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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter C » Chronicles Of Narnia, The: The Lion, The Witch And The Wardrobe - Strategy Guide (Page 02)

Chronicles Of Narnia, The: The Lion, The Witch And The Wardrobe - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Chronicles Of Narnia, The: The Lion, The Witch And The Wardrobe - Strategy Guide (Page 02).


                           -o- Checkpoint -o-


Grab the bow. This will come in handy. Use Susan to shoot arrows; it's done 
exactly the same as throwing snowballs. You'll have to shoot arrows at the 
dwarves and fight the wolves at the same time. A good way to avoid being hit 
by the enemy arrows is to only fire one arrow, then move, and then fire 
another arrow, and so no. Walk to the next bow and kill the remaining 
dwarves.

You'll soon reach a floorless bridge. To the right is a ramp that you can 
use to descend to some ice blocks. Team up Edmund and Lucy and break them. 
You'll activate the water wheel and the bridge will get its platforms. 
Before crossing the bridge, have Lucy go through a door (The door opened 
when you destroyed the ice blocks) on the opposite side of the one with the 
ramp to get a shield (26). Now cross the bridge.


                           -o- Checkpoint -o-


Kill the dwarves that are shooting arrows at you. In the barrels to the left 
you'll find arrows, in case you need them, as well as a heart. Before going 
on don't forget to hit both of the statues beside the bridge [12, 13].

Go on and you will reach deep snow. Team up Edmund and Lucy to cross it. A 
scene will start. Don't worry; you won't be fighting the Ogre. Have Susan 
play the panpipes to reveal a magical note on the ground. Stand on it and 
play what is required to put the Ogre to sleep.

Use Edmund or Lucy to grab quickly the shields near the Ogre, since the ice 
will sink. Other than that you can walk safely on the ice to the sides.


                           -o- Checkpoint -o-


You'll now battle some wolves. Shoot with Susan the target to the left; then 
have Lucy go into the cave to the left so that she can get up and hit her 
target. Before going to the right side, buy in Susan's inventory a song 
called "Stone Song". It will allow you to see red notes on the ground, which 
make stone statues appear. Play the panpipes where the bow is, and you'll 
see a red magical note, which will reveal a statue nearby [14]. To obtain
the  last shield, which is also in this zone, you'll need to learn Dryad's
Melody  in a later level. Play it in the center and a green magical note
will appear in the center, which will yield a shield (29).

To the right you'll need to light a stick and use it to torch the bushes, 
and then Team Up Peter and Edmund to destroy the rock with the circle. After 
doing so, you'll have to kill the remaining wolves and hide the children 
(you already know how to do so). Look for their faces and hide them before 
the time runs out.

Once the Ogre has left, proceed to the next area. Grab the sword for Peter, 
and then wait a bit and another will appear, which Edmund will equip. 
Continue on.


                           -o- Checkpoint -o-


Keep going on until you enter an area with trees. Here you'll encounter the 
nasty Ghouls for the first time. They'll fall of the trees when you get 
below them. You will need to kill all of them. It's best if you use Peter to 
do this. Although it may seem that you will never finish killing them, you 
will. While you are fighting a time counter will start on the top of the 
screen.

Make sure to kill all of the Ghouls before time runs out. When you have 
killed them all you will be able to hide the children in the area at the 
back. If the faces to hide them don't appear, then you are most likely 
missing some Ghouls which you have to kill, so look for them. Before hiding 
make sure to activate the statue to the left [15], in the area with the 
trees.





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II.06 - Beaver Dam 

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Preliminary Notes:

  Buy all the abilities you have available, since you will most likely need 
  them in this battle.


Walkthrough:

In this level Ghoul Bane is very useful to kill off the Ghouls. If you want 
to obtain the statues and shields, I recommend that you focus on activating 
them before actually fighting the Ogre.

Statues: One on the left side of the area [1], another to the right [2], one 
in the area to the back [3]. To find two more go downwards [4, 5]. The last 
one [6] can be found by playing the panpipes in the fight side of this 
area. Susan's Stone Song ability is required to do this.

Shields: Two can be obtained right now: Go downwards to find to barrels, 
each with a shield (1, 2).

Hit the Ogre, preferably with Peter (if you want to avoid being hit, try to 
attack him from the back), until Lucy's image appears. Then switch to Lucy 
and get near the Ogre. Press the button shown on screen to make Lucy climb 
him. Go back to Peter and start hitting the Ogre until a scene starts. 
Continue hitting him with Peter, and when Edmund's image appears, switch to 
him and press the indicated button. Go back to Peter, and keep hitting the 
ogre. Soon Peter will also climb onto the Ogre, so you'll have to uses Susan 
to finish hitting the Ogre.


                           -o- Checkpoint -o-


You'll now have some new abilities which you can buy. Dryad's Melody will 
allow you to see green magical notes, Hawkspeed increases the speed of 
Susan's arrows, and Team Attack allows Susan and Peter to team up for a 
powerful combination, in which you use the primary attack button to fire 
arrows and the special attack button to slash Peter's sword.

To get a shield play the panpipes near the center of the area, to reveal a 
green magical note which will give it to you {(3). The fourth and last 
shield can be obtained by killing several Ghouls continuously (4). Remember 
that you can find arrows in the sides of this area.

In regards to the Ogre, you've got to do exactly the same thing that you did 
last time to damage it. The only difference is that you'll now need to shoot 
the two Dwarves in the upper part of the area before taking on the Ogre. 
Teaming Up Peter and Susan to use their Team Attack will greatly help now, 
since Susan won't get stunned if she is hit. You can even hit the Ogre from 
far away with Susan if you prefer it, until you Peter needs to climb onto 
him. You'll reach a Checkpoint once all of the children have damaged the 
Ogre.


                           -o- Checkpoint -o-


You'll use the same strategy that you used last time. The only difference is 
that now you'll need to take care of four dwarves, instead of two. This 
cycle will soon end and you will complete the level.





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II.07 - Through the Tunnel

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Preliminary Notes:

  You should first pass this level, without focusing on the Shields or 
  statues, so that you can familiarize yourself with the strategy to follow. 
  Once you've passed this level, be sure to come back and grab the statues
  and  some of the shields, finish the level to save, and then return again
  and  grab the remaining shields.


Walkthrough:

Start by grabbing both bows and then walking towards the left, to hit the 
statue in between the bushes [1]. Keep walking and smash the barrels to 
obtain a stick. Go on until you trigger a scene. Lucky you... More ghouls!

There's a statue a bit to the right [2], in between the path you just used, 
and the one that leads to the next area. There are also three more in the 
back: One beside the door to the left [3], another beside the window [4], 
and a third one behind a bush to the right [5]. Don't forget to kill the 
Ghouls you encounter. If you want to keep getting the statues, don't kill 
the ghoul carrying Mr. Beaver just yet.

Go to the right to reach an area with a fire and a green cross for Lucy. 
Play Susan's panpipes here and you'll see a magical note on the ground, 
which will give you a shield (1). There are also two statues here; don't 
forget to activate them [6, 7].

Now go up to reach the next area. Play Susan's panpipes and a red magical 
note will appear, which will in turn reveal a statue to the left [8]. Now 
take out your bow and aim for the statue on the platform that's above the 
path [9]. Now do kill the Ghoul that has kidnapped Mr. Beaver. This will 
trigger a scene with some nasty wolves.


                           -o- Checkpoint -o-


Go to the beginning of this level. To the right is a wooden fence that is 
impeding the wolves to reach you. Use Susan to shoot arrows at the wolves to 
kill them; three arrows per wolf, and there are two wolves. Remember that 
the bar on the top of the screen indicates how much time you've got before 
the wolves break the wooden fence (if they do, you'll loose).

When you've killed both wolves a scene will start, and Mr. Beaver will again 
be kidnapped. Go to the zone above the one with the fire to find the 
kidnapper. This will trigger a scene, and... here come the Boggles! The 
kidnapper will go through the tunnel to the right. Followhim.

After you exit the tunnel hit the nearby statue [10] that's slightly hidden 
by the bushes. Then free Mr. Beaver to trigger yet another scene, with some 
Boggles trying to push a boulder.


                           -o- Checkpoint -o-


In the center of this area play the panpipes to reveal a magical note that 
will yield a shield (2). From here look down towards a rock that you can't 
reach. On top of it is a statue. Use Susan's bow to hit it [11]. The last 
statue [12] is on the opposite side of this one, towards the back of the 
screen -and is almost entirely hidden-. As a reference point, shoot in the 
opposite direction of the previous statue.

Now use Susan to shoot both Boggles trying to push the boulder to the right. 
Kill them. Remember that the bar on the upper part of the screen shows how 
much before they bring down the boulder. You've got to kill them before they 
do so.

To finish the level you'll need to alternate between these situations, until 
the beaver finishes chewing the trees. Apparently the wolves are the 
fastest, so I recommend they be your first priority. Remember that Mr. 
Beaver can't die, so first take care of the wolves and the boggles before 
rescuing him when he's kidnapped (But remember that you won't be able to 
finish the level until he finishes chewing the trees). A good suggestion is 
to Team Up Peter with Susan so that they can use their Team Attack. They 
make a great team. You'll soon finish the level.

Now, if you're wondering how to get the remaining 11 shields, the answer is 
simple: You get a shield (3 - 13) for every 10 continuous hits that Peter 
makes. The best place to do this is after the first Checkpoint, after Mr. 
Beaver is kidnapped and the tunnel is revealed, but before you actually go 
through this tunnel. Go to the first area of the level and wait a bit, then 
go to the next area, where the Ghouls drop down. If you waited enough, there 
will be 4 Ghouls waiting here, and you can hit each one up to 4 times, so it 
won't be difficult to have a total of 10 combined hits. The numbers on 
screen indicate how many hits you've done.

Just keep in mind that the hit counter will go down to 0 if you don't hit 
any Ghoul in a couple of seconds, or if you get hit.





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II.08 - Frozen Lake

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Look for a strange rock. Once you've found it, play the panpipes to see a 
red magical note, which will reveal a statue [1]. In front of this statue 
there is another one [2]. Keep on walking until you reach the frozen lake. 
Here go left and hit the small frozen waterfall until you destroy it. Have 
Lucy go through the hole to reveal a statue with a platform above, which 
contains a shield (1) and a statue [3], and then have Lucy return to where 
the rest of the children are.

To the right and downwards there is a statue [4]. Then have Peter hit the 
tree to the right. After your halfway done some dwarves will appear. Switch 
to Susan and shoot them. Go back to Peter and keep on hitting the tree to 
destroy it, and then proceed to the next area.


                           -o- Checkpoint -o-


A scene will start, and once it's finished you'll encounter more Ghouls. 
First I must warn you of the eagle; it will drop rocks into the ice that 
will not only hit you, but may create a hole in the ice (if you fall through 
it you will lose).

Down and to the right is a statue [5], and in the center (also in the lower 
part) is a shield (2). Go to the middle of this area and play the panpipes 
to reveal two notes. One will yield a shield (3), while the other will make 
the enemies fall asleep. There's a dwarf in the back, which you should kill, 
and then shoot the barrels to its right to get a shield (4). To the right of 
those barrels is a statue [6]. On the ice and a bit to the back is the last 
statue in this area [7]. Now go to the tree trunk that's blocking the path 
and Team Up Lucy with Susan to destroy the ice blocks on its front. Then 
have Peter destroy it.


                           -o- Checkpoint -o-


As is usual, a scene will be triggered. Before actually fighting, there are 
some new upgrades available. Susan's Fast Reload and Peter's Lion's Claw are 
very effective during fights.

Start off by switching to Susan and shooting the rocks to the left of the 
Ogres. The rocks will fall and take out the Ogres. If you can manage to hit 
the rocks to the right of the Ogres you will be able to block the path that 
the Boggles are using, but it is slightly difficult to actually aim at them. 
Anyway, if you feel the need, you can play Susan's panpipes in the center 
of this area to sleep all of the enemies.

Go down and shoot the barrels to obtain a shield (5). Switch to Peter and 
hit the tree trunk blocking the path until it sets on fire. Have Susan throw 
snowballs at it (She'll throw them if she is aiming at the tree trunk, 
instead of shooting arrows). Then switch back to Peter and continue hitting 
the tree.

An Ogre will eventually surface. The best thing to do is to play the
panpipes to make all of the enemies fall asleep, and then deal with the
tree trunk to the right until you destroy it.


                           -o- Checkpoint -o-


A scene will start. It appears that a sledge is chasing you, and the counter 
on the upper part of the screen shows how much time you have left. It's 
impossible to fall from this piece of ice that you are on, so you can kill 
the Ghouls without worrying. Hit the statue that's up [8], and once you kill 
all of the Ghouls a piece of ice will float to the right, connecting where 
you are with the area to the right. Switch to Lucy and have her connect the
blue sections of ice in the new area, until she has created a continuous
path.


                           -o- Checkpoint -o-


Kill more Ghouls. Remember to grab the timers that give you more time. In 
the upper part you'll find two statues [9, 10]. Once the Ghouls stop 
appearing a piece of ice will float to the right, and you'll have to use 
Lucy again to find all of the blue sections of ice.


                           -o- Checkpoint -o-


Here you'll encounter a lot of enemies, including Minoboars for the first 
time. Hit the statue that's up [11], and the one that's down [13]. Then use 
Susan to shoot the barrels on the platform with the dwarves to obtain a 
Shield (6). After this, play your panpipes in the lower area to reveal a 
magical note that gives you a shield (7). Once you kill all of the enemies 
you will finish the level.





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II.09 - The Great River

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First of all, use Susan to destroy the explosive barrels, so that you don't 
get hurt. Then play the horn (same as the panpipes) to reveal a magical 
note that contains a shield (1). Now go all the way to the left to find two 
statues [1, 2]; you'll have to get there by walking where the ice isn't 
melting. After that go all the way to the right to find another two statues 
[3, 4].

Go to the center of this area. To the back you'll see Lucy's face. Switch to 
her and rapidly cross the cracked ice, since it will sink. Hit the waterfall 
until it breaks, and then return to where the other children are, being 
cautious not to drown Lucy.

Switch to Susan. Use her to shoot the indicated parts of the waterfall. 
There are three different places you will have to shoot. Once you've hit 
them all a counter will start. Quickly switch to peter and hit the tree 
trunk that's near the center of this area until you trigger a scene.


                           -o- Checkpoint -o-


This is very similar to the avalanche part that you went through a few 
levels back. The only differences is that now you have to avoid hitting the 
rocks, or you'll lose health (and if you get stuck you'll lose). There are 
some shields here. The first is to the left (2), as well as the next (3).


                           -o- Checkpoint -o-


You'll still be in the rapids. The next shield is to the right (4). Don't 
forget to grab the heart at the center.


                           -o- Checkpoint -o-


Still in the rapids. There is a shield to the left (5), near the Ogre that 
throws the stone. After this you will have to avoid the rocks that the Ogres 
throw: Simply float to the opposite side of the river. Also watch out for 
the eagles that drop rocks.


                           -o- Checkpoint -o-


Now comes Maugrim, Captain of the Secret Police (the large wolf). I highly 
recommend first getting the shields before taking on Maugrim. Starting on 
the right and heading left, hit the large jars (6), then the shields (7), 
then the table (8), then some more shield by the axes (9), and finally play 
Susan's horn in the center to reveal a magical note (10).

To damage Maugrim, you will need to continuously hit him until you lower 1/4 
of his health (It starts to replenish itself if you don't hit him, so be 
quick). When this happens various wolves will come out, and a circle will 
appear by the wheelbarrow. Hit it until you break it.

Maugrim will be back. Continue hitting him until Lucy's face appears on the 
tree to the back. Control her and have her climb it. Then continue hitting 
Maugrim with Peter, and when Susan's face appears by the tree, have her 
climb it. After this kill the other wolves and Maugrim will go for the 
girls. Quickly make Peter go and hit him, and then take control of Susan and 
shoot arrows at Maugrim until he runs off.


                           -o- Checkpoint -o-


More wolves. Repeat the strategy mentioned above, so as to have the girls 
climb the tree and then damage Maugrim.


                           -o- Checkpoint -o-


Surprise! More wolves! Have Lucy go up the tree and, if you want to obtain 
the remaining shields, you'll have to hit 12 consecutive times the wolves, 
indicated by the numbers on screen. Each time you do so you will get a 
shield (11 - 16). Eventually you'll want to have Susan climb the tree, and 
then kill the remaining wolves and hit Maugrim to finish the level.





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II.10 - Rescue Edmund

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This dwarf is the most annoying dwarf in the game. To hurt him you will have 
to let him do his spinning attack (while he is doing run away from him). 
When he has finished his spinning attack, he will be dizzy. This is the 
right time to hit him towards the tree on the back. By doing this you will 
push the dwarf towards the tree and Peter will tie him to it. While he is 
tied up, hit him as much as you can.

When the dwarf frees himself, he will most likely climb the tree. 
Immediately go and start hitting the tree with your sword. For some reason 
this prevents the things he throws from hitting you. Repeat until you defeat 
him.


                           -o- Checkpoint -o-


You will now face a lot of enemies, but the thing that will determine when 
you proceed to the next area is the death of the two Cyclops, the one-eyed 
enemies. If you are collecting the shields and statues, I recommend that you 
leave the Cyclops for later:

You can find one statue by going down [1]. Another is to the right of the 
tree on which you tied up the dwarf [2]. The next one [3] is in the upper 
left part of the area, in between the barrels and a heart (if you haven't 
already grabbed it).

And the shields can be found by: Destroying one of the barrels in the upper 
left part of this area (1). Then light a stick with Edmund, and use it to 
light the wood beneath the nearby pot (2). Then torch a bush that's to the 
right and downwards of the tree with the dwarf (3). You'll also obtain a 
shield by torching some bushes to the left and above the stove on the left 
(4). The last one can be found by torching the bushes that are located 
downwards of the mentioned stove (5).

After this we can focus on the Cyclops and his minions. First kill the 
Minoboars (It will be wonderful if you get Minoboar Bane). The easiest and 
fastest way to kill the Cyclops is to have Edmund torch the stick bundles in 
the lower part of the area, and then have Peter throw them at the Cyclops. 
Remember that you can move the stick bundle in case the Cyclops isn't in 
front of it. The Cyclops will eventually fall.


                           -o- Checkpoint -o-


Now we'll go on to the next section. Hit the tree to the right to bring it 
down, allowing you to enter the section to the right. You'll have to do what 
you did last time: Kill the Cyclops. But before doing so, you can obtain the 
remaining shields and statues:

Light the bonfire in the upper part of this area to obtain a shield (6). 
Then torch the bushes in the upper right part to obtain a shield from each 
one, and break the nearby barrels for another one (7-9). Behind these 
barrels is the last statue [4]. There is a bush in the lower right part of 
this area that can also be torched (10).

Kill the Cyclops, using the Stick Bundles either in the lower or upper part 
of this area.


                           -o- Checkpoint -o-


In this part you will need to kill the indicated amount of Minoboars. 
Minoboar Bane is your best bet for this part. A couple of Minotaurs will 
also join the fight. I recommend using any Bane to remove their armor, and 
then hit them with your strongest attacks (Hint: Peter and Edmund's Blade 
Spinner).


                           -o- Checkpoint -o-


You'll now be on top of a tree! You have at your disposal two attacks: Your 
normal attack and your special attack. Your normal one will hit enemies to 
the left, and your special one will hit those to the right of the tree. Once 
the enemies start climbing the tree, hit them. When they climb the other 
tree, switch to Edmund and have him kill them. Keep doing this until the 
timer runs out. This will finish the level.





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II.11 - Follow Aslan

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For the moment we will control Susan. Go down and shoot the barrels to 
obtain a shield (1). Then go forwards and destroy the wooden objetcts to the 
left. Here play Susan's horn to reveal a blue magical note. Have Susan Team 
Up with Lucy, and use Lucy to break the wooden objects blocking the path.

Immediately after this play the horn and then what the blue magical note 
requires. This will put to sleep the Centaur. If the Centaur catches the 
girls, then you took to long. Try doing the following: First play the horn 
and stand over the magical note. Quickly Team Up both girls and destroy the 
wooden objects. You should still be able to see the magical note, so quickly 
play what is required.

Keep walking until you reach a tent with a light on. Don't get near the 
light, since you will be spotted. To the right of this stand are some 
shields and spears. Hit them to obtain a shield (2). Have Susan shoot the 
top of the tent to shut off the light, and then quickly cross to the other 
side, before the light starts to come out again.

To the left of this tent are some jars, from which you will obtain a shield 
(3). On the other side of the path is a wheelbarrow behind some barrels. Hit 
it to get another shield (4). Keep on walking. To your left is a bonfire. 
Hit the jar next to it to obtain another shield (5). Destroy the wooden 
objects to the right and play your horn to reveal a blue magical note. Team 
Up both girls, and destroy the wooden objects blocking the path, and then 
play what the magical note requires to put to sleep the Centaur.

Now walk pass the wooden objects that were blocking the path, and turn left 
at the first crossing.  Look for a wheelbarrow. Hit it to obtain a shield 
(6). Hit the jar nearby to obtain another one (7). Go back to the crossing 
and this time go right to find a couple of barrels. One of them holds a 
shield (8). Now return to the crossing and then go up.


                           -o- Checkpoint -o-


If you wait a bit you will see that there is a group of Centaurs patrolling 
this path. They won't spot you unless you walk right in front of them. Wait 
for them to pass by, and then quickly shoot the tent with the light. One you 
shut off the light, go to the right and then down, into a small path that is 
parallel to the big path.

In the middle of this small path play the horn to reveal a magical note 
which will yield a shield (9). At the end of the path shoot the tent in 
front of you, and then run to the right. After this part the group of 
Centaurs will stop patrolling.

Hit the wheelbarrow to the left to obtain a shield (10). Then keep on 
walking on the left side of the path, until you get to a jug which holds 
another shield (11). Look for the wooden objects to the right and destroy 
them. Play the horn, step on the note, Team Up with Lucy, break the wooden 
objects blocking the path, and put the Centaurs to sleep.

Now go up, keeping to the right of the path to avoid being spotted by the 
guy in the lit tent.


                           -o- Checkpoint -o-


Use Susan to kill the dwarves on the path to the left. Then switch to Lucy 
and have her go into the cave on the path to the right, before reaching the 
Cyclops. The cave will allow Lucy to get to a third path with a boulder that 
you will have to hit. Return to Susan.

You can now cross the path to the left. It may seem that it is a dead end, 
but play your horn to reveal a blue magical note that will put the Cyclops 
to sleep.


                           -o- Checkpoint -o-


Start off by hitting both statues that are nearby [1, 2]. Then kill some of 
the enemies and get near the bonfire with Susan. Press the indicated button 
to obtain Fire Arrows. Run to the right and shoot the fire arrows at the 
trees blocking the path. Return to the bonfire, get more fire arrows, and go 
more to the right to find more trees. Repeat one more time. Of course, 
you'll have to do this while fighting the various enemies that will try to 
stop you. After the third tree barricade you will reach what appears to be a 
dead end.

You will have, more than likely, noticed that there is a counter on the top 
part of the screen. It indicates how much time you have left before the 
Cyclops come. Stay here in this enclosed area (The dead end that's after the 
third tree barricade), and start killing all of the enemies that you 
encounter. Lucy's Tame abilities are very useful here.
After you have killed them all, the faces to hide the girls will appear on 
the tree to the right. Before hiding them, have Susan play the horn in the 
center of the area to reveal a magical note that will give you a shield 
(12). There are also three statues here; don't forget to hit them [3 - 5].





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II.12 - Battle of Beruna

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We'll start off by hitting the statues. There are three on the left part of 
this area [1 - 3], and the remaining one is on the opposite side [4]. On the 
right side, along with the last statue, there are some barrels. One of them 
contains a shield (1).

Kill enemies until a scene starts. Meet the giant! You can't kill it 
directly. Instead, you will need to kill 10 Ghouls, as indicated in the 
upper part of the screen. What you need to keep in mind is that you mustn't 
let the Giant get near the bottom of the screen, where the Centaurs are. If 
he does, then you will lose. You can push him back by hitting him with the 
stick bundles. After you kill 10 Ghouls, look for a circle on the ground. 
Step on it and press the indicated button to have the Giant killed.

A scene will start, and you'll most likely have some new abilities, one of 
them being Shield Slam, which I highly recommend you buy, as well as the 
life extension. Soon you'll encounter two giants. The first requirement is 
15 Ankle Biters, the little fellows, and then 8 wolves to kill the second. 
Each time you meet the requirement, look for the circle to issue the killing 
order.


                           -o- Checkpoint -o-


You'll now face three giants. The first requirement is 5 Minoboars. Then 3 
Ogres. If you manage to learn Ogre bane, then you shouldn't have any 
trouble. The other method is to use any Bane to remove their shield, and 
then hit them with your sword... Or, alternatively, hit them with a Stick 
Bundle to kill them instantaneously.
 
To kill the third and last giant you will need to kill two Minotaurs. This 
are harder to kill than Ogres. You can use stick bundles to kill them, or 
any Bane and Shield Blast to hurt them.


                           -o- Checkpoint -o-


The White Witch must be mad. You will now have to deal with the Minotaur 
general. The method to kill him is exactly as with the Minotaurs: Hit him 
with a Stick Bundle. It is much harder to hit him with Bane and Shield 
Blast, but it can be done. If you go for the Stick Bundle approach, have him 
chase you, and then get behind the stick bundle and hit it when the boss 
places himself in front of it.

The remaining shields can also be obtained here (I recommend getting them 
while fighting the General). I am not 100% sure on how they are obtained, 
but if you fight for a while you should obtain them. The most likely thing 
is that they are given to you depending on how many continuous hits you 
make, or how many enemies you kill with one blow (2 - 6). If you figure it 
out, then I'd appreciate it if you let me know.





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II.13 - The Witch's Castle

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Preliminary Notes:

  It is obligatory to find all of the statues in the level if you want to 
  finish it :)


Walkthrough:

Hit the five statues in this area [1 - 5] to fill the bar that surrounds the 
image of Susan's horn in the upper part of the screen. Once you have 
activated all 5 statues, a yellow magical note will appear. Play what is 
required so that you can proceed to the next area.


                           -o- Checkpoint -o-


Once you enter the next area you'll be notified that Lucy has a new ability: 
Sun Speed. This ability will allow her cordial to fill up much faster.

In this area you've got to do the same thing that you did in the previous 
one. Hit all of the statues to proceed. I recommend that you start with the 
three that aren't hidden, and then to shoot the objects in the walls so that 
the light enters the room and the Shadows leave. Each of the 3 Shadows will 
reveal a statue [6 - 11]. Find the magical note and play what is required to 
trigger a scene.


                           -o- Checkpoint -o-


Before going into the next area, play Susan's horn in the center of this 
room with the Witch's throne, to reveal a magical note that yields a shield 
(1). Now proceed to the next area.

This is a small area, with some stairs that go up. First hit the two statues 
here [12, 13], and then go up the stairs. You'll be in a room with a big 
unlit torchlight to the right, and a lit one to the left. Have Susan move 
the unlit one to the lit one, so that it catches fire. You'll receive a 
shield for lighting it (2). Now look for the Shadow in this room and shoot 
above it to let some light into the room. Hit the statue [14].

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