Castlevania: Lament Of Innocence - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Castlevania: Lament Of Innocence - Strategy Guide (Page 04).
Now, at this time, head back to the castle and you'll see the Purple Orb here glow. That's 4 down now. Only 1 left. Next, go back to the Anti-Soul Mysteries Lab, as with the Red Phoenix Key in your hand, you can unlock the door there now AND after getting what's inside there, you can cross that crumbling bridge there as well, PLUS you can now break that Statue you saw before. So, first, head back to the room with that Statue that you should've marked on your Map. So, once there, hit the Statue with your Whip Of Flames until it's bright red, then switch to the Whip Of Ice and hit it until it breaks. Once it does, enter the door to the east and in this room, grab the White Orb. Next, head back to the Red Phoenix Door that you should've also marked and once here, open it with the Red Phoenix Key and enter the room. In this room, grab the Wolf's Foot, a great Relic, then head back to the room also in this area that you also marked, that has the crumbling bridge. Once here, use the Wolf's Foot and then cross the bridge, as you'll easily make it over with this. Once you do, exit this room through the door to the east and grab the Megingjord Accessory here and Equip it if you wish. After this, look at your Map Percent, as you now have officially cleared out the Anti-Soul Mysteries Lab. Now, use a Magical Ticket if you have one, other wise, just get out of here. Now, you're next step is to head back to the Garden Forgotten By Time, so head there now. Once there, in the first room you're in, exit through the door to the northeast and in this hallway, take out the 5 Ghosts, then enter the door to the north, as this is the other door you unlocked earlier, but never went through, due to the insane amount of backtracking. Anyway, in this room, grab the Ring Of Fire, then, you'll have you head ALL the way to that area you where in where you got the Heart Max Up, the one area that was on the way to fighting the Thunder Elemental. You should have placed a Marker Stone there, so head there now. Once you're back here, head to the higher up platform to the northeast a bit, then use the Wolf Relic here to leap off and jump northwest here to get yourself up onto the platform. Once you do this, head through the door to the northwest and in this room, take out the 1 Evil Stabber and 1 Thunder Demon, then head through the door to the northwest. In this hallway, take out the 3 Thunder Swords, then head north and enter the door here and in this room, grab the Saisei Incense, another Relic for Leon. After this, note on your Map that you have now fully completed the Garden Forgotten By Time, HOPEFULLY. At this point in the game, you SHOULD have now 69.9% IF you've been following my guide to the tiniest detail. If not, backtrack, look for rooms, etc, otherwise, if you don't care and/or wish to go on, exit this place and Save your game now and heal up and prepare at Rinaldo's Shop. After this, head back to the Warp Room and take the only remaining Teleporter left, which leads to the Ghostly Theatre. Now, at this time, head to The Walkthrough, G. Ghostly Theatre now to continue on with the game. --------------------------------------------------------------------------- - Garden Forgotten By Time: Floor 2 - --------------------------------------------------------------------------- Items To Get: Whip Of Lightning. At the top of these stairs, head north and enter the door here to the east. In this room, hit the Statue into the hole and you'll see that other door now that'll have another circle turn red. Now, after this, head south and enter the door to the east and in this hallway, take out the 1 Axe Knight, then head north and you'll see a Boss Door. Get ready, since you're going to fight an optional Boss at this point. If you're ready, head through the door, if not, skip it. Once inside, you'll have to fight the Thunder Elemental, so if you want a strategy on him, head to Section VII. Boss Guide now for one, otherwise, fight him yourself and then move on. After you win, you'll get the Whip Of Lightning and Equip it now if you wish. Next, backtrack down to Floor 1 and back to the room with the Man-Eating Plant. Now, head back to the Garden Forgotten By Time: Floor 1 section now. --------------------------------------------------------------------------- - G. Ghostly Theatre . . . . . . . . . . . . . . . . . . . . . . [ GT6.7 ]- --------------------------------------------------------------------------- --------------------------------------------------------------------------- - Ghostly Theatre: Floor 1 - --------------------------------------------------------------------------- Items To Get: Ancient Text 2, Aroma Earring, Blue Money Bag x4, Heart Max Up x1, High Potion x1, HP Max Up x1, Map 5, Marker Stone 7, Potion x2 and Yellow Orb. As you enter this part of the castle, watch out for 2 Skeletons here, then exit this room through the door to the west and in this hallway, follow the path and enter the door to the east. Now, in this room, fall down to the area below and take out the 4 Skeletons and 1 Skeleton Hunter, then grab the Heart Repair to the northeast. After this, head back up to where you came in by climbing the stairs to the west and follow the narrow path to the south, as you'll see a Bonehead (Not an actual Enemy this time, unfortunately.) who is shooting a laser. To get past this, have Leon facing west and you'll notice the laser will stop. Now, go into Guard form and move Leon past the Bonehead and once safely across, let down your Guard and continue on the path and exit this room through the door to the east. Now, in this hallway, take out the 1 Buckbaird, then grab the Crystal Sub-Weapon here if you wish, then at the fork, head north and in this room, take out the 2 Ghosts and 3 Skeleton Warriors, then head down the stairs and check the west corner here for a Potion. Next, head back up the stairs and head west and enter the door you find here and in this hallway, follow the path and enter the door to the east. Now, in this room, you'll see there's alot more Boneheads around this time, but before attempting to cross all this, jump down to the area below and kill the 4 Skeletons and 1 Skeleton Archer, then grab the High Potion to the east near the stairs and then climb back up the stairs and back with the Boneheads, to get past the first one, have Leon facing east, then get by him, then to get past the next one, have Leon facing north as you move, then for the next one, have Leon facing south, then for the next one, have Leon facing southeast. After this, enter the door to the northwest, but then quickly exit through the same door you just came through. (This was just to get Map Percent. The area to which this hallway leads to, you'll go to from a different path.) Back in this room with the Boneheads, head west this time and follow the path until you reach another laser. Face south with Leon, then move him with the Guard stance to get by, then enter the door to the northeast. Next, in this hallway, follow the path and enter the door to the east and in this room, take out the 4 Ghost Soldiers and 3 Skeleton Soldiers, then head southeast down the stairs and in the west corner is a Blue Money Bag, so grab it, then grab the Holy Water Sub-Weapon to the east if you wish, otherwise, exit this room through the door to the east and in this room, take out the 4 Zombies and 6 Spirits, then grab the Aroma Earring Accessory here, then exit this room and in the previous room, exit through the door to the north. In this hallway, follow the path and exit this place through the door to the east and in this room, you'll notice little circles appearing on the ground, which are shortly followed by giant rocks hitting those areas. Right now, Leon is being attacked by a giant Meteor like thing, so never stay in one place. Anyway, you'll notice two different kinds of Statues here, which are Orange and Blue. To solve this puzzle, you must have those rocks that are coming at you destroy the Statues, so first, we'll go with the Blue Statues. Head north first to the little area and jump up to find a Pole to Whip onto. Use it and you'll find the first Blue Statue to the east. Once you get it destroyed, (Just stand near it and the rock will destroy it.) head west and jump to find another Pole, which Whip yourself onto it and you'll find another Blue Statue over here. After this, head all the way to the southwest to find another Blue Statue and once it's destroyed, head northwest up this little platform and you'll find the final Blue Statue. Once it's destroyed, the rocks will stop and the door to the northeast will open. But first, grab the Ancient Text 2 Item, then exit this room through the door to the northeast and in this room, grab the Heart Max Up Item, then exit this room and back in the previous room, this time, take out the Orange Statues, which there's only 4 of them and they're all on the ground level. After you take them out, exit this room through the door to the southwest and in this room, take out the 2 Ghosts and 4 Spirits, then head down the stairs and in the west corner is a Potion and after grabbing it, head back up the stairs and exit this room through the door to the west and once in this hallway, just exit through the door you just came through and back in this room, exit through the door to the northeast. Now, in this room, take out the 4 Shadow Wolfs and 4 Spirits, then exit this room through the door to the north and in this hallway, follow the path and enter the door to the east and in this room, take out the 3 Shadow Wolfs, then backtrack to the room where you just fought the 4 Shadow Wolfs and 4 Spirits and this time, exit through the door to the southeast. In this hallway, follow the path and enter the door to the north and in this room, take out the 1 Axe Knight and 8 Astral Knights, then exit this room through the door to the southeast. In this hallway, take out the 2 Ghosts, then head up the stairs to Floor 2 and at this time, head to the Ghostly Theatre: Floor 2 section, which is right below this and when I tell you to, come back to this part of the walkthrough. Welcome back. Now, once you're in the hallway again with the Crystal Sub-Weapon that's near the start of this part of the castle, head south this time and exit through the door to the east. In this room, head west to find the Marker Stone 7 Item, then take out the 2 Ghosts and 3 Skeleton Warriors, then head south down to the lower level and in the east corner is a Blue Money Bag. After you grab it, head back up the stairs and head east through the door and in this hallway, follow the path and enter the door to the northeast and in this room, use the rocks here again to destroy the 4 Orange Statues and once you do so, exit this room through the door to the southeast. In this hallway, take out the 2 Shadow Wolfs, then enter the door to the west to enter a Save Room. Save and heal up, then exit and back in the hallway, head north and enter the door to the west and in this room with the rising spike platforms, head west over to the wall and jump up. You should see a platform above you and a Pole for you to Whip onto. Use the Wolf's Foot to get an extra boost in your jump to reach it if you need to, but once you're up here, enter the door to the northwest and in this room, grab the HP Max Up Item, then exit this room and in the room with the spike platforms, head southwest and enter the door to the west here. In this hallway, follow the path and enter the door to the northeast and in this room, take out the 3 Ghost Soldiers and 2 Skeleton Warriors and then in the west corner below the stairs, grab the Blue Money Bag here, then in the northeast corner up the stairs, if you want, grab the Axe Sub-Weapon, otherwise, head northwest and enter the door here. In this room, take out the 2 Skeleton Warriors and 4 Spirits, then head through the door to the east, but quickly exit and then in the previous room now, head south and in the east corner below the stairs, grab the Blue Money Bag here, then exit this place through the door to the southwest. In this room, take out the 5 Zombies and 5 Shadow Wolfs, then exit this room through the door to the northwest and in this hallway, follow the path and once you get to the door to the west, use the White Tiger Key on it and in this room, grab the Heart Brooch Accessory, then backtrack to the room where you just fought the 5 Zombies and 5 Shadow Wolfs and this time, exit this room through the door to the west. In this hallway, follow the path and enter the door to the north and in this room, take out the 1 Armor Knight and 8 Astral Knights, then exit this room through the door to the door to the southwest. In this room, take out the 2 Ghosts, then head up the stairs to Floor 2. Now, yet again, head back to the Ghostly Theatre: Floor 2 section and when I tell you to, come back here. Welcome back again. Now that you're back on Floor 1, in this room, you'll have to face 1 Red Ogre and 1 Cyclops and once you kill them, head through the door to the northwest and in this room, grab the Map 5 Item, like you'll need it and then head northwest to find the Boss Door. Make sure you're completely ready and when you are, enter. Once inside, you'll find nothing here. Hmm...odd. Well, to make "something" appear, use the Curtain Time Bell Item you just got and when you do, a cutscene will take place, as Leon see Sara on the stage. As the two are glad to see each other, Leon wishes to leave, but Sara tries to stab him, but he sees this and asks who she is. After seeing her plan failed, "Sara" reveals herself as the Succubus. Leon curses himself for being so careless, as the Succubus talks about killing him. Leon sees he'll have to fight her, as she tells him she changed her mind and will instead fight him instead of her other plan that just failed. You'll now fight her, so if you want a strategy on her, head to Section VII. Boss Guide now for one, otherwise, fight her yourself. Afterwards, you'll see a cutscene with the Succubus with her telling Leon if she knew this would've happened, she would've fought him as Sara and then she mentions Rinaldo. Leon asks her about what she means and tells him something about his daughter, as she dies. After this, grab the Yellow Orb, then notice on your Map that you've fully completed the Ghostly Theatre. Good job and now, head onto the Teleporter. Once you're back at Rinaldo's Shop, head inside and you'll see a cutscene, as Leon asks Rinaldo about his daughter, but he doesn't want to talk about, but Leon pushes him, as Rinaldo agrees to tell him. He tells Leon 5 years ago, he returned home to find blood everywhere and that his son and wife were dead, with his daughter there, with blood from her fangs, as Leon realizes that she was a Vampire and Rinaldo tells him Walter did it and that she left through the window without looking at him. Then, he built the Whip Of Alchemy and went after her. Leon tells him to stop, as he heard enough and sees that's why he "owes" Walter. Rinaldo explained he fought him, but nothing happened and he now stays here to help others and Leon understands, as Rinaldo tells him to forget everything he said and to focus on himself, but Leon tells him his grief will only make him stronger and thanks him. He dismisses Leon and after this, shop from Rinaldo now and if you have 80.0% or more of the Map uncovered, Rinaldo will have the Solar Plate Armor in, the best Armor for Leon in the game, so buy it, then Equip it immediately. After this, exit and head back to the castle and you'll see the Yellow Orb light up now. That's now all 5 Orbs and the path to Walter opens. Though, before you head through the door that was just unlocked, head back to the Warp Room and head back to the Dark Palace Of Waterfalls now, as at this point, this is the only area left that isn't totally Complete and is the only area left with a door that needs to be unlocked. Once there, head back to the Black Turtle Door you marked on your Map and once there, use the Black Turtle Key to open the door and enter it and in this hallway, follow the path and enter the door to the north. In this room, grab the Draupnir Accessory, which I suggest you Equip. After this, notice on your Map that this area is now fully complete and for a status check, you SHOULD have 84.7% of the Map complete in total now. Again, if not, backtrack, search around, everything, as ALL 5 areas of the castle should now read "Complete" under the Map Menu. Anyway, if you don't care and/or you're ready to continue, exit this place by using a Magical Ticket or just get out of here the old fashioned way and once back at Rinaldo's Shop or back in the Warp Room, head to the Save Room nearby and Save and heal right now. After this, head back to the main entrance to the castle and go ahead and enter the room that leads to Walter now to the north and at this time, head to The Walkthrough, H. Pagoda Of The Misty Moon and continue on there. --------------------------------------------------------------------------- - Ghostly Theatre: Floor 2 - --------------------------------------------------------------------------- Items To Get: Black Turtle Key, Brisingamen, Curtain Time Bell, HP Max Up x1 and MP Max Up x1. Once you come up to Floor 2, take out the 2 Ghosts here, then follow the path and head east into the door you see to enter a Save Room. Save your game and heal up, then exit and back in the hallway, follow the path south and exit this place through the door to the east. In this room, fall down to the area below first and take out the 23 Hanged Mans here, then grab the Mana Prism that's floating in the middle of this area and after this, climb back up the stairs to the west and back up here, follow the path to find more Boneheads to get by. First, face west to get by the first one, then carefully move Leon away from it and once you're save, head to the next one, then for this one, face north and move, but you'll have to jump over a small spot here, so be careful and ALWAYS be facing north or you'll get shot down. Once you're past this one, for the next one, face west and move and you'll have to jump here again, too, so be careful and for the next one, face east and once you get by it, enter the door to the north and in this room, grab the Black Turtle Key, which will now complete your collection of Keys. Now, after this, you must backtrack all the way to the beginning of this part of the castle, as if you'll notice on your Map, there's another area for you to take. To make things easier, you can use a Magical Ticket to warp back to Rinaldos and all, which I recommend you do, since if you don't want to trek all the way back, it'll make things easier and much faster. But anyway, at this time, go back to the Ghostly Theatre: Floor 1 section of this walkthrough, which is above this part and continue on and come back here when I tell you to. Welcome back. Ok, in this hallway, take out the 2 Ghosts, then head through the door to the west and in this room, you'll see it's another room with spike platforms rising and falling. This time, head west a bit until you see a safe area to stand from getting hit by the spikes that's up agains the wall. Once here, jump up and you'll see a Pole here. Whip yourself up, then head west here to find a MP Max Up, then head east and Whip yourself across with the Pole you see here to find a door, so enter it. In this room, you'll find the Lucifer's Sword Relic, another Relic for Leon and after you get this, exit and head northwest to find the exit to this room and enter the door here. In this room, take out the 10 Spirits and 1 Axe Armor, then exit this room through the door to the southeast and in this hallway, grab the Knife Sub-Weapon if you want, otherwise, enter the door to the west. In this dark room, you'll have to make your way across a series of platforms and if you fall off, Leon will just restart from the beginning of the room. He does NOT die, so don't worry. Anyway, from where you stand, jump east onto the platform, then jump northeast onto the next one, then jump northeast again to another, then jump east as far as you can to reach a door, so enter it. In this room, you'll find the Brisingamen Accessory and after this, exit this room and make your way back to the door that you entered this dark room in. Now, from where you are back at where you entered, head east onto the platform, then northwest onto the next platform, then northwest again onto the next platform, then northeast onto the next platform, then northwest onto the next platform, then northeast onto the next platform, then southeast onto the final platform and here, you'll find another door. Enter it and in this room, you'll find the Curtain Time Bell Item, an Item vital to beating this part of the castle. After you get this, exit this room and backtrack to the start of the dark room and then exit this place completely. Back in the hallway, head north and enter the door here. In this room, take out the 3 Buckbairds and 1 Axe Knight, then exit this room through the door to the northeast and in this hallway, take out the 2 Skeletons, then enter the door to the west to enter a Save Room. Save and heal up, then exit back into the hallway, head through the door to the east and in this room, CAREFULLY cross over this part or else you'll be knocked back down to Floor 1 and you'll have to do some MAJOR backtracking, so watch out for the laser thing here. Anyway, enter the door to the northwest at the end of this room and in this hallway, follow the path and enter the door to the east and in this room, head east and you'll see a HP Max Up Item across a gap. Carefully jump over and grab it, then after this, jump down to the area below and at this time, head back to the Ghostly Theatre: Floor 1 section. --------------------------------------------------------------------------- - H. Pagoda Of The Misty Moon . . . . . . . . . . . . . . . . [ POTMM6.8 ]- --------------------------------------------------------------------------- --------------------------------------------------------------------------- - Pagoda Of The Misty Moon: Floor 1 - --------------------------------------------------------------------------- Items To Get: Crystal Skull, Heart Max Up x1, HP Max Up x1, MP Max Up x1, Super Potion and Vampire Killer. As you enter the final area of the game, you'll see a cutscene, as Walter shows himself and welcomes and greets him, with introductions, though Leon is NOT happy. Walter shows him Sara, as she doesn't respond, as Leon asks this and Walter tells him she's tired and so is he, as he uses his powers on him. Though, Leon breaks out of it and Whips him, but it does nothing. After seeing it's Rinaldo's Whip and as Leon sees it doesn't work, Walter decides to "reward" Leon with Sara and returns her, then tells him that he'll he on the highest Floor of this area and looks forward to meeting him. After this, Sara wakes up, Leon is happy and takes her to Rinaldo, but as they near Rinaldo, Sara is hit with electricity and Rinaldo appears, asking what's going on. He sees Sara and tells Leon to wait inside and he meekly agrees. The next part, I won't explain, as it holds MANY spoilers to the game, so watch this cutscene to find out yourself. I will tell you, though, after this, you will gain the Vampire Killer, the complete version to the Whip Of Alchemy and after watching this scene, you'll now have a HUGE insight to the Castlevania series and alot is explained/showed to you. After you get the Vampire Killer, if you need to, restock up on any Items at Rinaldo's Shop, then make your way back to the Pagoda Of The Misty Moon. Once you're back here, in the first room, head through the door to the northeast and in this hallway, if you wish, choose ANY of the Sub-Weapons in the game here that you may want and when you're ready, head through the door to the north. In this room, jump down to the area below and to the southeast, behind the stairs, grab the Super Potion here, then head back up to the higher platform and head across this part SLOWLY and carefully, dodging the lasers. Once you're across, exit this place through the door to the northwest and in this hallway, take out the 2 Spartacuses here, then exit this room through the door to the north and be SURE you are ready, as you're about to fight another Boss. When you're ready, enter and you'll see a small cutscene, as you'll have to fight the Doppelganger again for the final time. If you want a strategy for him, head to Section VII. Boss Guide now, otherwise, fight him yourself and continue on. Afterwards, grab the HP Max Up Item in the middle of the room, then exit this place through the door to the northeast and in this hallway, take out the 2 Chaos Swords and 1 Gaap, then exit this place through the door to the north. Now, in this room, take out the 2 Phantoms, BUT, you MAY want to keep entering this room to fight them until they drop their rare drop, the Crystal Skull, a Relic for Leon. You don't have to get this, but it's something for Leon and another Relic. Either way, once you're ready, head through the door to the northeast and in this room, head east, dodging the lasers here and enter the door to the northeast. (Also, don't bother falling down in this room. There's nothing here to get.) In this hallway, take out the 2 Death Reapers and 2 Chaos Swords and once you kill one of the Death Reapers, you'll learn the Sonic Edge Skill. After this, head through the door to the north and in this room, destroy the 6 Mirage Skeletons, but WAIT. If you wish, keep fighting them and they may drop the Invincible Jar, yet another Relic for Leon. You don't have to get it, but it's a DAMN good Relic. Either way, to defeat these Mirage Skeletons, find the "real" Mirage Skeleton that's walking around away from the others. Kill that and the others will fall and die. Once they do, first, head through the door to the northwest and in this room, grab the Heart Max Up Item, then exit and in the previous room, head through the door to the northeast and in this room, grab the MP Max Up, then, backtrack now to the room with the lasers and once you're back here, head all the way to the west and enter the door to the northwest. In this hallway, follow the path and climb the stairs to the north and at this time, head to the Pagoda Of The Misty Moon: Floor 2 section, which is right below this one. --------------------------------------------------------------------------- - Pagoda Of The Misty Moon: Floor 2 - --------------------------------------------------------------------------- Items To Get: "IV" Tablet, "VI" Tablet, Dragon Crest, HP Max Up x1, and Unlock Jewel. Ok, now that you're on Floor 2, in this hallway, head south and in this room, you'll have to hit some Lamposts here to open the doors, plus you have those damn circles on the ground that send spikes up at you if you stand around too long. Anyway, there's 6 Lamposts this time and you'll have 20 seconds to get to the door once you hit the first one and your goal is to exit this room through the door to the northwest. Once you do, you'll come into a hallway and once here, follow the path and exit this place through the door to the north. In this room, take out the 3 Death Reapers and 1 Phantom, then exit this room through the door to the northeast. In this LONG hallway, take out the 2 Red Ogres and 2 Dullahans, then exit this place through the door to the north. In this hallway, take out the 1 Gargoyle, then head south and exit this place through the door to the northeast and in this room, take out the 1 Gargoyle and 1 Gaap, then exit through the door to the northeast. In this hallway, take out the 4 Axe Knights and 1 Flame Demon, then exit this place through the door to the northeast and in this room, take out the 2 Executioners, then exit this room through the door to the northeast. Next, in this hallway, enter the door to the west and in this dark room, it's the same thing as it was in the Ghostly Theatre. So, this time, jump north onto the platform, then jump northwest onto the next platform, then jump west to the next two platforms, then jump southwest onto the next platform, then jump southwest again onto the next platform, then jump northwest onto the next platform, then finally, jump northeast onto the next platform and enter the door here. In this room, grab the HP Max Up here, then exit this room. Back in the dark room, head back to the start to where you came into this room from the hallway and once there, jump northwest FAR onto the platform, then jump southwest onto the next platform, then jump west onto the next platform against the wall now, then jump north onto the next platform, then jump east onto the VERY small platform to find another door. Enter it and in this room, you'll find the Unlock Jewel, an Item you'll be using in JUST a minute, but for now, totally exit the dark room and head back into the hallway now. Once back here, head south and enter the door to the northeast and in this room, take out the 3 Lizard Knights, then head through the door to the northeast. In this hallway, take out the 2 Chaos Swords and 3 Spartacuses, then exit this place through the door to the northeast and in this room, take out the 4 Death Reapers, then stop. At this time, I'm going to suggest that you go ahead and take on possibly THE hardest Boss in the game, stronger even than the final Boss. It's up to you, but if you're going for 100.0% of the Map and if you wish to Unlock Boss Rush Mode, you must do this. You're more than prepared at this point, since you now have ALL the HP, MP and Heart Max Ups, as well as the best Armor in the game and everything else. Though, if you really wish to be prepared, getting the Invincible Jar could help GREATLY. Anyway, if you wish to do this, use a Magical Ticket right now to head back to Rinaldo's Shop and at this time, head back ALL the way to The Walkthrough, B. Prelude To The Dark Abyss/Castle Entrance now. If not, continue reading and continue on here. Either way, come back here when I tell you to and if you aren't doing this, just keep reading. Welcome back or let's continue on. Now, at this time, make your way back on your Map to where you see the "1F" Symbol and once there, head through the door to the north and in this room, take out the 3 Lizard Knights and 1 Phantom, then exit this room through the door to the northwest. In this long hallway, take out the 3 Lizard Knights and 1 Gaap, then follow the path and exit this place through the door to the north and in this hallway, take out the 1 Gargoyle, then head south and enter the door to the northeast. In this room, take out the 3 Spartacuses, then exit this room through the door to the northeast and in this hallway, take out the 1 Gaap and 2 Death Reapers, then exit this place through the door to the northeast. In this room, deal with the 2 Dullahans, then exit through the door to the northeast and in this hallway, enter the door to the west and in this hallway, follow the path and enter the door to the north. In this room, grab the "VI" Tablet here and you'll notice to the north there's a thing on the wall to put it. If you try to, it will fail, since the order goes 1, 2, 3, 4, 5, not 1, 2, 3, 6, 5. So, you must find the "IV" Tablet to unlock the door to the northeast. Hmm...well, we'll find that now, so exit this room, backtrack through the hallway and back in the other hallway, head south, then enter the door to the northeast. In this room, take out the 2 Lesser Demons, then exit this place through the door to the northeast and in this room, take out the 2 Spartacuses and 2 Red Ogres, then exit this room through the door to the northeast. In this room, kill the 8 Hanged Mans, then exit this place through the door to the northeast. Now, back to where you started, look on your Map. Near the "1F" Symbol, to the west is a room that has a path leading to the south. It's the room with those Lamposts you hit before. Make your way back there now and once you're there, exit through the door to the east and in this hallway now, take out the 2 Red Ogres, then head north through the door and in this room, first, head west to find a door here and enter it to enter a Save Room. Save and heal up, then exit and head south to find another door, so enter it and in this room, you'll see a weird object on the table, with a lever nearby. Examine the object and put the "VI" Tablet into it, then hit the lever and you'll see a small cutscene. Afterwards, examine the object again and the "VI" Tablet is now the "IV" Tablet. Ok, so take it now and next, head back to the room where you found the "VI" Tablet and once there, examine the object here and place the "IV" Tablet on it and the seal on the door will break. Now, enter the door to the northeast and in this room, grab the Dragon Crest, the Item that's used to gain you access to the Throne Room, where Walter awaits. Now, head back to the room you were in before that had the Save Room and the room with the object on the table and the lever and once there, head to the Save Room, Save, heal up and get ready, as you're about to face Walter and end the game. If you are fully prepared and ready, from the Save Room, head northwest up the stairs and enter the door here to the north and outside now, head up the long staircase, just like in every Castlevania and you'll see a Boss Door. Again, if you're ready, enter it, but BE SURE you have as much healing Items as possible and you're prepared to the max. I can't stress this enough. Anyway, approach the Boss Door and use the Dragon Crest on it and you'll enter, as a cutscene takes place. Leon will see Walter, as Walter welcomes him again and Leon tells him he'll never forgive him. Walter tells him he sees he's enjoying what he gave him and Leon tells him thanks to him, he can now kill him. Walter sees this and tells him his power is stronger, as Leon throws it back in his face and Walter sees he means business, as you enter a Boss Battle. At this time, if you wish for a strategy, head for Section VII. Boss Guide for one, otherwise, fight him yourself and continue on. (Also, note on your Map, if you've been following my walkthrough to the point, you now have 100.0% of the Map. Congratulations on that!) After Walter falls, you'll see a cutscene, which I will NOT explain, as it greatly shows spoilers to the game, so play the game and kill Walter to see this yourself. Anyway, after some VERY surprising events, especially as to who Dracula REALLY is and everything that'll surely stun the Castlevania fanboys, you'll fight the final Boss of the game: Death. If you wish to get a strategy on him, head to Section VII. Boss Guide now, otherwise, fight him yourself and then sit back and enjoy the ending to the game. Note: After killing Death, head to The Walkthrough, J. Ending. --------------------------------------------------------------------------- - I. Prison Of Eternal Torture . . . . . . . . . . . . . . . . [ POET6.9 ]- --------------------------------------------------------------------------- --------------------------------------------------------------------------- - Prelude To The Dark Abyss/Castle Entrance: Basement Floor 2 - --------------------------------------------------------------------------- Items To Get: Black Orb. Once you reach the bottom of the stairs, get ready and enter the Boss Door if you are ABSOLUTELY sure that you're ready. After you enter, you'll see a small cutscene and you'll begin to fight Forgotten One, THE hardest Boss in the game. If you wish to get a strategy on him, head to Section VII. Boss Guide now, otherwise, fight him yourself, but I STRONGLY suggest you get a strategy on him. He is NOT a pushover or EASY in the LEAST. He is a NIGHTMARE. Be warned. After you win, the Black Orb will appear, so grab it and congratulations on beating the hardest Boss in the game. Now Walter doesn't even stand a chance against the likes of you! Also, now note that the Prison Of Eternal Torture/Prelude To The Dark Abyss/Castle Entrance is now fully completed on your Map. Good job! At this point, you SHOULD have 95.2% of the Map found. If not, again, backtrack and look for anything you missed, as the only area left that we haven't fully covered is the Pagoda To The Misty Moon. Now, if you don't care really and/or you're ready to continue, exit this place, head back to Rinaldo's Shop to restock on supplies, Save, heal up and then head back to Floor 2 of the Pagoda Of the Misty Moon and once there, head back to The Walkthrough, H. Pagoda Of The Misty Moon: Floor 2 and continue reading now. --------------------------------------------------------------------------- - N. Ending . . . . . . . . . . . . . . . . . . . . . . . . [ ENDI6.10 ] - --------------------------------------------------------------------------- After Death bites the dust, you'll see the final cutscene to the game, which, again, I'm not spoiling it for you, though I like how everything comes together now and sets the stage for all the Castlevania games now. After this is over, the credits will role and just enjoy the ending, which has a really kick ass version of Vampire Killer, the famous track from most Castlevania games playing. I'm glad they stuck it in this game, as it's a personal favorite song. After the credits roll, you'll get some things that you can do in a New Game, such as playing as the Vampire Joachim Armster and unlocking Crazy Mode. For more on this, head to Section XIV. Secrets for more on what you can unlock. Joachim's Mission is just like Leon's, except he has no access to shopping with Rinaldo, since Rinaldo isn't even at his shop, he can't Equip anything, use Items, Relics, Orbs, nothing. If you see an Item around, such as a Potion, if you pick it up, it'll heal Joachim, so be careful and use them only when you need to. Also, Joachim starts off VERY WEAK, but he becomes stronger than Leon if you manage to find all the power ups for him, which all the Items behind doors and everything have been replaced with Attack and Defense Ups, plus HP and MP Max Ups, so be sure to find them all. He can open locked doors without the keys and sometimes, you'll find worthless Items, such as healing Items behind some doors, so use them if you need to. Other than that, yes, it IS possible to get 100.0% with Joachim AND even beat Forgotten One, but also, he can't use Sub-Weapons either, but he does use 5 Swords as his Weapons and he has 2 Magic attacks, so use them as best as you can. He can't Guard, but he gains MP for every thing he hits with his Swords that's either a Enemy or Candle Stand. Anyway, use The Walkthrough again if you play through as Joachim, since it's the same game, but Items WILL be different. You won't see my writing a walkthrough for Joachim, but just know that not a whole lot is different other than I what I just told you. That and Joachim does not fight the Doppelganger in the Dark Palace Of Waterfalls, but the main Boss there is Joachim, but it's called the Doppelganger. Other than that, have fun and once you beat Joachim's Mission, you can play as Pumpkin, which, literally, he plays like Leon and has access to everything Leon does, just he has a higher Attack and Defense, yet lower HP and MP. Same game with him, too and EVERYTHING for Pumpkin is JUST the same with Leon, walkthrough wise and Item location wise, except he uses a Pumpkin Bomb Sub-Weapon as his only Sub-Weapon, but it can be mixed with Orbs. Got it? Good. Oh and congratulations on beating Castlevania: Lament Of Innocence! Now enjoy the massive replay value this game has and thanks for reading my walkthrough! I greatly appreciate it. If I've missed anything by chance or whatever, feel free to E-Mail me and let me know at ssj4kain@aol.com. Thanks! Note: Once the credits are done rolling, Save your game, over your Save Data and if you go back into it and head to the Warp Room, Boss Rush Mode is now available, but ONLY if you killed EVERY Boss in the game. If not, you'll have to kill them before it'll appear. It appears right on the creature's skull in the middle of the Warp Room, so stand on it and have fun. If you want a strategy for Boss Rush Mode, such as the order of the Bosses that they appear in and whatnot, head to Section VII. Boss Guide and read on. Also, Rinaldo's Shop now sells the Music Box and Jade Mask Items, which if you buy the Music Box, you'll get the Sound Select Option on the Main Menu, plus if you beat Crazy Mode, the Mobius Brooch will also appear in Rinaldo's Shop, so be sure to do all this if you wish. Otherwise, that's it. My walkthrough's comeplete and again, I thank you. See you later! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = VII. Boss Guide . . . . . . . . . . . . . . . . . . . . . . . [ BOSGU7 ]= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --------------------------------------------------------------------------- - A. Undead Parasite . . . . . . . . . . . . . . . . . . . . . [ UNPA7.1 ]- --------------------------------------------------------------------------- Hit Points - 1200. Tolerance - None. Weakness - Holy Water, Cross. Drop Items --------- --------- Description - Undead infested by parasites from working on constructing the filthy Great Shrine. Strategy - Alright, the Undead Parasite's actually rather easy, but if you're unprepared, it could mean your demise. If you have Holy Water here, you'll do pretty well, as even though the Cross is it's other weakness, it's still pretty weak. Anyway, the Undead Parasite has a few nasty attacks. The giant worm thing will poke it's head out of holes around the room and either fly around the room or breath fire at you. Other than that, Soulless Enemies pop up and try to attack you. They're VERY weak, so don't worry. Your first priority is to destroy the 4 Eyeballs around the room, so focus your attacks on them. Use Holy Water or the Cross if you wish, but I suggest just using the Whip, even if those are it's Weaknesses. Once they pop, that means that Eyeball is dead. After you take care of the 4 Eyeballs, you'll take on part 2 of the boss, which is this odd looking...growth or something. Anyway, there's a new type of Soulless here, so watch out. Other than that, you're playing Whack-a-Mole with the growth thing, as it goes around the room, popping up from different holes, so you'll have to chase it, beat the crap out of it, repeat. The giant worm will still do it's attacks it did the first time, but other than that, nothings new. Heal up when you need to, but just beat it to death and once it's HP Gauge is empty, it'll fall. --------------------------------------------------------------------------- - B. Flame Elemental . . . . . . . . . . . . . . . . . . . . [ FLAEL7.2 ] - --------------------------------------------------------------------------- Hit Points - 1500. Tolerance - Fire Weakness - Ice. Drop Items --------- --------- Description - A Knight surrounded by red hot flames. Strategy - Flame Elemental has a few nasty attacks. He has a combo where he'll slash at you with his Flame Sword for a few hits, which can REALLY hurt you if you don't dodge it and he has an attack where he summons a tornado of flame with a good size radius around him, so watch it. He also has an attack where he'll send a wave of flames at you, but other than that, if you can just dodge really well and heal up when you can, you'll do fine. He's REALLY weak to Ice, but you have no Ice attacks, so just Whip him to death and use Sub-Weapons when you can. Just keep your assault up and dodge when he comes at you and you'll come out victorious. --------------------------------------------------------------------------- - C. Golem . . . . . . . . . . . . . . . . . . . . . . . . . . [ GOL7.3 ] - --------------------------------------------------------------------------- Hit Points - 1500 Tolerance - Lightning, Knife. Weakness - None. Drop Items --------- --------- Description - A man-made monster made of stone. Strategy - The Golem, contrary to belief, is actually rather easy. Though, I hope you aren't using the Knife Sub-Weapon here, since he has a tolerance to it. Anyway, the Golem does have a few nasty attacks, though. He has a slight wind up punch that can do a good amount of damage over a large radius and he has a stomp move, which will Paralyze you if it hits. If this happens, rapidly rotate the Left Analog Stick. Then he has a slam attack, where he'll hit the ground with his fists and cause debre to fall from the ceiling. If you are using the Whip Of Flames, it'll really do some damage to him, but over all, he's not that hard of a Boss. Just dodge him when you can and dish attacks out. The Axe Sub-Weapon here does some REALLY good damage to him fast, so combine it with the Blue Orb and let it rip. After you destroy his HP Gauge, round 2 begins, as he breaks apart, but shows he has 1 HP Gauge left. At this point, Golem can only be hurt by hitting the Red Orb in his chest. His only new attack this time is a Rocket Punch, which he fires his fist out on a chain. It's VERY accurate, so watch out. When he does that, he's vulnerable to attacks, so Whip him as much as you can at this time. Don't bother using the Knife Sub-Weapon here, as you're better off with your Whip, even if it is one of his Weaknesses. Just keep up your assault, heal when you need to and he'll go down for the count.
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