Champions: Return To Arms - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Champions: Return To Arms - Strategy Guide (Page 04).
************************************************ ** 10.13 - Plane of Disease - Bonus Level: Crypts of Decay ************************************************ Monsters: Gremlin Archers, Minotaurs, Spiders Chests: 9 Bosses: Tough Minotaur. Noteworthy: Labyrinth and maze, hardest in game. Walkthrough: This area totally sucks. It is a maze of doors, locked doors, switches, and spiders. The doors are timed, so when you pull a switch, they only stay open for a set amount of time. Then slam shut. Then you find locked doors. You have to find chests with keys, and those open the locked doors. This is one of the longest areas in the game. By this time I usually do not die, because IM so buffed up, But I WISH I did. Just so, I could end this area without giving up. As you get farther and farther, you have to hit two switches at a time, and then three and I think in the last section I had to hit four. Therefore, you have to spin your camera around and make sure you know what switch opens what door. Many times, you cannot see them. You just hear them. There are a few Minotaurs here, but if you have made it this far, they should not be an issue. Remember we are here for a Bloodstone, if you have not committed Suicide. NOTE: The boss is in the last section. He is a big mean nasty Minotaur. I have gotten all the way through this hellhole, ONLY to die in the last room by this person. Do not make that mistake. Use the door as cover, and do not get trapped in his room with him with no way out. Lure him back into the room before his room, you have a small square to run around, that Might save you. ******************************************************** ** 10.14 - Plane of Valor - Medal Round: Warlord's Endless Horror ******************************************************** Monsters: Cyclops, Orcs, Scorpions, Others. Chests: None. This is just an arena with one area to run around, and many bad monsters. You need to kill at least eight Warlords without dieing. Orcs are somewhat hard for melee. Most things here are slow, but they always have helpers, to chase after you. Try to get Orcs to block, without being hit yourself, then spin around to their back and attack there backs if you can, then guard again. The Cyclops Warlords are quite easy. Just stay in their offhand, the side where they don't have a weapon and keep attacking them, making sure while you swing, you move to the side of them. The Cyclops is easy to get behind. Use poison or Ice weapons to make them hiccup to give you some extra time, or to slow them down. Sometimes Ranged attacks gets monsters to stand still and use there Shields like Orcs, if you have high enough level; the ranger has that Pierce armor Skill. With an Orc that is standing still, and you are still damaging him, I am able to beat him with my Ranger. Reward: 1 STR 1 STA 2 Skill Points. Opens: The Isle of Dishonor ************************************************** ** 10.15 - Plane of Valor - Bonus Level: Isle of Dishonor ************************************************** Monsters: Dark Elves Chests: 9 Bosses: None. Noteworthy: Bloodstone. Walkthrough: Now this is a normal area. No puzzles, no tricks, no super hard bosses, just dark elves wanting to kill you. Take your time, Explore every section. Break every barrel, and find that Bloodstone. Get all the Experience and money you can on the easy stuff. This might be a good place to come, to build up your character if the others areas are to hard. ********************************************* ** 10.16 - Plane of Fire - Medal Round: Gnomes Escort ********************************************* Monsters: Fire Goblins, Scorpions, others. Chests: None. This is a fun one. One reason is that it is easy. In addition, you get to kill stuff. You have a small tribe of gnomes that have to make it from one side to the other of the area. You just follow with them and make sure they stay alive. I try not to worry about the back ones; they always fall behind and are picked off. I try to get in front of the first one to slow him down, so they stay more together. I use ranged weapons here a lot. Just get between the monsters and the gnomes, and I am sure one will make it to the end. Yes, I said one; you only have to save one. Reward: 1 INT 1 DEX 2 Skill Points. Opens: Torment's Furnace ********************************************** ** 10.17 - Plane of Fire - Bonus Level: Torments Furnace ********************************************** Monsters: Goblins, Fire Demons, two Tormenter Bosses Chests: 0 Bosses: Two Tormenters Walkthrough: You are after two things here. One is a bloodstone, and one is a twisted key. The twisted key is on a small island, surrounded by a ring of fire. You have to kill both Tormenters before the ring of fire will be lowered. Many fire monsters here. Make sure you break every barrel, and check every monster. There is a bloodstone here, usually the last place you look, is what I have found. The twisted key should be the last item you need, to free Slyea from the Hells Cells Jail. Once you get your two quest items, Go back there and do that, and get your reward. She is back at section 10.06, Plane of Torment, Hells Cells. Get the keys again from the guards, and go talk to her. ************************************************* ** 10.18 - Plane of Storms - Medal Round: Kobold Onslaught ************************************************* Monsters: Kobolds, Large Kobolds. Chests: None. Noteworthy: Protect the Wagons. What this is about is not fighting but quick reflexes and quick eyes, and lots of luck. You have three wagons to protect, but you are in a small stone enclosure, so you never are attacked. You only have explosives to throw, so your throw them like mad. What helps me is to put the wagons on the bottom of the screen, not the side. Then I can see the Kobolds coming. Stay at the bottom of the enclosure, right in the middle. Just be quick to throw on one side and then the other. Back and forth, back and forth, watch for kobold herds. If you see a big Kobold come out, they might need two bombs. If you see a group of kobolds, throw some potions into it. If one gets to a cart, try to kill it, but it should only take one potion. It takes two kobolds to light the fuse; one can attack it all day and not start it up. Do this over and over. If one cart gets blows up, just stop and let them all blow up, and restart this medal round. Reward: 2 DEX 1 INT 2 Skill Points. Opens: Frozen Wind Bunker ************************************************* ** 10.19 - Plane of Storms - Level: Frozen Wind Bunker ************************************************* Monsters: Goblins Chests: 4 Bosses: None. Noteworthy: Shop, Bloodstone. Walkthrough: This is a large area with Catapults and Goblins attacking an Elf camp. I have heard some people get very lucky here finding good stuff. I think you have to be at higher level, or maybe try farming this area a few times. Remember you are not here to shop; you are here to find a bloodstone. So do your HOTW (Hand ON the Wall) technique and go around the entire area. Then start moving inward. Breaking every barrel and look everywhere and kill everyone. ******************************************************* ** 10.20 - Plane of Nightmares - Medal Round: Death's Countdown ******************************************************* Monsters: Minotaurs, Archer Gremlins, Others. Chests: None. Noteworthy: Timed kill section. This is very hard. Not like killing eight bosses in a row, but like having to kill 75 critters in 4 minutes. That sounds like a lot of time, but its not. I had to have a 50+ ranger with all my Manipulations to get through this. My Ranger with Multishot maxed, Just brings 2000+ arrows and many mana potions. I just keep shooting down all the paths; I kill stuff off the screen, or weaken it so bad, and I can kill it at point blank range. The archer creeps here are very tough, and can really beat you up. At the same time the Minotaurs run up and melee you, and eat the time up. Figure out a way to kill them all quickly, and you should be able to beat this medal round. If not, go to easier ones, and come back to this. Reward: 2 DEX 1 INT 3 Skill Points. Opens: Bloodstone Passage ***************************************************** ** 10.21 - Plane of Nightmares - Bonus Level: Bloodstone Passage ****************************************************** Monsters: Kobolds, Archer Gremlins, Creeps Chests: 0 Bosses: None. Noteworthy: Entrance to Twisted Nightmare, Mummies that wiggle. Walkthrough: This is a tough area. There are lots of bad guys all pressed together, so take it slow and draw them back into safe areas. Most of the same bad monsters you have seen for the whole game, so no surprises. Remember we are on a bloodstone quest, so break everything, and kill everyone and pick up everything. The twisted Nightmare is WHERE we use all these bloodstones we have been collecting; you need all 11 to get in. Match your bloodstone to areas. You should have one for each. If you do not, go back to bonus area and look for them. Or keep trying the harder areas you missed. Here is where you use them. *************************************************** ** 10.22 - Plane Of Nightmares - A Twisted Nightmare *************************************************** Area 1: Twisted Nightmare (Found in: Bloodstone Passage) Monsters: Spider, Mummy, Arena Beast, Rallos Zek, Innoruuk. Bosses: 5 bosses only. Chests: None, but boss drops. Noteworthy: Requires all 11 bloodstones to get in. This is the place. Walkthrough: This is one long fight. Four bosses from the old CON game, and one from this game, all in a row. You remember all your tricks from those fights that should help. You need to kill all five with out dieing. Remember right before to get all your supplies stocked and make sure you are ready. 1. Spider Queen - run around. 2. Mummy King - has friends, used ranged. 3. Arena Beast - no friends, stay to the side. 4. Rallos Zek - Sword in the floor, gives you a break. 5. Innoruuk - ranged works well. After you kill Innoruuk, wait for "You are now a true Champion", before leaving. If you hide behind the pillars in the CON game to kill him, you might have a hard time with him face to face here. I have found nothing to hide behind here, which is my MO, IM a coward. However, a very much alive coward. Most things are slow. I can do from ranged and Run around in circles. The only thing I have to do up close is the Spider. That I run tight circles around and hit him, but keep moving. She jumps up and turns position. NOTE: If you are a barb with 100% strong stance. The Arena beast will TRY to knock you down, but you will just stand there, and you do not fly back. So you get hit many times super fast, and sometimes die instantly. This usually only happens with the Barb. ****************************************** ** 10.23 - Plane of Valor - Sword in the Stone ****************************************** Monsters: Minotaur, Boars. Chests: Some, Who cares at this point. This is your last visit to the Plane of Valor. I think the enemies here have re-spawned. You are looking for that area down a small trail, with some stone ruins in it. Now that you have beaten Twisted Nightmare, You are a true Champion. It said only a true Champion could pull this sword from the stone. Well this is you. This is a pretty nice sword. If you are a blunt weapon user, you get a blunt weapon, which is also pretty nice. I do not know if as the game gets harder, that this weapon gets better. I do not think so. HOWEVER, once you have it, there might not be any use to get it again. Unless you like to duel wield. Go to a portal and get back to your hub, you have a boss to fight. ******************************************************** ** <-- EVIL exit here, and go down to your boss at 11.14 ******************************************************** ********************************************** ** 10.24 - GOOD - Plane of Tranquility ********************************************** This is the last time you will get to talk and work Firiona Vie. Make sure you sell your extra stuff, Restock your supplies, and now on to the boss fight. Of course save your game. ********************************************** ** 10.25 - GOOD - Plane of Fear ********************************************** Area 1: Plane of Fear Monsters: Cazic-Thule Chests: 0 Bosses: Cazic-Thule, 4 armed monster. Noteworthy: last boss, some nice drops. Walkthrough: Cazic-Thule This is one big scary four-armed monster. He has that SK summon skeleton spell that he uses to bring up two skeletons. Anyway, the best way to beat his first mode is to take out the skeletons. If you take them out, he will take the time to make more, and that is when you can a few hits in. His second mode, he likes to stay more in your face. He will charge at you and follow you around. This totally sucks because with those four arms of his, he is somewhat fast. There is really no good way to hit him if you are melee. I have never tried it, but I have read that, if you change directions on him when he gets close, He will miss and make a slow recovery on his swing, giving you some time to melee him. I use my Ranger will all the buffs, and I try to stay away, and I can beat him. Note: Do not hit Cazic-Thule while he is a bright blue! Do not do it! Even with spells! Watch the ending scene. This is now the end of the game for the good path. Start another game, and Import your character into another game. Start the Game, but at Natasla, agreee with her, and you will follow the Evil path of the game. *************************************************** ** --> Evil Start Here *************************************************** ** 11.01 Plane of War ** CHANGE TO EVIL THIS TIME *************************************************** NOTE: This walkthrough is designed for you to go through the good path first. We KNOW the sound of being evil is very exciting, but the flow seems better through the good side, THEN the bad. The first monsters here on the Evil side are VERY tough. The progressing of Monsters is very even on the Good side, and the story seems to mesh in with the first game better. PLUS that is how we are writing this FAQ, so do not be a rebel, do the good side first. Thank you. Area 1: Lost Battle Ground Monsters: Kobolds, Large Kobolds, Kobold Shamans, Wraiths Chests: 18 Bosses: Two mini bosses Noteworthy: Natasla, Good Gate, Evil gate, save points Walkthrough: Same as good section. It is here where we pick to be evil. Just side and agree with Natasla, and she will open the red gate. Area 2: Drundar Monsters: Ogres, Goblins, Kobolds. Chests: 1 Bosses: One big ogre Noteworthy: Eight switches to open the arena. Walkthrough: This place seems much harder to be the second area. Make sure you know where the save points are and use them a lot. The Ogres are very hard without range. You can guard the Ogres, but they do have a knockdown ability that they like to use. There are two types of Goblins here, Archers and Melee. The Goblins have low Hit points but high damage; the Kobolds here are not much different from other ones. Anyway, what you need here is flip all eight switches, you will have to go around one side before you can get to the other side, and once you flip all eight switches. The switches are on your map. I use my bow here, because you can shoot over the wall, and the things standing below, or above your level cannot get at you. Use this to your advantage. There is a mini-boss here called Thud. He is an Ogre, and he's really hard for low levels, ranged is best on him, but if you have to Melee, try to guard, remember to jump back when needed, and take cheap shots. Once all eight switches are hit, go to the Arena Save point. Gate back to Firiona and restock. I guess you have not official turned evil yet, so you still use her. Area 3: Drundar Arena Monsters: The Four Horsemen, Avatar of Fear. Chests: 0 Bosses: They SEEM like bosses. Noteworthy: A nice place to die. Walkthrough: First four armor-clad monsters come out. When I play solo, I get mad because it is four against one. They are slow, but they have range spells. I just keep running around. Use the pillars as cover. Try to attack one at a time, and wear them down. Once you get two killed, it gets easier. The horseman with the Axe Summons a Skelton. If you can kill that Horseman first, then you can easily outrun the rest. Boss Walkthrough: Avatar of Fear The best thing to do is ranged on this monster, because if you try to block his attacks, he will throw his arms down slamming you into the ground, and then he will recover before you can attack you. Try to get in cheap shots as much as possible, picking away at his life until he dies. I cannot believe how hard this monster can hit. I just have to keep running in and out of the pillars to keep him away from me while my health builds back up. Keep at him and he will fall. Once he does, Rallos Zek comes out, do not worry, and do not need to fight him. NOTE: You are now officially evil. Now you are sent to the Plane of Fear, and your hub is this plane for the rest of the game. You can use the floor in here as a holding area for stuff at your own risk, sometimes things dissapear. ****************************************************** ** 11.02 EVIL - Plane of Innovation ****************************************************** Area 1: Plane of Innovation Monsters: Hammer Clockworks, Archer Clockworks Chests: 6 Bosses: None Noteworthy: Save points, NPC Gnomes, elevator. Walkthrough: You were here as a good character, you are back as a bad. Now you help the other gnome build the siege machine. The bad Gnome you are looking for is Gwinn. Well he needs a copper sprocket too. From here until after the Iron Guardian, it is the same as the good path through the plane. Area 2: Mines Level 1 Monsters: Hammer Clockworks, Archer Clockworks, Droids Chests: 5 Bosses: None. Noteworthy: Save points, Walkthrough: Same as good path. Explore all areas, and kill all monsters. Area 3: Mines Level 2 Monsters: Hammer Clockworks, Archer Clockworks, Droids Chests: 3 Bosses: None. Noteworthy: Save point, NO copper sprocket. Walkthrough: Same as good. Make sure to save and restock before taking the elevator up to the surface. Area 4: The Surface Monsters: Iron Guardian, Droids Chests: 0 Bosses: Iron Guardian Noteworthy: Hard boss fight and some better drops. Walkthrough: Iron Guardian This is the same big nasty tin can from the Good side. Remember to get close but not to close. Pick up the sprocket when done. Bring it to Giwin. Use the portal to go back to the Place of Innovation, and find Giwin. Then use the portal to go back to the Plane of Fear. ********************************************** ** 11.03 EVIL - Norrath: Pit of Ill Omen ********************************************** Area 1: Kerriel's Cave Monsters: Froglocks Chests: 4 Bosses: None Noteworthy: Kerriel, boat, Save Points. Walkthrough: Same as Good path. Fight the frogmen. Get Experience and gold. Area 2: Solitary Eyeland Monsters: Cyclops Chests: 3 Bosses Broon Noteworthy: Farting Cyclops Walkthrough: Broon Same as Good path. Remember to get behind him. Area 3: Island of Lost Hope Monsters: Froglocks, Sea Monsters, Fire Beetles Chests: 5 Bosses: Droon Noteworthy: A tricky path, Save Points. Walkthrough: Remember that tricky path in the water. Keep heading forward until you reach Droons' Den. Area 4: Droons' Den Monsters: Farting Cyclops Chests 2 Bosses Droon the Cyclops Noteworthy: Farting Cyclops, same as last one. Walkthrough: Droon He is the same thing as Broon. Take the North Exit after he is dead. Area 5: Back to Island of Lost Hope (area 3 continued) Monsters: Fire Beetles. Chests: none, just fruit crates. Bosses: None. Noteworthy: New Bug. Walkthrough: Just make it back to the boat. Pick Isle of Deep Regret for the boat ride. Area 6: Isle of Deep Regret Monsters: Froglocks, Fire Beetles Chests: 3 Bosses: Proon Noteworthy: Conch shell, Cyclops, Save Point Walkthrough: Make your way through to Proon’s Lair. Fire Beetles can be nasty, just take it slow. Area 7: Proon's Lair Monsters: Proon Chests: 1 Bosses Proon the Cyclops Noteworthy: Skinny Cyclops Walkthrough: Proon Remember his left hand side is his weak side. Remember to get your Conch shell. Area 8: Gnome's Island Monsters: Sea Monsters Chests: 0 Bosses: None. Noteworthy: A subtle quest, that opens up areas for future items. Walkthrough: This is one of the spots in the main game, which can affect the optional quests. Here there is a group of gnomes being attack by Sea Monsters. There are 8 gnomes, and all 8 have to be saved in order to open up a secret area. Make sure you save, and make sure you gate back to your hub for supplies before you start. This will be a fast-paced fight. If you do not make it, try again and again. There is a shop here after you save them. Then into the caves. I take the entrance into the cave that is straight from the dock; it just seems like less backtracking if you do that. Area 6: Sea Cave Monsters: Sea Monsters, Amphians Chests: 5 Bosses: Two Sea Monsters Noteworthy: Kerriel, New monster, Save Point. Walkthrough: Find Kerriel, and get your blessing. Use the portal next to her to go back to your hub. ************************************************* ** 11.04 Evil - Plane of Water ************************************************* Area 1: Plane of Water Monsters: Water Demons, Sea Monsters Chests: 2 Bosses: None Noteworthy: Underwater is cool, Save points, Portal. Walkthrough: New monsters here, Water Demons, they are really slow. Hit somewhat hard, and block sometimes, nothing too much to worry about unless they mob you. Look around for things to break, killing Water Demons as you go. You will find a portal, with three ways you have not gone. Saying that you came up to the portal, facing North, or the top of the screen, you will want to go west, to the left. Head in that direction, killing more Water Demons. Once you reach the cave, you will see a Sea Monster, he is the same as the weak ones back on Ill Omen. Head into the cave, there are the same monsters here. Area 2: Western Safety Chamber Monsters: Water Demons, skeletons Chests: 2 Bosses: None. Noteworthy: One water seal to reach. Walkthrough: If you did not get tired of the slow moving water demons, there are about 100 more for you to fight. Just map out all the area, at the far end, you will open the chamber, and one of 3 areas is complete. You start out in a room with no apparent door. You should have seen this in the earlier caves, but if not, just look at your map, and attack the wall. The wall will crumble away making you an open path. Once inside the area the monsters with switch to Undead skeletons. Just check your map to know which way to go. Use the portal and Portal back to the Plane of Water. This is the point at the 3-way fork in the road. You have to do the same thing on all 3 forks. From the portal go north, or straight, and you will find anther cave to enter at the end. Area 3: Northern Safety Chamber Monsters: Undead Skeletons Chests: 3 Bosses: None. Noteworthy: Seal at the end to find, Portal. Walkthrough: Your mission is the same, make your way through the swarms of undead, and find the seal. I bet you wish you were a cleric after you see this place. Find the portal and go back to the Plane of Water. There is only one way remaining, to the right or east. Go that way, and kill the big crab at the end and enter the last chamber. Go into the cave once you get to it. Area 4: Eastern Safety Chamber Monsters: Undead skeletons, melee and archers, Water Demons. Chests: 0 Bosses: None. Noteworthy: last Seal to be broken. Walkthrough: About this time, you have had your fill of Water Demons and Skeletons, unless you are a Cleric that is. Well it is more of the same. Just map out the entire area. Find the room with the seal. You will see a clam spit out a Shard. Collect the Shard of Water. Check out the little secret area off to the right side. Use the Portal to go back to your Hub for a bit of eye candy. ************************************************* ** 11.05 EVIL - Plane of Torment ************************************************* Area 1: Plane of Torment, East Monsters: Ghouls, Tormenters Chests: 3 Bosses: None. Noteworthy: Fire carry Puzzle. Walkthrough: This section seems the same to me as on the Good side. You might just start down a path a little different, but it seems not to affect any of the tasks at hand. This has the fire carry puzzle. Just light all the torches and make all the bridges. There are some big tough Tormentors here. You will see a man, Gol Nazyn, speak with him and then, you will need to go back to the fire, and rush past Gol Nazyn to light the diamond thing up here. Area 2: Plane of Torment, West Monsters: Ghouls, Tormenters Chests: 2 Bosses: None Noteworthy: 2 Tormenters at the same time, Fire torch Puzzle. Walkthrough: Use fires to light torches and make bridges. Watch for tough Tormenters. Area 3: Citadel of Pain, South Monsters: Archer Gremlins, Sickle Creeps, Tormenters Chests: 3 Bosses: None. Noteworthy: New monsters. Walkthrough: The area might have changed just a tad, but the monsters are the same. Use the same tactics. Remember Archer Gremlins are very curious and come looking for you. Area 4: Citadel of Pain, North Monsters: Avatars of Agony, Sickle Creeps, Archer Gremlins, Tormenters Chests: 3 Bosses: Tough Tormenter Noteworthy: Tough boss, save point, new monster. Walkthrough: Tough boss. A Tormenter that has a very poor attitude. Area 5: Citadel of Pain, South (again) Monsters: Sickle Creeps, Archer Gremlins, Tormenters. Chests: None, Other breakables Bosses: None. Noteworthy: Portal, Shard. Walkthrough: Once back in Citadel of Pain, South, there is a short path between you and the shard. Kill the creeps and tormenters, and grab the shard. Head back to the portal, and go to Plane of Torment, East. All that is needed here is to go talk to Gol Nazyn. Once you talk to him, head back to the Plane of Fear. *************************************************** ** 11.06 EVIL - Plane of Disease *************************************************** Area 1: Swamp Of Bile Monsters: Spawners, Gnaws, Bubonians, Chests: 3 Bosses: None Noteworthy: Save point Walkthrough: The trick to this place is there are 2 levels. You have to look for the stairs, which are very hard to see. Just clean the whole place. This type of environment lends its self well to ranged weapons. They can sometimes kill stuff on both levels, even if the monsters cannot get to you. One interesting thing are the breakables here, are people half stuck in soresin the ground. They are easy to miss. Clean up the whole area and make your way to the Plane of Disease. Area 2: Plane of Disease Monsters: Festering Hags, Gnaws, Spawners Chests: 3 Bosses: None Noteworthy: New monsters, save points, set to complete. Walkthrough: Evil players are here to help Bertoxxulous. We do that by turning on the 8 portals. Different from the transportation portals you use. There is 7 of them in the lower area, and one up on a higher bluff. This is a good area for Hand on the Wall; one portal is in the middle. Once you hit seven of eight portals, there is a cave all the way on the farthest end of the zone from where you came, called Arachna Caves. Go here after hitting seven of eight portals. Area 3: Arachna Caves Monsters: Ants, Black Widows, Scorpions, Drachnids Chests: 0 Bosses: Three Drachnids Noteworthy: Big mean spiders. Walkthrough: Very big and nasty bugs. Clean them all out, exit to find the last Portal. The last portal is not in here, you should have seen it on the bluff, which you will get to in the next area. Area 4: Plane of Disease (Continued) Monsters: Spawners, Gnaws. Chests: 0 Bosses: None. Noteworthy: Last portal, 8 of the 8. Walkthrough: You are back on the Plane of Disease, just a section that was blocked from the other section. There is a bunch of Spawners here. Take them out carefully. Head up the stairs, and hit the last portal, you should receive your shard at this point. Now head back into the Arachna Cave, and Use the last portal to go to the Plane of Disease. This is the portal closest to Bertoxxulous. He will give us the Shard. Then use the Portal to go to our hub, on the Plane of Fear. ************************************************* ** 11.07 EVIL - Plane of Valor ************************************************* Area 1: Plane of Valor Monsters: Warboars, Melee Skeletons, Archer Skeletons. Chests: 2 Bosses: None Noteworthy: New monster, Grave of 1000 Undead. Walkthrough: You are here to talk to Mithaniel Marr. You will PRETEND you are on the good side, and buddy up to him. Check out this person’s armor, you will have to fight him in the end. He says you need to use the portal behind him, do so. NOTE: Plane of Valor will be visited 3 times. Mithaniel will send you to two other planes before you complete it. Remember you will be back to the Plane of Valor; you are not near done here. *************************************************** ** 11.08 EVIL - Plane of Fire *************************************************** Area 1: Obsidian Forest Monsters: Fire Goblins, Fire Shamans, Fire Beetles Chests: 0 Bosses: Large Goblins. Noteworthy: Mini bosses, Save Point
| « Previous Page | Next Page » |
