Dark Cloud - Strategy Guide (Page 09)
Below are the cheat codes, hints and help for Dark Cloud - Strategy Guide (Page 09).
Bats are the most annoying in the Divine Beast Cave. It can afflict poison on
you forcing you to give up Antidotes. But they're typically weak creatures.
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CLUB (6 Abs)
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Location: Gallery of Time
The Club is the first of the playing card soldiers you'll meet and none of
them will prove to be a real challenge. His short range attack is nothing
to fear, just let him get close then cut that playing card apart.
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CORCEA
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Location: ShipWreck
Typical pirates that can throw you landlubbers overboard. Easy to deal with
using Xiao. Wait until they lunge at you, then let them have it for over 100
damage.
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CRABBY HERMIT (4 Abs)
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Location: Sun & Moon Temple
They advance slowly and cover up to block your shots and can hit hard in
return with their pinchers. The easiest way to beat them is let them come
close to you and dodge around them landing quick blows or combos when they
aren't defending, shooting them is relatively easy as well if you let them
come close enough so they don't have time to cover up before it hits them.
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CRESCENT BARON (12 Abs)
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Location: Moon Sea
The Crescent Baron fires at you from long range and has decent attack speed.
They can also use a spinning whip attack when you close to melee range. The
easiest way to deal with them is to stay back a little ways and dodge their
missile attacks then hit them with a long range attack of your own. To use
melee fighters successfully you should move towards the baron while dodging
it's long range attacks, score a hit or two when you're in range then dodge
back to avoid the spin attack; repeat this attack pattern until it dies.
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CURSE DANCER (5 Abs)
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Location: Gallery of Time
The Curse Dancer approaches you and then draws back and jumps towards you to
attack. You can either attack them as they approach using a character with
a ranged weapon or dodge their attack then kill them with your best melee
fighter, which should only take a couple of hits max.
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CURSED ROSE
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Location: ShipWreck
These prickled hybrids are no picnics in the park. Although, not too strong,
they are equally annoying. They can puff out this grimy stuff that causes
Gooey status and when near enough, they can whap you hard. Xiao or Ruby are
good bets against them.
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DARK FLOWER (5 Abs)
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Location: Gallery of Time
The Dark Flower is just a higher powered version of the other flower type
enemies you've fought and trimming these weeds should be second nature by
this point.
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DASHER
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Location: Divine Beast Cave
These guys are pretty easy despite its size and its massive club. Once you've
got it locked on target it will attempt to hit you, and then run away. So,
you could always just slash them silly while chasing them. They're pretty fun
to play with. :)
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DIAMOND (6 Abs)
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Location: Gallery of Time
Diamond is the third of the playing card soldiers you'll face and he is also
limited to a short range attack. Let him approach and just slash him apart
using your superior speed or just blast him from long range.
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DRAGON
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Location: Divine Beast Cave
These guys work kinda like Statues, but not quite. Use the same tactics here
like you did with the Statue. Try to refrain yourself from using combos on
these guys as they can retaliate quite well with attacks of their own. They
are slow, yes, but their attacks hurt a lot. Think of "hit and run" attacks
with this deadly foe. Jump in to attack, then quickly get out of the way.
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DUNE (10 Abs)
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Location: Sun & Moon Temple
These guys are pretty tough since they tend to like to advance with a wall
like projection in front of them to defend against attacks like a shield and
only let it down when they launch their melee attack. Advance on them and
slash when the shield is down then quickly step back before they attack, it
may take a couple of fights to get the timing of their attack pattern but
once you do it's simple to take them down, of course shooting them is the
easiest way to dispatch them.
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EARTH DIGGER
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Location: Wise Owl Forest
Like moles, they can dig underground and jump out when you least expect it.
Their attacks hurt if you're defense isn't high enough. They also puff out a
mist of Freeze status smoke. Once you get caught in it, quickly switch to
another member to avoid dying, or simply use some Anti-freeze item. They're
annoying to deal with.
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EVIL BAT (4 Abs)
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Location: Gallery of Time
The Evil Bat is an upgraded form of the Cave Bat from the Divine Beast Cave
and is the easiest enemy in the Gallery of Time. You can defeat these bats
using the same strategies that worked for the Cave Bats and shouldn't be a
challenge to you by this point in the game.
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FLIFLI
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Location: Wise Owl Forest
FliFlis act like clumsy little fools. They attack you by tripping themselves
and falling on their face. The pollen they emit can poison you, so don't let
it touch you. It's better to attack from afar, or just go in slash like mad.
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FRIDAY
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Location: Wise Owl Forest
A nasty little dwarf that can box like no one else. Just stick it to him
when his guard is down. They'd usually try to run away and then attack again,
which is very annoying. So you're going to have to catch up to it before you
can deliver a few slashes in the arse.
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GHOST
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Location: Divine Beast Cave
These guys are a pain. They disappear and appear elsewhere. Always dodge
its purple fireballs. I don't know what they do, but I was to weak to stay
and find out at the time. :) You can only hurt him when he is on the ground.
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GOLEM (4 Abs)
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Location: Sun & Moon Temple
These guys are slow moving and slow to launch an attack, just move in and
slash them then dance back to dodge their swing or ground-pounding attack.
The ground attack can cause damage if you're too close to the monster so
learn the range on the attack and be sure to back up far enough when you
dodge the attack. They go down very easily under a missile barrage without
any risk to your character.
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GUNNY
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Location: ShipWreck
An oversized clam that has obviously took his vitamins. It's not much of a
threat. Just allocate some fire-based attributes to the weapon and it will
fall before your blade, ax, slingshot, or whatever.
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GYON
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Location: ShipWreck
When you're close enough, it'll start to charge at you with its trident in
hand. He hurts if you're not careful and especially dangerous when you have
other monsters on your back.
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HALLOWEEN
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Location: Wise Owl Forest
Pretty annoying fellows that chuck lovely fireballs at you to make you burn
like hell. Either get in and slash wildly at it, or use Xiao and attack it in
a professional fashion.
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HALEY HOLEY
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Location: Wise Owl Forest
Xiao is the best person to use against these guys. Since their leaves act as
propellers, it's dangerous to battle close-range with them. Using Xiao is
much more easier to kill them with her slingshot. You can't hurt them when
they're planted in the ground. Hit them to lure them out.
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HEART (6 Abs)
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Location: Gallery of Time
The second of the playing card soldiers, this one possesses a missile attack
but again is nothing your characters should fear. You can use your ranged
attacks to pick him apart or just rush right up to him and slash him apart
with your best melee weapon.
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HELLPOCKLE (5 Abs)
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Location: Moon Sea
These guys are probably the easiest enemies on the Moon Sea, they advance
towards you at a walk and should go down in a slash or two from your best
melee or ranged fighter. If you hit them and they don't go down they will
usually try and rush at you to hit you with their shovel but can do little
damage to you by this point in the game.
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HORNET
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Location: Wise Owl Forest
Like a buzzing bee, you can hear these guys from a mile away. Generally easy
enough to kill with a slash or two.
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JOKER (6 Abs)
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Location: Gallery of Time
The Joker is the last of the playing card soldiers and is again limited to
short range attacks. Take him out with extreme prejudice and hopefully with
an ease that makes you wonder what these enemies are doing in this dungeon.
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KING MIMIC
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Location: Divine Beast Cave, Wise Owl Forest, ShipWreck,
Sun & Moon Temple (15 Abs), Moon Sea (12 Abs)
A pretty tricky fellow. These guys can suddenly lunge at you when you least
expect it. 'Specially if you're opening weapon chests. Dance around him and
stick it to him when his guard is down.
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KING PRICKLY
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Location: Wise Owl Forest
These guys drop from the thick canopy. You can't see them in casual view, but
you could see their shadows on the ground, as well as sense them on the map.
If you run into their line of attack, they'll drop on you and knock off a lot
of HP. When they land on the ground, just slash away at them.
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LICH (12 Abs)
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Location: Gallery of Time
The Lich is an upgraded version of the Ghost and has the same attack pattern
as his weaker cousin. Take him down as he approaches using your best long
range combatant or just slash him before he starts to rise up into the air.
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LIVING ARMOR (6 Abs)
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Location: Gallery of Time
The Living Armor is an upgraded version of the Statues from the Divine Beast
Cave and have the same slow attack speed. You can just dance around them as
you pick them apart, they shouldn't last long.
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MASK OF PRAJNA
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Location: ShipWreck
It's like some kind of scary mask with a sword and fan. I forgot what those
were called, but they're easy to deal with. Dodge their poison gas attacks,
and finish them off with relentless slashing.
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MASTER JACKET
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Location: Divine Beast Cave
A skeleton wearing a trenchcoat. A former member of the Trenchcoat Mafia? :)
He's kinda annoying, but simple to defeat when you've dealt with its brothers
(Skeleton Soldiers) enough.
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MIMIC
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Location: Divine Beast Cave, Wise Owl Forest, ShipWreck,
Sun & Moon Temple (6 Abs), Moon Sea (6 Abs)
A smaller and weaker version of King Mimic. These guys can suddenly lunge at
you when you least expect it. 'Specially if you're opening item chests. Dance
around him and stick it to him when his guard is down.
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MONDAY
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Location: Wise Owl Forest
A nasty little dwarf that wields a spear like no other. Just stick it to him
when his guard is down. They'd usually try to run away and then attack again,
which is very annoying. So you're going to have to catch up to it before you
can deliver a few slashes in the arse.
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MOON BUG (5 Abs)
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Location: Moon Sea
This bug can be annoying, it has a cannon under it's shell and will take
shots at you from long range. When you get closer it will curl up into a
ball and roll at you, (sort of like the Rockanoff from the Divine Beast Cave)
but easier to dodge since they can't turn corners well. They are probably
the hardest enemy to kill on the first couple of levels and reduce your
weapon hit points quickly. To kill them, just dodge the rolling attack and
give it a few slashes with your best melee fighter or stand back and trade
shots with your best ranged fighter.
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MOON DIGGER (6 Abs)
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Location: Moon Sea
The Moon Digger is a more powerful variety of the Earth Diggers found in the
Wise Owl Forest so you should be familiar with their attack pattern. Attacks
from long range are the easiest way to kill them, but they can also be taken
down quickly using a charge attack from your best melee fighter.
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MR. BLAIR (5 Abs)
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Location: Sun & Moon Temple
These guys are fire-based creatures and are totally immune to any fire damage
caused by a weapon. To beat them quickly switch your weapon attribute to Ice
and then walk in under they rear back to throw a fireball at you then dodge
around them and slash them in the side or back. When attacking with missile
weapons you need to advance to lure them into launching an attack then blast
them with your weapon, otherwise they will defend against the attack most of
the time.
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MUMMY (4 Abs)
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Location: Sun & Moon Temple
These guys come straight at you and have a short range melee attack only. The
easiest enemy in the Sun & Moon Temple, just slash or shoot them as they move
towards you, but make sure they are dead because they can revive themselves
with about 1/3 of their hit points any time they would normally be slain. I
have personally had one come back to life three times in a row.
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OPAR
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Location: Divine Beast Cave
Probably one of the tougher enemies in the cave. It's sluggish demeanor at
first seems to be no apparent threat. That is, if you don't get too close.
It will squash you flat like pancakes. Just avoid these guys if you want to
save the trouble.
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PHANTOM (4 Abs)
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Location: Sun & Moon Temple
Phantoms are large insects who fly towards you then rise up in the air to do
a downward lunge attack. If you're using a melee fighter wait for them to
start to climb up in the air then quickly circle them and after they do the
downward lunge attack rush in and slash them from behind. If you're using
one of the long range fighters just shoot him as he approaches.
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PIRATE'S CHARIOT
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Location: ShipWreck
This guy is a pain in the ass. If your defense isn't high, one blow from him
can knock your lights out. I found it easy just to use throw items, such as
the Bomb, at him. He dies rather quickly this way. Attacking him with Toan is
rather difficult since he hones in on your moves (he moves when you move), or
if you don't move, he shoots.
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RASH DASHER (6 Abs)
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Location: Gallery of Time
Another upgrade to a monster from the Divine Beast Cave, the Rash Dasher has
the same attack patterns as the Dashers. They'll head straight towards you
and make killing them even easier, one or two hits should be all it takes.
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ROCKANOFF
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Location: Divine Beast Cave
Like a rolling Dodongo from Zelda, Rockanoffs can be damaging if you stumble
onto its path. Its momentum can knock you off your feet. Work around it and
give it a nasty poke in the back.
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SAM
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Location: ShipWreck
A decent adversary. He blocks 50% of the time and when it senses an open spot
to attack, it'll use an ice-based attack.
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SATURDAY
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Location: Wise Owl Forest
A nasty little dwarf that blows poison darts like no other. Just stick it to
him when his guard is down. They'd usually try to run away and then attack
again, which is very annoying. You're going to have to catch up to it before
you can deliver a few slashes in the arse.
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SKELETON SOLDIER
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Location: Divine Beast Cave
These undead zombie dudes love to come in packs. Don't get surrounded by them
or you'll be eating dust all day. They're pretty slow, so you can hack at
them faster than them ever lifting their swords.
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SPACE GYON (5 Abs)
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Location: Moon Sea
You should be familiar with the attack pattern of the Space Gyons from your
encounters with the weaker Gyons in the Shipwreck. The main difference with
the Space Gyons are their ability to turn instead of being limited to moving
in a straight line when they attack. This difference will have no impact on
ranged fighters but melee fighters should resign themselves to getting hit
at least once while closing in to attack.
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SPADE (6 Abs)
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Location: Gallery of Time
The fourth of the playing card soldiers and another enemy that is limited to
short range attacks. You can take him down from long range or just rush up
and slash him to pieces. Can the enemies get any easier?
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STATUE
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Location: Divine Beast Cave
Try to refrain yourself from using combos on these guys as they can retaliate
quite well with attacks of their own. They're slow, yes, but their attacks
hurt a lot. Think of "hit and run" attacks with this deadly foe. Jump in to
attack, then quickly get out of the way.
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STATUE DOG
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Location: Divine Beast Cave
Taunt the doggie by letting it see you. Until it starts to chase after you,
it won't take any damage; not at all.
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STEEL GIANT (12 Abs)
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Location: Sun & Moon Temple
Tougher versions of the Golems you fought earlier in the temple, they are as
easy to fight as their weaker brothers. They are slow moving and slow to
launch an attack, just move in and slash them then dance back to dodge their
swing or ground-pounding attack. The ground attack can cause damage if you're
too close to the monster so learn the range on the attack and be sure to back
up far enough when you dodge the attack. They go down very easily under a
missile barrage without any risk to your character.
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SUNDAY
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Location: Wise Owl Forest
A nasty little dwarf that wields a knife like no other. Just stick it to him
when his guard is down. They'd usually try to run away and then attack again,
which is very annoying. So you're going to have to catch up to it before you
can deliver a few slashes in the arse.
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THURSDAY
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Location: Wise Owl Forest
A nasty little dwarf that likes to throw balls of poison at you, which can
easily be dodged. Just stick it to him when his guard is down. They'd usually
try to run away and then attack again, which is very annoying. So you're
going to have to catch up to it before you can deliver a few slashes in the
arse.
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TITAN (12 Abs)
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Location: Moon Sea
Titans are very similar to the Golems and Steel Giants from the Sun & Moon
Temple and the same combat strategies work here. They have slow attacks so
move in and slash them then move back to dodge their swing or ground-pounding
attack. The ground attack causes damage if you're too close to the monster
so learn the range on the attack and be sure to back up far enough to avoid
damage when you dodge the attack. They go down very easily under a missile
barrage without any risk to your character.
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TUESDAY
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Location: Wise Owl Forest
A nasty little dwarf that blows poison darts like no other. Just stick it to
him when his guard is down. They'd usually try to run away and then attack
again, which is very annoying. So you are going to have to catch up to it
before you can deliver a few slashes in the arse.
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VULCAN (12 Abs)
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Location: Moon Sea
The Vulcans are a stronger version of the Dunes you encountered in the Sun
& Moon Temple so their attack pattern should be familiar to you. You should
advance on them with your best melee fighter and attack when their shield is
down then dodge back to avoid their attack; or you could simply shoot them
from long range and avoid any risk to your characters.
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WEDNESDAY
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Location: Wise Owl Forest
A nasty little dwarf that can wield an axe like no one else. Just stick it
to him when his guard is down. They'd usually try to run away and then attack
again, which is very annoying. So you're going to have to catch up to it
before you can deliver a few slashes in the arse.
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WEREWOLF
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Location: Wise Owl Forest
Xiao is the best solution to this sucka. Just stay away from it and avoid any
means of close-combat with it.
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WHITE FANG (10 Abs)
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Location: Moon Sea
The White Fangs are more powerful versions of the Werewolves found in the
Wise Owl Forest. They are limited to short range melee attacks and advance
towards you as soon as they spot you. Take them down with a couple of hits
from your best melee or ranged fighter as soon as they are in range.
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WITCH HELLZA (5 Abs)
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Location: Moon Sea
The Witch Hellzas are very similar to the witches from the Wise Owl Forest
except they throw fireballs at you instead of poisonous apples. The easiest
way to kill them is from long range due to their high attack speed. Your
best melee fighter should be able to kill them in one or two hits if you can
avoid their fireballs and get in melee range.
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WITCH ILLZA
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Location: Wise Owl Forest
These floating ghouls can throw poisonous apples at you and are especially
dangerous when too close. Use Xiao to get the job done with her slingshot.
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YAMMICH
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Location: Divine Beast Cave
Beware of its spinning attack. It's exceptionally strong, 'specially since
you're pretty weak at this state. Never let it use its attacks. Just keep
pounding away at it. But, of course, unless you enjoy dying, I won't stop
you.
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| | | | 07. B O S S S T R A T E G I E S | |
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--- DIVINE BEAST DRAN ---
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He's tough and kickin'...
For the first boss, he's tough if you don't know what to do. To make this lil
puppy prowl, use Xiao to fling a slingshot at him in the face. Make sure you
have Xiao locked on to him before you shoot or she'll miss. Also, wait until
he's facing you, or flying in your direction, then, hail him with stones.
Hit him with Xiao and he'll get irritated and drop on the ground to lick his
wound. Now, switch to Toan and let him have it with a few pokes in the butt.
Since Dran can recover exceptionally fast, I'm assuming you could only land a
hit on him before he knocks Toan to the ground while getting up. Giving it to
him in the leg can prevent any damage to you. If you have any surplus Stamina
Potions in stock, don't hesitate to use them if you're struggling. Remember
to keep Xiao a good distance away from him to avoid any damage to her. Repeat
this method several times over and the possessed Dran will finally give in.
Use Repair Powder if you need to.
Additional Help
================
Dran, There is a second objective in a way to beating him, I myself find Xiao
very weak in her weaponry, but if you would like to beat Dran a very easier
way then rather risking almost killing yourself with the tactic the guide
says, (no offense to anyone who made it including the owner), you can collect
Old Gaffer's atlamillia and do not build it, and after you gain Xiao in your
quest, build her Wooden Slingshot's stats up to MAX. (NOTE: This Takes A LONG
time but its worth it) After that is done your attack should be pretty high,
and if u don't want it MAX, try to get very close and your slingshot should
be attacking around 60 at least, then go to Floor 15. Which is "DIVINE BEAST
DRAN'S CHAMBER" Attack him with your slingshot, he should come back down to
the ground in distress, once he is down move away and fire again he should
prowl, turn around, almost burst himself strait at you, to avoid this right
after you shot the last slingshot shot at him move right and he should miss
you and ram the wall. Then hit him again and it should repeat as long as you
do that he will not touch you, just remember to repair your weapon when
needed and quench your thirst when low.
-= Thanks to Ryan Chroust =-
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--- FOREST GUARDIAN MASTER UTAN ---
---------------------------------------
Run when you see flying things...
Again, like the previous waltz with Dran, you'll need to use your newest team
member, Goro, to get the job done and right. I highly suggest that you have
the Battle Ax equipped on him before the fight. It will make the fight much
easier and puts less strain on your fingers. At the beginning of the fight,
Master Utan would have grabbed handful of berries from the stockpile above
and stuff them in his mouth, then spits them out at you at 100MPH. Although,
they are easy to dodge, they come in like a wall of ember. When you feel Utan
has eased down on the offensive, quickly switch to Goro and nail the ape in
the feet. Now, you can either choose to switch to Toan and slash away, then
alternate between the two members, or you could continue using Goro and hack
relentlessly at his feet until he dies. I'd go with option number two. :) If
you keep hammering his feet, he won't be able to start up another attack.
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