Dark Cloud - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Dark Cloud - Strategy Guide (Page 02).
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| | | | 03. W A L K T H R O U G H | |
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The opening movie is based on the story foretold in the manual (or by me, if
you've read "Dark Story"). Name your character "Toan", or name him some
other appropriate name. His name could be "Sweat Socks" for all I care. The
movie opens out at the Dark Shrine, where an army of dancing who knows what,
is performing some kind of resurrecting ritual. It's pretty long, so you can
stop killing your controller now. Let's skip ahead, as you can watch it
without by guidance, or do you...?
Anyway, meet Toan (I will be using the default names, thank you very much)
and his mom, although the game doesn't state her name. Toan's gotta hurry up
and finish his meal, or he's gonna miss the opening ceremony. Just as Toan
starts to bathe in the joyous atmosphere, ready for a good time, the Dark
Genie appears and lurks about in the sky. Mass destruction ensues. Dancing
and prancing about while hurtling destructive beams from his body parts. The
star symbolizing Toan's destiny has moved. This bodes for a promising future
for our hero. The time has come for his destiny to be known.
=============================================================================
CHAPTER ONE - NORUNE VILLAGE
=============================================================================
When you regain control of Toan, you'll find the land completely devoid of
life. Run forward and the Village Chief's house will loom into view. It has
miraculously escaped the mass annihilation of all things. Er, anyway, speak
to the Village Chief. He will immediately instill the duty of having you go
to the Divine Beast Cave to check up on good ol' Dran. He gives you the Cave
Key which you will need to unlock the huge stone doors. And for being great
Survival buddies, he fills your item bag with useful items you'll need during
the excursion to Dran. Afterwards, check the closet behind the chief to find
a Prickly. Leave his house.
Note: You can come back anytime to have your bag refilled with useful items.
Head northeast towards the entrance of the Divine Beast Cave. Use the Cave
Key the village chief gave you and press on. Know that I will not be able to
guide you step by step through the dungeons. You're going to have to pull
through this yourself since the dungeons are randomized. Meaning, every time
you enter the cave, you'll be at different parts of the floor.
-----------------------------------------------------------------------------
DIVINE BEAST CAVE
-----------------------------------------------------------------------------
When you first enter, the only accessible floor at this time is, of course,
the first floor. So we'll start here and work your way up and stuff. Don't
worry too much about dying. The first time you get KOed, the Fairy King will
come to your aid and impart Georama knowledge into your pea brain with the
help of a Manual. So, every time you die, you'll get transported outside with
some items lost.
Floor B1:
^^^^^^^^^
There are a total of eight Atla to collect here, some of which include Macho
and his house. You can choose to start building his house if you'd like.
Start hunting for that Dran's Crest and pick up the nice items along the way.
Don't forget to fill up on your water supply. Just look for a blue stain on
the map and that should be your water source. Be sure to pick up the Tram Oil
for "back room" purposes. The question mark on the map denotes the location
of the backroom entrances. In this case, it's a Tram. It should be located on
every floor and you can only use it when you've found Tram Oil.
Floor B2:
^^^^^^^^^
Toan will find a wandering cat on this level, but runs away at the sight of
him. Another eight Atla to gather here to add to the ever growing collection.
Be sure to plunder all the chests for weapons and stuff. Since the dungeons
are so randomized, it's kinda hard to tell what you'll get and stuff.
Floor B3:
^^^^^^^^^
After snagging the six Atlas here, you should have a total of 22 fragments of
your village. Hey, you're getting there! If you're getting restless, you may
go back to the empty lot and start rebuilding your town with what you have. I
would. You might encounter Statues on this floor (from here onwards). They're
pretty tough to handle; that is, if you don't have the Stone Breaker placed
on your swords. You can stick in an Undead Killer, as well. You can find
these attachments in the chests, as you empty the chests. A good reason to
explore the dungeons more than once.
Floor B4:
^^^^^^^^^
On this floor, you'll encounter the first duel with a skeleton. First you're
Going to have to fend off a trio of Skeleton Soldiers. Simple enough isn't
it? Probably not for the first time. To pull this off in succession, follow
the scrolling buttons and hit them as they pass through the white line on the
left. It ends pretty quickly. This mini-game takes precision timing and may
need a little practice. Don't fret if you've lost. The game will allow you to
redo it again and again.
Floor B5:
^^^^^^^^^
You might want to build up your weapon on this floor, as it proves to be a
nice battle ground. Don't forget to search for those Atla. There're a total
of five on this level.
Floor B6:
^^^^^^^^^
Collect seven scattered Atla on this floor and just fight your way to F7. You
might catch a glimpse of a kitty cat.
Floor B7:
^^^^^^^^^
The 7th floor is the first to expose you to these Limited Zones. This one
causes ABS to reduce as you strike with your weapon. So a good idea is to
put it away and avoid any battles. Oh, the Dran's Crest. This is going to be
tough, especially since you want to upgrade your weapons. Just blindly pick
out a few victims and hope that it will drop the Dran's Crest. There are
also eight Atla to find on this level.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ AVOID THE ABS HANDICAP TIP SUBMITTED BY: Dorothy Hall ~*
*~ ~*
*~ On B7 where your weapon loses abs, I have found if you go down with ~*
*~ a recently powered up weapon, you don't lose anything. That is to say, ~*
*~ if you are at 0 abs, you do not go into negative abs. ~*
*~ ~*
*~ It may seem too obvious, but it might be an idea to include. Just a ~*
*~ thought. Thanks again for a great FAQ -- I look forward to seeing the ~*
*~ updates as and when you get around to them. ~*
*~ ~*
*~ Thanks very much to Dorothy Hall for such a wonderful tip. :) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
Floor B8:
^^^^^^^^^
On this level, you'll run into a mysterious young man. He'll challenge you to
a duel. This is a dud, as you can't win. Toan will just fall and be at the
mercy of the white-haired guy's blade. What's this? Toan fell deliberately to
protect a poor cute cat from danger. Before the mysterious man leaves, he
tosses some Changing Potion to you. Is this out of kindness, or is it filled
with poison to suck the life force out of you? Oops, Toan isn't supposed to
drink it. At this point, you may want to return to the village and trigger
Toan's event with the stray cat. Use the Changing Potion on the little gal.
It'll join you afterwards. From here onwards, things will be much easier for
you to handle. Use Xiao to jump over that chasm.
Floor B9:
^^^^^^^^^
As usual, just collect the Atla on this level. There's nothing exciting or
unusual to take note of.
Floor B10:
^^^^^^^^^^
Fight. Collect Atla. Progress. Same old, same old. Lather. Rinse. Repeat. Is
that simple enough for you to follow?
Floor B11:
^^^^^^^^^^
Encounter yet another Limited Zone. Only this time, Xiao can only be used on
this level. Therefore, if you haven't recruited her, yet. Now is a good time
to do so. This is pretty hard, since Xiao is physically weaker than Toan and
cannot sustain too much damage. Your number one priority is to find a Dran's
Crest and move on. This is based on luck, I guess. I personally, had a hard
time with this level. You might want to consider emptying the chests first,
then move onto finding the Crest. If you're still having trouble, upgrade her
weapon and come back later.
Floor B12:
^^^^^^^^^^
Same old, customary routine. Collect the Atla and move onto the next level.
Floor B13:
^^^^^^^^^^
Collect Atla and grab some goodies from chests. Then move onto the next level
if nothing else.
Floor B14:
^^^^^^^^^^
One floor left before facing the big guy. If you're weapon isn't at LEAST a
Dagger+5, you're in bad shape. So, if you haven't been diligently training
your weapons, you'd better start now. Also, try to stock up on Repair Powder
and the sorts. Gather the remaining Atla and move to the final floor of this
dungeon. But first, you'll need the Horned Key. To get that you must rebuild
Dran's Windmill. By now, you should have ALL the Atla, if not, enough, to
build Dran's Windmill. Rebuild the entire thing until you trigger the event
and inside the windmill should be a chest containing the Horned Key. Whew!
You might want to save. Before heading down to the final floor to square off
with the boss, you should explore those backrooms.
Back Rooms:
^^^^^^^^^^^
The enemies in the back rooms are generally tougher than the ones on the
actual dungeon. However, the plus side to this detour is to attain very nice
items and attachments. To access the back room in this dungeon, you must
first find the Tram Oil situated in one of the chests on any floor. Now, find
a red hook on your map if you can find it and head in that direction. When
you get there, look for an old rusted tram. Lubricate it with the Tram Oil
and use it to gain entrance to the back room. From there, you're on your own.
Good luck.
Before heading off the square off with the guardian of the village, make sure
you have a defense of at least 15 for both Toan and Xiao. To raise their DEF,
find some Fluffy Doughnuts and Fish Candy. Those food items can raise defense
considerably. You can find those items in dungeon chests, or chests outside
of the newly rebuilt homes.
Floor B15:
^^^^^^^^^^
Meet Dran, a lively, cheerful guy...that's about to tear your body apart! Get
it together and fight!
_____________________________________________________________________________
BOSS FIGHT: Dran
For the first boss, he is tough if you don't know what to do. If you do, that
is wonderful. To make this puppy prowl, use Xiao to fling a slingshot at him
in the face. He'll get irritated and drop on the ground. Switch to Toan and
let him have it with a few pokes in the butt. Giving it to him in the leg can
prevent any damage to you. Remember to back up when you've landed a few hits,
or he'll knock you to the ground. Having item Dran's Feather could somewhat
help you in the fight. Wouldn't use it though. Just remember to keep Xiao a
good distance away from him to avoid any damage to her. Repeat this method
several times over and the possessed Dran will finally give in. Use Repair
Powder if you need to.
_____________________________________________________________________________
Upon defeat, Dran will finally knock out of his trance and become apologetic.
Mention the Dark Genie and he'll start to tell you about a similar being he
calls the "Black Demon." Long ago, this Black Demon brought mass destruction
to the world, much like what the Dark Genie had done now. It was massacre and
blood after massacre...and blood. This powerful magic tribe called the Moon
People were sickened by the Black Demon's reign, they sealed the demon in a
giant urn. People commemorate the day the Moon People saved the world from
the evil, but now that it has been released from its entrapment, it's up to
Toan to restore peace through the land.
Now that Dran's done telling his side story, he'll offer to help you in your
quest to rebuild the world and save it from the Dark Genie's grasp. Toan
hitches a ride on Dran's back to return to the village. There, Dran gives him
give the World Map, except this map is "magical". Great. He also adds that
when you reach Matataki Village, you should seek help from the Great Treant.
Now it's time to completely rebuild the village and fill in the patches. Make
any last preparations. Be sure to get the fishing pole from Alnet when you've
refurnished her home. She will gladly hand it over as recompense, but don't
tell Pike! See the Rebuilding Help section for details.
When you've done everything there is to do in the village, go visit Dran and
he will bestow you with your first charge attack: WindMill Slash. It'll come
in handy (to get this attack, you must have 100% in all three categories in
the Georama Analysis menu.). Now that you've taken the first step to a whole
new world, it's time to migrate to the next village that is Matataki Village!
=============================================================================
CHAPTER TWO - MATATAKI VILLAGE
=============================================================================
Watch the rather short cut-scene. You will find Matataki Village as decimated
as Norune Village had started out with. There's still the waterfall and a few
broken bridges and the dried up trenches. Toan turns to find a chunky-looking
guy staring back at him; the guy runs off to the back. When you can control
Toan again, pursue the man that had just run away. You'll come to a clearing,
and in the middle is a massive treehouse. Approach the ladder and the fat man
will plummet to the ground. He attacks you and a duel commences. This is easy
as long as you watch for a "rotation" button.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[TIP] Submitted by TooCoolSmurf
Just intentionally miss one of the sequences and you can get all the items in
Goro's treehouse right now, rather than waiting to level 9. Just Let Goro
beat you and he'll insult you and hop back up to his treehouse. Follow him
and you can enter his treehouse now! If you talk to Goro while up there he
tells you to come back when you're a worthy opponent. Then leave Goro's
treehouse and head back to the entrance at Matataki Village. Let the time
change to dawn, dusk, etc. Then go back and walk up to the ladder and Goro
jumps down and challenges you to fight again. Now beat him to get the
earrings and continue your quest. This has no effect on the rest of the game!
Just gives you a little extra.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
When defeated, he'll reveal his name to be Goro and retreat into his home for
a snack. Toan will pick up an item the benevolent warrior had left behind:
Hunter Earrings. When you regain control of Toan, speak to Goro to find out
More about these earrings and Treant. Now return the way you came and go back
to the main portion of the imaginary village.
In the northwestern part dwells the renown Tree Fairy known as Great Treant.
The Fairy King will appear next to you and explain its situation. Treant's
water supply has run dry and it cannot speak or move without water. It's all
dried up. So the Fairy king inlays the first priority that is to restore its
river. Plus, you'll need to anyway to obtain a very important weapon. Now,
the Wise Owl Forest gates to the east are open and waiting for Toan to enter.
-----------------------------------------------------------------------------
WISE OWL FOREST
-----------------------------------------------------------------------------
Toan will enter the Wise Owl Forest in a quirky demeanor. I, personally, like
the music here better than the one back in the Divine Beast Cave. Well, the
key you need to move from one "Territory", as they are called, to another,
is to have three types of things: Red Berry, Pointy Chestnut and Shiny Stone.
All of these items can be found in each of the territories and are dropped by
clumsy, but hostile monsters. When you reach an owl at the end of each level,
you must use one of the three items to appease it for it to allow you to the
next territory. Each owl in each territory may like something different so it
is best you get prepared.
In some territories, they require you to find the Moustache Key to unlock
doors that lead to the essential Atla or other treasure chests. The Moustache
key works the same way the Bone Key did in Divine Beast Cave. The backfloors
in this dungeon are a bit harder to find. That is, the key item to the back-
floors. The key item here is the Sun Dew. Use it in those little pool areas
with a shiny leaf floating in the water.
Territory 1:
^^^^^^^^^^^^
The first and foremost thing to do is collect the Atla scattered throughout
the level. This level's enemies are comprised of the three days of the week:
Wednesday, Thursday and Saturday. Don't underestimate their size. They are
tough and can steal your things. They're easy to kill with Xiao equipped with
Bandit SlingShot. Then, there's the Cannibal Plant, which can Poison you and
"goo" you. It sucks. Keep fighting until you've found the Red Berry, Pointy
Chestnut, and the Shiny Stone. Then, with the owl, pick ONE of the three and
it should accept it.
Territory 2:
^^^^^^^^^^^^
You'll encounter some new enemies here. Namely, Sunday, Wednesday and Hornet.
Sunday and Wednesday are just ready for a massacre, carrying their little
knives and axes. They aren't too hard considering you've got your weapon ATK
power to about 35. Again, just seek out the three items and you'll be on
your way to the next level. Don't forget those Atla. You might want to start
rebuilding if you'd like. Oops, I forget you get to rendezvous with the
FliFli as well.
Territory 3:
^^^^^^^^^^^^
Everything's the same except you get to meet the King Prickly and Tuesday. It
can blow poison darts at you so be careful. Great. They're really fun to play
with. Look for the items, find the Atla and move on.
Territory 4:
^^^^^^^^^^^^
Unfortunately unfortunate. This is, sadly, a Limited Zone where Xiao is the
only controllable character at the moment. This is very similar to the one in
Divine Beast Cave. Plunder all the chests in the zone first, then go for the
bad guys. Remember that you've got to find the three crucial items to move to
the next level. To get out of this predicament, simply use the most powerful
slingshot you have and add a PlantBuster to it. That should help in the long
run. As you pick up one of the items, bring it to the Wise Owl and see if it
is the one it desires. If the stubborn owl, doesn't want it, then keep at it.
You'll eventually get the one you need.
Territory 5:
^^^^^^^^^^^^
Same thing here; nothing new. Just pick up the Atla and scavenge for the Red
Berry and the other items. Watch out for the Haley Holey. Use Xiao to attack,
as you can't get close enough with Toan. Your old friend, Mimic, is here too.
Territory 6:
^^^^^^^^^^^^
The dungeons are getting repetitive. So just fight your way to the next level
and gather all the nice treasures if you find any. Find the Atla and add them
to your collection. You may encounter a Witch Illza here, who can pelt poison
apples at you.
Territory 7:
^^^^^^^^^^^^
I'm not sure if this is a randomized Limited Zone or not, but it seems using
a weapon will reduce its Abs. This is very similar to one of the handicapped
levels in the Divine Beast Cave. Fight in battles sparingly and you should
get through no problem. It's not that much of a brain-buster to have the Abs
reduced.
Territory 8:
^^^^^^^^^^^^
I was unfortunate enough to have two Limited Zones in a row. This is probably
randomized as well. This time, Toan and co. get thirsty a lot quicker. You'd
better have some water jugs in stock. Unless you just happen to find pools of
water everywhere, then it's fine that you don't have any. Just get through
this level like you would in any other level. Before you move onto Territory
9, you must rebuild Cacao's House.
In the event of his house being renovated, Cacao will play a song and tell a
story of how Fudoh killed the White Tiger. There's a rumor that flows along
the lines of how Fudoh was killed by the most ferocious snake of all, the
Killer Snake. Again, not a catchy name, but it can kill you if you don't have
the right weapon equipped. Cacao will bestow you the Odd Tone Flute, which is
used to lure the snake out of the cave in Territory 9. Now, that you have
this flute, re-connect the river to Treant if you haven't already. When you
do, Treant will be revitalized and will give you the Serpent Sword in return.
Ok, you have the necessary things you need. Head back to the forest.
Territory 9:
^^^^^^^^^^^^
There are no Atla on this level, so something must be up. Kill the WereWolves
in a quick duel. Head towards the seemingly hollow cave and whip out that
wannabe-ocarina. Play it to lure the Killer Snake out of the cave. I hope you
have equipped the Serpent Sword. You will engage into a fairly lengthy duel
with the overgrown reptile. Press the buttons accordingly and it should be no
problem. Toan will receive the Bone Pendant following the fight. Now, go back
to the treehouse where Goro dwells. Show him the Bone Pendant and a cut-scene
about the truth of his father will ensue. It seems that Fudoh did fall before
the Killer Snake, but he did this intentionally. Fudoh wanted to do a gallant
thing before he died; the Killer Snake seemed like a good opponent. Goro will
hate him for telling him that, but Will join the party now with dreams of his
own: Becoming the mighty hunter of legend! Then, he adds a conceited remark,
"I'll do better than you." As in, do better than Toan. That's very likely to
happen. On the side note, Goro's treehouse is now accessible. You can find
nice items there such as the Fruit of Eden and a Pocket. When you're ready,
return to the Wise Owl Forest. Use his hammer on the tree stump.
Territory 10:
^^^^^^^^^^^^^
Again, another possibly randomized Limited Zone. The Thirst Meter whittles
away quicker. To make things worse, if your defense isn't high enough, the
Earth Diggers here can really knock your lights out. Same old stuff here and
them jingles.
Territory 11:
^^^^^^^^^^^^^
Everything is pretty much the same here. Like always, collect the Atla, slog
through endless battles finding those darned items and head to the next level
of Wise Owl Forest.
Territory 12:
^^^^^^^^^^^^^
Ok, I am almost certain that using Goro is a must here since it is a Limited
Zone that's not randomized. Since you're going to have to use Goro, I highly
suggest NOT to engage into too many battles since Goro is weak at this point.
Yes, I know you need the three keys; try to randomly pick out your target and
pray that it'll drop one of the items you need. Use the same method you used
with Xiao in Territory 4. Fight sparingly 's all I have to say. And remember,
when fighting with Goro, always use his Charge Attack since his weakling blow
can't even hurt a fly.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[TIP] Submitted by Stefani W.
In your detail of the territories of the Wise Owl Forest, Territory 12 is
indeed a mandatory limited zone with Goro. Since he's so weak, it's much MUCH
easier to just stock up on bombs and use those on most of the major enemies
(except the hornets, those are fairly easy). If not, when fighting the Earth
Diggers and Witch Illzas, a simple strategy to beating them is locking on and
then charging your weapon before slowly approaching them. After the Witch
Illza throws an apple, or after the Earth Digger spits its ice attack,
saunter up and nail them with it, then retreat a distance away and repeat the
process. It's easier than getting killed a billion times -.-;
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
Territory 13:
^^^^^^^^^^^^^
Everything is pretty much the same. The same pattern. You may encounter those
annoying Werewolves. Use Xiao to finish the job if you're having trouble with
them.
Territory 14:
^^^^^^^^^^^^^
If you haven't been diligently building your weapons, now's a good time to do
so. I found a Sand Breaker and a CrysKnife here, although, you may not be
that lucky. From here onward, you won't find any new enemies, as all of the
existing ones have already made their debut appearance. Everything's the same
otherwise. Lather. Rinse. Repeat. I need to find something new to say...
Territory 15:
^^^^^^^^^^^^^
Another possible Limited Zone that can reduce Abs when striking with a weapon
and stuff. It goes without saying. You should know what to do by now. Switch
to a weapon that doesn't matter that much to you and use it to gain access to
the next level.
Territory 16:
^^^^^^^^^^^^^
By now, when you've bypassed this level, you should have all the Atla pieces
you need to rebuild Matataki Village. If you don't feel like it now, just be
sure to build the Mushroom House. When finished, Ro and Annie asks Toan to go
up the ladder. Inside the house, Ro will give you the Moon Grass Seed, which
is just what you need to confront the boss of Wise Owl Forest (it's amazing
how he survived that fall). Now, climb the ladder to the second floor of the
house afterwards and grab the Sun Dew in the chest. When everything is ready,
return to Wise Owl Forest.
Backrooms:
^^^^^^^^^^
Like the Divine Beast Cave, the backrooms in the Wise Owl Forest is actually
pretty much the same. You'll find uncommon treasures and the monsters here're
are a bit more vicious. The backroom key in this dungeon is the Sun Dew. Look
for a small pool of water with a dock on the left. Use the Sun Dew on the
leaf and the Sun Dew transform the leaf into a life-size boat. Use it to head
into the backrooms on each floor. Though, the Sun Dew is harder to find, it's
still worthwhile to hunt for it.
Before heading off the face Master Utan, I recommend you rebuild Matataki at
100% in all three categories. This way, Goro will receive the Battle Ax from
Treant. Plus, you can get a Turtle Shell from Couscous. See Rebuild Help for
more details. Make sure your defense for each character is above 25. You can
sustain more damage this way. When ready, head off.
Territory 17:
^^^^^^^^^^^^^
Plant the Moon Grass Seed in the fertile soil and accelerate its growth using
the Sun Dew. Now, you have access to Master Utan's lair. For the first time,
meet the overgrown ape-dude that would love to pick your sweatsocks for some
love interest.
_____________________________________________________________________________
BOSS FIGHT: Master Utan
You should know that in order to defeat bosses, you'll need a little bit (ok,
a lot) of interaction with your allies. In this case, Toan and Goro make a
good duo here. Use Goro and his chunky weapon and smash Utan's feet. Then,
switch to Toan and slash him, like you did with Dran, until Utan starts his
rampage again. If you're having trouble whapping his feet with Goro, give him
some Stamina Potion or Dran's Feather to boost his speed and power a bit. It
will be even better if you've acquired his Battle Ax. The most annoying thing
is that he would take a handful of seeds from the nearest tree and stuff 'em
in his mouth and spit them out at 100MPH. They're rather hard to dodge. When
he sits down, give him an extra blow or two. Keep it up and he should go down
eventually.
_____________________________________________________________________________
When you've defeated Master Utan, the forest guardian will, like Dran, snap
out of his trance. To show his sincerity, he removes the boulder that is
blocking the path to Brownboo Village. Afterwards, he dozes off to a deep
slumber. The exit leads to Brownboo Village which is inhabited by the Moon
People. It will become part of your world map now.
Enter to find a radiant village filled with fireflies dancing in the air. In
a cut-scene, one of the villagers informs the chief about your arrival. They
decide to use the same plan again. These guys sorta remind you of FFIX's
Vivi, don't they? Anyway, head to the western part of town and you'll get
conked in the head by a giant chestnut or something. When you come to, you
find yourself in a pretty bad predicament. Toan tries to warn them about the
Dark Genie, but to no avail. Finally, another member of the tribe urges the
chief to see the crystal. A nice ensuing cut-scene of the Dark Genie's castle
I must say (looks like Ultimecia's castle from FFVIII). There he is, the Dark
Genie kicking back and puffing on a cigar.
The Moon People tribe devise a plan for you to go to the moon since their own
magic has whittled away over time. But you need the Moon Orb; and where's
that? Only in the next destination: Queens! So, the little guys set out your
next few day's worth of plans. Best get going. Queens will now be a point on
your map.
=============================================================================
CHAPTER THREE - QUEENS
=============================================================================
Like all the other villages you've passed through, Queens is not much, if not
_any_, different from the previous two. You've got empty ground here, there,
and everywhere. Queens is a nice seaside village that has evolved from a
regal city to a commerce province full of merchants and thieves. Except there
are none of that sort at this point.
From the entrance, run toward the vague image of a ship in the distance. Toan
comes to the docks and surprisingly finds another human being! Meet Rando, a
local merchant who just happens to have escaped the carnage of the Dark
Genie. He takes you to the only shop in town, his. There, Toan and he chat
about the Dark Genie and the situation they're in. Rando discloses
information about a sunken ship that contains all the goodies of merchants,
including the Moon Orb. To get there, Rando introduces you to the Turtle, a
submarine disguised as a turtle. From here, Rando bids farewell and asks you
to stop by his shop if you need to refill your inventory. Of course, you must
pay for them. *grumble* *grumble* When you're ready, take the submarine down
to the ship and enter your third dungeon.
-----------------------------------------------------------------------------
SHIPWRECK
-----------------------------------------------------------------------------
The key to gaining access to the other levels here is the Hook. You'll need
it to latch it on to the crane in the hold. There is also the ShipCabin Key,
which you need to unlock required doors. It works like the Bone Key and the
Moustache Key. Water on this level is harder to come by (well, for me it was)
so, you'd better stock up on some water. The backfloor entrance in this
dungeon is, believe it or not, a giant fish that will take you there. You
must find a Flapping Fish in order to lure it out. Remember, these fish will
spoil if you don't keep them refrigerated with ice.
Layer 1:
^^^^^^^^
Since the environment is all new to you, you'd better get acquainted with it.
This dungeon is perfect for weapon building. You'll encounter a lot of
Corceas here; a whole mob of them, as well as some Gunny. Pretty annoying
monsters. I found Goro's Trial Hammer here, which isn't that big of a wowie.
Anyway, just hunt for the Hook and get going. You may visit the backfloor on
this floor if you want.
Layer 2:
^^^^^^^^
Standard fare. Same stuff. Nothing special. Let's move along people...I hate
being repetitive, but I guess I have no choice. ^^;;
Layer 3:
^^^^^^^^
Again, nothing terribly new to report. You may encounter those tricksters,
Mimics. Other than that, it's all in the flow. I found a few Shamshirs, but
they're useless at this point. Your weapons should do more than 100 damage
each time. If not, you'd better level them up. You may want to concentrate
on upgrading the Gladius to the Chronicle Sword. It's possible at this point
if you didn't know. You'll encounter a lot of Cursed Roses here, as well as
those annoying Mimics.
Layer 4:
^^^^^^^^
Typically, the same as the previous floors. Those Cursed Roses can really get
to you. Make sure you have some Soap handy.
Layer 5:
^^^^^^^^
This is a Limited Zone where Xiao is the indispensable character. Naturally,
just use the same methods you've used before when you stumble onto situations
such as this. Remember to plunder all the chests before picking off the bad
guys one by one.
Layer 6:
^^^^^^^^
Toan and company may encounter Gyon here. He's pretty tough when fighting him
in close-range combat because he charges at you (slowly) with his pointy
trident. Be sure to use Xiao to finish him off, either that or have plenty of
cure items ready.
Layer 7:
^^^^^^^^
Sheesh, I am about to run out of things to say if this goes on. Well, it goes
without saying, but I'll say it anyway: Nothing new here, move on to the next
level and remember to collect all the Atla.
Layer 8:
^^^^^^^^
Now's a good time to build King's Hideout and after you've passed this level
you should have all of the necessities to finish King's Hideout, which is
very important for the upcoming levels. Place his house anywhere for the time
being and trigger the event. King will want to reward you, but doesn't know
how, or what. He's finally decided to give you of what seems to be a lamp. He
says it's priceless. You gladly take it, but you accidentally drop it. Here's
a little comical intermission played out for you. Ruby joins your party! Yay!
Stop by the fish cart(build it, if you haven't already) and buy some Flapping
Fish for those backfloors. Don't forget the ice.
Layer 9:
^^^^^^^^
As the level begins, the welcome party that consists of a Captain, Corcea and
the notorious Pirate's Chariot will greet you with open swords. It won't be a
duel this time, but it's a fairly difficult fight, especially with the Pirate
Chariot. So, I suggest you take out the moving cannon with a bomb just to
make things move along quicker. Next, take a stab at the Captain and finally,
pick off the Corcea with Xiao, or whomever. You'll find the hook in a chest.
Now, switch to Ruby and use the Fire attribute on her ring to open the magic-
sealed door. Press R2 then aim directly at the gem using (X).
Layer 10:
^^^^^^^^^
Nothing new, try experimenting with Ruby a bit, but since she is a fledgling
at this point, you'll need to power up a bit. Go into the backfloors like I
told you to and level up her weapons. She'll be the party's powerhouse later
on, and you'll be so glad that you put away extra time with Ruby.
Layer 11:
^^^^^^^^^
Same old stuff. Just collect the Hook and the Atla and be on your way. 'Nuff
said.
Layer 12:
^^^^^^^^^
Unfortunately, if you haven't built up Ruby yet, you'll regret it now, since
This is a Limited Zone that allows you to only take the role of Ruby. Pretty
hard, if she's only doing 20 damage each time with that Gold Ring. Ok, if you
didn't evolve her weapons and make them stronger, you can try allocating
different elements to oppose that of the monsters.
Layer 13:
^^^^^^^^^
Things recycle here and everything is normal so, I'm sure you could handle it
without my guidance.
Layer 14:
^^^^^^^^^
A possibly randomized Limited Zone where your thirst depleted rapidly. I hope
you have plenty of water in stock.
Layer 15:
^^^^^^^^^
Again, nothing really fascinating. Another randomized Limited Zone. This time
using a weapon can reduce Abs. Ack, the horror. And what's worse is that you
can't switch to another weapon.
Layer 16:
^^^^^^^^^
After this level, you should have most of Queens' Atla. Go village building
and restore its youth. Use my guide if you need to. You actually might want
to do this first since you'll need to complete the event with Yaya to reach
the boss. Trigger the event with Yaya and return to her for a second reading.
This time, choose the third new option. Grab the Music Box Key on the counter
in Rando's Shop. A touching dialogue. Don't forget to stock up on some Cheese
and Stamina Potion.
Backrooms:
^^^^^^^^^^
The key to the backrooms here, as mentioned earlier, is the Flapping Fish for
the "master" to appear. You need to keep the fish chilled or it'll spoil. Go
to the open grates and use the Flapping Fish. A looney-looking fish in a
captain's hat will appear. He'll offer to take you to the backroom in his
mouth. Will he eat you? Could you trust him? It doesn't hurt to try. :) Alas,
he really does take us to the backroom. Get what you need there and use it to
return to the main level.
To prepare properly, try to develop Ruby's weapon into Athena's Armlet and
stick in all the Fire gems you can. If you've completed the town before this
fight, don't hesitate to use Toan's Macho Sword, unless you have something
much stronger. Don't forget that fire attribute! The _Ice_ Queen will have a
lot of ice-based attacks. Actually, all ice-based attacks. Forget the Anti-
Freeze Amulet, it doesn't work. Be sure that your member's defense is well
over 30.
Layer 17:
^^^^^^^^^
Collect the remaining Atla and find the exit. Instead of the customary
pulley, it's replaced by a music box. Whip out the Music Box Key and watch
the ensuing sequence. Now meet your impending doom...
_____________________________________________________________________________
BOSS FIGHT: LA SAIA
First off, make sure you have a lot of cure items and Stamina Potions/Dran's
Feathers to quicken your movement with Toan. Also, use the BEST weapons you
have and put all the Fire gems on both Toan's and Ruby's weapons. At the
start of the fight, the Ice Queen won't waste any time casting her first ice
spell. Those ice blocks pop up everywhere, so it's no use trying to dodge it
and waste energy. Now, use the Stamina Potion on Toan and run in a zig-zag
fashion to avoid most of Saia's attacks. Then go up to her and slash at her
to break the shield temporarily. Now, use this opportunity to quickly switch
to good ol' Ruby and blast La Saia silly with fire magic(remember to junction
the fire attribute on her weapons). Then switch back to Toan and repeat. If
you are really floundering, try hiding behind the pillar nearest to her until
her attacks die off and jump out and start your assault. She is too difficult
of a boss to be snoozing through it. Good luck. You'll need it. :)
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