Darkwatch - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Darkwatch - Strategy Guide (Page 01).
Darkwatch Guide/Walkthrough
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+----------------------------------+ Websites with permission to post this:
| Author: Neil Stump | -NBox Gamer (www.nboxgamer.com)
| E-Mail: Neil.Stump@nboxgamer.com | -Cheat Code Central (www.cheatcc.com)
| Version: | -Gamer Help (www.gamerhelp.com)
| Date: |
| Copyright 2005 Neil Stump |
+----------------------------------+
+----------------------------------+ +----------------------------------------+
| | | Mature 17+ |
| Title: Darkwatch | | Blood and Gore |
| Platform: Sony PlayStation 2 | | M Intense Violence |
| ESRB Rating: M (Mature 17+) | | Language |
| Players: 1-2 Players | | Sexual Themes |
| Memory Card: 642 KB | | |
| | | ESRB CONTENT RATING www.esrb.org |
+----------------------------------+ +----------------------------------------+
+-------------------+
| Table of Contents | Guide is based off of the North American Version.
+-------------------+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
1) Version History (1VHY) | Looking for something specific? |
2) Controls (2CTRL) | Use the numbers to the right of |
3) HUD (3HUD) | each section. These numbers are |
4) Abilities/Powers (4APW) | used only one time so copy them |
5) Allies/Enemies (5ALE) | press Crtl+F, paste the code in |
6) Weapons (6WPN) | the menu brought up press enter |
7) Vehicles (7VHL) | to get to the section needed. |
8) Walkthrough (8WLK) +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
8.1) The Wrong Train (8.1WLK)
8.2) Ride Like The Devil (8.2WLK)
8.3) Boneyard (8.3WLK)
8.4) Devil's Belly Mine (8.4WLK)
8.5) Darkwatch Outpost (8.5WLK)
8.6) War Train (8.6WLK)
8.7) Torture Maze (8.7WLK)
8.8) Baptism of Fire (8.8WLK)
8.9) Citadel (8.9WLK)
8.10) Rescue (8.10WLK)
8.11) The Deadlight Prism (8.11WLK)
8.12) Invasion (8.12WLK)
8.13) Hangtown (8.13WLK)
8.14) The Morning After (8.14WLK)
8.15) Showdown (8.15WLK)
8.16) The Right Train (8.16WLK)
8.17) Deadfall (8.17WLK)
8.18) Curse of the West (8.18WLK)
9) Unlockables (9UNL)
10) Thanks (10TNK)
Introduction (From Instruction Manual)
Welcome to the Wild West, circa 1876. You are Jericho Cross seasoned outlaw.
Looking for a big score, you raid a secret treasure train. Unknown to you,
this train belongs to the Darkwatch, an ancient organization committed to
defeating supernatural evils. The cargo of this train is not money or jewels,
but a captured vampire lord being transported to the Darkwatch Citadel for
interrogation.
You blow open what you think is the treasure vault on the train only to release
the oldest and most powerful creature of his kind. Perhaps from perverse
gratitude, this vampire doesn't kill you. He just bites you, so you slowly
turn into a vampire yourself!
With growing supernatural powers, you hunt Lazarus, the vampire who sired you.
If you gun him down before the Curse overcomes you completely, you might win
back your soul. If you fail, you will be damned to walk the earth as an undead
monster, having condemned the West to despair under the rule of evil incarnate.
+-----------------------------------------------------------------------------+
| 1) Version History (1VHY)
+-----------------------------------------------------------------------------+
Version 1.0:
Guide complete.
30 August 2005
+-----------------------------------------------------------------------------+
| 2) Controls (2CTRL) |
+-----------------------------------------------------------------------------+
(From Instruction Manual)
Select Button: Score Menu
Start Button: In-Game Menu
L2 Button: Cycle Powers
L1 Button: Throw (Emergency brake in vehicles)
Up Dirctional Button: Cycle throwing weapon
Down Directional Button: Cycle protectile weapon
Left Directional Button: Lean left
Right Directional Button: Lean right
Left Analog Stick: Move (Up = forward)
L3 Button (Press in): Crouch (release to stand up)
Right Analog Stick: Turn and aim (Up = look up)
R3 Button (Press in): Sight Mode/Blood Vision
Square Button: Melee
X Button: Interact
O Button: Reload
Triangle Button: Jump
R1 Button: Shoot
R2 Button: Activate Power
+-----------------------------------------------------------------------------+
| 3) HUD (3HUD) |
+-----------------------------------------------------------------------------+
(From Instruction Manual)
Full Screen View
+-------------------------------------+
| | 1) Life Display
| 1 2 | 2) Weapon Display
| | 3) Hit Indicator: Shows the direction
| | of an off-screen enemy that just
| | hit you.
| | 4) Targeting Reticle: Shows the
| 3 4 3 | direction of fire for your weapons.
| | Always in the center of the screen,
| | the reticle turns red when you're
| | on target.
| | 5) Text Messages: Inform you of a
| 5 | decision to make, give you hints
| | about special tactics, and
| | optionally show subtitles for
+-------------------------------------+ voices.
Life Display
+-------------------------------------+
| 1 2 |
| 3 |
| +-------------------------------+
| | 1) Power: (Single Player and Multiplayer Cooperative Modes Only) Shows
| | the selected Power. When your Blood Bar is full, the entire Life
| | Display glows to indicate that you can activate this Power. When
| | you activate it, the luminous lines around its icon disappear
| 4 | gradually like a timer counting down to the exhaustion of the Power.
| | 2) Blood Shield: Decreases as you get hit; increases as time elapses
| | between hits.
| | 3) Health: Decreases after your Blood Shield is depleted and you get
+-----+ hit; increases when you kill enemies and collect their Blood Clouds.
When your healthdrops to zero, you're dead!
4) Blood Bar: (Single Player and Multiplayer Cooperative Modes only)
Fills as you collect Blood Clouds of dead enemies. When your Blood
Bar is completely full, you can activate any Power you have earned.
Weapon Display
+-------------------------------------+
| | 1) Thrown Weapon: Shows the total
| 1 2 | number of remaining throwable
| | weapons
| | 2) Held Weapon: Shows the number of
+-------------------------------------+ bullets left in your gun, and total
bullets in reserve.
Power Display
+-------------------------------------+
| | 1) Selected Power: Press the L2 button
| 1 | repeatedly to cycle through the
| | Powers you have earned. Stop
| 2 | pressing when the Power you want
| | appears in the large center circle.
| 3 | 2) Power Name: Displays the name of the
| | selected Power.
+-------------------------------------+ 3) Spirit Bars: The two bars on the
----------------------------------------- bottom fill with blue (good) and red
In Single Player games, press and hold | (evil) energy as you earn your way
the L2 button to bring up the Power | toward the next Power.
Display and cycle through the powers |
you have earnes. Press the R2 button |
to activiate the selected Power (once |
your Blood Bar is fully charged). |
(Multiplayer matches do not use the |
Power Display.) |
-----------------------------------------
+-----------------------------------------------------------------------------+
| 4) Abilities/Powers (4APW) |
+-----------------------------------------------------------------------------+
(From Instruction Manual)
-------------------
| HUMAN ABILITIES |
-------------------
As you transform slowly into a vampire, your basic human abilities will be
enhanced.
Walk: Move the left analog stick up to move forward, down to move back, left
to move left, and so forth. Move it a little to move slowly, or a lot
to move quickly.
Ride: Ride your horse, Shadow, and drive vehicles such as the Coyote Steam
Wagon. It's just like walking except you can't jump. In addition, the
L1 button becoms an emergency brake in vehicles.
Crouch: Press and hold the L3 button (left analog stick) to crouch down.
Release the L3 button to stand back up.
-Croch behind low objects to take cover, and stand up briefly to fire.
Lean: Press the directional button left to lean left, and right to lean right.
-Take cover behind a wall and lean out briefly to shoot.
-While in the saddle of your horse, Shadow, lean to the side opposite your
enemies to use the horse as a shield. You can't shoot while leaning from
your horse.
Jump: Press the triangle button to jump.
Turn and Aim: Move the right analog stick up to look up, down to look down,
left to look left, and so forth. Move it a little to pan your
view slowly, or a lot to pan quickly. The targeting reticle is
always in the center of your view.
-Turn and aim Gatling Turrets the same as hand-held weapons.
-The reticle shows the direction that projectiles will go; it
turns red when you're on target.
Shoot/Reload: Press the R1 button to shoot one projectile. Each weapon holds a
limited number of projectiles, but reloading happens
automatically as long as you still have projectiles in reserve.
Press the O button at any time to reload manually. Also, some
weapons have speacial behaviors when you press and hold the R1
button.
Cycle Weapons: Press the directional buttons up to cycle your throwing weapons
and down to cycle your projectile weapon.
Throw: Press the L1 button to throw an explosive. You can't throw while
driving, riding, or wielding dual Warmaker Pistols.
Melee Attacks: Press the Square button to strike a nearby enemy with the blade
of your weapon, or knock over small nearby objects.
Interact With Objects: Press the X button to interact with something you're
close to. Not everything can be interacted with, but
many things can be:
-Pick up a new weapon that's lying on the ground (Dead
enemies often drop weapons.) You can't carry more than
two weapons at a time. If you already have two weapons,
you must set down the one in your hand to pick up
another. However, you can usually keep your weapons
across chapters.
-Open doors, push barrels around, knock over tombstones
and more. You can even shoot dynamite barrels to take
out enemies near them. Just don't stand too close
yourself!
-Enter and exit the Coyote Steam Wagon and Gatling
Turrets.
Health: Your health decreases after your Blood Shield is exhausted and you get
hit. (The Blood Shield is a Vampire Power, but your health is part of
your humanity.) Health increases when you kill enemies and collect the
energy from their Blood Clouds. IF your health drops below zero, you
die!
------------------
| VAMPIRE POWERS |
------------------
You started acquireing Vampire Powers when you were infected with the Curse.
Your Powers grow as you become less human and more vampire. There are two
basic types of Powers: those that do not take blood energy to use are available
to you at any time, and those that must be earned require blood energy. All
Powers are negated in direct sunlight.
Powers You Have At All Times
In Single Player games, you quickly gain the following Vampire Powers as you
progress through Jericho's story. In Multiplayer matches, you get these powers
from the start:
Blood Shield: Protects you from losing health. Decreases as you get hit;
increases as time passes between hits. When the Blood Shield is
depleted, your health suffers with each hit.
Vampire Jump: Double-tap the Triangle button rapidly to jump really high. Move
the left analog stick to change direction while in the air.
Press the X button to terminate the jump quickly.
Blood Vision: Press in the R3 button (right analog stick) to cause enemies,
weapons, and other key elements to glow, and zoom in your view a
bit too. Press in the R3 button again to return to normal
vision.
Powers You Must Earn
Single Player Powers: You will occasionally encounter a victim of Lazarus.
Based on your choice to aid or feed on such a victim,
your sould will become increasingly good or evil. The
blue (good) and red (evil) Spirit Bars in your Power
Display track the progress of your soul. When a bar is
full, you will earn a Power. Similarly, when you choose
to free or feed on what remains of the spirit in a dead
Tainted Victim, your woul will also gain either good or
evil energy, depending on your choice.
Activating a Power takes a lot of supernatural energy.
Your Blood Bar tracks the energy you collect from the
Blood Clouds of enemies you kill. When your Blood Bar is
full, you can activate any Power you have earned at a
moment of your choosing. Using a Power completely drains
your Blood Bar.
GOOD POWERS
Silver Bullet: The Silver Bullet Power increases shooting attacks with holy
fire.
Fear: The Fear Power terrifies most enemies. Some foes will merely laugh it
off, though, so be careful!
Mystic Armor: The Mystic Armor Power affords superior armor against attacks.
Vindicator: The Vindicator Power calls down chain lightning on your enemies.
EVIL POWERS
Blood Frenzy: The Blood Frenzy Power imbues your melee attacks with
supernatural berserker power.
Turn: The Turn Power makes slaes of your enemies and turns them against each
other for a time.
Black Shroud: The enveloping evil of the Black Shroud Power awards armor and
deals damage to those who dare to attack.
Soul Stealer: The Soul Stealer Power sucks the very souls from distant enemies.
MULTIPLAYER POWERS
In Multiplayer matches, you can pick up the Silver Bullet, Mystic Armor, and
Blood Frenzy Powers as floating power-ups. When you pick up a power, it
activates automatically and immediately. Once activated, most multiplayer
Powers have the same effects and duration as their Single Player counterparts.
+-----------------------------------------------------------------------------+
| 5)Allies/Enemies (5ALE) |
+-----------------------------------------------------------------------------+
(From Instruction Manual)
|--------|
| Allies |
|--------|
To survive, Darkwatch Regulators must sometimes be ruthless as the supernatural
forces they hunt. They would be delighted to sign up a criminal like you, even
as you transform into a monster. Should you find Regulators as your allies,
you better hope that they're as dedicated and lethal as they seem.
Cassidy Sharp: Cassidy and you are the only human survivors of your derailed
train robery. Although young, this girl is serious. A superb
Regulator, Cassidy is hampered only by her conviction that the
Darkwatch and the work she does for it are beyond reproach. She
is a good shot and keeps her cool in deadly situations, but her
slight physique makes her vulnerable to melee attacks.
Tala: Don't let her seductive grace hypnotize you. Tala is a fearless and
powerful fighter who goes out of her way to engage the undead. Silent as
a shadow, Tala will sometimes vanish from the field at what seems to be a
critical moment, only to appear suddenly behind enemy lines, bathed in
the blood of her foes and signaling her squad that victory is at hand.
In you she sees the perfect partner in the war against darkness, and in
her own ambitious quest to rise to the top of the Darkwatch.
Other Darkwatch Regulators: In the course of your queest, various Darkwatch
Regulators will help you battle wave upon wave of
demented undead. All are well trained and fully
prepared to give their lives to the cause.
However, if you ill a Regulator, even by accident,
don't be suprised if the other Regulators are less
than amused.
|---------|
| Enemies |
|---------|
Lazarus is animating the damned to form an undead army and build his empire of
despair. To help you better understand your enemies, the Darkwatch has
prepared the followinig tactical summary of each known class of the undead.
Reapers: These decaying souls burst from graves with murder in mind and scythes
in hand. They swarm you - slicing and dodging with unnatural speed,
and leaping too high for your vampire jump to buy you any peace. The
savagery of Reapers makes up for whatever they lack in size and
strength.
Riflemen: Death at the hands of the undead isn't always final. Some victims
reanimate to join the fiends who killed them. When Darkwatch
Regulators are struck down and reanimate, they become undead Riflemen
who turn their training and advanced weapons against their former
colleagues.
Gunslingers: Reanimated outlaws, Gunslingers have a refined sense of
disobedience and disloyalty. They play no favorites in matters of
hatred either. Gunslingers have even been known to attack their
own comrades just to steal more effective weapons.
Undead Ryders: Essentially Gunslingers on horseback, Undead Ryders use their
demonic horses to move fast and block your fire, so targeting
them isn't easy.
Keggers: Laden with explosives, the Kegger will charge toward an advancing
enemy with a gaping grin to announce its intentions. Kegers are
tenacious, bold and egoless. If they get close to you, they will blow
themselves and you to hell.
Banshees: These daughters of sin speak death from above. Their screams will
home in on you, so be prepared to take cover and shoot these lethal
balls of energy. If a Banshee gets too close to you, she will drop
down and tear into you. Or you can go on the offensive first and
vampire jump up to her.
Oozers: These big ugly freaks take a lot to kill. At range, they puke a
powerful acid-like a projectile. Up close, Oozers charge at you with
a fist full of cleavers and three tons of fury.
Braves: The forces of darkness find the unmarked graves of massacred natives to
be fertile ground for reanimation. Haunted by the injustice done to
them and driven by an insataible desire for vengeance, Braves jump and
fight very well. They typically use the same weapons they favored
during life: the bow and arrow and the tomahawk.
Banditos: Some fat, hard-drinking bastards never quite die, even though
everybody wishes they would. In undead form, all that blubber
hardens into armor, making Banditos tough as hell. All those bar
fights made them into great melee fighters too. On the way in to
striking range, their shotguns pack a mean punch. Fortunately,
Banditos are slow and stupid. Some things never change.
Vipers: Vipers are quick hand-to-hand fighters with great jumping ability.
When pressed, they can teleport away from you. Try to make Vipers out
at a distance if possible.
Lazarus Malkoth: Lazarus was the Roman who founded the Darkwatch in 66 A.D. to
battle the real reason Rome fell: vampires. In his pride,
Lazarus though he could gain ultimate power over darkness by
bending a demon spirit to his will. When the demon possessed
Lazarus instead, he turned on the Darkwatch and nearly
destroyed his own organization. The Darkwatch pursued Lazarus
across Europe and ultimately the Americas, where he vanished.
+-----------------------------------------------------------------------------+
| 6) Weapons (6WPN) |
+-----------------------------------------------------------------------------+
(From Instruction Manual)
Over the centuries, Darkwatch scientists have invented weapons that are truly
ahead of their time. As you are new to the Darkwatch, you should become
familiar with these weapons before attempting to use them.
Redeemer Revolver: Young Darkwatch engineering students are required to study
the innovative blueprint for the Redeemer. Its ingenious
design ejects expended cylinders through the breech while
feeding loaded cylinders into the muzzle. By fanning the
hammer (press and hold the R1 button), you can discharge
many rounds rapidly, and then quickly reload by replacing
the clip. The careful balance between accuracy, rate of
fire, and power make the Redeemer a standard firearm for
Darkwatch Regulators. Like any pistol, however, it has
neither the stopping power nowr long range accuracy of most
rifles.
Warmaker Pistols: Most Darkwatch Regulators scorn these light pistols for their
lack of stopping power. However, their dual fire (press and
hold the R1 button) with one in each fist to achieve an
impressive rate of fire. Also, swinging two-bladed handles
gives you twice the punch in close quarters combat.
Blackfish Carbine: Darkwatch engineers modified a musket into a breach-loading
repeater to create the Blackfish Carbine. The Blackfish can
be reloaded quickly, as has good range and stopping power
without too much recoil. Its heft and bladed handle make it
a fine choice for close quarters combat.
Carson Range Rifle: The Carson Range Rifle is designed to maximize range at the
expense of all else. Its long barrel makes it impossible
to conceal and awkward to carry. It bears a fragile 5 lb.
scope that provides a great view of distand enemies but
less than a 6 degree point of reference. Press the R3
button once to use the scope; again to zoom in; a third
time to resume normal view. You can't use Blood Vision
while holding this rifle.
Argus Shotgun: The Argus Shotgun sports four barrels, a simplified extractor
spring for quick firing, and a wicked 6'' blace for lethal melee
action. While two barrels deploy, the second pair swing below
the breech for simultaneous re-loading. The two firing barrels
don't overlap in cone output, in result greater spread. These
make the Argus a favorite of Darkwatch agents facing and enemy
that needs to be taken apart at close range.
Dual Crossbow: In the 19th century, the Darkwatch used arrows as platforms for
powerful explosives that were too heavy and unstable to fire
from normal pistols and rifles. The Dual Crossbow was designed
to get the most from these explosive arrows. Perhaps the most
unusual aspect of this crossbow is the presence of two tillers,
leaf springs, and triggers that can release arrows nearly
simultaneously. Press the R1 button to fire.
Rail Rocket: Developed from a naval signal cannon, the Rail Rocket fired
explosive mortars a fair distance. To compensate for its
inability to be fired at close range (without blowing you up), the
Rail Rocket has the weight and blade of a formidable melee weapon.
Although mortars move slowly enough to give distant enemies time
to take evasive action, you can steer a mortar in flight. Press
and hold the R1 button and move the right analog stick to use this
weapon.
Dynamite and Splitter Grenades: Blow the crap out of anything nearby (including
yourself, if you're not careful) with good ol'
sticks of Dynamite. Incinerate weaker enemies
with a well-placed throw of a Splitter Grenade,
or aim at their feet and watch as the grenade
splits into five smaller but still deadly
grenades. don't be suprised if attentive
adversaries see them coming and run for cover.
Scepter: In certain chapters of the story, you can find and swing the Scepter
as a weapon of last resort.
Gatling Gun: The Darkwatch dissects a working prototype of the first Gatling
guns and found ways to increase their rate of fire to create the
Darkwatch Gatling Turret. Because clandestine operations prefer
to avoid the use of conspicuous stationary weaponry, the Darkwatch
generally limits use of Gatling Turrets to movile vehicles such as
the Coyote Steam Wagon. When you're in a Gatling Turret, move the
right analogt stick to turn and aim; press and hold the R1 button
to fire. Ammos is unlimited. You can't throw, jump, or use Blood
Vision while in a Gatling Turret.
+-----------------------------------------------------------------------------+
| 7) Vehicles (7VHL) |
+-----------------------------------------------------------------------------+
(From Instruction Manual)
Darkwatch Coyote: The Coyote Steam Wagon is equipped with twin Gatling Turrets.
The Coyote is designed soyou can drive and shoot at the same time. When
you're near the Coyote, press the X button to get in (and get out later).
When on board, move and turn the Coyote just as you would move around on
foot - except that the L1 button becomes the emergency brake, and you can't
jump. Turning the Coyote also turns and aims the Gatling Turrets. Press and
hold the R1 button to fire continuously. Ammunition is unlimited.
Shadow: Your horse, Shadow, is tireless, swift, and undead. Your own vampire
blood flows through Shadow's veins, deepening the psychic bond between rider
and steed, and ensuring that Shadow reacts instantly to your every command.
While riding Shadow, move and shoot the same as you would while on foot, but
you can't jump or use Blood Vision. While riding Shadow, your ammunition is
unlimited.
+-----------------------------------------------------------------------------+
| 8) Walkthrough (8WLK) |
+-----------------------------------------------------------------------------+
DIFFICULTY LEVELS
Greenhorn: Easier than finding tumbleweed in a ghost town.
Cowboy: Legions of undead await, you'll need a quick trigger finger to survive.
Shootist: If you ain't a sharpshooter, then you'll be coolig your heels in no
time.
Deadeye: You don't stand a fighting chance in hell, get ready to die, a lot!
This guide is written off of the Greenhorn difficulty, since most players will
be using this difficulty.
-------------------------------------------------------------------------------
| 8.1) The Wrong Train (8.1WLK) |
-------------------------------------------------------------------------------
Midnight Rendezvous With Destiny.
Tonight's Robery is going to make you a rich man. Fight your way to the
treasure car, and blow open the safe.
Once the mission starts move foward, you will see a door to the right, look to
the left of the door, those are two standard pistols, just like the one you
already have in your hand, they are just there incase you use your ammo. Go
over to the door just to the right of them, press the square button to melee
attack the door, it will open, and go through. Run over to the door leading
into the next car, it will automatically open when you get close to it.
In this room you will see a cannon right away, go over to the left side, press
and hold the L3 button, then walk under the barrel, do this for the next cannon
you come to also. Off to the left side there is a door, go through it. Walk
down this short stretch between the cars and go into the next train car. Right
away there will be two turrets, pointing downwards to form a V-shape, run at
them, and press the triangle button to jump clear over. Do this for the next
set of turrets, then go through the door behind the barrel on the right side
of the wall.
Walk through this short exterior area, and go into the next train car. This is
a stable car, don't be afraid of the horse lying on the ground, it will kick
its head up, but there is nothing you can do to help it. Just past the horse
to the right, there are two more guns like the previous ones, if you need ammo
grab them. Just to the left of that is a door, go through it, down the short
exterior stretch and through the next door into the meat car.
You will meet your first enemy here, rather funny since this is the meat car,
the enemy feasting on the body is a Reaper, this is the lowest class of the
enemies you will fight (for more information on the Reapers please look to
section 5)Allies/Enemies (5ALE)), the Reaper will not attack you until you
shoot it, so just place your shot well by pressing the R1 button to shoot, or
you can press the square button to melee attack it. If you took damage from
this encounter just to the right of where the Reaper was feasting is a Blood
Canteen, this will fully restore your health.
Run through the next door, you will be in another exterior part of the train,
the door in front of you will open and two Reapers will run at you, kill them,
and continue into the next train car, a man on the floor will give you his
Redeemer Revolver, your first Darkwatch weapon. Press and hold the R1 button
to fan the hammer on the gun, this will cause the gun to fire extremely quick,
considering this gun uses a clip unlike your previous Revolver it will work
extremely well at rapid fire.
Avoid the fire in this room, if you step in it there is a Blood Canteen on the
left side of the room. Go through the door just past the Blood Canteen, cross
over to the next train car, kill all the Reapers that charge at you, the body
on the floor right as you go in is holding Redeemer Ammo, so if you run out, go
pick it up. After killing all the Reapers run over to the blue light at the
end of this car, sit back and watch the cut-scene. The explosion will release
Lazarus Malkoth, the leader of the dead. Lazarus will bite you, now you begin
your slow transformation into a vampire. The woman that tries to stop you is
the Darkwatch memeber Cassidy Sharp, she will fight at your side for a bit.
Once you regain control of Jericho you will learn about Blood Clouds, when you
kill an enemy they will drop Blood Clouds, now that you are turning into a
vampire, pick them up to restore your health. Run forward, just past the blood
cloud the debris from the explosion will make a ramp going to the roof of the
train cars, go up top, kill the two Reapers here, then you will learn about
your Blood Shield. It keeps you guarded, once it is depleted any attacks you
take will damage your health. As long as you do not get hit your Blood Shield
will regenerate.
Run forward, watch the short cut-scene. Once you regain control of Jericho
your goal is to defend yourself from the Reapers, and to lower Lazarus's health
bar (it appears at the top of the screen). Fan the hammer on your Redeemer
Revolver, to attack him as he teleports at you. All the while you need to
defend yourself from the Reapers, and defend Cassidy.
After reducing his health to Zero, then sitback and watch the cut-scene, after
killing your horse by sucking its blood, it will come back to life as a vampire
too.
-------------------------------------------------------------------------------
| 8.2) Ride Like The Devil (8.2WLK) |
-------------------------------------------------------------------------------
Vampire Horse For A Vampire Outlaw.
Nice going, outlaw, your sould is slipping away, and hell's own horsemen nip at
your heels. Your only hope is to ride with Cassidy to the Darkwatch outpost.
You, your vampire horse, Cassidy, and her horse are on the run from Lazarus,
popping up out of the ground will be some Undead Ryders, they aren't tough at
all, just shoot them. You have unlimited ammo while you are on horseback, so
just shoot away. For the most part your Blood Shield will offer more than
ample cover, the Undead Ryders do not have the greatest accuracy, thus giving
your Blood Shield enough time to regenerate.
You can lean to the left or to the right to use your horse as a shield, but one
thing to note is that you can not shoot from this position. Cassidy will tell
you where the Undead Ryders are attacking from, follow her orders and you will
be fine. After taking out a whole bunch of Undead Ryders Lazarus will come
flying at you, like the battle before just shoot him, his health meter is at
the top of the screen, and he really is nothing to worry about, you can handle
him.
He will shoot an attack that launches many projectiles at you, just steer your
horse between them, and keep shooting at him. He also has an attack that will
shoot a single projectile, just dodge it. Another attack of his he will shoot
single bolts at the ground in succession, just dodge those also. The main
thing that he ddoes is trick you out by flying over you and then ducking back
behind you while you look forward, it can get confusing, but this battle is
pretty easy. Once his health reaches about half there will be a cut-scene where
he says that he is not through with you, once you regain control of Jericho
continue to shoot him, once his health reaches zero he will leave.
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| 8.3) Boneyard (8.3WLK) |
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No Rest For The Wicked.
A cemetery ain't no place to be when the dead walk the Earth. Fight your way
through the graveyard to reach the secret Darkwatch passage on the other side.
You will automatically start out with the Blood Vision engaged, this allows you
to see exits to your current area, and weapons on the ground (they appear in a
pinkish white color). From the start go forward and pick up the Carbine, then
run down the path to the gate. Go through the gate, fight the Reapers that are
initially in this area.
In a short period of time you will meet a new enemy, the Gunslingers, they have
guns so they can hit you with ranges attacks. Fight your way towards the
church building you see. Once you reach the church go to the door that lights
up the pinkish white color. Kill all the enemies, a few waves will pop up.
After killing the waves of enemies a mark of evil will come out of the ground,
it is basically a twisted looking tree, destroy it as fast as you can. After
you destroy the tree another one will come out of the ground up on a hill,
destroy it.
After all of this the door will open, grab the sticks of dymanite by the door
and go into th crypt. Run forward and go down the steps. Right as you enter
on the ground to your right is a shotgun, grab it, you will need it. Continue
forward, go down the steps and up to the gate. The monster that flys by is
known as a Banshee.
Once the gate opens you will have to fight your way through the crypt. Follow
the Banshee to the left. Follow the general path killing anything that gets in
your way. When you come to the end there will be a Gunslinger shooting at you
from behind a half gate, destroy all of the enemies here and the ground will
break under you.
Fight forward, go up the steps to your left and through the gate. In this area
you will learn the Vampire Jump, just double-tap the Triangle button to jump
up in the air even higher. After you take the first jump you can move the left
analog stick in another direction, hit triangle for the second jump and Jericho
will jump that way. Also if you have performed a double jump just press the X
button to drop back to the ground extremely fast.
In this area you will need to fight everything that jumps out at you, use the
double jump to reach the levels above you, they hold ammo, and are a good way
to get out of the fighting for a few seconds to let your Blood Shield
regenerate. After killing the wave of Reapers the Banshee will reappear in the
lower level in the middle of the area. She will fly up into the air, just load
her with ammo from your shotgun, and circlestrafe the first level up. Kill all
the Banshees that attack you, and then some Gunslingers will open a gate, come
through and shoot at you.
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