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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter C » Castlevania: Lament Of Innocence - Strategy Guide (Page 02)

Castlevania: Lament Of Innocence - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Castlevania: Lament Of Innocence - Strategy Guide (Page 02).

Ok, well, to start, the movement in Castlevania: Lament Of Innocence is 
rather easy, actually. Since you're playing in a 3D environment, you have 
free exploration as to where you can move around and go to, either to 
explore or to examine something. This is also key to when you battle, as 
everything is happening then and there. As you explore the castle and play 
the game, you'll find many things for Leon to pick up on the ground or 
hidden off in high or secret places. Here's a rundown on stuff you'll 
encounter:

Money - All around the castle and Enemies drop it frequently, you'll find 
various amounts of money, ranging from Brown, Green, Purple, Silver and 
Gold Coins to Grey, Blue and Purple Money Bags. Each piece of money has a 
different amount, which, is the following, based in the order I just 
listed the colors: $1, 5, 10, 25, 100, 250, 400 and 1,000. Money is used 
to buy Items from Rinaldo, so be sure to always carry alot of it, as it'll 
go far.

Items - Items appear all the time in the castle. From stuff dropped by the 
Enemies to things laying around in certain rooms, be sure to grab them 
before they disappear, as you never know when a Item will come in handy. 
This also applies to Equipment when you find it. (Note: Any Item you find 
in a room or that isn't dropped by an Enemy will NOT disappear EVER. So, 
feel free to grab it when it's convenient for you.)

Objects - Sometimes you'll have to solve a puzzle in a room with some 
objects. Nothing that's terribly hard, but you'll encounter statues and 
Lamposts, mainly. Solve the puzzle with these and you'll get to exit the 
room. They aren't hard, so don't worry. As you play the game and read my 
walkthrough, I'll go into more detail about these, when the time comes.

Doors - Of course you know what a door is. I hope you do. Well, in 
Castlevania: Lament Of Innocence, you use them to enter different rooms of 
the castle. To enter one, go towards one and when you see the blue arrows 
turn green, that means you're lined up properly and you can enter it. 
Rather easy, actually.

Candle Stands - Ah, any veteran of Castlevania knows what these babies 
are. Destroy these to get Small Hearts and collect them so that you can 
use Sub-Weapons. Purple Candle Stands hold Small Hearts, but if you are at 
full Hearts, then they'll just drop $1 all the time. Rather useless. 
Yellow Candle Stands drop Sub-Weapons, so watch out for those. (Note: To 
get Big Hearts, you'll have to pray a Enemy drops them, as Candle Stands 
don't, unforunately, but the Yellow Candle Stands will drop $5 if you 
already hold the Sub-Weapon it holds.)

Teleporters - You'll find these in the Warp Room and at the start of each 
area. Use them to either enter or exit the part of the castle you're in at 
the moment. (They also appear after you defeat a Boss.)

Save Room Statue - Stand in the field near the statue in the Save Room to 
not only be fully healed, but also to Save your game. Be sure you have a 
Memory Card and once you're done, continue on.

Ok, well, that covers the movement of the game and over all what you'll 
find on the playing field as you play through the game. Now, onto the 
Battle System.

For starters, Leon moves with the Left Analog Stick, so get use to how to 
move him around. Tipping the stick all the way makes him run and barely 
tipping it makes him walk. Now, as for his attack, for his Whip, using the 
Square Button allows him to perform quick lashes with the Whip and 
continued use of it can make him perform a quick Combo, which doesn't 
allow Enemies a chance to fight back. Very useful when you need to stop 
Enemies dead in their tracks. As for the Triangle Button, this is the 
crowd control attack. It's slower than the Square Button attack, but it 
deals more damage and can hit a wider range of Enemies all around Leon. 
Useful for the damage, but Leon CAN be attacked when trying to do this, so 
if an Enemy is right near you, it may be wise to do the faster attack 
first. With these two Buttons, once you learn some Skills, you can press 
them in certain orders to release devastating attacks that can leave your 
Enemies hurting. So, there's the basic information concerning the Whip. 
Let's take a look at the Sub-Weapons now.

Sub-Weapons are just that: Substitutional Weapons. If at any time your 
Whip may not be the best Weapon or you just want to get an extra hit in 
from afar or whatever, Sub-Weapons come in handy. There are five of them, 
which include the Knife, Cross, Holy Water, Crystal and Axe. Each has 
different abilities, with their ups and downs. Depending on the situation, 
one could prove to be the better over the other. The Sub-Weapons are used 
by hitting the Circle Button and you can only carry one of them at a time. 
They're very important to the game, believe it or not, unlike how most of 
them in past Castlevania games were thrown away, since the Cross was 
always the best thing to have. This time, you can combine them to create 
insanely powerful Weapons, even outdoing the Whip ALOT. 

As you defeat Bosses, you'll gain Orbs, which when you mix and match them 
with your Sub-Weapons, you'll get different Sub-Weapon attacks. Try them 
out and see what you get. Sub-Weapons consume Hearts, though, so don't 
think you can use them forever (Well, you CAN, but you need the Mobius 
Brooch. Check Section XIV. Rinaldo's Shop for more on that.) and when you 
use them with Orbs, they drain ALOT of Hearts, so don't always rely on 
them. Good back up Weapons and definitely something to have always. Also, 
don't always stick with one Sub-Weapon. Sometimes one could prove to be 
better than another, especially once you start getting more and more Orbs. 
Try everyone out and see which works best in the area you're in and go 
with it.

Ok, so you now know about how to move Leon around, use his Whip and 
Sub-Weapons. Now let's look at the other things he can do.

First, jumping. Unlike past Castlevania games, Leon can double jump, which 
is a luxary here, as many of the games from Castlevania: Symphony Of The 
Night and up started you out with a single jump and you only later could 
double jump. So, from the start, Leon can double jump and that's a good 
thing, since he'll never get any more jumping ability in the game. To make 
Leon jump, use the X Button and to double jump, hit the X Button again 
while in midair. (If you are using the Wolf's Foot Relic, Leon will be 
able to run and jump farther and higher. Keep this in mind.) Other than 
jumping, Leon can Guard, an ability given to him by Rinaldo at the start 
of the game. Using his now enchanted Gauntlet, as long as Leon is 
Guarding, he can't be harmed. Though, while doing this, he can not attack. 
To Guard, press and hold either the R1 or R2 Buttons. Not only is this 
used to guard attacks, but it's used to gain MP. 

Probably the most fustrating thing in the game, the only way to get MP 
with Leon is to Guard or to use a Mana Prism Item. When an Enemy flashes 
Purple, use Guard and let them hit you and Leon will flash purple and gain 
the MP. Remember this, as it's vital to gaining MP and Mana Prisms are 
VERY, VERY, VERY rare. Now, once you learn Perfect Guard, if you can block 
the attack just before it hits you, it'll say "Perfect!" and you'll gain 
more MP than usual, as well as some Hearts. Now, another thing you can do 
with Leon while he is Guarding is the Quick Step. It's a very helpful 
evasion move, which while Leon is Guarding, hit the X Button while moving 
in the direction you wish to go and Leon will quickly move to that 
direction. VERY useful when an Enemy is dishing attacks out and you need 
to dodge FAST. Once you get the Quick Step 2, you can move two spaces fast 
and trust me, it's insanely helpful for the laster battles.

Next, we have the Skills. As you play through the game, Leon will learn 
new Skills, based on how you fight, thus you will gain new Skills that 
will only help your fighting style, so you'll gain the others in due time, 
since your fighting style doesn't lean that way. Once you learn a new 
Skill, a menu will pop up on the screen clear as day and you can't miss 
it. You'll learn Skills based on meeting certain conditions, such as 
attacking enough Enemies or killing a certain Enemy. So, be sure to battle 
alot, but if you go through the game and not stand around and battle for 
hours, you'll save yourself time, since you'll learn all the Skills 
without any problems or needing to "train". Keep that in mind as well.

Now, finally, onto a overview of the Battle System. If you've ever played 
Devil May Cry or Devil May Cry 2, then you'll get the hang of this game 
with utter, utter ease. Castlevania: Lament Of Innocence is actually like 
Devil May Cry, but give Dante a Whip and you're set. You'll encounter 
Enemies in real time and using your powers, you can destroy them by 
fighting. As you fight, you'll take damage, but only if the Enemy manages 
to hit you. The better your skill, the less you'll be hit. Just be 
careful, as some Enemies can't be hurt at all by the Whip or Sub-Weapons 
and can only be hurt with Relics. Mix and match attacks all the time for 
the best results.

So, put all the above together and you have the Battle System to the game. 
Learn it, master it and you'll go far. Now, onto the final part of the 
Battle System, the Real Time Windows and the playing field screen. First, 
we'll start with the playing field screen, which you are always seeing, as 
long as you aren't on the Menu or Map. Here's what you'll see on the 
screen, starting from the top left hand corner and moving counter 
clockwise:

HP Gauge - Shows you in bar form how much HP you have left. As you take 
damage, the bar will decrease, as the red will disappear. If this bar 
becomes empty, Leon or whoever will die. Make sure that doesn't happen.

MP Gauge - Situated right under the HP Gauge, the MP Gauge is colored blue 
and as you use Relics, it'll decrease over time. When this becomes empty, 
you won't be able to use Relics, so make sure to keep it full all the time 
or whenever possible.

Sub-Weapon - Fitted right next to the HP Gauge, this shows you what 
Sub-Weapon you're currently using, as well as a background color, 
representing exactly what Orb you're using in conjunction with it right 
now.

Relic - Fitted right next to the MP Gauge, this shows you what Relic you 
currently are using at the moment.

Heart Counter - Represented by a Heart symbol and a number, as you collect 
or use Sub-Weapons, this will increase or decrease. Always try to keep it 
high when possible.

Enemy - Of course, on the playing field, you're going to meet Enemies. 
They're all around the screen, so be sure to hunt them down and kill them.

Item Name - Appears at the bottom left hand corner of the screen whenever 
you pick up an Item and tells you the name of it. (Or if you don't pick it 
up, but go near it, it'll still tell you the name.)

Enemy Name - Appears at the bottom of the right hand corner of the screen 
whenever you attack an Enemy.

Leon/Joachim/Pumpkin - Of course you will always see your character on the 
screen, so that you know where and who they are.

Item - Either dropped or laying around on the screen, these things need to 
be picked up by you, so make it an objective.

Damage/Hit - This little menu pops up whenever you successfully hurt an 
enemy. Each attack will show you the damage you did and if you do "Combos" 
or connecting follow up attacks, the damage will increase, as will your 
Hits. The more the better, as damage to Enemies is always good.

Ok, so that covers the playing field screen. Now, finally, let's cover the 
Real Time Windows and we'll be done.

Real Time Window - Ok, to do ANYTHING that involves Equipping or using 
Items, you must use this window while in the playing field. Here's a 
rundown on it. Basically, to use this, hit the D-Pad or the R3 Button, 
which is the Right Analog Stick's code name for when you press it inward 
or tilt the Right Analog Stick. The Real Time Window will pop up and you 
can cycle through the Menus, but the action in the game (If there is any.) 
will continue, making Leon wide open to attacks. You can still move him 
around and such, but it's going to be a pain if you ever hope to get 
anything done. Here's the order that the Real Time Window's Menus appear 
in when you open it:

Item List
Relic List
Orb List
Equip List
Item List (Again.)

When you exit the Real Time Window, whatever List you were last one, when 
you re-open it, it'll come back to that last list, which is helpful if you 
set it to the Item List right before you enter a Boss Battle or whatever. 
Use the X Button to confirm an option and the Triangle Button to cancel 
one. Now, let's examine each List so you know what each one holds for you.

Item List - Go to this list to be able to use a Item to heal Leon with or 
something that'll help continue the game. (For example, the Curtain Time 
Bell.) Some Items take a second or two before they work, so don't think 
the effect is totally instant after you confirm the selection. 

Relic List - Go to this list so that you can change the Relic you're 
currently using. The effect is instant, as there's no waiting for it to 
happen, so don't worry.

Orb List - Go to this list so that you can change the Orb you're currently 
using. The effect is instant, as there's no waiting for it to happen, so 
don't worry.

Equip List - Ah, the biggest list in the Real Time Window. It's broken up 
into 4 parts. (Later 5.) They are:

Whip - Select this to change your current Whip you're using.

Armor - Select this to change your current Armor to something else.

Accessory 1 - Select this to change your current Accessory to something 
else.

Accessory 2 - Select this to change your current Accessory to something 
else.

Accessory 3 - Select this to change your current Accessory to something 
else. (This one only appears AFTER you get the Tool Bag.)

That takes care of the Real Time Window. Finally, we have the other Real 
Time Windows, the Orb and Relic Circle Lists. These Real Time Windows 
allow for quick and very fast ways to change your current Orb and Relic 
you're using to another one, instead of by cycling through the Real Time 
Window to do so. Here's the two windows and what each one does.

Orb Circle List - Open it by pressing and holding the L1 Button, then use 
the Right Analog Stick to circle around the window and to choose the Orb 
you wish. To remove a Orb, press in on the Right Analog Stick.

Relic Circle List - Open it by pressing and holding the L2 Button, then 
use the Right Analog Stick to circle around the window and to choose the 
Relic you wish. To remove a Relic, press in on the Right Analog Stick.

Note: Just like the Real Time Window, Leon isn't able to perform any other 
options, other than moving around, thus he's open to attack. Be warned.

Whew, ok, that covers EVERYTHING for the Battle System, Real Time Windows, 
etc. I hope you got all that, as it's alot to take in, but you'll get the 
hang of it all as you play, so don't worry. Now, onto my Tips & Tricks for 
you when you are playing the game.

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- C. Tips & Tricks . . . . . . . . . . . . . . . . . . . . . [ TITRI4.3 ] -
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- Save often. I can't stress this enough. Nothing sucks worse than getting 
so far in the game, then suddenly being killed and having to restart from 
your last save, which could set you back hours. Even if you're feeling 
confident in yourself and don't want to waste time saving, just keep in 
mind you do NOT know what lies ahead and it's better safe than sorry.

- Visit Rinaldo, ALOT. As you uncover more and more of the Map, he gets 
better Equipment for you, which can greatly help you when you need to take 
less damage from enemies. Also stop by incase you need to restock up on 
Potions and the like, as you never know what kind of trouble you'll run 
into. He may even give you some advice, if you ever get stuck on a Boss or 
something. You never know.

- Experiment with your Relics and Orb combinations. There's 5 Sub-Weapons 
and a TON of possible combinations you can pull off. Find the one that 
best works for your situation and stick with it. And never always stick 
with just one Sub-Weapon. You may find that the Holy Water is a HELL of 
alot better than the Cross at one point or that the Knife is a good thing 
to carry rather than the Crystal through another area. Just try stuff out 
and pick whatever you think works best, based on your combat style.

- Don't bother trying to stand around and learn Skills. Skills are only 
learned based on you killing a certain enemy ONCE or if you just happen to 
kill enough enemies or do a certain move. If you just go through the game, 
you WILL get ALL the Skills with NO problem AT ALL. So don't bother trying 
to learn like 8 Skills in the first area of the game. Most of them are 
learned based on your fighting style, so again, don't worry about learning 
Skills.

- If you find something you can't reach or a locked door you can't open, 
use a Marker Stone. This saves ALOT of fustration later when you're 
looking around for things you missed and can't exactly remember. The 
Marker Stones are new to the Castlevania series, so use them well and 
don't trust your memory. Always wise to use what the game offers. 

- If you're in a area and the enemies seem way to strong for you or you 
get stuck or something, go to another part of the castle. Take it from me, 
as some Bosses will prove harder than others and depending on the order 
you play through the game, it could prove harder than it actually is. I 
will tell you the exact order you _should_ play through, but it's really 
up to you. A challenge is open to you, it's just your choice to take it or 
not.

- Master using Leon early in the game. He moves and reacts like a dream 
and learning how to use him and the controls is key. Becoming a master 
with him will only make your trek through the castle all that much easier.

- Using the Real Time Window will prove to be a complete hassle for you, 
but remember, you CAN use the Left Analog Stick to move Leon around while 
you're doing this. It's going to be hard to do so, but it's possible. Just 
if you need to heal him or something, do NOT make it to the point where 
he's in the single digits of HP. Play it smart and do it before that.

- Orginize your Items to how you see fit. This is vital when using the 
Real Time Window in a battle. If you need a High Potion or something, yet 
can't find it, it could spell your doom. Make sure you can find everything 
quick and easy, as that's key in this game.

- Carry a few Magical Tickets with you always. If you're exploring a 
certain part of the castle and you locate what you need, but you're pretty 
deep into the area and it'll take some type to backtrack to the 
Teleporter, use this and you'll warp to Rinaldo's Shop. They'll come in 
handy, trust me.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= V. The Characters Of The Story . . . . . . . . . . . . . . . [ TCOTS5 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

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- A. Leon Belmont . . . . . . . . . . . . . . . . . . . . . . [ LEOBE5.1 ]-
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A noble Knight of the 11 century, Leon Belmont is well known for not only 
his bravery, but his extraordinary combat skills. As a Knight fighting in 
the name of God, Leon protects his land and upholds the beliefs the 
Church. Together with his long time friend, Mathias Crongvist on strategy 
and tactics, they are a force to be reckoned with. Though, through a 
recent turn of events, Leon gives up his title of a Knight, along with his 
Sword, in order to go against the Church's Word to go and save his 
kidnapped bride, Sara Trantoul. Little does he know, that the chain of 
events that will soon be set off will not only effect the rest of his 
life, but the lives of many, many, many people, related and not related to 
him, for over the next 1,000 years. His legacy and the Belmont's begins 
here...

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- B. Sara Trantoul . . . . . . . . . . . . . . . . . . . . . [ SARTR5.2 ] -
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The soon to be bride of Leon, she is the daughter of a wealthy landowner. 
Mysteriousy kidnapped one night, Leon begins his quest to save her and 
stop whoever the kidnapper is, for whatever his reasons might be. Though, 
her role in the story is much larger than you can possibly imagine...

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- C. Rinaldo Gandolfi . . . . . . . . . . . . . . . . . . . . [ RINGA5.3 ]-
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A mysterious, yet skillful and wise old man, who currently lives in the 
Eternal Forest, which is right outside of Castlevania. He is skilled in 
not only fighting, but magic or Alchemy and knows quite alot about the 
castle, Walter and even Mathias. He has an old score to settle with 
Walter, but for the time being and for reasons yet unknown, he helps 
whoever comes to Castlevania and is forced to go and fight Walter. His 
role, like Sara's is also quite large and throughout your journey, he'll 
have a shop opened for you to supply yourself with Items that you'll need 
to venture through the castle. He is also the one to give Leon the Whip, 
which will later become the legendary Vampire Killer.

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- D. Mathias Cronqvist . . . . . . . . . . . . . . . . . . . [ MATCR5.4 ] -
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A very intelligent and skillful tactician and Alchemist, Mathias and Leon 
are considered to be the best of friends, unrivaled in the field of combat 
when they are paired up. Unfortunately, one night, his wife, Elisabetha 
dies of an illness and he becomes so depressed, he becomes bed ridden. 
Though, once monsters start appearing throughout Europe, he learns what 
happened to Sara and informs Leon, as Leon begins his quest to save his 
bride. Though, exactly how did he know about Sara if he was in bed the 
whole time...? A mystery you'll find out...

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- E. Elisabetha Cronqvist . . . . . . . . . . . . . . . . . [ ELISCR5.5 ] -
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The wife of Mathias, she is never seen or heard of much, other than she 
recently died of an illness and is the cause to Mathias's Grief.

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- F. Walter Bernhard . . . . . . . . . . . . . . . . . . . . [ WABER5.6 ] -
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The Vampire and "Dracula" of the story, he is the one responsible for 
kidnapping Sara and forcing Leon to enter his little "game". His "game" 
consists of kidnapping something precious to powerful men and then having 
them enter his castle to do battle with him for his enjoyment, as he has 
an eternity to do as he wishes. He is the main enemy of the game that Leon 
is after and the sole reason his hatred for the night becomes so large, as 
you'll later see. Not much else is known about him, other than the fact 
that he and Rinaldo know each other and Rinaldo wants revenge against him.

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- G. Joachim Armster . . . . . . . . . . . . . . . . . . . . [ JOARM5.7 ] -
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A man turned into a Vampire by Walter, but locked away in the Dark Palace 
Of Waterfalls due to his rebelious behavior. He seeks the Crimson Stone, a 
mysterious object that gives a Vampire unimaginable power and turns a 
normal Human into a Vampire, as they lose their humanity. A Boss that Leon 
must get by, but he has his own "mission" that can be played if Leon 
completes his. An interesing character and the first playable Vampire 
character since Alucard and Soma, if you wish to count him.

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- H. Death . . . . . . . . . . . . . . . . . . . . . . . . . . [ DEAT5.8 ]-
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Never even seen until a certain part of the story, but his motives this 
time are unclear, but it's a pleasent and very, very kick ass surprise to 
see how everything unfolds when he enters. Just like the past games, he is 
another Boss you must fight, but his role is rather large in the game. 
Just wait till you meet him...

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- I. Succubus . . . . . . . . . . . . . . . . . . . . . . . . [ SUCCU5.9 ]-
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The beautiful, yet deadly Demon returns yet again to torture Leon this 
time. Another Boss that follows Walter's Orders, she is someone you must 
get by in order to continue. Though her role is small like in the other 
games she's appeared in, such as Castlevania: Symphony Of The Night, she's 
still as evil as ever and shows no mercy towards Leon with her antics. 
Deal with her and don't be fooled by her looks, as she's very deadly. She 
will give Leon a hint about Rinaldo, but only if she's beaten...

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- J. Medusa . . . . . . . . . . . . . . . . . . . . . . . . . [ MEDU5.10 ]-
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The legendary monster that can turn anyone to stone with the look of her 
eyes, she is another main Boss Leon will have to deal with, even though 
many have failed in trying to defeat her. If defeated, she will mention 
something about your Whip not being complete...

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- K. Pumpkin . . . . . . . . . . . . . . . . . . . . . . . . [ PUMPK5.11 ]-
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Definitely the odd ball of the series, if not on par with Alucard from 
Akumajo Dracula Special: Boku Dracula-Kun. Not really in the story at all, 
he's just a fun character to play as. Looking like a 5 year old who got 
lost while he was Trick or Treating, Pumpkin plays out just like Leon 
does, only his Attack, Defense and Hearts are higher, while his HP and MP 
are lower. Definitely something to see for yourself. Hell, he even likes 
to hum Castlevania music!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= VI. The Walkthrough . . . . . . . . . . . . . . . . . . . . . [ THEWA6 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Note: If I am missing any Items or ANYTHING by chance, let me know and 
I'll give you full credit.

Also, I will not tell you to stock up on Hearts every other minute. I'm 
leaving this to you. If you see Candle Stands and you're not at full 
Hearts, break them. That's my only advice for that. Though, I WILL tell 
you when to head back to Rinaldo, Equipment wise, but whenever YOU 
personally need to go and see him, go for it.

Finally, my directions you are reading are based on the playing field and 
how the camera is fixed in the current room. Do NOT follow my instructions 
Map wise, unless I clearly state so. So for example, at the beginning of 
the castle, when you see the Prelude To The Dark Abyss text flash on the 
screen, I'm telling you to go east. Imagine north is the top of your TV, 
south is the bottom, etc. So, when I say a direction, you'll know where to 
go. Also, when I give Map directions, ALL the directions will be given 
with the compass facing north, so keep this in mind. Got it? Good. Enjoy!

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- A. The Beginning . . . . . . . . . . . . . . . . . . . . . [ THEBE6.1 ] -
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Note: For a full, voice acted out intro to the game, let the game load and 
don't press any buttons. You'll learn the back story to the game. When 
you're ready, start your game up and watch the introduction scene to the 
main game.

As the game begins, Leon is running through the woods and a strange 
happening, he'll meet an old man, named Rinaldo. After some introductions, 
Rinaldo asks to talk to him back at his cottage. After some small talk and 
some explanations, mainly on why Walter has kidnapped Sara, as well as 
some information on Mathias that Leon never knew about, he gains the Whip 
Of Alchemy from Rinaldo. Not only the Whip, but his Gauntlet becomes 
infused with magic, also thanks to Rinaldo. He'll explain about the MP 
system and the Relics, so listen up. After he thanks him, Rinaldo gives 
you a final piece of info about defeating 5 Bosses before you can go after 
Walter. It's a test and a "game". 

He also tells you about his shop, as the scene ends and your game begins. 
You'll appear outside, so before continuing on, get use to how Leon 
controls and get comfortable with everything, especially the Menu and the 
Real Time Windows and using the Whip. You'll start out with nothing but 
the Whip Of Alchemy and the Knife Sub-Weapon and you have $0 Gold as well, 
so you can't buy jack from Rinaldo. When you're ready, follow the path to 
the northeast and exit the screen. In this area, follow the path and 
you'll reach the drawbridge. Watch the cutscene and afterwards, you'll 
enter the castle. Now the game begins...

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- B. Prelude To The Dark Abyss/Castle Entrance . . . . . . . [ PTDAC6.2 ] -
---------------------------------------------------------------------------

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- Prelude To The Dark Abyss/Castle Entrance: Floor 1                      -
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Items To Get: Magical Ticket x1, Marker Stone 1, Marker Stone 2, Marker 
Stone 3, Map 1, Potion x1, Serum x1, Svarog Statue and Uncurse Potion x1.

Note: Don't ask me why, but they call this place the Prelude To The Dark 
Abyss when you enter, then from there on out it's called the Castle 
Entrance.

As you enter the castle now, head east through the door into the next 
room, since the door to the west leads to a locked door. You'll have to go 
through the game's Tutorial first. Don't worry, it's for your benefit. 
Follow the path here and enter the door to the north, as the one door to 
the east is locked...for now. In this room, follow the instructions given 
to you, but check the center of the room for to get the Marker Stone 1. 
Then, jump and climb up to the higher up area that the instructions told 
you to do and follow the path, grab the Potion here and exit through the 
door. In this room, follow the instructions again, but grab the Serum in 
the middle of the room, then use the Whip to throw yourself up onto the 
landing to the west to get the Marker Stone 2. Finally, use the new Whip 
technique the instructions told you about and exit to the north through 
the door. In the next room, you'll get your first taste of combat, which 
is against 3 Skeletons. 

Defeat them and you'll learn your first Skill, which is the Quick Step. 
Practice it, then head northwest and exit through this door. In this room, 
you'll learn how to do another Whip technique, similar to what Simon did 
in Super Castlevania IV on the SNES. First, jump down to the area below 
and grab the Uncurse Potion here, then get back up to the top platform and 
jump towards the Pole and Whip it and get across. It's rather easy, though 
it took my friend a good 5 minutes to do it...anyway, grab the Magical 
Ticket here, then exit the door to the west. In this room, you'll 
encounter a "Boss" if you wish to call it that. You'll take on a Golden 
Knight, but you can't hurt him with your Whip or Knife. Instead, grab the 
Relic in the middle of the room, which is the Svarog Statue and then allow 
the Golden Knight to hit you, while you are Guarding, to build up your MP. 
When you're ready, activate the Relic by holding the R1 or R2 Button and 
hitting the Circle Button, then run around him and try to get him to step 
into the flames you create. 3 hits will do the trick. 

Once he falls, exit to the north and this will end the Tutorial. Now you 
get to go onto the real thing. You're back in the hallway you were in 
before, so exit to the south and back at the Castle Entrance, take the 
path to the west now and enter the door. Now, this is the room that in the 
Secrets Section of this walkthrough, I talked about how you could 
duplicate Items. Now, it's cheating, so if you're a moral person, don't do 
this, but for those of you wanting to, near the Save Room door, stand just 
a tad north of the Candle Stand where you see it's a little green and face 
out the window. Head into your Item List and move up and down and your 
amount of Items should increase. If not, position yourself a little more 
and try again. This DOES work.

Now, either way, head into the Save Room here to the east and Save your 
game. After this, exit the Save Room and exit the hallway to the north 
through the door. After the small cutscene, head west and grab the Marker 
Stone 3 and ignore the door to the west, as it leads to a VERY POWERFUL 
Boss that you aren't even ready for and you can't even get to him yet, so 
ignore it. For now, head east and you can now choose which part of the 
castle you wish to go to first. There's a Item here though, which is Map 
1, so grab it. This pretty much tells you what area to go to first, so 
stand on the Teleporter here and you'll enter the House Of Sacred Remains, 
first area I suggest you go to. 

Note: When I tell you to MUCH later in The Walkthrough, come back to this 
part and read on.

Ok, welcome back. At this point, I suggest you stock up on 9 Potions, High 
Potions, Uncurse Potions and Serums, plus if you can afford it, Diamonds 
for the Jewel Crush. When you're ready, head back to the Warp Room and 
once there, head southwest to the door and enter it. In this area, follow 
the winding path down and you'll enter the Basement Floor 1 Of the Prelude 
To The Dark Abyss/Castle Entrance, so look at the section below and 
continue reading.

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- Prelude To The Dark Abyss/Castle Entrance: Basement Floor 1             -
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Items To Get: High Potion x1.

In this area, once you reach the bottom, enter the door to the northeast 
and in this room, grab the High Potion in the middle of the room, then 
head northwest and enter this door to enter a Save Room. Save and heal up, 
then exit and back in this room, head northeast and use the Unlock Jewel 
on the door here, as you'll enter the Prison Of Eternal Torture. Follow 
this path down and at this time, head to The Walkthrough, Section I. 
Prison Of Eternal Torture and continue reading.

---------------------------------------------------------------------------
- C. House Of Sacred Remains . . . . . . . . . . . . . . . . . [ HOSR6.3 ]-
---------------------------------------------------------------------------

---------------------------------------------------------------------------
- House Of Sacred Remains: Floor 1                                        -
---------------------------------------------------------------------------

Items To Get: Black Bishop, Blue Money Bag x1, Gold Coin x9, Grey Money 
Bags x10, High Potion x1, HP Max Up x1, Marker Stone 6, MP Max Up x1, 
Neapolitan x1, Potion x1, Purple Money Bag x1, Ramen x1, Serum x1, Silver 
Coin x10 and Uncurse Potion x1.

Note: I like the music hear. Starts off nice, then it REALLY picks up and 
sounds cool.

As you begin this area, nothing is in this room, so defeat the 4 
Skeletons, then exit to the west through the door. In this hallway, defeat 
the 2 Skeletons and then enter the door to the west. In this room, the 
doors will lock, so kill the 5 Skeletons and 2 Skeleton Archers, then exit 
this room to the northeast and in this room, jump onto the Switch and 
remain still. Once it goes down, you'll see a door, as one circle on it 
glows red. After this, backtrack to that hallway you were just in a minute 
ago and head north now and exit through the door here. In this room, take 
out the 6 Zombies, then exit to the west through the door. In this 
hallway, first, head south and kill the 2 Skeletons, then exit to the east 
into the Save Room. Save your game, then head north through the door. In 
this room, take out 3 Skeleton Swordsmans and 2 Ghost Warriors. Kill one 
Ghost Warrior and you'll learn the Extension Combo. After this, explore 
both of the higher platforms in this room to get 2 Grey Money Bags, grab 
the High Potion above the door to the west and then exit to the west 
through the door. 

In this room, take out the 6 Ghost Warriors and 4 Skeletons. Then, I 
suggest you grab the Crystal in this room, cause at this point, it's 
better than the Knife, but ONLY in close combat. Stick with the Knife if 
you want something for long range fighting. Next, grab the Grey Money Bag 
on the platform to the east, then head to the platform to the west here 
and go to the end of the ledge and face the screen, as you'll see a grate 
blocking your way to the other platform to the southwest. Jump off and 
head towards the screen and try and whip the railing, as it's VERY 
possible to do this, but could take a few tries. Once you do this, exit 
this room through the door here to the west. In this hallway, take out the 
5 Bats and the 1 Red Skeleton, which can't be killed and exit to the north 
through the door. In this room, grab the MP Max Up Item, then exit to the 
northeast through the door. In this hallway, take out or avoid the 2 Red 
Skeletons, then kill the Skeleton Hunter who's trying to shoot you, then 
head through the door to the north.

In this room, take out the 5 Skeletons and the 1 Heavy Armor, then grab 
the Uncurse Potion on the platform to the east, the Serum on the platform 
to the west, then the HP Max Up Item to the north. Then, from where you 
got the Serum, jump down to the area below and press up against the 
bookcase here and it'll start to move. Enter the room that appears and 
stand on the Switch here, as you'll see another door know, as one circle 
on it glows red. Next, using your Map, backtrack to the bullet shapped 
room now that's right next to the other bullet shapped room with the 
Crystal Sub-Weapon in it and in this room, exit to the north through the 
door here and in this hallway, follow the path and exit to the north 
through the door. You'll enter a trap, where you have to fight Enemies, so 
get ready. Destroy the 4 Ghost Warriors and 4 Skeleton Knights and once 
you kill 1 Skeleton Knight, you'll learn a new Skill, which is the A 
Extension 1. 

After you take care of the Enemies here, exit this room through the door 
to the west and in this room, you'll fight more Enemies, since you'll 
enter a trap. Take out the 5 Zombies and the 3 Skeleton Warriors, then 
exit this room through the north door. In this hallway, follow the path 
and exit through the door to the north and in this room, you'll fight 
another bunch of Enemies in another trap. Take out the 4 Rune Spirits and 
2 Skeleton Knights, then enter the door to the east here quickly, then 
exit the hallway through the door you just came through. (We did this just 
to get the Map Percent, since the hallway leads back to a room we were 
just in.) Now, back in this room, exit through the door to the northwest. 
In this room, you'll fight another batch of Enemies, so get ready. Take 
out the 4 Rune Spirits and 2 Zombies, then exit the room through the east 
door. In this hallway, head south and exit through the door to the south 
here and in the next room, you'll fight more Enemies. 

Take out the 2 Zombies and 2 Skeleton Knights, then exit this room through 
the door to the east. In this hallway, head south and enter the door here 
and in the next room, be prepared to fight more Enemies. Take out the 1 
Rune Spirit and 5 Skeleton Swordsmans, then grab the 2 Grey Money Bags in 
the east and west top platforms here, then head south and use your Whip to 
throw yourself up to another ledge and grab the Neapolitan. Then, exit 
this room through the door to the southeast and in this room, take out the 
Enemies here, which are 6 Rune Spirits and 6 Skeletons. After this, break 
the Yellow Candle Stick here and take the Axe, as it's better than the 
Knife right now, but keep the Crystal if you like close range Sub-Weapons. 
Next, head up to the platform to the west and grab the Grey Money Bag 
here, then exit this room through the door to the east up on the higher 
platform. In this hallway, take out the 5 Bats and the 1 Buckbaird, then 
exit this hallway through the door to the north. 

In this room, take out the 3 Wolf Skeletons and 2 Zombies, then grab the 2 
Grey Money Bags in the east and west top platforms. Next, exit this room 
through the southeast door and in this hallway, take out the 3 Red 
Skeletons and the 1 Buckbaird, then leave this hallway through the door to 
the north. In this room, you'll have to fight 1 Heavy Armor and 3 Red 
Skeletons, but to win, just kill the Heavy Armor and ignore the Red 
Skeletons. After this, check both east and west higher up platforms to get 
2 Grey Money Bags, then exit this room through the door to the southeast.
In this room, grab the Marker Stone 6, then jump onto the Switch and 
you'll see that same door again with another circle that glows red. After 
this, I suggest you use your Map and backtrack to a Save Room and Save, 
then using your Map, go back to the room that looks like a rectangle with 
a circle for it's west side, with the room to the west greyed out. That's 
where you need to go to continue. 

Once you are ready and back in that rectangle/circle room, exit the room 
through the door to the north and in this hallway, you'll see a quick 
cutscene of 15 Flea Mans coming your way. They're fast and a pain in the 
ass to deal with. Anyway, once you're done, follow the path and enter the 
door to the west and in this room, watch out for the circles that go 
around and try to hit you with spikes. ALWAYS keep moving and jump 
CONSTANTLY. Though, do attempt to grab the 4 Silver Coins and 3 Gold Coins 
here. After you grab these, exit this room through the southeast door and 
in this long hallway, follow the path and when it bends east, take it. 
You'll have to fight 2 Skeleton Swordsmans, so deal with them then head 
into the Save Room and Save. Next, head south and back to where you were 
before and destroy the Yellow Candle Stand here to get the Holy Water, but 
only if you like close range Sub-Weapons. Either way, exit this hallway to 
the north of the Holy Water. In this room, it's another floor with those 
damn spikes and even more things to collect. 

Grab the 6 Gold and 6 Silver Coins, then in the VERY far south corner, 
grab the Purple Money Bag, then exit this room through the door to the 
southwest. In this hallway, follow the path and exit this room through the 
door to the north. Now, you'll be in a room with a spike floor, so BE 
CAREFUL. Follow the path now and jump over the spikes once you come near 
you and enter the door you come across and enter it. Follow the path and 
kill the 2 Wolf Skeletons, then examine the door and note that you need 
the Yellow Dragon Key to open it. I suggest you place your Yellow Marker 
Stone here so you remember to come back. After this, backtrack to the 
previous room and continue to follow the path around the room and you'll 
find another door. Enter it and in this room, jump onto the Switch and 
you'll see that other door now will have another circle light up red on 
it. 

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