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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter C » Chronicles Of Narnia, The: The Lion, The Witch And The Wardrobe - Strategy Guide (Page 01)

Chronicles Of Narnia, The: The Lion, The Witch And The Wardrobe - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Chronicles Of Narnia, The: The Lion, The Witch And The Wardrobe - Strategy Guide (Page 01).



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       | |   | '_ \| '__/ _ \| '_ \| |/ __| |/ _ \/ __|  / _ \| |_ 
       | |___| | | | | | (_) | | | | | (__| |  __/\__ \ | (_) |  _|
        \____|_| |_|_|  \___/|_| |_|_|\___|_|\___||___/  \___/|_| 

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               | \ | |   /\   |  __ \| \ | |_   _|   /\    
               |  \| |  /  \  | |__) |  \| | | |    /  \   
               | . ` | / /\ \ |  _  /| . ` | | |   / /\ \  
               | |\  |/ ____ \| | \ \| |\  |_| |_ / ____ \ 
               |_| \_/_/    \_\_|  \_\_| \_|_____/_/    \_\




FAQ/Walkthrough for The Chronicles of Narnia
Version: 5.10
Written by: B.lu4R
e-mail: luarfaqs@gmail.com
Last Updated on: January 5, 2006




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* Use the Search Feature of your browser (Ctrl+F) to quickly find the
  section you are looking for.

001. Controls
002. Walkthrough
     II.01 - The Air Raid
     II.02 - Glimpse of Narnia
     II.03 - The Spare Room
     II.04 - Lantern Waste
     II.05 - To Western Wood
     II.06 - Beaver Dam
     II.07 - Through the Tunnel
     II.08 - Frozen Lake
     II.09 - The Great River
     II.10 - Rescue Edmund
     II.11 - Follow Aslan
     II.12 - Battle of Beruna
     II.13 - The Witch's Castle
     II.14 - The Great Battle
     II.15 -  The White Witch
003. Shield List
004. Statue List
005. Ability List
006. Cheats/Unlockables
007. Frequently Asked Questions
008. Version History
009. Contact Information
010. Copyright/Legal
011. Credits


This guide was created using the GameCube version of the game, but it
can also be used with the PS2 and Xbox versions of the game.

This guide was started on January 2, 2006.



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Before enlisting the controls for the game, it is important that you
know how to save the game. To save your game, you need to finish any
level. There is no other way to save it. If you lose in a level, you
will start at the last Checkpoint you reached (or at the beginning
of the level if you haven't reached any checkpoint).


The controls are: (If someone could send me the PS2 controls, I'd
appreciate it greatly)

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GameCube
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Control Stick        - Move
                     - Move Aim

A Button             - Action Button
                     - Select Option

B Button             - Attack

R Button             - Change Character

L Button             - Defend
                     - Aim

Y Button             - Team Up

Z Button             - (No Use)

X Button             - Special Ability / Strong Attack

C Stick              - (No Use)

Start Button         - Pause the Game
                     - Open the Options Screen

Directional Pad      - Scroll through Options


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Xbox
-~-~

* Thanks to Karen Mazak for contributing the controls for the Xbox version

A Button            - Action
 
B Button            - Special Ability

R Trigger           - Change Character

L Trigger           - Defend/ Aim

Y Button            - Team Up

X Button            - Attack

Directional Pad     - Scroll Menu

Left Thumbstick     - Movement

Start Button        - Pause Or Start

Right Thumbstick    - (No Use)

Back                - (No Use)

White Button        - (No Use)

Black Button        - (No Use)




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The walkthrough is a step-by-step guide indicating what you need to do to
complete each level. It also enlists the location of all of the shields and
statues found in each of the levels.



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II.01 - The Air Raid

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Preliminary Notes:

  In this level there is a timer. If you don't finish the level before it
  runs out, you'll automatically lose and start at the last Checkpoint
  (Don't worry, when this happens the timer resets itself). If you want
  to obtain all of the coins and shields in this level, we'll have to use
  this to our advantage, since it is impossible to obtain all of them in
  the initial 4 minutes.

  You can obtain coins by hitting several times any object. In this case,
  we'll be hitting all types of furnisher, until they don't give any more
  coins. In contrast, shields are only given by hitting certain objects,
  which I'll go along enlisting.

  To change between the child you are controlling, you need to press the
   button on the GameCube controller. This way you'll alternate in
  between the available children.

  If you simply want to pass the level without obtaining the shields, then
  you can skip hitting the objects.


Walkthrough:

After the intro movie you'll appear in the living room, and will have at
your disposal Peter and Edmund. I recommend that you control Peter
throughout this level. Hit the furniture here to obtain coins.
You'll obtain shields by hitting the piano several times (1), the sofa
in front of the chimney (2),  the sofa to the left of the chimney (3),
the chimney itself (4) -until the circle fills with red-, and the
cupboard (5).

Now hit the door until the circle fills with red; you'll destroy it.
Enter the hallway. Walk towards the mother to trigger a scene. Then hit the
furniture to the right of her to find another shield (6). Go down the
hallway, and then up the stairs, grabbing the coins as you do so. When
you reach the second floor, follow the hallway until you reach a dead
end. Here hit the door to the left.

You'll now enter a bedroom. Susan's room, in fact. Walk towards the left
until you find her. She's holding a flash light, which you can use to light
several things. Simply press the  button to aim the torch in the
direction that Susan is facing. The shields in this room can be found by:
lighting the painting above the bed (7), illuminating the mirror on the wall
(8), and by hitting both beds (9, 10).

Exit Susan's room, and before you destroy the door to the right (it leads to
Lucy's room), go back through the corridor and illuminate the paintings
that are near the staircase you previously used. Two of the paintings will
yield shields (11, 12). Now enter Lucy's room (you'll need to break the
door). Illuminate the bed to the right to find Lucy, and then return to
the hallway. A scene will start.


                           -o- Checkpoint -o-


If you've been collecting the shields, then most likely you'll almost be
out of time, so allow the timer to get to 0 so that you can start back
from this checkpoint. Enter Lucy's room and illuminate the painting that's
on top of the wardrobe (13). Return to the hallway.

To cross the hallway you'll need to control either Edmund and Lucy.
Once one of them is on the other side of the hallway, hit the big Ben Clock
so that it falls and creates a bridge that the others can use to cross.
This will trigger a scene, and you'll unlock a new ability.

In the inventory screen, buy the ability "Double Damage". It costs 10 coins,
which you should already have. If you don't, go and find some. After you've
bought this ability, return to the game.

Take control of Peter, and hit the door to the right until you destroy it.
You'll enter a devastated room. Hit the furniture that is beside the door
to obtain a shield (14). Then grab the numbers to the left to add 30 seconds
to the counter. Hit the bed to obtain one more shield (15), and then wall
downwards to trigger a scene.

Now you'll need to control Edmund. Get near the bed post and press the
indicated button to climb onto it. Climb to the top and another scene
will start. Before crossing the room, shine light on the painting to the
right to obtain another shield (16).

Keep walking until you reach the bathroom. Shine light on the bathtub
to obtain a shield (17), and then have Peter destroy the door. Go down
the stairs.


                           -o- Checkpoint -o-


Now you'll need to control either Peter or Susan. Stand besides the
furniture, making sure to face the fire, and then push it onto the fire
by holding the indicated button. You'll push it until it falls through
the hole with the fire. If you're interested in two more shields, shine
light on the painting that is on the wall where the furniture you just
pushed used to be (18). Then enter the living room (the room to the right),
and shine your light on the painting that's above the chimney (19). Get back
to the hallway, and put out the second fire by moving the furniture.

When you reach the mother of the children a scene will start. Use
Susan to find the keys, but before you do so, hit the chair near the
sink to find a shield (20), and do the same thing with the furniture
to the right of Mother, in the corner, to find the last shield (21).
You can shine light on various objects to obtain coins. By shining light
on the purse that's to the right you'll find the keys and will finish
this level.





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II.02 - Glimpse of Narnia

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Preliminary Notes:

  In this level you'll notice that there are two types of attacks: A
  special attack and a weak attack. The weak attack doesn't consume energy,
  while the special one, as well as most special abilities, do so. Don't
  worry, you'll gradually recover you're energy when you've used some of
  it.


Walkthrough:

Take control of Edmund and start by grabbing the stick in this area (It
is glowing with a yellow light). Once you have it, walk to the brambles
located in the upper left part of the screen, and destroy them using
your stick. Grab the first token {1}, and then destroy the frozen
brambles that are behind by pressing the indicated button to use your
special attack. After destroying them grab the token {2}.

Go back to the bonfire and light up your stick with it. Now go down
and light the bush that holds the next token {3}. Explore the zone and
gather the coins; don't forget to go up the thin tree to obtain another
token {4}.

Now take control of Lucy and make stand on the snowball; simply walk
towards it to get on it. Once she's standing on it, go towards the token
and grab it {5}, and don't forget the shield that is nearby (1). Press
any button to make Lucy jump off the snowball.

Take control of Edmund again. Look for the stick bundle and stand behind
it, so that you and the bundle are facing the pile of snow that encloses
the last token, in the upper part of the area. Hit the bundle to make it
roll and hit the pile of snow. If it hits the target, you'll obtain the
last token {6}. A screen will show up, telling you that you have unlocked
Team Up abilities.

Before going on, if you would like to obtain the second shield, first
turn off your stick by using Edmund's special attack several times. Now
that it's unlit, grab the stick bundle and move it towards the pile
of snow to the left of the bonfire. Make sure the arrow is pointing
towards it. Hit the bundle, and if it hits the pile of snow, you'll get the
shield (2).

Now place Edmund beside Lucy and press the button indicated on the screen
when the purple rings appear on the ground. This will Team Up Edmund and
Lucy. Next, go to the ice blocks to the right and do the Team UP attack
to make Lucy break them.


                           -o- Checkpoint -o-


Walk to the next zone and kill all of the wolves. If you want to obtain
the shield floating in the air, go back and make Lucy stand on the
snowball to get it (3). Just be careful, since the wolves will continuously
reappear.

Enter the cave and follow the path until you come out in the next area.
Walk to the lamp post. Use Edmund to climb onto it when the crows are not
near, and make him light his stick at the top to get a fourth shield (4).
Quickly get off the lamp post before the crows return. Destroy all of the
barrels in this area to obtain coins and a heart, incase you need health.

Go through the next corridor until you reach a place with deep snow.
Team Up Edmund with Lucy to cross it (Simply walk through it).


                           -o- Checkpoint -o-


Light up your stick if it is unlit, and destroy the brambles blocking the
path. In the next zone you'll have to kill the wolves and torch the three
bushes through which the wolves are coming from. You'll additionally get
a shield by doing this (5).

Proceed to the next area, grabbing the hearts. Brake the frozen brambles
by using Edmund's Special Attack, and watch the scene.





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II.03 - The Spare Room

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Preliminary Notes:

  In this level you'll have to hide from the Macready in certain locations.
  When you need to do so, you'll be notified and a counter with 15 seconds
  will appear on the upper part of the screen. The places to hide the
  children will be marked with their respective faces. If you don't hide
  them before the time finishes, you'll lose.

  Remember you can obtain a bunch of coins by hitting the different objects
  in the mansion.


Walkthrough:

Exit the wardrobe room. Follow the stairs downwards and hit the armor in
the center to obtain a shield (1). Don't get near the professor, or you'll
lose. Go up the left hand side of the stairs and enter a small room to
obtain your second shield (2).

Return to the stairs and follow them upwards to the right, and enter through
the access that is between the armor and the wardrobe room. In this
corridor go into the first room that you come across, which is almost
straight from the intersection.

In this room there's a bed and several types of furniture. Hit the one
beside the bed and that has the green lamp to find a shield (3). Then move
the table in the corner, by the curtains, to find Lucy. She will run
away.


                           -o- Checkpoint -o-


Follow Lucy out into the next room. This one is filled with boxes. Lucy
will be on the other side. Destroy the boxes. After hitting the first
one you'll be notified that Macready has heard you. Quickly destroy the
remaining boxes, and then hide Peter beneath the Table and Susan inside
the trunk, by pressing the buttons indicated on the screen.

Once you've hid both of them, a scene will start and the Macready will
go away, leaving you to explore the house.  Follow the corridor.
You'll notice a small opening to the left with an armor. Hit it to
obtain a shield (4). Follow the corridor and you'll see Lucy open
a door and enter a new room.


                           -o- Checkpoint -o-


Go into the room that Lucy entered (It has a couple of swords engraved
on the door). This will be a studio. Between both beds you can find
Tennis balls. After grabbing them you can wait a bit and more will
spawn. If you switch to Susan you'll see on the upper left part of the
screen how many balls you currently are carrying. By hitting the couch
in this room you'll obtain a shield (5). To continue hit the weird light
that has the symbol of a button. This will reveal a hidden passage way,
along with a group of bats. With Susan, use the buttons indicated on
screen to aim at the window and throw a ball at it. You'll destroy it
and the bats will fly away.


                           -o- Checkpoint -o-



Enter the secret passage. You'll go up some stairs and enter a corridor.
There's a little access to your right with a shield (6). Continue
through the corridor and down the stairs to enter another room with
bats. Using Susan shoot balls at the bats, and then aim for the grates
in the roof that the bats are using to enter this room. There are two
grates and you'll get a shield if you close each one (7, 8). Continue
on to the next room.

You'll be in a large room; it's the one with the stairs you used at the
beginning of this level, but this time we won't be using them. Hit the
chair in the left corner to obtain a shield (9). Then go to the wall on
the right  and hit the grate in the wall to destroy it. Take control
of Lucy and make her enter the small access you've revealed so that
she can open the next door.

Now enter the next room. You'll be in the dining room. Use Susan to
close all of the bat's grills. They are two, and you'll get a shield
from each (10, 11). Moving the table to the right you can get a stick
for Peter, which will come in handy later.

The next room is the living room. Hit the trunk to obtain a shield (12),
and the couch to obtain another (13). Destroy the grill by the door
and have Lucy go through the hole to open the door, which will let you
exit into the backyard.


                           -o- Checkpoint -o-


Here quickly destroy all of the crates, since the Macready will hear you
after you hit the first one. One of the boxes will contain an additional
30 seconds, to your benefit. Once you've destroyed them all, go back
into the living room and hide the children. Peter behind the furniture
to the left, Lucy inside the "container" to the right, and Susan behind
the curtains.

Once the Macready has gone, return to the backyard and explore it to
find Edmund. Then close each of the three bat's grills to obtain a shield
from each (14 - 16). There is one on the wall to the right, another
to the left of the door that leads to the living room, and one on top
of the closed door to your left.

Now take control of Edmund and have him go up the pole in the left
corner. After this is done you'll have to escape the Macready once and
for all. Go into the access that Edmund opened and follow the stairs.
Remember that Peter is the strongest of the lot, and he destroys the crates
the fastest.

You'll eventually reach a corridor, and then be back to the main stairs.
Follow them up and enter the Wardrobe room to trigger a scene and finish
the level at the same time.





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II.04 - Lantern Waste

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Preliminary Notes:

  If you're collecting the shields, then you'll have to visit this level
  several times; don't worry, it's supposed to be like that. Remember
  that the shields you obtain are saved when you finish the level,
  so that the next time you play you won't have to get them (in fact,
  you won't be able to obtain them, since the ones you've gotten
  disappear).


Walkthrough:

Start off by destroying the barrels in the bottom left corner to obtain
a Stick. With this stick, have Peter destroy the frozen brambles to
the right, using his Special attack.

After destroying them, you'll enter a corridor and will face several
wolves. Kill them and continue walking to get to some more frozen
brambles. Destroy them. Next will be a zone with a lamp post. First
destroy the barrels to get a stick for Edmund. Then make him go up
the lamp post to light it up. On the other hand, Lucy can go into
the small tunnels to make her reach places that are unreachable to the
other children. Just make sure that she goes back through the tunnel
to reach the rest of the children. If you want to obtain the coins floating
in the air, you'll need to go back to the beginning of the level and
get the Snowball.

If Peter gets close to Edmund he will be able to light his stick.
Now continue on until you get to a cave. Destroy the ice blocking its
entrances by teaming up Edmund and Lucy. Since you have some improvised
torches, you'll be able to go into the cave without any problem.

When you exit this cave you'll enter an apparently desolated area,
except for a bonfire. Use your sticks to light up the bushes to the
right, next to the big rock. This will make them explode, severing the
big rock.

Team Up Peter with Edmund, and use their team attack to hit the big rock.
When the circle is completely filled with red, the rock will fall and...
you've just created a bridge for 15 hungry wolves. Kill them, and then
use the big rock to try to cross to the other side.


                           -o- Checkpoint -o-


This zone can be very fun and very frustrating at the same time. It'll
be fun if you're not collecting the shields, but if you are collecting
them then be prepared to go down this path several times.

You'll need to move your ice "board" as if it was a sledge, avoiding
all the holes, but trying to hit all of the ice blocks to obtain shields.
It sounds simple, but it actually isn't. And it's impossible to obtain
all of the shields in one go, so take not of which you got and which
you are missing.

Start by grabbing the coins, and then after the curve you'll need
to focus on destroying the ice blocks. The first one is to the right
(1), then to the left (2). The next are to the: left (3), watch out
for the holes, right (4), right (5), right (6).


                           -o- Checkpoint -o-


    Note:
    If you die in between this checkpoint and the next, you'll
    automatically miss getting shields 5 and 6, since the place
    where you start off makes it impossible to steer towards
    the ice blocks containing them.

The next ice blocks are in the following positions: left (7), right (8),
left (9), right (10) (it's difficult to get all of these in one go,
so don't worry if you've got to come back later for them; just take
note of which you missed, so that you focuse on getting them later).

Next comes a hole, and then more blocks: left (11), right (12), left (13),
right (14). A few more holes, with a shield on top of one to the right;
you'll need to use your momentum to get it (go towards the left, then make
a sharp right turn just before you get to the hole; this way you'll fly
over the hole to get it).

As can be expected, more blocks of ice!: left (16), right (17), right (18),
right (19), and finally left (20). And say bye to the avalanche part.


                           -o- Checkpoint -o-


Now you've got to avoid sinking into the frozen thick ice. We'll be using
either Edmund or Lucy here. You need to walk slowly; if in the direction
where you walk the ice starts to move, go back to where you were and
walk in a different direction. You've got to do this trying to find blue
pieces of ice (They'll turn blue once you step on them). The blue
colored ice sections will not sink. There are 23 blue ice sections in total
that make a continuous path from one side of the frozen bank to the other.
Just avoid falling, because if you do so you'll fail. Once you reach the
other side a scene will start.


                           -o- Checkpoint -o-


Kill the wolves. To cross this unfrozen bank start by controlling Lucy.
Use her to move the snowball to the right (while standing on it you
can obtain the coins floating in the air). When you moved the snowball
you revealed a secret tunnel, with a green cross.  Take the green cross
and you'll be notified that Lucy has learned the ability to heal.
Just take note that this ability isn't infinite, so use it wisely.

Through the tunnel you'll come up in an upper platform. First go to the
right and hit the statue until you get a message that you've unlocked
it [1]. Then hit the stick bundle to throw it into the bank. Return
to the other children, and make Edmund stand on the bundle of sticks
and cross the bank. Once you've reached the other side, have him hit
the tree to bring it down and create a bridge, which the others will use
to cross.

Change back to Peter and destroy the brambles blocking the path.


                           -o- Checkpoint -o-


Edmund can climb the tree to get a shield (21). Then proceed through the 
path. At the end there's a weird ice structure that you'll need to destroy.
First, with Peter, hit its center until the circle fills with red. Then
repeat with the left part, and end with the right one; while you do this
let the other children deal with the wolves. A scene will start.

Those dwarves have lit two fires. Switch to Susan and press the buttons
indicated on screen to throw snowballs :) It's like throwing tennis balls.
If you get hit a lot while trying to extinguish the fires, remember that
Lucy can heal. You need to throw 5 snowballs into each fire to extinguish
it.

Once you've extinguished both fires, return to Peter and hit the gate
that's on the bottom part of this structure, until you break it.
Cross it and go into the next area, and kill the three dwarves that are
shooting arrows at you. This is an intersection. First go left to go
up to two statues that you can unlock [2, 3], and a tree which Edmund
can climb to get a coin. Return to the intersection.

A bit ahead of you is a statue of a pig. Unlock it [4]. The barrels
to the right explode, so have Susan throw snowballs at them to destroy
them from far. Behind this barrels is a cave that Lucy can enter to grab
a few coins. Go back to where the children are and keep going on.


                           -o- Checkpoint -o-


Here you'll need to be careful. Ahead of you is a frozen pond with thick
ice, so neither Peter nor Susan can cross it in its present state. First
have Susan shoot the dwarves that are in each of the sides of the pond.
Once you've killed them hit the statue that's before the pond [5], and then
use Susan to shoot the statue to the left of the pond [6].

Now take control of Edmund and Lucy; preferably the one with the highest
health, and if Lucy still has some medicine, then preferably her. You'll
need to find 28 sections of blue ice so that the others can cross. Once
the crows arrive, try to stay still and as far away from them as you can.

Once all of the children have crossed, hit the statue to the right [7].
Have Peter destroy the brambles, and then continue on.


                           -o- Checkpoint -o-


In this zone there are several dwarves shooting arrows at you from behind
one of the explosive barrels. I recommend using Susan and shooting the
barrels to make them explode, killing the dwarves as well.

Start walking. To the left there is a tree which Edmund can climb to
grab a coin. Going on you'll find a statue to the right [8] and another
right before an explosive barrel [9]. Here destroy all of the barrels
using Susan; one of them will have a heart. To the left will be the last
statue, behind some of the barrels you destroyed [10].

Keep walking until you encounter a group of wolves. There are 20 wolves
in total, which you'll have to kill to finish the level.  





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II.05 - To Western Wood

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Start by hitting the statue to the right [1] and then the one to the left 
[2]. Remember that it's better to explode the barrels with the green patch 
on the center using Susan's snowballs.

Now go downwards and look for Mr. Beaver. Beside him is another statue [3]. 
Destroy the barrels to the left and you'll obtain a Stick for Peter. Switch 
to Susan and throw snowballs at the burning furniture. After the fire's been 
extinguished, a circle will appear, indicating that you've got to hit them 
until you destroy them. Once done, go through to the next area and a message 
will pop up, telling you that you have found Mr. Tumnus's panpipes.

You can try playing the panpipes. It's not difficult at all. In this next 
area is a stick to the left, for Edmund, and a green cross for Lucy. When 
you proceed wolves will start attacking you. Take control of Susan and play 
the panpipes in the center of this area. A magical note will appear on the 
ground. Stand over it and press the indicated button to play the panpipes. 
You will have to press the buttons shown on screen to play it. It will put 
the wolves to sleep for a certain time.

While they are asleep, extinguish the fire on the furniture up ahead and 
then, before destroying it, activate the two statues to the right [4, 5]. 
Destroy the furniture and go on to the next area.


                           -o- Checkpoint -o-


Kill the two white wolves, and then any that may be chasing you. Afterwards 
hit the statue to the left [6], and then the two to the right, near the 
trees [7, 8]. Near the furniture that is on fire is a magical note you will 
ONLY see if you have Susan's Stone Song ability. If you don't, you'll have 
to come back later for the statue that it will reveal [9]. Extinguish the 
fire and then destroy the furniture to proceed to the next area. A scene 
will start.

This area may seem a bit complicated, but it is in fact quite easy. The 
beaver will chew the trees while you kill the wolves. You've got to defend 
the beaver, because if you don't, the wolves will distract him and he will 
stop chewing on the trees (The wolves can't kill Mr. Beaver). There are also 
a grand total of 25 shields in this area. To obtain them you've got to light 
up your stick using the bonfire on the upper right, and use it to torch the 
bushes on the right and left sides. You can obtain up to three shields from 
each side. Wait a bit and the wind will extinguish the fire. Keep repeating 
this until you get all of the 25 shields (1 - 25). Just let the wolves 
entertain the beaver while you collect the coins. Don't forget the statue to 
the right and the one to the left [10, 11]. Once the beaver finishes gnawing 
the trees a scene will start.

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