Champions: Return To Arms - Strategy Guide (Page 01)
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***************************************************** Champions: Return to Arms Walkthrough of PS2 Game Version 1.0.3 Originaly Written by: Dr. Darrell and Kayd Current version by: George Chappell **************************************************** ***************************************************** ** 1.00 INDEX - ***************************************************** 1.00 Index 2.00 Introduction 3.00 Controls 4.00 Options 5.00 Characters 6.00 Equipment 7.00 Game Layout 8.00 Cheating and Manipulation 9.00 Walkthrough 9.01 Plane of Tranquility 9.02 Plane of War 9.03 GOOD - Plane of Innovation 9.04 GOOD - Norrath: Pit of Ill Omen 9.05 GOOD - Plane of Water 9.06 GOOD - Plane of Torment 9.07 GOOD - Plane of Disease 9.08 GOOD - Plane of Valor 9.09 GOOD - Plane of Fire 9.10 GOOD - Plane of Storms 9.11 GOOD - Plane of Valor (Continued) 9.12 GOOD - Norrath: Faydark Forest 9.13 GOOD - Plane of Nightmares 10.00 OPTIONAL QUESTS 10.01 Faydark Forrest 10.02 Blood Bath (Plane of War) 10.03 Warboar Caves 10.04 Tick Tock (Plane of Innovation) 10.05 Duff’s Junkyard Fights 10.06 Depth Scurry (Plane of Water) 10.07 21 Leagues 10.08 Soulbreak (Plane Of Torment) 10.09 Hells Cells 10.10 Bloodvine Quest 10.11 Gothic Castle 10.12 Frogville (Plane of Disease) 10.13 Crypts of Decay 10.14 Warlord’s Endless Horror (Plane of Valor) 10.15 Isle of Dishonor 10.16 Gnomes Escort (Plane of Fire) 10.17 Torments Furnace 10.18 Kobold Onslaught (Plane of Storms) 10.19 Frozen Wind Bunker 10.20 Death's Countdown (Plane of Nightmares) 10.21 Bloodstone Passage 10.22 A Twisted Nightmare 10.23 Sword in the Stone (Plane of Valor) 10.24 Plane of Tranquility 10.25 Start the game, Pick evil this time. 11.01 Plane of War 11.02 EVIL - Plane of Innovation 11.03 EVIL - Norrath: Pit of Ill Omen 11.04 EVIL - Plane of Water 11.05 EVIL - Plane of Torment 11.06 EVIL - Plane of Disease 11.07 EVIL - Plane of Valor 11.08 EVIL - Plane of Fire 11.09 EVIL - Plane of Valor (Continued) 11.10 EVIL - Plane of Storms 11.11 EVIL - Plane of Valor (Continued) 11.12 EVIL - Norrath: Faydark Forest 11.13 EVIL - Plane of Nightmares 11.14 EVIL Optional Quests 11.15 EVIL – Plane of Tranquility 12.00 Credits and Thank Yous 13.00 Contact Information 14.00 Version History 15.00 Glitches and Bugs ********************************************* ** 2.00 INTRODUCTION: ********************************************* This game, Champions: Return to Arms (RTA), is a sequel to the popular Champions of Norrath (CON). There are pluses and minuses to playing both of these games. One plus is they work very well together, if you are into cheating, and maximizing stats. This game makes it much tougher to do some of the duplications and farming tricks from the first game. HOWEVER, you can do these tricks in CON, and then just import that player into the RTA game. The draw back of this is the "stale factor." This game looks and plays a lot like the first game. If you spend hundreds of hours in CON, it might be TOUGH to have that much endurance and patience for this game. Some of the Non- Player Characters (NPC) from the first game are back, which can increase the stale feeling. Another difference in this game is the level of difficulty. Many bosses here that you have to fight are tough to kill and they hit you extremely hard. Some of the bosses in CON, the areas had items that you could hide behind, and gain back some mana or health, and then continue on with the fight. The RTA game has very few of these areas to hide behind. Another difference is the Medal rounds in this game do not all require fighting. Many require quick reflexes, lots of patience, and just lots of luck. Some people that are good at fighting might not be able to dish out the skills required for these extra levels and areas. *************************************************** ** 3.00 CONTROLS ( for PS2 ) *************************************************** X - Attack with Bow/Sword. Also the action button in menus. Square - Action button, i.e. open chest, use door, pick up stuff. Circle - Quick Spell Slot. You can attach a spell for quick casting here. Triangle - Same as Circle, Quick Spell Slot. D-Pad - Spell book. Pointing at a spell and hitting square uses that spell. Start - Opens options screen. Select - Opens character screen. Left Analog Stick - Moves character. Right Analog Stick - Rotates camera (push left and right), or zooms in or out (push up or down). L1 - Switches between Range/Melee providing you have both equipped. R1 - Hold down to Block. L2 - Uses a Mana Potion providing you have one. R2 - Uses a Health Potion providing you have one. L3 - Centers the camera behind your character. R3 - Opens Map, click again to open Mini-Map, click again to remove map. Note - Holding R1 to Guard and pushing L1 will make your character jump back. Note - Holding Square and pushing select uses a Gate Scroll. ************************************************* ** 4.00 OPTIONS ************************************************* In-Game Options: Use Gate Scroll: Uses a Gate Scroll to go to Firiona or Natasla Hub. Gate Back: Uses a Gate Scroll to go back to where you came from Load Game: (Offline only) brings up your saved games to load. Options: Brings up the Main Screen Options. Exit Game: Quits to the main menu. Difficulty Settings: Adventurous: Best for beginners, can hit 30-35 in this difficulty. Courageous: Best for level 25-45, can hit level 55 in this difficulty. Champion: Best for level 45-65, can hit level 70 in this difficulty. Legendary: Best for level 65-80, can hit level 80 in this difficulty. Epic: (ONLINE ONLY) Harder then Legendary setting. ******************************************************* ** 5.00 CHARACTERS ******************************************************* Six different characters can be used in this game. They all have pluses and minuses. Read the description of each character in the game, to find what they are good at. Match these strengths and weaknesses to your style of game play. Four of the character classes can have both male and female characters; the two new ones for this game only have male characters. The male and female character have the same skills, they just look different. The new ones for the RTA game are the Iksar Shaman, and the Vah Shir Berserker. ** Iksar Shaman ** He is a big green lizard dude. You can customize his skin and his horns. This character is more of a spell caster then a melee fighter. This seems to be a favorite character for many people. The newness of this character over the old CON characters might be part of this liking. The Shaman can summon a pet badger. The looks of the character and the voice are very appealing. He cannot use a bow, but can use throwing axes. The Shaman has the best-looking BLOCK/Jump option. He spins around backwards. This seems to get him very far back, and out of danger. ** Vah Shir Berserker ** This is a big cat. You can customize his fur. This character is a melee fighter. He is very good at dealing damage but not as good at the Barbarian for hand-to-hand combat. His roars can affect teammates, making this a benefit in-group play. His main ranged attack uses throwing axes, which are not as good at bows for the Ranger, but still give some variation in game play. It is nice to have a ranged attack. ** Barbarian Warrior ** This is the best up-front melee/high damage character. If you are going to have a group, you want at least one of these. The Strong Stance is a very helpful spell at higher levels. Strong stance keeps this character from being knocked down, which can be helpful if you are using this character as a tank. They can use all types of weapons and armor, which is helpful at times. ** Wood Elf Ranger ** This character has many buffs that center around a bow. This is one of the best solo characters. It depends how you tune him, with Strength and Dexterity. Has only four or five main spells that are used. Dual Weld and Critical Hit help with Melee type fights. The Ranger cannot use staffs or two-handed weapons. ** Erudite Wizard ** This character has very powerful spells, but many are relatively weak at high difficulty levels. He does not get any of the melee buffs that melee characters get. This is a very hard solo player. This is best in a group, so he can stand back, cast spells, and not get into the fray of battle. CON had many spots to hide behind something and cast; RTA does not have many spots to hide behind in major battles, which takes away some of the tricks of this character. The armor for the Erudite is different from the rest of the characters. They do not get the fancy plate armor that the others get. The Erudite is limited on weapons. They are geared for staffs, but other weapons seem to drop more then good staffs do. This character is not recommended for the beginner, or solo mode. ** Dark Elf Shadow Knight ** This character can stun smaller enemies. The SK is more of a jack- of-all-trades. SK does many things, but none powerfully. One benefit is they look cool. Looking cool does not keep you alive, but its better then looking like an Ogre. SK can summon a pet skeleton to fight by his/her side. The pet is best as a distraction for enemies. This pet just gets killed too fast in harder levels, and you are left alone. ** Human Cleric ** This charter is a mix between spell caster and Melee fighter. This character has some nice group healing spells and protection spells. This character has some good damage against undead enemies. About one third of the games bad people are undead. This character is limited to blunt weapons. ******************************************************** ** 6.00 EQUIPMENT ******************************************************** There are three major types of equipment. These are Weapons, Armor and Accessories. Weapons deal out damage. The more damage, the faster the enemies die, and hopefully the longer you live. Armor is more subtle. With armor, there is such a thing as an Armor Class, or AC. The higher the AC numbers the better the protection. There is another thing in RTA that effects armor and weapons, and that is gems. Gems give more abilities to weapons and armor. Weapons and armor have sockets, which can be customized. These sockets can hold gems, to make the original item better. In the game, you find gems, and then add them to your weapons or armor. Beware, once a gem is attached to an item, it can not be removed. So as you start out. You break barrels, open chests and kill critters. You pick up stuff. I pick up EVERYTHING! This is difficult because there is lots of stuff, and with low strength, you can only carry a few items. Therefore, you have to Gate back to your hub over and over to unload. Yes, this is what CON and RTA are all about, unless you use cheating-type practices. That will be briefly discussed in another section. Hubs are places I call where you go back over and over again. Hubs are the major person you buy and sell your stuff at. This game has two main hubs; depending on whether you pick the good or evil path through the game. When you get where some member of your party cannot carry any more items, We Gate back to the Hub and start to review the weapons and armor we picked up, looking for things that are better then what we are using. It is a long process, but fun. Sometimes some trading can go on, certain good items only work on certain character classes. Just get away from the Non Player Character, (NPC) and go back into your inventories, drop stuff on the ground for your friend, and pick up stuff he has traded you. Working as a team is very effective. Slowly you get better and better armor, and better and better weapons. The bad news is the enemies get harder and harder, so you need these better items to even have a chance of finishing the game. NOTE: There is also an issue with this game that it only lets you hold or carry 64 different items on your accessories screen. Sometimes if you cannot pick up potions, or quest items, your Accessory screen might be full of junk. Try to trim down or sell stuff that is not needed. ******************************************************** ** 7.00 GAME LAYOUT ******************************************************** Return to Arms is very liner in fashion. This means you have to do section A, before you do section B, And Section B before Section C. Some games are freer Flowing, but this game is not that way. When you use the Planar Gateway, you will see different Planes open up. Your Hub NPC (Firiona or Natasla) will direct you to the next Plane, and tell you why you are going there. When you beat a Plane, you will see a section to the right or left of that Plane's picture in the Planar Gateway that is now available. These sections are called Medal Rounds. If you do well in each Medal Round, you get a Champion Medal. You do not get a physical medal, but it opens up a bonus section next to each Medal Round. It is fun to sometimes go into these medal rounds after you have just beaten the Plane, and see some new sections, but I would advise trying to do them at the level you just finished. Some of them are hard. To tell you the truth, I feel some of them are too hard. I suggest saving the harder bonus areas until the end of the game, right before the last boss. At this time, you will be your strongest, with your best spell selection and equipment. It will help very much. I will try to do this FAQ in a linear fashion, to go along with the best way to tackle these sections. ******************************************************** ** 8.00 CHEATING AND MANULIPATION ******************************************************** I really wanted to put this section at the end. However, the walkthrough got too long, that did not seem the best place for it. Some of what I am going to talk about will not make sense if you did not play the first game, Champions of Norrath (CON). I am sorry for that, but I am not going to explain that entire game to you. CON has some abilities to duplicate items, that make the game very easy. You could import players at any time, drop your stuff on the ground, and THEN import that character again, with the item still in the players' inventory. Therefore, you now have 2 of an item, then 4, then 8 then 16. Well you get the idea. There was also a cheat code to bring your character to level 20, with 999 skill points. Well 999 skill points was WAY more then you could ever spend in 50 or 80 levels. Therefore, you got EVERY spell and ability, when it became available, none of this picking and choosing that you always seem stuck with at earlier levels. RTA does not have that ability to duplicate stuff anytime you want. Or at least at the writing of this, there is not a way. There is ONE time when you can do that, and that is at the start of a new game. So if you are having a strong URGE for skill points, and you do not want to get a character up to 40+ levels to get them all, you can use CON to help you. If it is a player that you can have in CON, maybe an idea is to create a CON character in the CON game, Use the Level 20 Cheat, and then import that player into RTA with 999 Skill points. That is one idea. Another thing I might do is do my duplication of gems in CON. Gems seen more scarce in the RTA game. They now have a new thing called Figurines. The bad news is these things weigh a TON. Well maybe not a ton, but 5, 10, 15, 20 pounds each. There might take some special tuning of your equipment to carry all this stuff. Therefore, that is another idea, do your character manipulation in CON, THEN import that character into RTA. I only talk about the above items because I feel this game is VERY hard. It seems that you wade through the normal Plane areas, but the Bosses are able to kill you in two hits. One thing that this game gives you is the ability to obtain Infinite Ability Points. I will not go into this systematically, but this is a good way to boost your strength, stamina, Dex and Intelligence, without hours and hours of game play. The high-level view of this trick is, the use of the Medal rounds. Multiple medal rounds work, but we will just use the First one as an example. During the normal game, when you level up, you get 3 ability points per level, the trick is to NOT spend them. The trick is to SAVE them for the Plane of War, Medal round. It seems the system saves your current attribute levels, and the fact that you still have three (or six or nine) to spend. As soon as you are in control of your character, you go into the Menu and level up your attributes. Then go back to the game and just die. You loose nothing if you die in the medal round. It will ask you if you want to try again or go back. Well you pick try again, and you will notice that you STILL have the three extra ability points to spend, BUT the base ability scores are bumped up from last time you did the increase. Therefore, you can spend the same points again. This is what you do, Over and Over and Over and Over. Other people have gotten the great idea that if it works with 3 point, what about 6, 9, or 12. Yes it does. Therefore, some people just save TONS of ability points, and then raise there skills 12 at a time. I did this character manipulations and maximization to some of my characters, and it can be fun. I usually put my points into stamina, so I can make mistakes and still stay alive. I hate dieing, but I like some element of risk. Some of the Medal rounds in this game are VERY tough. I have taken a higher- level character, with some of the abilities pumped up, and go back into them and try it then. This was the only way I could win one of them, Called Soulbreak. So that is my section on Cheating and Manipulation. Many people frown on this if you are going to take your characters online. I never go online with PS2 games, so I do not worry about this. ******************************************************** ** 9.00 WALKTHROUGH ******************************************************** ** 9.01 PLANE OF TRANQUILITY ******************************************************** Monsters: None Chests: 0 Bosses: None Noteworthy: Home of Firiona Vie, portal, save point, Planar Gateway. Walkthrough: In the CON game, the location of the shop moved from one area to another as you progressed through the game. So you could not put stuff on the ground, and use it in later Sections In RTA, the shops/hubs stay in 2 places, but you cannot use the ground as a holding area for cool stuff. Some times, it stays where you put it, and sometimes it is gone. Firiona Vie was a Character in the last game (CON). She was held captive by the Evil Lord Innoruuk in CON. You freed her right before you went back and had the last boss fight with him. In that ending of CON, Lord Innoruuk blew up into a thousand Pieces. Well it seems maybe like 10 or 12 shards. These shards of Innoruuk can be brought back together, and the Dark Lord can be raised from the dead to create trouble once again. Look through Firiona's shop. Get use to the idea of selling and buying stuff. I usually save right before I sell stuff, in case I make a mistake. I also save right before I go back into a plane, just incase there is something nasty there. Remember that you cannot use the ground in your HUB area to hold stuff. Using the ground is risky, but it sometimes works. However, you might not want to do that just yet. Your hub MIGHT change. Look around, you have a portal, which can transport you between planes and locations. It is that stand with the BIG diamond on top. You have a save Point. Save points are places you show up if you die, if you are in a team. Make sure you run up and touch the portal to activate it. Make sure you run up and touch all save points to set a checkpoint. Save the game. The Planar Gateway behind Firiona looks broken, and it is broken until you talk to her. Once you get your mission, run up to it again. It will now go together, and start to function. The Plane of War is the only option, pick that and start the blood shed. *************************************************** ** 9.02 Plane of War *************************************************** Area 1: Lost Battle Ground Monsters: Kobolds, Large Kobolds, Kobold Shamans, wraiths Chests: 18 Bosses: Two mini bosses Noteworthy: Natasla, Good Gate, Evil gate, save points Walkthrough: This is our first area of real fighting. Make sure you know what buttons do what on your controller. Make sure you look at your map. Make sure you know what items on your map mean. It shows copper colored dots for save points. It shows blue dots for Portals. As you move forward, you should see save points appear on your map. Now I will talk about another technique I use in dungeons. We call this technique HAND ON THE WALL (HOTW). You just follow the wall, and let the game map in the perimeter of the area. You do not go through any doors, portals, or long passages, until the entire area is mapped in. Some areas of RTA work very well for this technique, other areas do not. But that is how I will work through this Walkthrough. I will usually start at the entrance to each level, and put my left hand on the wall, speaking in theory only, and walk around the entire Area. This will usually take me in a clockwise direction. Therefore, Hand on the Wall (HOTW), Can help you find items when you have to collect a set. Because this is the first area, we will talk about Combat Techniques. Right now, you have crappy armor and weapons. However, as soon as you start smacking barrels and opening chests, you will get different armor and weapons. If they show up in your inventory as red, you cannot use them. There can be two reasons for this, your character cannot use them, or they are beyond your level. If your character cannot use them, it MIGHT be best to sell them. However, some people trade them to other players, or they save for some other character they want to start. Move slowly, because movement will initiate enemies to run in your direction and attack you. Remember to use your save points. Remember how to drink a health potion. Start to move forward slowly. Remember your Block button, practice with it. Remember your block and Jump back buttons, practice with them. You will notice fires in this area. They are so pretty; just do not stand in them. You will watch your health decrease. In addition, you will notice a smaller wooden barrel that you can light. Make sure you pay attention to the look of this barrel. If you are hit by a powder keg later in the game, you will notice a health decrease. It is also very fun to light these kegs and push them next to your friends. As you work your self around the area, you will come to a woman called Natasla. This is now decision time. If you stick with Firiona Vie, you will stay on the good path, and the Plane of Tranquility will be your home shop/Hub. If you pick to side with Natasla, You hub will move to the Plane of Fear in the future. You will be taking directions from Natasla for the rest of the game. Natasla is the evil side of the game, Firiona is the good side. This walkthrough will assume you stick with the good side in the beginning, and remain to side with Firiona Vie. You cannot change your mind after this point to switch sides. However, IN the next game, we will suggest you switch and try the Evil side. I will start the EVIL walkthrough at the end of this one, taking up from the meeting of Natasla, and moving forward. Explore all areas. Collect all money and break all barrels. Buy gate Scrolls and gate back to Firiona and sell your stuff. Look carefully at what she has for sale, because it CHANGES. Some times, you will get a RARE find. So look at all the stuff: weapons, armor, and Accessories. Sooner or later, you will find a light gray Kobold who walks up on his back legs, this is a Shaman Kobold. What you will find out is they have the power to resurrect the dead kobolds as you kill them. Sometimes they resurrect behind you, or all around you. Learn to target these types of threats early in the game. When you find the Diamond toped portal, use that instead of Gate Scrolls to save yourself some money. Portals show up on your map. Remember to explore all areas BEFORE you go through the door to the next section. This is a rule for every section. You want to sponge out every bit if gold, experience, and items, before moving on. Some items in the section you are leaving are required for later sections. Make sure your map is fully filled in before you go. You should be level three by now. This gives you access to new weapons and armor that had level three as a requirement/prerequisite. In addition, you MIGHT have spent some points on some spells. Test out your spells on these easier enemies, because later sections get harder and harder. You might want to save your ability points for the Cheats and Manipulation tricks of this game. Area 2: Field of Strife (Good) Monsters: Melee Orcs, Archer Orcs, Shaman Orcs Chests: 6 Bosses: Two Mini bosses. Just tougher Orcs. Noteworthy: New NPC will open bridges for you. First labeled boss. Walkthrough: You will see an elf kneeling on the ground, his name is Engineer. He asks you to kill all the Orcs so he can lower the bridge. You will have to charge past the archers and come around behind them, the warrior Orcs do not hit very hard, but they hit fast, and can lower your Hit points (HP's) fast, and the Orc archers hit hard. You will be best off trying to lure a few of them around the corner and taking them out one by one. After they are all dead, Engineer will head up and wait for you at the bridge, speak with him and he will lower the bridge and then ask you to kill the shamans. In this section you will find the barrels are square boxes, remember to smash them all. The treasure chests are also in small tents. Make sure you look for these before moving on. Lure Orcs around corners again and get up to the shamans. Once you are up to one, try to lure the Orcs with him away from him, if you do not the shaman will revive them while you are fighting him. Once they are all dead. Run up to him and melee attack away, all his spells are weak. Just watch out for his melee attack, which is the worst thing he has. Once both of the Shamans are dead, head back to Engineer, and he will lower the bridge, and ask you to take out the catapults. They are both real close to each other, and more of the same Orcs guarding them. Take out the Orcs. Get up to the catapult and ignite the ammo cart next to them, blowing up the catapults will make Engineer run up to the next bridge, and the last one, speak with him to lower it and head down the stairs to the War Room once you are ready. Make sure you have collect all the stuff and gold, and you have saved. Use the portal to go back to the shop, buy, and sell stuff. Area 3: Armory/War Room Monsters: Melee Gladiators, Archer Gladiators, Chests: 3 Bosses: Rallos Zek. Noteworthy: Save Points, Portal, Shard, and nasty Boss. Walkthrough: This section is straightforward. The boss is at the far end. There is a save right before you go into his area. If you see a save point, and you have not done sections behind you, go back and explore. Gladiators are a step up from the Orcs, but still manageable. The good thing is there are many narrow passages here, so sometimes they can only come at you one at a time. Some just stay back and watch there friends fight, and then die. Save your game, and enter the lower area. BOSS: Rallos Zek. This person is big and scary looking. You are in a small pit with nowhere to run. Do not get stressed out. This person is very slow, even with my fat fingers and slow reflexes, I beat him. It is easy to get behind him and get a few hits in. If you are range or melee, just run around the area until he sticks his sword in the ground. Once he does wait until the ring starts to go away, once it does, run up to him and hit him a few times. Then just run around again, and repeat. Drink health potions and mana while on the run, and watch for his pattern. He has a high AC count so ranged might have a hard time hitting him, do not worry though, you still can. Once he is dead, pick up everything and the shard, then port back to the Plane of Tranquility through the portal. You cannot get back up the stairs, so you are stuck using the portal. That's whys it is important to do all your exploring before you step down into his area. NOTE: You will get a message that your Medallion Round is opened up. This can be accessed with the Planar Gateway. If you just want to check it out one time, go ahead. However, it is 10 times tougher then Rallos Zek. The plan is to wait for it until we are tougher. The Medallion Rounds can be visited at any time in the game, so wait and save your energy for when you are best prepared with skills, weapons, and armor, which is usually the end of the game. ****************************************************** ** 9.03 GOOD - Plane of Innovation ****************************************************** Area 1: Plane of Innovation Monsters: Hammer Clockworks, Archer Clockworks Chests: 6 Bosses: None Noteworthy: Save points, NPC Gnomes, elevator. Walkthrough: After shopping in the Plane of Tranquility, you will need to come here. The Clockworks here are slow moving. They seem to have high AC to block your ranged attacks. In addition, they hit hard in Melee if they get that close. Spells are the best thing here because you can stand back. Also, The Hammer Clockworks will sometimes stand there and wobble after you kill them, if they do this, get away from them, they MIGHT blow up. Use spells to wear down there health, then melee to finish them off. You are looking for a Gnome called Nitram. He wants a thing called a Copper Sprocket. Look around the level for chests and barrels, killing clockworks for XP. You will need to get to the elevator to go to the next level, but make sure you have this level fully mapped before riding the elevator down. Do not worry about the Copper Sprocket; you will not get it until the end of the Plane of Innovation. Area 2: Mines Level 1 Monsters: Hammer Clockworks, Archer Clockworks, Droids Chests: 5 Bosses: None. Noteworthy: Save points, Walkthrough: In this dark, underground mine. There is a new enemy here, the Droid. These one of the easiest monsters in the game, as long as you spot them. They are rather small, and all they do is run up to you and light themselves. They try to get next to you and blowing up. They have very low HP, and once they light, they usually stand still. Make sure you are not next to them, or destroy them first. This area is straight forward, so just map out the entire area, and once done find the ladder down to the next level. Killing and looting as you go. The ladder to go down is in one of those square holes in the ground, is it possible to walk right by it, but it will show up on your map as an exit point if you do. Once finished with this entire area, go down the Ladder. Area 3: Mines Level 2 Monsters: Hammer Clockworks, Archer Clockworks, Droids Chests: 3 Bosses: None. Noteworthy: Save point, NO copper sprocket. Walkthrough: This level is much like the level above it. Now it seems the enemies stand in groups of threes, which can be a tougher fight. I try to get to one side or the other, to force them to stand in front of each other. Then only one can hit you at a time. It buys you some time and they position themselves around their partner in crime. You will find an elevator but to not use it yet, you have to prepare. You will not have found the Copper Sprocket yet, it is at the surface on the boss. Gate back to Firiona and get prepared for a long hard fight. When you come back, save, and go into the elevator. There is a very hard boss coming up. I stock up on health potion and mana potions. Area 4: The Surface Monsters: Iron Guardian, Droids Chests: 0 Bosses: Iron Guardian Noteworthy: Hard boss fight and some better drops. Walkthrough: Iron Guardian When the battle starts, charge at him, but do not get too close! Stay just outside of his melee range, if you are then he will try to melee you, and will not use his ranged attacks. His range attack is a shower of arrows that follow you as you run. There is no place to hide. Keep moving because of the Droids. Learn his attacks, sometimes he will swing with both his arms, or one at a time, which is what you are looking for. When he does it, get around to his back before he finishes his second swing, and hit him a few times. Then get out of there before he finishes his attack, because he will just swing behind himself, and smack you. Another thing if you are a spell caster is just run around him and cast. Look for his patterns, and do not get to close, but do not get too far. I just keep running around him, and cast and drink Mana and health potions, and next thing I know he is dead. Droids can hurt him if they blow up next to him. Make sure you pick up the Copper Sprocket from the boss. You will die a few times trying this boss, but it is doable with an eighth level character. Once he is dead, use the planar gateway and go to Plane of Innovation. If you did not activate the portal, go to Tranquility and go to the Planar Gateway, and pick Plane of Innovation, if you pick anywhere else, you will lose everything that you did in the Plane of Innovation. You are trying to get back to the Gnome that sent you on this wild goose chase. Give the gnome the Copper Sprocket, and he gives you the Shard of Innovation. You are now done with this Plane, and the next one should open up. It will also open up a Medallion round, but we are saving those for the end. ********************************************** ** 9.04 GOOD - Norrath: Pit of Ill Omen ********************************************** Area 1: Kerriel's Cave Monsters: Froglocks Chests: 4 Bosses: None Noteworthy: Kerriel, boat, Save Points. Walkthrough: The Froglocks are frogmen and you can imagine. This level has no tricks to it. We will stop telling you to explore all sections before leaving; you are a veteran adventurer now. You should be upgrading your armor and weapons as you go along, so this should not be that tough of an area. Once you get to the end of the cave, you will meet the mermaid, Kerriel. She has lost her Conch Shell. She will send you to visit three Cyclops, who try to kill you of course. There is not a place to re supply before the boss, so if you want to visit the shop, do it now with a Gate scroll. Use the boat to head to the Solitary Eyeland, where a boss is waiting. Note: The Conch will come off the last Cyclops killed, so you can do these islands in any order. I just follow the list from top to bottom.
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