Dance Dance Revolution Extreme - Strategy Guide (Page 08)
Below are the cheat codes, hints and help for Dance Dance Revolution Extreme - Strategy Guide (Page 08).
Mission 13: ** Song: .59 Diff.: Standard Section: About 2/3rds in to the end. Challenge: Finish the song with less than 10% of your Dance Gauge. Targeting your Dance Gauge like this is difficult. Try to get lots of BOOs early to get it down and play around alternating PERFECTs and BOOs. Mission 14: ** Song: PEACE-OUT Diff.: Heavy Section: About 1/6th in to the end. Challenge: Get N.G. on all Freeze Arrows. You have no Dance Gauge, so you can miss everything else, but you must at least HIT the beginning of every Freeze Arrow so that you can officially register the N.G., then get immediately off it, because Freeze Arrows go for about a split second even after you get off them. Mission 15: ** Song: THE REFLEX Diff.: Light Section: About two-thirds in to the end. Options: Hidden Challenge: Don't get more than three total ALMOSTs or BOOs. Basically, it's set up similar to Challenge Mode with three bars. The real problem comes from the options turned on. Mission 16: ** Song: THERE YOU'LL BE Diff.: Standard Section: Halfway to soon before the end. Options: 2X, Little Challenge: Standard Challenge Rules apply: don't get four GOODs, ALMOSTs, or BOOs total. (Don't worry about N.G.'s, there are no Freeze Arrows on Little) Mission 17: ** Song: DON'T CLOCK ME Diff.: Light Section: About two-thirds to the end. Options: "Squish" (All four arrows in the Step Zone are overlapping. You'll have to look at the arrow itself to know where to step.) Challenge: Don't get TWO total GOODs, ALMOSTs or BOOs. Basically, it's set up just like Challenge Mode with TWO bars left. Be extremely careful of the "Squish Mod". Mission 18: ** Song: MIRACLE Diff.: Standard Section: The first quarter or so. Options: 2X, Sudden Challenge: Standard Challenge Rules apply: don't get four GOODs, ALMOSTs, BOOs, or N.G.'s total. This one's tough with the options on. Mission 19: ** Song: 321STARS Diff.: Heavy Section: The beginning to about 3/4ths in. Options: Solo Challenge: With Solo on, the arrows are red and blue. You have three ticks on the Challenge Bar. You lose a tick whenever you step on a red arrow at all, or when you get anything less than a GREAT on a blue arrow, so aim for blue arrows, avoid red. WATCH THE FREEZE ARROWS CLOSELY, because they're not colored, and some you must hit, others you must avoid, so follow the off- beats. Mission 20: *** Song: LOVE LOVE SUGAR Diff.: Heavy Section: The opening 1/5th or so. Challenge: ONLY step on Double Steps. Stepping on any single arrow, or getting less than a GREAT on a Double Step will lose you one of your three ticks on the Challenge Bar. Mission 21: *** Song: Believe Diff.: Heavy Section: The last third. Challenge: Clear this song with a grade of C. TOUGH, especially since you have to stay alive as normal with the Dance Gauge. Try to focus on as many GREATs and GOODs as possible, or alternate between lots of PERFECTs and about half as many BOOs, your choice. Mission 22: ** Song: MAKE IT BETTER Diff.: Standard Section: The first third. Options: Flat Challenge: Don't get more than TWO total GOODs, ALMOSTs or BOOs. Basically, it's set up just like Challenge Mode with TWO bars left. The Flat Option makes it tough to discern when an arrow's an eighth note or not. Mission 23: ** Song: DROP THE BOMB Diff.: Standard Section: The second half. Challenge: The Dance Gauge must be below 30% the entire run. It starts at about 10%. Basically, play as normal until you see the Dance Gauge turn green, then get a couple of BOOs to knock it down, but not so much that you fail. Mission 24: ** Song: MIRACLE Diff.: Heavy Section: The first third. Options: Boost Challenge: Get more than 75 PERFECTs and GREATs total. Sounds easy until you remember that MIRACLE has a sucky opener, and the Boost doesn't help, either. FYI, there's a total of 91 steps, so you can't miss many. Mission 25: *** Song: MOBO*MOGA Diff.: Standard Section: Soon after the beginning to a little past halfway. Options: 1.5X Challenge: Clear with between 2,500,000 and 3,000,000. When the max is 7,000,000, you know you're in trouble. Get as many GOODs as you can, because they're worth zero points and don't decrease the Dance Gauge. Mission 26: *** Song: A Stupid Barber Diff.: Standard Section: Once the melody starts to about halfway through the bridge. Options: DLRU Challenge: Pass this song. Easy? Hell, no! I've gone with brak2000 and will also name the mod "DLRU" because it exchanges the left and down arrows and the right and up arrows in their positions in the Step Zone. You have to pay attention to the arrows (again) to figure out the steps. Mission 27: ** Song: NEVER ENDING STORY (Power Club Vocal Mix) Diff.: Light Section: The last 1/4th Options: "Squish" Challenge: Don't get TWO total GOODs, ALMOSTs or BOOs. Basically, it's set up just like Challenge Mode with TWO bars left. Mission 28: *** Song: HIGHER (next morning mix) Diff.: Challenge Section: A small section near the beginning. Options: "Speed Down" Challenge: Don't get TWO total GOODs, ALMOSTs or BOOs. Basically, it's set up just like Challenge Mode with TWO bars left. The option activated here slows the music and steps down, so stepping all those eighths should be breeze-ish. Mission 29: *** Song: CAN'T STOP FALLIN' IN LOVE (SPEED MIX) Diff.: Standard Section: About a 1/3rd in until soon before the end. Challenge: You have three ticks on the Challenge Bar. Stepping on an up arrow will lose you a tick, as well as not getting at least a GREAT on any other step (including Double steps with an up arrow). Train your eyes so that you basically "turn off" the up arrow in your mind. It's not easy to forget about an arrow entirely, but practice. Mission 30: *** Song: Pink Rose Diff.: Light Section: From the main chorus to the end. Options: 5X, Shuffle Challenge: Clear with more than 5,000,000 points. Not easy. They're all quarter notes, but you have a split second to look at them, and they change every time with Shuffle on. The way I pass this is to just double step the up and down or left and right arrows. That way there's a 50% chance of hitting the right step. Mission 31: *** Song: JET WORLD Diff.: Heavy Section: The very end lick. Options: Dark Challenge: Get a full combo on this section (all PERFECTs and GREATs). Get even one GOOD or below and it's over. Mission 32: *** Song: KEEP ON MOVIN' Diff.: EDIT Section: The entire song. Challenge: Pass this song. This edit is focused around long streams with LOTS of double steps interspersed. I'd say it's about an 8-footer. Mission 33: *** Song: TSUGARU Diff.: Heavy Section: The opening section up to the freeze. Options: Speed Down Challenge: Standard Challenge Mode rules apply with three ticks on the Challenge Bar. Mission 34: *** Song: Move Your Feet Diff.: Standard Section: Nearly the entire first half. Challenge: Score less than 2,000,000 points. Get as many GOODs as possible. This is tough, because the section is pretty long. Mission 35: *** Song: WONDERLAND (UKS Mix) Diff.: Heavy Section: The last several measures after the muffled lyrics. Options: Sudden Challenge: Stepping on a down arrow will immediately fail you, as well as getting anything less than a GREAT on any other step (including Double steps with a down arrow). Train your eyes so that you basically "turn off" the down arrow in your mind. Mission 36: *** Song: V (for EXTREME) Diff.: Challenge Section: The last "chorus" run. Challenge: Don't get more than three ALMOSTs or BOOs total. These are not the "true" Challenge steps, actually, just several sixteenth note runs. Mission 37: *** Song: Your Rain (RAGE MIX) Diff.: Standard Section: First half. Options: 0.5X, Dark Challenge: Get a full combo on this section. Even though you're on Dark, remember where the Step Zone is on the screen, because it's real tough to judge where a step comes when you're on 0.5X. Mission 38: **** Song: ABSOLUTE Diff.: Standard Section: A little less than the first half. Options: "Speed Waver" Challenge: Standard Challenge Mode rules apply, with three ticks on the Challenge Bar, but OH MY GOD WHAT'S GOING ON?? The speed of the song will gradually speed up and slow down. The changes in speed are all in the same place every time you play, but that doesn't make it any easier. Mission 39: **** Song: B4U Diff.: Heavy Section: The latter half Challenge: Don't step on the same arrow twice in a row or you fail. Stepping on a single arrow and then a double arrow count as different steps, and you won't be penalized for those. You have a standard Dance Gauge to worry about, too. Mission 40: *** Song: A Diff.: Light Section: The slow section Options: Hidden Challenge: Standard Challenge Mode rules apply, with three ticks on the Challenge Bar. Mission 41: *** Song: DROP OUT (FROM NONSTOP MEGAMIX) Diff.: Challenge Section: The final section. Options: 1.5X, Shuffle Challenge: Only step on the 1/4 beats, no other arrows. There's a lot of mess in here, but you only need to step on the beat, so check the colors of the 1/4 beats and only step those, and you'll find it's not too hard. Mission 42: **** Song: SO IN LOVE Diff.: EDIT Section: Entire song. Challenge: Pass this edit of SO IN LOVE. Your Dance Gauge will not increase at all, and will start at halfway (as normal). This edit is really just one giant 284-step stream. It requires a bit of crossover, but not too much, and the song is pretty slow. I'd call it an easy 8-footer, and only because the stream doesn't let up until the very end. Mission 43: **** Song: KICK THE CAN Diff.: Heavy Section: From the start of the rap lyrics to just before the chorus. Challenge: Get at least 25 PERFECTs, 25 GREATs, and 25 GOODs. Having only 89 steps, this is REALLY tough. I say, get about 20 PERFECTs to start with, then start going off-beat a bit. You'll average about half GREATs and half GOODs, and will probably get enough PERFECTs to round it off, hopefully. Mission 44: **** Song: JANEJANA Diff.: Standard Section: From the main chorus to the end. Options: Reverse, Hidden Challenge: Get no more than two ALMOSTs or BOOs. Now, the steps are OFF THE BEAT, so exactly an eighth-note after the melody begins is your first step. Once you get that down, it's smooth sailing to the end chaos. Use Training Mode with this section if you feel you need practice. Mission 45: **** Song: TSUGARU (APPLE MIX) Diff.: Challenge Section: The gallop section. Challenge: Get more than 45 PERFECTs. It's all Perfect Attack here. Just refine your gallops and hit them as best as you can. You have 63 steps. Mission 46: *** Song: MAXIMIZER Diff.: Light Section: The first third or so. Challenge: Don't get a 4 combo or more. So, basically, hit three arrows PERFECT, then BOO the next one. You could try to maintain your Dance Gauge by stepping the fourth one GOOD, but it's best to play it safe, because you do have enough in your Dance Gauge to hold this pattern. Mission 47: ***** Song: La Senorita Diff.: Heavy Section: The second verse. Options: 2X Challenge: You have three ticks on the Challenge Bar. Step only on 1/8 beat arrows with PERFECT or GREAT, or you lose a tick, and if you hit a 1/4 beat, you also lose a tick. So not worthy of the five star rating. I'd say three stars at best. Once you've determined the colors of 1/8 beat arrows, this is a relative snap, especially if you know the song. Mission 48: ***** Song: DROP OUT Diff.: Heavy Section: The two double steps sections in the early part of the song. Challenge: Clear the section with a grade of A and ONLY A. Don't get carried away that you AA or AAA it. Those familiar with these steps will find it a snap. Others will probably need practice. Mission 49: **** Song: The legend of MAX Diff.: Heavy Section: The final double step Freeze Arrow. Options: 8X, Shuffle Challenge: Just hit it PERFECT and stay on it until the OK. Of course, you won't know when it's coming unless you listen to the music, and then with the Shuffle on, you won't know which arrows they are, so it's a lucky shot, is all, so step on two arrows and take the 1 in 6 chance that you're right. Scuttlebutt has it that, more often than not, the arrows are down and right. Mission 50: ***** Song: Frozen Ray (for EXTREME) Diff.: Standard Section: As soon as the synth noises come in. Options: Flip Challenge: Get a full combo. The Flip mod switches left and right arrows and up and down arrows in the Step Zone. Once again, you'll have to pay attention to the arrow shapes, because you can't GOOD or worse a single arrow. Alternatively, if you feel you can ignore the arrow shapes, just turn your pad upside down (if you have room and cord length) and step as normal. You have 82 steps to get through. Congrats! You've completed your pic of the ladies! You'll now be able to view your Mission Mode stats. ==================== 13B. Hard Missions = ==================== The difficulty counter is "reset", so a one-star here is still pretty dang hard. Mission 51: * Song: WONDERLAND (UKS Mix) Diff.: Heavy Section: The opening stream. Challenge: Get at least a AA on this section. Now, that doesn't mean full combo, mind you. Your steps have to be good enough that you EARN your AA, so seriously cut down on GREATs. I don't imagine you can pass with more than ten. Mission 52: * Song: LOVE LOVE SUGAR Diff.: Heavy Section: The main chorus. Options: Boost, Reverse, Dark, Flat Challenge: Get a full combo on this section. Enough options, ya think? Practice on Training if you need it, because the steps haven't changed. Mission 53: * Song: MAKE IT BETTER Diff.: Heavy Section: The final chorus. Options: Sudden Challenge: ONLY step on Double Steps. Stepping on any single arrow or not getting at least a GREAT on any double step will immediately fail you. Mission 54: * Song: Funk Boogie Diff.: Heavy Section: The latter half. Options: Squish, Freeze Arrow Off Challenge: Get a full combo on this section. Naturally, for the Squish mod to work, Freeze Arrows need to be off. Doesn't make this section any easier, with the streams in it. Mission 55: * Song: ECSTASY (mignight blue mix) Diff.: Challenge Section: A small section about two-thirds through. Options: Shuffle, Flat Challenge: Get a full combo on this section. At only 47 steps, this isn't too bad. The Flat does make it tough to tell that you're dealing with both gallops AND eighth notes, and the Shuffle means you can't get comfortable with any one way of stepping. Mission 56: ** Song: HIGHS OFF U (Scorccio XY Mix) Diff.: Heavy Section: The last chorus. Challenge: Don't step on the down arrow at all. Tougher than previous "avoid an arrow" missions, since the last section of HIGHS OFF U is so chaotic in nature. It may help to use a thin strip of material to put up on your TV to complete obscure that arrow. Mission 57: ** Song: DO ME (H.I.G.E.O Mix) Diff.: Standard Section: A little less than the first third. Options: Hidden Challenge: Standard Challenge Mode rules apply, only with two ticks on the Challenge Bar. Good luck to you with these chaotic steps. Practice on Training Mode. Mission 58: ** Song: HIGHER Diff.: Heavy Section: The first chorus and the bridge. Options: Brake (Arrows slow way down once they get to the Step Zone) Challenge: Get a full combo on this section. Mission 59: ** Song: Kids In America Diff.: Heavy Section: The section just after the melody. Options: Sudden, Reverse Challenge: Get an N.G. on all Freeze Arrows. Unlike the first one that did this, this time you have a Dance Gauge, so you have to stay alive, too. The Freeze Arrows are also pretty short, here, so you'll have to get off them instantly. I suggest finding some support using a chair, bar, or bed, so you can bounce yourself off the Freezes as soon as you touch them. Mission 60: *** Song: Frozen Ray (for EXTREME) Diff.: Heavy Section: The opening. Options: 0.5X, Flat Challenge: Standard Challenge Mode rules apply, only with two ticks on the Challenge Bar. Definitely better to practice this one on Training first, because there are lots of gallops mixed in with normal eighths. With a keen eye, you could pick them out, but it'll take several tries. Mission 61: ** Song: ECSTASY Diff.: Light Section: The opening section to the first stop. Options: Sudden, Hidden Challenge: Get a full combo on this section. Yes, with both Hidden AND Sudden on, you see the arrows for about a split second each. However, the steps are pretty simple. Mission 62: ** Song: Move Your Feet Diff.: Standard Section: The percussion and verse between the two main choruses. Options: "Fuwa Fuwa" Challenge: Get a full combo on this section, plus OKs on all Freeze Arrows. The "Fuwa Fuwa" mod makes the arrows wave back and forth. The steps aren't difficult, just difficult to read. Mission 63: *** Song: You're Not Here Diff.: Heavy Section: The opening streams. Challenge: Get more than 25 GOODs, plus OKs on all Freeze Arrows. This is a true test of your "Good Attack" skills, but you do have plenty of leeway with 66 Steps total. Just don't fail, because you have a normal Dance Gauge. Mission 64: *** Song: A Diff.: Heavy Section: Once the piano kicks in, to just about the end. Options: 1.5X Challenge: Keep the Dance Gauge below 20%. Similar to the other Mission like this, only there's less time to react. Also, 20% is below "green" on the Dance Gauge, so you're just going to have to trust your luck on this one to avoid steps. Personally, I think it's better to try this when exhausted, so you'll duck steps without thinking. :-P Mission 65: *** Song: i feel... Diff.: EDIT Section: The entire song. Challenge: Pass this song. The Dance Gauge will not increase at all, and will start a quarter full. I'd put this at about a 7-footer. What they're really trying to hit you with is long freezes that require you to hold one foot down and move around the pad with the other, so make sure your foot is cemented when it's on a freeze, because missing too many will drop you out quick. Mission 66: *** Song: PARANOiA MAX (DIRTY MIX) Diff.: Heavy Section: The opening several measures. Challenge: Get a B and ONLY a B on this song. Another instance where being bad at the game could actually help. Be very careful due to the Dance Gauge being rock bottom once you start, so make sure your several first steps are good. Mission 67: *** Song: ONLY YOU Diff.: Standard Section: The opening up to the male lyrics. Options: Squish Challenge: PERFECT ATTACK. Nothing but PERFECTs. Not much else to say here, because either you can do it or you can't. Mission 68: *** Song: The legend of MAX Diff.: Heavy Section: Several measures just before the freeze. Options: 0.5X, Little Challenge: Standard Challenge Mode rules apply with three ticks on the Challenge Bar. The Little option does help, but it IS TloM we're talking about here, and on one of the harder parts of the song. This may be the point of the game where lesser folks buckle and switch to the Controller (it was for me). Mission 69: *** Song: Bad Routine Diff.: Heavy Section: The first stop up to the middle. Challenge: Get between a score of 4,000,000 and 4,100,000. Nice that they gave you a big ol' gap, eh? Well, given the relatively slow pace of this song, you have plenty of opportunities to look down at your current score. Hit as many GREATs (half-score) as you can during the run, and once you near the end, if you find you're past 4 mil, then just stop and hope you don't run out of Dance Gauge. Mission 70: *** Song: B4U (B4 ZA BEAT MIX) Diff.: EDIT Section: The entire song. Challenge: Don't get 4 or more ALMOSTs or BOOs on this Edit. Remember the SO IN LOVE Edit that was one big stream? Yeah, it's the same thing here, only faster, and you have a Bar instead of a Gauge. Hey, it's only 409 steps, and you're allowed as many GOODs as you want! Seriously, this Edit goes on the level of a 9-footer, because it starts crossing over a LOT at the middle to the end. Mission 71: *** Song: NEVER ENDING STORY (Power Club Vocal Mix) Diff.: Heavy Section: From the beginning of the chorus to the second verse. Options: Boost, Reverse, Squish Challenge: Pass this with a full combo. Gee, you think Mission Mode has taken off the kid gloves? At least the Boost will give you some space to distinguish the arrows as they travel. You may just want to memorize this section and be done with it. Mission 72: *** Song: Firefly Diff.: Heavy Section: The last third. Options: Speed Waver Challenge: Just like Mission 38, the speed goes up and down gradually as you play. The Dance Gauge starts with only a smidgen full, so a few BOOs will end your trip real quick. However, this is the only trick, and the steps aren't particularly difficult. Mission 73: ** Song: DROP OUT (FROM NONSTOP MEGAMIX) Diff.: Challenge Section: The final sixteenth stream and end. Challenge: Don't step on any down arrows. Every other arrow must be stepped on with PERFECT or GREAT. This is about as hard as trying to do the sixteenths normally, or rather, learning them all over again. By now, you must have developed some ability to shut off an arrow in your mind (or at least put up a ruler on the screen to block it). Mission 74: *** Song: JANEJANA Diff.: Heavy Section: The main chorus to the end. Options: Flat, Hidden Challenge: Clear with a full combo. It's a big stream to the end part, but the good news is that each two measure block is the same four arrows over and over again, so you can keep up the stream for sixteen steps before changing. The last part, well, you just have to know. Mission 75: *** Song: DROP OUT Diff.: EDIT Section: The double step section that's normally on Heavy. Options: Sudden Challenge: Clear with a full combo. The double steps have been changed, and now they go the WHOLE section, nearly (there's a little break just before the second set). Practice, practice, memorize. Don't mind that rhythmic thumping, downstairs neighbor. Mission 76: *** Song: .59 Diff.: Heavy Section: The opening melody up to the beginning of the bridge. Challenge: Score between 1,500,000 and 2,000,000. Good Attack returns. Get as many GOODs as you can, because you can always make it up in PERFECTs near the end of the run. Mission 77: *** Song: LADIES' NIGHT Diff.: Light Section: The last few choruses to the end. Options: 8X, Shuffle Challenge: Don't get a total of two GOODs, ALMOSTs, and BOOs. Well, 8X was ungodly fast on Mission 49, but here, it's a BIT more bearable, to the point where you'll have, more or less, just enough time. It's all quarter notes, so you have that going for you. Mission 78: *** Song: A Stupid Barber Diff.: Heavy Section: The first chorus to the end of the bridge. Options: Reverse, Flip Challenge: Don't get a total of two GOODs, ALMOSTs, BOOs, or N.G.s. It's Mission 50, all over again. Flip the pad, or get better at reading backwards. Those are your only two options. Mission 79: ** Song: V (for EXTREME) Diff.: Challenge Section: The final chorus. Challenge: Don't get a total of two GOODs, ALMOSTs, and BOOs. Remember Mission 36? Similar thing, here, only the sixteenth runs are jumbled a bit. Once you figure their pattern, this is actually relatively simple. Mission 80: *** Song: DROP THE BOMB Diff.: EDIT Section: The entire song. Challenge: Score more than 6,000,000 points in this Edit. I'd say this is an easy 8-footer, but having to score at least 6 mil means stepping well. There are lots of double steps thrown in the streams, and several freeze arrows, but the basic "flow" of the song remains the same, including the chaotic steps in the middle and the end. Mission 81: **** Song: Diving Diff.: Heavy Section: Halfway until just before the end. Options: Sudden, Squish, Freeze Off Challenge: Step only on the 1/8 beat notes, not the 1/4 beats. The first one is the second step, followed by a two together, then a bunch together, but separated by on-beat spaces. After which, comes a rather big mess. The series is pretty constant for off-beat notes, but with on-beat notes thrown in seemingly randomly. Do it in Training so you know what you're dealing with, then keep pounding at it. You're allowed one screw-up, but that's it. Mission 82: **** Song: Music (Bostik Radio Edit) Diff.: Heavy Section: After the bass techno sounds to the end. Options: DULR, Boost Challenge: The "DULR" means that the arrows are arranged that way. Personally, I don't feel it's as hard to read as other messed-up zones, but some people may. Here's how I figured out how to do it. Have your left eye focus directly on the DU, while you watch the LR out of the corner of your eye. The DU is the one that's in an odd place, but the LR is somewhat intuitive, so if you focus on fixing those first in your mind, you'll find it to be slightly easier. If using a controller, use your right hand for the left and right arrows, and your left for the up and down arrows. Mission 83: **** Song: A Diff.: Heavy Section: The slow section. Options: Hidden, Sudden Challenge: Don't get a total of two GOODs, ALMOSTs, or BOOs. Well, you know the drill with this kind of setup, so there's really little to add. Watch for the sixteenths halfway through. It's smooth sailing once you get past them. Mission 84: **** Song: CAN'T STOP FALLIN' IN LOVE (SPEED MIX) Diff.: Standard Section: The first main chorus to just before the end. Options: DULR, Reverse, Dark, Left Challenge: Don't step on the left arrow. Step on all other arrows and double steps with PERFECT or GREAT. You have two ticks on the Challenge Bar. Being able to ignore an arrow does make this lousy arrow setup easier. Mission 85: **** Song: HIGHER (next morning mix) Diff.: Challenge Section: Opening verse (Bars 12-18) Options: Reverse, Squish Challenge: Full combo this section. It's one big stream, so no blinking now! I feel this is one of the tougher Missions in the game. I got help by just writing down the steps (there are only 48) on a piece of paper, then reading that. Mission 86: **** Song: B4U (B4 ZA BEAT MIX) Diff.: Challenge Section: Entire song. Options: Double Speed, Little Challenge: Yes, the song is flying away at twice normal speed, but all the eighth notes are gone, reducing the challenge. However, it seems that the step windows are halved as well, so it's tougher to get your average PERFECT and GREAT. Mission 87: *** Song: TSUGARU (APPLE MIX) Diff.: Challenge Section: The last several measures before the slow down. Options: Flat Challenge: Don't step on any double steps. Hey, even with Flat on, it's not too big a deal, right? Wrong! You have a normal Dance Gauge, and there's a section with several double steps together, so as you hit the slow down, your Dance Gauge will tank and there's nothing you can do about it, except hope you built up enough in the previous section to survive. Mission 88: *** Song: JET WORLD Diff.: Heavy Section: The end measures, same as Mission 31. Options: Stealth Challenge: Clear with a full combo. Ah, we knew there'd be a Stealth mission somewhere, right? Fortunately, this is easy compared to some other missions recently. It starts on right/down, then left/down, then up/down, then left down right down. Mission 89: **** Song: I'M FOR REAL Diff.: Standard Section: Halfway to the end. Challenge: Get N.G. on all Freeze Arrows. What, no Options? Well, the hardest part of this mission is actually NOT getting off all the Freezes in time. Oh no no no. The hardest part is staying alive, because the N.G.s are going to do a number on your Dance Gauge. Mission 90: **** Song: Pink Rose Diff.: Heavy Section: Shortly after the beginning to about halfway. Options: Brake Challenge: Get more than 95 PERFECTs. Only 104 steps, so good freakin' luck. The erratic nature of Pink Rose's Heavy steps, of course, doesn't help at all. Use the Training Mode's handclap assist to figure out exactly where the steps fall. Mission 91: **** Song: A Diff.: Challenge Section: Just after the tempo change up to the freeze arrows. Options: .5X, Reverse Challenge: Clear with a full combo. Just like normal, only with those options on, so if you can memorize it, all the better.
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