Da Vinci Code, The - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Da Vinci Code, The - Strategy Guide (Page 01).
Walkthrough for:
The Da Vinci Code (Playstation 2, XBox, PC)
Version 1.8
Author: Eric Waechter
THIS WALKTHROUGH IS AVAILABLE ON MY OWN WEBSPACE IN WEBPAGE FORMAT COMPLETE
WITH IMAGES ALREADY INCLUDED AT:
VIEW AND JOIN THE DA VINCI CODE SCREENSHOT GALLERY AT:
*************************************************************************
VERSION HISTORY
*************************************************************************
May 21, 2006 - Version 1.0 Completed first draft of COMPLETE walkthrough.
May 22, 2006 - Version 1.1 Corrected mixup of church organ room and
closet with can of oil and bolt cutters in Saint Sulpice.
May 23, 2006 - Version 1.2 Easier solution to slider puzzle in Chateau
Villett added.
Link to image of completed picture puzzle at Westminster
Abbey at Newton's Tomb added
Link to image of gear placement in the basement of Temple
Church added
May 23, 2006 - Solutions to Anagrams and button puzzle in Rosslyn Chapel
Revisited added
May 24, 2006 - Version 1.3 New and improved description for the solution
of the torch puzzle at the end of Normandy Mansion
May 26, 2006 - Version 1.4 "Helpful Images" added throughout the entire
walkthrough. Credits added and contact info updated.
Some spelling and grammatical errors corrected and some
puzzle descriptions improved.
June 3, 2006 - Version 1.5 Added the "Before you contact me" section.
Clarified how to unlock everything in Rosslyn Chapel Revisited.
Corrected number of "creepy monks" found in Saint Sulpice.
Added links to PDF and DOC version of this walkthrough
(Version 1.4)
June 9, 2006 - Version 1.6 Replaced all image links with working ones
to a site where I haven't "exceeded my bandwidth limit".
Added link to webpage version of this walkthrough with
images included.
June 12, 2006 - Version 1.7 Added FAQ and Dumb FAQ section. Changed contact
address to walkthrough specific address.
June 13, 2006 - Version 1.8 Authorized sites list updated.
*************************************************************************
Copyright Notice
*************************************************************************
This document is copyrighted © 2006 by Eric Waechter (author) This guide
is for personal use only and may not be altered, printed or distributed
for any commercial purposes. This guide may be printed for personal use
providing it is not further distributed or sold. No part of this guide
may be used without written consent of the author and the requester agrees
to provide proper recognition. Violators of this copyright will be
prosecuted to the fullest extent of the law.
All characters, trademarks and images taken from this game are property of
Dan Brown, 2K Games and The Collective.
The only Internet sites
that have permission to use this guide are:
www.gamesolves.tk
If this guide is found on any other sites, please
contact the author.
*************************************************************************
INTRODUCTION
*************************************************************************
Being that this is my first and probably only walkthrough I will ever do,
I'll just say now that I originally just wrote this stuff down to help my
wife when she played the game, and since there were no walkthroughs up
for it yet, I decided to go ahead and submit it. The walkthrough, while
truncated, answers every puzzle, reveals every secret item and will
successfully get you through the entire game including the "Revisited"
levels. The nitpicky little stuff like controls I won't be including
because I feel like if you went through the trouble to look up a walkthrough,
then you are probably capable of reading the book the game came with to
get the controls. I'm also not going to retell you the story of the game.
If you want the story, read the book. This walkthrough is designed simply
to get you through the game when you get stuck.
UPDATE JUNE 10, 2006 - Due to the popularity of this walkthrough and from
numerous requests to do so, I will retract my statement about this being the
only walkthrough I am doing. I am beginning work on the walkthrough for
Grand Theft Auto: Liberty City Stories.
************************************************************************
TABLE OF CONTENTS
************************************************************************
I. The Louvre
II. Saint Sulpice
III. Normandy Mansion
IV. Bank of Zurich
V. Chateau Villette
VI. Biggin Hill Airfield
VII. Temple Church
VIII. Westminster Abbey
IX. Rosslyn Chapel
X. The Louvre Revisited
XI. Rosslyn Chapel Revisited
XII. Credits
XIII. Cheat Codes
XIV. FAQ
XV. Dumb FAQ
XVI. Contact Information
************************************************************************
HELPUL NOTE:
************************************************************************
Since the walkthrough must be presented to the various websites in
a .txt based format, I have included URL's throughout the walkthrough
to images that I have posted to help you get through the game.
Because of the popularity of the walkthrough, the website that I
had originally hosted the images on has shut me down because I
exceeded my allotted bandwidth within a span of 2 days, therefore,
I've put them up on my own webspace upping my monthly bandwidth
limitation from 250MB to 30Gig.
These images are hosted in a photo gallery of my own creation on
one of my own websites. I have only put in a few as necessary to
help you get through the game, however there are over 800 screenshots
in total throughout the entire gallery if you would like to view it.
It can be found at
As of June 3, 2006, the PDF and DOC versions can be downloaded from
the links shown below:
PDF:
DOC:
************************************************************************
BEFORE YOU WRITE TO ME!!!
************************************************************************
I do not mind answering questions, in fact I have enjoyed hearing from folks
all over the world already and have met some really great people, but I would
ask this: Please don't write with a question until you have CAREFULLY checked
the walkthrough to be sure the answer isn't there. I have been recieving a LOT
of e mail and I'm the type of person who has to answer EVERY SINGLE ONE (it is
just the kinda guy I am and I wouldn't sleep if I didn't answer one - not that
I sleep anyway). Far too many of the questions have been things that were
answered in the walkthrough, and either because the individual read too quickly
or they had not read far enough, they didn't find the answer they needed.
Please help me by making absolutely sure the answer isn't in the walkthrough
already.
I am a writer. I write in english and I appreciate those that respond to me
in english, do it correctly. I do not respond to "internet shorthand". Do
not write "r" instead of "are". Do not write "4" instead of "for". Do not
write "2" instead of "to" and for God's sake, don't write "knoe" instead of
"know". I took the time to write using proper english, you will take the time
to respond to me in proper english. I believe "internet shorthand" is an
abomination of the language and simply goes to demonstrate INCREDIBLE laziness.
I also used capital letters, punctuation and sentence structure. I expect
you to do so as well. The idea here is that if you can read it correctly,
then you ought to be able to write it correctly too. This is a major pet peeve
of mine and I will not bend on it. Any e mail sent to me like this will
simply get this paragraph, copied and pasted, in return.
**EDITED JUNE 3, 2006 -- OK PEOPLE, FOR THE LAST TIME, IF THE ANSWER IS IN
THIS WALKTHROUGH, I AM NO LONGER ANSWERING YOUR E MAILS!! ONE GUY HAS EVEN
DECIDED TO ARGUE WITH ME THAT I DON'T GIVE THE 4 DIGIT CODE NEEDED AT THE
BEGINNING OF BANK OF ZURICH, WHEN NOT ONLY IS IT THERE, ITS THERE TWICE!!
SO FROM THIS POINT FORWARD, IF I DON'T ANSWER YOUR MAIL, THE ANSWER IS IN
THE WALKTHROUGH AND YOU MISSED IT!!!!!!**
************************************************************************
I. The Louvre (3 Secrets)
************************************************************************
(Secrets will be indicated by surrounding stars and all capital
letters. eg: **SECRET**)
Starting with the opening scene with Silas sitting on the bed, carefully
watch the entire opening scenes. Take special note of the order in which
each character appears in the opening sequence. I know its a little early
to be talking about it now, but this sequence of character appearance will
be important to you in the very last puzzle of the game.
You'll go through some more scenes and finally you will gain control.
You will get a phone call that doesn't make any sense to you, and you will
say as much to Sophie. She will then slip you a business card. Go into
your inventory and examine the business card and you will find a number on
the back of it. Then use the cell phone in your inventory and dial "454"
on the phone and there will be a message that will clear things up a bit.
You'll then end up in the bathroom with Sophie. Get the bar of soap from
the counter, go into your inventory and combine it with the tracking device.
Use the buttons you are instructed to, to lift the window and throw the
resulting device out.
**I have recieved numerous e mails about people not being able to get this
window open. You have to tap the button that appears at the bottom of the
screen REPEATEDLY until that icon turns bright green (you have built up his
strength), then you must QUICKLY push up on both joysticks and the window
will raise. If you don't push up quickly enough, Langdon will lose his
strength and you will have to start again. Get used to this procedure!!
You will be using it a lot in this game!**
Now you'll have a cryptogram puzzle. Rearrange the letters in "OH LAME
SAINT" to make "THE MONA LISA" A clue!
Now you'll be Sophie and you'll have to creep towards the entrance way
to get the UV light from the Crime Investigators box. Just crouch and
sneak past the first two guards and in the next room grab the pole on the
ground and sneak up behind the third guard staring into the box and club
him quietly to the floor. Examine the box and you'll eventually find
the UV light. Poof - You're standing in front of the Mona Lisa and
Langdon is with you again.
Examine the Mona Lisa with the UV light and you'll see the cryptogram.
Use the UV light to highlight EVERY SINGLE character and it will switch
you over so you can solve the puzzle by replacing the symbols with
letters. The solution will be:
DA VINCI
PAINTED THOSE
THAT KNEW
BETWEEN BACCHUS
AND URIEL LIES
THE CLUE
Congratulations, you've solved the first of many cryptograms. Grab the
**SATURN SPHERE** from the statue in the middle of the room.
IMAGE
Take note of the glowing symbol on the statue before you grab the item.
This is what you will look for to find further secret items. Now head
out the door back into the main hall. Just outside the door you'll
find the paintings of both Bacchus and Uriel and a cutscene will ensue.
Examine the painting in between the two and you'll find something.
Lift Sophie up and she'll grab the PRIORY RING. More cutscene.
Now you'll be heading to Sauniere's office. Either hide out in the main
hall and sneak past the guards (wait for them to walk out), or double
team them and beat 'em up, your choice. Go into the office (the guards
won't return). Examine all the objects on the desk (grab the small
bandage in the top right drawer if you need it). When you've done that,
move to the wall and examine the map with the UV light. Another clue!
Go to the air vent on the wall just to the left of the map and lift
Sophie up to climb in. She'll open up the Restoration room and let you in.
In here you'll need to examine another desk and read a note to learn
about mixing chemicals. Directly behind you on top of some boxes, you
can find **DA VINCI'S ARIAL SCREW** (There are no glowing symbols to
indicate any of Da Vinci's contraptions, you've actually gotta look for
those)
IMAGE
Now you want to head to the table with the chemicals on it and examine
that. Just to sort out what you read at the desk, you want 1 shot of
Chitinase, 1 shot of Dismutase and 1 shot of Catalase (1st, 2nd and 4th
chemicals) and you'll have your mixture. Now look by a yellow toolbox
and find the TOWEL. Combine the towel and the chemical. Take the
resulting red rag and use it on the dirty painting. When the cutscene
is done, grab a first aid kit from a corner of the room behind some tall
paintings and you can head out of this room. You're heading back down
to the Mona Lisa room.
When you get back in there, creep up the left side of the room because
a guard will come around from the right side of the Mona Lisa. You
want to go where he came from, you just want to get there from the
left side of the painting. Creeping will avoid having to deal with him
at all. Go through the doorway behind the Mona Lisa and creep directly
to the left side of the two doorways and hide in that corner. In just
a second, the two guards in the next room will get called away and you
can cruise in there without having to deal with either of them. There
is nothing of importance in that room so just run on through to the
other side and you'll enter the Nike room.
Go down either stairwell, it doesn't matter. When you get to the landing
and start to go up the next set of stairs, a guard will pop out from
behind the Nike Statue. If you're creeping, then he won't see you and
in just a second, he'll turn his back to you and go up a set of stairs
to the left. Creep up behind him and do the stealth knockout and you
can breathe relief. Examine the statue and learn stuff. Go back up to
the platform you knocked out the guard on and examine the display case
there. You'll see a round hole here. Be sure to pan the camera so that
the round hole is in the center of the screen and is indicated as such at
the top of the screen. Use the PRIORY RING on it and a drawer will slide
out to give you a FLEUR-DE-LIS DISC.
You're all done here and now its time to escape the Louvre. Go down to
the landing below the Nike statue and two guards will start to come up
towards you. Hide to the right, wait for them to separate and you can
take them both out with stealth attacks. After both guards are knocked out,
look around on the lower landing (the right side as you came down the
stairs). You should see a glowing symbol on the wall as you turn to
look back up the stairs. Examine the railing and you'll find the
**LEAD COIN**. Finally, head carefully out the exit door there at the
very bottom. You'll see one guard, but there are actually two. Creep
up behind the statue to the left and if you're lucky, you can take out
one of them with a stealth attack, but at a minimum you're going to end
up fighting at least one of them, so take them out. When they are
disposed of, head to the exit and the level is over.
************************************************************************
II. SAINT SULPICE (2 Secrets)
************************************************************************
Once the opening sequence is done you'll be standing in a bedroom. There
is a small bandage on the table between the beds, other than that, there
is nothing useful in here at all. Head out and go to the bedroom straight
across. Examine the dead sister on the floor (make sure you examine her
outstretched hand). Examine the desk and read stuff. The numbers "7:14"
are important. That's all you can do in here for now, so go out of this
room and go to the door to the right (balcony) and enter.
Cross the balcony to the other door (there is nothing useful on the
balcony) and enter. You find yourself in a closet, so search around and
be sure to find the CAN OF OIL and the BOLT CUTTERS and then head back
across the balcony.
Back in the living quarters area, head into the little alcove with the two
doors in it.
The door to your right is the sisters room and if you knock on her door,
she will give you hints, but if you're using this guide, you don't need her.
Go out the other door. First things first, there is a creepy monk walking
away from you. Simply creep up behind him and knock him out with a
stealth attack, then search around this area (don't go down the stairs yet)
and you'll find the diagram on the wall that tells you the letters that
corresponds to symbols. Note this because you'll need this twice in
this level --
IMAGE
or you can just keep using this walkthrough 'cause I'm gonna tell you anyway.
Head back to the room with the dead sister on the floor.
If you examined her hand earlier, he said something about her pointing
to the bed. Stand beside that bed and pull it out of the way. You will
reveal a safe on the floor that has a slide puzzle lock. The center row
of the puzzle has symbols in the blocks underneath the slider tiles.
These tell you what letters should be in the center row using the earlier
noted diagram. You want the center row to say "SION".
IMAGE
I generally hate these kind of puzzles, but its already pretty close and
you can make that arrangement in about 5 moves. Complete it and it will
open to give you the BRONZE SLIDE. Head back out to the area that had the
alphabet diagram.
Now you can head down those steps and enter the door, then you will go
through yet another door and you'll be standing in one big a$$ room.
There are two creepy monks walking around in here, one of whom is right
in front of you with his back to you. Creep up behind him and stealth
attack his butt. There is a large bandage in this area where you
knocked him out, behind a round concrete thingy with a cross on top. The
other creepy monk is way down near the other end of this giant room.
Hunt him down and take him out. (There MAY be a third creepy monk in
here, I forget, but I don't think so.) You may now freely explore this
very large room. You can listen to the stories on all 14 of the posts,
but note the little platform on the bottom of each one. Get the
**TIN COIN** in the window of the dark alcove between #'s 9 (IX)and 10 (X).
IMAGE
The quickest way to get this done is to go down to the end of the room
between #'s 7 (VII) and 8 (VIII)where you will find two fountains that
look like seashells. In the fountain closest to #8 you will find an ORNATE
KEY. Grab this key and head all the way back up to the room with the dead
sister and the "under the bed" puzzle. Use the ornate key on the
armoire. (Once again, be sure to center the camera on the keyhole of the
armoire.) Look inside to find a small statue of Jesus after his death,
then head back down to the giant room.
I don't believe the creepy monks come back when you return, so you
should be ok. Now we're ready to finish up this room (for such a large
room, there isn't a whole lot to do here). Go to the alcove between
#'s 3 (III) and 4 (IV). Read the book there and then turn to the stone
tablet on the floor and examine it. Using what you learned in the book,
you know that you have to turn the left dial to "Aprilis" and the right
dial to "XI".
IMAGE
Just outside the alcove, a piece of the floor will rise up and there you
will find another small statue of Jesus carrying the cross.
Now head down to the large double doors near pillar #7. You'll know you
are at the right one because it is locked with a padlock. Yank out the
trusty BOLT CUTTERS and unlock the door. You will go up a short set of
stairs and enter another door. You are standing in front of the church
organ. To your left there is a small bandage on the floor. Go to the
crank to the right of the organ and use it to change the clock to 7:14.
IMAGE
A slot in the floor will open up in front of the organ keys and you will
get the COPPER SLIDE. Now head back to the large pillar room.
Three creepy monks return in the pillar room when you return, so do what
you have to do to get rid of them.
Now go to pillar #7 and examine it. Put the statue of Jesus carrying the
cross on the platform. From there go to pillar #14 and put the remaining
statue there.
IMAGES
A trapdoor in the floor between pillars 10 and 11 will unlock and thats
where we're going next. Open the trapdoor and enter.
You'll find yourself in a cave. There is a stack of boxes immediately
to your right, behind which you will find **DA VINCI'S ORNITHOPTER**.
IMAGE
Head around to the left to the stone table with the 3 lanterns on it.
Stand behind the table and examine it. Use the can of oil on the oil
valve. Now open the lanterns and put the sliders that you found in
the appropriate lantern (Put the BRASS SLIDE in the BRASS LANTERN, etc)
and use the matches to light all the lanterns. You will now see the
word "JERUSALEM" projected on the wall. That's a hint, folks.
Now go to the crypt to the left of the lanterns (left as you are looking
at the word projected on the wall) and push it to the side. Behind
it you will find a series of buttons with those symbols on them that
you found in the alphabet diagram at the beginning of this level. The
symbols all correspond to the letters in the word "JERUSALEM" and there-
fore need to be pushed in that order. (Since there are two "E's", the
first one you push is indicated by 1 dot and the second indicated by
2 dots) To help you out, I'll translate the buttons in the diagram
below:
------------------------------------
/ S / E / R / J / L / A / M / E / U /
------------------------------------
1 2
When the puzzle is solved, a door in the floor will open up and you
will get a list of all the Grand Masters of the Priory of Sion. You
will never use this or hear mention of it again in the rest of the game,
so I'm not entirely sure why we had to go through all this except to
be able to move on to the next level of the game.
As soon as the cutscene is done, two creepy monks will be heading towards
you from the way you came in and they are blocking your hasty exit.
Since facing two of these guys in a fight when you are alone RARELY
works out in your favor, hide behind the crypt opposite the button
puzzle. (There is one of those golf club looking things on the floor
there for your convenience - although I'm not sure what a golf club is
doing in an ancient crypt). Keep an eye on these two and when they
head in separate directions, do your best to creep up behind one of them
and take him out with a stealth attack (usually the easiest one to get
is the one that heads towards the lanterns). You are then free to fight
the other monk as you wish. (If you do manage to get discovered by both
monks, simply take the option to run away and get as far away as possible.
It doesn't take long for them to believe they lost you and resume their
patrol) Head out the way you came in after you've disposed of the monks.
Now that you've made it out of that trap and are back up in the large 14
pillar room, you will find that the game has kindly placed 3 monks into
this room now. You can either carefully beat the crap out of all of them
one at a time, or slowly creep past all of them . . .either way, your
goal here is to get back to the door to head back upstairs. Once you've
chosen your method, get to the door and head back up. You are going to
knock on the door of the sisters room and get the cutscene that ends
the level. Yay you.
************************************************************************
III. NORMANDY MANSION (2 Secrets)
************************************************************************
You begin facing the mansion. Don't worry about the dogs yet, they're not
coming after you unless you go right up to them and you're not going
over there yet anyway. Go behind the shed to your right and climb in
the back window. As soon as you start to move, the Creepy Monk Leader
(Silas) will follow you in in a cutscene and then you'll have to beat him
unconscious before you can do anything. Once he's out, you need to go
examine the lockbox on the shelves next to the chalkboard with the numbers
on it. The numbers indicate the Fibonacci Sequence which is simply a
sequence in which the next number is the sum of the two numbers in front
of it. (1+1=2, 2+1=3, 3+2=5, 5+3=8; thus 1,1,2,3,5,8) This being like a
hint and all, it means that the number you need to unlock the box is
related to this. Quite simply, you just need the next numbers in the
sequence, so it's solved like this:
5+8=13, 8+13=21, 13+21=34 or 13, 21, 34
Unlock the box with the combination 132134. Get the key found inside and
leave the shed.
IMAGE
Time to deal with the dogs. Walk straight out from the shed to the other
building and find the boarded up door at the end. (You should be looking
almost straight at it when you exit the shed). Break down the door.
Inside this small room, locate the freezer that you can examine, and get
the steak out from inside. Head back out of this little room and over
to the open cage with the dog bowls in it. Put the steak in the bowl
(You only need to put it in one bowl, the steak will appear in both bowls
after you do it) Walk out of the cage and turn to the left (back towards
the room with the freezers). You'll see a big square on the sidewalk
there (its a shadow of the belfrey) and there is a rope there. Pull the
rope and the bell will ring and the dogs will run up to eat. You are
now a friend to the dogs and they are no longer a threat.
Now you need to turn the bridge so you can get to the mansion, so go down
to the big spool just below the shed. Grab the crank and turn it to spin
the bridge around. (NOTE: This action is SUPER picky compared to every
other action you will do in this whole game. Do EXACTLY what the indicator
on the bottom of the screen is showing you . . . .do not get ahead of it,
and don't fall to far behind what it is indicating. You will need to spin
it 4 times. It's annoying, but keep trying.) Once the bridge is spun,
head across to the mansion. Don't let the dogs upset you, they're your
friends now, but it kind of freaked me out the first time I saw them
running at me. Go up to the door and use the key you found in the shed.
Now that you are standing inside, ignore the stairs in front of you for now
and head into the alcove on the left. Look in the cabinet you find there
and you will find the AENEAS STATUE. Go into the room opposite the cabinet
with the lions head with the fleur de lis discs over it. Notice that there
is a disc missing. Well, now you know what to do with that disc you found
back in the Louvre, but now she's crabbing about not remembering how they
are supposed to be rotated, so we'll have to figure that out. Head towards
the back of this room and look on a little table on the left side. Sitting
right there in front of everybody with no puzzle or locks or cabinets or
anything is the CUPID STATUE. Grab it. Keep going out the back of this
room and head up the stairs you find here. You can examine the stained
glass windows here, but at the moment it is meaningless to you, so head all
the way to the top of the stairs. The PRIORY RING is what unlocks this door,
so unlock it and head in.
You find yourself in a bedroom (wish I had a bedroom like that). First,
examine the bed and find **DA VINCI'S TANK**.
IMAGE
Now go to the dresser and examine it. There is a poem you need to read in
the top center drawer, which gives you a clue as to how you are going to
rotate the discs downstairs. There is a large bandage in the middle drawer
on the right. The drawer on the bottom left is locked, but once again, the
PRIORY RING is the key to unlock it. In that drawer you find the VULCAN
STATUE. Now head back out the way you came in and go observe the stained
glass windows.
You'll see that each window has a God on it and Sophie will tell you the
story of each one. Each God has a fleur de lis symbol in a pane above it
rotated in a certain direction. Each line of the poem you found in the
dresser refers to one of these God's, and your goal here is to figure out
which God each line refers to and therefore which direction their
respective fleur de lis is facing.
IMAGES
It's all very confusing at first, but for the purposes of this walkthrough,
head down to the fleur de lis discs over the lion's head and examine the
discs again. Turn them like this:
(The direction refers to which way the TOP of the design faces)
DOWN, RIGHT, UP, LEFT
IMAGE
The lions mouth will open and give you the VENUS STATUE. Now head back up
to the bedroom.
Go all the way through the bedroom and into the library on the other side.
Stay on the top level for now and go to the table you see to your left.
Look inside the box first and you'll get the JUPITER STATUE, then read the
note on the table. After you've read the text of the note, you'll get your
second cryptogram of the game. Give it a shot first (hint: the symbols
always represent the same letter in EVERY cryptogram you will do in the
whole game), but if you don't wanna, this is what it says:
JUPITER IS
ABOVE VULCAN
AENEAS IS BELOW
MARS MARS IS TO
VULCANS RIGHT
Now head down the stairs to the lower part of this library. Upon reaching
the bottom of the stairs you will be treated to another cutscene and
another "You don't have any choice close quarters fight with a crazed monk".
Once you have disposed of the monk, examine the table with the skeleton
sitting on it like a monk fight spectator. Examine the funky UFO lookin'
thing and a statue will roll out from under it. Move your gaze to the floor
under the table and pick up the MARS STATUE. Pick either door out of this
room and make your way back to the stairs you saw when you first entered the
mansion and head up.
Halfway up there is a little overlook area with two paintings. Examine the
painting on the left and you'll find the **JUPITER SPHERE**. Now head the
rest of the way up the stairs to the room at the top.
In this room, go to the round table with the pentacle on it and place all
6 statues on it (They will all line up on the platform on the left side
of the table). Once they are all there, its time to place them all on the
pentacle in the correct spot and facing the correct direction. Put them
on the pentacle in THIS ORDER:
Put Aeneas on the lower right point
Put Mars on the upper right point
Put Cupid on the lower left point
Put Jupiter on the top point
Put Venus in the center
Put Vulcan in the upper left point
IMAGE
When you are done, make sure that all the statues are FACING VENUS, and that
Venus is facing Aeneas. You'll get a cutscene, and when its over, you'll be
in the garden below.
The concept here is pretty simple, its just a matter of getting it done. The
garden is a big replica of the pentacle table you just completed. You simply
have to go around the outside and rotate all the statues so that they face
Venus, which is pretty easy considering that when the statue is facing the
right way, a big box pops up on the screen and tells you that its right.
The trick is the 3 guards wandering around in there. Fortunately,
it does allow so that you only run into one guard at a time (MOST of the
time. One time I did get snagged by two at once.), and you can usually
sneak up on him and take him out with a stealth attack. Just be sure to drag
them out of the way so one of the other guards doesn't find him and wake him
back up (Metal Gear Solid flashbacks). The safest bet is to drag them to one
of the statues that you have to rotate . . .they don't go there on their
patrol. Once you have them all turned the right way, the Venus statue will
rise up out of the ground to reveal an entranceway beneath it. Of course,
you should go there and enter.
So now you're in the "Underground Grotto".
First, there is a statue on either side of the room. Go to the one that
looks like King Tut and take the TORCH (You can examine the other statue, but
there is nothing there to examine until the puzzle is completed, and then
its a cutscene anyway, so forget it). Light the torch on one of the flaming
birds. Now, you can do what I did and run around for 45 minutes just
lighting torches until you get lucky and the puzzle solves itself or you can
do this:
Starting from scratch before you've lit any torches, imagine the torches in
a clock format. When you walk in the room, the one furthest from you being
the 12 o'clock position, illustrated as shown below:
------------12------------
-------10---------2-------
----------7----5-------
-----door you come in-----
IMAGE
Now light the torches in this order:
12 oclock
10 oclock
5 oclock
10 oclock
2 oclock
10 oclock
7 oclock
(Many thanks to 'maceasar' on the IGN Message Boards for this description
of solving the puzzle!)
A cutscene ensues, the LASER ETCHED KEY is retrieved and the level is over.
************************************************************************
IV. BANK OF ZURICH (3 Secrets)
************************************************************************
If I had to pick which level is "Chock full O' guards", this is it, so if
you don't like the guard fights and creeping around, go ahead and mentally
prepare yourself now.
First thing you're going to do is talk to the guard at the main desk and
he'll point you through the door on the right. Go through the two doors here
and you'll be in the "Atrium". There is nothing to find on this level and
the only door you can go through is the one in the center on the left side,
so just head there and go in.
Speaking to the guard here is useless unless you just want to hear him say
stuff that only borders on funny, so you can skip him and go to the gate and
use your newly aquired LASER ETCHED KEY to get in. Once the gate is open,
there is an open room right in front of you to go in. Don't bother exploring
the hallway, there is nothing there.
In this new room, you will again use the laser etched key to retrieve your
box o' goodies, but, to your surprise, it gets there and THEN it decides
to let you know you need a password. Then you have cutscenes telling you
about the symbol on your box of goodies and what numbers it represents and
the Fibonacci Sequence and 21 and 500 and 521 and blah blah blah, so its
going to make you do math again, but at least its math you can do in your
head because you only need a 4 digit number this time so:
21+500=521 (this you know already), 500+521=1021
| Next Page » |
