Chaos Legion - Strategy Guide (Page 07)
Below are the cheat codes, hints and help for Chaos Legion - Strategy Guide (Page 07).
You must dispose of all the trash here.
I suggest taking care of the smaller enemies first with Crimson
Carnage attacks (what else?) and some good ol' fashioned swordplay
to keep your Soul Meter up. They might respawn for a while, but
soon the smaller nuisances will disappear, leaving you with an open
arena in which to duel the Golem. (Be sure to pick up items that
drop.)
Remember, attack the Golem from behind and get away when it is about
to charge or use that funky yelling attack. Also, move around and
burn it with some bombs.
Note: If you get swarmed by enemies, constant Crimson Carnage attacks
will prove to be a valuable friend.
You will gain an EXP S Gem when you destroy the Golem, along with
some Phantom Life. Press on through the open gate.
---------------------------------------------------------------
Scene 9: Destroy the Target! (Zombie Soldiers, Laser Zombies,
Seedling, Cannon Zombies)
---------------------------------------------------------------
This new path will bend north. Jump up a few ledges as you go. Some
Zombie Soldiers and Zombie Commanders will spawn. At the top ledge
of the path, on the left side is a gap in a fence. Drop down here to
an area below to grab an Attack Up S Gem. After this, head to the
northwest, jumping up some ledges to get back to the main path.
(Watch out for Laser Zombies)
=== TARGET: SEEDLING ===
Focus primarily on the Seedling, again, by jumping and attacking.
Jump in different directions as you attack the Seedling. And, when
enemies get too close for comfort, toss a Crimson Carnage their way.
Again, if they are together under the Seedling, a bomb will hit the
Seedling too.
Watch out for laser & cannon fire, and you should be fine. Zombies
will continue to respawn in this area. When the Seedling is
dispatched, you will receive a bit of Phantom Life and an Attack Up
S Gem.
-------------------------------------------------------------
Scene 10: Destroy & Annihilate! (Oh my, the monsters . . .)
-------------------------------------------------------------
Step through the gate into a wide circular arena filled with Zombie
Soldiers, Archanus, Laser Zombies, and Cannon Zombies. In the middle
of the arena are steps leading up to a Life Max Up L Gem and two
Cannon Zombies.
When you first step in the area, avoid fire from a couple Laser and
Cannon Zombies hidden close to the steps.
Note: It might be tough to see some of the enemies in this area
because they like to hide in the shadows of the stairs and
ledges.
After picking up the Life Max Up L Gem and a Soul Recovery S Gem, leap
off the top ledge to find a Jenon in the southwest corner of the arena.
(The other is in the northwest corner.)
=== TARGET: THREE JENONS ===
Southwest Jenon
---------------
When attacking a Jenon, try and use it as a shield against enemies
attacking from the ledges. Use many Crimson Carnage attacks and watch
out for laser and cannon fire. (The enemies will respawn here, so
focus on the Jenons.)
Note: A Golem is hanging around the area. Be careful. If he wants to
play, either pummel him Crimson Carnage or just dash to the
other Jenon and work on it for a bit until the Golem follows
you. Then, just head back forth between the Jenons.
You'll receive an EXP S Gem and Phantom Life when you destroy the
Southwest Jenon.
Northwest Jenon
---------------
Now, move to the other Jenon, using the same strategy. Watch out for
Archanus and Cannon Zombies firing from above.) You'll get an EXP S
Gem and Phantom Life when this one evaporates.
West Jenon
----------
With the first two Jenons destroyed, head west along the path, avoiding
the friendly Golem. You'll come to a Jenon by a gate. Use it as a
shield against your adversaries. Remember to attack it with Crimson
Carnage and try to build up your Soul Meter.
Note: No enemies will attack you at this Jenon, so build up your Soul
Meter. Archanus will fly over to you but get below the ledge.
Should you decide to head south from this Jenon and grab the
Attack Up Gem hidden in the shadows, four Red Archanus will
spawn. Kick some bombs at them.
You'll receive Phantom Life and an EXP S Gem for disposing of the
yard waste.
Annihilate!
-----------
But, you're not finished yet! Now, a load of Zombies will spawn
where the West Jenon used to be. You must wipe out every last one
of them. Crimson Carnage is your best friend here. They'll go
away fairly quickly.
-----------------------------------------------------------------
Scene 11: Destroy & Annihilate! (Jenons, Zombie Soldiers, Laser
Zombies, Golem)
-----------------------------------------------------------------
Okay, step through the gate and into an area with two pillars. In
the middle of this area is Defense Up S Gem.
=== TARGET: TWO JENONS ===
Your targets are the Jenons. But a horde of Zombie Soldiers will
try to thwart your efforts. In the northwest and northeast corners
of the area are ledges, each with a Jenon. Pick one and then get
behind it to use it as a shied against charging Zombies. Pummel
the Jenons and everything that comes near with Crimson Carnage.
When one Jenon is destroyed, move on to the other and use the same
strategy. (Watch out for Laser Zombies that can still fire and hit
you where the Jenons are. If you want, take them out first, so
they don't get annoying.)
When the Jenons are destroyed, you'll get a bit of Phantom Life and
a couple EXP S Gems.
But . . .
Annihilate
----------
Now, more Zombie Soldiers and Cannon Zombies will spawn. You must
destroy everything here. Start moving around the arena to lessen
your chances of being hit. (I know this stage is long - you're
almost done!) Use Crimson Carnage as much as you can here. And
watch out for a gang of Zombies and Cannon fire.
To make things interesting, they've thrown in some Archanus, Laser
Zombies, and a Golem. Concentrate on the small enemies first.
Note: If you leap up on one of the ledges and stay back, the Golem
won't be able to reach you. Thay way, you can kick bombs at him
from a distance.
The trick is to KEEP MOVING in this area so you don't get pummeled.
Pick up any items that fall. When all the enemies are out of the way,
you'll receive Phantom Life. Now pass through the open gate. Oh,
Delacroix . . .
~~~ MOVIE 7 ~~~
*=====================================================================*
*////////////////////////* BOSS: DELACROIX *\\\\\\\\\\\\\\\\\\\\\\\\\*
*=====================================================================*
You finally get to face off against your old buddy Delacroix!
The arena has a circular area in the center with four rectangular
sections that jut off of it.
Delacroix likes to float in the are, making it hard to lock-on to him
and even hit him sometimes. (But you CAN do it.) When he arracks,
he will shoot across the arena, violently swinging his blade. Dodge
these attacks quickly with jumps.
When he says, "Come out!" Delacroix will unleashed some Zombies in
the center of the room. (They reach out from the floor.) A red
circle will allow you to see the range of the attack. Also, during
this attack, some giant blades will swing about the center. Stay out
of the center when this attack is in progress.
The best ways to hit Delacroix are either with jump-attacks or with
Malice. When he gets out of sword range, shooting him with Malice
works well. Also, when Delacroix gets close, maneuver behind him,
if you can, and attack. Unless he stops, keep moving so you don't get
a mouthful of sword.
Note: Malice's Sniper attack is effective as well when Delacroix stops
for a bit, but be sure to be ready to get out of there so you
don't get hit when Delacroix starts to move again.
After a while, Delacroix will unleash giant laser attacks across the
arena. Before he does, he will disappear. Stay away from the laser
attacks - they come from the four rectangular sections.
Note: Also, if you can, use Blasphemy's Crimson Carnage to kick a few
bombs at Delacroix. It is tough to hit him, though.
If you get close to him, he might also unleash an attack that knocks
you and your legions back. (His attacks obviously hurt.) You can
tell when he's about to do it because he crossed his arms and bows
his head for a second. He will also chase you across the arena, so
keep away from him when he does.
When he brings the Zombies and giant swords out, he stops. This is a
great time to attack Delacroix with Malice.
Note: When the Zombies and giant swords appear in the center, the
swords can still hit you if you're too close to the center. So,
stay close to the ends of the side areas until the swords are
gone. (You can kill the Zombies that rise from the ground for a
big boost in Soul Energy.)
When Delacroix comes at you, swords swinging, if you are careful, you
can use a jump-attack to counter-attack him. It is tough to do,
however.
Okay, when you knock Delacroix's Life Meter down to yellow, he will
start sending actual Zombie Soldiers at you. (They spawn in the
center of the arena.) Use Crimson Carnage attacks or summon
Blasphemy to help you out here. But, just try and keep the Zombie
Soldiers out of the way. Your main focus here should be Delacroix.
Follow him and attack him when you get the chance. His attack
pattern will stay the same. (If you can, try and hit Delacroix with
a Crimson Carnage or two when attacking the Zombies.)
When you finally defeat Delacroix, you will be treated to . . .
~~~ MOVIE 8 ~~~
-------------------
Alternate Strategy:
-------------------
This is an alternate strategy to combat Delacroix, and it was provided
by Cronoeds - many thanks!
The first phase of Delacroix's attack involves the swords and zombies
in the center of the arena. Before he summons the circle, don't try
to hit him. Instead, retreat to one of the rectangular sections that
protrude from the circle. Delacroix will follow you. Run to the end
of the rectangle furthest away from the center and wait. Delacroix
will eventually say "come out" and summon the circle, then will hover
in place. While he does this, run up and use jumping slashes. Do
not summon any legions since it decreases Sieg's attack power. He's
much more vulnerable while he's stationary, and because he followed
you to the end, you're out of his attack's range, both swords and
zombies. You can take off over half of a life bar per cycle this
way.
After Delacroix moves away from your slashes, he'll hover for a
moment and then use his shockwave in the center of the arena. Retreat
to one of the rectangles, then run toward Delacroix after he uses the
attack. It sounds crazy, but running to the center gives you more
room to breathe. When you get close, he'll descend. When he reaches
the bottom of his descent, run in the opposite direction. He'll
slash three times and miss all three times. His fourth slash lunges
slightly left, so run slightly right after his third slash. The same
strategy applies for his second shockwave. Run away, run towards
him, then run away again.
When he summons zombie soldiers, simply let them run at you in a
group and use Crimson Carnage a few times to eliminate them all,
being careful of Victor's shockwaves and sword attacks.
Delacroix performs the laser attack when his life bar is about half-
empty. Even though the beams come from the rectangles, retreating to
the rectangles is the easiest way to dodge them. Stay on either the
far left or far right side of the rectangle you're in, and the beams
will never hit you since they come from the center of the rectangles.
After all this . . .
END STAGE 11
|---------------------------------------------------------------------|
| ~~~ INTERMISSION ~~~ |
|---------------------------------------------------------------------|
| |
| ITEM |
| ---- |
| Life Recovery Gem (S) |
| |
| LEVELING UP |
| ----------- |
| |=================================================================| |
| | MALICE LEGION | |
| |-----------------------------------------------------------------| |
| | ABILITY | DESCRIPTION | EXP REQUIREMENTS | |
| |------------------|-------------------------|--------------------| |
| | Attack Level 8 | Raises Attack of Legion | 3,000,000 EXP | |
| |=================================================================| |
| |
| |=================================================================| |
| | BLASPHEMY LEGION | |
| |-----------------------------------------------------------------| |
| | ABILITY | DESCRIPTION | EXP REQUIREMENTS | |
| |------------------|-------------------------|--------------------| |
| | Defense Level 7 | Raise Defensive ability | 1,500,000 EXP | |
| | | of legion | | |
| |------------------|-------------------------|--------------------| |
| | Attack Level 8 | Raises attack level of | 3,000,000 EXP | |
| | | legion | | |
| |=================================================================| |
|---------------------------------------------------------------------|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| ~ STAGE 12 ~ |
|---------------------------------------------------------------------|
| Rotarl - The Sacred Capital "The Fallen City" |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~ LEGION LAYOUT: MALICE & BLASPHEMY or FLAWED ~~
--------------------------------------------------
This stage is essentially a redo of the PROLOUGE - only with tougher
baddies and no Thanatos.
----------------------------------------
Scene 1: Annihilate the Enemy! (Balors)
----------------------------------------
Sieg starts where he began his quest. Ahead of you is a stone
archway. Run under it to find a space filled with Balors. But this
time the Balors are stronger. There are some ledges to the north.
Jump up there and kick some bombs down on the Balors below. (There
are ledges all over this area as well.)
Once all the Balors are out of the way, the gate to the north will
open - pass through it.
----------------------------------------------------------
Scene 2: Annihilate the Enemy! (Archanus, Badbh, Balors)
----------------------------------------------------------
In the open square ahead, two rows of Red Archanus will appear. Use
either Blasphemy's Crimson Carnage or Malice Legion to take care of
them.
In the center of this, a Badbh will spawn. Again, when fighting him,
attack from behind with Sieg and toss a few Crimson Carnage attacks.
He is quick with his slaps, so try to stay out of his reach. Also,
keep your Soul Meter filled.
Note: The Badbh might charge, so be ready to avoid or hit it with a
bomb to stop it.
When the Archanus and Badbh are destroyed, you will receive a smidge
of Phantom Life and an Attack Up S Gem.
But, you're not finished yet - Balors and more Red Archanus will
spawn all over the area. Hit them all with Crimson Carnage, and
watch out because the Balors can jump and tackle you.
If you're having trouble hitting the Archanus, pull out Malice and
shoot them down. Grab any items that drop.
When the madness is gone, the gates to the north will open.
--------------------------------------------
Scene 3: Annihilate the Enemy! (Zeodagdas)
--------------------------------------------
In the next square lay a Life Recovery S Gem and a Soul Recovery Gem.
Pick them up. Some Zeodagdas will pop up here. Use Crimson Carnage
to fend them off. The big gate will open when you have cleansed the
area.
-------------------------------------------------------------------
Scene 4: Destroy the Target! (Zeodagdas, Seedling, Laser Cannons)
-------------------------------------------------------------------
The next big square is filled with Zeodagdas. A Seedling floats in
the middle. Beware - there are four Laser Cannons, one in each
corner. And they are aimed right at the center where the Seedling
rests. Use Malice to dispose of the Laser Cannons first.
=== TARGET: THREE BADBHS ===
This is where the fun begins. Three Badbhs will appear to say hi.
You must defeat all three of them. With the Laser Cannons out of
the way, focus on one Badbh at a time, hitting them with a barrage
of Crimson Carnage attacks. But, stay away from them because you
don't want to take three fists to the face in a row.
Note: Your Crimson Carnage attack should be strong enough to knock a
Badbh or two off of its feet. Use this time to attack it and
build up your Soul Meter.
Also, you can draw some of the Badbhs into the previous area to blow
them away with bombs.
Two of the Badbhs are green and the last is red. The green ones
should go down fairly quickly. (For this, you'll get Phantom Life.)
But, the Red Badbh is a bit tougher. Again, hit him with Crimson
Carnage and remember to attack him from behind.
Pick up any items that fall and keep the Zeodagdas away from you.
When the final Badbh is destroyed, you'll get some more Phantom
Life and a Soul Max Up S Gem.
The gate ahead is now open - you know what to do. The screen will
swirl and fade. (Checkpoint!)
----------------------------------------------------------
Scene 5: Destroy the Target! (Cannons, Zeodagdas, Jenon)
----------------------------------------------------------
In this new, narrow area, where some ledges are on your right, some
Zeodagdas will flip in immediately and attack you. Up on the ledges
are some cannons. I suggest wiping them out because they can get
annoying. (You'll receive an Attack Up L Gem for one and a Life Max
Up S Gem for the other.)
=== TARGET: RUDO GARIA ===
When you get to the middle of the area, just past the stairs and
ledges, some Jenons and more Cannons will spawn. Also, some floating
mines will appear.
But, your target lies on ahead by the gate. It is a Rudo Garia with
three floating mines around it. Destroy its shield with a Crimson
Carnage. Then, get in a corner and pummel it with more bombs. This
should keep a lot of the mines and Zeodagdas away from you. But,
watch out for when the Rudo Garia zooms at you or executes a spinning
attack.
When the Rudo Garia is dispatched, you'll be treated to a Life Max Up
L Gem and Phantom Life.
Press on.
---------------------------------------
Scene 6: Big Bird Brigade! (Galarges)
---------------------------------------
The narrow ahead has some Galarges flying about. Jump up on some
ledges to jump-attack the big birdies. Pick up any items that fall.
You'll get Phantom Life for each Galarge. When they are all gone,
pass through the crumbled wall to the west at the end of the path to
rumble with the big boy . . . (Checkpoint!)
*=====================================================================*
*/////////////////////* BOSS: RUDO LOGNAKAISER *\\\\\\\\\\\\\\\\\\\\\*
*=====================================================================*
Run ahead into the octagonal arena.
Note: On the west side of the arena is a Soul Recovery S Gem. On the
east side is a Life Recovery S Gem. They are both on a ledge
that runs the perimeter of the arena.
Remember Logngaiser from Stage 2? Yeah, this is his big brother. He
has an impenetrable shield. You cannot hurt him when he is holding
it. You must wait for him to release it.
But, when he does, the shield will become a blade that skims along
the ground in a set pattern - first wiggling along the floor and then
sweeping around the perimeter ledge. Avoid this by jumping and then
when Rudo Lognakaiser is open for attack, either run in and slap him
with your sword or summon Malice and shoot him with the Sniper
attack. (His weak spot is his torso.)
Note: The shield blade leaves a trail of fire. Don't touch the trail.
Becoming a human candle is not fun.
Rudo Garia likes to charge and pounce about when he has his shield.
It's a good idea to lock-on to him to keep him in your sights. Use
the ledge along the perimeter to avoid his charges and pounces. But,
watch out for the shield blade. Also, after he bounds across the
arena, he will spin and swing a huge sword - watch out for that.
If you attack Rudo Lognakaiser enough, it will bend down on its
knees. Use this time to let him have it.
Sometimes, Rudo Lognakaiser will send some metallic floating bombs
your way. Run around the perimeter to avoid them. The explode if
they touch Sieg.
Again, his weak spot is his chest, so you can jump-attack it when he
does not have his shield. Also, when using Malice, aim forr his
chest.
When you knock his Life Meter down to the yellow (of thereabouts)
Rudo Lognakaiser will send Zombie Soldiers after you. They spawn on
the perimeter ledge. Use Crimson Carnage to take them out. But,
they will continue to come for you, so focus on Rudo Lognakaiser.
Keep trying - Rudo Lognakaiser can be beaten! When you do blow him
away, a shiny object will appear in the center of the arena. It's a
Spiritual Gem! Collect it to end the level.
END STAGE 12
|---------------------------------------------------------------------|
| ~~~ INTERMISSION ~~~ |
|---------------------------------------------------------------------|
| |
| ITEM |
| ---- |
| Life Recovery Gem (L) |
| |
| APPEARANCE OF ANOTHER STAGE |
| --------------------------- |
| "The Another World" - The monsters that appear in the stages you |
| have already cleared have changed! |
| |
| This means that when you replay other stages now, the enemies will |
| be stronger - much stronger. |
| |
| THANATOS CHIPS 8 & 9 |
| -------------------- |
| Now that you have unlocked the "alternate universe," you can replay |
| Stages 8 and 11 to pick up the final two Thanatos Chips. (That's an|
| endeavor worth undertaking.) |
| |
| EXP |
| --- |
| Anything you want . . . |
|---------------------------------------------------------------------|
*****REPLAYING*****
Time to revisit a couple stages for Thanatos Chips!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| ~ STAGE 8 ~ |
|---------------------------------------------------------------------|
| Kuzca - The Grand Cave (REVISITED) |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~ LEGION LAYOUT: MALICE & BLASPHEMY ~~
----------------------------------------
-----------------------------------------------------------------------
Scene 1: Destroy the Target! (Balors, Cannons, Balor Danu, Zeodagdas)
-----------------------------------------------------------------------
Okay, ready for this? Run ahead and dispose of the Balors in the
path. Then, head to the open area where a Balor Danu and three
Cannons materialize.
=== TARGET: BALOR DANU ===
Either summon Malice and walk around the area like before to dispose
of the cannons firest and then the Balor Danu; or just kick a bunch
of Crimson Carnage attacks at the Balor Danu.
Note: Watch out for Crawler Packs here. Also, you cannot damage Danus
with Sieg, remember. But, your Crimson Carnage ability should
flip the Balor Danu on its back.
When the Balor Danu turns to a memory, some Zeodagdas will fall from
the ceiling.
=== TARGET: ZEODAGDAS ===
Destroy them all. They come in two waves. Crimson Carnage is your
friend here.
Note: Behind the Bomb Gate is an Attack Up S Gem.
Move through the gate when it opens.
---------------------------------------------------------------------
Scene 2: Destroy the Target! (Balors, Crawlers, Cannons, Zeodagdas)
---------------------------------------------------------------------
Head west (right) down the narrow path, disposing of any Balors,
Crawler Packs or Cannons you encounter along the way.
=== TARGET: SEEDLING ===
When you reach the next gate, you'll find a Seedling guarded by
Cannons. Use Malice to clean out all the Cannons. Then, dispose
of the Seedling. You'll get an EXP M Gem when you do.
=== TARGET: ZEODAGDAS ===
Now, instead of Badbhs (thankfully), Zeodagdas will spawn - three
at a time. Use Crimson Carnage to cleanse the area. Remember to
build up your Soul Meter too.
Note: Behind the Bomb Gate in this area is a Life Max Up S Gem.
You'll get a bit of Phantom Life when all the Zeodagdas are
dispatched. Now, move through the gate to the north and into a
round area with a large stone pillar in the center.
--------------------------------------------------------------------
Scene 3: Destroy the Target! (Zeodagdas, Cannons, Balor Danu, Rudo
Garias)
--------------------------------------------------------------------
=== TARGET: ZEODAGDAS ===
A bunch of Zeodagdas will materialize around the room. Take care of
them. (Watch out for Crawler Packs.)
=== TARGET: BALOR DANU & RUDO GARIAS ===
As soon as all the Zeodagdas are wiped out, three Cannons, a Balor
Danu, and two Rudo Garias will show up. This should look familiar.
Anyway, take out the Cannons first. Then, use either Blasphemy's
Crimson Carnage or Malice Legion to attack the Balor Danu.
Remember to stay a safe distance from it.)
After the Balor Danu is out of the way, go after the two Rudo
Garias by the gate. Destroy their shields first and then kick
a few bombs at them. Remember to watch out for when they spin
or charge at you. Also, don't forget to build up your Soul Meter
for the next area. (You might have a good idea of what is coming
next . . .)
Move through the gate when it opens.
-----------------------------------------------------------------
Scene 4: Annihilate the Enemy! (Balors, Zeodagdas, Balor Danus)
-----------------------------------------------------------------
In this area (with three gate), Balors wait in the center.
Annihilate them all and pick up items they drop. After ridding
the area of Balors, a bunch of Zeodagdas will form from nothing
and attack. Hit them with Crimson Carnage attacks.)
When all the Zeodagdas disappear . . .
=== TARGET: FOUR BALOR DANUS ===
Yeah, you remembered correctly. They're back. Okay, like before,
move around the arena and use your radar to keep tabs on where
each Balor Danus is.
Either use Malive to shoot them down rather quickly, or kick some
Crimson Carnage attacks at them. (Crimson Carnage should be
quite effective on them now.) But, just keep moving, and should
be a whole lot easier this time.
Just like before, when you've cleared the area, the Northwest
Red Gate and the Northeast Blue Gate will open. Pass through
the Red Gate, and the screen will swirl and fade. (Checkpoint!)
---------------------------------------------------------
Scene 5: Northwest Red Gate (Zeodagdas, Zombies, Jenons)
---------------------------------------------------------
This area has a oath that wraps around up to a ledge. Follow
the path around, disposing of any Zeodagdas that appear.
=== TARGET: FOUR JENONS ===
When you make it to the ledge, four Jenons will spawn in this
semi-open area. These are the primary targets. Around this area,
many Zeodagdas and Zombie Axmen will try to face-plant you. Look
out for Crawler Packs too. And, keep an eye on your Radar to know
where your enemies are.
Focus on one Jenon at a time, moving around it and using it as a
shield against attacks. Use Crimson Carnage against the Jenons
and other enemies, and remember to keep your Soul Meter relatively
full.
Repeat this pattern until all the Jenons are mulch.
Note: If too many enemies gang up on you, you can run around the open
area, making them follow behind you while attack each Jenon.
You'll receive items like Soul Recovery S Gem, EXP S Gem, and Life
Recovery S Gem. Also, you'll get a bit of Phantom Soul for each
Jenon this destroyed. When all of the Jenons are destroyed, you
will receive a bit of Phantom Life.
Now, before you leave, don't forget to destroy the Red Badbh in the
northwest corner of the room. He is guarding an EXP L Gem, a Life
Recovery S Gem, and a Soul Recovery S Gem.
When you are finished here, head out of the room. From the room
with the three gate, head through the Northeast Blue Gate.
(Checkpoint!)
---------------------------------------------------------------
Scene 6: Northeast Blue Gate (Zeodagdas, Zombie Axmen, Badbhs,
Seedlings)
---------------------------------------------------------------
This room should look familiar (well, all of this should). There is
a circular path that bends around. From this path branch three
rooms. In each of these three rooms are Seedlings you must destroy.
The main path is full of Zeodagdas. Follow the trail to a room in
the Southeast corner.
=== TARGET: SEEDLING (SOUTHEAST) ===
At the door, a Red Badbh will spawn. Inside the room is a Zombie
Axman. If the Red Badbh wanders in the room, maneuver behind him
to avoid being slapped. Crimson Carnage is your friend here.
Also, when attacking the Seedling, jump back and forth to lessen the
chances of being hit. If you can, get the enemies uner the Seedling,
light everything on fire with Crimson Carnage.
If you destroy the Badbh, you'll get some Phantom Life. When the
Seedling goes down, you'll be rewarded with a Soul Recovery S Gem.
Head out of the room and go north on the path to the next room in
the northeast.
=== TARGET: SEEDLING (NORTHEAST) ===
Same deal here. A Red Badbh will pop up at the door, and a Zombie
Axman is waiting in the room. Zeodagdas and Crawler Packs will
attempt to annoy you. Use Crimson Carnage and jump-attack the
Seedlings while moving back and forth.
You'll receive Phantom Life from the Badbh and a Life Recovery S
Gem from the Seedling. Okay, head out of the room and go to the
room to the Northwest.
=== TARGET: SEEDLING (NORTHWEST) ===
This should be getting routine by now. You know what to do.
You'll get Phantom Life and an EXP S Gem (or some item).
Now, for the final target. Head out of this room and go south
(to the right).
=== TARGET: SEEDLING (SOUTHWEST) ===
On the path, you'll come to a Seedling surrounded be Zeodagdas
and a few floating mines. Jump-attack the Seedling while moving
back and forth. Keep any baddies at bay with Crimson Carnage.
(Pile the enemies under the Seedling to hit everything with
bombs. How fun!)
The mines will move under the Seedling periodically. Avoid them,
or destroy them with a couple bombs. You'll get Phantom Life if
you do.
Note: Don't fall off the ledge to the south, or you'll have to run all
the way back around, unless you have Flawed Legion equipped.
When the final Seedling is destroyed, pick up the Life Recovery S
Gem and exit the area. (Checkpoint!)
---------------------------------------------------
Scene 7: Treasure Hunting! (Balor Danu, Zeodagdas)
---------------------------------------------------
| « Previous Page | Next Page » |
