Million Hooters
Million Pixels - Million Hooters
Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter C » Champions Of Norrath: Realms Of EverQuest - Strategy Guide (Page 02)

Champions Of Norrath: Realms Of EverQuest - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Champions Of Norrath: Realms Of EverQuest - Strategy Guide (Page 02).


Name: Cleaver Of Souls
Attack: 40-56 Damage
Weight: ?
Attack Bonus: 49
Slots Open: ?
Attributes: ?
Requirements: LvL 9


Name: Staff of Null
Attack: 49-56 Damage
Weight: ?
Attack Bonus: 53
Slots Open: ?
Attributes: +4% Cold Resistance, +8% Magic Resistance
Requirements: LvL 11


Name: Dirk of the Traitor
Attack: 38-51 Damage
Weight: ?
Attack Bonus: 43
Slots Open: ?
Attributes: 15-19 Poison Damage
Requirements: LvL 11


Name: Ebonwood Cudgel
Attack: 45-52 Damage
Weight: ?
Attack Bonus: 49
Slots Open: ?
Attributes: +10 Stamina
Requirements: LvL 11


Name: Nightshade Staff
Attack: 36-44 Damage
Weight: ?
Attack Bonus: 40
Slots Open: ?
Attributes: 10-21 Poison Damage
Requirements: LvL 9


Name: Dragoon Dirk
Attack: 68-77 Damage
Weight: 3.0 lbs
Attack Bonus: 74
Slots Open: 2
Attributes: +18 Strength
Requirements: LvL 17


Name: Bone Carved Shortbow
Attack: 55-63 Damage
Weight: 2.0 lbs
Attack Bonus: 49
Slots Open: 2
Attributes: ?
Requirements: LvL 9, Ranger Only.


Name: Ice Flame
Attack: 45-53 Damage
Weight: 4.0 lbs
Attack Bonus: 49
Slots Open: 1
Attributes: 8-11 Cold Damage, 10-13 Fire Damage
Requirements: LvL 9


Name: Black Mace of Night
Attack: 60-71 Damage
Weight: 7.0 lbs
Attack Bonus: 65
Slots Open: ?
Attributes: 15-22 Poison Damage
Requirements: LvL 19


Name: Sword of Pain
Attack: 65-72 Damage
Weight: 7.0 lbs
Attack Bonus: 69
Slots Open: ?
Attributes: 18-25 Poison Damage
Requirements: LvL 19


Name: Blade of Strategy
Attack: 65-71 Damage
Weight: 4.0 lbs
Attack Bonus: 69
Slots Open: ?
Attributes: +12 Intelligence, +12 Dexterity
Requirements: LvL 17, Warrior Only.


More to come..


-~+*+~-.-~+*+~-.-~+*+~-.
|6b.      Armor        |
-~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-

   Normal-

(Under Construction)

   Rare-

(Under Construction)

   Unique-


Name: True Legplates
Armor Class: 62
Weight: 18.5 lbs
Slots Open: ?
Attributes: +15 Mana, +15 Intelligence
Requirements: LvL 19


Name: True Gauntlets
Armor Class: 62
Weight: 18.5 lbs
Slots Open: ?
Attributes: +15 Mana, +15 Intelligence
Requirements: LvL 19


Name: True Helm
Armor Class: 62
Weight: ?
Slots Open: ?
Attributes: +15 Mana, +15 Intelligence
Requirements: LvL 19


Name: Serene Mail Shirt
Armor Class: 60
Weight: ?
Slots Open: ?
Attributes: +15 Intelligence
Requirements: LvL 17


Name: Kizraks Greaves of Battle
Armor Class: 94
Weight: 18.5 lbs
Slots Open: 0
Attributes: +15 Strength, +15 Dexterity
Requirements: LvL 31, Warrior Only.


Name: Serene Mail Helm
Armor Class: 60
Weight: 17.3 lbs
Slots Open: ?
Attributes: +15 Intelligence
Requirements: LvL 17


Name: Kizraks Chestplate of Battle
Armor Class: 94
Weight: 18.5 lbs
Slots Open: ?
Attributes: +15 Strength, +15 Dexterity
Requirements: LvL 31, Warrior Only.


Name: Champion Boots
Armor Class: 154
Weight: 17.5 lbs
Slots Open: ?
Attributes: +30 Dexterity
Requirements: LvL 50, Warrior Only.


Name: Greaves of Void
Armor Class: 92
Weight: 18.5 lbs
Slots Open: ?
Attributes: +10% Magic Resistance
Requirements: LvL 27


Name: Racxs Chestplate of Destruction
Armor Class: 62
Weight: 18.5 lbs
Slots Open: ?
Attributes: +15 Strength
Requirements: LvL 17


Name: Champion's Helm
Armor Class: 154
Weight: 10.0 lbs
Slots Open: ?
Attributes: +30 Dexterity
Requirements: LvL 50, Warrior Only.


More to come..


-~+*+~-.-~+*+~-.-~+*+~-.
|6c.     Shields       |
-~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-

   Normal-

(Under Construction)

   Rare-

(Under Construction)

   Unique-


Name: Shield of Valor
Armor Class: 36
Weight: 15.5 lbs
Slots Open: 1
Attributes: +15 Health, +8 Intelligence
Requirements: ?


Name: Inlaid Shield
Armor Class: ?
Weight: 20.8
Slots Open: ?
Attributes: +19 Mana, +18 Intelligence
Requirements: LvL 17


Name: Hard Stone Shield
Armor Class: 53
Weight: 18.5 lbs
Slots Open: 2
Attributes: +18 Strength
Requirements: LvL 15


Name: Shield of Horrors
Armor Class: 42
Weight: 18.5 lbs 
Slots Open: 1
Attributes: +5 Strength, +6% Disease Resistance
Requirements: LvL 11


Name: Shield of Devout
Armor Class: 31
Weight: 11.0 lbs
Slots Open: 2
Attributes: +6% Magic Resistance
Requirements: LvL 5


Name: Crystal Chitin Shield
Armor Class: 31
Weight: 15.5 lbs
Slots Open: ?
Attributes: +8 Stamina
Requirements: LvL 7


More to come..


-~+*+~-.-~+*+~-.-~+*+~-.
|6d.   Accessories     |
-~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-

   Normal-

(Under Construction)

   Rare-

(Under Construction)

   Unique-


Name: Sage Ring
Weight: 0.2 lbs
Attributes: +10 Mana, +8 Intelligence
Requirements: LvL 5


Name: Rotbone Ring
Weight: ?
Attributes: +35% Disease Resistance
Requirements: ?


Name: Ring of Beetle Kind
Weight: 0.2 lbs
Attributes: +20% Fire Resistance
Requirements: LvL 7


Name: Amulet of Beetle Kind
Weight: 0.5 lbs
Attributes: +20% Fire Resistance
Requirements: LvL 7


Name: True Silver Ring
Weight: 0.2 lbs
Attributes: +25% Magic Resistance
Requirements: LvL 7


Name: Dragonscale Choker
Weight: 0.5 lbs
Attributes: +15 Strength, +16% Fire Resistance
Requirements: LvL 7


Name: Dragonscale Earrings
Weight: 0.2 lbs
Attributes: +15 Strength, +16% Fire Resistance
Requirements: LvL 7


Name: Chipped Bone Earrings
Weight: 0.2 lbs
Attributes: +10 Dexterity, +18% Disease Resistance
Requirements: LvL 5


Name: Mesh Choker
Weight: 0.5 lbs
Attributes: +23 Dexterity
Requirements: LvL 9


More to come..


-~+*+~-.-~+*+~-.-~+*+~-.
|6e.  Raw Materials    |
-~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-

   Normal-

(Under Construction)

-~+*+~-.-~+*+~-.-~+*+~-.
|7.    Walkthrough     |
-~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-

   Welcome to the Walkthrough section.. It's very brief and straight to the
point. You wont find : 'Once killing the 3 orcs, head left 3 steps and..',
here.. Nope nope.. Just straight, 'upon getting this, This is where you need
to go', Etc.. Perhaps later on i'll make it very more detailed.. I mean this
IS a Action/Rpg and all, but.. It's a hack and slash game..

Note :  Im very, VERY bad with remembering names in action/rpgs like this..
So if someone would be so kind as to help me with names i would be greatful.

--

Introduction(taken from manual) : Kelethin, the treetop city of Faydwer wood
elves, is under siege! An army of goblins and orcs have cornered the peaceful
elves, forcing them to seek help from the outside or face being driven from
their cherished home. Your auspicious arrival in Kelethin during its darkest
hour gives the wood elf king himself Liethkorias, the glimmer of hope he's
been seeking. He pleads for your assistance in turning back the assault, even
as the flaming shot from the invaders' catapults rain fire all around. The
harried elves have little to offer you in the way of supplies, but their
situation is desperate, and your chance for adventure and glory is great!
Can you make the difference and turn the tide of the battle? What lurks
behind this brutal and uncharacteristically well-organized campaign against
the wood elves of Faydwer?

--

[Act I]

   At first you'll meet with Liethkorias, basically tell's you a horde of
orc/ogre/goblins army has attacked the land. You clear out the elf's camp
of orc/ogre/goblins. Then you meet some rangers who are holding off anymore
orc/ogre/goblins from proceeding to the camp. You clear out the orc blocking
the cave where the orc/ogre/goblins have stolen the elf's supplys,and clear
the cave.

You then find out that the elf rangers were able to push back the
orc/ogre/goblin attack, back to a gate. The gate,however, is blocked by a
locking mechanism. You now have to find and unlock the 'mechanism' and allow
the elf army to push the orc/ogre/goblin attack, back even further.

You then find that the captain of the army is trapped with half of the
elf army in the middle of the orc/ogre/goblin army's 'side' of the field.
There are catapults purposly being fired in a certain fashion to prevent
any advancements to the area in which the captain is trapped. You destroy
the catapults, and find out the captain and his crew had held off the
'ambush' style attack.

You hear that their is a nameless orc who has stolen a scroll that no
ones been able to decipher yet from a great alchemist(? I think that's what
he was.. Correct me if im wrong). You go to track down this nameless orc and
retrieve the scroll. The abandonded cavern type structure you find he's
hidding in, seems to be inhabbited by spiders. After fighting spiders you'll
come across the orc. After beating him up for a few you'll find out it wasn't
enough to kill him and he escapes. Leaving behind his battle plans, which you
bring back to the captain.

The captain takes the battle plans and has one of his men decode it and
find out what's going on. Meanwhile he asks you to get rid of a nearby shaman
who is reviving all the orc/ogre/goblins the elf army is killing. After doing
so you'll return to find that the battle plans explains about the nameless orc
traveling to the underworld, and also directions etc.. You find out that the
elf that decoded it is in the cavern type structure you were in before and is
uncovering the secret stairs down to lvl 2.

You have to then protect him and guide him to the entrance to the
underworld. Once there he finds a secret switch and opens it, opening a gate
allowing you passage to the underworld. The elf then departs now that his job
is done. Upon entering the gate you find the nameless orc waiting for you,
with a little... Surprise.. He then tells you after the loss he suffered to
you, he wants to make your death a slow and horrible one. Unfortunate for him,
he can't stick around to watch so he departs. You now have the fight his
'Surprise' in the shape of a giant spider.

[Act II]


   You then come across a dwarf village being terrorized by mammothants which
are half your size, and double the dwarfs size (Very understandable why they
fear these ants). Your told the only way to defeat the ants is to take out the
queen. You will also come across a sensative dwarf who feels the ants are only
acting the way they are because of these things called lava riders. He explains
the noise the ants hear equivalent to that of, putting a put on someones head
and banging it with a spoon over and over.. and over again.

After fighting and army of ants and killing off the queen ant. You return
to find out that the nameless orc has been ordering ships and shipping stuff
to someone in town. You also find out that this someone in town, has ordered a
ship from one of the dwarfs and is willing to pay top dollar for it to be built
quickly. You also find out that there's a pipe broken which is needed to build
the ship.After a little bit more talking with everyone in town, you will be
told that the town noblemen's daughter has gone missing below the lava fields.
You also learn of a great vampire who lives nearby.

Anyway, you set off to the lava fields to find the girl, and fix the pump
(Why fix the pump? You plan on getting the dwarf to give you the boat instead
of the 'someone in town').Once you get down you will find out that there's
this guy (forget his name) and he has golem pets.. Who get very aggressive when
the lava's flow stops. You also find out that the bridge to the lava pump has
been destroyed by the orc from before, and that the dwarf who can fix it can't
find the part or ride the lava runner. So you head on down to the 2nd floor of
the lava fields pick up the part, and convince the lava runner owner that you
have what it takes to control such a thing.

You get on the lava rider and cross the lava lake to fix the machine. Upon
returning towards town, you'll find out that the golem sleeping infront of
this castle like structure has been awoken and a group of golems appear behind
you, as if to ambush you. The guy who i forgot his name will stop his pets from
attacking and allow you passage to the lower level of the castle like structure
for getting the lava to flow again.

Once you arrive, you'll notice the noblemens daughter there. Also finding out
that she is searching for her lost kittens. You have to clear out the area the
kittens are in and then lead them back to the girl. Once you've returned all
the kittens back to the girl, you'll see a cutscene to the lvl 2 of the
dungeon your in. Head back to town to receive your reward for rescueing the
noblemens daughter. You then head back to the dwarf who first told you that
the pipe was broken, you'll find out that he wants the reward you recieved
in return to give you a ship. One catch though. You will find that you need
someone to navigate you through your way to find the orc.

Head back to the lvl 2 dungeon and fight your way through the hordes of undead.
You'll eventually get to the vampires castle. Upon doing so you'll meet up with
the 'lord vampire's' wife. She will ask you to do a favor and in return she
will help you find the orc you were looking for. On your way to the beachside
to find the plant that she asked for, you'll notice a dwarf in the prison part
of the prison. This is the 'Navigator' you need, but he's locked up. Upon
returning with the plant she will take you to a ledge where you will see the
'lord vampire' talking to the orc about there plans, you find out the orc had
been shipping the vampire blood with the ships he had ordered before. the orc
also states that he will return to the vampire, and that things will have
changed totally the next time he sees him.

Your quest now is to find the 'lord vampire' and get the cell key to let the
navigator free. Upon reaching the vampire he'll let open a trap that opens the
floor and forcing you to fight your way through a small army of werewolf type
creatures back up to him. Once you reach the vampire he will fight. Once you
have killed him head to the prison portion of the castle and unlock the
navigator. Protect and lead him to the exit beachside door, and to your new
boat. Set sail and try to catch up to the orc!

[Act III]


  Upon the start of the act you will see you've been stranded on a tropical..
Well.. Stranded on an island. You'll soon find out that the island is made up
of 'slavers' and human slaves. The slave who tells you all this information
also asks you to bring him a horn, and that in return he will teach you how
to use it. There's broken portals that only the slaves know how to work.
The slavers use the slaves to 'run errands' sort of speak for them. You
will also hear that the orc is also on the island! and was seen last
heading south of the island your currently on. Head in that general direction
and enter the caves.

You'll soon come across a slave and a few slavers/creatures. Save the slave
to find out he's the shopkeeper!, he'll ask you to save his brother who was
also enslaved. He will also tell you that he's heading back to the island
to try to gather whats left and open up his shop once more. Head to the
broken portal not to far from where you saved him. The portal works!, but
is only one way. Keep going for a few and you'll meet up with a mermaid
who asks you to find a conch shell for her, and that she will
reward you for it.

Keep going , past more caves. Soon you'll come across a slave who, isn't
really locked in the cage, but rather chooses to stay in the cage because
of all the slavers around. Upon clearing them out he'll head back to the
'town' on the island, and give you a key that was buried under the cage
he was 'locked' up in.He will also tell you to stop by the 'town' and visit
him. Once you talk to him after he gets back to town, he'll give you the
conch shell. Return to the mermaid and she will give you the ability to
breathe underwater only in this area.

Head underwater and make your way through. You'll come out in a desert area
where you'll find a broken portal, that well despite the past broken ones
will not work. head up into a temple and meet a mummy who will tell you that
you need to break the seal in a temple lower the broken portal to release a
curse upon the temple to pass. Once you put out all the fires in the lower
temple and release the curse, head back to the mummy. Where he will ask you
to kill him, but to do so in an honorable fashion. Also known as a battle.

After the mummy falls, head through the door and you'll emerge in a
platform in the sky. Make your way through it and you'll find yourself
infront of a towering 'zeus' like monster. After killing it,set free the
shopkeepers brother, whos a little insane. He'll tell you about how he found
the horn, and hide it underwater. Also he'll tell you how an evil being now
possesses it. Now your job is to find all the peices of the raft he made
that are scattered around the area.

Once you get all the peices he gives you directions to the place and wishes
you luck. Head to the end of the land where the dock is, and get on the raft.
Make your way through the caves and you'll find the horn. Head back to the
first island you landed on. Talk to the 'guy', only to find out it was the
orc! He'll turn into his true form, and use the horn. Calling forth all of
the worlds hate and starting the onslaught of Norrath.

[Act IV]

  The act starts off with you in an odd place.. After hearing the trapped
'women' warn you and ask for your help, you realize your getting soo close
to the orc!. Upon your arrival you'll meet with a shopkeeper whom prices
are SKY-HIGH.. He will offer to lower them in return for a favor. The favor?
You ask? Just a basic 'get these pieces for me', favor..*He will ask you
to retrieve Seven Trinkets, scattered throughout the dungeons/city of the
area.

Once you've got those,return them to the shopkeeper.. You'll find out
that the shopkeeper has been bound to a stone. A very rare and evil stone,
in which he couldn't get rid of without the 7 trinkets;they have a different
incantations written on them. He'll then remove it from himself, and.. Well
give it to you. He'll also lower the prices of his shop (Which i might add
didn't seem like much a drop to me..).

You'll notice the name. It's a shard of Innoruuk hate. Walk up above
the shop through the alley, and you will be greeted by a group. Nothing too
special about them, as to how many times you've seen there type before. After
defeating them go through the doors in which they came from. It's a coliseum!
You'll have to fight a room full of enemys. Upon killing them, you'll have to
fight another group of ogres (not as big as the last group).

After defeating those, you'll be greeted by the nameless 'Orc' being. He'll
tell you that he wishes to make a game of your life, and have you fight a
dinosaur/reptile like creature(This guy's a HUGE pain). Once you've killed
the dinosaur/reptile hybrid, you'll pull the other shard from it's body thats
needed to open the door in the upper left of town. Do so, and you'll find that
your in some sort of hanging/graveyard type area.

Make your way through the area, nothing really special here. Once you've made
it to the end of the long curvy path, The 'women' from before will contact you
telepathically telling you to hurry!. Jump down the hole and prepare for Act V.

*Note : Read the Q&A, If your missing one last trinket 

[Act V]

  At the start of the act, you will notice yourself in an hell-like area..This
place is referred to as the 'Plain of Hate'. Upon arriving you'll see the 'Orc'
from before once again in his human-like form. You'll see the army upon army
of undead. You'll also find that the vampire you have killed before has risen
once more!, and is resurrecting all that is killed in the war on Norrath.

You'll then get to meet the great Innoruuk.You'll see him scold the 'Orc'
for failing multiple times. Innoruuk, will also state that he knows of
the 'Orc's plan to become "Evil's Child". He'll command his goat like minion
creature to do what he pleases with the 'Orc'. So.. The goat like minion then
takes the 'Orc's soul instantly killing him, and shoots his soul like an arrow
with a huge bow, at you. Breaking the bridge your standing on, and killing you
also.

You'll awaken in the Plains of Air (a heaven like place), And find that the
'women' who has been telepathically leading you, up until now. Has a sister!,
and her sister has resurrected you from the dead and brought you to the plain
of air. She'll tell you how her kind are unable to be involved directly in the
fate of the world (Man, this sounds familiar), and that your the worlds only
hope in defeating Innoruuk!

She also doubles as a shopkeeper(How convenient!)! Once you've bought/saved/
and done all that voodoo that you do, have her send you back to the plains of
hate. Here you have to fight your way against waves of creatures you've met
before and a few new faces you've never met. Once you reach the castle like
structure you'll find out that the only way for the door to the castle to open
is to defeat the goat like creature that had killed you before.

Head up from the back of the 'castle' like structure, to the broken bridge
from before. Here you will meet the goat creature, who will give you the basic
'Im so evil, i shall eat you' speech. Once you've defeated him head into the
castle. Here you will find that Innoruuk has locked the door leading to
the 'women' and himself on a cliff.

Here to unlock the door you will need to free enough souls (the door is being
kept shut by draining souls) to 'unlock' the door. There are four different
paths to take, take whichever you wish, and do the 'protect the souls' type
quest. Making sure to protect them until they reach the portal to the plains
of air. You might not have to do all 4 paths if you prevent enough souls from
dying.

Once the souls are free, the gate shall open. Head through the door and enter.
You'll meet Innoruuk finally , face to face. You'll also notice that the
'women' from before is chained up here. She'll warn you that you must destroy
all 5 seals on this cliff to release her from her chains. Once you've done so
run to where she was chained and she'll teleport the both of you back to her
sister on the plains of air.

The sisters will tell you that Innoruuk cannot be harmed by anyone who has
any form of hate in there heart. They will tell you that you, also, have hate
in your heart. They tell you where you can cleanse this hate you have inside of
you (From where your standing go up past the portal and hang a left). You'll be
cleansed of all the hate you have.

Head back to the sisters, you are now ready for the final boss fight!.Head back
to where you first 'fought' (Didn't really fought.. Avoided him and destroyed
seals, the last time you meet him). Innoruuk doesn't realize that you have
removed all the hate in your soul. He'll go on to tell you that anyone.. No
matter whom they believe in (seems like a religion reference), if they have
the slightest bit of hate in there heart. That they 'belong' to him.

You'll then engage in battle, in the last boss fight of the game (Refer to the
Tricks of the Trade section for tips on this final boss). After defeating him
you'll have the pleasure of watching him twitch and bug out for a few minutes
then explode.

Congratulations on successfully completing Champions of Norrath!

-~+*+~-.-~+*+~-.-~+*+~-.-~+
|8.  Tricks of the Trade  |
-~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-

  Here i will explain different 'Tips and Tricks', ranging from : When
picking up things to sell what things are worth picking up, or leaving behind,
Which attributes are precious to which class, And basic techniques.

  Effectiveness of Elements! :

Lightning- Great element (Perhaps one of my favorites). Slows down the unit
           as well as there attack speed. Did i mention it's cool to look at?
           Heh!, This is one of the more devastating elements.. Unless your
           prepared that is.. Watch out for enemies equipped/using this
           element.

Ice- Another good element to have. Slows down the unit and there attack speed,
     but also has a chance to shatter your target (Your basically freezing
     them) thus preventing them from being revived.

Fire- A pretty decent element to use. Doesn't slow down the unit like ice and
      lightning does, But does damage over time; You could call it 'Burning
      Damage'.
      
      (Update : I'd like to thank Sng of IGN for helping me out here, i've
       been told fire damage does not renew it's damage over time if it's hit
       before the previous burning time has run out with a fire weapon. Once
       again Thank you for your help, it is very much appreciated)

Poison- Ahh yes.. Poison. Depending on how much poison damage we were to talk
        about would determine how useful it is. Another damage over time.
        Not that great as a weapon add-on but.. The spells are GREAT!.

  Boss Strategy(s)! :

Innoruuk- This guy can be either Very Easy.. Or Very Hard..It all depends
               on how you come into the fight.The one thing you'll notice that
               is very noteworthy is that, every once in awhile he'll drop his
               hammer and be 'locked' into trying to pick it up. How do you do
               this you ask? Easy! By doing Fire/Disease/Poison damage to him
               He takes damage over time. So by now you've figured out that to
               make him drop his hammer, doing constant damage. This is the
               key to defeating this guy. Constant damage makes him drop his
               hammer constantly forcing him to try to pick it up, and not
               allowing him to pick it up and swing.Just remember, damage over
               time is your friend! Other spells that knock-back are also great
               substitutes.

Spider- This ones VERY easy.. No matter your level, it all comes down to your
        amount of patience. At the start of the fight you should be below it,
        run up and around it. Since all of it's attacks have to be facing you
        and due to his large size, it takes him some time to turn around and
        when he can't turn around anymore he'll jump. So by now you should have
        realized that hitting him with his back turned is your best option, just
        stay real close, hugging (if you will) close to him, he eventually will
        jump and turn in mid air, this is when you'll have a little time to get
        to his side and swing, go further more to his side (he's turning so your
        constantly moving) and swing. Rinse, Repeat.

Vampire- The vampire deals Massive damage.. No matter how you slice it.. Whether
         it's his chain of combo's that not only knock you down but also knock
         you back (making you fly half way across the room), Or his disappearing
         act, where he 'reappears' by flying down upon you biting you it seems
         (correct me if im wrong). Your best bet is some sort of ice to slow his
         movement speed when he's just normally walking, And some basic 'street
         smarts' (Or basic common knowledge). When he disappears.. Do NOT stand
         in one spot. Move! Once he 'disappears' it will take him a few seconds
         (which feel like an eternity) before he strikes. Take this time to use
         and potions, defensive/offensive skills/spells before he strikes. Once
         he strikes, strike back with whatever you've got.. Slowing his move-
         ments like i stated above is very effective here; as he walks around a
         bit before he takes flight again.

Orc King- Haha.. Whoever thought of putting this guy as an act one boss.. Is..
          Well nuts. If your a melee character, this will be a difficult one.
          On the other hand, if your a ranger or someone who uses attacks at a
          distance, plan on doing alot of hits n runs. Cold doesn't last too
          long against this guy, He has an enchanted weapon, He charges alot of
          the time, and his chain of combo's (or constant attacks) make this
          guy a pure pain in the butt. Not to mention the 'battle field' you
          fight him on is usually one of two setups (One of them is very.. VERY
          small in space.. which leaves very little room for you to run, and
          making it an all luck fight most of the time). If your lucky enough
          to get the 'hand rail' 'battle field', this will be Cake, and just a
          matter of time before he's defeated. Just use the rail to your adva-
          ntage, ALWAYS keep it between you and him. Bows work great here, as
          well as magic. Stun such as Cleric's Blinding Light are NICE here..

Note : Usually before the Orc King goes into his charge, he'll stop hold his
       bardiche in one hand, and taunt you. Keep this in mind.

« Previous PageNext Page »