Da Vinci Code, The - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Da Vinci Code, The - Strategy Guide (Page 02).
How about that. A 4 digit number. "1021" is your password, so enter it, and
the box o' goodies is yours. Inside, you get the Cryptex and no clue how to
open it . . . .SWEEEEEEET!! not.
Examine the box again and you will find that there is a tiny hole in the
smaller box that contained the Cryptex, but you need something to poke into
the hole. Well, of all things, suddenly you can examine the desk on the left
side of this room. Open the drawer and inside you'll get a paper clip. Of
course Sophie will tell you how very perfect that is, so go and use it on
the little hole in the Cryptex case. You get a lovely little poem that if
you know anything at all about "The Da Vinci Code" (even if you've only seen
commercials, or it could be you are over 30 years old and you are a Monty
Python fan), you know boils down to one word: "GRAIL" Go into your
inventory and chose the Cryptex and "use" it. Enter the word "GRAIL" and
you're on your way. The bank manager comes in and very kindly tells you to
get the hell out and he's going to help you do it without getting busted.
After the cutscene, head out the way you came in, but when you get back to
the "Atrium", head to the left and around to the elevators. Use the security
card the bank manager just gave you on the elevator. A cutscene lets you
know that this is the last friendly guard you're gonna see on this level,
because this guy is too stupid to know he's supposed to be pissed at you yet.
When you're in the elevator, you're told that you're screwed and you need to
get out of there before the elevator opens, so lift Sophie through the door
in the top of the elevator and up you both go. Once there, turn the crank
you see on the wall to open the doors.
Head to the right out of the elevator. There are two guards patrolling this
floor. Go into the first set of doors you come to, which should put you in
a storage closet. Look around in here and you'll find a large bandage, and
you should see the eerie glow of one of the secret items, so, of course,
search the shelves to find the **MARS SPHERE**. Exit the closet.
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At this point, what you do with the guards is up to you. What you want to do
is continue along this side of the Atrium to the doors further down the hall.
If you can get there and into the Admin Office without messing with the
guards, good for you, if not, try to only have to get rid of one of them.
Enter the Admin Office.
In here, there are two more guards. Sophie will not follow you in here, so
you are on your own for fighting, so just don't fight. Immediately crouch
and look straight ahead and a guard will pass from right to left. Sneak up
behind him and stealth attack him and knock him cold. Move up a little
further and look to your right around the cubicles and you'll see another
guard on patrol. If you crept up correctly, you should be able to sneak up
on him and do the same thing you did to the first guard in here. If not,
just fight him and take him out. You are now free to explore and do your
thing on your own time in here.
First thing we'll do is take care of one of the two hardest secrets in the
game to find. If you go to the door you came into this room, and turn
around and look into the room just as you did when you came in, you need to
go all the way to the back of the room to the furthest cubicle on the RIGHT.
(If this description confuses you, just check each of the four corner cubicles
and you've got a one in four chance of hitting it. At least you won't have to
search all of them like I did and finally find it in the last one you check.)
Go in the cubicle and you'll get the "examine" cue. Examine the shelf here
and you'll get **DA VINCI'S BALLISTA**. (If you choose to find this cubicle
by looking at the map on the wall to either side of the door, it will be the
cubicle in the lower right corner.)
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Now you have to go to the Administrator's office. As you came in, its on the
left side near the back, and you have to walk through a smaller office with
about 7 cubicles in it to get to the Admin Office. (Does this mean the
Administrator has 7 secretaries?? This guy can DELEGATE!!) Once in the
Admin office, go to the desk and insert the security card after the bank
manager gives you the code. Enter the code "867530" and it will be wrong,
(TRIVIA NOTE: For those of you who might be fan's of 80's music, note
that this passcode is the first 6 digits of the song "867-5309 (Jenny)"
that Tommy Tutone topped the charts with in 1981. I have yet to
confirm if this was on purpose, or if its a freaky coincidence. Is my
age showing?)
so the manager tells you to check out the Office Managers office. As you
stand, the Office Managers office is directly across the main cubicle room
from you,so head out and go across and enter the Office Manger's office.
Search the desk first. There is a large bandage in the bottom left drawer
and a password in the middle right drawer. When you're done with the desk,
turn around and examine the painting with the UV light. Examine the
fingerprints you find. Now you can lift the painting and reveal the safe
that is hidden behind it. Use the password you found in the drawer to open
the safe "728559". Take the FILE CABINET KEY you find inside and leave that
office.
Go to the right and enter the file room at the end. Go all the way to the
back of the room to the last set of free standing file cabinets (IE: Not the
ones against the wall) and find the set that allows you to "examine". Unlock
the top drawer with the key you just obtained from the safe and get the
password. Go back to the Admin Office.
Put the security card back in the computer and enter the code that you found
in the file cabinet "260924". Head out of here and back towards the door you
came in here from and find the Security Card Reader in that corner. Use the
security card and move to the stairwell. When you get to the bottom, you'll
go through another door and end up on the lower floor of the "Atrium". (Sophie
begins to follow you again when you head down the stairs. Wasn't she helpful?)
There are guards here, but if you immediately crouch and head to the left,
you'll end up near a door that says it is "Deposits and Servers" or something
to that effect. Enter that door and go down a long hallway that has nothing
in it but doors you can't open until the last door on the left. Go through
that door, down a little hallway past an unmanned security desk and through
another door. You end up in a small break room. Walk through it and you'll
be in a big "privacy cubicle" room. Walk all the way to the far side of this
room and peek to your left and you'll see the two guards in this room. It's
up to you how you handle those two because I knocked them both out when I was
searching for secrets, but it is possible to get through the room without the
guards even knowing you're there.
As you come in this room, the place you want to be is the other corner of
this room directly to your left (there is a security card reader and another
door in this corner). There is a privacy room you can enter, closest to the
security card reader, however the secret you want is in the privacy room
directly BEHIND it. In other words, check the two privacy rooms closest to
the card reader, you'll see the glowing symbol on the wall when you go in.
Get the **IRON COIN**.
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On the same wall as the door by the card reader, there is an air vent. Go
there and you will be prompted to shove Sophie through it. Do so.
You are now in a small server room and a guard will walk up between the
servers and turn his back to you. Creep up on him and take him out with a
stealth attack. Go to the left from here and you'll find a set of doors and
an office with no door. Creep into the office because there is a guard
standing there with his back to you. Take him out with a stealth attack.
You can now upgrade your security card once again at the computer found in
this office. Just stick it in . . . no password or puzzle necessary.
Go back out of this office and through the doors right beside it. Go down
the short hallway outside the card upgrade office and open the door at the
other end with the security card. Langdon will meet you there and you'll be
back in the "privacy cubicle" room. Leave here the way you came in and go
back to the "Atrium".
When you're back in the Atrium, there are two guards here, but there is no
need to even mess with them. Simply crouch, turn to the right and follow the
wall around to the loading dock door. You've got time and space here, so
listen to the guards conversation for a giggle if you want. If not, go ahead
and enter the loading dock area.
You'll be in a sitting room with a security card reader and a caged off door.
Use your upgraded card in the card reader and the cage will raise. Creep
through the doorway quick enough and there will be a guard walking away
from you that you can sneak up on and take out with a stealth attack. As
you now stand, you should now see a guard just standing there and looking
to your left. Believe it or not, you can crouch and sneak up beside and then
behind him and take him out with a stealth attack (the guys gotta be BLIND!).
There is a small bandage in the closet behind that guard. Now look down
where that guard was looking and you'll see a guard waaaaaaay down on the
other end. He does pace back and forth, so I suppose you COULD sneak up on
him, but its quicker just to run up, fight him and knock him out.
The arrow on the floor points you out the door, so follow it. Go to the end
of that hall, use the Vehicle Key on the doors and the level is over.
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V. CHATEAU VILLETTE (3 Secrets)
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This level has only one enemy and you don't see him till the end, so in the
meantime we'll have to endure the fact that Teabing is longwinded and just
get through this. When you finally have control after the cutscenes, the
first thing I recommend that you do (Only if you want all the secrets) is
take the steps down into the basement. Go through the door and the basement
is to your left. Go to the back left corner of the basement (look for the
glowing symbol) and there are some chairs there that let you "examine" them.
You'll find the **COPPER COIN** there. Go back upstairs to the room everyone
is standing in.
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Listen to Teabing babble and observe the two paintings on the wall. When
he's done, you can either go to each shield at the back of the room and
listen to Teabings story, or, you can listen long enough to find "Gallahad's"
shield and "Percival's" shield. In either case, it is the shield furthest
to the left in both sets. (Gallahad's shield is a red cross, Percival's
shield is the Heart)
Grab Gallahad's shield and put it on the Knight closest to the painting of
the knight looking at the Angels.
Grab Percival's shield and put it on the Knight closest to the painting of
the knight looking at the castle and the Grail floating in the sky.
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Doors will open. (From this point on, the door next to Gallahad's shield
is "Gallahad's Room" and the door next to Percival's shield is "Percival's
Room".)
Enter Gallahad's Room and read the note on the bookcase in the corner
directly to your right. Go over to Percival's Room and read the Bible on
the bookcase. Go back to Gallahad's Room and enter "HEAR" as the password
on the security door. In this new room, there is a piano and two other
doors. The furthest door takes you back to the main hall of the house, the
other door puts you in a closet in which you will find a table you can
"examine". Under it, you will find **VENUS SPHERE**. Go back the into room
and then back into Gallahad's room. Observe the Chalices in this room and find
the "Red Dragon Chalise". Take it and carry it to Percival's Room.
Place the chalise on the display stand directly to your left that says
"Arthur". A door will slide open and you will have to do a slide puzzle to
put together a picture. It's pretty easy and you can complete it in 5 moves.
Click on the tiles in this order:
Bottom Left
Top Left
Top Center
Bottom Center
Bottom Right
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The puzzle will be finished and the door to the library will open. Go in this
new room.
Turn right and go to the corner and on top of an empty display case you will
find **DA VINCI'S WARCART**.
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You walked past a table on the way here, so stop now and grab the music.
Take the music back to the piano you found in the room off of Gallahad's room.
Use the music sheet on the piano and just hit the buttons AFTER the note
displays to complete this very slow and easy puzzle. More longwinded speach,
then go back to Gallahad's Room.
You'll go through many longwinded cutscenes here, but basically you'll be
searching "The Last Supper". Basically, after you have observed and heard
about the following items, you'll be done:
The "V Shape"
The "Grail"
"John is Mary"
The "M Shape"
"Peter mad at Mary"
The "Grail" (again)
"Jesus and Mary"
Apparently, now you have all you need to solve Cryptex #2, so go in your
inventory, use Cryptex #2 and put in "MAGDALENE"
Large cutscene here with the Creepy Monk (Silas) and now you'll have to send
parts to the basement to complete a weapon. Run upstairs to the room with
the piano and grab a GLOBE in the corner. You'll end up having to fight the
crazy monk for it. Get away with it and they send it to the basement.
Go over to Percival's Room and go to the right as soon as you enter. The
thing you need is over there, but you end up having to fight the crazed monk
yet again. When you're done, the cutscene sends that part downstairs too.
Now, you have to run around and enter the room you just crammed the crazed
monk into, (I know, sounds stupid, doesn't it?) via the other door from the
main hall. Head to the far corner and you'll be attacked again (DUH!!).
Fight him off, make Langdon crush him under the bookcase, and the final piece
will head to the basement. It's all cutscene from here on out. Watch,
enjoy, and move on.
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VI. BIGGIN HILL AIRFIELD (3 Secrets)
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You start off here freezing in the rain and cops are beating on the door.
Go to the dumpster nearby and push it in front of the door. Behind the
dumpster you just moved, there is a power switch. Activate the power switch
and move over behind the rail car. Release the brake on the rail car and
walk carefully behind it. The cops will be shooting at you, but the rail car
is your cover, so stay behind it and you'll be fine. When the car stops, you
are at the end and you can enter the door you've come to.
Once in the hanger, turn directly to your right and get **DA VINCI'S BRIDGE**
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from on top of the crates there. You are standing very close to a "Bunker
Map" on the wall next to the door you came in. Right next to that is a tool
box in which you will find BOLT CUTTERS. Go to the left side of the plane (as
you are looking at it) and find the gate with the padlock. Cut the lock,
enter the fence and climb the ladder. Get the large bandage off the table
then activate the controls to move the crate. Climb back down, go back into
main hanger area and two guards come in to ruin your day/evening/weekend.
Dispose of both of them. Enter the cage you revealed by moving the crate.
Get the FLARES off of the shelves in there, then open and enter the trapdoor.
Follow the dark stairwell all the way down until you get a cutscene. When its
over, enter the very dark room and open the grate on the floor and crawl down.
Go forward to another short set of stairs, go down and find a gate with a pad-
lock. Cut the lock with the bolt cutters and head down the new hallway. Go
through another door and head to a fuse box that is straight in front of you.
Take all the fuses (3 of them). Turn to your left and head into the next
room until you hit the railing, then turn right. There is an alcove here and
at the back of it, there is another fuse box with 300 amp fuses (2 of them)
you can take. Go all the way to the opposite end of this room from this
set of fuses (STRAIGHT ACROSS, do not go downstairs yet!), and climb the
ladder to the Control Room.
In here, find a first aid kit on a shelf behind some cleaner, then take the
elevator to the control tower. Up here you will have more cutscenes and
another fuse box. Take all the 300amp fuses (3 of them). Go back down to
the control room.
A guard meets you there. Defeat him. Go back down again and there are two
guards patrolling here. Do what you will with the guards, but make your way
back to the opposite side and take the ladder down into the lower area and
then come back to the far end to find the "fuse box", "switch" and the
"schematic". Use the UV light on the schematic. Go to the fuse panel and
put in the correct fuses to activate the "left generator", "right generator",
and "surface door" (Generators take all the 300amp fuses,surface door takes
the 50amp fuses).
The fusebox should end up looking something like this:
IMAGES
(emp= empty or unused)
300 300 emp 300 300
300 300 emp 300 300
emp emp emp emp emp
50 50 emp emp emp
(You will indeed have leftover or extra fuses)
Pull the switch.
Start heading back the way you came, but before you climb back up, go behind
the ladder and to the left into the alcove underneath where you found the
first set of 300amp fuses. Look for the glowing symbol on the wall and look
around for the **MERCURY COIN**. When you get past where you took all the
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fuses from, down the long hallway and then down a short set of stairs, creep
up and you'll see a guard pass from left to right. Sneak up behind the guard
and stealth attack him and take him out. Go back to where the guard came from
and find the alcove on the right. Look for the glowing symbol in there and
get the **MERCURY SPHERE**. (You cannot get this secret on the way in. It
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will not let you find it until the lights are back on.) Head back towards the
door that you could not open because it had no power, and there is a guard
there with his back to you. Knock him out, pull the switch and the door opens.
Follow this path until you reach a ladder. Take the ladder up to the next
floor and you'll find another ladder. Take this ladder up and you'll find
yourself back up in the rain and outside. There are two guards here, but it
is very possible to sneak up on both of them and take them both out with
stealth attacks. Once they are taken care of, go to the cage at the back of
the gas tank and cut the lock with the bolt cutters. Open the valve you find
there to release the gas. Go over to the ladder on the building and climb to
the roof. Sneak up and stealth attack the guard here and then use the flare
on the edge of the building.
Consider this level over.
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VII. TEMPLE CHURCH (3 Secrets)
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You start in the courtyard outside the church with Langdon and Teabing. The
first thing you have to do is go into your inventory and "use" the coded
message you find there. It is a cryptogram, so give it shot or I'll just
tell you what it is here:
OUTDOORS THE
GRACEFUL WATER
YOU WILL SEE
THROUGH
DEDICATION YOU
MUST FIND THE
KEY
The boys head off into the church and leave you alone. Behind you as you face
the church, look for a sunken area. Go either to the left or right, it
doesn't matter, and you'll find a path down. In this path you'll find a
window with a trash bag laying under it. Examine the window and you'll find
the **SILVER COIN**. Go back up to the courtyard.
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Go to the bulletin board just to the right of the front door of the church.
Examine the board and you'll find you can grab the handle and open it. Inside
you'll find a key.
Go to the left side of the church and use the key to unlock the gate to the
backyard of the church. Once inside, there is one guard walking away from
you, so grab the shovel on your left, creep up behind him and stealth attack
him so he's down.
There is a long wall with archways in front of you. Go to the sixth arch and
enter. Look for the glowing symbol and grab the **MOON SPHERE** in the pile
of boxes to your right. Cross the rest of the way under the arches (you will
have to back out of this archway and go back two are three archways) and
find the stairway upwards to the right. Creep up the stairs as there are
two guards having a silly conversation at the top. Wait for their conversation
to end and they will walk away from each other. Pick one to sneak up behind
and you can take him out with a stealth attack. Watch what the other one does
and you can do the same to him as well.
Now you are enemy free. Go down the walkway over the archways and find the
wheelbarrow. Get the SHEARS from the wheelbarrow and go back to where you
knocked out the guards and go to the fountain. In the planter closest to the
church, use the SHEARS and you will cut back the roses. Use your PRIORY RING
on the resulting plaque, and you will get the METAL SHARD.
-----YOU WILL NOW CHANGE CHARACTERS AND BE LANGDON-----
You awake in a cell with a guard looking through the window giving you crap.
Eventually he will go away and watch TV. Turn and look towards the door to
the room. To your right is a table on which you will find a PIECE OF CARD-
BOARD. To the right of that table is a pallet on which you will find a
METAL ROD. Turn right 90 degrees from the pallet and pull the chair out from
under that table and get the SMALL GEAR.
Now go to the door and examine it. Go to the bottom of the door and use the
PIECE OF CARDBOARD on the space below the door. Move up and use the METAL ROD
on the keyhole. Congrats, now you have the key and can get out of your cell.
The guard is watching TV and he is entertained. Sneak up behind him and take
him out with a stealth attack. You can breathe for a moment, so go into the
room that was directly across from your cell. In there you will find **DA
VINCI'S PADDLEBOAT** on top of the file cabinets just to your right inside
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the door. Go back in by the guard you knocked out and enter the door just
to the right of the television.
You are in a large sanctuary, with a crypy to your left. There are two guards
in the crypt having a conversation. Wait for them to finish and quietly take
them both out with stealth attacks when they go their separate ways. There
is still one guard left in the main sanctuary area. Sneak around and take him
out too.
You are now free to roam, but not much you need. In the main sanctuary, there
are two cabinets in opposing corners. One has doors on it, and the other
does not. The one that has doors on it has only a SMALL GEAR, grab it and go
to the other corner. In that cabinet that has no doors, get another SMALL
GEAR and a large bandage.
Go back over to the crypt area where you took out the first two guards and
turn to your left. You will find a desk that has a LARGE GEAR on it. Head
back to the door and go back down to where you were held prisoner. When you
go back in this room, go to the right and find the gearbox. In your
inventory you should have 1 large gear and 3 small gears. You may rearrange
the gears you see in the gearbox, but this should be your final result:
ssL
(Ex)Ls s(Sw)
s=small gear
L=larger gear
(Ex) = Exit gear
(Sw) = Switch gear
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When you get it right, pull the switch and you'll get a cutscene and you'll be
Sophie again.
----CHANGE CHARACTERS AND BE SOPHIE----
All you have to do here is be sneaky and take out the two guards. Wait in
the archway that you start in and listen to the conversation that the guards
are having on the radio (absolutely hysterical!) The guards will then walk
by you to the right, and then very quickly turn around and walk back to
where they came from. As they pass back by, sneak up behind them and knock
them out. Enter the basement door when they are taken care of. Thats it,
you're done. You join Langdon in the basement.
Now that you have Sophie with you, you can take her down the long hallway in
this room and open the door to the tunnels (catacombs). Once inside the
tunnels there is a small bandage just to your left in the little alcove. Let
the two guards have their conversation and when they are done talking, they
will split up. Now you can creep down and stealth attack the first guard.
Continue on down the tunnel and beat up the next guard as well.
Carefully continue through the tunnels until you come up on 2 more guards and
let them finish talking as well. Let the first guard come to you and then
subdue him. Look in the crypts on the wall in this area (should be on your
left as you are walking through the tunnels) and you should find your first
TEMPLAR SEAL. Now you need to move up and dispose of the remaining guard.
Move a little further along the tunnels and look for a crypt on your right
with a cardboard box in it. Move the box and get the second TEMPLAR SEAL.
Continue through the tunnels until you get to one lonely guard complaining
about the electrical switch. Creep up on him and stealth attack him. Now
you get a brief (very brief) break from the guards. Examine the electrical
box on the wall. There are 4 green buttons inside that you need to push in
the correct order to get them all to light up. Remember this order because
you will need it later several times when you are in a panicked state:
2 4
3 1
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Push them in that order and the power will turn on for the switch right next
to you. Pull the switch and enter the room that opens for you. Grab the
small bandage and the third TEMPLAR SEAL. Check your inventory and make sure
you have all 3 TEMPLAR SEALS. You are going back through the tunnels the way
you came now, so if you don't have them all you can pick up what you missed
on the way.
Go back through the tunnels carefully because 2 guards will reappear for your
fighting pleasure. Do away with these guards and return to the switch on
the wall in the area you found these guards. Pull the switch and enter the
little room that opens for you. You have a disc puzzle in front of you very
similar to the one you found in Normandy Mansion, only its not nearly as
complicated to figure out.
Put the three TEMPLAR SEALS you found into the empty spaces in the puzzle.
The way the seals need to be turned is very easily painted on the walls to
either side of the puzzle. I will use clock positions to tell you how each
disc should be turned since this puzzle doesn't have straightforward up/down
type positions. Turn them like this from left to right (the clock position
refers to where the TOP of the seal should be):
10 O'clock, 4 o'clock, 12 o'clock, 2 o'clock
(For the really observant among you, if you looked at the monument in the
courtyard of the church when you first started the level, you may have noticed
that there were 4 templar seals on it, numbered I - IV. Those seals were
rotated the way you will have to rotate them here.)
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Now you'll get a cutscene showing you that you've revealed something up in the
courtyard where this level first started, so you're going to continue back
through the tunnels the way you came in. You will come across two guards on
your way back, but there will be more if either of those guards find and
awaken any of the guards you knocked out on the way in, so get out of there
fairly quickly.
When you exit the tunnels back in the room where Langdon was held prisoner,
the guard Langdon knocked out when he escaped his cell will be there waiting
for you and he won't be happy. Take him out and go out the door near the TV
to go back up to the church sanctuary.
When you get there, use the combined efforts of Langdon and Sophie to unlock
and open the front door of the church that you see on your right, and exit
out into the courtyard you started the level in. Go to the monument straight
in front of you and look around the bottom of it for the item you revealed
with the Templar Seal puzzle. Get the METAL SHARD.
After you have the shard, 2 guards will run across the courtyard after you.
Take care of them as you see fit and return inside the church through the
front door.
Go to the left into the room with all the crypts on the floor and in the right
rear of this room you will find a shield with two pieces missing. Put the
ROUGH METAL SHARD in the top space and the SHARP METAL SHARD in the bottom
space and the shield will be whole again revealing a code of paired symbols.
You don't need to write this down as it will be shown to you when you need it.
Look at the crypts in the room and find the one that says "Dark Effigy" when
you approach it. When you examine it, it will say "Here lies W. Marshall" and
then you will be presented with a chart and the shield you need to decode.
Use the paired symbols on the shield to find the correct letters on the chart
and fill in the blank spaces at the bottom. When you finish, the word will
spell out "RICHARD".
Now you can go into your inventory and solve the 3rd Cryptex with the word
"RICHARD".
You'll get a cutscene in which you'll discover that you've been duped. Enjoy
the cutscene or skip it, but be prepared when its over because the Creepy
Monk Leader will be chasing you with a gun. (Yes, only Langdon. Not sure
exactly where Sophie disappeared to or how you ended up back in the tunnels,
but yet here you are.)
What you have to do here is just RUN! You will get a crappy camera angle with
a view of the crazed monk shooting at you from behind. Run away from him
until you get to a door that you need to break down. Do it quickly and
continue to run. Next you'll come to another door with one of those
electrical boxes and a switch. Solve the electrical box with the solution
I gave you earlier, pull the switch and then run some more.
The next door you come to will be one that you have to break down again. Do
it and keep running. You come to another electrical box/switch door, so do
them again, but this time the door will only go halfway up. Quickly grab the
door and pull it the rest of the way up by hand, then run again.
The next door you come to will just be halfway up, so just grab it and lift
it up by hand and run some more and you'll come to another half opened door
where you will do the same thing and keep on running.
The last door you come to will be the electrical box/switch type door. Get
it opened by the prescribed method and enter it for the cutscene. In total
there are 7 doors you have to get through. Thankfully, while you are running,
the crazed monk is walking, so you get enough time to get through them all,
but here is an abbreviated list of the doors you have to go through:
1. Break through door
2. Electrical Box/Switch door
3. Break through door
4. Electrical Box/Switch broken door, then lift
5. Half open door
6. Half open door
7. Electrical Box/Switch door
The cutscene will show you trapped by the crazed monk and Sophie reappearing
and saving your butt. Now this level is over.
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VIII. Westminster Abbey (3 Secrets)
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This level looks kind of intimidating, but its really not that bad. First
thing you need to do is turn and look at the directory to get an idea of
where you will be going. Go behind the directory first, towards the front
doors of Westminster Abbey and look towards the statue on the left for the
glowing symbol that indicates a secret. Examine that area to find the
**GOLD COIN**. That is the only secret out in this main area, so we'll pick
up the other two on our way through the level.
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Check the directory and find your way to "Newton's Tomb". As soon as you
enter this room, you will get a hint about electricuting the patrolling
guard. Do as suggested and shove the light into the puddle of water, but
do it fairly quickly as the guard will eventually walk out of the puddle and
then you'll have to kick his butt as you normally would. Go straight across
the room to the opposite side and look on the wall for the glowing symbol
of secrets. Examine that area to get the **SUN SPHERE**. (Just started and
already you got 2 secrets!)
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Now walk over to Newton's Tomb and examine it thoroughly. When it has been
completely examined and you are staring at it wondering what to do, use the
PRIORY RING in the little hole next to the Sun, and you will be able to take
the sun off the tomb and add it to your inventory. (That Priory Ring is handy
as hell) Listen to them babble for a bit and head out of this room back to
the main area.
Use the directory if you need to, but you want to go to "Chaucer's Tomb".
Examine this tomb and note the characters from Canterberry Tales across the
top of the tomb. You will need to know one of them to solve this puzzle.
Examine down near the bottom of the tomb and find the slider puzzle with the
shield engraving in the middle. Place the Sun Orb on the shield engraving to
activate the slider puzzle. It's pretty easy to solve as you have to get
the letters to spell out "PARDONER" clockwise around the puzzle starting from
the top left square.
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Simply slide the "D" into the center and the rest of the letters will slide
right into place so you can slide the "D" right where it is supposed to be
and the puzzle will be solved. You will be presented with the LARGE RING
for your efforts.
Now that you have completed that, lets save you some running around and grab
a nearby item that you will need later. You are standing next to where
Shakespeare's Memorial should be, but there is a sign saying that it is
being renovated. Right next to that area you will find a "Workman's Cabinet".
Examine the cabinet and you will find and old coat inside. Slide the coat
to the side and you will get a BRUSH added to your inventory. Now if you know
the way, head to "The Cloister". Check the directory if you don't know how
to get there.
When you enter the Cloister, creep straight ahead and there will be a guard in
front of you. Look a little to the left and Langdon will proclaim that maybe
he can untie the light on the ceiling and it will drop on the guard. Do just
that and grab the large bandage that you find there as well. Continue down
that hall and enter the "Restoration Hall" on your left near the end.
There are 3 guards in this hallway. Try to take them out with stealth
attacks by turning on the light switches you can find on either side of the
hallway, otherwise if all 3 guards come after you, you are unlikely to beat
them. The third guard is near the end of this "L" shaped hallway near a
closet with a closed door. Enter the closet and find a large bandage and a
light switch. Flip the switch and a guard will walk out of the Restoration
room at the end of the hall. Run out and take care of him before he wakes
up any of the bodies you've left laying around the hall. When the guards are
all sleeping peacefully, enter the Restoration room at the end of the hall.
Just inside the door to the right is a pallet that you can examine. Search
it and find BOLT CUTTERS inside one of the boxes. Look to the other side of
the door you came in and look for two boxes covered with blue cloths right
next to each other. Walk around them until you get the cue to "examine" and
you will be rewarded with **DA VINCI'S CODEX ARUNDEL**. You can't do
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anything else in this room at the moment, but go and examine Shakespeare's
Statue before you leave if you feel like it. Head back out of the Restoration
Hall to the Cloister and back towards the door you came in, but instead of
leaving, turn to your left and go down the previously unexplored hallway.
There will be 1 guard wandering around down here, so just take him out in
whatever way you like best, and proceed all the way to the end of the hall to
find a padlocked door. Use the BOLT CUTTERS to unlock the door and enter this
closet.
The closet is dark, so examine the pallet just inside the door and slide a
box to the side to reveal the light switch and turn on the lights. Search
under the workbench until you find MARBLE CLEANER. You are done in here, so
go aaaaaaaaall the way back to the Restoration Room where Shakespeare's Statue
was. When you get there, there will be a single guard wandering around the
room. He's pretty easy to creep up on and take out with a stealth attack.
Do that and go over and examine Shakespeare's Statue. Go in your inventory
and combine the MARBLE CLEANER and the BRUSH. Use the resulting soapy brush
on the scroll on the statue and reveal the quote. Note the word that
Shakespeare is pointing to, "TEMPLES". Now examine Shakespeare's finger and
place the LARGE RING on it. A drawer will slide out and you will be rewarded
with a HAND CRANK.
You are done here, so you are going to head all the way back to the main area
of Westminster Abbey. You will encounter 1 guard on the way back in the hall
in the Cloister, so take him out on the way.
When you are back in the main area, head over to King Henry III's Tomb if you
know the way, check the directory if you don't.
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