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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter C » Chaos Legion - Strategy Guide (Page 03)

Chaos Legion - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Chaos Legion - Strategy Guide (Page 03).

In this wide open area, you must contend with a big blue
dragon/behemoth hybrid known as Verge Zagan.  He's here to say hi and
politely flatten Sieg into the pavement.  To help him do this is his
very own band of Ogmas!

Note:  Verge Zagan will slap the ground right away, sending a shock-
       wave through the ground.  Jump over the shock-wave before it
       gets to you.

Summon Guilt Legion and lock-on to Verge Zagan.  Pound the Ogmas to
keep your Soul Meter up.  Now, Verge Zagan's weak-point is his head
and neck.  Focus your attacks there.  He will try and turn away from
you, but keep at it - and watch out for his attacks with his claws.
Use dodges (R1+X) to avoid them if you need to.  He will jump away
from you too.  Don't get smooshed!

When you knock Verge Zagan down to about half life (somewhere in the
yellow color of his Life Meter), he will begin to charge about the
arena.  (This happens right after a cutscene shows him screaming.)
He will swing his tail.  Be ready to unsummon Guilt Legion so they
don't get slapped.  Then, when you get a chear shot, use Guilt and
attack his neck again.

Soon, he will go down, and you will be rewarded with the Blasphemy
Crest.

~~~ MOVIE 2 ~~~

                               END STAGE 3

|---------------------------------------------------------------------|
|                         ~~~ INTERMISSION ~~~                        |
|---------------------------------------------------------------------|
|                                                                     |
| ITEM                                                                |
| ----                                                                |
| Soul Recovery L Gem (Restores Soul Meter to maximum)                |
|                                                                     |
| LEVELING UP                                                         |
| -----------                                                         |
| |=================================================================| |
| |                           GUILT LEGION                          | |
| |-----------------------------------------------------------------| |
| | ABILITY          | DESCRIPTION             | EXP REQUIREMENTS   | |
| |------------------|-------------------------|--------------------| |
| | Force Level 2    | Summon 4 Guilt          | 300,000 EXP        | |
| |                  | Legionnaires at a time  |                    | |
| |------------------|-------------------------|--------------------| |
| | Defense Level 2  | Raises defensive power  | 50,000 EXP         | |
| |                  | of legion               |                    | |
| |=================================================================| |
|                                                                     |
| |=================================================================| |
| |                          MALICE LEGION                          | |
| |-----------------------------------------------------------------| |
| | ABILITY          | DESCRIPTION             | EXP REQUIREMENTS   | |
| |------------------|-------------------------|--------------------| |
| | Enchant Level 2  | Long Distance Lock-on   | 150,000 EXP        | |
| |------------------|-------------------------|--------------------| |
| | Attack Level 2   | Raises Attack power of  | 50,000 EXP         | |
| |                  | Legion                  |                    | |
| |------------------|-------------------------|--------------------| |
| | Defense Level 2  | Raises defensive power  | 50,000 EXP         | |
| |                  | of legion               |                    | |
| |=================================================================| |
|                                                                     |
| CREST                                                               |
| -----                                                               |
| BLASPHEMY - The Bomb Crest; effective against metallic adversaries  |
|             and organic adversaries                                 |
|---------------------------------------------------------------------|

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                             ~ STAGE 4 ~                             |
|---------------------------------------------------------------------|
|                         The Ruins of Murdoa                         |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

~~ LEGION LAYOUT:  GUILT & MALICE ~~
------------------------------------

-----------------------------------------------------------------
Scene 1:  Destroy the Target!  (Seedling, Gunners, Ogma, & Badbh)
-----------------------------------------------------------------

You begin in an extremely open square with a few pillars spread
around.  Ahead of you is a big green object floating in the air.
I'll refer to this as a seedling.  Summon Malice and get ready.

=== TARGET: SEEDLING ===

Walk toward the Seedling.  Four Gunners will spawn, and their fire
pattern will resemble a cross.  Along with this, two Ogmas and a
Badbh will magically appear.

Take out the Gunners first by walking around behind each one.  But,
watch out for their blasts.  After the Gunners are gone, focus on
the Badbh.  Summon Guilt to take care of him while you destroy the
Ogmas.  Remember to unsummon Guilt right before the Badbh hits them.
Once the Badbh is gone, lock-on to the Seedling and pummel away.

Okay, with the Seedling out of the way, a cutscene will show four
Jenons appearing, each in a corner of the ruin.

Immediately after this, many Archanus will pop up and begin flying
about the area.  Quickly summon Malice to take out some of the
Archanus.  But don't focus on them too much because they will keep
respawning.  The real targets are the Jenons.

=== TARGET: 4 JENONS ===

I will divide the Jenons into groups, according to their relative
location on the map:  Northeast, Southeast, Southwest, and Northwest.

Southeast Jenon
---------------
Have Malice ready to attack because along the wall behind this Jenon
are a bunch of Gunners.  There are also a couple Gunners in a cubby
along the east wall just North of the Jenon - be careful.  Destroy
the Gunners in the cubby and then use the protruding wall for cover.

Note:  Make sure your legions stay behind the wall with because blasts
       can still hit them.

The Gunners fire at intervals.  After one fires, and there is an
opening, run into the Southeast corner, blasting away with Malice.
Take out all the Gunners first and then summon Guilt for the Jenon.

Note:  If while stepping into the corner with Malice, your crest gets
       broken, simply step between some Gunners along the wall and
       attack them until your Soul Meter fills and you repair your
       Malice Crest.  (The Gunners can't hit you if you're between
       them.)

You'll get a Defense Up S Gem once you destroy the Southeast Jenon.
Now, move along the South wall.

Southwest Jenon
---------------
In a space just before the Southwest corner (a little east), you'll
find a Gunner.  Destroy it with Malice.  Now, this Jenon is
surrounded by a few floating mines and two Gunners.

Note:  The floating mines hurt your legions and Sieg, if you try and
       attack them.  You can destroy them with the Blasphemy Legion (if
       you have it equipped).

Keeping away from the floating mines, destroy each Gunner with Malice.
Then, jump behind the mines and lock-on to the Jenon.  Bring out your
trusty friend Guilt Legion and lay into the Jenon.  Once you destroy
it, the mines will disappear and you'll get an Attack Up Gem and
Phantom Life.

After that, head up along the west wall.

Northwest Jenon
---------------
Just south of the Northwest corner, two Gunners will appear.  Use
Malice to dispose of them.  You'll also notice some Ogmas.  Guilt
works well against them.  Get rid of any more Gunners tucked away
in the corner with Malice, and then use Guilt to destroy the Jenon.

Note:  There is also a floating mine here - watch out!  There might
       also be a Gunner shooting from the East.

You'll get a Defense Up S Gem and some Phantom Life once you destroy
the Northwest Jenon.

Now, head along the North wall to the Northest corner.

Northeast Jenon
---------------
When you reach the Northeast corner, four Gunners will sprout behind
you, and one will spawn to the South.  Use Malice to rid yourself of
these nuisances.  Also, a Badbh will appear, watch out!

Closer to the Jenon is a floating mine.

Once you destroy this last Jenon, you'll get Phantom Life and an
Attack Up S Gem.  A cutscene will show a Seedling appear by the
North Gate.  Go there, mighty one.

=== TARGET: SEEDLING ===

When you get to the Seedling, have Malice ready to fire because
three Gunners will spawn behind the Seedling.  Two floating mines
will pop up around the Seedling too.

On top of all this, some Ogmas, a Badbh, and a few Archanus will
sprout as well.  Use Malice to quickly dispose of the Archanus and
the Gunners.  Then, bring out Guilt to take care of the rest.  I
would focus on getting the Badbh out of the way because he can be
rather troublesome.

Note:  The Badbh might drop a Life Max Up S Gem.

With the Badbh taken care of, don't bother with using any legions to
destroy the Seedling because they'll be hit by the floating mines.
Instead, run up to the Seedling and use Jump Attacks to destroy it.
Try and stay on the Seedling's shadow here.  You're less likely to
be hit by the mines.  (You could also use Malice to try and shooting
the Seedling from a distance if you want.)

===========================
<<<<< THANATOS CHIP 3 >>>>>
===========================

You'll get a Thanatos Chip for destroying the Seedling.

With that mess out of the way, run through the gate as the screen
swirls and fades.


*=====================================================================*
*//////////////////////* BOSS: 6 ZAGAN BRIGADE *\\\\\\\\\\\\\\\\\\\\\\*
*=====================================================================*

This wide open area is home to 6 caged Zagans.  These guys are weaker
versions of Verge Zagan from Stage 3.  But that doesn't mean they're
easy.

The basic strategy is the same as Verge Zagan.  Each Zagan is weak
around the neck.  Lock-on to each one and attack with Guilt Legion.
Watch out for claw attacks and tail attacks.  These guys will jump
around the arena as well.

There are three waves, where the cages will slowly open.


First Wave:  1 ZAGAN
--------------------
Right away, one will come bounding straight at you.  Do your best to
avoid a head butt by running, jumping, and dodging out of its path.
After the initial charge, lock-on to the Zagan and summon Guilt to
attack.  Remember to unsummon Guilt before the Zagan take a swing at
your legion.

Note:  Zagans might charge around the arena, so keep on your toes.

After knocking the first half off of the Zagan's blue Life Meter, it
will explode.  You'll get a Life Recovery S Gem when you beat it, but
watch out . . .


Second Wave:  2 ZAGANS
----------------------
Now, two Zagans will try avenge their downed friend.  They will both
charge at you at once, each from a side.  Unsummon Guilt and get out
of their way.  After the charge, lock-on to one and bring Guilt back
out.  Work on the neck of the Zagan.

Note:  Keep an eye on when the Zagans are about the charge.  (You can
       tell by their minute jerking.)_  Also, know where the other
       Zagan is in the ring so he doesn't blindside you with a slap to
       the head.  (Use your Radar to do this.)  If you're running low
       on life, send Guilt into fight for you while you stay away.

When one goes down, you'll get another Life Recovery S Gem.

Now, lock-on to the other Zagan and repeat the process.  When this
one bites the dusts, you'll receive a Soul Recovery S Gem.  But
you're not finished quite yet . . .


Third Wave:  3 ZAGANS & FRIENDS
-------------------------------
In this last wave, the remaining Zagans will charge out.  Avoid them
(duh).  Beat up on some Ogmas that spawn to keep your Soul Meter
filled.

Just lock-on to one Zagan and get Guilt to attack as you go for its
neck.  Again, know where the other Zagans are so they don't hit you
out of nowhere.

Focus on one Zagan at a time until they all go down.  Pick up any
items that they drop.

After the fight, the Arrogance Crest will appear.  Pick it up to pass
the level.  Welcome to Intermission!!!


                               END STAGE 4

|---------------------------------------------------------------------|
|                         ~~~ INTERMISSION ~~~                        |
|---------------------------------------------------------------------|
|                                                                     |
| ITEM                                                                |
| ----                                                                |
| EXP (M) GEM                                                         |
|                                                                     |
| LEVELING UP                                                         |
| -----------                                                         |
| |=================================================================| |
| |                           GUILT LEGION                          | |
| |-----------------------------------------------------------------| |
| | ABILITY          | DESCRIPTION             | EXP REQUIREMENTS   | |
| |------------------|-------------------------|--------------------| |
| | Assist Level 2   | Guilt legion appears to | 100,000 EXP        | |
| | (Midnight        | assist Sieg momentarily |                    | |
| | Punisher Level 2)|                         |                    | |
| |------------------|-------------------------|--------------------| |
| | Enchant Level 2  | Sends enemy flying into | 100,000 EXP        | |
| | (Rising Phoenix) | the air defenseless     |                    | |
| |------------------|-------------------------|--------------------| |
| | Attack Level 3   | Raises Attack power of  | 100,000 EXP        | |
| |------------------|-------------------------|--------------------| |
| | Defense Level 3  | Raises defensive power  | 100,000 EXP        | |
| |                  | of legion               |                    | |
| |=================================================================| |
|                                                                     |
| |=================================================================| |
| |                          MALICE LEGION                          | |
| |-----------------------------------------------------------------| |
| | ABILITY          | DESCRIPTION             | EXP REQUIREMENTS   | |
| |------------------|-------------------------|--------------------| |
| | Force Level 2    | Summon 3 Legionnaires   | 400,000 EXP        | |
| |                  | at once                 |                    | |
| |=================================================================| |
|                                                                     |
| CREST                                                               |
| -----                                                               |
| ARROGANCE:  Used primarily for defense.  Under normal circumstances |
|             this legion has no attack power.                        |
|---------------------------------------------------------------------|


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                             ~ STAGE 5 ~                             |
|---------------------------------------------------------------------|
|                    The Ruins Of Murdoa - "Core"                     |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

~~ LEGION LAYOUT:  GUILT & ARROGANCE or MALICE ~~
-------------------------------------------------

----------------------------------------------
Scene 1:  Destroy the Target!  (Badbh & Ogmas)
----------------------------------------------

When you begin, walk on down the stairs to the closed gate.

=== TARGET: BADBH ===

A Badbh will spawn, along with some Ogmas.  Lock-on to the Badbh and
take him out with Guilt Legion.  Move around him and attack from
behind when you can.  When you defeat him, you'll get Phantom Life
and a Soul Max Up S Gem.

--------------------------------------------------------------
Scene 2:  Destroy the Target!  (Archanus, Gunners, Rudo Garia)
--------------------------------------------------------------

The gate will open and immediately, Archanus will fly in.  Summon
Arrogance Legion.  Now, press the (T) button to have Arrogance block
attacks by the Archanus.  The legion will accumulate energy and blast
it back out, destroying the Archanus.

Note:  On the East and West sides of the area are ledges.  Jump up on
       the ledges to stay out of the battle while Arrogance does the
       work for you.

Now, move ahead through the gate and destroy any remaining Archanus.
Ahead of you are two Gunners that fire across your path.  Use
Arrogance to destroy them.  Pick up any items that they drop.

=== TARGET: RUDO GARIA ===

Straight ahead (across a small bridge)a big ogre thing with a shield
will pop up by a closed gate.  He is called a Rudo Garia.

A Rudo Garia takes a long time to destroy.  You must first destroy
his shield and them him.  He likes to attack by swinging his shield.
It's a slow attack, but it hurts!  When his shield is finally broken,
Rudo Garia will spin, sticking out his arms and trying to clothesline
Sieg and his friends.

Back to the game . . . Lock-on to Rudo Garia and send Guilt in to
fight.  Be ready to unsummon Guilt before Rudo Garia attacks.  You
can get in there too.  Get behind Rudo Garia to hit him.  If you hit
his shield, it will not hurt him.  Use dodge flips (R1+X) to get out
of his way when he attacks.

Note:  Careful!  On either side of the gate, Gunners create a deadly
       crossfire!  (If you're using Malice, go ahead and shoot them
       down.)  If you get close to the gate, the Gunner crossfire will
       not hit you.  That way you can pummel Rudo Garia without being
       hit by the Gunners.  Unfortunately, Rudo Garia can still smack
       you.

When Rudo Garia goes down, he'll drop a Life Max Up S Gem.  Go ahead
and walk through the gate.

------------------------------------------------------------
Scene 3:  Destroy the Target!  (Rouge Ogma and Ogma buddies)
------------------------------------------------------------

A cutscene will show many Ogmas spawning in the room ahead.

=== TARGET: ROUGE OGMA ===

That Rouge Ogma on the ledge in the center of the area is the primary
target.  He likes to breathe fire (whoa, there!) at you.  Run up the
stairs to the ledge where he is waiting.  Lock-on to him and use Guilt
to punish him.  He's relatively easy to dispatch - just stay on him.

Note:  Only worry about the other Ogmas if you really want to.  Rouge
       Ogma goes down quite quickly.

You will get an Attack Up S Gem and Phantom Life once you beat him.
Now, head through the open gate to wtch the screen swirl and fade.
Checkpoint!

----------------------------------------------------------------
Scene 4:  Destroy the Target!  (Jenons, Gunners, Ogmas - OH MY!)
----------------------------------------------------------------

=== TARGET: 2 JENON ===

This next little bit can be tough and long.  Ahead of you is a Jenon
surrounded by Gunners and a floating mine (they will spawn).

On the East and West walls are two Gunners - watch out.  Up the
stairs past the First Jenon is another Jenon with Ogmas around it.
Go to this Jenon first.  But, watch out for crossfire from the
Gunners as you make your way up to it.  When you get up the stairs
to the Jenon, lock-on to it and use Guilt to slap it around.  When
you destroy it, you'll be rewarded with Phantom Life and a Soul Max
Up Gem.

Now, make your way back down the stairs and summon Arrogance to help
you take out the Gunners on the East and West walls.

Okay, now you can do a few things here.  Either, using Arrogance as
defense from the Gunners surrounding this Jenon, start attacking the
Jenon with Sieg.  Or, use Arrogance to take out all the Gunners
around the Jenon first and then attack the Jenon.  Be careful,
though, because there is a floating mine behind the Jenon.

I would use Guilt to help you take care of the Jenon, but clear out
some of the Gunners first with Arrogance.

Note:  Jump up on the wall surrounding the Jenon to avoid some fire
       from the Gunners if you need to.

You'll receive a Life Max Up S Gem and Phantom Life for destroying
the Jenon at the bottom of the stairs.

Now, go up the stairs and into a small corridor that bends east
(right).

---------------------------------------------------------
Scene 5:  Destroy the Target!  (Jenon & loads of baddies)
---------------------------------------------------------

In this narrow corridor, a Badbh and some things called Cannons,
along with Archanus will greet you.  Do you really want to fight
these guys?  You can, if you want.  But, you don't have to.  Just
run and jump over them, heading on to the next open area where some
Ogmas spawn.

Moving ahead, you'll notice a path to the left (north).  Turn up
this path to find a closed gate.

=== TARGET: JENON ===

By the sealed gate is your target - a Jenon.  Lock-on to it and
summon Guilt to help you.  Watch out for attacking Ogmas.  When
you beat it, you'll get a Life Max Up S Gem, and the gate will
open.

===========================
<<<<< THANATOS CHIP 4 >>>>>
===========================

But, don't go through it yet.  Instead, turn 'round and head left
(east).  Slip around a corner to find a blue Cannon.

Jump up on the ledge and pass through an archway to an open
circular area.  There you will find a Thanatos Chip.  Once you
pick it up, a buncha enemies will sprout.  Namely, bird-ish
creatures called Galarges.  Fight these guys if you want, but
you don't have to.

---------------------------------------------------------------
Scene 6:  Destroy the Target!  (Jenon, Ogmas, Gunners, Cannons)
---------------------------------------------------------------

Run back to the gate and pass through it.  You will find yourself
in a large room where the path splits East and West.  Take either
path and blaze your way down the ramp through some Ogmas (Guilt
helps here).

When you reach the bottom, run behind the pillars to the south and
collect a Life Recovery S Gem and Soul Recovery S Gem.

=== TARGET: JENON ===

Head north to find a sealed gate and a Jenon.  Lock-on to the Jenon
and use Guilt to destroy it.  You will get an Attack Up S Gem and
Phantom Life for destroying the Jenon.

=== TARGET: CANNONS ===

Immediately after defeating the Jenon, summon Arrogance because many
Gunners will spawn around some Cannons.  Your primary targets here
are the cannons.

The Cannons like to move around and lob fireballs at you.  Use
Arrogance to block the attack and help destroy them.  Also, have
Arrogance het rid of a few Gunners.

Note:  Try and stay on the perimeter of this lower area.  If you step
       in the middle, a barrage of Gunner fire will blow a hole in
       Sieg's stomach.  Also use the pillars for cover, locking-on to
       each target.  Hold (R1) and strafe about to keep an eye on your
       target.

Gunners will continue spawning until all the cannons have been
destroyed.

Note:  Malice Legion works really well here, taking out everything
       rather efficiently.  But, Arrogance might come in handy later.

When facing the Cannon near the gate to the north, keep close to the
corner of the wall and gate so as not to be slammed by Gunners.
Gunner fire comes from three directions.  While you're in the corner,
send Arrogance after the Cannon by locking-on.

Keep going until all Cannons are destroyed.  Pick up any items they
drop along the way.  Beat up on the Gunners nearby with Sieg to fill
your Soul Meter while Arrogance goes after Cannons.  You'll get
Phantom Life for destroying the Cannons.

Now, walk through the open gate.  The screen will swirl and fade.

*=====================================================================*
*//////////////////////////* BOSS:  MAPONOS *\\\\\\\\\\\\\\\\\\\\\\\\\*
*=====================================================================*

A Cutscene will show a plant from the Little Shop of Horrors!
Actually, it's Maponos, and he's tough.

--------------------------------------------------
Here's some things to think about before we begin:
--------------------------------------------------

Defense:    You need to handle his line of defense, which consists of
            four Laser Cannons.  These Laser Cannons shift position and
            fire a barrage of lasers across the arena.  You can predict
            where the laser fire is headed by noticing red lines that
            appear on the ground just before they shoot.  Find a safe
            spot - where the red lines do not reach - to avoid being
            hit.  You can destroy the Laser Cannons, but they respawn
            after a while.  Be sure to study the attack patterns of the
            Laser Cannons so you will know what it coming.

Items:      In the Southwest and Southeast corners of the arena are an
            EXP S GEM and a Life Recovery S Gem.  Pick them up, be
            careful - the Laser Cannons love to shoot in those corners.

Attacking:  You must run up and attack Maponos.  Keep lock-on to him as
            much as you can.  He has a protective barrier covering his
            base.  When you hack at it enough, it will raise a bit,
            revealing a vulnerable, chewy, green core.  Attack this
            green core for massive amounts of damage.  But, look out -
            the barrier will raise even higher and then suddenly drop,
            sending a shockwave through the ground.  Be sure to jump
            over this shockwave, or Sieg will get tossed to the back of
            the arena.  (You can tell when the barrier is about to slam
            shut.  It will bob up and down a bit before it falls.)
            Don't stand too close to Maponos when the barrier falls,
            because a small shockwave will emanate from the plant as
            well as the ground.  The small wave from the plant hurts
            more than the one on the ground.

            After the shockwave, Maponos will follow that up with
            tentacles that attack from the ground!  The tentacles can
            easily dispose of Sieg and his legions, so either stay to
            the front (south) of the arena or up close to Maponos when
            they attack.  (You can predict where the tentacles will
            attack as well.  Just look for red circles that appear on
            the soil moments before the carnage.  Stay out of the
            circles.)

            Repeat this process until Maponos is destroyed.

            But wait, it gets even better.  After knocking about half
            of the life off of Maponos, the Laser Cannons will start
            moving around.  They will fire out toward the gate (away
            from Maponos) and then turn and shoot at Maponos (and
            Sieg).  It gets hard to find a safe opening to attack
            Maponos.

Here's two strategies:


Using Arrogance
---------------

When there is an opening, run back to Maponos and lock Arrogance in a
defensive position to block fire from the Laser Cannons.  Now, whack
away at Maponos' defensive barrier until it raises.  Notice when it
is about to slam back down and run out to the front of the arena
(toward the gate).  Avoid the shockwave by jumping.

Note:  When the protective barrier falls, the Laser Cannons will
       momentarily cease fire.

If you are too close to Maponos, the small shockwave by the plant
will still slam you, even if you jump over the wave on the ground.
Now, after avoiding the shockwaves, watch out for the tentacles.
(They slap you for about half your life.)  Go to a safe area like
near the gate.

Now, go back to Maponos and attack again.  You can summon Guilt to
help you beat up on the core, if you want - just unsummon the before
the barrier falls.

When you knock Maponos down to where his Life Meter shows only Yellow,
the Laser Cannons will begin firing inward at Maponos.  Summon
Arrogance and lock them in a defensive position to block the laser
fire and continue hacking at the protective barrier of Maponos.  Now,
when it raises and slames, it will slam three times instead of just
once.  This will send three shockwaves rumbling through the ground at
you.  Get away and be ready.

After the tentacles raise, you can either repeat the process with
Arrogance or summon Guilt and send them in to help you raise the
barrier and do more damage.

Note:  If you send in Guilt now, unsummon them before the Laser Cannons
       fire at Maponos.  Get Sieg to stand in the Northeast or
       Northwest corner of the arena to avoid Laser Cannon fire.


Using Malice
------------

If you decided to use Malice instead of Arrogance, use Malice to
quickly destroy all of the laser cannons.  Then, summon Guilt and
lock-on to Maponos.  Attack his protective barrier to expose his core.

Before the protective barrier drops, unsummon Guilt so they don't get
hit, then get away and jump over the shockwave.  Avoid the tentacles
too by going to a safe place like the door.  Use Malice again to
destroy any Laser Cannons that might spawn.

When the Laser Cannons begin firing in at Maponos and you, either get
in a corner close to Maponos where they can't hit you, or use Malice
to blast the Laser Cannons away again.

Be ready, because now the protective barrier will slam three times in
a row!

When you finally turn Maponos into Caesar's Salad, you'll get the
Flawed Crest.  Pick it up to end the nightmare - for now . . .

~~~ MOVIE 3 ~~~


                               END STAGE 5

|---------------------------------------------------------------------|
|                         ~~~ INTERMISSION ~~~                        |
|---------------------------------------------------------------------|
|                                                                     |
| ITEM                                                                |
| ----                                                                |
| EXP GEM (S)                                                         |
|                                                                     |
| LEVELING UP                                                         |
| -----------                                                         |
| |=================================================================| |
| |                           GUILT LEGION                          | |
| |-----------------------------------------------------------------| |
| | ABILITY          | DESCRIPTION             | EXP REQUIREMENTS   | |
| |------------------|-------------------------|--------------------| |
| | Enchant Level 3  | Sieg's Attack by 20     | 500,000 EXP        | |
| | (Ground Zero)    | points (incinerates     |                    | |
| |                  | nearby enemies)         |                    | |
| |=================================================================| |
|                                                                     |
| |=================================================================| |
| |                          MALICE LEGION                          | |
| |-----------------------------------------------------------------| |
| | ABILITY          | DESCRIPTION             | EXP REQUIREMENTS   | |
| |------------------|-------------------------|--------------------| |
| | Assist Level 2   | Malice Legion appears   | 200,000 EXP        | |
| |(Great Depression)| briefly and attacks     |                    | |
| |------------------|-------------------------|--------------------| |
| | Attack Level 3   | Raises Attack power of  | 100,000 EXP        | |
| |------------------|-------------------------|--------------------| |
| | Defense Level 3  | Raises Defensive power  | 100,000 EXP        | |
| |                  | of legion               |                    | |
| |=================================================================| |
|                                                                     |
| CREST                                                               |
| -----                                                               |
| FLAWED:  Effective against metallic and non-organic enemies         |
|---------------------------------------------------------------------|


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                             ~ STAGE 6 ~                             |
|---------------------------------------------------------------------|
|                              Lakeside                               |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

~~ LEGION LAYOUT:  GUILT & MALICE or FLAWED ~~
----------------------------------------------

Note:  I suggest using Flawed and running through the level, trying to
       get enough EXP with the new Flawed Legion to upgrade Flawed to
       Double Raid (Enchant Level 2), which allows Sieg to double-jump.
       You will need this ability to in Stage 7.  (You can return to
       the previous Intermission menu a few times to get the required
       EXP.)

On to the level . . .

--------------------------------------------------
Scene 1:  Destroy the Target!  (Balors & Archanus)
--------------------------------------------------

Sieg will be dropped by the shore.  Guess what?  A band of Balors are
waiting for him.  Summon Guilt and destroy them all.

Note:  Now is a good time to practice the new Ground Zero move that
       sets enemies ablaze.  To use it, hold down the (S) button then
       release.

===========================
<<<<< THANATOS CHIP 5 >>>>>
===========================

If you want to look for a Thanatos Chip, head east of where you begin,
to the ruins.  Jump up some ledges and defeat the Cannon that spawns
at the top.  (Watch out for any mines.)  Once you destroy the Cannon,
the Thanatos Chip will appear.  (You might have to wait until after
Stage 9 when you acquire the Map Selector and can replay this level
to pick up this Thanatos chip.)

=== TARGET: BADBH ===

After the Balors will come a wave of Archanus and a Badbh.  Use
Flawed or Malice to dispose of the Archanus.  Pick up any items that
drop.

Note:  If you're using Flawed here, lock-on to each Archanus.  Also,
       use Ground Zero here too, to set some of the Archanus on fire.
       (If Flawed Crest gets shattered, just summon Guilt turn to the
       Badbh.)

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