Dark Cloud - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Dark Cloud - Strategy Guide (Page 03).
_____________________________________________________________________________
You might want to trade in your Ointment Leaf to Basker for the foundation.
=============================================================================
CHAPTER FOUR - MUSKA LACKA
=============================================================================
After a short visit to Brownboo Village and a failed attempt to call the Moon
Ship to the village you are sent on your way to explore the Sun & Moon Temple
to find out what has happened to the ship. When you arrive at the temple you
will meet Ungaga. He will inform you that the temple is filled with monsters
(like we would have expected anything less) and the village of Muska Lacka
has been destroyed by the Dark Genie. The goal here will be to restore the
village and clean out the temple to find the moon ship.
As you progress through the temple you will have a couple of short cut scenes
showing Ungaga talking with your friend from Brownboo Village who will keep
trying to convince Ungaga that he is strong and that he should help Toan in
his question to defeat the Dark Genie.
The first thing you should do is head up the stairs and into the temple to
collect some Atla pieces and start rebuilding the town. When you exit from
the temple you will appear near the front of the temple and can reach the
village by walking straight ahead through the arch formed by the two bones.
-----------------------------------------------------------------------------
SUN&MOON TEMPLE
-----------------------------------------------------------------------------
The sun and moon temple will offer a refreshing change in appearance from the
other dungeons, even the chests take on a different look here. The number of
Atla that appear on each floor and whether or not the floor is a limited zone
is totally random with the exception of a couple of floors that will be noted
in the level walkthroughs below.
The key to open the way down on each floor will be the King's Slate and can
be found after defeating a random enemy on the floor. Some doors inside the
Sun & Moon Temple will require the Stone Key to open. The key to the Back
Levels is called the Secret Path Key and will be found in chests.
Level 1:
^^^^^^^^
You know the basic goal of the floors by now, collect the Atla and treasure
and then move on to the next level. The enemies on this floor will include
Phantoms and Mummies and should go down fairly easily.
Level 2:
^^^^^^^^
The same basic goals present themselves here and once again Mummies and
Phantoms will be found as well as a new enemy, the Bomber Heads.
Level 3:
^^^^^^^^
The goals are of course the same here and the enemies that appear include the
Phantoms, Mummies and Bomber Heads. I also encountered the first Mimics on
this level and even though the look a little different they go down just as
quickly as previous versions. It would be safe to assume that any chest from
this level down could be a Mimic.
Level 4:
^^^^^^^^
You guessed it, more of the same goals here. The opposition on this floor
expands to include another new enemy, the Golems.
Level 5:
^^^^^^^^
This floor includes the same goals and selection of enemies as the previous
level and by this time you should be getting a fairly nice collection of Atla
pieces.
Level 6:
^^^^^^^^
Are you having fun yet? The collection of Atla pieces has to keep growing
and that means continuing your descent into the temple. This level has the
same goals as the previous levels and the same enemies are present with the
addition of Mr. Blair and his fireball attacks to the roster, cool him off
with some ice based attacks and continue your journey through the temple.
Level 7:
^^^^^^^^
You will find more of the same here, collect the Atla and treasure and move
on to the next level. The monsters here are the same as the previous level
with the possible addition of Crabby Hermits.
Level 8:
^^^^^^^^
This floor will hold the final Atla pieces you need to complete some key
buildings in Muska Lacka so collect them all and make sure you head back to
start building on the village if you haven't done so already, you must have
placed and activated at least the event at the 3 Sister's House before you
can venture any deeper into the temple. The monsters here include the same
ones you faced on the previous level.
Level 9:
^^^^^^^^
This floor is very small and is intended to make sure you have acquired
Ungaga and introduces his special ability. When you first arrive on this
level you will see a short cinema sequence showing the two golem brothers
talking and then they will attack you. You should make quick work of them
then move forward to the doorway with the dark fog and use Ungaga's charge
attack to clear the passage so you can continue to the next level.
Level 10:
^^^^^^^^^
We're back to more of the same Atla and treasure collecting on this level.
The roster of enemies grows again to include the Dunes.
Level 11:
^^^^^^^^^
This level is just like the previous one, go through collecting the Atla as
you fight the familiar enemies that you faced on the last level then head
down to the next level.
Level 12:
^^^^^^^^^
This is just more of the same, the enemies will be the same as those on the
last two levels so just wade through them, collect the Atla and move on to
the next level which is sure to be lots of fun. As a side note, I did run
into the first King Mimic of the dungeon on this level.
Level 13:
^^^^^^^^^
This will always be a Limited Zone where you are forced to use your newest
ally in the fight against the Dark Genie... Ungaga. The biggest challenge
here will be learning to fight with Ungaga if you haven't used him on the
previous levels and haven't spent any time building up his weapon, which I
hadn't because the only weapon he had was the Fighting Stick. The key to
this level is just taking your time and killing enemies until you find the
Slate to exit the level then run around grabbing the goodies and leave.
Level 14:
^^^^^^^^^
This is pretty much another standard level, collect the Atla and treasure
while fighting the monsters which now includes the Blue Dragon.
Level 15:
^^^^^^^^^
And here we have another standard level with the same goals as before but
monsters now have another ally in their attempts to stop you, Steel Giants
which you may remember from your brief encounter earlier in the temple.
Level 16 & 17:
^^^^^^^^^^^^^^
I'm grouping these two levels together since they are both standard levels
where your goals include collecting Atla and finding the key to move down
another level. There will be no new monsters on these levels.
After this level you should go back and complete building Muska Lacka. You
should make sure to get 100% in the Georama Analysis to pick up the Mirage
for Ungaga and a Diamond to help with weapon upgrading. You also need to
activate the event at the Chief's House and then get the Sun Signet and the
Moon Signet from Zabo and Enga. You are now ready to go challenge the boss
of the Sun & Moon Temple.
Level 18:
^^^^^^^^^
When you arrive at this level you will see two statues with impressions that
match the two signets you've just picked up in town. Walk over to them and
place the signets in the appropriate statues to open the doors and watch a
short cinema sequence that leads into the fight with the boss of the Temple.
_____________________________________________________________________________
BOSS FIGHT: THE KING'S CURSE
This boss is one of the easiest in my opinion but that could be because of
the level to which I had built up Ruby's weapon by the time I reached the
final level of the Sun & Moon Temple, regardless of how powerful the weapon
you have the strategy is the same.
As the large man-shaped form approaches you need to use Ungaga's charge
attack until you see the smoke flow into a circle around the coffin. Once
the coffin is exposed, quickly switch to the character with the most powerful
weapon and make sure that you have Holy as it's active element and whack the
exposed coffin. This causes the smoke to start reforming the man-shaped body
and once again advance towards you, before it has reformed you should switch
to Ungaga and start his charge attack, this will cause the smoke body to be
dissipated again as soon as it comes towards you allowing another hit from
your most powerful character. If you have a decent weapon this shouldn't
take very long, in my game Ruby took him down in two hits doing around 1100
damage with each hit from her Holy aligned ring.
_____________________________________________________________________________
After you have defeated the boss a passage will open up leading to the Moon
Ship and a short Duel sequence will follow and then you will be on the ship
and heading to the moon to visit Yellow Drops and try and discover a way to
seal the Dark Genie away and stop him once and for all.
=============================================================================
CHAPTER FIVE - YELLOW DROPS
=============================================================================
After a brief cinema sequence showing the trip to the moon and Toan meeting
a couple of the moon people you will be back in control to explore the town
of Yellow Drops. You should make a quick trip around Yellow Drops to get a
feel for the layout of the town, you should note the locations of Samba and
Jive. Samba will take care of storing your items in this town and Ledan's
shop will be located inside the house Jive is standing outside. Once you
finish your trip around town go inside the large central building where you
will meet Ledan. He will tell you the boss has gone across the Moon Sea to
enter the games at the Coliseum and then you'll be shown to the entrance of
the Moon Sea. Ledan will head back into town and his shop will be open from
this point on and is a good place to stock up on essential items. Once you
are all stocked up it's time to head out onto the Moon Sea.
Note: You should give the Clay Doll to Marnia who will be standing beside
the stone arch at the end of the path you start on when you regain control
of Toan after the trip to the moon. She will give you a unique gem, Sun,
which adds several stat bonuses when attached to a weapon.
-----------------------------------------------------------------------------
THE MOON SEA
-----------------------------------------------------------------------------
The Moon Sea will be unlike any of the previous dungeons you've explored up
to this point. The pathways and rooms are the surface of the moon and they
are wide open with no walls anywhere to be seen. This means that missiles
can travel through the area normally blocked by walls which adds an element
of danger to the monsters with long range attacks. In the walkthroughs of
the levels below when I refer to a level as normal it means that there are
no story elements or special events on this level, there is still a chance
that the level will be a limited zone. The number of Atla per level will
be random just like it was in previous dungeons.
To move between levels on the Moon Sea you will need Gun Powder which will
be dropped by one of the monsters after it dies. There are drawbridges on
the Moon Sea that will require the Handle to operate properly. The Back
Levels on the Moon Sea can be reached using the Bravery Launch, a rare item
that can be found in chests.
No. 1 Craters:
^^^^^^^^^^^^^^
The first area of the Moon Sea should be used to acquaint yourself with the
new surroundings. The enemies on this level include the Hellpockle, Witch
Hellza and Moon Bug; they should go down fairly easily if you've spent some
time building up at least one melee and one long range fighter. Once you've
explored the level and collected all of the Atla and chests activate the big
cannon and head to the next crater.
No. 2 Craters:
^^^^^^^^^^^^^^
The goals on this level are the same as the previous level, collect all the
Atla and treasure then move on to the next level. The monsters here include
a new addition, the Space Gyon, he can be annoying but isn't very dangerous.
No. 3 & 4 Craters:
^^^^^^^^^^^^^^^^^^
These two craters are both normal levels with the same roster of monsters
you faces on the previous level. There is the chance that mimics will show
up starting at level three, remember this fact when opening chests. Once
you've collected the Atla and treasure continue on to the next level.
No. 5 Craters:
^^^^^^^^^^^^^^
I think the beauty of the moon should be wearing off by this point so just
get your butt moving and collect the Atla and treasure and continue across
the Moon Sea. The monsters on this level now include the Moon Diggers, a
very annoying and possibly dangerous monster.
No. 6 Craters:
^^^^^^^^^^^^^^
The White Fangs will start appearing on this level. They are an upgraded
version of the Werewolves and are just as easy to defeat. After exploring
the level and collecting the Atla and treasure move on to the next crater.
No. 7 Craters:
^^^^^^^^^^^^^^
This is another normal level, just collect the Atla and treasure and keep
moving across the Moon Sea. The monster list expands again on this level
with the addition of the Vulcans. They are a more powerful version of the
Dunes you met in the Sun & Moon Temple and are immune to fire.
No. 8 Craters:
^^^^^^^^^^^^^^
You will meet Osmond, the boss of the moon people the first time you visit
this level. He will transport you back to Yellow Drops and explain why he
is going to the Coliseum then join up as your final ally. When you return
to this level switch to Osmond, move past the large gap to the cannon and
use it to reach the next level.
No. 9 Craters:
^^^^^^^^^^^^^^
This will be another normal level, just collect the Atla and treasure then
continue to the next level. I found the first King Mimic of the dungeon on
this level so be careful when opening big chests from now on.
No. 10 Craters:
^^^^^^^^^^^^^^^
This is more of the same, just collect the Atla and treasure then move on to
the next level. The roster of monsters will grow again with the addition of
the Titans, a slow moving enemy that attacks just like the Golems and Steel
Giants from the previous dungeon.
No. 11 Craters:
^^^^^^^^^^^^^^^
This will probably be the most annoying level of the entire dungeon. You'll
be limited to using Osmond on this level and chances are you haven't had any
time (or the inclination) to build up his weapons and he is very weak. The
best way to get past this level is to buy several bombs and use them on all
of the enemies you encounter until you find the Gun Powder. You could also
purchase one of the guns from Ledan's shop and try to fight the monsters on
this level but be prepared to use a lot of repair powders in the process.
No. 12 Craters:
^^^^^^^^^^^^^^^
This level is a return to the normal routine of collecting Atla and treasure
then moving on to the next level. The roster of monsters now includes the
Crescent Barons which possess good long and short range attacks.
No. 13 Craters:
^^^^^^^^^^^^^^^
The most notable thing about this level is the addition of a new opponent,
Arthur. This is probably the most powerful of the enemies found on the Moon
Sea and also proves to be one of the fastest. Explore the level and collect
the Atla and treasure then move on to the next crater. Only one more level
stands between Toan and the Coliseum.
No. 14 Craters:
^^^^^^^^^^^^^^^
This level is just more of the same, collecting the Atla on this level will
provide the last parts you'll need to build the Sun Giant and once you're
done you should fire the cannon and leave the dungeon for the time being.
After leaving the dungeon you should go back to the Moon Factory and finish
rebuilding the Sun Giant. You will be missing only one piece for the chest
of the Giant, the Sun Sphere (a.k.a. Pez Sphere). This is the price at the
Coliseum and you should now have the ticket that is required to enter the
competition so what are you waiting for? Take a minute to make sure you're
well stocked up on supplies then head to the Coliseum.
No. 15 Craters (The Coliseum):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The Coliseum gates stand before you and a hellpockle dressed in red stands
outside. Walk up to him and use the ticket, he will then open the doors to
the Coliseum. Inside you will find there is only one combatant left and it
seems as if he's never been defeated, I guess it's time to change that.
_____________________________________________________________________________
BOSS FIGHT: MINOTAUR JOE
This has got to be the hardest hitting boss you've encountered up to this
point in the game... too bad he should never even get to attack unless you
get careless during this fight. To defeat Joe select your strongest fighter
and move around the ring until one of the barrels is between you and Joe.
He will stop and pick up the barrel and start drinking, this is your cue to
move in and land one attack. After landing the attack dodge back away from
Joe, find another barrel and repeat this process until he dies. Using this
attack pattern you should be able to defeat Joe without taking any damage.
_____________________________________________________________________________
After you have defeated Minotaur Joe you will be taken outside. Go to the
Moon Factory and place the Sun Sphere into the chest of the Moon Giant then
go back into walk mode on the floor of the factory. You will see a short
cinema sequence where Osmond holds a mission briefing and then tells you to
just let him know when you're ready for the attack on Dark Heaven Castle.
Take this time to stock up on any needed supplies and then talk to Osmond
and let him know you're ready to continue. There will be another cinema
sequence showing the Sun Giant taking off and heading towards Dark Heaven
Castle for the final confrontation with the Dark Genie.
=============================================================================
CHAPTER SIX - DARK HEAVEN CASTLE
=============================================================================
The cinema sequence will continue showing the approach to Dark Heaven Castle
and a talk between the Faerie King and Seda which will reveal a bit more of
the story behind the Dark Genie. The scene will then shift outside showing
the battle between the Sun Giant and the Dark Genie which ends with the Sun
Giant blasting the Dark Genie. Toan and his allies think they've defeated
the Dark Genie until they see General Flag and he explains that the Genie
they destroyed was simply a mouse that had been infused with a small amount
of the true Dark Genie's power and that the true Dark Genie is inside Flag
and he proceeds to destroy the Sun Giant. The use of such great power by
the Dark Genie ruins General Flag's body and he abandons it then heads back
inside Dark Heaven Castle. Toan and Osmond are rescued by Dran and dropped
off in the courtyard of Dark Heaven Castle where Dran tells Toan he has to
hurry up and get inside the castle to confront the Dark Genie while he is
in a weakened condition.
Toan heads inside where he talks to Seda and learns more about the creation
of the Dark Genie and Seda's involvement in the whole matter. Seda opens
the Gallery of Time and tells Toan to find the fragments of his memory he
left inside the gallery and return to the past to stop the events that led
to the creation of the Dark Genie. Sounds easy enough, Toan rushes through
the opened portal and you find yourself on the first floor of the Gallery
of Time, heading towards your final confrontation with the Dark Genie.
When you exit the Galley of Time you will find the Faerie King outside in
the hall. He has opened up a shop to keep you well stocked on all of the
supplies you'll need including healing items, attachments and even gems at
the low price of 3000 each. This dungeon should be fairly simply for you
at this point in the game if you've spent your time building up one long
range fighter and one short range fighter to the point where your attack
and magic ratings are above 100 for each. If you haven't build up your
weapons very well you should take the time to do so now because the last
boss is one of the more challenging ones in the game.
-----------------------------------------------------------------------------
GALLERY OF TIME
-----------------------------------------------------------------------------
I'm changing the format of the walkthrough section for this dungeon. You
may have noticed that the in the previous dungeons the brief paragraph for
each level would tell you what type of level to expect, what new monsters
you would face and any special comments I had about the level. The levels
for this dungeon consist of a lot of normal, randomized levels and instead
of trying to think up twenty or so ways to say this I've switched to a new
short level summary format.
The level key for the Gallery of Time is the Clock Hands, this item will be
dropped by a random monster on the level when it is defeated. The key for
locked doors in the Gallery of Time is the Pitchdark Key. The item needed
to open the way to the back floors in the Gallery of Time is the Flapping
Duster and is very rare, I found one in the whole dungeon.
5 Years Ago:
^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Evil Bat (4 Abs), Curse Dancer (5 Abs), Dark Flower (5 Abs)
Comments - This was a Limited Level (Abs Down) in my game.
18 Years Ago:
^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Billy (6 Abs)
Comments - This was a Limited Level (Thirst) in my game.
23 Years Ago:
^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Living Armor (6 Abs)
Comments - There was a weapon chest on this level.
38 Years Ago:
^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Mimic (6 Abs)
51 Years Ago:
^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Rash Dasher (6 Abs)
66 Years Ago:
^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Club (6 Abs)
Comments - There was a weapon chest on this level.
102 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Heart (6 Abs)
109 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Diamond (6 Abs)
122 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Spade (6 Abs)
Comments - There was a weapon chest on this level.
140 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Joker (6 Abs)
151 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - None
162 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - King Mimic (18 Abs)
205 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Lich (12 Abs)
208 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Blizzard (8 Abs)
Comments - There was a weapon chest on this level.
213 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Alexander (15 Abs)
225 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal
New Monsters - Black Dragon (20 Abs)
238 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - There will be no new monsters for the rest of the dungeon.
Comments - There was a weapon chest on this level.
249 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal
Comments - This was a Limited Level (Thirst) in my game.
300 Years Ago:
^^^^^^^^^^^^^^
Level Type - Always a Limited Level (Xiao Only)
310 Years Ago:
^^^^^^^^^^^^^^
Level Type - Always a Limited Level (Goro Only)
322 Years Ago:
^^^^^^^^^^^^^^
Level Type - Always a Limited Level (Ruby Only)
340 Years Ago:
^^^^^^^^^^^^^^
Level Type - Always a Limited Level (Ungaga Only)
356 Years Ago:
^^^^^^^^^^^^^^
Level Type - Always a Limited Level (Osmond Only)
382 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal
Comments - There was a weapon chest on this level.
400 Years Ago - Night of the Incident:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
This is the final level, only accessible after you have collected all of the
Georama Parts and viewed all of Seda's reconstructed memories. You should be
prepared for a tough battle before coming down to this level. The Dark Genie
will be the toughest enemy you have faced even with powerful weapons.
_____________________________________________________________________________
BOSS FIGHT: DARK GENIE
Phase One:
----------
In the first part of the battle the Dark Genie's hands will come up out of
the floor to attack you. His right and left hand will only be vulnerable to
a certain type of elemental attack and will never be vulnerable to the same
element. The color of the gem on the back of his hand will indicate which
element it is currently vulnerable to and will only change when he crosses
his hands across his chests and folds his wings in close to his body. You
should face the Dark Genie and watch which hand he thrusts into the ground
and then note the color of the gem on that hand, in this way you can judge
when to start moving to dodge the attack and will know which element to set
active on your weapon. The hands will take a few thousand points of damage
to defeat so be patient. The only damage you should take in this phase of
the battle is from an almost invisible attack that does around twenty to
thirty points of damage and cannot be avoided. If you don't want to change
elements all the time just remove all elemental affinities from the weapon.
This will cause it to do less damage than it would with the corresponding
elemental affinity but will save some of the hassle.
Phase Two:
----------
Once the hands are defeated the next phase of the battle will begin. The
Dark Genie will now randomly switch between attacking with a powerful beam
that shoots from his head and the unavoidable attack he used before. You
should dodge to the side to avoid the powerful beam and immediately shoot
his head using Ruby (or your most powerful ranged attacks). If he starts
using the unavoidable attack repeatedly, just target his head and fire at
will his head is defeated or he starts using the beam attack again. Make
sure you keep yourself healed up during this phase of the battle.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[TIP] Thanks to tempt amn and Kevin
Use a Stamina Potion to "avoid" any damage on your character when the Dark
Genie casts that seemingly unavoidable attack. Although you'll still get
knocked down, you'll lose no HP points.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
Phase Three:
------------
With his head defeated the Dark Genie shifts to his final form which looks
like a big insect of some type. He also summons to demonic looking guards
to fight at his side in this final stage of the battle. This phase of the
battle can be fought using a couple of different strategies. You can kill
the two guards which will make the Dark Genie open his mouth and expose an
orb that you have to target to damage this final form. If you don't kill
the guards he WILL randomly open his mouth to expose the vulnerable area,
giving you the chance you need to defeat him. The attacks he uses in this
form are the deadliest you've ever encountered. The first is a powerful
beam of energy that tracks you across the screen. To dodge the attack run
in a circle away from the beam and then towards the side of his body. If
this doesn't work you will take a large amount of damage, although one hit
won't be enough to kill you at this point you will be severely injured and
knocked to the ground. If this happens, you should have a premium chicken
in one of the active item slots and use it as soon as you get back to your
feet, if you don't time this correctly and the beam is still active you will
die, no character can take two hits from this attack. The other attack this
form uses are waves of power that travels over the ground, he seems to only
use this attack after you hit the gem inside his mouth and it can be dodged
fairly easily. This form may give you some problems and should not be taken
lightly. I would recommend having at least nine premium chickens in the
active item slot just in case you have problems dodging the beam attack and
have a few stand-in powders and revive powders in case your chosen fighter
goes down during the battle.
~*~*~*~
If you are having problems in this battle you probably have weaker weapons
and should consider building them up a bit more before taking on the final
battle. You should have a strong weapon for Toan by this time and he will
have the easiest time in the first phase of this battle as long as he has
an attack rating of over 200 and a magic rating over 100 with high ratings
in all of the elements. When I fought the Dark Genie I had the Chronicle
Sword with everything maxed except the attack rating which was at 220 and
this took out the hands in around six hits. The second phase requires you
to make use of long range attacks to hit his head and the third phase will
be much easier with someone who can attack from long range. I used Ruby
for these two phases and had the Secret Armlet with all stats maxed except
for magic which was around 240. The head took four hits from the back of
the room with Holy active on the weapon and the final form took five hits
from medium range with Holy active on the weapon. You can win this battle
with weaker weapons but expect a longer fight and prepare accordingly.
_____________________________________________________________________________
After you defeat the Dark Genie you will view the end game cinema sequence.
I will not go into details, you'll just have to beat the Dark Genie and see
the ending for yourself.
Once the cinema sequence is completed watch all of the credits and allow the
game to save the game cleared flag to your memory card. The Demon Shaft is
now open for your exploration on any game where you've reached Dark Heaven
Castle. This is a 100 level dungeon featuring most of the enemies you have
encountered in all of the other dungeons as well as a small selection of new
enemies, read the section below for a brief summary of what you can expect
inside the Demon Shaft.
=============================================================================
BONUS DUNGEON - THE DEMON SHAFT
=============================================================================
The Demon Shaft is your reward for beating the game, a massive one hundred
level dungeon filled with treasure and beefed up versions of the enemies you
previously faced throughout the game as well as a few new faces. I'm not
going to do a walkthrough of the Demon Shaft but I will give you some hints
and tips about what to expect in the Demon Shaft and how to prepare for the
challenges ahead....
- The Demon Shaft seems to have no Limited Levels and of course there won't
be any Atla in the dungeon. The main goals on every level should be to
fight until you acquire the key down to the next level and then collect
all the treasure and avoid combat unless you need to level up a weapon.
- The key to open the way down to the next level inside the Demon Shaft is
the Black Knight Crest. The Silver Key will open the locked gates inside
the Demon Shaft. The Crystal Eye can be used to open the way to the back
floor on any level of the Demon Shaft.
- The monsters in the Demon Shaft as well as the dungeon itself will change
after every 20 levels. These changes include the addition of new monsters
and some old monsters changing their elemental strengths and weaknesses.
- The monsters in the Demon Shaft can really drain weapon hit points when
you attack them using melee weapons. If you plan to use Toan, Goro or
Ungaga then you should use one of your active item slots on auto repair
powder so you don't have to worry about losing your favorite weapon.
- The enemies here will do more damage than anything you've encountered in
the previous dungeons so make sure you bring in some healing items. You
should also bring along a normal supply of water in case you run into a
long stretch of levels without underground springs.
Those tips should see you through the Demon Shaft. The boss on the 100th
level should be easy compared to the Dark Genie. I'll add some strategies
for defeating him in the next update. The new monsters you'll encounter
inside the Demon Shaft shouldn't pose any challenges you won't be able to
overcome and I don't plan on updating the bestiary to include them. Your
reward for completing the dungeon is the Chronicle2 Sword.
___ _________________________________________________________________________
\ \\___ ___________________________________________________________ ___/
| | | | | |
| | | | 04. R E B U I L D I N G T H E V I L L A G E S | |
| |____| |___________________________________________________________| |___
/___________________________________________________________________________\
Find out where and how to build the homes for everyone you come across. Can't
figure it out yourself? You sad little man. Oh well, that's what this section
is for. This is pertinent to the Georama mode only. I will guide you through
building the ideal village that everyone envisions. Of course, it's your job
to collect all the Atla first. Well what are you waiting for? Get to work you
slacker!
I will, to my best ability, try to lay out a bird's-eye view of the village
once it's been properly assembled. Meaning, you can use these neat ASCII maps
as a quick reference as to where all the houses should be properly set. Lost
you yet?
There are actually various ways to lay-out the villages, just as long as you
satisfy all the inhabitants of the village. Try different things. My way is
not the only way to go. This is just a quick reference for when you are
totally stumped.
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NORUNE VILLAGE
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Well, naturally, you'll need the Atla you've gathered from the Divine Beast
Cave. Don't have it? Go back and get it! Sheesh. Anyway, as you may have
suspected, the only way to move on to other villages is to first rebuild,
and I mean completely rehabilitate Norune Village before moving onto another.
Well, even if you wanted to, you can't anyway. So I guess you're stuck with
good ol' Norune until you've, or rather, Toan has helped the poor mendicants
of the village. :)
Ok, I think the first couple of Atla you can amass could be enough to rebuild
Macho's home, but I hate going through the trouble of telling you which huts
to build in order. Therefore, I'll just randomly tell you what you need, and
how you're going to renovate your fellow neighbors' huts...err, houses. Then,
you could just seek out which you need help on and shoot. :)
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