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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter C » Catwoman - Strategy Guide (Page 02)

Catwoman - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Catwoman - Strategy Guide (Page 02).

As you progress down the hall, the floor will collapse under you. In the 
hall below, the same thing will happen; however, there's a Bling at the far 
end. Examine the floor closely and you'll see the different texture that 
indicates which part of the floor will collapse. Run onto that bit of 
floor, jump and whip up to a bar running across the hall. Swing over to the 
Bling, then drop down into the lower hall.

Crawl through the narrow space in this hall and jump down into the parking 
garage.

Checkpoint
----------
After the cutscene, run down the ramp and over to the back corner of the 
garage. Climb the wall next to the ledge and then jump onto the ledge. 
Climb the wall along the back of the ledge and whip a Bling to you. Go to 
the other end of the ledge and climb the wall along the back of the ledge. 
When you can't climb any higher, jump off the wall while pushing Up on the 
navigational controls to catch the pole. 

Swing across the poles until you are on the mesh on the opposite wall. 
Crawl left, whip to the swing point and get a good swing going. At the 
highest left portion of your swing, press Jump to release the whip and 
cling to the wall.

Immediately jump out while pressing Up on the navigational controls to 
catch the pole. If it looks as if you will miss the pole, use your whip to 
catch it. This is a difficult jump; don't be discouraged if you miss it a 
few times. Swing across to the recess in the opposite wall.

Climb the recess. When you get to the ledge, jump back to the other wall to 
pick up a Bling. Now run around the ledge and jump to the pole. You'll come 
under fire and will be under fire for the most of the remainder of this 
area, so keep moving.

Swing to the catwalk and follow it until it ends. Watch for sections of the 
catwalk that get shot out. If you fall down, you have to go and repeat all 
the preceding actions. From the end of the catwalk, jump to the pole and 
swing to the third pole, climb on top of it, jump/whip up to the pole above 
it and then swing to the catwalk.

On this catwalk, at the first concrete pillar, climb the wall and whip a 
Bling to you. Continue on the catwalk, avoiding the holes that appear. When 
you get to the end, use the poles to swing up to the highest catwalk level. 
The gunfire stops at this point. (Good thing, too.)

Carefully jump over the large gap in this catwalk; at the end drop down 
onto a lower catwalk. Go to the end, climb the wall and whip a Bling to 
you. Then jump out from the wall and whip yourself to a pole. Climb to the 
top of the pole and jump/whip up to another pole. Then swing across to the 
roof of the parking garage.

Enter the room off to the side and take on the thugs. Try to knock one of 
them into the concrete wall opposite the door you came in. If you get rid 
of all the thugs and that wall hasn't been broken, kick it open. Follow 
Armando down the hall.

In the next room, kick the thug into the wooden barricade and then through 
the opening. Follow him down and then crawl through the small opening.

Checkpoint
----------
Continue down, crawling through the small openings until you come out on to 
a landing with a fence and a bunch of high voltage generators. The path is 
to crawl along the fence, but first drop down into the courtyard, defeat a 
couple of guards and collect a Bling. Then climb back up to the landing and 
climb on to the fence.

Crawl around to the left until you can drop down on a ledge. Go to the 
other end of the ledge and swing across the poles to another landing. Climb 
the wall on the other end of this landing and whip a Bling to you. Drop 
down onto the landing and jump across to another landing to your right.

Use the pole to swing across to the fence and crawl to your left. Once you 
are over the wall, drop down and turn the corner. Before dropping into the 
alley, climb one of the walls and jump out to catch a Bling. Drop down into 
the alley.

Checkpoint
----------
Follow the alley and climb the fence into the parking lot outside the night 
club. There are four guards to deal with; the exit points are a dumpster 
and a pickup truck on the left side and two chests on the right side. 
You'll want to be sure you have finished up your Wild Cat and Scaredy Cat 
objectives by this point.

After you've taken care of the guards, kick one of the LED panels next to 
the door. This will open up some extra poles for you to use. Climb the wall 
above the dumpster and jump to the pole. Swing across to the trailer and 
climb onto the landing. Walk to the EXIT doors to end the scene.


==============
[4.4] Scene 83
==============

Scene Objectives:
 - 25 Wild Cat Moves
 - 8 Scaredy Cat Moves
 - 3 Alley Cat Moves
 - 1 Pussycat Move

Bling Fragments: 9

As you can tell from the Scene Objectives, there's a lot of fighting in 
this scene. You'll also have your first boss fight with Armando at the end 
of the scene.

Drop down from the landing and dispose of the two guards in the room. There 
are three exit points: two chests to the right and the coat check window to 
the left. There's plenty of trashable furniture in the room, so have fun! 
After the first two are finished, a third rushes in. Take care of him and 
then go through the door he conveniently left open.

Run through the room with all the red couches and into the bar. There are 
four guards here, one packing heat. Kick them into the four chests or scare 
them away. There's plenty of furniture to break and lots of bottles to 
throw. After taking care of the guards, climb the wall behind the bar and 
whip a Bling to yourself.

To the left of the bar is a wall with two pipes running along the middle. 
Where the pipes go up to the ceiling, climb up the wall and jump to the 
pole. Climb on top of the pole and jump for a Bling. Then swing to another 
pole and then to a speaker grille (mesh). Whip down to collect a Bling. 
Crawl around the speaker to the right, crawl down to the bottom of the mesh 
and then jump to another pole. Swing to the platform and head through the 
hallway.

Cross the balcony and enter an office. In the corner is a wooden crate. 
Kick it to destroy it and then open the panel behind it with your whip to 
free Midnight. In the wall opposite the door is a glass case with a Bling. 
Kick it or throw a bottle from the globe minibar (open the bar with your 
whip) to free the Bling. Now whip the control panel on the desk to open a 
door in the bar.

Walk out of the office. You can pass the red laser beams, they are just 
there as a security device. Passing through them alerts a guard of your 
presence, so as you go back over the balcony and through the hall, watch 
out for him. Once you've taken care of the guard, you can drop down into 
the bar and exit through the door you just opened.

Checkpoint
----------
Follow the service hall, crawling through a hole in the fence, until you 
exit into a courtyard.

Checkpoint
----------
Head to the far end of the courtyard and climb the paneling inside the 
scaffold and jump to the pole. Turn around and jump back to the top of the 
paneling and whip to get a Bling. Jump back to the pole and swing across to 
another pole and then a ledge. Run around the edge, either breaking or 
jumping over the crates, and climb the wall at the end. Jump to another 
ledge.

You will come under fire during this part, so keep moving. Jump to the 
pole, climb atop and jump up to get the Bling. Swing to the next pole and 
repeat for another Bling. Finally, swing to the ledge and crawl through the 
small opening.

From the ledge, leap over to the wood platform and climb the wall to get to 
a Bling. Climb back up the ledge and go to the other end and leap off to 
get another Bling. Now head into the large room and take on a lone gunman 
who is soon joined by three other guards. Once those four are gone, three 
more rush in. After disposing of them, head through the open doors. Follow 
the hall until you get the cutscene where you knock Armando outside.

Checkpoint
----------
It is time for your first boss fight. The boss fights (there are four) are 
a bit different. When not stunned, the boss characters can block your 
normal attacks. So you have to run away and throw something at the boss, 
using your whip. This will damage the boss and also stun him or her so you 
can attack with some kicks or punches.

There are a few things laying around in this courtyard that you can throw. 
If you can knock Armando into some of the breakable items (or he knocks you 
into them) you can get even more things to throw. Just keep moving and 
don't attack up close unless you see stars around his head. About halfway 
through the fight some gunmen will come out on the roof and start shooting 
at you. This makes the last half of the fight even more fun.

Once you defeat Armando, the scene is over.


=======================
[4.5] Factory Perimeter
=======================

Scene Objectives:
 - 8 Wild Cat Moves
 - 4 Scaredy Cat Moves
 - 8 Alley Cat Moves
 - 1 Pussycat Move

Bling Fragments: 16

Begin by walking around the boxcars and defeating the guard. The dumpster 
is the exit point. Go to the back corner of that section of the yard and 
climb the wall opposite the scaffold. Jump to a wood platform, jump to the 
pole and then swing to the mesh panel.

Crawl left on the mesh, whip to the swing point and swing to the next 
section of mesh. Crawl left until you reach the end of the mesh, then jump 
to the boxcars you saw when you first entered. Go left, and jump back to 
the next section of mesh.

Crawl left. When you reach the end of the mesh, crawl near the bottom of 
the mesh (be careful not to let go of the mesh!) and then jump out to grab 
the pole. Swing across to the last pole, then climb on top of it and jump 
to collect a Bling. Swing to the ledge and release Midnight from the 
glowing purple panel.

Jump down, walk between the two sets of boxcars and destroy the security 
camera using your whip. Defeat the four guards who come out of the office. 
The only exit point is one of the boxcars. After they are gone, use the 
jump back-and-forth method to climb the boxcars. From the left boxcar, jump 
to the mesh panel, whip to the swing point and swing across to the ledge. 
Climb the wall and whip a Bling fragment to you.

On the ledge, in between two columns, is a guard. Defeat him, then use the 
jump back-and-forth method to climb the columns (look for Midnight's trail 
on one of the columns). Jump left to a small platform. Get behind the 
vertical mesh panel (the side facing the building) and wait for the green 
steam to stop blowing. Jump on the panel and climb to the top.

Wait for the green steam to stop then jump to the mesh panel on the 
building. Crawl right and drop down onto the ventilation ducts. Go to the 
right to a platform. Wait for the green steam to stop and jump up to the 
wire mesh and climb up. As you climb, a guard will break out a window on 
your left and start shooting. Crawl near him and use your whip to pull him 
out of the window.

Continue up the mesh and use the swing point to get to the next section of 
mesh. A guard will now break out a window above you. Crawl up near him and 
pull him out with your whip. Crawl left and use the swing point to get to 
the next mesh panel.

Crawl up and then right. Use the swing point to get to the next section of 
mesh. Crawl right, then jump up and out to get to the platform. Walk to the 
end of the platform and jump to the pole. Drop down to the lower pole and 
then drop to the lower platform. Defeat the guard, then climb the wall near 
the mesh column and whip a Bling to you. Go to the other end of the 
platform and do the same. Now crawl up the mesh column to get back to the 
first platform.

Use the poles to swing across to a mesh column. Climb as high as you can, 
then jump across to another mesh column. Repeat until you get to a small 
platform. Jump on to the vertical mesh panel and crawl left. Jump across to 
a mesh panel on the building and then whip to the swing point to the left. 
Get a good swing going (you should pick up a Bling while swinging) and whip 
to the next swing point. Swing to the small platform and then jump across 
to the top of a ventilation duct.

Go left and drop down on the platform. A guard will break out a window 
above you. You have to climb on the wall in order to whip him out of the 
window. Once that is done, climb the wall next to the window and whip to 
the swing point. Swing over to the L-shaped mesh panel and crawl left and 
up.

Jump down on some ventilations ducts and then drop down to a small platform 
with a Bling. Whip the Bling to you, then crawl under the ducts back to the 
larger platform and repeat the steps needed to get to the L-shaped mesh 
panel on the wall. Grab the pole with your whip and press Jump to release 
from the mesh. Swing along the poles to another mesh panel. Climb to the 
top and jump to a ventilation duct.

Climb the wall and whip to the swing point. Swing to the left to a mesh 
panel. Crawl left and whip to the swing point. Swing to a mesh panel. Crawl 
up, wait for the steam to stop and crawl over the top to a ledge.

Walk along the platform until you get to a security door. Defeat the guard 
that comes out of the door and destroy the camera. Climb the wall to the 
left of the door and jump to a ventilation duct. When you get to the recess 
with the Bling, use the jump back-and-forth technique to ascend the recess 
and collect the Bling.

Drop down onto the lower duct, then go left on the slightly lower duct and 
use your whip to collect a Bling. Head right and climb the ducts until you 
reach a balcony.

Checkpoint
----------
Save your game. Collecting the next Bling can be a bit tricky. Use Hunt 
mode to locate the Bling along the balcony to the left. There's a wall 
keeping you from walking directly to it, but there is a door that has 
fallen and is partially hanging off the balcony. You have to position 
yourself just right to jump to that door.

The poor choice of camera angle doesn't help. If you fall, you should land 
near the security door so there's not much retracing of steps. If you do 
fall all the way down, just reload rather than climb all the way back up. 
Or, just ignore this Bling altogether if you just want to complete the game 
and are not worried about getting a perfect score.

Back on the main balcony, go through the open doors. Follow the hallway 
until you have to drop down into another hallway.

Checkpoint
----------
Continue along this hall until you reach a large room. Defeat the security 
guards in here and destroy the security cameras. The exit points for this 
room are behind panels on the walls. Find the glowing purple panels and 
pull them open with your whip so you can kick the guards out of the room.

Find the control panel with three lights: red, yellow and green. Kick it to 
cause a large canister to dock with the central machine. Go to the opposite 
wall and kick the small control panel three times to move another large 
canister out to the center of the room.

Find the door you came in and climb the wall next to it and whip a Bling to 
you. Then head for the opposite corner of the room and climb the brick wall 
that is next to a mesh column. Jump to the top of the column, then jump 
back to the wall and whip a Bling to you.

Jump back to the column and use the pole to swing across to a catwalk. Jump 
to the top of one of the canisters you moved and then to the pole and swing 
across to a mesh panel. Crawl left on the mesh and drop onto a catwalk.

Go to the end of the catwalk and kick the barrel to move another large 
canister out into the center of the room. Swing over to the pole over the 
canister and drop onto it. Use the pole to the left to swing to a mesh 
panel on the wall.

Crawl right and use the swing point to get to another mesh panel. Jump to 
the pole and swing to another canister. Swing over to a mesh panel on the 
wall, crawl right and drop onto a catwalk. Hit the control panel with your 
whip to open the exit from this room. Swing across to the catwalk and exit 
the room.

Checkpoint
----------
In the next room, drop down to the center and go through the hall to emerge 
on the roof of the factory. Defeat the guards and destroy the security 
cameras. Find the two large canisters at the opposite end of the roof from 
the glass ceiling. Whip the control panels nearby to move the canisters 
towards each other, wait for each canister to finish moving and then whip 
the control panels again to destroy them.

To the left of the canisters, find the security door in a recess. Climb the 
wall to the left of the door and jump to the catwalk. Jump back to the top 
of the wall and whip the Bling to you. Run around the walk and jump to the 
first canister. Jump to the back wall and whip a Bling to you. Drop down 
and go back and climb to the catwalk again and then jump all the way across 
the canisters to another catwalk.

Run around the walk, climb the wall and jump to another catwalk. Jump back 
on the wall and whip the Bling to collect it. Drop back to the catwalk, run 
around, jump to the pole, swing to the platform, jump to the pole and swing 
to the next catwalk. Run around the walk, crouch to crawl under the steam 
vents, climb the wall and jump to a catwalk. Jump back to the wall, whip 
the Bling and jump back to the catwalk.

Run around this walk, jump to the pole and swing to the platform. Jump on 
the wall and whip the Bling. Jump to the next pole and swing to the next 
catwalk. Wait for the bottom steam vent to stop, then crawl forward past 
the vents. Continue along the catwalk until you get the cutscene where it 
collapses under you. If at any time during the following exercise you fall 
down, climb the collapsed ramp to return to the starting point.

You find yourself next to a steam valve. Use your whip to turn it. Three 
poles will come out of the pipe near you. Jump to the first one, climb on 
top of it, jump and whip up to the next one and repeat to get to the top 
pole. Jump to the platform to the left and whip the valve.

Jump back to the pole, and drop down to the lowest pole. Swing across to 
the new pole to the right and jump to the platform. Whip the valve. Repeat 
the pole-climbing sequence on this side and whip the final valve at the top 
right.

The boiler will fall through the glass ceiling and the scene will end.


====================
[4.6] Hedare Factory
====================

Scene Objectives:
 - 6 Wild Cat Moves
 - 2 Scaredy Cat Moves
 - 4 Alley Cat Moves
 - 1 Pussycat Move

Bling Fragments: 11

Whip the panel out and crawl through the hole. Go into the control room to 
the left and use Hunt mode to view footsteps on the floor that describe the 
sequence in which you must activate the control panels. You may encounter a 
guard here.

First whip the panel closest to the door, then whip the desk panel that is 
furthest from the door. Then whip the other desk panel, and, last, the 
large panel on the far side of the room. Carts full of boxes will begin 
moving along the track in the main room.

Return to the main room and wait for a cart to get close and then jump from 
cart to cart to the far side of the room. If you fall off a cart, you can 
climb back up to the first ledge. There are two Bling fragments that can be 
picked up while you're jumping across. On the far side of the room, whip 
the panel to open the door.

Checkpoint
----------
Go through the hall and whip the control panel to open the door. In this 
next room, security lasers cross the room. You can pass through them; but, 
each time you do a guard runs into the room. You can also turn out the 
lights, which restricts the guards' ability to see, by hitting the control 
panel next to the first set of laser beams. If you want to play with the 
guards for a while, you can do so; otherwise, jump over or crawl under the 
lasers to the far side of the room.

There's a drum full of canisters on the right side of the room, and a 
security door with a control panel next to it nearby. Grab one of the 
canisters with your whip and throw it at the control panel. The lasers will 
turn off and a door will open at the other end of the room.

Go through the door into the side room and whip the control panel to move a 
crane around behind the truck. Jump onto the truck, jump to the pole, swing 
to the muffler held by the crane and swing to the platform. Whip the 
control panel and then go back in the main room.

On the wall where you came in, you will find the panel that hides Midnight. 
Free him and head to the other end of the room. Climb the wall next to the 
drum full of canisters and jump to the catwalk. Jump to the platform and 
whip the control panel. Walk out on the cart of boxes, climb the wall and 
jump to another platform.

Climb the wall on the back side of the platform. Whip left to collect a 
Bling. Whip right to a swing point, swing to the next point and then swing 
to a platform.

Now comes the fun part. From the top of the boxes, jump to one of the 
moving canisters. Ride it around the track, whipping the Bling fragments to 
you as you pass. When you come up to the other track, jump across to one of 
the other canisters. Now you have to quickly jump from canister to canister 
to get to the other side. There are two more Bling you can collect here if 
you have the dexterity to whip them in between jumps. If you fall, you have 
to go back and climb all the way back up.

When you finally do make it across, whip the control panel to open the 
door, go through the hall and whip the next panel to open the next door.

The next room is full of green laser beams. The green lasers can hurt you 
and you can't pass through them. First, climb the fence and crawl over the 
opening to collect a Bling. Drop down, jump over the first laser, crawl 
under the next two, jump over the next one, turn left, jump over the laser 
and whip the panel to open the door.

Checkpoint
----------
Proceed through the hall, whip the panel and go through the door.

Checkpoint
----------
You are now in a control room above a warehouse floor. The two control 
panels on the wall control a crane. The panel on the right moves the crane 
around the track, the panel on the left rotates the arm of the crane. You 
will use the crane to jump across the gaps in the next room.

Whip the right panel once and the left panel twice to position the crane 
for the first jump. Jump down out of the control room and go to the next 
platform. Right at the edge where you climb up on the platform, climb the 
steel wall beam and jump up and out to collect a Bling.

Now position yourself directly across from the crane and jump and whip to 
grab the crane arm. Swing across to the next platform and whip open the 
trapdoor. Jump down and go back and climb into the control room. Whip the 
right panel once and the left panel twice to move the crane into position 
for the next jump.

Drop back down into the room, jump over the laser beams and jump over the 
other laser beams to get in between the two far platforms. Climb the left 
platform through the trapdoor you opened earlier. Climb the steel beam near 
the edge of the platform and jump up and out to collect a Bling. Now use 
the crane to swing across to the other platform.

If you don't want the last Bling fragment in this room, skip this 
paragraph. Open the trapdoor on the platform. Go back to the control room. 
Whip right control once, left twice and go back to the last platform. Use 
the crane to swing up to the roof of the control room and collect the 
Bling.

Leave by the doors on the last platform. Climb the wall to the left of the 
green lasers and use the swing points to get across. Whip the panel to open 
the door and exit to end the scene.


=====================
[4.7] Mansion Grounds
=====================

Scene Objectives:
 - 20 Wild Cat Moves
 - 6 Scaredy Cat Moves
 - 6 Alley Cat Moves
 - 1 Pussycat Move

Bling Fragments: 13

The action switches to the Hedare mansion, which is nice because we finally 
get a bit of color in the background. Run straight ahead to the main door 
to the gymnasium (the big, white building to the right). Climb the wall 
above the door, jump up and out and whip to the pole. Swing from your whip, 
jump-and-whip to the next pole and then swing into the garden (you'll pick 
up the Bling on the way).

Defeat the guard; and, if you do not knock him into the glowing electrical 
box during combat, kick the box after he's gone. The panel hiding Midnight 
is along the bottom of the wall next to the large chest.

Whip open the gate and deal with the guard outside. The exit points are two 
large chests over by the SUV parked beside the gym. Lead him over there and 
kick him into a chest. Jump on the SUV and then on top of the trellis. Run 
to the end to get a Bling. Jump down and deal with the guard who came in 
response to the SUV alarm.

After he's gone, kick the electrical box on the garden wall opposite the 
SUV. This will open the side doors into the gym, so head over there and go 
in.

You've got four guards to fight and a big gymnasium in which to fight them. 
Have fun! After they are defeated, a fifth guard comes out a stairwell, 
conveniently leaving the door open. Dispose of him and head up the stairs.

Run all the way around the balcony and kick around two guards. Try to kick 
them into the glass windows, since you need to destroy them anyway and it's 
worth extra points. After they run away, kick the panel on the back wall 
three times to lower the scoreboard.

Go back out to the landing and climb up on the boxes near the rail. Jump 
straight up to grab the pole and swing to the scoreboard. Crawl right to 
the center of the scoreboard and then climb on top of it. Jump up and grab 
the pole and swing to the large Hedare banner. You can cling to the banner 
like mesh.

Crawl right along the banner and then jump to the right to land on a 
balcony. Use the poles to swing across to another balcony. In the center of 
the landing, climb the wall and whip left and right for Bling fragments. 
Continue on to the open door.

Exit onto a porch, jump and whip to the pole and swing from the whip to 
jump into the enclosure. Throw tools from the toolbox into the generators 
until the main gate opens. Exit the enclosure and head through the gate. 
Climb the wall of the brick shed to the right and drop down through the 
open skylight.

Checkpoint
----------
Run around or climb over the boxes and go into the next room of the shed. 
Climb the boxes and whip two Bling fragments into your collection. Drop 
down, leave the shed and go through the gate in front of you.

Checkpoint
----------
Kick the two guards into the dumpster to open the next gate. Ignore the 
gate for now and run around the corner. Climb the brick wall right next to 
a park bench and jump out to collect a Bling. Then head through the gate.

Just inside the gate are two Bling fragments, one to each side. Climb the 
nearest wall and jump out to collect them. Deal with the guard, and when he 
runs away the next gate will open. Before going through, go up on the main 
porch and climb the wall to the right of the front door and whip a Bling to 
you.

Run through the gate, down the stairs and kick the two guards into the 
dumpster (or scare them away). Go through the next gate and deal with two 
guards. The exit point here is one of the small windows at ground level.

Run to the end of the garden, climb the brick column and jump out to get a 
Bling. Climb the wall to the left of where you got the Bling and jump to 
the left to get to the upper garden. Run to the end of the garden and deal 
with the guard (the exit point is a window), then climb the wall marked by 
Midnight's trail and jump left to get on to the roof.

Climb up to the balcony and disarm the guard before kicking him off the 
roof. Jump over the rail to the long roof and walk to the end to collect 
two Bling fragments using your whip. Go back to the balcony and use the 
poles to swing over to another balcony to end the scene.


======================
[4.8] Mansion Interior
======================

Scene Objectives:
 - 15 Wild Cat Moves
 - 4 Scaredy Cat Moves
 - 5 Alley Cat Moves
 - 1 Pussycat Move

Bling Fragments: 10

You begin in a bedroom, and the doors close on you. Use an item off the 
shelf, or open the globe minibar and use a bottle to break the security 
camera next to the door. The door will open and a guard will enter. Kick 
him into the chest and a door on the landing will open.

Exit the room, turn left and walk up close to the green lasers. Whip 
through them to collect the Bling. Go through the open doors opposite and 
whip the window to the left to free Midnight.

Checkpoint
----------
Go down the hall and open the globe minibar. Throw a bottle at the security 
camera to open the door into the library. Enter the library and find the 
bookcase with the glowing, purple feet. Whip the feet (three of them) out 
and the bookcase will fall creating a domino effect that ends with the 
breaking of a glass door.

Crawl through the hole in the door, collect the Bling and then whip the 
glowing, purple book. A secret door will open in the library and two guards 
will rush in. Crawl back into the library and deal with the guards.

Go back through the hole, whip the book again and then hurry through the 
open door. Collect the Bling, kick over the table with the statue on it and 
crawl through the table to avoid the lasers.

Open the globe minibar and throw bottles at the two security cameras and 
the electrical box on the opposite wall. The lasers will start flashing on-
and-off, so hurry through when they turn off.

Go through the door and down the stairs. Kick the electrical box to cause 
the lasers to start flashing. Go back up the same stairs and whip the 
control panel to open the opposite door. If you go back down the stairs, 
the door will close; so, instead, jump to the mesh panel on the wall.

Crawl left to the end of the panel, wait for the lasers to turn off and 
jump across to the film screen. Crawl right along the screen, wait for the 
lasers to go out and jump to the next mesh panel. Crawl left, wait for the 
lasers, jump to the landing and go through the door (when the lasers turn 
off).

Open the globe minibar in the hall and throw a bottle at the security 
camera. Go through the door into a bedroom. After the gas is released, run 
up the stairs, kick the curio cabinet to break it open and throw one of the 
objects d'art through the window opposite. Go through the window and drop 
down into a koi pond.

Go to the far end of the pond and locate the electrical box. Grab a stone 
from the fountain and throw it at the electrical box. A path will open 
above you, and the water will also be electrified. (Burnt koi! Yummmmm...)

Jump across the small platforms to the landing. Whip through the small gate 
to get a Bling. Crawl up the wall under the window you jumped out of and 
jump to the pole. Swing across to the trellis and crawl right. Whip the 
planters out of your way.

Jump out to the pole and swing to another trellis. Crawl around to the left 
and jump to another pole. Swing across the poles, stopping to pick up a 
Bling along the way, to another trellis. Crawl around to the left, jump to 
the pole, swing to another trellis.

Crawl to the left, whipping planters out of the way. Make sure you are not 
under them when you whip them or they'll take you down with them. At the 
end of the trellis, jump to the center trellis and crawl around to the 
right. Jump to the pole and swing across to the glass ceiling.

After the cutscene, kick the guards out the window and enter the next room, 
which has lots of crystal art sitting on glowing, purple pedestals.

Checkpoint
----------
Walk over to the glass door and whip through it to collect a Bling. Now go 
around the room whipping every pedestal to turn it. Once turned, it will no 
longer glow purple. Make sure every pedestal has been turned, then kick the 
electrical box. Watch the lasers blow everything up, including the door to 
the next area. Exit into the main entryway of the mansion.

Checkpoint
----------
You now have to face three waves of five or six guards each. There's 
nothing really to tell you except try to disarm the guards with guns as 
quickly as possible.

After the final wave, head up to the balcony and jump down near the front 
door to collect a Bling. Go back up to the balcony, position yourself 
opposite the chandelier with the Bling underneath and jump out and whip to 
hang from the chandelier and collect the Bling. Now head through the open 
doors on the balcony.

Checkpoint
----------
It's time for your first fight with Laurel Hedare. She's a pushover right 
now. Four hits with a thrown object will take her down. Kick open the curio 
cabinet to get more things to throw at her. The scene ends after your 
fight.


=======================
[4.9] Derelict Building
=======================

Scene Objectives:
 - 8 Alley Cat Moves

Bling Fragments: 15

As you might guess from the scene objectives, there's not much in this 
scene but running, jumping and swinging. In fact, it's a little hard to 
describe this area, as it is kind of chaotic.

It begins peacefully enough, in the shell of an abandoned building. Climb 
the stairs opposite your starting point, run out on the platform and jump 
to the pole. Turn around and swing up to another pole and swing to the 
platform. Go left and free Midnight from his panel behind the crate. Jump 
back on the pole and swing up to a higher pole. Climb on top of the pole 
and jump to the platform. Go up the stairs and climb the small wall in 
front of you.

Oh goody! Laurel has hired snipers to kill you! You'll spend most of the 
remainder of this scene under fire and you have to keep moving or you're 
going to get shot. As if that were not enough, you can't use Hunt mode 
while under fire; so, basically, you're running blind.

When you start this scene, you hear Catwoman say "The rooftop's my natural 
path." That holds true in this scene. The idea is to stay on the top path. 
That's the shortest path and the one containing all the Bling fragments; it 
is also the hardest path. You start on the top, so at least you're getting 
off on the right foot.

Staying on top is a different matter. Platforms will get shot out from 
under you. There are long jumps to make. All while under fire. I'll 
describe, as best as possible, the top path. If you do fall, keep moving 
forward until you get to a place where you can climb back up. At that 
point, if you want to collect any Bling fragments, you can run backwards 
over the top path to get them.

Start by jumping from this ledge to the wood platform below. You'll be 
momentarily motionless because it's a long drop, but keep pressing Jump and 
jump and run to the right as soon as you can move. Keep moving, jumping 
over the next gap to collect a Bling.

Run through the door and jump to the platform. Note the dark color of the 
wood? That means it's about to be shot out from under you. Jump again to 
get to the next ledge. Run through the door for a little peace and quiet.

Do not drop down--the lower portion of this room is where you enter if you 
fell previously. Go out through the other door that is on this upper part 
of the room, drop down and climb the fence opposite.

Checkpoint
----------
You're under fire again. Run through the door, through a small hall and out 
onto a ledge.

Checkpoint
----------
You have a long row of scaffolding to cross. There are two Bling fragments 
on the upper path; but, they are very difficult to get. The floor will be 
getting shot out from under you as you run toward them, so you have to time 
it just right.

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