Capcom vs. SNK 2: Mark Of The Millennium - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Capcom vs. SNK 2: Mark Of The Millennium - Strategy Guide (Page 02).
COMMAND MOVES
Rebbuu Kyaku KKK (takes off life)
Sankaku Tobi Jump against wall, press uf
SPECIAL MOVES
Genko QCF + P
Hayagake QCF + K
- Jyaku De Wazaga Hassei LK, then K (LK stops)
- Chuu De Wazaga Hassei MK, then K (MK does a slide)
- Kyou De Wazaga Hassei HK, then K (FK does a mid-level hit)
Tengu Daoshi HCF + P (air only)
Hassou Kyaku QCB + P/K (air only)
Saka Hayagake QCB + K
- Jyaku De Wazaga Hassei LK, then K (LK stops)
- Chuu De Wazaga Hassei MK, then K (MK does a high jump)
- Kyou De Wazaga Hassei HK, then K (HK does a far high jump)
SUPERS
Bushin Gou Raiha QCF,QCF + P
Tesshin Hou QCF,QCF + K (Hit K rapidly)
Ajara Tengu 720 + P (close)(air)
TARGET COMBOS
1. LP, MP, HP, HK
2. LP, MP, HP, d + HP
COMBOS
1. Jump-in HP, HP ~ Hayagake: Chuu De Wazaga Hassei (4 Hits).
(C-Groove)
1. In corner, Jump-in HP, d + LP, d + LK ~ level 2 Bushin Gou Raiha
(at 8th hit) ~ level 1 Tesshin Hou (11 Hits).
COMMENTS
- The Hayagake can be canceled into the Saka Hayagake and vice versa.
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MIKE BISON (BALROG): Street Fighter
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THROWS
Gut Bomber b/f + HP
Kuuchuu Head Bomber b/f + HP (air only)
SPECIAL MOVES
Dash Straight Charge b, then f + P
Dash Ground Straight Charge b, then df + P
Dash Uppercut Charge b, then f + K
Dash Ground Uppercut Charge b, then df + K
Turn Punch Charge any PPP/KKK then release
Buffalo Headbutt Charge d, then u + P
SUPERS
Crazy Buffalo Charge b then f,b,f + P
Gigaton Blow Charge b then f,b,f + K (Lv3/MAX Only)
COMBOS
(C-Groove)
1. Jump-in HP, HK ~ level 2 Crazy Buffalo (at 5th hit) ~ level 1
Crazy Buffalo (8 Hits).
2. Jump-in HP, HK ~ level 3 Crazy Buffalo or Gigaton Blow.
(Note: This also works in P,S,N,K Grooves)
COMMENTS
- The Turn Punch has 10 levels, when you release the button at level 10
he'll say Final! and deliver the most damaging version of the Turn Punch.
Level Charge for
1 2 sec.
2 3 sec.
3 4 sec.
4 7 sec.
5 13 sec.
6 20 sec.
7 28 sec.
8 38 sec.
Final 48 sec.
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MORRIGAN AENSLAND: Darkstalkers
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THROWS
Shoulder Throw b/f + HP
Extended Arm Throw b/f + HK
COMMAND MOVES
Shell Kick d + K (air only)
SPECIAL MOVES
Soul Fist QCF + P (air)
Shadow Blade DP + P
Vector Drain HCB + P (close)
SUPERS
Soul Eraser QCF,QCF + P (air)
Cardinal Blade QCF,QCF + K
Valkirie Turn HCB + K,K (air only)
Darkness Illusion LP,LP,f,LK,HP (air) (Lv3/MAX only)
TARGET COMBOS
1. LP, LK, MP, MK
COMBOS
(C-Groove)
1. Cross up MK, LP, LK, HK (at 6th hit) ~ Darkness Illusion (33 Hits).
COMMENTS
- Darkness Illusion travels full screen now.
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ROLENTO SCHUGERG: Final Fight
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THROWS
Colonel Carrier b/f + HP
Deadly Package b/f + HK
Fatality Package b/f + HP (air only)
COMMAND MOVES
Spike Rod d + MK (air only)
Fake Rod f + MK
Quick Jump d,u
Scouter Jump KKK
SPECIAL MOVES
Patriot Circle QCF + P (Perform 3 times)
Stinger DP + K, then P/K
Mekong Delta Air Raid QCB + P, then press P
Mekondelta Escape QCB + K then P/K
Mekong Delta Attack Press PPP, then P when you land
SUPERS
Mine Sweeper QCB,QCB + P
Steel Rain QCF,QCF + K
Take No Prisoners QCF,QCF + P
COMBOS
(C-Groove)
1. Jump-in HP, d + MK ~ level 3 Take No Prisoners (3 Hits).
2. Perform a level 3 Steel Rain (when it connects), d + MK ~
Patriot Circle (18 Hits).
COMMENTS
- If you kill someone with Rolento's taunt, he will snap his fingers
and say "True Victory".
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RYU: Street Fighter
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THROWS
Seoi Nage b/f + HP
Tomoe Nage b/f + HK
COMMAND MOVES
Sakotsu Wari f + MP
Senpuu Kyaku f + MK
Kyuubi Kudaki f + HP
SPECIAL MOVES
Hadouken QCF + P
Shakunetsu Hadouken HCF + P
Shoryuken DP + P
Tatsumaki Senpuu Kyaku QCB + K (air)
SUPERS
Shinkuu Hadouken QCF,QCF + P
Shinku Tatsumaki Senpukyaku QCB,QCB + K
Shin Shouryuken QCF,QCF + K (Lv3/MAX only)
COMBOS
(C-Groove)
1. Jump-in HP, d + LP, d + LK ~ level 2 Shinkuu Hadouken
(at 7th hit) ~ level 1 Shinkuu Hadouken (10 Hits).
COMMENTS
- Shin Shoryuken is harder to combo into now.
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EVIL RYU: Street Fighter Alpha 2
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THROWS
Seoi Nage b/f + HP
Tomoe Nage b/f + HK
COMMAND MOVES
Sakotsu Wari f + MP
Senpuu Kyaku f + MK
Tenma Kuujin Kyaku Jump uf, d + MK at peak of jump
SPECIAL MOVES
Hadouken QCF + P
Shakunetsu Hadouken HCF + P
Shoryuken DP + P
Tatsumaki Senpuu Kyaku QCB + K (air)
Ashura Senkuu DP/BDP + KKK or PPP
SUPERS
Shinkuu Hadouken HCB,HCB + P
Messatsu Gou Shouryuken QCF,QCF + P
Denjin Hadouken HCB,HCB + K (Hold to Delay) (Lv3/MAX only)
Shun Goku Satsu LP,LP,f,LK,HP (Lv3/MAX only)
COMBOS
(C-Groove)
1. Jump-in HP, d + LP, d + LK ~ level 2 Messatsu Gou Shouryuken
(at 8th hit) ~ HK Tatsumaki Senpuu Kyaku (11 Hits).
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SAKURA KASUGANO: Street Fighter Alpha 2
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THROWS
Sakura Jime b/f + HP
Sailor Shoot b/f + HK
COMMAND MOVES
Flower Kick f + MK
SPECIAL MOVES
Hadou Shou QCF + P
Shou'ou Ken DP + P
Shunpuu Renkyaku QCB + K (air)
- Crouch Forward QCB + LK
- Forward Kick QCB + HK
Ouka Kyaku QCF + K (air only)
Sakura Otoshi DP + K Then P,P,P
SUPERS
Shinkuu Hadouken QCF,QCF + P
Haruissen QCB,QCB + K
Midarezakura QCF,QCF + K
COMBOS
1. d + LK, LK ~ HP Shou'ou Ken.
2. Cross over MK, d + LK, d + LK, LK ~ HP Shou'ou Ken (9 Hits).
(C-Groove)
1. Jump-in HP, d + LP, d + LP ~ level 2 Haruissen (at 8th hit)
~ level 1 Shinkuu Hadouken (11 Hits).
2. Jump-in HP, d + LP, d + LP ~ level 2 Haruissen (at 7th hit)
~ HP Shou'ou Ken (12 Hits).
COMMENTS
- Sakura Otoshi makes her rise higher with each hit.
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VEGA (M.BISON): Street Fighter 2
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THROWS
Deadly Throw b/f + HP
Deadly Rise b/f + HK
SPECIAL MOVES
Psycho Vanish DP + P
Psycho Impact Charge b, then f + P
Double Knee Press Charge b, then f + K
Somersault Skull Diver Charge d, then u + P, then P in air
Head Press Charge d, then u + K
- Somersault Sky Diver Press P
Vega Warp DP + KKK or PPP
SUPERS
Heartbreak Despair Charge b, then f,b,f + P
Knee Press Nightmare Charge b, then f,b,f + K
COMBOS
(C-Groove)
1. Jump-in HK, d + HP ~ level 2 Knee Press Nightmare (at 7th hit)
~ level 1 Heartbreak Despair (10 Hits).
(A-Groove)
1. Jump-in HK, d + MP, LK Double Knee Press, Activate CC, HP, repeat
Psycho Vanish (79 hits), (juggle) Knee Press Nightmare (81 Hits).
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VICTOR SAGAT: Street Fighter
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THROWS
Tiger Carry b/f + HP
Tiger Rage b/f + HK
SPECIAL MOVES
Tiger Shot QCF + P
Ground Tiger Shot QCF + K
Tiger Uppercut DP + P
Tiger Crush DP + K
Tiger Knee QCF,uf + K
SUPERS
Tiger Raid QCB,QCB + K
Tiger Genocide QCF,QCF + K
Tiger Cannon QCF,QCF + P
Ground Tiger Cannon QCB,QCB + P
COMBOS
(C-Groove)
1. Jump-in HK, d + LK ~ level 2 Tiger Raid, HP Tiger Uppercut.
2. Jump-in HK, d + MK ~ level 2 Tiger Raid (at 9th hit) ~ level 1
Ground Tiger Cannon (13 Hits).
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WILLIAM F. GUILE: Street Fighter 2
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THROWS
Shoulder Throw b/f + HP
Front Suplex b/f + HK
Body Slam b/f + HP (air only)
Backbreaker b/f + HK (air only)
COMMAND MOVES
Rolling Sobat b/f + MK
Spinning Backfist f + HP
SPECIAL MOVES
Sonic Boom Charge b, then f + P
Somersault Kick Charge d, then u + K
SUPERS
Sonic Hurricane Charge b, then f,b,f + P
Total Wipeout Charge b, then f,b,f + K
Somersault Strike Charge d, then df,db,u + K
COMBOS
(C-Groove)
1. Jump-in HP, d + LP, d + LK ~ level 2 Total Wipeout ~ level 1
Somersault Strike (11 Hits).
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YUN: Street Fighter 3
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THROWS
Elbow b/f + HP
Monkey Toss b/f + HK
COMMAND MOVES
Senpuu Kyaku f + MK
Dakai f + HP
Raigeki Shuu Jump u/uf, then df + K
SPECIAL MOVES
Zesshou Hohou QCF + P
Tetiuzan Kou DP + P
Kobokushi QCB + P
Nishoukyaku DP + K
Zenpou Tenshin HCB + K (close)
SUPERS
Raijin Mahken QCF,QCF + P
Raishin Mahhaken QCF,QCF + K
You Hou QCB,QCB + P (Lv3/MAX Only)
Hiten Souryuu-jin QCB,QCB + K (air) (Lv3/MAX Only)
TARGET COMBOS
1. MP, HP, b + HP
2. d + MP, d + HP
3. LP, LK, MP
COMBOS
(C-Groove)
1. Jump-in HP, LP, LK, MP ~ level 3 Raishin Manhaken (23 Hits).
2. In corner, Jump-in HP, d + MK ~ level 3 You Hou, (juggle) MK ~
(air jump) LP, f + HP (8 Hits).
3. In corner, Jump-in HP, HP (at 3rd hit) ~ level 2 Raishin Manhaken
(at 18 hit) ~ MP Tetiuzan Kou, (juggle) MK ~ (air jump) LP, f + HP
(22 hits).
COMMENTS
- Kobokushi can destory normal projectiles.
- You Hou can be followed up with an attack.
- The MP/HP versions of Tetiuzan Kou can be followed up with an attack.
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ZANGIEF: Street Fighter 2
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THROWS
Pile Driver f + HP
Back Drop b + HP
Kamitsuki b/f + HK
COMMAND MOVES
Double Lariat PPP
Quick Double Lariat KKK
SPECIAL MOVES
Banishing Flat DP + P
Screw Piledriver 360 + P (close)
Atomic Suplex 360 + K (close)
Flying Power Bomb 360 + K
SUPERS
Final Atomic Buster 720 + P (close)
Aerial Russian Slam QCF,QCF + K
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SNK SIDE
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ATHENA ASAMIYA: King of the Fighters '94
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THROWS
Bit Throw b/f + HP
Psychic Throw b/f + HK
Psychic Shoot u/d + HP
COMMAND MOVES
Double Knee f + MK
SPECIAL MOVES
Psycho Ball Attack QCB + P
Psycho Sword DP + P (air)
Phoenix Arrow QCB + K (air only)
Super Psychic Throw HCF + P
Psycho Reflector HCB + K
Psychic Teleport QCF + K
SUPERS
Shining Crystal Bit HCB,HCB + P (air)
- Crystal Shoot QCB + P (Hold to delay)
Phoenix Fang Arrow QCF,QCF + K (air only)
TARGET COMBO
1. MP, f + MK
COMBOS
(C-Groove)
1. Jump-in MP ~ level 2 Phoenix Fang Arrow (at 19th hit) ~ level 1
Shining Crystal Bit (juggle for 1 hit), quickly connect the Crystal
Shoot (Hold P for one more hit), when opponent falls release the P
button (24 Hits).
COMMENTS
- The distance of the Psychic Teleport is determined by the button
used. (Ex: LK goes short, MK is half screen, HK is full screen)
- Psycho Reflector can negate projectiles.
- Super Psychic Throw can be followed up with a juggle.
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BENIMARU NIKAIDO: King of the Fighters '94
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THROWS
Front Suplex b/f + HP
Catch and Shoot b/f + HK
Spinning Knee Drop b/f + HP (air only)
COMMAND MOVES
Drill Kick d + HK (air only)
SPECIAL MOVES
Raijin Ken QCF + P (If HP version is used, press P,P)
Iai Geri QCF + K
- Handou Sandan Geri d,u + K
Inazuma Kick DP + K
Kougan Corridor HCB,f + P (close)
Shinkuu Katate Goma HCB + K (press PPP + KKK to cancel)
SUPERS
Raikou Ken QCF,QCF + P
Denei Spark QCF,QCF + K
Electrigger HCB,HCB + P (close)
COMBOS
1. Jump-in MK, d + LK ~ Iai Geri, Handou Sandan Geri (5 Hits).
(C-Groove)
1. In corner, Jump-in HP, d + MP ~ level 2 Raikou Ken ~ level 1
Raikou Ken (14 Hits).
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CHANG KOEHAN w/ CHOI BOUNGE: King of the Fighters '94
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THROWS
Hagan Geki b/f + HP (Hit P rapidly)
Kusari Jime b/f + HK
SPECIAL MOVES
Tekkyuu Dai Kaiten Hit P rapidly (Press PPP to cancel)
Tekkyuu Funsai Geki Charge b, then f + P
Dai Hakai Nage HCB,f + P (close)
Flying Slash HCB + K (Choi's move)
Tatsumaki Shippuu Zan DP + K (Choi's move)
Senpuu Hi En Sashi HCF + K (Choi's move)
SUPERS
Tekkyuu Dai Bousou QCF,HCB + P
Shin! Super Shinkuu Zan HCB,HCB + K (Choi's super)
COMBOS
(C-Groove)
1. (Medium distance) Perform Senpuu Hi En Sashi, Jump-in HK, d + LP,
d + LK ~ level 2 Tekkyuu Dai Bousou (at 17th hit) ~ level 1
Tekkyuu Dai Bousou (28 Hits).
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GEESE HOWARD: Fatal Fury
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THROWS
Shinkuu Nage b/f + HP
Pickup Slam b/f + HK
SPECIAL MOVES
Reppu Ken QCF + LP/MP
Double Reppu Ken QCF + HP
Shippu Ken QCB + P (air only)
Gedan Atemi Nage HCB + LP
Chuudan Atemi Nage HCB + MP
Joudan Atemi Nage HCB + HP
Jaeiken HCB + K
SUPERS
Raising Storm db,HCB,df + P
Deadly Rave HCB,f + LK,LP,LP,LK,LK,MP,MK,HP,HK, QCB + HP
(Lv3/MAX Only)
COMBOS
(C-Groove)
1. Jump-in/Cross up MK, LK, LP, MP ~ Deadly Rave, LP, LK ~ LK Jaeiken
(18 Hits). (Note: Don't do the QCB + HP motion in the Deadly Rave)
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HAOHMARU: Samurai Shodown
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THROWS
Ground Throw b/f + HP
Backflip b/f + HK
SPECIAL MOVES
Ougi SenpuRetsuZan QCF + P
Fake SenpuRetsuZan QCF + K
Ougi KogetsuZan DP + P
Ougi ResshinZan QCB + P
SUPERS
Hiougi TenhaFujinZan QCF,QCF + P
Tenha Danku Retsu Zan HCB,f + P (close) (Lv3/MAX Only)
COMBOS
(C-Groove)
1. Jump-in HP, d + MK ~ level 2 Hiougi TenhaFujinZan (at 10th hit)
~ level 1 Hiougi TenhaFujinZan (19 Hits).
COMMENTS
- Haohmaru can do insane guard damage with his normal moves,
especially his HP.
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HIBIKI TAKANE: Last Blade 2
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THROWS
Shoulder Toss b/f + HP
Sword Slash b/f + HK
COMMAND MOVES
Kami Hitoe KKK
- Ma o Tsumeru f + K
- Moko Koto b + K
SPECIAL MOVES
Touma ni te Kiru Nari QCF + P
Chikayori te Kiru Nari QCB + P
Suigetsu o Tsuku Nari DP + K
I o Awasu Nari HCF + K
SUPERS
Hasshou Suru Shinki Nari QCB,HCF + P
Shi o Osorenu Kokoro Nari f,HCF + P (Lv3/MAX Only)
Shikabane o koete iku nari HCB,f + LK,LP,MP,HP (Lv3/MAX Only)
Then LP,MP,HP,LP,MP, QCF + HP or
LP,MP,HP,LK,MK, QCF + HK,HK or
LK,MK,LK,HK (can be juggled)
COMBOS
(C-Groove)
1. Jump-in HK, MP ~ MP Chikayori te Kiru Nari ~ level 3 Hasshou Suru
Shinki Nari (5 Hits).
COMMENTS
- If Chikayori te Kiru Nari connects, you can follow up with
Touma ni te Kiru Nari or Hasshou Suru Shinki Nari.
- The Suigetsu o Tsuku Nari can be followed with, Touma ni te Kiru
Nari or Hasshou Suru Shinki Nari. (thanks to Suichi)
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IORI YAGAMI: King of the Fighters '95
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THROWS
Sakahagi b/f + HP/HK
COMMAND MOVES
Ge Shiki: Yuri Ori b + LK (air only)
Ge Shiki: Goufu In f + LK
Backhand f + MP
SPECIAL MOVES
108 Shiki: Yami Barai QCF + P
100 Shiki: Oniyaki DP + P
127 Shiki: Aoi Hana QCB + P (Repeat 3 times)
212 Shiki: Kototsuki In HCB + K
Kuzukaze HCB,f + P (close)
SUPERS
Ura Shiki 180: Ya Sakazuki QCB,HCF + P (Hold to delay)
Kin Sen Ni Shiki 1201: Ya Otome QCF,HCB + P
TARGET COMBO
1. MP, f + MP
COMBOS
(C-Groove)
1. Kuzukaze, MP, f + MP ~ level 3 Kin Sen Ni Shiki 1201: Ya Otome (16 Hits).
2. Jump-in HP, MP, f + MP ~ level 2 Kin Sen Ni Shiki 1201: Ya Otome
(at 11th hit) ~ level 1 Ura Shiki 180: Ya Sakazuki ~ (at 14th hit)
Jump-in HP, MP, f + MP ~ 127 Shiki: Aoi Hana (Repeat 3 times) (20 hits).
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RIOT BLOOD IORI YAGAMI: King of the Fighters '97
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THROWS
Sakahagi b/f + HP/HK
COMMAND MOVES
Ge Shiki: Yuri Ori b + LK (air only)
Ge Shiki: Goufu In f + LK
Backhand f + MP
SPECIAL MOVES
108 Shiki: Yami Barai QCF + P
100 Shiki: Oniyaki DP + P
127 Shiki: Aoi Hana QCB + P (Repeat 3 times)
212 Shiki: Kototsuki In HCB + K
Kuzukaze HCB,f + P (close)
SUPERS
100 Shiki: Oni Honou QCF,QCF + P
Kin Sen Ni Shiki 1201: Ya Otome QCF,HCB + P
TARGET COMBO
1. MP, f + MP
COMBOS
(C-Groove)
1. Jump-in HK, MP, f + MP ~ level 2 Kin Sen Ni Shiki 1201: Ya Otome
(at 12th hit) ~ level 1 Kin Sen Ni Shiki 1201: Ya Otome (21 Hits).
COMMENTS
- Movement is faster than regular Iori.
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JOE HIGASHI: Fatal Fury
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THROWS
Hiza Jigoku b/f + HP (Hit P rapidly)
Leg Throw b/f + HK
SPECIAL MOVES
Hurricane Upper HCF + P
Tiger Kick DP + K
Slash Kick HCF + K
Bakuretsu Ken Hit P rapidly
- Bakuretsu Finisher QCF + P
Golden Heel QCB + K
SUPERS
Screw Upper QCF,QCF + P
Bakuretsu Hurricane Tiger Kakato QCF,HCB + P
Double Cyclone Upper QCB,QCB + P (Lv3/MAX Only)
COMBOS
(C-Groove)
1. Jump-in HP, d + HP ~ level 2 Screw Upper ~ HK Golden Heel (9 Hits).
2. Jump-in HP, d + LP, d + LK ~ level 2 Bakuretsu Hurricane Tiger Kakato
(at 13th Hit) ~ level 1 Bakuretsu Hurricane Tiger Kakato (21 Hits).
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KIM KAPHAWN: Fatal Fury 2
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THROWS
Sakkyaku Nage b/f + HP
Kubi Kime Otoshi b/f + HK
COMMAND MOVES
Neri Chagi f + HK
- Stance Change After HK or Neri Chagi, Hold HK
- Side Jump HK b/f + LP
- Reverse Neri Chagi HP
- Spin Side Kick LK
SPECIAL MOVES
Hangetsu Zan QCB + K
Haki Kyaku d,d + K
Hishou Kyaku QCF + K (air only)
Kuusajin Charge d, then u + P
Hien Zan Charge d, then u + K
- Tenshou Zan After HK Hien Zan, d + HK
SUPERS
Hou'ou Tenbu Kyaku QCB,db,f + K
Hou'ou Kyaku QCF,HCB + K (air only)
Houou Hiten Kyaku QCF,QCF + K
COMBOS
(C-Groove)
1. Jump-in HK, d + LK ~ Haki Kyaku ~ level 3 Hou'ou Tenbu Kyaku (20 Hits).
2. Jump-in HK, d + LK ~ level 2 Houou Hiten Kyaku, (juggle) level 1
Hou'ou Tenbu Kyaku (17 Hits).
COMMENTS
- The Haki Kyaku can be canceled into the Hou'ou Tenbu Kyaku.
- When in C-Groove, Kim can connect his Houou Hiten Kyaku (level 2.
to his Hou'ou Tenbu Kyaku (level 1.. Perform the Hou'ou Tenbu Kyaku
when your opponent is falling after being hit with the Houou Hiten
Kyaku. This is also possible in S-Groove, in desperation mode.
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KING: Art of Fighting
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THROWS
Hook Buster b/f + HP
Hold Rush b/f + HK
SPECIAL MOVES
Venom Strike QCF + K
- Double Strike QCF + K
Surprise Rose DP + K
Trap Shot BDP + K
Tornado Kick HCB + K
Mirage Kick QCB + P
SUPERS
Illusion Dance QCF,HCB + K
Silent Flash QCB,QCB + K
COMBOS
1. Jump-in HK, d + LP ~ Mirage Kick, Surprise Rose.
(C-Groove)
1. Jump-in HK, d + LP, d + LK ~ level 2 Silent Flash (at 5th hit)
~ HK Trap Shot (17 Hits).
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KYO KUSANAGI: King of the Fighters '94
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