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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter D » Dance Dance Revolution Extreme - Strategy Guide (Page 08)

Dance Dance Revolution Extreme - Strategy Guide (Page 08)

Below are the cheat codes, hints and help for Dance Dance Revolution Extreme - Strategy Guide (Page 08).

Mission 13: **
Song: .59
Diff.: Standard
Section: About 2/3rds in to the end.
Challenge: Finish the song with less than 10% of your Dance Gauge.  Targeting 
 your Dance Gauge like this is difficult.  Try to get lots of BOOs early to 
 get it down and play around alternating PERFECTs and BOOs.

Mission 14: **
Song: PEACE-OUT
Diff.: Heavy
Section: About 1/6th in to the end.
Challenge: Get N.G. on all Freeze Arrows.  You have no Dance Gauge, so you can 
 miss everything else, but you must at least HIT the beginning of every Freeze 
 Arrow so that you can officially register the N.G., then get immediately off 
 it, because Freeze Arrows go for about a split second even after you get 
 off them.

Mission 15: **
Song: THE REFLEX
Diff.: Light
Section: About two-thirds in to the end.
Options: Hidden
Challenge: Don't get more than three total ALMOSTs or BOOs.  Basically, it's 
 set up similar to Challenge Mode with three bars.  The real problem comes 
 from the options turned on.

Mission 16: **
Song: THERE YOU'LL BE
Diff.: Standard
Section: Halfway to soon before the end.
Options: 2X, Little
Challenge: Standard Challenge Rules apply: don't get four GOODs, ALMOSTs, 
 or BOOs total. (Don't worry about N.G.'s, there are no Freeze Arrows on 
 Little)

Mission 17: **
Song: DON'T CLOCK ME
Diff.: Light
Section: About two-thirds to the end.
Options: "Squish" (All four arrows in the Step Zone are overlapping.  You'll 
 have to look at the arrow itself to know where to step.)
Challenge: Don't get TWO total GOODs, ALMOSTs or BOOs.  Basically, it's set 
 up just like Challenge Mode with TWO bars left.  Be extremely careful of the 
 "Squish Mod".

Mission 18: **
Song: MIRACLE
Diff.: Standard
Section: The first quarter or so.
Options: 2X, Sudden
Challenge: Standard Challenge Rules apply: don't get four GOODs, ALMOSTs, 
 BOOs, or N.G.'s total.  This one's tough with the options on.

Mission 19: **
Song: 321STARS
Diff.: Heavy
Section: The beginning to about 3/4ths in.
Options: Solo
Challenge: With Solo on, the arrows are red and blue.  You have three ticks 
 on the Challenge Bar.  You lose a tick whenever you step on a red arrow at 
 all, or when you get anything less than a GREAT on a blue arrow, so aim for 
 blue arrows, avoid red.  WATCH THE FREEZE ARROWS CLOSELY, because they're not 
 colored, and some you must hit, others you must avoid, so follow the off-
 beats.

Mission 20: ***
Song: LOVE LOVE SUGAR
Diff.: Heavy
Section: The opening 1/5th or so.
Challenge: ONLY step on Double Steps.  Stepping on any single arrow, or 
 getting less than a GREAT on a Double Step will lose you one of your three 
 ticks on the Challenge Bar.

Mission 21: ***
Song: Believe
Diff.: Heavy
Section: The last third.
Challenge: Clear this song with a grade of C.  TOUGH, especially since you 
 have to stay alive as normal with the Dance Gauge.  Try to focus on as many 
 GREATs and GOODs as possible, or alternate between lots of PERFECTs and 
 about half as many BOOs, your choice.

Mission 22: **
Song: MAKE IT BETTER
Diff.: Standard
Section: The first third.
Options: Flat
Challenge: Don't get more than TWO total GOODs, ALMOSTs or BOOs.  Basically, 
 it's set up just like Challenge Mode with TWO bars left.  The Flat Option 
 makes it tough to discern when an arrow's an eighth note or not.

Mission 23: **
Song: DROP THE BOMB
Diff.: Standard
Section: The second half.
Challenge: The Dance Gauge must be below 30% the entire run.  It starts at 
 about 10%.  Basically, play as normal until you see the Dance Gauge turn 
 green, then get a couple of BOOs to knock it down, but not so much that you 
 fail.

Mission 24: **
Song: MIRACLE
Diff.: Heavy
Section: The first third.
Options: Boost
Challenge: Get more than 75 PERFECTs and GREATs total.  Sounds easy until 
 you remember that MIRACLE has a sucky opener, and the Boost doesn't help, 
 either.  FYI, there's a total of 91 steps, so you can't miss many.

Mission 25: ***
Song: MOBO*MOGA
Diff.: Standard
Section: Soon after the beginning to a little past halfway.
Options: 1.5X
Challenge: Clear with between 2,500,000 and 3,000,000.  When the max is 
 7,000,000, you know you're in trouble.  Get as many GOODs as you can, 
 because they're worth zero points and don't decrease the Dance Gauge.

Mission 26: ***
Song: A Stupid Barber
Diff.: Standard
Section: Once the melody starts to about halfway through the bridge.
Options: DLRU
Challenge: Pass this song.  Easy?  Hell, no!  I've gone with brak2000 and 
 will also name the mod "DLRU" because it exchanges the left and down arrows 
 and the right and up arrows in their positions in the Step Zone.  You have to 
 pay attention to the arrows (again) to figure out the steps.

Mission 27: **
Song: NEVER ENDING STORY (Power Club Vocal Mix)
Diff.: Light
Section: The last 1/4th
Options: "Squish"
Challenge: Don't get TWO total GOODs, ALMOSTs or BOOs.  Basically, it's set 
 up just like Challenge Mode with TWO bars left.

Mission 28: ***
Song: HIGHER (next morning mix)
Diff.: Challenge
Section: A small section near the beginning.
Options: "Speed Down"
Challenge: Don't get TWO total GOODs, ALMOSTs or BOOs.  Basically, it's set up 
 just like Challenge Mode with TWO bars left.  The option activated here slows 
 the music and steps down, so stepping all those eighths should be 
 breeze-ish.

Mission 29: ***
Song: CAN'T STOP FALLIN' IN LOVE (SPEED MIX)
Diff.: Standard
Section: About a 1/3rd in until soon before the end.
Challenge: You have three ticks on the Challenge Bar.  Stepping on an up 
 arrow will lose you a tick, as well as not getting at least a GREAT on any 
 other step (including Double steps with an up arrow).  Train your eyes so 
 that you basically "turn off" the up arrow in your mind.  It's not easy to 
 forget about an arrow entirely, but practice.

Mission 30: ***
Song: Pink Rose
Diff.: Light
Section: From the main chorus to the end.
Options: 5X, Shuffle
Challenge: Clear with more than 5,000,000 points.  Not easy.  They're all 
 quarter notes, but you have a split second to look at them, and they change 
 every time with Shuffle on.  The way I pass this is to just double step the 
 up and down or left and right arrows.  That way there's a 50% chance of 
 hitting the right step.

Mission 31: ***
Song: JET WORLD
Diff.: Heavy
Section: The very end lick.
Options: Dark
Challenge: Get a full combo on this section (all PERFECTs and GREATs).  
 Get even one GOOD or below and it's over.

Mission 32: ***
Song: KEEP ON MOVIN'
Diff.: EDIT
Section: The entire song.
Challenge: Pass this song.  This edit is focused around long streams with 
 LOTS of double steps interspersed.  I'd say it's about an 8-footer.

Mission 33: ***
Song: TSUGARU
Diff.: Heavy
Section: The opening section up to the freeze.
Options: Speed Down
Challenge: Standard Challenge Mode rules apply with three ticks on the 
 Challenge Bar.

Mission 34: ***
Song: Move Your Feet
Diff.: Standard
Section: Nearly the entire first half.
Challenge: Score less than 2,000,000 points.  Get as many GOODs as possible.  
 This is tough, because the section is pretty long.

Mission 35: ***
Song: WONDERLAND (UKS Mix)
Diff.: Heavy
Section: The last several measures after the muffled lyrics.
Options: Sudden
Challenge: Stepping on a down arrow will immediately fail you, as well as 
 getting anything less than a GREAT on any other step (including Double steps 
 with a down arrow).  Train your eyes so that you basically "turn off" the 
 down arrow in your mind.

Mission 36: ***
Song: V (for EXTREME)
Diff.: Challenge
Section: The last "chorus" run.
Challenge: Don't get more than three ALMOSTs or BOOs total.  These are not the 
 "true" Challenge steps, actually, just several sixteenth note runs.

Mission 37: ***
Song: Your Rain (RAGE MIX)
Diff.: Standard
Section: First half.
Options: 0.5X, Dark
Challenge: Get a full combo on this section.  Even though you're on Dark, 
 remember where the Step Zone is on the screen, because it's real tough to 
 judge where a step comes when you're on 0.5X.

Mission 38: ****
Song: ABSOLUTE
Diff.: Standard
Section: A little less than the first half.
Options: "Speed Waver"
Challenge: Standard Challenge Mode rules apply, with three ticks on the 
 Challenge Bar, but OH MY GOD WHAT'S GOING ON??  The speed of the song will 
 gradually speed up and slow down.  The changes in speed are all in the same 
 place every time you play, but that doesn't make it any easier.

Mission 39: ****
Song: B4U
Diff.: Heavy
Section: The latter half
Challenge: Don't step on the same arrow twice in a row or you fail.  Stepping 
 on a single arrow and then a double arrow count as different steps, and you 
 won't be penalized for those.  You have a standard Dance Gauge to worry 
 about, too.

Mission 40: ***
Song: A
Diff.: Light
Section: The slow section
Options: Hidden
Challenge: Standard Challenge Mode rules apply, with three ticks on the 
 Challenge Bar.

Mission 41: ***
Song: DROP OUT (FROM NONSTOP MEGAMIX)
Diff.: Challenge
Section: The final section.
Options: 1.5X, Shuffle
Challenge: Only step on the 1/4 beats, no other arrows.  There's a lot of 
 mess in here, but you only need to step on the beat, so check the colors of 
 the 1/4 beats and only step those, and you'll find it's not too hard.

Mission 42: ****
Song: SO IN LOVE
Diff.: EDIT
Section: Entire song.
Challenge: Pass this edit of SO IN LOVE.  Your Dance Gauge will not increase 
 at all, and will start at halfway (as normal).  This edit is really just 
 one giant 284-step stream.  It requires a bit of crossover, but not too much, 
 and the song is pretty slow.  I'd call it an easy 8-footer, and only because 
 the stream doesn't let up until the very end.

Mission 43: ****
Song: KICK THE CAN
Diff.: Heavy
Section: From the start of the rap lyrics to just before the chorus.
Challenge: Get at least 25 PERFECTs, 25 GREATs, and 25 GOODs.  Having only 89 
 steps, this is REALLY tough.  I say, get about 20 PERFECTs to start with, 
 then start going off-beat a bit.  You'll average about half GREATs and half 
 GOODs, and will probably get enough PERFECTs to round it off, hopefully.

Mission 44: ****
Song: JANEJANA
Diff.: Standard
Section: From the main chorus to the end.
Options: Reverse, Hidden
Challenge: Get no more than two ALMOSTs or BOOs.  Now, the steps are OFF THE 
 BEAT, so exactly an eighth-note after the melody begins is your first step.  
 Once you get that down, it's smooth sailing to the end chaos.  Use Training 
 Mode with this section if you feel you need practice.

Mission 45: ****
Song: TSUGARU (APPLE MIX)
Diff.: Challenge
Section: The gallop section.
Challenge: Get more than 45 PERFECTs.  It's all Perfect Attack here.  Just 
 refine your gallops and hit them as best as you can.  You have 63 steps.

Mission 46: ***
Song: MAXIMIZER
Diff.: Light
Section: The first third or so.
Challenge: Don't get a 4 combo or more.  So, basically, hit three arrows 
 PERFECT, then BOO the next one.  You could try to maintain your Dance Gauge 
 by stepping the fourth one GOOD, but it's best to play it safe, because you 
 do have enough in your Dance Gauge to hold this pattern.

Mission 47: *****
Song: La Senorita
Diff.: Heavy
Section: The second verse.
Options: 2X
Challenge: You have three ticks on the Challenge Bar.  Step only on 1/8 beat 
 arrows with PERFECT or GREAT, or you lose a tick, and if you hit a 1/4 beat, 
 you also lose a tick.  So not worthy of the five star rating.  I'd say three 
 stars at best.  Once you've determined the colors of 1/8 beat arrows, this 
 is a relative snap, especially if you know the song.

Mission 48: *****
Song: DROP OUT
Diff.: Heavy
Section: The two double steps sections in the early part of the song.
Challenge: Clear the section with a grade of A and ONLY A.  Don't get carried 
 away that you AA or AAA it.  Those familiar with these steps will find it a 
 snap.  Others will probably need practice.

Mission 49: ****
Song: The legend of MAX
Diff.: Heavy
Section: The final double step Freeze Arrow.
Options: 8X, Shuffle
Challenge: Just hit it PERFECT and stay on it until the OK.  Of course, you 
 won't know when it's coming unless you listen to the music, and then with the 
 Shuffle on, you won't know which arrows they are, so it's a lucky shot, is 
 all, so step on two arrows and take the 1 in 6 chance that you're right.  
 Scuttlebutt has it that, more often than not, the arrows are down and right.

Mission 50: *****
Song: Frozen Ray (for EXTREME)
Diff.: Standard
Section: As soon as the synth noises come in.
Options: Flip
Challenge: Get a full combo.  The Flip mod switches left and right arrows and 
 up and down arrows in the Step Zone.  Once again, you'll have to pay 
 attention to the arrow shapes, because you can't GOOD or worse a single 
 arrow.  Alternatively, if you feel you can ignore the arrow shapes, just 
 turn your pad upside down (if you have room and cord length) and step as 
 normal.  You have 82 steps to get through.

Congrats!  You've completed your pic of the ladies!  You'll now be able to 
 view your Mission Mode stats.

====================
13B. Hard Missions =
====================

The difficulty counter is "reset", so a one-star here is still pretty dang 
hard.

Mission 51: *
Song: WONDERLAND (UKS Mix)
Diff.: Heavy
Section: The opening stream.
Challenge: Get at least a AA on this section.  Now, that doesn't mean full 
 combo, mind you.  Your steps have to be good enough that you EARN your AA, 
 so seriously cut down on GREATs.  I don't imagine you can pass with more 
 than ten.

Mission 52: *
Song: LOVE LOVE SUGAR
Diff.: Heavy
Section: The main chorus.
Options: Boost, Reverse, Dark, Flat
Challenge: Get a full combo on this section.  Enough options, ya think?  
 Practice on Training if you need it, because the steps haven't changed.

Mission 53: *
Song: MAKE IT BETTER
Diff.: Heavy
Section: The final chorus.
Options: Sudden
Challenge: ONLY step on Double Steps.  Stepping on any single arrow or not 
 getting at least a GREAT on any double step will immediately fail you.

Mission 54: *
Song: Funk Boogie
Diff.: Heavy
Section: The latter half.
Options: Squish, Freeze Arrow Off
Challenge: Get a full combo on this section.  Naturally, for the Squish 
 mod to work, Freeze Arrows need to be off.  Doesn't make this section any 
 easier, with the streams in it.

Mission 55: *
Song: ECSTASY (mignight blue mix)
Diff.: Challenge
Section: A small section about two-thirds through.
Options: Shuffle, Flat
Challenge: Get a full combo on this section.  At only 47 steps, this isn't 
 too bad.  The Flat does make it tough to tell that you're dealing with 
 both gallops AND eighth notes, and the Shuffle means you can't get 
 comfortable with any one way of stepping.

Mission 56: **
Song: HIGHS OFF U (Scorccio XY Mix)
Diff.: Heavy
Section: The last chorus.
Challenge: Don't step on the down arrow at all.  Tougher than previous "avoid 
 an arrow" missions, since the last section of HIGHS OFF U is so chaotic in 
 nature.  It may help to use a thin strip of material to put up on your TV to 
 complete obscure that arrow.

Mission 57: **
Song: DO ME (H.I.G.E.O Mix)
Diff.: Standard
Section: A little less than the first third.
Options: Hidden
Challenge: Standard Challenge Mode rules apply, only with two ticks on the 
 Challenge Bar.  Good luck to you with these chaotic steps.  Practice on 
 Training Mode.

Mission 58: **
Song: HIGHER
Diff.: Heavy
Section: The first chorus and the bridge.
Options: Brake (Arrows slow way down once they get to the Step Zone)
Challenge: Get a full combo on this section.

Mission 59: **
Song: Kids In America
Diff.: Heavy
Section: The section just after the melody.
Options: Sudden, Reverse
Challenge: Get an N.G. on all Freeze Arrows.  Unlike the first one that did 
 this, this time you have a Dance Gauge, so you have to stay alive, too.  
 The Freeze Arrows are also pretty short, here, so you'll have to get off them
 instantly.  I suggest finding some support using a chair, bar, or bed, so 
 you can bounce yourself off the Freezes as soon as you touch them.

Mission 60: ***
Song: Frozen Ray (for EXTREME)
Diff.: Heavy
Section: The opening.
Options: 0.5X, Flat
Challenge: Standard Challenge Mode rules apply, only with two ticks on the 
 Challenge Bar.  Definitely better to practice this one on Training first, 
 because there are lots of gallops mixed in with normal eighths.  With a keen 
 eye, you could pick them out, but it'll take several tries.

Mission 61: **
Song: ECSTASY
Diff.: Light
Section: The opening section to the first stop.
Options: Sudden, Hidden
Challenge: Get a full combo on this section.  Yes, with both Hidden AND Sudden 
 on, you see the arrows for about a split second each.  However, the steps are 
 pretty simple.

Mission 62: **
Song: Move Your Feet
Diff.: Standard
Section: The percussion and verse between the two main choruses.
Options: "Fuwa Fuwa"
Challenge: Get a full combo on this section, plus OKs on all Freeze Arrows.  
 The "Fuwa Fuwa" mod makes the arrows wave back and forth.  The steps aren't 
 difficult, just difficult to read.

Mission 63: ***
Song: You're Not Here
Diff.: Heavy
Section: The opening streams.
Challenge: Get more than 25 GOODs, plus OKs on all Freeze Arrows.  This is a 
 true test of your "Good Attack" skills, but you do have plenty of leeway with 
 66 Steps total.  Just don't fail, because you have a normal Dance Gauge.

Mission 64: ***
Song: A
Diff.: Heavy
Section: Once the piano kicks in, to just about the end.
Options: 1.5X
Challenge: Keep the Dance Gauge below 20%.  Similar to the other Mission like 
 this, only there's less time to react.  Also, 20% is below "green" on the 
 Dance Gauge, so you're just going to have to trust your luck on this one to 
 avoid steps.  Personally, I think it's better to try this when exhausted, so 
 you'll duck steps without thinking. :-P

Mission 65: ***
Song: i feel...
Diff.: EDIT
Section: The entire song.
Challenge: Pass this song.  The Dance Gauge will not increase at all, and will 
 start a quarter full.  I'd put this at about a 7-footer.  What they're really 
 trying to hit you with is long freezes that require you to hold one foot down 
 and move around the pad with the other, so make sure your foot is cemented 
 when it's on a freeze, because missing too many will drop you out quick.

Mission 66: ***
Song: PARANOiA MAX (DIRTY MIX)
Diff.: Heavy
Section: The opening several measures.
Challenge: Get a B and ONLY a B on this song.  Another instance where being 
 bad at the game could actually help.  Be very careful due to the Dance Gauge 
 being rock bottom once you start, so make sure your several first steps are 
 good.

Mission 67: ***
Song: ONLY YOU
Diff.: Standard
Section: The opening up to the male lyrics.
Options: Squish
Challenge: PERFECT ATTACK.  Nothing but PERFECTs.  Not much else to say here, 
 because either you can do it or you can't.

Mission 68: ***
Song: The legend of MAX
Diff.: Heavy
Section: Several measures just before the freeze.
Options: 0.5X, Little
Challenge: Standard Challenge Mode rules apply with three ticks on the 
 Challenge Bar.  The Little option does help, but it IS TloM we're talking 
 about here, and on one of the harder parts of the song.  This may be the 
 point of the game where lesser folks buckle and switch to the Controller 
 (it was for me).

Mission 69: ***
Song: Bad Routine
Diff.: Heavy
Section: The first stop up to the middle.
Challenge: Get between a score of 4,000,000 and 4,100,000.  Nice that they 
 gave you a big ol' gap, eh?  Well, given the relatively slow pace of this 
 song, you have plenty of opportunities to look down at your current score.  
 Hit as many GREATs (half-score) as you can during the run, and once you 
 near the end, if you find you're past 4 mil, then just stop and hope you 
 don't run out of Dance Gauge.

Mission 70: ***
Song: B4U (B4 ZA BEAT MIX)
Diff.: EDIT
Section: The entire song.
Challenge: Don't get 4 or more ALMOSTs or BOOs on this Edit.  Remember the 
 SO IN LOVE Edit that was one big stream?  Yeah, it's the same thing here, 
 only faster, and you have a Bar instead of a Gauge.  Hey, it's only 409 
 steps, and you're allowed as many GOODs as you want!  Seriously, this Edit 
 goes on the level of a 9-footer, because it starts crossing over a LOT at 
 the middle to the end.

Mission 71: ***
Song: NEVER ENDING STORY (Power Club Vocal Mix)
Diff.: Heavy
Section: From the beginning of the chorus to the second verse.
Options: Boost, Reverse, Squish
Challenge: Pass this with a full combo.  Gee, you think Mission Mode has 
 taken off the kid gloves?  At least the Boost will give you some space to 
 distinguish the arrows as they travel.  You may just want to memorize this 
 section and be done with it.

Mission 72: ***
Song: Firefly
Diff.: Heavy
Section: The last third.
Options: Speed Waver
Challenge: Just like Mission 38, the speed goes up and down gradually as you 
 play.  The Dance Gauge starts with only a smidgen full, so a few BOOs will 
 end your trip real quick.  However, this is the only trick, and the steps 
 aren't particularly difficult.

Mission 73: **
Song: DROP OUT (FROM NONSTOP MEGAMIX)
Diff.: Challenge
Section: The final sixteenth stream and end.
Challenge: Don't step on any down arrows.  Every other arrow must be stepped 
 on with PERFECT or GREAT.  This is about as hard as trying to do the 
 sixteenths normally, or rather, learning them all over again.  By now, you 
 must have developed some ability to shut off an arrow in your mind (or at 
 least put up a ruler on the screen to block it).

Mission 74: ***
Song: JANEJANA
Diff.: Heavy
Section: The main chorus to the end.
Options: Flat, Hidden
Challenge: Clear with a full combo.  It's a big stream to the end part, but 
 the good news is that each two measure block is the same four arrows over 
 and over again, so you can keep up the stream for sixteen steps before 
 changing.  The last part, well, you just have to know.

Mission 75: ***
Song: DROP OUT
Diff.: EDIT
Section: The double step section that's normally on Heavy.
Options: Sudden
Challenge: Clear with a full combo.  The double steps have been changed, and 
 now they go the WHOLE section, nearly (there's a little break just before 
 the second set).  Practice, practice, memorize.  Don't mind that rhythmic 
 thumping, downstairs neighbor.

Mission 76: ***
Song: .59
Diff.: Heavy
Section: The opening melody up to the beginning of the bridge.
Challenge: Score between 1,500,000 and 2,000,000.  Good Attack returns.  
 Get as many GOODs as you can, because you can always make it up in PERFECTs 
 near the end of the run.

Mission 77: ***
Song: LADIES' NIGHT
Diff.: Light
Section: The last few choruses to the end.
Options: 8X, Shuffle
Challenge: Don't get a total of two GOODs, ALMOSTs, and BOOs.  Well, 8X was 
 ungodly fast on Mission 49, but here, it's a BIT more bearable, to the point 
 where you'll have, more or less, just enough time.  It's all quarter notes, 
 so you have that going for you.

Mission 78: ***
Song: A Stupid Barber
Diff.: Heavy
Section: The first chorus to the end of the bridge.
Options: Reverse, Flip
Challenge: Don't get a total of two GOODs, ALMOSTs, BOOs, or N.G.s.  It's 
 Mission 50, all over again.  Flip the pad, or get better at reading 
 backwards.  Those are your only two options.

Mission 79: **
Song: V (for EXTREME)
Diff.: Challenge
Section: The final chorus.
Challenge: Don't get a total of two GOODs, ALMOSTs, and BOOs.  Remember 
 Mission 36?  Similar thing, here, only the sixteenth runs are jumbled a bit.  
 Once you figure their pattern, this is actually relatively simple.

Mission 80: ***
Song: DROP THE BOMB
Diff.: EDIT
Section: The entire song.
Challenge: Score more than 6,000,000 points in this Edit.  I'd say this is an 
 easy 8-footer, but having to score at least 6 mil means stepping well.  There 
 are lots of double steps thrown in the streams, and several freeze arrows, 
 but the basic "flow" of the song remains the same, including the chaotic 
 steps in the middle and the end.

Mission 81: ****
Song: Diving
Diff.: Heavy
Section: Halfway until just before the end.
Options: Sudden, Squish, Freeze Off
Challenge: Step only on the 1/8 beat notes, not the 1/4 beats.  The first one 
 is the second step, followed by a two together, then a bunch together, but 
 separated by on-beat spaces.  After which, comes a rather big mess.  The 
 series is pretty constant for off-beat notes, but with on-beat notes thrown 
 in seemingly randomly.  Do it in Training so you know what you're dealing 
 with, then keep pounding at it.  You're allowed one screw-up, but that's it.

Mission 82: ****
Song: Music (Bostik Radio Edit)
Diff.: Heavy
Section: After the bass techno sounds to the end.
Options: DULR, Boost
Challenge: The "DULR" means that the arrows are arranged that way.  
 Personally, I don't feel it's as hard to read as other messed-up zones, but 
 some people may.  Here's how I figured out how to do it.  Have your left eye 
 focus directly on the DU, while you watch the LR out of the corner of your 
 eye.  The DU is the one that's in an odd place, but the LR is somewhat 
 intuitive, so if you focus on fixing those first in your mind, you'll find 
 it to be slightly easier.  If using a controller, use your right hand for 
 the left and right arrows, and your left for the up and down arrows.

Mission 83: ****
Song: A
Diff.: Heavy
Section: The slow section.
Options: Hidden, Sudden
Challenge: Don't get a total of two GOODs, ALMOSTs, or BOOs.  Well, you know 
 the drill with this kind of setup, so there's really little to add.  Watch 
 for the sixteenths halfway through.  It's smooth sailing once you get past 
 them.

Mission 84: ****
Song: CAN'T STOP FALLIN' IN LOVE (SPEED MIX)
Diff.: Standard
Section: The first main chorus to just before the end.
Options: DULR, Reverse, Dark, Left
Challenge: Don't step on the left arrow.  Step on all other arrows and 
 double steps with PERFECT or GREAT.  You have two ticks on the Challenge 
 Bar.  Being able to ignore an arrow does make this lousy arrow setup easier.

Mission 85: ****
Song: HIGHER (next morning mix)
Diff.: Challenge
Section: Opening verse (Bars 12-18)
Options: Reverse, Squish
Challenge: Full combo this section.  It's one big stream, so no blinking now!  
 I feel this is one of the tougher Missions in the game.  I got help by 
 just writing down the steps (there are only 48) on a piece of paper, then 
 reading that.

Mission 86: ****
Song: B4U (B4 ZA BEAT MIX)
Diff.: Challenge
Section: Entire song.
Options: Double Speed, Little
Challenge: Yes, the song is flying away at twice normal speed, but all the 
 eighth notes are gone, reducing the challenge.  However, it seems that the 
 step windows are halved as well, so it's tougher to get your average 
 PERFECT and GREAT.

Mission 87: ***
Song: TSUGARU (APPLE MIX)
Diff.: Challenge
Section: The last several measures before the slow down.
Options: Flat
Challenge: Don't step on any double steps.  Hey, even with Flat on, it's not 
 too big a deal, right?  Wrong!  You have a normal Dance Gauge, and there's a 
 section with several double steps together, so as you hit the slow down, 
 your Dance Gauge will tank and there's nothing you can do about it, except 
 hope you built up enough in the previous section to survive.

Mission 88: ***
Song: JET WORLD
Diff.: Heavy
Section: The end measures, same as Mission 31.
Options: Stealth
Challenge: Clear with a full combo.  Ah, we knew there'd be a Stealth mission 
 somewhere, right?  Fortunately, this is easy compared to some other 
 missions recently.  It starts on right/down, then left/down, then up/down, 
 then left down right down.

Mission 89: ****
Song: I'M FOR REAL
Diff.: Standard
Section: Halfway to the end.
Challenge: Get N.G. on all Freeze Arrows.  What, no Options?  Well, the 
 hardest part of this mission is actually NOT getting off all the Freezes in 
 time.  Oh no no no.  The hardest part is staying alive, because the N.G.s 
 are going to do a number on your Dance Gauge.

Mission 90: ****
Song: Pink Rose
Diff.: Heavy
Section: Shortly after the beginning to about halfway.
Options: Brake
Challenge: Get more than 95 PERFECTs.  Only 104 steps, so good freakin' 
 luck.  The erratic nature of Pink Rose's Heavy steps, of course, doesn't 
 help at all.  Use the Training Mode's handclap assist to figure out 
 exactly where the steps fall.

Mission 91: ****
Song: A
Diff.: Challenge
Section: Just after the tempo change up to the freeze arrows.
Options: .5X, Reverse
Challenge: Clear with a full combo.  Just like normal, only with those 
 options on, so if you can memorize it, all the better.

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