Castlevania: Lament Of Innocence - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Castlevania: Lament Of Innocence - Strategy Guide (Page 01).
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Castlevania: Lament Of Innocence - FAQ/Walkthrough.
Written By: Kain Stryder.
E-Mail Address: ssj4kain@aol.com.
Walkthrough Version: Final.
Last Updated: 7/27/04.
System(s): PlayStation 2.
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= Table Of Contents =
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| [ I. Introduction ] . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] |
| |
| [ II. Current Updates ] . . . . . . . . . . . . . . . . . . . [ CURUP2 ]|
| |
| [ III. FAQ (Frequently Asked Questions.) ] . . . . . . . . . . [ FAQ3 ] |
| |
| [ IV. How To Play ] . . . . . . . . . . . . . . . . . . . . . [ HOTOP4 ]|
| A. Controls And Menus . . . . . . . . . . . . . . . . . . [ COAM4.1 ]|
| B. Moving Around/Battle System . . . . . . . . . . . . . [ MOABS4.2 ]|
| C. Tips & Tricks . . . . . . . . . . . . . . . . . . . . [ TITRI4.3 ]|
| |
| [ V. The Characters Of The Story ] . . . . . . . . . . . . . [ TCOTS5 ] |
| A. Leon Belmont . . . . . . . . . . . . . . . . . . . . [ LEOBE5.1 ] |
| B. Sara Trantoul . . . . . . . . . . . . . . . . . . . . [ SARTR5.2 ]|
| C. Rinaldo Gandolfi . . . . . . . . . . . . . . . . . . [ RINGA5.3 ] |
| D. Mathias Cronqvist . . . . . . . . . . . . . . . . . . [ MATCR5.4 ]|
| E. Elisabetha Cronqvist . . . . . . . . . . . . . . . . [ ELISCR5.5 ]|
| F. Walter Bernhard . . . . . . . . . . . . . . . . . . . [ WABER5.6 ]|
| G. Joachim Armster . . . . . . . . . . . . . . . . . . . [ JOARM5.7 ]|
| H. Death . . . . . . . . . . . . . . . . . . . . . . . . [ DEAT5.8 ] |
| I. Succubus . . . . . . . . . . . . . . . . . . . . . . [ SUCCU5.9 ] |
| J. Medusa . . . . . . . . . . . . . . . . . . . . . . . [ MEDU5.10 ] |
| K. Pumpkin . . . . . . . . . . . . . . . . . . . . . . [ PUMPK5.11 ] |
| |
| [ VI. The Walkthrough ] . . . . . . . . . . . . . . . . . . . [ THEWA6 ]|
| A. The Beginning . . . . . . . . . . . . . . . . . . . . [ THEBE6.1 ]|
| B. Prelude To The Dark Abyss/Castle Entrance . . . . . . [ PTDAC6.2 ]|
| C. House Of Sacred Remains . . . . . . . . . . . . . . . [ HOSR6.3 ] |
| D. Anti-Soul Mysteries Lab . . . . . . . . . . . . . . . [ ASML6.4 ] |
| E. Dark Palace Of Waterfalls . . . . . . . . . . . . . . [ DPOW6.5 ] |
| F. Garden Forgotten By Time . . . . . . . . . . . . . . . [ GFBT6.6 ]|
| G. Ghostly Theatre . . . . . . . . . . . . . . . . . . . . [ GT6.7 ] |
| H. Pagoda Of The Misty Moon . . . . . . . . . . . . . . [ POTMM6.8 ] |
| I. Prison Of Eternal Torture . . . . . . . . . . . . . . [ POET6.9 ] |
| J. Ending . . . . . . . . . . . . . . . . . . . . . . . [ ENDI6.10 ] |
| |
| [ VII. Boss Guide ] . . . . . . . . . . . . . . . . . . . . . [ BOSGU7 ]|
| A. Undead Parasite . . . . . . . . . . . . . . . . . . . [ UNPA7.1 ] |
| B. Flame Elemental . . . . . . . . . . . . . . . . . . . [ FLAEL7.2 ]|
| C. Golem . . . . . . . . . . . . . . . . . . . . . . . . . [ GOL7.3 ]|
| D. Frost Elemental . . . . . . . . . . . . . . . . . . . [ FROEL7.4 ]|
| E. Doppelganger . . . . . . . . . . . . . . . . . . . . [ DOPPE7.5 ] |
| F. Joachim . . . . . . . . . . . . . . . . . . . . . . . [ JOAC7.6 ] |
| G. Thunder Elemental . . . . . . . . . . . . . . . . . . [ THUEL7.7 ]|
| H. Medusa . . . . . . . . . . . . . . . . . . . . . . . [ MEDUS7.8 ] |
| I. Succubus . . . . . . . . . . . . . . . . . . . . . . [ SUCCU7.9 ] |
| J. Doppelganger . . . . . . . . . . . . . . . . . . . [ DOPPEL7.10 ] |
| K. Forgotten One . . . . . . . . . . . . . . . . . . . [ FORON7.11 ] |
| L. Walter . . . . . . . . . . . . . . . . . . . . . . . [ WALTE7.12 ]|
| M. Death . . . . . . . . . . . . . . . . . . . . . . . . [ DEAT7.13 ]|
| N. Boss Rush Mode . . . . . . . . . . . . . . . . . . . [ BORUM7.14 ]|
| |
| [ VIII. Analyzing The Enemy ] . . . . . . . . . . . . . . . . [ ANTEN8 ]|
| |
| [ IX. Item List ] . . . . . . . . . . . . . . . . . . . . . . [ ITELI9 ]|
| A. Normal Items . . . . . . . . . . . . . . . . . . . . [ NORIT9.1 ] |
| B. Event Items . . . . . . . . . . . . . . . . . . . . . [ EVEIT9.2 ]|
| C. Misc. Items . . . . . . . . . . . . . . . . . . . . . [ MISIT9.3 ]|
| |
| [ X. Skill List ] . . . . . . . . . . . . . . . . . . . . . [ SKILI10 ] |
| |
| [ XI. Equipment ] . . . . . . . . . . . . . . . . . . . . . [ EQUIPM11 ]|
| A. Whips . . . . . . . . . . . . . . . . . . . . . . . . [ WHI11.1 ] |
| B. Armor . . . . . . . . . . . . . . . . . . . . . . . . [ ARMO11.2 ]|
| C. Accessories . . . . . . . . . . . . . . . . . . . . . [ ACCE11.3 ]|
| D. Sub-Weapons . . . . . . . . . . . . . . . . . . . . [ SUBWE11.4 ] |
| |
| [ XII. Relics ] . . . . . . . . . . . . . . . . . . . . . . . [ RELI12 ]|
| |
| [ XIII. Orbs ] . . . . . . . . . . . . . . . . . . . . . . . [ ORBS13 ] |
| |
| [ XIV. Rinaldo's Shop ] . . . . . . . . . . . . . . . . . . [ RINASH14 ]|
| |
| [ XV. Secrets ] . . . . . . . . . . . . . . . . . . . . . . [ SECRE15 ] |
| |
| [ XVI. Credits ] . . . . . . . . . . . . . . . . . . . . . . [ CREDI16 ]|
| |
| [ XVII. My Words ] . . . . . . . . . . . . . . . . . . . . . [ MYWOR17 ]|
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= Table Of Contents =
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NOTE: I've added a Search Engine into all my FAQs now. To use this, if
there's something you wish to find instantly in my FAQ, in the above
table, on the left is the name of a section or sub-section. To the right
is a weird code, like GOK5.1. Basically, if you wish to go to the section
where I tell you about Goku under The Playable Characters Of The Story, on
your Keyboard, hold Ctrl and then hit F and a window will open. Type in
GOK5.1 and hit Find Next. It'll bring you to that section instantly. The
code to reach the Table Of Contents is just that: Table Of Contents. I
hope this makes browsing my FAQs easier for you. Enjoy!
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= I. Introduction . . . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] =
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Hello and welcome to another one of Kain Stryder's Walkthroughs. This
time, I'm handling Castlevania: Lament Of Innocence for IGN, as it's my
third project with them. I'll be covering everything from the basics to
the game, right down to the final little detail about an enemy and
exploration of the castle itself. Being a huge fan of the series, writing
and helping you, the reader, won't be that difficult and I'll personally
enjoy writing my first walkthrough for a Castlevania game myself. Just a
slight note, though. This walkthrough is meant to be on IGN and IGN only
and is NOT to be taken and claimed as someone elses work, sold for a
profit or anything along these lines.
I wrote this for the public to access for free and to get help in a game,
not for some petty thief to rip and steal my work to make a extra buck. So
please, use my walkthrough as a source and handbook and don't edit it in
any way, shape or form to add or claim as your own. Anyway, with that
said, let's get onto the walkthrough and I hope you have a blast with
Castlevania: Lament Of Innocence!
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= II. Current Updates . . . . . . . . . . . . . . . . . . . . . [ CURUP2 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7/27/04 - Nothing much, just a small update on a missed High Potion in the
House Of Sacred Remains. Thanks to Puddy for submitting that piece of
information. Other than that, nothing else is new, so, later!
6/6/04 - Got a nice update for today. A huge thanks goes out to Raiden,
who submitted a complete list on how to get each of Leon's Skills, such as
the requirements for each and some rather cool Easter Eggs/Secrets in the
game I wasn't, nor was anyone else I'm assuming, aware of. Those can be
found in the Secrets Section. Other than that, though, I have nothing else
to report, so, until next time, later!
5/18/04 - Well, since I've been getting a TON of E-Mails on this, I've
thrown up two new FAQs to Section III. FAQ (Frequently Asked Questions.),
which are help on the door with water in the Dark Palace Of Waterfalls
that everyone was getting stuck on and how to open the door where
Forgotten One is. Also, thanks to Valkyrie1980, I put up a nice tip on
Perfect Guarding against his Breath attack on his final form. He's been
credited for that, too. Other than that, nothing else is new, so, until
I next update, enjoy the guide and take it easy.
4/28/04 - Not alot this time. Thanks to Warren Shaw for telling me about
the Shortcake on Floor 3 of the Anti-Souls Mysteries Lab, which I've added
to The Walkthrough. Other than that, nothing much else, so, see you next
time!
4/5/04 - Eh, nothing new. Just corrected a typo in calling Michiru Yamane
a man when she's a woman. Sorry. Thanks goes out to Daniel Jones for that.
Nothing else is new, though.
3/14/04 - Well, thanks to a contributor named Ket, I've added up two new
locations to where you can duplicate your Items in the Pagoda Of The Misty
Moon. It's under the Secrets Section, so check it out if you're
interested. Other than that, nothing else is new, so, until the next time
I update, see ya!
3/2/04 - Nothing new, except thanks to getsmart for pointing out that in
Crazy Mode, you DO infact have Defense and Armor. I've never played Crazy
Mode, yet I've played through the main game 4 times now...heh. Anyway,
thanks to him and I've corrected that mistake now. Other than that,
nothing's new.
12/16/03 - I added the new layout to this walkthrough. How's it look? I've
also added yet another location where you can clone your Items, so that's
been added to the Secrets section, so check that out if you wish. Other
than that, I fixed up an error in the walkthrough, thanks to geode for
pointing that out to me and he's been added to the Credits section. Also
added yet ANOTHER area where you can clone your Items, so check the
Secrets section for more on that. So, with that, enjoy!
11/14/03 - Added an addition to the Secrets section, which I put in a
new place where you can duplicate Items. Enjoy!
11/6/03 - This walkthrough and everything in it is complete. You'll find
everything you'll ever need to now here and I've labeled this as the final
version. If I ever need to update this FAQ again, I'll do so, but in the
meantime, I hope my walkthrough helps you and well, enjoy! Until the next
time I update...
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= III. FAQ (Frequently Asked Questions.) . . . . . . . . . . . . [ FAQ3 ] =
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Q. How do I enter the room where the Forgotten One is?
A. There's a Item in The Pagoda Of The Misty Moon on the second floor in
one of the dark rooms that opens the door. Follow The Walkthrough and
you'll get it.
Q. I'm stuck in the Dark Palace Of Waterfalls! I can't seem to go through
the door with water flowing down it, so the next floor is blocked! What do
I do?
A. Simple. Since I assume you're returning here to do something you missed
earlier, just ride the Skeleton Ride and you'll arrive on the next floor.
If you wish to return to the previous floor, just go and ride the other
Skeleton Ride.
Q. I'm missing a few rooms, even though I have xx.x%! What am I missing?
A. Ah, good question. A new feature to the Castlevania series is the
"Complete" stamp that you'll obtain once you completely uncover EVERY room
in an area of the castle. It appears on the Map, right under your
percentage. If you see it, then that means you've found every room and
nothing is left to find. (Note: When I say this, it means you've found
every room, but you MAY have missed an Item or something in it, so
regardless, the "Complete" stamp appears just for you uncovering a room,
not for finding Items.) Though, if you don't see it, then you'll know
you're missing something. Quite handy when you're at 99.8% and desperately
needing to find that final room.
Q. How many characters besides Leon can you play as and if so, who are
they?
A. Besides Leon, you can play as Joachim Armster and Pumpkin. I won't tell
you who they are, so play the game and see for yourself.
Q. Cool, so how do you unlock them?
A. See Section XV. Secrets for more on that.
Q. What's the max amount of stats Leon can have? (HP, MP, Hearts.)
A. It's said there's 10 of the HP, 5 of the MP and 7 of the Heart Max Ups,
which would make your stats 300 HP, 300 MP and 150 Hearts maximum.
Q. I'm kind of confused where to go first. Does the order matter?
A. Actually, yes it does. Depending on which area of the castle you go to
first could mean life or death. I personally went through the House Of
Sacred Remains first, then the Garden Forgotten By Time second and I
fought Medusa twice before I killed her. Meaning, some areas will prove
difficult for you than others will. If you follow my walkthrough, you'll
be fine, but if you find you have problems in one area, exit and try a new
one.
Q. How long will it take me to complete the game?
A. Give or take, if you're a professional Castlevania player or just an
over all great gamer, about anywhere from 6-9 hours. Longer if you wish to
get all the enemy drops and whatnot. It's a short game, yes and I
completed it in literally a day. So, don't expect it to even last you a
weekend.
Q. How's this game tie in to the rest of the series?
A. Well, being a Castlevania buff like I am, the game, according to Konami
now, is THE beginning of the Belmont-Dracula feud. (Though, it was said
that Akumajo Dracula X: Dark Night Prelude (Demon Castle Dracula X.) or
Castlevania Legends as it's known in America was the start of it all, with
Sonia Belmont.) It takes place in 1076 in Europe, almost 400 years before
Sonia. Even though Konami took a step away from the entire Vlad Trepes
thing and Bram Stolker's Dracula and started their own thing, which
actually has a few loop holes here, (I won't mention them, as it'll
totally ruin the game for you. If you're a Castlevania maniac, you'll see
them, but if you're not, play Castlevania: Symphony Of The Night and you
SHOULD see how everything comes together, mainly with Alucard, his mother
and Dracula.) the game documents how and why the Belmonts forever fight
Dracula and the night and as it stands, it has the best story of any
Castlevania. So, play and find out.
Q. What's a good, fast way to make money?
A. See the Secrets section about copying Items, but if you want to do it
the honest way, in the Pagoda Of The Misty Moon, near the entrance to the
place, there's a hallway with 2 Spartacuses. Each one usually drops White
Money Bags or $250 apiece, so kill them, exit, fight, repeat. If they
don't drop them, they still drop $100 and even better, if you can get the
Member Plate from them, you'll get 10% off at Rinaldo's Shop.
Q. I'm playing through as Joachim right now and I'm in the Ghostly
Theatre, but I can't get to the rooms that have the falling spike
platforms. How do I get up there? There's no platforms for him to jump
onto!
A. Yeah, this part is DAMN tricky. For the first room, the one that has
the door to the northwest, stand in the VERY north corner of the room,
RIGHT under the door for like, 30 seconds and a platform will rise up
under you and cary you up. As for the other spike room, same thing goes.
Stand in the small safe spot facing the fall that's right under the pole
and wait 30 seconds or so and a platform will rise up. There you go.
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= IV. How To Play . . . . . . . . . . . . . . . . . . . . . . . [ HOTOP4 ]=
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- A. Controls And Menus . . . . . . . . . . . . . . . . . . . [ COAM4.1 ] -
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First come the basics of the game and with the basics come the controls.
So, let's take a look at what does what, shall we? (Note: The controls
for Pumpkin are the same as those for Leon. Controls for Joachim have
been listed below.)
D-Pad - Used to bring up the Real Time Window while on the playing field
and is used to cycle through the lists in said window. On the Menu, it's
used to browse your options.
Left Analog Stick - Used to walk/run with Leon/Joachim/Pumpkin. To walk,
barely move the Left Analog Stick and to run, tip the Left Analog Stick
all the way. Also is used in the Menu to cycle through options. On the
Map, it lets you view the Map at different angles. (Note: Pressing the
Left Analog Stick does nothing, unlike the Right Analog Stick.)
Right Analog Stick - Tip it sharply to open the Real Time Window and
barely move it to cycle through the options in said window. (Or press the
Right Analog Stick to open it.) Also used to cycle through choices in the
Circle Window. On the Map, it lets you move it around to see whatever area
you wish.
Select - Opens up the Map and also is used to close it.
Start - Opens up the Menu and also is used to close it. Does nothing on
the Map.
Square Button - On the playing field, it's used to perform a light Whip
attack, to open doors, examine objects and to confirm a selection here and
on the Menu. On the Map, it let's you put the Map back to the way you had
it when you opened the Map at the start. For Joachim, press it rapidly to
release his 5 Swords.
Triangle Button - On the playing field, it's used to perform a heavy Whip
attack and to open doors. It does nothing on the Menu. On the Map, it
exits you back to the playing field. For Joachim, allows you to change
his Sword Stance.
X Button - On the playing field, it allows you to jump or confirm an
option. Press it while in midair after jumping to Double Jump. This also
is used while in the Menu. On the Map, it brings up the Control Guide to
show you what buttons do what.
Circle Button - On the playing field, it's used to perform your Sub-Weapon
attack and is also used to cancel an option. Also used on the Menu and on
the Menu, in the Item List, it let's you orginize your Items. On the Map,
it's used to switch Floors to see the other Maps of the area. Used in
conjunction with the R1 Button to activate Leon/Pumpkin's Relic. Use this
again to deactivate it. For Joachim, depending on his Sword Stance, he'll
release one of two magic attacks. If his Swords are behind him, he'll
release a Dragon Ball Z Kamehameha type attack and if his Swords are
surrounding him, he'll do a fan like blade cutter attack that circles
him with great speed.
R1 Button - On the playing field, it allows you to Guard attacks or
perform the Guard stance. In the Menu, it lets you cycle through the Menus
and on the Map, it lets you Zoom In. Used in conjunction with the Circle
Button to activate Leon/Pumpkin's Relic. Use this again to deactivate it.
R2 Button - On the playing field, it allows you to Guard attacks or
perform the Guard stance. In the Menu, it lets you cycle through the Menus
and on the Map, it lets you Zoom Out.
L1 Button - Press and hold it down to open the Orb Circle Window, then use
the Right Analog Stick to cycle through your Orbs, until you are satisfied
on your selecton. Release the L1 Button to exit the Orb Circle Window. On
the Menu, it's used to cycle through your Menus and on the Map, it lets
you display different modes/views of the Map.
L2 Button - Press and hold it down to open the Relic Circle Window, then
use the Right Analog Stick to cycle through your Relics, until you are
satisfied on your selection. Release the L1 Button to exit the Relic
Circle Window. On the Menu, it's used to cycle through your Menus and on
the Map, it let's you set a Marker Stone where ever you wish.
And so, there you have the controls for the game. Study them, master them
and you'll go far. Next, as you begin your game and load it up in your
PlayStation 2, if you watch the beginning story or skip it, you'll be
brough to the Main Menu, with a few options for you to select:
Continue - Only appears if you've played the game before and have data
saved to your Memory Card. If not, you will not see this option. Either
way, to continue your game, select this option, load the file on the File
Select screen of your choice from previous play and continue on.
Castlevania: Lament Of Innocence takes up 124 KB on your Memory Card, so
be sure you have enough for it before you begin playing.
New Game - If this is your first time through the game or you wish to
start anew, select this option. You'll be taken to the Name Entry screen,
so that you can give your Save File a name. Do so and then at the File
Select screen, select a slot to save your data to, then the game will
begin.
Options - This option lets you change or edit various things in the game
to suit your playing style. Here's a rundown on each area:
Key Config - Depending on how you like to play, you are allowed to change
the 4 color buttons or the Square, Triangle, X and Circle Buttons to
whatever keys you wish. If you want the controls back to how they
originally are, select the Default Setting at the bottom of your screen.
Sound Setting - This area has a few things to look at. They are:
Sound Type - Change it from Stereo, Mono or to Dolby Surround Pro Logic II
to get the BEST results in the music for the game.
B.G.M. Volume - Gives you a percentage rating to how strong the music in
the game will be. Edit this to however you see fit.
S.E. Volume - Gives you a percentage rating to how strong the sound
effects in the game will be. Edit this to however you see fit.
Note on Dolby Surround Pro Logic II: To get this to work, connect your
PlayStation 2 to a sound system with Dolby Pro Logic or Dobly Pro Logic II
decoding, then just select Dolby Surround Pro Logic II as your Sound Type
and you're set.
Language - This allows you to change the Spoken, the Game Text and the
Subtitles language in the game, either from English to Japanese. Only one
total over all option, so if you choose Japanese, be prepared to play the
game in full Japanese.
Vibration - Select On or Off if you want the vibration on while playing
the game.
Note: All of these options except Language can be changed in the Menu
during gameplay.
Sound Select - The final option on the Main Menu, this option only appears
once you've completed the game and bought the Music Box from Rinaldo's
Shop. Then this option will appear. Here, you can listen to the various
songs in the game, hell, even some remixes from Castlevania: Symphony Of
The Night! What's even better is Michiru Yamane gives her comments on each
song! Read Death Flower Succubus's for a good laugh. (My only qip with
this is that you don't get to listen to the Castlevania: Symphony Of The
Night remix song of the Entrance Theme, which they do use in this game,
but it's for Joachim's Boss Battle them when you play as him. A KICK ASS
remix, just too bad it's not in the Sound Select.)
Ok, now with that done, let's take a look at the Menu in the game and
examine each part of that, so you know what each area is.
First, on the Menu, before we go to any of the sub catigories, you'll
notice things on the first screen, so we'll look at these first. (Note:
All the below also applies to Pumpkin, but since Joachim has NO Menu
screen, ignore all this for him.)
Leon Belmont - When you scroll over to Leon and select him, you'll bring
up a Menu with the following on it:
Player Records:
Total Defeated Enemies - Shows you how many Enemies Leon has killed in
total.
Max Combo - Shows the highest Combo Leon has pulled off.
Total Quick Steps - Shows how many times Leon has used he Quick Step to
dodge attacks.
Total Guard - Shows how many times Leon has used the Guard ability.
Total Perfect Guard - Shows how many times Leon has gotten a "Perfect!"
while Guarding.
Highest Perfect String - Shows how many times Leon has gotten a "Perfect!"
in a row.
Boss Rush Mode:
Best Time - Shows you Leon's best time in Boss Rush Mode.
Previous Time - Shows you Leon's last play through time in Boss Rush Mode.
Now, these statistics are here just for fun, though some people think that
some of them relate to how fast you learn Skills. Think of it as you will,
since I really never followed this thing at all and managed to learn all
the Skills without it's help.
Armor - Shows you the current Armor Leon is wearing.
Sub - Shows you the current Sub-Weapon Leon has.
Whip - Shows you the current Whip Leon is using.
Orb - Shows you the current Orb Leon is using.
Accessory - Shows you the two (Or three.) Accessories Leon has Equipped.
Relics - Shows you the current Relic Leon has Equipped.
Time - Shows you how long you've been playing the game.
Gold - Shows you how much Gold Leon has in his possession.
HP - Represented by the first number being Leon's remaining HP and the
other number being his maximum amount. If this reaches 0, Leon dies. As
Leon takes damage, his HP will go down. Make sure that he never reaches 0.
MP - Represented by the first number being Leon's remaining MP and the
other number being his maximum amount. If this reaches 0, Leon can't use
Relics until he refills it. MP is used for Relics.
Heart Symbol - Represented by the first number being Leon's remaining
Hearts and the other number being his maximum amount. If this reaches 0,
Leon can't use Sub-Weapons until he finds more Hearts to refill it. Hearts
are used for the Sub-Weapons, as well as the Sub-Weapons pared up with
Orbs. Be sure you always carry a healthy supply of them, as they can prove
to sometimes be better than your Whip.
Atk - Leon's attacking strength with the Whip. The higher this is, the
more damage he does.
Def - Leon's Defense against Enemy attacks. The number represents a
percent, so if the number is 20, then Leon has a 20% reduced damage effect
from Enemy attacks. A full 100 would mean he's invincible.
Con - Leon's Constitution. This represents how fast Leon recovers from
Status Ailments. The higher this is, the faster he recovers.
Int - Leon's Intelligence. This represents the damage the Sub-Weapons do.
The higher the number, the better the damage.
Lck - Leon's Luck. This determines how often an Enemy will drop an Item
for Leon to acquire. The higher this is, the more likely it will be for
Enemies to drop Items that they may have.
Status - Broken up into many different parts. They are:
Good - Leon is perfectly fine and has nothing wrong with him. The best
Status possible.
Poison - Leon will turn green and will take 1 HP of damage over a period
of time. When he takes damage, his body violently spasms and his actions
are interrupted, no matter what you're doing. Use a Serum to cancel this
effect or if you wait long enough, this will end.
Curse - Leon will turn yellow and will not be able to use Skills or any
form of Magic for a set period of time. Use a Uncurse Potion to remove
this effect immediately or just wait a while and the effect will end.
Stone - Leon will become a statue and will be unable to move or defend
from Enemy attacks. Rotate the Left Analog Stick rapidly and he'll break
free of it. If you do nothing, he'll never recover.
Paralysis - Leon will bow down and won't be able to move at all. To
recover from this, rotate the Left Analog Stick and he'll regain movement,
but if you do nothing, he'll slowly recover from it.
Curse% - Shows you how well Leon can block from a Curse attack. If the
percent is 0, then Leon has no chance of dodging the attack and will be
Cursed. Though, if he has, say, 75%, then there's a 75% chance of him not
becoming Cursed. Only certain Accessories allow this, though.
Stone% - Shows you how well Leon can block from a Petrification attack. If
the percent is 0, then Leon has no chance of dodging the attack and will
be Petrified. Though, if he has, say, 75%, then there's a 75% chance of
him not becoming Petrified. Only certain Accessories allow this, though.
Poison% - Shows you how well Leon can block from a Poison attack. If the
percent is 0, then Leon has no chance of dodging the attack and will be
Poisoned. Though, if he has, say, 75%, then there's a 75% chance of him
not becoming Poisoned. Only certain Accessories allow this, though.
Note: There is no way to guard from Paralysis.
Ok, that's all covered. Now, we'll look at each main sub catigory:
Item List - Area where all your normal Items and Event Items are stored.
To view the Event Items, use the R1/R2 and L1/L2 Buttons to scroll between
the two. You can't use any Items here, as any Item you use MUST be used in
the Real Time Window. Though, here you can orginize your Items in any
order you wish.
Equip List - Area where you can view your Whips, Armors and Accessories.
To do so, just browse using the R1/R2 and L1/L2 Buttons. Though, you can't
Equip them here and to do so, you must do it in the Real Time Window, but
you can orginize your Items here in any order you wish.
Relics List - Area where you can view your Relics. You can't Equip them
here, as you must do it in the Relics Circle Window, but you can orginize
them in this window in whatever order you wish.
Orbs List - Area where you can view your Orbs. You can't Equip them here,
either, as you must do this in the Orb Circle Window, but you can orginize
them in this window in whatever order you wish.
Skill List - Area that lets you see all the current Skills you've learned.
For the Skills you have learned, you'll see details on how to perform them
and a short description on each. If you see a bunch of question marks for
a Skill, that means that's a Skill you've yet to learn.
Encyclopedia - A massive 12 page list of all the Enemies in the game,
complete with stats on all of them, but all this information ONLY appears
if you first encounter an Enemy and defeat it. If you meet an Enemy, but
don't kill it, all you'll get is their page and image, with their stats
unknown. To fill in their Drop Items, you must fight them until they drop
them, then the Encyclopedia will be updated. In the Encyclopedia, you'll
find the following information on each of the Enemies in the game:
No. - Tells you the number of the Enemy of how it appears in your
Encyclopedia.
Name - Tells you the name of the Enemy.
HP - The amount of HP the Enemy has.
Tolerance - Immunity that an Enemy has. Though it's not 100%, they won't
really be effected by whatever appears next to this slot. If nothing is
there, that means they have immunity to nothing.
Weakness - Anything that appears here means that this Enemy is weak to
whatever. If you use the Enemy's Weakness against them, you'll deal double
the damage. This could be vital, so remember it.
Drop Items - Some Enemies don't drop anything, some drop 1 thing and
others drop 2 things. The first slot is their common drop and the second
is their rare drop. You never know what some Enemies have, so be sure to
fight Enemies until you get their Items. (Note: ALL Enemies drop money,
except if it's a LARGE amount, it could be one of their drops, so watch
out. Otherwise, money is NOT one of their drops. A drop could be a Potion
or Heart Refresh.)
Defeated - Tells you how many times you've defeated this type of enemy.
And finally, at the bottom of the screen, you'll get a small description
on the Enemy, as well as a picture of them as to what they look like.
Options - No need to re-explain this. It's the exact same as on the Main
Menu, just minus the Language option. If you want info on that, scroll up
a bit and look for it, as I described it earlier under the Main Menu.
And with that, that takes care of the Menu. Finally, let's take a look at
the Map before I begin the explanation of the Battle System and the Real
Time Windows.
Map - Ok, let's get started on this. The Map in Castlevania began with
Castlevania: Symphony Of The Night and is VERY similar to the Metroid
series's Map. Ever since then, most Castlevania games have been based upon
using a Map, with exploration thrown in, so you can revisit areas. It
worked for the most part and is what made the series great to this day.
For staters, let's go over what the Map is. Basically, as you enter a
room, on your Map, it'll appear in blue, showing you that you have indeed
visited that room and it has been added to your over all Map Percent. If
you acquire a Map, you may see rooms in grey, which tells you those are
rooms Leon has yet to explore, thus he hasn't gotten Map Percentage for
them. Another factor is that a Save Room is colored red on your map and is
very easy to spot. So, now that you kind of have a basic look at the Map,
let's go into more detail about it, starting with these:
Area Name - Appears at the top of the screen in fancy writing, tell you
where you are in the castle right now.
Percentage - In the top right corner is a number, showing you how much of
the castle in total you've uncovered. If you see a "Complete" under this
number, that means you have located EVERY room in this part of the castle
and there is nothing left to "explore", yet there MAY be Items you missed.
Just because you entered a room doesn't mean you found everything. Keep
that in mind. If you have 100.0%, you have found every room in the game.
Player Cursor - The red cursor that is flashing shows you where Leon or
anyone else you're playing as is at at the moment.
Compass - The red mark shows you which way north is. I pray I don't have
to tell you the other directions...
Floor - In the bottom left hand corner, you'll see different Floors for
whatever area you're on. Each Floor has a seperate Map, so keep this in
mind. It also shows you what Floor you are on at the moment.
Blue Rooms - Designate areas you have already visited.
Grey Rooms - Designate areas you haven't visted.
Red Rooms - Show you where Save Rooms are.
Symbol Circles - Depending on what's inside them, they show you where
Sub-Weapons are on the Map. So, incase you want a different Sub-Weapon,
you'll know where to find them.
Key Symbols - Represent areas that are locked and need special Keys to
open them.
S Symbol - Designates the start of the area, as well as the teleporter
that leads out of the area, incase you need to leave. (One is also
supplied for you after you beat the Boss of the area, so that you don't
have to backtrack.)
Two Arrows - Only appearing in the Dark Palace Of Waterfalls level, these
little things represent areas that you'll be dropped off to after riding
the Skeleton Ride event.
1F/2F/Etc - Represent where stairs are that lead to another Floor.
There's the basics of the Map in more detail, but let's go into the
controls for the Map and what they do, so that you can master using the
Map to the best of your ability.
X Button - At the bottom of the screen, if you don't have the Menu
displayed, you'll see the "Ctrl Guide" or Control Guide. Press the X
Button to bring up this Menu, which has the rest of the features of the
Map:
Circle Button - Let's you switch Floors and see the other Map of the area,
but only if you've already explored it.
X Button - Put the Control Guide On or Off.
Square Button - Return the Map to the original settings.
Left Analog Stick - Tilt the Map at different angles or change the view of
it.
Right Analog Stick - Move the Map around to look at the other areas.
R1 Button - Zoom In on the Map to get a closer look.
R2 Button - Zoom Out on the Map to look at it far away.
L1 Button - Choose the Mode you wish to view the Map in. Either Fixed or
Rotate Mode. Here's a description on each:
Fixed Mode - Once the Map is rotated, it's fixed and stopped from
rotating. If you switch from Rotate Mode to Fixed Mode, the Map will be
fixed to the North and then fixed into position.
Rotate Mode - Allows you to freely move the Map around to however you see
fit. If you change from Fixed Mode to Rotate Mode, the Map will be
positioned to whichever direction Leon is currently facing.
L2 Button - Allows you to set a Marker Stone, so that if there's something
in a room and you want to come back for it later, you can place one. These
will NOT disappear until YOU remove them, so don't worry. Be SURE to use
them, as they can only help you. To set a Marker Stone, use this Button,
then select the one you want and be SURE you're in the room you want to
use it, then confirm it and it'll appear on your Map. Simple, huh?
Well, that covers everything, from controls to the Menus. I don't know
what else I can cover. That's everything, really. So, with that done,
let's move onto the Movement and Battle System.
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- B. Moving Around/Battle System . . . . . . . . . . . . . . [ MOABS4.2 ] -
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