Million Hooters
Million Pixels - Million Hooters
Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter C » Champions: Return To Arms - Strategy Guide (Page 05)

Champions: Return To Arms - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Champions: Return To Arms - Strategy Guide (Page 05).

Walkthrough:   There are three mini bosses here, really large 
goblins.  Clean out the Area, and head to the Southern Obsidian 
Forest when done.  

Area 2: 	South Obsidian Forest 
Monsters: 	Fire Demons, Goblins, Fire Beetles
Chests: 	3
Bosses:		Large Fire Goblin
Noteworthy:	New monster, Ladder, Save Point.

Walkthrough:   Once the area is cleared, Get to the ladder and head 
on down.

Area 3: 	Upper Lakes of Fire 
Monsters: 	Goblins, Fire Beetles, Lava Monster
Chests: 	6
Bosses:		None.
Noteworthy:	Lava and lava monsters, ladders.

Walkthrough:   Burning hot Lava.   Walk on it and you die.  In 
addition, fun Lava monsters.    Keep going clearing out the 
monsters and trying to stay alive, you will find a second ladder, 
head down that ladder to the Lower Lakes of Fire.  

Area 4: 	Lower Lakes of Fire 
Monsters: 	Fire Demons, Fire Beetles, Lava Monsters
Chests: 	2
Bosses:		None
Noteworthy:	Lava that kills if you walk on it. 

Walkthrough:   Go up one ladder, and then shut off the valve.  Then 
back down to here, then over to the other ladder.  Go back up and 
shut off the other valve.   Then come back to here, then back up 
and go down the shaft that was blocked with fire.  It is not 
blocked any more.   Gate to town, get ready for a boss fight.  Save 
and go down to introduce your self to a dragon. 

Area 5: 	Lair of the Dragon
Monsters: 	Dozekar
Chests: 	0
Bosses:		Dozekar, Red dragon
Noteworthy:	Piles of gold that you cannot see, Large mean 
		Dragon.

Walkthrough:    Once he's dead, pick up the shard that sometimes 
falls in the middle under him.   It is hard to grab when he does 
that, but you need to pick it up before you can leave.   Once you 
have it, head over to the portal, and head back to your hub.

**********************************************************
** 11.09  EVIL - PLANE OF VALOR  - Continued
**********************************************************

Remember that it was Mithaniel Marr that sends you to the Plane of 
Fire, Not your Hub NPC.   So you have to go back to the Planar 
Gateway and pick the Plane Of Valor, and go back to talk to 
Mithaniel Marr.   Same critters are here, the Warboars and 
Skeletons.   Clean them all out for XP, and when done, talk to 
Mithaniel Marr.   He will have another place for you to go.   
Remember you will come back and talk to him one more time.   It is 
funny he still has not gotten the hint that you are evil to the 
core.   Good acting on your part. 

********************************************************
** 11.10  EVIL - Plane of Storms 
********************************************************

Area 1: 	The Wilderness 
Monsters: 	Earth Elementals, Snow Badgers.
Chests: 	0
Bosses:		None
Noteworthy:	New Monster.

Walkthrough:   This is the same as the Good path through the game.  
Just clean it out.   Go in Thunder cave for XP. 

Area 2:		Thunder Cave 
Monsters: 	Goblins, Snowmen
Chests: 	1
Bosses:		None.
Noteworthy:	Experience and money cave.		

Walkthrough:   You have to go in and out with the same entrance.   
Just kill stuff, and pick up the loot.   This side area is only for 
experience and money.

Area 3: 	Wind Cave 
Monsters: 	Goblins
Chests: 	0
Bosses:		Tough Goblin
Noteworthy:	Experience and money cave.

Walkthrough:   This is just an underground filled with Goblins.   
This is just a side area for experience and money.  This one has a 
boss in it.   He is just a tough Goblin.   Get some XP and some 
money, clean out the entire area, then back to the surface.

Area 4: 	Storm Cave 
Monsters: 	Goblins
Chests: 	4
Bosses:		None
Noteworthy:    	Exit to unreachable area.   

Walkthrough:   This cave continues the story.   This is a rather 
large cave.  Just clean out the Goblins and map out the entire 
thing before leaving through the exit.   You will exit back to the 
Wilderness.  The area behind the little trees that was unreachable 
to you earlier.   Keep going and finally reach the Caves of Mount 
Grenidor. 

Area 5: 	The Caves of Mount Grenidor 
Monsters: 	Bubonians (Super Charged)
Chests: 	16 (do not worry about these yet)
Bosses:		None- all Super Charged Bubonians are bosses.
Noteworthy:	New game style.  Avoiding the Enemies. 

Walkthrough:   This is the part of the game you love.   Trying to 
avoid the enemies.       Remember to use the Save Points, and make 
it out the other side.    I have heard rumors that If you gate scroll
out with a Bubonian after you, when you gate back, they take just
a second of two to chase after you.    This seems very cheap, but 
this is a tough area.   Spell casters have a set of spells to use that
might help with this area.
   
Area 6: 	The Great Glacier 
Monsters: 	Goblins, Snow Badgers
Chests: 	2
Bosses:		None.
Noteworthy:	You are done with that sneaking part. 

Walkthrough:   This is a normal and straightforward area.  Just 
explore, kill, and loot.   You are looking for a little staircase 
down to the Bastion of Thunder.   Take this when you have fully 
explored the area.

Area 7: 	The Bastion of Thunder 
Monsters: 	Snowmen, Snow Badgers
Chests: 	7
Bosses:		None.
Noteworthy:	Lots of Thunder.

Walkthrough:   Normal area.   Same area as on the Good path through 
the game.   Just map it all, kill and loot.   Remember to save and 
Restock BEFORE going into the next area.   It is a boss fight. 

Area 8: 	The Hidden Glacier
Monsters: 	Wenglox, Snow Badgers
Chests: 	0
Bosses:		Wenglox, Big Snowman with Horns.
Noteworthy:	Mean boss with Icy Reception. 

Walkthrough:   Take it slow.   Kill the helpers, and then kill this 
big Ugly thing.  Then start back to the portal, which is outside in 
the other area.   Use that portal to get to Mount Grenidor.   
Remember you have to go back and kill ALL the Bubonians. 

Area 9:	 	The Caves of Mount Grenidor (Continue)
Monsters: 	Bubonians
Chests: 	16 (Unless you picked up any before)
Bosses:		None.
Noteworthy:	Back through to Kill them all, portal.  		

Walkthrough:   You have to find and Kill them all.  Look in every 
path, nook, and cranny.   Sell and restock, then use the Planar 
Gateway to go back to the Plane of Valor.  Remember it was Marr 
that send you here, not your hub NPC.  

***************************************************
** 11.11  EVIL - Plane of Valor (continued)
***************************************************

Area 1: 	Plane of Valor 
Monsters: 	Warboars, Undead Skeletons, Minotaurs
Chests: 	0
Bosses:		None.
Noteworthy:	New Monster, save point, 

Walkthrough:   Minotaurs step up and say HI when you enter this 
area.   Finally, when you make it to Mithaniel Marr, he now knows 
that you work for the Evil side, and he yells at you.    You really 
do not care because you are evil, yell all you want.   I am still 
not sure how I got to the next area, but I just popped out there.
   
Area 2: 	Plane of Valor 2 
Monsters: 	Warboars, Samurai, Mosquitoes, Gladiators
Chests: 	5
Bosses:		4 with Keys
Noteworthy:	4 Keys, save Points, Door to next area. 

Walkthrough:    I am not sure how you got here.  I might have 
missed something that Mister Marr said.  But this looks just like 
it did for the Good path through the game.   You have to collect 4 
keys.   So totally clean out this area.  Remember that enemy down 
the little stream.   Once it is cleaned out, go into the Halls of 
Honor.   

Area 3: 	Halls of Honor 
Monsters: 	Gladiators, Samurai
Chests: 	12
Bosses:		None.
Noteworthy:	Shard, 4 Sarcophagus, portal, Save Point.

Walkthrough:   If you are truly evil, you will love this spot.   
All the statues look like female angels, so I just smash them all 
to pieces.   Another bonus is some of them are filled with gold 
and Items.   So Act evil and make a name for your self.  You have 
4 keys.   Find 4 Sarcophaguses.  Open them, and take the contents.   
When you have all 4 items, go back to the blue rings and get your 
shard.    You are finally done with the Plane of Valor.    Use the 
portal to go back to your hub; you can now go to the next area. 

*******************************************************
** 11.12  Evil - Norrath: Faydark Forest 
******************************************************* 

Area 1: 	Orc Cave  
Monsters: 	Wood Elves 
Chests: 	8
Bosses:		Elf Hero 
Noteworthy:	Underground cave filled with annoying elves.  

Walkthrough:   This is the one spot in the game that it very cool.   
Instead of you being on the good side and fighting alone side the 
elves.   NOW, you are on the bad side fighting along side the Orcs.   
I find this weird when I play my Elf Ranger, because NOW I am 
hunting down and killing Elves.  Just run around and kill them all.  
I think it gives you a count when you are down to 20.   Once you 
have them all killed, take the Cave entrance up to the floor of 
Faydark Forrest.     

Area 2: 	Faydark Forest 
Monsters: 	Elf Archers, Elf Melee. 
Chests: 	1
Bosses:		None.
Noteworthy:	8 Spirit Anchors to activate. 

Walkthrough:   This is a lot like the Good path through the game.   
Instead of breaking them, you just go up to each one and activate 
them.       If you find the Unexplored Tomb Ignore it, you do not 
have everything you need to even through in now.   Once all 8 are 
turned on, then head up to the Elf city, and kill another 100 of 
those pointy-eared devils.   

Area 3: 	Kelethin 
Monsters: 	Elves 
Chests: 	8 
Bosses:		Elf Commander
Noteworthy:	Shovel

Walkthrough:   This is another section where you explore everywhere 
and everything.   Break every barrel.  You are looking for the 
Archaeologist's Shovel used in a side quest.   It can come out of 
any box or off any monster or out of any chest, so look all over.
Once you find it do not use it on the Unexplored Tomb, wait to use 
it until after the next level.   The reason is the Unexplored Tomb 
has a door that can only be opened with a quest item from the next 
plane.   Therefore, it is kind of a waste of time to go in there, 
you will be coming back.    Take note of where the Unexplored Tomb 
is, and how you get to it. 

*******************************************************
** 11.13   EVIL - Plane of Nightmares 
*******************************************************

Area 1: 	Plane of Nightmares 
Monsters: 	Creeps, Archer Gremlins, Kobolds, Minotaurs.
Chests: 	3
Bosses:		None.
Noteworthy:	Maze, Access to Side Area.

Walkthrough:   This is the same as on the good path through the 
game.   Go in the side area first, the Lost Tomb.  Remember we are 
looking for a quest item here.   They are the Words of Spiritual 
Harmony.  Because they can drop off anything here, you have to kill 
every critter, and break ever barrel looking for them.    Make your 
way around the maze, and then through it.  Find the access to the 
Lost Tome.  If you find the other door, do not take that yet, just 
make note of how to get there.   We have some fun to have in the 
Lost Tome.   Use gate scrolls to save.  

Area 2: 	Lost Tomb 
Monsters: 	Gnaws, Avatars of Agony
Chests: 	15
Bosses:		None
Noteworthy:	Locked chests, 

Walkthrough:   These things are evil; you are evil, what is the 
deal here.   You know what to do.   Get to the other end, Kill the 
4 monsters, and kill and loot your way back out.    Use gate 
scrolls to save.   

Area 3: 	Dungeon 
Monsters:    	Creeps, Drachnids, Wraiths
Chests: 	0
Bosses:		None.
Noteworthy:	Words of Spiritual Harmony Maybe. 

Walkthrough:   This area is straightforward.  Just map out the 
entire area, and then take the exit.   Use a gate scroll, sell, and 
Restock your supplies.  Save at your hub.   No new monsters here.
Note: Words of Spiritual Harmony can drop off ANYTHING here.

Area 4: 	Lower Dungeon 
Monsters: 	Archer Gremlins
Chests: 	5
Bosses:		None
Noteworthy:	Boss entrance.

Walkthrough:   Lots of Archer Gremlins.  Use Gate scrolls to save and 
restock.  Remember you are searching for a Quest item, so look in 
every thing.     Make your way through this area; you are looking 
for the Bloodless Tomb Entrance.  However, beware; a boss fight is 
just on the other side.   So Gate to your hub, and restock, and 
save right before this door.     

Area 4: 	Bloodless Tomb 
Monsters: 	Archer Gremlins, Vanarhost
Chests: 	0
Bosses:		Vanarhost
Noteworthy:	Vampire from the last game. 

Walkthrough: Vanarhost  
Kill this enemy, whatever way works.   Pick up the Shard. 

NOTE:  We hope you have found the Words of Spiritual Harmony by 
now.  If you have, we will travel back to that section, and start 
cleaning up some of the side quests.   As you can see on your 
Planar Gateway, there is only one Plane left.   This is just a boss 
fight, so you have to do lots of stuff before you should go here.   
You COULD just go to that plane from your hub and end the game.   
However, there are HOURS of fun and mayhem left to endure.   

Bad news for evil people.   This is about all the evil fun you get 
to have.   I hate to say this, but the Evil path is a bit lame.   
Most of it is recycled from the good side.   This for me was quite 
a let down.   I wanted to do some really evil stuff, breaking up 
damns, and watching the rushing water flood villages, and setting 
fires to the roofs of helpless villagers' houses.   All the stuff 
you wanted to do as an evil character, but none of that.   

GO back up in the FAQ, and find the “-->’ we have inserted.    This 
is where you go back in and do all the Medal rounds, and the Bonus 
rounds.   There is no difference that I have found between good and 
evil with those extra areas.  Once you have the sword in the stone, 
for maybe the second time.   Come back here, and we will talked 
about the finally boss fight.   If you did the Medal rounds
in the good Path, You do not have to do them again.   You can go to 
the bonus area next to them, and just look for the 11 Bloodstones. 

*****************************************************
11.14 – EVIL OPTIONAL QUESTS
** <-- Evil Side Go up and Do Medal Rounds, Section 10.00
*****************************************************

*****************************************************
** --> Welcome back Evil Players.  
*****************************************************

From your Hub, you talk to Natasla.  She wanted to send you to the 
Plane of Tranquility.    You remember this from your start of the 
game. 

****************************************************
** 11.15 - EVIL – Plane of Tranquility 
****************************************************

Area 1: 	Plane of Tranquility 
Monsters: 	Pally in a tin can
Chests: 	0
Bosses:		Mithaniel Marr
Noteworthy:	Last Boss on the Evil path. 

Walkthrough:       Mithaniel Marr (Evil)
This boss is nasty.  Do not get to far away from him, or he will 
fly at you, knock you down, and stab you.   Do not get back up to a 
wall guarding, or his sword will glow, and it will knock you down.  
Try guarding and then jumping back and hitting him once or twice, 
then guard again.

Remember not to let your self-get to close to a wall.
Mithaniel Marr is a harder boss then Thule.  Therefore, this is why 
we do the Evil side second, so we have more experience with 
fighting styles.   There is only one place to hide behind.  That is 
the planar Gateway.   I sometimes use this to get my health and 
mana back up, before I continue to fight.    He will usually slow 
down to a walk when He gets on the other side of this from you.   

Once you kill him, Pick up the stuff, and the game is over.  I hope 
you enjoyed the evil side.   Nice cut scene of Innoruuk rising from 
a Lava pit, and he looks very mad.  Maybe a set up for another 
Game. 

Game over. 

*****************************************************
**	12.00 CREDITS and THANK YOUS
*****************************************************
I would like to thank David Stoughton (Kuthu) for the work and 
dedication he has done towards this game.  He was our inspiration 
and mentor on many aspects.   Without his good ideas and advice, 
this guide would still be a dream.   His fighting styles are the 
core tactics that we use to get through the game.  

I (Darrell) would like to thank my co-author, Kayd, (Andy) for his 
hard work and dedication to this project.  He turned a collection 
of ramblings from a lunatic, into a readable work of art. 

Special thank you to these people: 
drclaeys, evil_mind, frameltons, Flesh Mage, Fig455, gelbot, 
Headhuntress, intirawolf, johnnyk2137, kayd, Kuthu, LilBandit, 
ladyhawke2, madcletus, Mushroomhead349, Old lady, Outlaw Wyvern,
offspringFan, PowerPuff, Purplezz, rockyterrain, 
Sadieanne, thewaynemanor, Tazok, Queen Sheba, WznSpyro, Steven Stillwell 

"This may not be reproduced under any circumstances except for 
personal, private use.   It may not be placed on any web site or 
distributed publicly without advanced written permission.  "

Thats the "blah blah blah don't steal my crap like its on KazaA" statement.
While thats a repectible statement, the fallowing is more effective:
"For those of you who ignore that statement, i will huant your
ass for all time!"

Copyright 2005 © Darrell E. Claeys and George A. Chappell, Jr.

Champions: Return to Arms is owned By Sony Online Entertainment.  
RTA was developed by Snowblind Studios.  

*****************************************************
**  	13.00 CONTACT INFORMATION
*****************************************************

These website have permission to display this FAQ:
                  Cheat Code Central - www.cheatcc.com
	GameFAQs  - www.gamefaqs.com
	NeoSeeker - www.neoseeker.com

Email Revisions and mistakes, spelling errors to I.am.the.LUEser@gmail.com.
The subject should be of the form "RTA: class_, description_"
there "class" is one of the fallowing:

error (information in faq is wrong)
spelling (spelling mistake)
grammer (grammatical error)
spelling/grammer (both of spelling and grammer)
update (request for an update, a modification)
suggestion (you have an idea that you want me to hear, a way to imporve)
strategy (a way to play the game better)
other (anything not covered by any of the above)

Those dealing with spelling and grammer DO NOT require a description.
Descriptions are to be short. a good title would be "RTA: strategy, innarock"
or "RTA: error, bad directions in section 9.12".

ANY MAIL RECEIVED THAT DOES NOT COMPLY WILL NOT BE READ!!


*****************************************************
**	14.00 VERSION HISTORY
*****************************************************
	
	The Darrell Era:

V1.0   04/09/05   First post, largely unedited. 
V1.1   04/10/05   Format clean up, spelling, grammer, enemy names. 
	    	         add bug section.

	The Chappell Era:

v1.0.2 07/03/05   Changed version keeping system its now (major
                     additions.minor additions and major changes.minor changes).
                     This isn't evenminor realy, but its more then just a clean
			   up.Added a new face (me). Document now ends in simply "FIN"
			   Fixed some things I thought were minor eye sores,
			   but only as I saw them. I wasn't looking for errors.
v1.0.3 07/04/05   Forgot to change the contact information yesterday!
                     How could I have forgotten? Also made some minor
                     changes. Most importantly, not that anyone else
			   noticed, i screwed up my own numbering system!

*****************************************************
**	15.00 GLITCHES AND BUGS
*****************************************************

This game has a lot of glitches and bugs.     If we were going
to attempt to list them all, this section would grow unmanageable.
There is a common theme when you are confronted with a bug.      
It is called, Exit and Reload.     The bad thing about that is you 
lose your progress from your last save point.   This is the fact 
with most games.     So save often.    If you have the space on your 
memory card, keep multiple saves.     When I started this game, I 
use all 10 saves for one character.    Finally as I start more and 
more characters, I write over my older saves.   

This game has a few themes of ‘Complete the Set’.    Is this always 
tricky, because you get to the end and you have 3 of the 4 keys, 
or you have 10 of the 11 shards, or you don’t have a key, or some 
other set is not complete.    These types of bugs can be more severe.   
Sometimes you will have to restart the game from the beginning.    
This game has an interesting feature, that it remembers the progress 
for your characters.    So if you get half way, and you restart your 
game, and import that character.  It ACTS like you never left the game.    
The planes are open to where you left off, and the game wants you to 
go to the next open plane.   

I personally find this game progress memory to be a downfall.    
It kills the storyline, and seems to turn an already poor story, 
into a non existent story.      So do lots of saves.   If you want 
to save and you don’t see one on your map, Gate back to your hub and 
save there.    Keep multiple saves if you can, so if some quest item 
disappears you MIGHT have a chance to save some time.   

Blood Bath Bug:    I have found there is a certain spot, 
when the horse charges at me; he gets on TOP of one of the old burned 
out wagons.   But then he can not get off.    At first you might see 
this and thing GREAT, he can not charge me.   But it also seems that 
you can not melee him or him hit with physical ranged weapons.    
So he can not kill you, and you can not kill him.   So you are kind 
of stuck.   If you are a melee fighter, you might want to exit the 
mission, and restart it.    I have found that with a spell caster, 
I can still hit the horse and the Horseman with spells.   So I was 
able to kill him, after a long time.    The new horse shows up in 
the middle of the area, and the mission continues.    This is the only 
glitch that sometimes you can get around, 
if you are the right type of character.  

Be warned.  Lots of glitches, take appropriate action.

nst reminds: Its ALOT better then CoN! No more freezing between areas!

****************************************************

							FIN



« Previous Page