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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter D » Dark Summit - Strategy Guide (Page 02)

Dark Summit - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Dark Summit - Strategy Guide (Page 02).

Pass: Keep your eyes open.  There are four more bombs and four more 
regions you need to find them all.

Fail: Maybe I didn't explain myself well enough.  You must get that 
bomb. Without the chiefs reign will never end.

Point Amount: N/A

I chose 1.5/5 for the difficulty because if you don't know where it is 
then you will get ahead of it and have a hard time of getting on the 
rail.  All you have to do is follow her if you fall behind, don't worry 
just follow the red line she leaves behind.  If you get ahead just stop
and she'll come.  As for the bomb itself it is on the black and red 
striped rail that bends.  Just line yourself up on it and jib straight 
to the bomb.

2.

Name:  Make Yourself Sick Air

Specific Location: This one is easy to find.  Just stay on the main 
path and you it will be the first Challenge Com Link.

Difficulty: 1/5

Introduction: Its time to start proving your skills. Sure it's just 
training for now.  Do 6 540's and earn some lift points.

Goal: Successfully perform six 540's.

Hint: Rotate by holding down the left or right direction while in the 
air.

Pass: Take what you've learned and apply liberally,

Fail: Feeling Woozy?  Skip lunch, carry a hankie and try again.

Point Amount: 20,000

To complete this one it is really easy.  All you need to do is get 
enough air as to where you can turn around one and a half times to do
a 540 six times.  To get good air hold down the A button before you get
on the jump and let go when you reach the lip of the jump.

3.

Name: Turn On, Tune In, Flip Out

Specific Location: Same location as challenge 2 and 4.

Difficulty: 1/5

Introduction:  Its third period in trick school.  Do 5 flip tricks to 
earn points.  Learn them well.

Goal: Successfully perform five flips.

Hint: Flip by holding down forward or backward in the air.

Pass: You have learned well keep your head.

Fail: Don't get discouraged we need you.

Point Amount: 30,00

This one is a little bit harder than the second one but has the same 
principal.Get enough air so you can do a flip.  Later in the challenge
are some good ramps.  So if you wait you could probably get enough air 
to do two or more flips at once!

4.

Name: Phat Air

Specific Location: Same location as challenge 2 and 3.

Difficulty: 2/5

Introduction: Pull off 4 different special tricks and you're well on 
your way to proving you've got the chops to beat the chief.

Goal: Successfully perform 4 different special tricks.

Hint: You can view you special trick list in the pause menu.

Pass: Your abilities are impressive.

Fail: I feel a disturbance in your force.  Perhaps you should kiss you 
sister for luck next time.

Point Amount: 40,00

This one is kind of difficult if you try to do a special trick that 
takes awhile to perform.  I've found that High Kick, Back Flip 180 Tail
Grab, Misty Flip, and Honey Flip are the easiest to do.  Just find a 
good ramp, then make sure you have good speed and whip out those 
special tricks and you'll have you 40,000 easily.

5.

Name: There's A Gap In Your Teeth

Specific Location: Keep going straight on the main trail and after the 
first Challenge Com Link, stay on your trail and it it's the next one.

Difficulty: 2/5 (If you have a slow Snowboard.)

Introduction: Certain experiments in restricted areas have been 
producing somenasty byproducts.  The Chiefs been dumping this goo into 
some gaps in this area.  Clear 5 of these gaps and don't get any of it 
on your exposed skin.

Goal: Complete 5 jumps over gaps.

Hint: Look for gap jump markings on the snow.  Jump each gap.

Pass: Nice work, make sure to check out what is creating this stuff up 
around the half pipe.

Fail: Bubble bubble toil and trouble.

Point Amount: 40,000

This one is easy if you have a good snowboard.  I recommend at least 
having 1 million points and buying the board that you get with the 
points.  There are very many gaps you can jump to get this but the ones 
I like to do are these ones:

1. Immediately to the left after the station.

2. After that head to the right and go on the path hidden by the snow 
   machine and jib the rail or jump it which ever you prefer.

3. Keep going straight until you see the sign with Naya, then take the 
   right path follow it for you third one.

4. If you follow the railroad tracks there is one on the right side.

5. Keep heading straight on the trail and get that one

If you missed one  he is one more if you don't get this one then you 
will fail.

* Go left take the ramp and jump that one.

6.

Name: Heads Will Roll

Specific Location: After the first Challenge Com Link take the right 
path and it will be a little ways further down immediately after a 
small bunny hill.

Difficulty: 1.5/10

Introduction: Practice taking out the opposition on some cold dummies.  
Knock down 10 snowmen.

Goal: Destroy 10 snowmen.

Hint: You can use objects to destroy snowmen.

Pass: Niiice, Don't think of the slow patrol any different than frosty

Fail: They move too quickly for ya.

Point Amount: 20,000

There are many snowmen scattered around some single some in pairs and 
some in a group of three.  Here are the 10 I usually get:

1. To the right of the out house about 1 second after you start your 
   challenge.

2., 3. 4. Take the right path and they are in a cluster of three. Use  
          a Snow plow to get them (Down on the stick.)

5., 6.,7. Keep going forward they are after the Goo gap that you jib to
          get across. Snow plow to get these three as well.

8.,9., 10. After that keep going and they are in a row behind the snow 
           being blown by the snow machine.

If you missed a couple here are some more:

* Two are after a jump on the trail to the rail road tracks.

* Three are in a cluster on the tracks.  Jib to get them.

* After those three there is a lone one.

7.

Name: Lookout Houses

Specific Location: Same as Challenge 6

Difficulty: 1/5

Introduction: We have reason to believe that something unnatural is 
going on in the mountain outhouses.  Put an end to some. Covert 
surveillance by smashing 8 lookout houses.

Goal: Destroy 8 outhouses.

Hint: One path is better than the other.

Pass: The chief is watching you, and you just poked him in the eye.

Fail: You have to put a stop to this.  Go back and try again.

Point Amount: N/A

There are many outhouses scattered around.  Here are the 8 I usually 
get:

1. Right after the station.

2. Take the left path and get the one by the rail.

3. Keep going past the 3 snowmen, past the log in the ground it is on 
   the left side.

4. Start heading to the right and get that one

5. On the right side of the level a little more ways up there is an 
   area with a fence on the right side and an outhouse.  Smash that one.

6. After the rails is another one.  You know what to do.

7. Before the large picture of Naya, is yet another one.

8. After the goo gap you jib to get over is another house.

If you missed one here is one more:

* One before the goo  gap

8.

Name: Fight For Your Right

Specific Location: I do not know what triggers this challenge to come 
or where exactly it is.  Because every time I get it I do it on 
accident, so if you know the answer to either of these answers E-Mail 
me and if what you say is true, than you will get thanked in the thank you 
section.

Difficulty: 1.75/5

Introduction: That's twice now Hanz has made you look like a fool.  You 
can't appear weak up here- go kick his @$$

Goal: Knock Hanz Down

Hint: You only need to run into him.

Pass: Hey this guy wants to be your friend now funny how that works.

Fail: He knocked you on your butt, and lived to tell the tale.  Not 
good.

Point Amount: 30,000

9.

Name: Clear The Table

Specific Location: Where you would be told to chase to get the bomb 
there will be a Challenge Com Link nearby.

Difficulty:  1/5

Introduction: Time to give Chief O'Leary something real to chew on.  
Find O'Leary's lunch and clear the table.

Goal: Knock the turkey of the last picnic table.

Hint: Tap jump to ollie onto the tables then press rail to jib them.

Pass: He just got dessert, I'll watch your back.

Fail: I guess he can only get fatter after a lunch like that.  Go back 
and try again.

Point Amount: 20,000

This one is simple if you do not try to get a combo or anything.  Just 
go straight then turn to your left into the picnic area keep going 
until you see a fat guy, that is the chief.  Behind him is the table and
turkey jump up and jib on the table to knock the turkey off.  He would 
chase you but your mole doesn't let him.  Besides the fat man can miss 
one meal anyway.

10.

Name: The Chase

Specific Location: As soon as you get out of the gate words will flash 
on the screen saying: Escape The Ski Patrol and the challenge begins.

Difficulty: 2/5

Introduction: The Chiefs onto you, he sent his cronies, get out of 
here!

Goal: N/A

Hint: N/A

Pass: You lost 'em, good work stay on your toes.

Fail: This obviously isn't going to be a cakewalk, watch yourself up 
there.

Point Amount: N/A

Just like the "Army Boots" challenge stay on the main path, avoid 
obstacles, and stay on the ground to get speed and out run them.  
This one is not hard if you have a quick board so I recommend getting
an upgrade.  Luckily for you it is not long chase, but you have many 
people chasing you and the other people skiing that are not connected 
to Mt. Garricks Shadow organization will try to make you wipe out, 
so watch out for them as well.

11.

Name: On the Runs

Specific Location: After the "Jib Street" challenge head to the right 
side of the screen.  There will be a huge gap with two things you can 
jib on.  Jib one then go over the gap.  On the left side of the hill 
is a long curved blue pole jib it straight to the challenge.

Difficulty: 2/5

Introduction: Did you just eat that chocolate bar Hanz gave you? It may 
have been a bar, but it sure wasn't chocolate.  To unload some of 
what's 
to come you need to find an outhouse.  Fast.

Goal: Reach the yellow out house.

Hint: Follow the "To Outhouse" signs.

Pass: Never take candy from a skier.  Let this be a lesson well 
learned.

Fail: That doesn't look good, or smell good, time for a change of 
clothes.

Point Amount: 50,000

They gave this challenge too much of a reward for finishing it.  The 
best way to do this one is right after coming out go to the left take 
the ramp and get the special trick icon in the process. After that go 
down the hill and follow the trail past a goo gap, then a pit, past the 
three rails (Getting an awesome combo while doing that.) then use the 
ramp to jump the last goo gap to the outhouse.

12.

Name: Jib Street

Specific Location: After the "Groomer Gap" Challenge stay on the left 
side of the screen and you will see it.

Difficulty: 2/5

Introduction: You need to learn to ride on something other than snow.  
I 
know this will be useful later.  Jib 8 Objects.

Goal: Successfully perform 8 jibs.

Hint: Tap jump to get onto an object then hold the rail button to jib.

Pass: Jibs are important.  Sometimes the only way to reach area is by 
rail.

Fail: A jibbernot is someone who lives to jib, you on the other hand 
are 
just a not.

Point Amount: 10,000

Just like other challenges where you have to do tricks to pass.  If you 
see a good jibbing object jib it.  Sometimes if the item is long enough 
you can ollie than jib again and get two or more jibs on one item.  The
best places to get your jibs are on the left side.

13.

Name: Manual Overdrive

Specific Location: After the "Army Boots' Challenge go to the left and 
watch for a yellow light go to it.

Difficulty: 0.5/5

Introduction: Prove that you can balance with the best of them.  This 
ability will be useful in infiltration of certain areas later.  Perform
4 manual grinds.

Goal: Perform 4 manual grinds while jibbing.

Hint: Push the rail button and move up or down to do a manual.

Pass: Your range of skills is improving.

Fail: You are not so skilled at manual labor.  Perhaps you should try 
again.

Point Amount: 40,000

The point amount they give you for this one is to high.  The challenge 
is too easy to complete.  Just get on a rail push up then down to get 
both the nose and tail manual.  Then do it again to get your points.  
Simple huh?


14.

Name:  Army Boots?

Specific Location: After the "Clear The Table" watch for a yellow beam 
of light and go to it.

Difficulty: 2/5

Introduction: Treat this lucky member of the Ski Patrol to some good
old-fashioned trash talk.  Then make like wind before he pays back the
compliment.

Goal: Avoid the Ski Patrol

Hint: Move quickly and avoid the ski patrol.

Pass: Doesn't matter if it's childish, it's funny.  Way to stir the 
pot.

Fail: And that's just what they did.

Point Amount: 20,000

Like all other challenges where your are being chased the object is to 
get to the end with out being touched.  One thing I do not like is if 
they wipe out they instantly get up.   As to where it takes you forever 
to get up.  On this one I recommend that you jump on the rail and jib 
it then jump to the rail and jib it as well.  This will build speed.  
Then take the Right path avoiding the bombs.  Stick to the path and do 
not take any jumps because they will stand right where you land and you 
will fail.  If you fail a couple of times see why you are failing and do 
not do that.  If my way to do this does not help you do it your own way.  
It is  not as long as most of the other ones but you will get it with some 
practice.

15.

Name: Groomer Gap

Specific Location: Right after the "Clear The Table" challenge you will 
see this station.  You will have to go to the right side of the screen, 
take the ramp, and jib up there.

Difficulty: 2/5 (If you have a slow snowboard.)

Introduction: There's some heavy machinery being used up here- and it's 
not just for moving snow.  Prove your ability to maneuver around some 
of this gear.  Clear the groomer gap.

Goal: Jump over the snow-grooming vehicle.

Hint: Use the ramp to jump the groomer.

Pass: Keep that some focus later when you see these machines working on 
the half pipe, what are they doing up there anyway?

Fail: You won't get far on the half pipe if you can't time your jumps.  
More practice needed.

Point Amount: 30,000

Keep going straight until you see roadblocks with some wooden blue X's 
take that path.  Now is when you need to build speed.  Jump the gap, go 
down the hill, then a little further you'll see a groomer with a small 
ramp in front of it. Line yourself up the middle of the ramp hold down 
A then when you get to the lip let go and jump over it.

16.

Name: Grab Some Air

Specific Location: After the "Army Boots" Challenge Com Link look for a 
yellow light in the sky, there will be two, go to the second one.

Difficulty: 3/5

Introduction: Time for more training.  Do all 9 grabs and you'll be 
ready for you next recital, and you'll have more lift points.

Goal: Successfully perform 9 different grabs.

Hint: Hold the grab button and a direction on the control stick.

Pass: Good work, you know chopsticks?

Fail: Live, love, learn.

Point Amount: 30,000

In my opinion this one should give you more lift points for completing 
this.  The way I do this one is do a snowplow, ollie, press X, and 
using my D-Pad I press a direction (other than up or down because then 
I always do a flip and wipe out) to get one of my grabs.  I wait until 
I get good air for my tail and nose grabs.  You can also use you 
C-Stick to do it but the D-Pad is more accurate.  Ironically though 
this is the only time I use the D-Pad unless I have to do the "Multi Point 
Grab" challenge

 ~~~~~~~~~~~~
*Mid Mountain *
 ~~~~~~~~~~~~
You've made it up to the Function Junction Lift.  Things start getting 
more intense up here.  Keep your guard up and eyes open for more 
evidence of a military cover up.  And Be Careful.  I can't tell you 
anymore I've risked too much already.

17.

Name: The Bomb

Specific Location: You will run into this one if you stay on the middle 
half pipe and head over to the Challenge Com Link that has the "Special 
Delivery" Challenge.

Difficulty: 1.5/5

Introduction: Felix is a regular around this pipe.  He's reportedly 
found a bomb in the area. Make sure you acquire it before you get back 
to the slopes.

Goal: Pick up the second bomb.

Hint: Follow Felix to the railslidable Missile.

Pass: Good another piece to the puzzle.  Keep focused, we're all 
depending on ya.

Fail: This bomb won't go undetected by chief's forces forever.  Make 
sure you're the one who finds it first.

Point Amount: N/A

I chose 1.5/5 for the difficulty because if you don't know where it is 
then you will get ahead of it and completely miss the rail.  All you 
have to do is follow him if you fall behind, don't worry, just follow 
the trail he leaves behind.  If you get ahead just stop and he'll come.  
As for the bomb itself it is on one of the missiles sticking out of the 
ground.  Keep your eyes open and after you come out of the enclosed 
area go a ways more and you should see it. Just line your self up on it
and jib straight to the bomb.

18.

Name: Half Pipe Hero

Specific Location: After you come out of the wooden tube with a golden 
flashing money symbol it is right in front of you.

Difficulty: .5/5

Introduction: I can not emphasize enough the importance of you learning 
to ride this halfpipe.  Pull off 10 tricks in the halfpipe to prove you 
can hack it.

Goal: Successfully perform 10 tricks in a half pipe

Hint: Collect the Half Pipe trick icons to make this easier.

Pass: Ok so you can handle yourself in this man-made half pipe.  How 
will you fare in Mt. Garricks other half pipe.

Fail: You need to be able to handle this down to earth pipe.  It is 
nothing compared to what you'll deal with later.

Point Amount: 60,000

This one is so simple I probably shouldn't even write this but I will.  
All you need to do is do 10 tricks that can be any type of trick, jibs, 
grabs, flips, hand plants, special tricks it doesn't matter just get 
some air and do a trick.  Do it ten times get 60,000 points simple as 
that.


19.

Name: Hand It Over

Specific Location: Follow the "To Halfpipe" sign, through the wooden 
structure.

Difficulty: 3.5/5

Introduction: time to work on some more technical skills in the pipe.  
Do both hand plants before the hangar.

Goal: Perform frontside and backside hand plants.

Hint: Press the hand plant button at the pipe lip to do a hand plant.

Pass: All these skills will be put to use later.  Now give yourself a 
hand.

Fail: I got to hand it to ya, wait no I don't, try again.

Point Amount: 60,000

I chose 3.5 for this challenge difficulty because you have to time your 
tricks just right.  The time to do it is when you are going a little 
bit slow but not real real slow.  Go up one of the sides and when you 
near the top press down for a backside and up and B for a frontside hand 
plant and down and B for a backside hand plant.  Do each trick before 
the hangar (the wooden building) to complete it.  This one took me 
millions of tries before I got the timing right.  So if you fail don't 
feel bad just go try again.

20.

Name: Special Delivery

Specific Location: Inside the hangar.

Difficulty: 2/5

Introduction: Nothing shows the Chief up better than some sassy tricks-
especially when they are performed somewhere out of bounds.  Like the 
pipe. 

Complete 6 halfpipe special tricks just to rub it in.

Goal: Successfully perform 6 halfpipe Special Tricks.  (Repeat tricks 
count.)

Hint: Collect halfpipe trick icons to complete the challenge.
Pass: Confidence in familiar areas is good.  Lets hope it translates to 
more alien confines.

Fail: That's ok no one noticed you that time.

Point Amount: 150,000

This one is easier than it sounds.  For the life of me I cannot figure 
out why they gave this such a high point value.  On the other hand is 
the walkthrough though.  Go to your special trick sub-screen press 
right and learn the three special tricks well.  If you do not have them 
refer to section four.  Just get some air and do a halfpipe special trick 
and land successfully six times to complete this one.  I did five of the 
tricks in the hangar alone.


21.

Name: Slow Patrol

Specific Location: When you go to "Pipe Line" take the right path then 
stay left.  It is the first Challenge Com Link

Difficulty:  1/5

Introduction: Have you met the Slow Patrol yet?  Maybe it's time to get
acquainted.  Go give all three of them a shot of snowboarding culture 
right up the...

Goal: Knock down all 3 members of the Slow Patrol

Hint: Just run into them.  They fall quite easily.

Pass: The chief is going to be miffed at this.  But you made your 
point.  Chief and his rules were made to be broken.

Fail: Slooooooow Patroooool you couldn't knock down the Sloooow 
Patrooooool?

Point Amount: 140,000

You see those three people in front of you?  What you need to do is 
chase them down and run into all three of them.  This is one of my 
favorites.  Simply because the tables are turned and also because you 
can cause chaos.  Well have fun knocking the buckwheat's down!

22.

Name: Cold Hard Steel

Specific Location: Take the left path when you load "Function Junction" 
it is the first Challenge

Difficulty: 2/5

Introduction: Certain installations are only accessible with some rail-
to-rail mobility.  Do 6 rail-to-rail combos to prove you'll be able to 
make the grade.

Goal: Successfully perform 6 rail-to-rail combos.

Hint: Jump off one rail and use the rail button to stick to the next.

Pass: Being skillful can get you places and into places.

Fail: You'll get nowhere if you can't ride the rails around here.

Point Amount: 80,000

This one is almost painstakingly the same as "Technical Wizardry" the 
twelve rails I use are located here:

* To the right after you come out.

* After that there is a large cluster of rails that if you are lucky 
  you can do four combos but definitely three.  What you do is get on one 
  rail jib it to the end ollie to the next ollie off stop get back on the
  rail you just got off andrepeat to the end.

* Then after those down the mountain some more is another huge cluster.  
  Have a heyday!

23.


Name: The Secret Combination

Specific Location: On the "Terrain Park" path it is the second 
Challenge Com Link

Difficulty: 3/5

Introduction: Perform a 3X, 4X, and 5X in succession before the park 
exit to prove your ability to crack codes.

Goal: Perform 3X, 4X, and 5X combos in order.

Hint: The only way to complete this challenge is to use rails.

Pass: We know chief is hiding something up here.  And we're sure you 
can crack through his defenses.

Fail: The chief is smart, you need to be smarter.
Point Amount: 120,000

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