Castlevania: Lament Of Innocence - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Castlevania: Lament Of Innocence - Strategy Guide (Page 03).
So both doors have 2 circles each now and only need 1 more to be lit. Now, on your Map, with the compass facing north, head back to the room all the way to the west, with a grey area to the south that leads to a room identicle to the one you're in now. Head back to that room now. Once you're there, head to the west door and exit this room through that. In this hallway, follow the path and exit through the door to the north and in this room, follow the path west and enter the door you come across. In this room, hit the Switch here and you'll see one of the doors will now be open, yet you haven't found that door yet. You will soon, though. Anyway, exit this room and now and follow the path west again and enter the next door you come across. In this hallway, follow the path and exit to the north and in this room, you'll have to fight some Enemies again, but it's rather easy. Take out the 4 Skeleton Archers and 5 Skeleton Knights, then jump up to the platform to the west and grab the Potion here, then exit the room through the west door. In this room, you'll find that door you just unlocked, so head through it and in this hallway, take care of the Heavy Armor here, then exit through the door to the north. In this room, take care of the 5 Vassagos and 7 Zombies, then get up onto the higher platform to the east and grab the Blue Money Bag here, then exit the room through the door to the south and in this room, you'll fight more Enemies yet again. Deal with 5 Wolf Skeletons and 1 Spartacus, a REALLY tough enemy and you'll win. After this, head up onto the platform to the east and grab the Potion here, then exit this room through the northwest door. In this hallway, take out the 1 Peeping Eye and 6 Skeletons, but actually, there's a "secret" here. You'll notice that the 6 Skeletons don't move at all and that the Peeping Eye here will go into a ball for it's flame attack. When it does this, hit it once with a light Whip attack and it'll roll over to the Skeletons and knock them down, like a bowling game. Everytime you hit the Peeping Eye, you're killing it, so be careful. To win this "game", you must destroy 3 sets of Skeletons. The first set is 6, the next is 3 and the final is 4. If you can kill them all by using the Peeping Eye before the Peeping Eye dies, you'll get a bowl of Ramen. Sweet, huh? When you're done, head through the door here to the north and in this room, jump onto the Switch to unlock the other door now that you have found yet, but soon will. After this, backtrack 3 rooms and this time, back in the room on your Map that has another door that leads to a greyed out area, head north now through the door here and in this hallway, follow the path and exit through the door to the north. Now, you'll appear in a large room now with a puzzle to solve. Head north and jump onto the Switch here and let it go all the way down. Then, jump up onto the higher platform to the north and head west to the ledge and you'll see Poles you'll need to whip yourself over. You just unlocked the door, but electricity prevents you from just walking back. You have a set amount of time to make it to the door, otherwise you have to try again. (You'll also see a cutscene showing you where to go, so that helps.) Once you make it over, enter the door to the north and in this hallway, you'll find a Yellow Candle Stick with the Cross inside. Take it if you wish, otherwise, follow the path and head down the stairs you comes across to the south. --------------------------------------------------------------------------- - House Of Sacred Remains: Basement Floor 1 - --------------------------------------------------------------------------- Items To Get: Bloody Cape, Blue Orb, HP Max Up x1 and White Tiger Key. As you begin the basement level of the House Of Sacred Remains, head north and enter the door. In this room, you'll have to fight more Enemies again, this time dealing with 3 Astral Fighters and 4 Vassagos. The Astral Fighters are a BITCH to handle, so watch it. After you win, head east through the door here and in this hallway, follow the path and head through the door here to the north. In this room, go through the door here that you recently unlocked and in this hallway, take out the 5 Skeleton Archers here, then enter the door to the north. In this room, grab the White Tiger Key here, then backtrack to the room where you fought the 3 Astral Fighers and 4 Vassagos. Now, in this room again, head west through the door here and in this room, take out the 1 Executioner and 2 Vassagos here, then head east through the door here and in this hallway, follow the path and head through the door to the north and in this room, don't try to fall to the area below, as 2 Wolf Skeletons are there, alone with 2 Red Skeletons. Now, head across the platforms up here and watch out for the lasers here and do NOT jump over them. The wooden boxes holding you up can't hold you if you jump into the air and have you land on them. So you'll have to run past the lasers when the time's right. Once you get across the platform, head through the door here and in this hallway, head through the door to the east and in this Save Room, heal up and Save your game. Now, backtrack to where you fought the Executioner and 2 Vassagos, then head through the door to the west here. In this hallway, there's a Yellow Candle Stand that holds the Knife Sub-Weapon, so grab it if you want, otherwise, you'll just get a Big Heart for your troubles, if you have the Knife already, then head through the door here to the north. In this room, you'll have to solve a puzzle to open two doors. You can only open one door at a time, so let's start with the one to the southwest. First, hit the statues here to get this pattern, from Leon's Left to his right: Goat, Girl, Goat, Girl, Girl. Once this happens, the door will open, so enter it to the southwest and in this room, grab the HP Max Up, then exit this room and in the previous room, to solve the other door's puzzle, hit the statues from Leon's Left to his right like this: Girl, Goat, Goat, Girl, Goat. After this, the other door will open to the east, so go and enter it. In this room, you'll have to fight 10 Poison Zombies and 3 Astral Fighters. Kill one Poison Zombie and you'll learn a new Skill, the A Extension 2. After you take care of everything here, head north through the door here and in this hallway and take care of the 3 Evil Swords here. After this, head through the door here to the north and in this room, grab the Bloody Cape Accessory for Leon. Equip it, since you may not have any other Accessories right now and it's better than nothing. Now, backtrack to the Save Room you used just a little while ago and heal up and Save your game again. Now, once you're done, exit the Save Room and head north and follow the path and take out the Executioner here, then get ready to encounter the first REAL Boss in this game, the Undead Parasite. Head through the door and you'll fight him. If you want a strategy for him, head to Section VII. Boss Guide now and look for his name and hints on how to beat him. After you win, grab the Blue Orb and note on your Map you don't have a Complete yet under your Map Percent. That's because the Yellow Dragon Door holds the final area for this place, but you'll have to come back later, so DO NOT forget. Anyway, step onto the Teleporter that appears now and you'll appear back outside of Rinaldo's House. Whew, that's 1 area down, 4 to go. Now, since you have some cash now, you'll probably want to buy some stuff from him, so head in and do so. One thing you'll definitely want to buy now, IF you have 15.0% of the Map cleared, which you SHOULD if you followed my walkthrough so far, is the Earth Plate. Buy it and Equip it immediately. Buy some Potions and the like if you need them and if you have enough, grab the White Bishop and if you have even more, grab the Sacrificial Doll as well. Whenever you're ready, exit his shop and head back to the castle. As you enter the castle, you'll see a scene where the Blue Orb in the Castle Entrance will glow now. After this, head to the Save Room nearby and Save your game, then head back to the Warp Room. Now, head onto the platform all the way to the west, which will take you to the Anti-Soul Mysteries Lab. --------------------------------------------------------------------------- - D. Anti-Soul Mysteries Lab . . . . . . . . . . . . . . . . . [ ASML6.4 ]- --------------------------------------------------------------------------- --------------------------------------------------------------------------- - Anti-Soul Mysteries Lab: Floor 1 - --------------------------------------------------------------------------- Items To Get: Ancient Text 4, Blue Money Bag x1, Marker Stone 4, Map 2 and White Orb. As you begin this area of the castle, take out the 2 Skeletons here, then head north through the door and in this hallway, follow the path and enter the door to the west. In this room, you'll have to fight 5 Ghost Warriors and 4 Skeleton Knights. Afterwards, head through the door to the west and in this hallway, follow the path and kill the 3 Flame Zombies here and then enter the door to the north. In this room, take out the 2 Hellhounds and 1 Armor Knight and when you kill 1 Hellhound, you'll learn a new Skill, which is the Quick Step 2. After this, head through the door to the north and follow the path in the hallway and enter the door to the west. In this room, take out the 7 Flame Zombies and 7 Frost Zombies, then notice the statue here. Unfortunately, you can't break it yet to get to the room behind it, so use your Red and Blue Marker Stones here and return once you get the Whip Of Flames and Whip Of Ice. Then, after this, head north and enter the door here and in this hallway, take out the 3 Flame Zombies, then if you want it, grab the Cross Sub-Weapon here, otherwise, head through the door to the north, then take out the 2 Axe Armors and 6 Ghost Warriors, then on your map, backtrack to the room before the room where your Map Markers are right now, the one with the long hallway that leads back to the start. Head back there and in this hallway again, head south and enter the door here. In this room, take out the 4 Flame Zombies and 8 Ghost Warriors, then exit this room through the door to the west, then stop. Look on your Map now and head to back to that hallway you were just in before you where in the previous room and follow it to the end again and kill the 3 Flame Zombies here, that way you know where you're going is right and enter the door to the north. Now, in this room again, head east and enter the Save Room and Save your game, then exit this room and head west through the door and in this hallway, follow the path south and enter the door here and in this room, take out the 6 Frost Zombies and 3Skeleton Swordsmans, then exit this room through the door to the northeast. In this hallway, grab the Axe Sub-Weapon if you want it, but either way, take out the 3 Flame Swords and head north through the door and in this room, take out the 2 Axe Armors and 6 Skeleton Swordsmans, then head through the door to the northeast and in this long hallway, follow the path and enter the first door you come across and in this room, kill the 2 Peeping Eyes and 1 Astral Warrior. Killing the Astral Warrior will net you the Draw Up Skill, so kill him. After this, grab the Blue Money Bag here, then exit the room and continue north and enter the next door you come across. In this room, kill the 1 Axe Knight and 2 Red Skeletons, actually, killing the Axe Knight is enough and when you're done, grab the Marker Stone 4 in the corner, then exit this room. Back in the hallway, grab the Crystal Sub-Weapon if you want it, otherwise, grab the Map 2 Item, which is the Map to the Anti-Soul Mysteries Lab, then ignore the next door you come across and continue north and enter the door to the east and in this room, take out the 5 Flame Zombies and 1 Mad Diver, then grab the Ancient Text 4 Item, then exit this room and back in the hallway, go and enter the door you just passed and in this room, head north up the stairs to Floor 2. --------------------------------------------------------------------------- - Anti-Soul Mysteries Lab: Floor 2 - --------------------------------------------------------------------------- Items To Get: Blue Money Bag x1, Heart Max Up x2, High Potion x1, HP Max Up x1, Potion x1, Purple Money Bag x1, Red Orb, Yellow Dragon Key, Whip Of Flames and Wolf's Foot. As you begin this Floor, head south and enter the door here and out in the hallway, head south and grab the Knife Sub-Weapon here if you want, otherwise, continue on and enter the first door you come across. In this room, take out the 4 Astral Warriors, then grab the Blue Money Bag here, then exit the room. Back in the hallway, continue south and enter the door here to enter a Save Room. Save and heal up, then exit and continue south and enter the door to the east here. In this room, grab the Purple Money Bag, then exit through the door to the east. In this hallway, head to the end of it and examine the door to see that you need a Red Phoenix Key. At this point, use your Red Marker Stone here and leave your Blue Marker Stone on at the statue on the first Floor still. (On your way back, watch out for 2 Hellhounds and 1 Axe Knight now.) Then, backtrack to the long hallway again where the Knife Sub-Weapon is and head north now, to the very end of the hallway and enter the door to the east and in this room, take out the 8 Hanged Mans, then grab the High Potion here and exit the room. Back in the hallway, head through the door to the north and in this room, watch out for the 2 Skeleton Flowers below you and jump down to the area below you and head all the way north and check behind the pillar here to get a Heart Max Up. Then, jump up the stairs nearby and ignore the door nearby and instead, wait for the moving platform to come back to you and jump onto it and attempt to jump over to the other side to the east that has a door there. Once you're over there, enter the door here and in this room, grab the HP Max Up, then exit this room and get back onto the moving platform. Next, ride it past the door you just came out of and jump onto the other platform to the east you come across. On this platform, grab the Potion here, then to the southeast you'll notice some Poles for you to Whip onto. Do so and you'll find a Boss Door and to the south a bit, another Heart Max Up. Grab it, then if you are ready, enter the Boss Door, which leads to the first optional Boss of the game. (Note: Make sure you have Saved your game and have enough Potions on hand.) As you enter, you'll fight the Flame Elemental, so if you want a stategy on him, head to Section VII. Boss Guide for more on that. Otherwise, fight him on your own. After you win, you'll get the Whip Of Flames. I suggest you use it, since it's better than the Whip Of Alchemy. Once you're ready, heal up if you need to, then head to the north end of the room with the moving platform in it and exit to the west through the door. In this hallway, follow the path south and exit this room through the door to the east. In this room, take out the 1 Red Ogre and 4 Red Skeletons, actually, just the Red Ogre, then exit the room through the door to the northwest and in this hallway, head south and exit through the door to the east. In this room, head southeast and on the ground, look for a yellow tile and stand on it. You'll be brought to a secret room, which holds the Yellow Dragon Key, the Key you needed for the House Of Sacred Remains. Take it, then head back up to where you were and head up the stairs to Floor 3 to the west, but when I tell you to come back to this part of the walkthrough, do so. In the meantime, continue on reading the Floor 3 part. Welcome back. Ok, back on Floor 2 now, on your Map, head into the grey room to the north of where you are. So, head north through the door from where you entered into Floor 2 again and in this hallway, take out the Peeping Eye, then enter the door to the north. Back in this room, ignore the Red Ogre and 3 Red Skeletons and head east through the door and in this hallway, head east into the Save Room and heal up and Save. Then, exit the Save Room and head north and enter the Boss Door. Inside, there's no Boss...yet. Head east over to the wall where it says "meth" on it and examine it. It'll give you an option, so say yes and then the Boss will appear. If you want a strategy on him, head to Section VII. Boss Guide now, otherwise, fight him yourself and continue on. After you win, grab the Red Orb and then step into the Teleporter to head back to Rinaldo's Shop. At this time, if you've followed my walkthrough to a point, Rinaldo will be carrying the Meteor Plate, a better piece of Armor for Leon, so buy it and Equip it immediately. After this, buy anything else you may need, then make your way back to the castle and once inside, you'll see the Red Orb here light up. That's 2 down now. 3 to go. Go and Save your game, then head back to the House Of Sacred Remains now and head back to the Yellow Dragon Door and open it now with your Yellow Dragon Key and enter it. Inside, you'll get the Black Bishop, a great Relic for Leon. After this, use a Magical Ticket to exit or just backtrack to the Teleporter and leave this place. (Note: At this time, you have Completed the House Of Sacred Remains completely, hopefully. Your Map Percent, at this point, SHOULD be 36.2%. If not, something's wrong, so backtrack and look for any rooms you may have missed. Either way, if not, you're gold, so let's continue on.) Next, head back to the Warp Room and head to the platform to the east of the one that leads to the House Of Sacred Remains. Now, head to The Walkthrough, E. Dark Palace Of Waterfalls now to continue on. --------------------------------------------------------------------------- - Anti-Soul Mysteries Lab: Floor 3 - --------------------------------------------------------------------------- Items To Get: Ancient Text 1, Ancient Text 3, Arctic Ring, "E" Tablet, High Potion x1, Megingjord, MP Max Up x1, Potion x1, Shortcake x1 and Super Potion x1. As you begin Floor 3, take out the 4 Astral Warriors, then exit this room through the door to the east and in this hallway, grab the Cross Sub-Weapon if you want, otherwise, head all the way north and you'll see a black painting on the wall. Jump into it and in this room you appear in, grab the Arctic Ring, then exit through the black painting now and back in the hallway, head south and enter the door you see. In this room, take out the 3 Mad Divers, then grab the Ancient Text 3 Item and exit the room. In the hallway again, head south and enter the next door you come across and in this room, take out the 1 Axe Knight and 2 Axe Armors, then grab the Super Potion and exit the room. In the hallway again, continue south and enter the next door to the east you come across and in this room, take out the 4 Hellhounds, then grab the Ancient Text 1 here and exit the room. Then, in the hallway again, continue south and enter the next door you come across and in this room, take out the 1 Flame Demon and ignore the 3 Red Skeletons here and grab the MP Max Up, then leave the room. Then, in the hallway again, head south and exit this place through the door to the east. In this rather large room, you'll have to quickly reach the top before the platforms disappear. To do this, head north and leap up to the higher up platform and hit the horsehead to hit a lever. Then, head northeast and then hurry as fast as you can up the platforms and Poles here and get to the top. If you fail, just keep trying and once you make it up, head through the door to the north and in this hallway, follow the path and enter the door to the north and in this small room, grab the "E" Tablet, a vital Item to beating the Boss of this place. Then, around this area, hidden from the camera, is a Shortcake, so, make sure you grab it. After this, backtrack to the room with the 2F symbol on your Map. Once there, head west through the door here and in this hallway, follow the path and take out the 2 Flame Zombies and 2 Flame Swords, then exit through the door to the north. In this room, take out the 4 Hellhounds and 2 Flame Demons, then exit the room through the door to the northwest. In this hallway, follow the path and exit this place through the door to the north. In this room, don't bother trying to cross the bridge, as you just simply aren't fast enough and instead, head to the area below and watch out for 10 Hanged Mans here and grab the Potion and High Potion here, then place a white Marker Stone here, so you remember about this room to come back to later. After this, head back down to Floor 2 and at this time, head back to the Floor 2 section of this walkthrough for the Anti-Soul Mysteries Lab. --------------------------------------------------------------------------- - E. Dark Palace Of Waterfalls . . . . . . . . . . . . . . . . [ DPOW6.5 ]- --------------------------------------------------------------------------- --------------------------------------------------------------------------- - Dark Palace Of Waterfalls: Basement Floor 1 - --------------------------------------------------------------------------- Items To Get: Blue Money Bag x1, Gold Coin x1, Green Orb, Heart Max Up x2, Heart Repair x1, HP Max Up x1, Map 3, Marker Stone 8, Meditative Incense, MP Max Up x1, Purple Money Bag x1, Raccoon Charm, Super Potion x1 and Whip Of Ice. As you begin this area of the castle, take out the 4 Skeletons here and then head west and exit through the door to the north. In this long hallway, you'll see a small cutscene with 2 Fish Mans coming in to attack you. Deal with them, then when you come to a fork, head northeast and take out another Fish man, then head through the door to the north. In this room, kill the 5 Fish Mans and 5 Skeleton Swordsmans, then exit this room through the door to the northeast. In this long hallway, take out the 1 Fish Man you see, then take out the 3 others that come in. After this, head northwest when you come to the fork and enter the door to the north. In this room, take out the 4 Fish Mans and 3 Frost Swords. After this, head through the door to the west and in this hallway, grab the Axe Sub-Weapon here if you wish, otherwise, exit this place through the door to the north. Now, in this room, hit the lever with your Whip until you get a message telling you that a bridge has now appeared in the room with the large waterfall. Don't worry about this yet. Now, exit this room and backtrack through the hallway here and in the next room, head through the door to the north. In this hallway, follow the path and enter the door to the north and in this room, take out the 1 Flea Man, then get ready to take out 16 Flea Mans. After this, head southwest through the door and in this hallway, take out the 2 Mermans and 2 Lizard Mans, then head northeast at the fork and follow the path and enter the door to the north after killing 1 Merman to enter a Save Room. Save and heal up, then exit and backtrack to the fork here and head northwest this time and enter the door to the north. In this room, take out the 5 Skeleton Soliders and 1 Heavy Armor, then take out the 6 Vassagos. After this, grab the Map 3 Item here, then exit this room through the door to the northwest and in this hallway, take out the 2 Mermen, then exit this place through the door to the north. In this room, grab the Marker Stone 8 Item, then look on your Map. To the north should be a small grey area that you've yet to explore, mainly just a hallway and a room. Head back to the room on your Map now that is just south of the greyed out hallway. In this room with the 17 Flea Mans, head northeast and enter the door here and in this hallway, take out the 2 Skeleton Archers and 2 Mermans, then exit through the door to the east. In this room, take out the 4 Fish Mans and 1 Merman. After this, backtrack to the first fork on this Floor near the S Symbol on your map and this time, head northwest through the door to the north after taking care of 1 Merman here. In this room, take out the 2 Frost Swords and 1 Frost Demon, then exit this room through the door to the northwest. In this hallway, take out the 3 Fish Mans, then at the fork, head northwest to the dead end and grab the Axe Sub-Weapon here if you wish. Once you reach it, you'll notice the wall looks odd. Turn around and walk back and you'll see that a Heavy Armor has appeared. Lure him near the wall and try and get him to throw his Mace at you. He SHOULD hit the wall if he's close enough and a opening will appear. Enter it and in the next room, take out the 1 Axe Armor and ignore the 4 Red Skeletons, then enter the door to the northwest. Next, in this room, jump down to the area below and head east to find a Purple Money Bag, then, jump back up to the higher up platform and then jump west to the next higher up platform. Here, jump high east and Whip the banister and land on this platform, then head west onto the pillar, then jump high west and Whip the banister and you'll appear near a door. Don't enter it, UNLESS you want to fight another optional Boss, which I suggest you do. If you are prepared and have enough healing Items, continue on, if not, enter this door now. Anyway, to fight the optional Boss, from where you stand now, jump south from the door and you'll land on a pillar. Then, jump west and Whip the banister and grab the Super Potion nearby, then jump east and Whip the banister, then jump high west and Whip the banister, then jump high east and Whip the banister and you'll reach the Boss Door. If you are ready, enter it and if you need a strategy on the Frost Elemental, head to Section VII. Boss Guide for more on her, otherwise, fight her yourself and continue on. After you win, you'll gain the Whip Of Ice. Use it if you wish, otherwise, stick with whatever Whip you want. Next, exit this room and back in the previous room, head to the door you passed earlier and enter it now. In this room, grab the HP Max Up, then head into the Skull Head here, but WAIT AND READ THIS BEFORE DOING SO: Even though this is a fun type of ride, there's a prize to be won from it. Basically, if you can manage to collect all 40 Silver Coins, you'll get the Meditative Incense, a Relic for Leon. Now, to get all 40, as the ride begins, move all the way to the east and you'll grab the 5 Silver Coins here. Then move all the way to the west and grab the 5 Silver Coins here. Then back to the east, then the west and repeat. Now, there's things here that'll be in your way and hurt you, but just let them hit you, as the damage is small and you're focusing on getting the Meditative Incense. Once you get all the Silver Coins, you'll hear a chime, so stand in the middle of the platform now to grab it at the end. If you fail to get it, you can try again, but you'll have to head back to this room to do it. Anyway, when you're ready, attempt it and pray you get it. Now, at this point, head to the Dark Palace Of Waterfalls: Basement Floor 2 section now (It's right below this.) and come back to this part when I tell you to. Welcome back. Well, after you ride the Skeleton Ride, back on this Floor, look at your Map. See the grey area to the east? Head back to that hallway before it now, the one where you had to have the Heavy Armor break the wall and the one with the Axe Sub-Weapon in it. Once there, head northeast at the fork and take care of the 1 Fish Man here, then enter the door to the north and in this room, take out the 4 Fish Mans and 1 Merman, then head through the door to the northeast. In this room with the 3 Axes, pass by the first Axe, then high jump up to the ledge to the east to find a Heart Max Up, then high jump to the west from here and Whip the Pole to reach another ledge, which holds the Raccoon Charm. Equip this as an Accessory, as it GREATLY increases your Luck. After this, head north and exit this room through the door to the north. In this hallway, head south and take out the 2 Mermans and 1 Heavy Armor and at the fork, head northeast and kill another Merman and enter the door to the north. In this room, take out the 4 Rune Spirits and 2 Vassagos, then jump down to the area below and grab the Heart Repair in the middle of the room. Next, climb back up to the platform above you to the east and now Whip yourself across the Poles to the west and collec the 1 Gold Coin here, then jump high over to the east and Whip yourself across the higher up Poles here to the other side and grab the Blue Money Bag here. Then, high jump to the west and Whip yourself again across the next highest set of Poles to the other side, then enter the door to the northwest. In this room, grab the Heart Max Up, then exit this room and in the previous room, backtrack now to the next previous room. Back in the hallway now, head south and take out the 1 Merman, then enter the door to the west that leads to a Save Room. Save your game and heal up, then exit and back in the hallway, head south and enter the door to the east and in this room, exit this room through the door to the northeast. Now, in this room, follow the path and you'll find a Boss Door. Now, get ready, as you're about to fight Joachim. Enter it and after a cutscene, which Leon meets a mysterious Vampire named Joachim and learns that he's after Walter as well. Not only that, but he learns about the Ebony Stone, but he won't learn anymore, as you'll be forced to fight him. If you want a strategy, head to Section VII. Boss Guide for one, otherwise, kill him yourself and move on. After you win, Joachim will tell Leon about the Ebony Stone and he'll learn about it and also hear about the Crimson Stone. After this, Joachim will die and the Green Orb will appear. Grab it, then you'll see another cutscene, as Leon wonders about the Crimson Stone and Alchemy, thinking Rinaldo will know about it and walk off, as a misty figure watches. After this, you've done all you can here, but you'll have to come back later, so keep that in mind. For now, step onto the Teleporter and get out of here. Once back at Rinaldo's Shop, enter it and a cutscene will take place, as Leon asks him about the Ebony and Crimson Stones. He begins to tell him about them and mentions the Philosophere's Stone and mentions how the other two were made accidentally, but the Crimson Stone makes the souls of Vampire's into power for the owner. If a Human uses it, they'll lose their humanity. Hmm...and with both of these, the owner will have an insane amount of power, but both have gone missing...odd. Anyway, the cutscene will end and you're free to shop with Rinaldo. After you're done resupplying your Items, check your Map Percent. If you've followed my walkthrough to the point, it SHOULD be 49.7% right now. If not, you've missed something, so browse through it and get back on track. If you're on track, then continue on and if you don't really care, well, continue reading anyway. Your next goal is to head back to the castle and when you enter, you'll see the Green Orb light up now. That's 3 down now, 2 to go. Go ahead and Save your game now, then head back to the Warp Room and step onto the Teleporter to the west of the one that leads to the House Of Sacred Remains and you'll enter the Garden Forgotten By Time. So, right now, head to The Walkthrough, F. Garden Forgotten By Time to continue on. --------------------------------------------------------------------------- - Dark Palace Of Waterfalls: Basement Floor 2 - --------------------------------------------------------------------------- Items To Get: Blue Dragon Key, HP Max Up x1, Little Hammer and MP Max Up x1. After riding the Skeleton Ride, you'll be dropped off in a room on Basement Floor 2 and there's a lever nearby. Hit it until you get a message about the flow of water changing, then exit this room to the northwest. In this room, take out the 1 Cyclops and 2 Merman, then exit through the door to the east and in this huge hallway, take out the 2 Flea Mans and 1 Cyclops and head south, then at the fork head northeast and enter the door to the north. In this room, take out the 2 Lizard Mans and 1 Cyclops, then head through the door to the northeast. In this hallway, grab the Crystal Sub-Weapon if you wish, otherwise, exit this place through the door to the north. In this room, take out the 12 Lizard Mans here and if you need to heal, don't waste an Item, as there's a HP Max Up in the north corner, so grab that to heal yourself completely and gain 10 HP, but be sure to get it anyway. After this, backtrack to the LONG hallway where you see a Black Key symbol on your Map. Place a Marker Stone here, as you'll find the Key to that door later on and want to come back. Anyway, exit this hallway by heading south and then exit the hallway through the door to the west. In this room, take out the 1 Armor Knight and 4 Mermans, then exit the room through the door to the northwest. In this room, watch out for the 3 swining Axes and head south and exit this room through the door to the east. In this hallway, follow the path south and take out the 3 Skeleton Archers and 3 Lizard Mans, then head northeast at the fork and enter the door to the north. In this room, take out the 2 Lizard Mans and 10 Flea Mans, then head through the door to the northeast. In this hallway, take out 2 Flea Mans and 2 Lizard Mans, then head north until you see a frozen door. Use the Whip Of Flames on it if you have it, otherwise, use a Marker Stone here to remember to come back later. If you do have the Whip Of Flames, after destroyting the ice, enter the door and in this room, grab the Little Hammer, another Relic for Leon. After this, backtrack to the room where you fought 2 Mermans and 10 Flea Mans just previously and exit this room now through the door to the northwest. In this room with the 3 Axes, head over and exit this room through the door to the north and in this room, take out the 2 Frost Demons and 3 Heavy Armor, then exit this room through the door to the southwest. In this hallway, take out the 4 Lizard Mans, then at the fork, head northwest and grab the Potion and exit this place through the door to the north into the Save Room. Save your game and heal, then exit back into the hallway and head back to the fork and head northeast this time and exit this place through the door to the north, but get ready for a Boss fight against the Doppelganger. If you want a strategy on him, head to Section VII. Boss Guide now, otherwise, fight him yourself and win and then continue on. After you win, exit this room through the door to the northeast and in this hallway, grab the Cross Sub-Weapon if you want, otherwise, exit this place through the door to the north. In this room, ignore the Skull Head here and enter the door to the northwest and in this room, you'll have to hit all 3 Lamposts to open the door and you'll have 8 seconds to do so the second you hit the first Lampost. Just start with the one that's close to you and hit the other two as you head southeast and then enter the door to the east as fast as possible. In this room, you'll find the Blue Dragon Key, so take it, then exit this room and then backtrack through the previous room and in the room now with the Skull Head, but yet again, WAIT. Just like before, this is another little game for you to play. Same strategy as before, but the prize this time at the very end is a MP Max Up, so if you fail to get it, go and try again. Anyway, at this time, head back to the Dark Palace Of Waterfalls: Basement Floor 1 section (It's above this part.) and continue reading The Walkthrough there. --------------------------------------------------------------------------- - F. Garden Forgotten By Time . . . . . . . . . . . . . . . . [ GFBT6.6 ] - --------------------------------------------------------------------------- --------------------------------------------------------------------------- - Garden Forgotten By Time: Floor 1 - --------------------------------------------------------------------------- Items To Get: Blue Money Bag x4, Heart Max Up x1, HP Max Up x1, Jewel Crush, Marker Stone 5, Potion x1, Red Phoenix Key, Ring Of Fire, Ring Of Thunder, Saisei Incense and Tool Bag. As you begin this area of the castle, take out the 3 Skeletons here, then head northwest through the door and in this hallway, follow the path and enter the door to the north. In this room, kill the 8 Skeletons, then exit this room through the door to the northwest. In this hallway, take out the 2 Skeleton Swordmans, then continue on and enter the door to the east and in this room, hit the Statue here all the way until it locks into place. You'll then see a door as one of the circles on it glows red, just like in the House Of Sacred Remains. Anyway, exit this room and back in the hallway, enter the door to the northwest. Now, in this room, take out the 13 Bats and the 5 Ghosts, then exit this room through the door to the northwest. In this hallway, head west into the door you come across and in this room, you'll see a small cutscene of what you must do. Though, before attempting to Whip yourself across on the Poles, jump down to the area below and look behind the stairs to find a HP Max Up, then head southwest to find a Blue Money Bag. Then, head back up and the trick to crossing this part is to jump and Whip the Poles just as they're reaching the top. Do this once, then land on the platform, then do it again, this time doing it twice, then when you pass the second Pole, hit the Switch and land, then jump over and enter the door to the west. In this hallway, take out the 2 Skeleton Swordsmans and 1 Skeleton Archer, then enter the door to the north. In this room, hit the Statue here into place like you did before and you'll see the same door again, as another circle will glow red now. Next, backtrack to the hallway you where in before the room with the Poles, the one with the Axe Sub-Weapon in it on your Map. Back in the hallway, head south and grab the Axe Sub-Weapon if you wish, otherwise, at the fork, head north and enter the door to the north and in this room, take out the 1 Evil Stabber and ignore the 2 Red Skeletons and once you kill the Evil Stabber, you'll learn the Rising Shot Skill. After this, grab the Potion, then exit this room the same way you came in. Back in the hallway, head south all the way now and enter the door to the east and in this room, take out the 4 Astral Warriors and 2 Buckbairds, then exit this room through the door to the northwest. Now, in this hallway, head west into the door here to enter a Save Room, so Save your game and heal, then exit and back in the hallway, head north and enter the door to the north. In this room, take out the 3 Ghosts and 2 Shadow Wolfs, then head northwest and grab the Map 4 Item and enter the door here as well. In this hallway, follow the path and enter the door to the north and in this room, you'll see a small cutscene of 2 Gargoyles coming to life. Take them out, then another one will fly in, so kill it. After this, head northeast and enter the door and in this hallway, head all the way south and enter the door to the east and in this room, take out the 4 Storm Skeletons, then head through the door to the northeast. In this hallway, follow the path and head to the door to the north and use the Blue Dragon Key here and in this room, grab the Tool Bag, a great Item that lets you now Equip 3 Accessories total, so Equip another one right away. After this, backtrack to the hallway on your Map that to the east leads to a grey room. Once you're back in the hallway, head east at the fork and enter the door to the north and in this room, take out the 6 Axe Armors here, then take out the 2 Evil Stabbers and then exit through the door to the northeast. In this hallway, head north at the fork and grab the Knife Sub-Weapon if you wish, otherwise, exit through the door to the north. In this room, take out the 3 Shadow Wolfs and 1 Gargoyle, then grab the Blue Money Bag to the northwest, then exit the room through the door to northeast and in this hallway, take out the 1 Buckbaird, then exit the room through the door to the east. In this room, take out the 2 Skeleton Archers and 1 Thunder Demon, then exit the room through the door to the northeast and in this hallway, head all the way north and enter the door here and in this room, kill the 3 Skeleton Archers and 1 Gargoyle, then head through the door to the northeast. Now, in this hallway, take out the 5 Ghosts, then exit this room through the door to the east and in this room, kill the 3 Skeleton Soldiers and 1 Evil Stabber, then grab the Blue Money Bag to the northwest and next, on your Map, head back to the hallway where you see a greyed out Save Room to the north in the hallway to the east. Once you're back in the hallway, head east at the fork and then head through the door to the west to enter a Save Room. Save up and heal, then exit and back in the hallway, head north through the door and in this room, kill the 1 Mist to learn the Energy Blast Skill, (Note: I am NOT sure about learning the Energy Blast Skill and the Rising Shot Skill from the Evil Stabber and Mist Enemies, so if you don't learn them from these guys, then don't worry, just means you'll get them later or perhaps before this, but oh well. I haven't listed a few Skills here that I did learn from Enemies, but from past Experience, I didn't exactly learn them from them last time, so I didn't put them down here as ones you learn from them if you beat them each time and that it's guaranteed. Ah well.) then, do NOT kill the Man-Eating Plant and instead, lure it over to the wall to the west and jump high to see a ledge that's out of your reach. Bring it over as close as you can and then Whip it a few times, stop and it should open up. When it does, jump onto it and use it as something to jump off of to reach the ledge. Once up here, grab the Blue Money Bag, then enter the door. In this room, grab the Jewel Crush Accessory, then hit the Statue here into the hole and you'll see another door now, as one of the circles glows red. After this, exit this room and feel free to kill the Man-Eating Plant now, otherwise, head through the door to the northeast and in this hallway, head north and grab the Holy Water Sub-Weapon, otherwise, head through the door to the north. In this room, take out the 3 Poison Lizards and 1 Thunder Demon, then head through the door to the southwest. In this hallway, follow the path and exit through the door to the north and in this room, grab the Marker Stone 5, then hit the Statue here into the hole and you'll see the other door now, as the final circle glows red, then they'll all turn green and the door will unlock. You'll find this door soon enough, but for now, backtrack to the hallway that has the Holy Water Sub-Weapon in it and once there, head south all the way and enter the door to the east and in this room, take out the 1 Mist and 2 Shadow Wolfs, then exit this room through the door to the northeast. Now, in this room, take out the 2 Buckbairds, then do NOT kill the Man-Eating Plant here. Instead, lure it over to the northeast corner and once there, get it to open and use it as a platform to reach a higher up platform to the northeast, then enter the door here. Now, in this hallway, take out the 3 Thunder Swords and 4 Spirits. Then, head north and exit this place through the door to the north and in this room, you'll have to hit the 2 Switches behind the Statues here and you must be fast. Though, once you hit one of the Switches, 5 Spirits appear, but ignore them. Hit both Switches fast enough and you'll see the ledge will appear. Jump up onto it and exit this place through the door to the north. Now, in this area, take out the 2 Skeleton Soldiers and 6 Ghosts, then jump down and look to the northwest area in the small little structure to find a Heart Max Up, then, use the Lamposts to the northeast to get yourself back up to the higher platforms. Though, use a Map Marker here, as there's a door to the northwest that you can't reach yet, so you must come back later. Anyway, head northeast and enter the door you see here and in this rather large room, head up the stairs and take out the 3 Poison Lizards and 5 Ghosts and once you reach the top, you'll now be on Floor 2, so head to the section below this one to continue on in Floor 2. Just come back to this part, right here, once you're told to. Welcome back. Now, as you come back to the room with the Man-Eating Plant, head northwest and enter the door and in this hallway, kill the 5 Ghosts and 1 Armor Knight, then grab the Crystal Sub-Weapon if you wish, otherwise, exit this place to the north through the door. In this room, take out the 1 Skeleton Flower and 1 Gargoyle, then exit the room through the door to the northeast and in this room, take out the 3 Buckbairds and 1 Skeleton Flower, then take out the 5 Poison Lizards and 1 Skeleton Flower. Then, exit this place to the northwest through the door and in this hallway, take out the 2 Armor Knights, then head through the door to the north and in this room, hit the Statue into the hole and you'll see the other door again, as the final circle turns red, then as they all turn green and the door will unlock. Now, backtrack to the room where you just fought the 5 Poison Lizards, 3 Buckbairds and 2 Skeleton Flowers and once you're back here, exit this room through the door to the east. In this room, take out the 3 Skeleton Flowers and 1 Poison Lizard, then head through the door to the west, which is that door that you recently just unlocked. Inside, grab the Red Phoenix Key, then exit this room and in the previous room, exit through the door to the northeast. In this room, grab the Ring Of Thunder to the south, then head east and enter the door here to find a Save Room. Save and heal up, then backtrack to the room with the last Statue you put into place and once you're back here, head through the door to the northeast. In this hallway, take out the 2 Gargoyles, then head north and enter the door you see and in this room, you'll notice nothing but Statues here and no exit. Head southeast and break the Statue to the northeast to find a door behind it and enter it and in this hallway, head east into the Save Room and again, Save and heal up, then exit back into the hallway and head north to find the Boss Door. Now, go ahead and enter if you're ready and as you do, you'll see a cutscene, as Medusa appears and shows and tells Leon who she is. After this, you'll have to fight her, so if you want a strategy, head to Section VII. Boss Guide now for one, otherwise, fight her yourself and move on. After she dies, she'll talk about the Whip and Leon will boast about it's power, as she wonders if it's become complete. Leon asks about what she means, but she just tells him it's still no match for her Master, as she dies. After this, grab the Purple Orb, then step onto the Teleporter to head back to Rinaldo's Shop. As you enter the shop, Leon will ask Rinaldo about the Whip gaining it's complete form and Rinaldo will mention it's gotten stronger due to it "liking" Leon, but it's still not complete. Leon will ask how to make it so, but Rinaldo strictly tells him not to worry about it and to focus on more important things. After this, go ahead and shop from Rinaldo and at this point, if you have 60.0% or higher of the Map Percent, you can buy the Moonlight Plate from him. Do so and Equip it immediately. Other than that, stock up on anything else you may need, then leave Rinaldo's Shop.
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