ? - Up + Left, Down + Right + Circle
Rocket Barspin                ? - Up + Left, Down + Circle
Rocket One Footer             ? - Up + Left, Left + Circle
X-up Seat Grab                ? - Up, Up + Right + Circle
Barspin Seat Grab             ? - Down, Up + Right + Circle
Crankflip                     ? - Up + Left + Circle
Framestand                    ? - Up + Right + Circle
Peg Grab                      ? - Up + Right
Tire Grab                     ? - Up + Left
Frame Grab                    ? - Up + Left
Crotch Grab                   ? - Up + Left
Suicide Clapper               ? - Down + Right, Right + Circle
X-up Crankflip                ? - Up, Up + Left + Circle
Crankflip Seat Grab           ? - Up + Left, Up + Right + Circle
One Handed Crankflip          ? - Right, Up + Left + Circle
No Handed Crankflip           ? - Down + Right, Up + Left + Circle 
Barspin Crankflip             ? - Down, Up + Left + Circle
No Footed Crankflip           ? - Down + Left, Up + Left + Circle
One Footed Crankflip          ? - Left, Up + Left + Circle
Rocket Crankflip              ? - Up + Left, Up + Right + Circle
Crankflip to Crankflip Back   ? - Up + Left, Up + Left + Circle
X-up Framestand               ? - Up, Up + Right + Circle
Framestand Seat Grab          ? - Up + Right, Up + Left + Circle
One Handed Framestand         ? - Right, Up + Right + Circle
No Handed Framestand          ? - Down + Right, Up + Right + Circle
Barspin Framestand            ? - Down, Up + Right + Circle
One Footed Framestand         ? - Left, Up + Right + Circle
Rocket Framestand             ? - Up + Left, Up + Right + Circle
Crankflip Framestand          ? - Up + Left, Up + Right + Circle
Surfer                        ? - Up + Left, Up + Right + Circle
X-up Peg Grab                 ? - Up, Up + Right + Circle
One Handed Peg Grab           ? - Right, Up + Right + Circle
No Footed Peg Grab            ? - Down + Left, Up + Right + Circle
One Footed Peg Grab           ? - Left, Up + Right + Circle
Rocket Peg Grab               ? - Up + Left, Up + Right + Circle
Crankflip Peg Grab            ? - Up + Left, Up + Right + Circle
Framestand Peg Grab           ? - Up + Left, Up + Right + Circle
X-up Tire Grab                ? - Up, Up + Left + Circle
One Handed Tire Grab          ? - Right, Up + Left + Circle
No Footed Tire Grab           ? - Down + Left, Up + Left + Circle
One Footed Tire Grab          ? - Left, Up + Left + Circle
Rocket Tire Grab              ? - Up + Right, Up + Left + Circle
Crankflip Tire Grab           ? - Up + Right, Up + Left + Circle
Double Tire Grab              ? - Up + Left, Up + Left + Circle
X-up Frame Grab               ? - Up, Up + Left + Circle
Seat Grab Frame Grab          ? - Up + Right, Up + Left + Circle
One Handed Frame Grab         ? - Right, Up + Left + Circle
Barspin Frame Grab            ? - Down, Up + Left + Circle
No Footed Frame Grab          ? - Down + Left, Up + Left + Circle
One Footed Frame Grab         ? - Left, Left + Up + Circle
Rocket Frame Grab             ? - Up + Right, Up + Left + Circle
Crankflip Frame Grab          ? - Up + Right, Up + Left + Circle
Double Frame Grab             ? - Up + Left, Up + Left + Circle

~~ Stalls ~~

Double Peg Stall - Triangle
Toothpick Stall  - Up + Triangle
Icepick Stall    - Down + Triangle
Nosepick         - Up + Left + Triangle
Tail Tap         - Down + Left + Triangle
Disaster         - Left + Triangle
Whiplash         - Right, Right + Triangle

~~ Grinds ~~

Double Peg Grind - Triangle
Smith Grind      - Left + Triangle
Feeble Grind     - Right + Triangle
Toothpick Grind  - Up + Triangle
Icepick Grind    - Down + Triangle
Lip Slide        - Up + Left + Triangle
Luc-E Grind      - Up + Right + Triangle
Crooked Grind    - Down + Left + Triangle
Sprocket Grind   - Down + Right + Triangle

~~ Others ~~

Fast Plant   - Left + X
Wall Tap     - Right + X
Wall Ride    - Up + X
Manual       - Down, Down
Nose Wheelie - Up, Up

~~ Signature Moves ~~

All characters start off with only one basic signature move. As you progress 
through Proquest Mode, the number of signature moves increase for each 
character. Below is the full list of signature moves.

Triple Backflip         - Down, Down, Down + Square
Double Frontflip        - Up, Up, Up + Square
Decade Backflip         - Right, Left, Down + Square
Superman Decade         - Up + Right, Right, Left + Square
Nothing No Foot Can Can - Right, Right, Right + Square
Christmas Tree          - Right, Left, Up + Square
Vertical Tailwhip       - Down + Right, Up, Down + Right + Square
Triple Tailwhip         - Down + Right, Down + Right, Down + Right + Square
Body Varial             - Right, Left, Right + Square
Half Whip Half          - Down + Right, Down, Down + Right + Square
Double Decade           - Left, Right, Left + Square
Chainsaw                - Right, Right, Up + Square
Bike Flip               - Left, Up, Right + Square
Mr Dinner               - Up, Up + Right, Right + Square
Kangaroo Flip           - Down, Up, Down + Square
Beefy Spicy             - Up, Down, Up + Square
Raise The Barn          - Up + Left, Up, Up + Right + Square

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3.                          Proquest Mode Walkthrough

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===============================================================================
                                  Woodward Camp
===============================================================================

~~ Amateur Challenges ~~

Knock over four ladders
  1 - Turn left at the start of the level, and go down the two slopes to the 
      blue floor. Ride forward and then go through the gap just to the right of 
      the big quarter pipe. Go down the grass slope to the path, and then turn 
      right and ride forward. The Morton Building will be on the right. Go 
      around the outside edge of the Morton Building to come to the first 
      ladder. Just ride into the ladder to knock it over.

  2 - After knocking over the first ladder, turn so that you are facing the 
      Outdoor Street course and the houses in the distance. Ride towards the 
      houses, riding up the slopes of each. At the third house, the second 
      ladder will be at the top of the slope.

  3 - After the second ladder has been knocked down, ride down the slope of the 
      house that faces Lot 8 in the distance. Ride along the side of Cloud 9. 
      Shortly after Cloud 9, there will be a metal roof up on the left with 
      some quarter pipes on it. Continue past the metal roof to come to the 
      third ladder on the second grass bump. 

  4 - After knocking over the third ladder, turn to the right, and go down the 
      path between the Cage area and Lot 8. Turn right around the corner of Lot 
      8, and the fourth ladder will be leaning up against the Egypt building. 

Get over 9 metres of air on the Titanic vert ramp
  Ride down the rollin at the start of the level, and hold jump when you reach 
  the bottom of the rollin. Release the jump button when you reach the top of 
  the half pipe, and you should easily get over 9 metres of air.

Transfer over the Titanic vert ramp channel
  Go down the rollin at the start of the level, and swerve slightly to the 
  right so that you're riding up the ramp at an angle. Jump over the channel 
  for this challenge.

Clear the glowing jumps at the Woodward Trails 8-pack
  Turn right at the start of the level, head across the platform of the vert 
  ramp and then go down the slope. Continue going forwards to find a set of 
  large glowing dirt jumps. Jump over the four glowing dirt jumps to complete 
  this challenge.

~~ Pro Challenges ~~

Grind the four Lot 8 doors open
  Turn right at the start of the level, and head along the deck of the Titanic. 
  Go down the slope, and then turn left before you enter Egypt. Turn right when 
  you get to the corner of the Egypt warehouse, and then go up the grassy slope 
  and through the gap in the rail. Continue to the right up the path, and Lot 8 
  will be on the left. There are four doors on the Lot 8 building, and each 
  door has a bar next to it. Grind each of the four bar to open the four doors.

Pull a 360 spin anywhere
  Jump anywhere in the level and spin 360.

Bust out a 5,000 point trick set score
  The best place to complete this challenge would be on the half pipe at the 
  start of the level. Just do a combination of tricks in the air, line yourself 
  up for the landing, and then quickly press down twice to go into a manual. Do 
  another trick on the other side of the half pipe, and you should easily get 
  the 5,000 points required for this challenge.

Manual the picnic bench in the outdoor street
  Turn slightly to the right at the start of the level, and ride down the ramp. 
  Go through the bumpy middle of the Titanic vert ramp and then turn left. Go 
  forward, and then turn right before you go down the small wooden ramp. Go to 
  the right of the Morton building to come to the outdoor street area. Enter 
  the outdoor street area. The bench will be up on the platform of a small ramp 
  in the middle of the area. Use the ramp to jump up to a manual on the bench.

~~ Hardcore Challenges ~~

Wallride the four Cloud 9 doors open
  Turn right at the start of the level, and head along the deck of the Titanic. 
  Go down the slope, and then turn left before you enter Egypt. Turn right when 
  you get to the corner of the Egypt warehouse, and then go up the grassy slope 
  and through the gap in the rail. Continue right up the path, and then turn 
  left before you get to Lot 8. Continue along side the sloping ramps outside 
  of Lot 8, and keep going straight forward until you arrive at Cloud 9. There 
  are glowing areas on the outside of Cloud 9 indicating where you have to 
  wallride. Wallride the glowing areas to complete this challenge.

Grind 170 meters down the rails near the trails
  Turn right at the start of the level, head across the platform of the vert 
  ramp and then go down the slope. Ride forward to find a set of large glowing 
  dirt jumps. Continue riding over the dirt jumps to come to some rails leading 
  all the way down a path near the trails. For this challenge, use manuals. 
  Don't try and grind and jump down all the rails, as it's extremely difficult 
  to do it this way. Instead, get as far as you can grinding on the rails, and 
  then jump off the bottom rail and head over to where the cars are racing. 
  There are some rails going around the small race track. Grind them until you 
  get the 170m. As long as you start the challenge by grinding the small rails 
  near the trails, it doesn't matter which other rails you use to get the 170m.

Pull backflips down the Woodward Trails 8-pack
  Turn right at the start of the level, head across the platform of the vert 
  ramp and then go down the slope. Continue going forward to find a set of 
  large glowing dirt jumps. Backflip over the three glowing dirt jumps to 
  complete this challenge.

Transfer from one cabin roof to another
  Turn right at the start of the level, and then head across and down the deck 
  of the Titanic ramp. Go forward over the two large dirt jumps, and keep going 
  straight on, avoiding the rail on the way, to arrive at the entrance to the 
  Cage area. Go across to the other side of the Cage area, and then turn right. 
  There should be a big cabin, with a dirt jump just before it. Use the dirt 
  jump to get launched up onto the cabin. On one side of this roof there is a 
  long quarter pipe, and on the other side there are two more quarter pipes, 
  seperated by a big launch ramp. Get some speed by airing the long quarter 
  pipe, and then rush over the top of the roof and go up the launch ramp. For 
  this challenge, jump from the launch ramp on the one cabin, and land on the 
  next launch ramp on the other cabin. 

~~ Insane Challenge ~~

Grind any four glowing floodlights above the outdoor rhythm section
  Turn right at the start of the level, and head along the deck of the Titanic. 
  Go down the slope, and then turn left before you enter Egypt. Turn right when 
  you get to the corner of the Egypt warehouse, and then go up the grassy slope 
  and through the gap in the rail. Continue right up the path, and then turn 
  left before you get to Lot 8 to arrive near some sloping ramps, known as the 
  rhythm section. These sloping ramps are where you will get the height to 
  launch onto the floodlights above. This is one of the more difficult insane 
  challenges in the game. There are six floodlights in all. Four along the 
  side, and two at either end of the rhythm section. Use the larger part of the 
  sloping ramp to launch up onto the floodlight at the side. Use the quarter 
  pipe at one end to get up onto the next floodlight. And launch forward over 
  the quarter pipe at both ends to get onto the final two floodlights. If you 
  have trouble getting the speed or height to grind the floodlights, then use 
  manuals between jumps to gain speed.

===============================================================================
                                  Trainyards
===============================================================================

~~ Amateur Challenges ~~

Wallride the four billboards underneath the canopies
  You start the level on the middle platform between two tracks near some 
  canopies. On one wall of the canopy is a glowing billboard. There are two 
  glowing billboards on the middle platform of the track, one glowing billboard 
  on the left side of the track, and one glowing billboard on the right side of 
  the track. Wallride the four billboards to complete this challenge.

Grind the station chandelier
  Go straight forward from the start of the level, and go up the set of stairs 
  on the right. At the top of the stairs, air the half pipe, and then head 
  straight back towards the stairs you just came up. In the middle of the 
  stairs is a small launch ramp, and above the launch ramp is the chandelier. 
  Use the launch ramp to jump up onto the chandelier and start grinding it.

Grind over 30 meters
  This challenge can be completed by grinding 30 meters anywhere in the level. 
  For the best place to complete the challenge, do a half turn to the right at 
  the start of the level, and ride forward, staying to the left of the benches. 
  You will arrive at a long slope leading down. Grind down the tracks on this 
  long slope.

Wallride the Huffy traincar
  Do a half turn at the start of the level to see the Huffy traincar 
  disappearing off into the tunnel on the left. When the rest of the train has 
  gone into the tunnel, get onto the tracks where the train was, and follow 
  them away to the tunnel at the other side of the level. The train should be 
  appearing from the tunnel. Wait for the Huffy traincar near the front of the 
  train, and wallride it to complete the challenge.

~~ Pro Challenges ~~

Break the four windows in the train station
  Go straight forward from the start of the level, and go up the set of stairs 
  on the right. Turn left or right at the top of the stairs, and go around the 
  corner and forward to see some windows. Jump over the balcony and smash the 
  first window. Break the remaining windows to complete the challenge.

Jump over the moving flatbed car
  Do a half turn at the start of the level to see the train with flatbed car 
  disappearing off into the tunnel on the left. When the rest of the train has 
  gone into the tunnel, get onto the tracks where the train was, and follow 
  them away from the tunnel until you see a big kicker ramp on the right of the 
  track. Go off the track to the right and line up facing the kicker ramp. Wait 
  for the train to start riding slowly past. When the flatbed car comes into 
  view, ride up the ramp and jump over the car to complete the challenge.

Perform a 4-trick combo
  Do four combinations in the same trick anywhere in the level.

Do a fastplant on the clock
  Go straight forward from the start of the level, and there will be two sets 
  of stairs leading up. In the middle of the stairs is a clock. Go up the green 
  ledge of either of the stairs, and jump onto a fastplant on the clock by 
  pressing left and jump. 

~~ Hardcore Challenges ~~

Get on the deck of each cargo ship
  Do a half turn to the right at the start of the level, and ride forward, 
  staying to the left of the benches. Go down the long slope, and turn right 
  before you reach the tunnel. Go up the slope, and then up the other slope on 
  the crane. At the top of the slope to the crane, on the small platform, turn 
  left and stop. There will be a boat below.

  To get onto this boat, go forward and go up the small launch ramp of the 
  crane, and then jump over the water to land on the boat. Once on the boat, go 
  to the middle of it, and then turn so that you're facing the two quarter 
  pipes with a slope between them. To get onto the second cargo ship, ride up 
  the slope between the two quarter pipes, and there will be a small red launch 
  ramp on the edge of the boat. Jump over the gap between the two cargo ships 
  to complete this challenge.

Transfer between two commuter bench awnings
  Go straight forward from the start of the level, and go up the set of stairs 
  on the right. Turn right at the top of the stairs, and go around the corner. 
  Go forward and stay to the right, as the platform will fall down in the 
  middle. Go around the corner to the right, and ride down the small set of 
  steps. There will be a small wooden kicker ramp just to the left. Use this 
  ramp to jump onto the awning. Once on the first awning, go forward and jump 
  the gap to the next awning. There are many awnings in this area. You can 
  complete this challenge by jumping the gap between any awning.

Grind-to-grind transfer between each commuter bench
  At the start of the level there are four benches, each with a gap between 
  them. Start grinding along a bench, and then jump over the gap, and land 
  grinding on then next bench. Jump the gap between each of the four benches 
  for this challenge.

Transfer between the bulldozers
  This is one of the most difficult challenges in the game, due to the massive 
  space you have to jump. Go forward from the start of the level, and go down 
  the stairs in the middle. Keep going straight forward through the arch, and 
  then go left once you get onto the tracks. Do a sharp turn to the left at the 
  top of the slope and stop. The timing to this gap is crucial. Every so often 
  a train goes along the tracks at the top, and will wreck any potential chance 
  you have of completing this gap.

  The destination is the two bulldozers, which each have a shovel on them that 
  acts as a quarter pipe. You will need to clear the gap between one shovel to 
  the next. You can attempt this either from the left ramp to the right, or the 
  right ramp to the left. Go for the ramp to the right, as there is a dirt jump 
  along the way. Start manualling before you get to the dirt jump, and then do 
  a difficult trick over the dirt jump itself. This should give you enough 
  speed for the actual jump. Make sure that you stay riding near the wall until 
  you get to the ramp, and then turn sharply left before jumping the distance.

~~ Insane Challenge ~~

Manual on the flatbed car
  Do a half turn at the start of the level to see the train with flatbed car 
  disappearing off into the tunnel on the left. When the rest of the train has 
  gone into the tunnel, get onto the tracks where the train was, and follow 
  them away from the tunnel until you see a big kicker ramp on the right of the 
  track. Go off the track to the right and line up facing the kicker ramp. Wait 
  for the train to start riding slowly past. When the flatbed car comes into 
  view ride up the kicker ramp and jump onto a manual on the flatbed car.

===============================================================================
                                 Swamp Trails
===============================================================================

~~ Amateur Challenges ~~

Grind the four glowing tree branches
  Turn left at the start of the level to see some dirt jumps. The four tree 
  branches are high up in the trees above the various dirt jumps in the area. 
  Ride slowly under the trees, and a message will show up when you are near a 
  glowing branch. Grind the four branches for this challenge.

Wallride the fanboat garage to open the doors
  Turn to the left at the start of the level, and head down the grassy slope to 
  reach two large dirt jumps. Ride over the two dirt jumps, and continue going 
  forward until you reach a long bridge over some water. Cross the bridge to 
  arrive at a big building. Wallride the doors of the building by jumping, and 
  then pressing forward and jump on both the doors.

Grind-to-grind transfer between any two logs
  There are lots of double logs all over the level. The most convenient logs 
  being right near the start of the level. Just turn right at the start of the 
  level to spot the logs, and then grind the gap between the logs to complete 
  the challenge.

Do a trick over the tree trunk in the upper eight-pack
  Turn to the right at the start of the level, and ride along near the fence to 
  the dirt jumps. Go over the first dirt jump, and then turn left and follow 
  the path to a dirt jump over a tree trunk. Do any trick over this tree trunk.

~~ Pro Challenges ~~

Destroy four rusty boats hanging in the fanboat garage
  Turn to the left at the start of the level, and head down the grassy slope to 
  reach two large dirt jumps. Ride over the two dirt jumps, and continue going 
  forward until you reach a long bridge over some water. Cross the bridge, and 
  enter the garage. Hanging from the ceiling are four rusty boats. Use the 
  various ramps in the garage to jump up and destroy the four rusty boats.

Wallride on the TSG sign to open the back garage door
  Turn to the left at the start of the level, and head down the grassy slope to 
  reach two large dirt jumps. Ride over the two dirt jumps, and continue going 
  forward until you reach a long bridge over some water. Cross the bridge, and 
  enter the garage. As soon as you enter the garage, stop, and half turn so 
  that you are facing the entrance. On the wall between the two entrances will 
  be the TSG sign. Wallride the TSG sign to complete the challenge. 

Pull a modified backflip between the junkyard trailers
  Turn to the left at the start of the level, and head down the grassy slope to 
  reach two large dirt jumps. Ride over the two dirt jumps, and continue going 
  forward until you reach a long bridge over some water. Cross the bridge, turn 
  slightly to the left, and keep going straight forward to come to an area with 
  some small launch ramps. There are two places to complete this challenge. You 
  can either do a modified backflip over the trailer with three barrels or the 
  trailer with the two green cars. To do a modified backflip, do a normal 
  backflip, then press any direction and the modifier trick button.

Grind the drawbridge cable from the upper garage deck
  Turn to the left at the start of the level, and head down the grassy slope to 
  reach two large dirt jumps. Ride over the two dirt jumps, and continue going 
  forward until you reach a long bridge over some water. Cross the bridge, and 
  enter the building. Go through the building to the other side. From here turn 
  around to the right, and go up the path which leads to the next floor of the 
  building. At the top of the path, turn around to the right, and ride quickly 
  forward. At the end of the path will be a window. Jump through the window and 
  start grinding down the drawbridge cable for this challenge.

~~ Hardcore Challenges ~~

Pull four modified supermans on the upper eight-pack
  Turn to the right at the start of the level, and ride along near the fence to 
  the dirt jumps. Go over the first dirt jump, and then turn left and follow 
  the path to some huge dirt jumps. Do a modified superman over each of the 
  four jumps. To do a modified superman, do a normal superman, then press any 
  direction and the modifier trick button.

Grind the three sections of the tree canopy
  Turn left at the start of the level to see a small wooden path going behind a 
  tree. Ride onto the path, and then jump off the small ramp at the end and 
  start grinding on the first section of the tree canopy. Between the first and 
  second canopy, don't press anything except for the grind button. Between the 
  second and third canopy, lean over to the right and jump.

Transfer from the fanboat garage across the channel
  Turn to the left at the start of the level, and head down the grassy slope to 
  reach two large dirt jumps. Ride over the two dirt jumps, and continue going 
  forward until you reach a long bridge over some water. Cross the bridge, and 
  enter the building. Go through the building to the other side. From here turn 
  around to the right, and go up the path which leads to the next floor of the 
  building. At the top of the path, there will be a crate in front. Smash 
  through the crate to reveal a small wooden launch ramp. Go to the other end 
  of the building, and then turn around. Ride towards the wooden launch ramp, 
  and jump from the ramp, over the water, to the land below.

Grind on any of the fanboats
  Go straight down the path at the start of the level, and jump over the gap 
  between the two kicker ramps. Keep going straight forward down the path, 
  ignoring the paths leading off to the left, and you'll soon come to two 
  bridges. One is a broken one, and one is a curved wooden one. Face the broken 
  one, and wait for a fanboat to come along. When it does, ride up the broken 
  bridge, jump, and hold the grind button to do a quick grind on the fanboat.

~~ Insane Challenge ~~

Grind all the way from the garage to the bird refugee island
  Turn to the left at the start of the level, and head down the grassy slope to 
  reach two large dirt jumps. Ride over the two dirt jumps, and continue going 
  forward until you reach a long bridge over some water. Cross the bridge, and 
  enter the building. Go through the building to the other side. From here turn 
  around to the right, and go up the path which leads to the next floor of the 
  building. Turn right at the top of the slope and jump through the window to 
  land on the boat. From the first boat, ride onto the second boat, and then 
  jump through the window to land on the other side of the building.

  Turn right after smashing through the window. There will be the wall on the 
  right side, and up above that is the roof of the garage. To get up onto the 
  roof, start wallriding the wall, and then jump and hold triangle. Even if you 
  fall down, you should start up on the roof. Go over to the other side of the 
  roof, and then ride to the right corner. There will be a wire leading across 
  the water to the island. Grind all the way down the wire from the roof to the 
  island to complete this challenge.

===============================================================================
                             Commmercial District
===============================================================================

~~ Amateur Challenges ~~

Break the 4 glowing lamps on the park stone wall
  Ride straight forward down the grass hill at the start of the level, and keep 
  going forward past the fountain to come to some swingrails, and behind them, 
  three benches. Ride straight past the benches to come to a wall. Get onto the 
  top of the wall, and then stop. This is the wall where the four glowing lamps 
  are located. Ride up and down the slopes of the wall, smashing the glowing 
  lamps on the way.

Wallride the walkway support over the stair gap
  Turn slightly to the left at the start of the level, and head down the grass 
  slope. Go to the right of the three benches, and then turn left. On the 
  right, there will be some steps going up, and just in front of the steps will 
  be a quarter pipe. To the right of the quarter pipe, the wall should be 
  glowing. Wallride the wall by jumping onto the wall and pressing forward and 
  jump to complete this challenge.

Jump over any police car
  Find your way onto the main road going around near the edge of the level, and 
  wait for the police car to come into view. When it does, jump over it to 
  complete this challenge.

Grind the electric wire that crosses over Madison Street
  Turn to the left at the start of the level to see a curved wall sloping down. 
  Get onto the curved wall, and then ride down the wall to the end. At the end, 
  use the slope to jump onto one of the electric wires above.

~~ Pro Challenges ~~

Break all four of the lower level plaza awnings
  Turn left at the start of the level, and ride down the grass. Go to the right 
  of the tree at the end of the grass, and continue across the road. Keep going 
  forward, and you will arrive at a small ramp area under some awnings and a 
  bridge. Use the quarter pipes on either side to break the awnings above.

Pull an 8-trick combo anywhere
  Do eight combinations in the same trick anywhere in the level.

Grind transfer from the walkway rail to the support arch
  Turn slightly to the left at the start of the level, and head down the grass 
  slope. Go to the right of the three benches, and then turn left. On the 
  right, there will be some steps going up. Go up the two sets of steps. Up on 
  the walkway, start grinding along the left rail, and then jump across to a 
  grind on the arch.

Manual 15 meters on the plank in the construction area
  Turn left at the start of the level, so that the wall is on the left side, 
  and go down the grass slope. Continue going forward across the first road, 
  and keep riding across the road going straight on. Some parts of the fence 
  can be broken. Break through the part of the fence with the "Do Not Enter" 
  sign on it to enter the construction area, and then turn left. Ride up the 
  first set of stairs, then go straight forward and ride up the next set of 
  stairs. At the top of the stairs turn to the left. There will be a small thin 
  plank leading off to the left. Face the plank. Jump into a manual before you 
  reach the plank. Manual 15 meters on the floor, and then ride onto the plank 
  to complete the challenge. 

~~ Hardcore Challenges ~~

Break all four of the upper level plaza awnings
  Turn left at the start of the level, and ride down the grass. Go to the right 
  of the tree at the end of the grass, and continue across the road. Keep going 
  forward, and you will arrive at a small ramp area under some awnings and a 
  bridge. Similar to the pro challenge where you have to break the lower level 
  plaza awnings, these upper level plaza awnings are even higher. You may need 
  to use manuals to get extra height after coming down from a big jump. Break 
  all four of the upper plaza awnings using both quarter pipes in the area to 
  complete this challenge.

Pull a modified manual 70 meters down Washington St
  Do a half turn to the right at the start of the level, and go through the 
  exit to the park. Turn right after leaving the park to arrive on Washington 
  St. The middle of the road will be glowing. Do a modified manual down the 
  glowing section of the road. To do a modified manual, do a normal manual, 
  then press any direction and the modifier trick button.

Transfer over the caged walkway in the skatepark
  Turn left at the start of the level, so that the wall is on the left side, 
  and go down the grass slope. Continue going forward across the first road, 
  and ride onto the left side of the road going straight on. There will be a 
  caged walkway going up to the left, so follow it to arrive in a small area 
  with some ramps. Keep going straight forward until you reach the corner of 
  the brown ramp, and then turn around to face the walkway. There are two green 
  quarter pipes on either side of the walkway. To complete this challenge, jump 
  over the walkway using the quarter pipes.

Transfer over the pedestrian overpass
  Turn slightly to the left, and head down the grass slope. Go to the right of 
  the three benches, and then turn left. On the right, there will be some steps 
  going up, and just in front of the steps will be a quarter pipe. For this 
  challenge, you need to use the quarter pipe to jump all the way over the 
  overpass and land on the quarter pipe on the other side.

~~ Insane Challenge ~~

Do the giant quarterpipe transfer in the skatepark
  Turn left at the start of the level, so that the wall is on the left side, 
  and go down the grass slope. Continue going forward across the first road, 
  and ride onto the left side of the road going straight on. There will be a 
  caged walkway going up to the left, so follow it to arrive in a small area 
  with some ramps. Keep going straight forward over the corner of the brown 
  ramp, and you'll soon drop down onto a spine ramp.

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