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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter C » Capcom vs. SNK 2: Mark Of The Millennium - Strategy Guide (Page 02)

Capcom vs. SNK 2: Mark Of The Millennium - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Capcom vs. SNK 2: Mark Of The Millennium - Strategy Guide (Page 02).

COMMAND MOVES
Rebbuu Kyaku                       KKK (takes off life)
Sankaku Tobi                       Jump against wall, press uf

SPECIAL MOVES
Genko                              QCF + P
Hayagake                           QCF + K
 - Jyaku De Wazaga Hassei          LK, then K (LK stops)
 - Chuu De Wazaga Hassei           MK, then K (MK does a slide)
 - Kyou De Wazaga Hassei           HK, then K (FK does a mid-level hit)
Tengu Daoshi                       HCF + P (air only)
Hassou Kyaku                       QCB + P/K (air only)
Saka Hayagake                      QCB + K
 - Jyaku De Wazaga Hassei          LK, then K (LK stops)
 - Chuu De Wazaga Hassei           MK, then K (MK does a high jump)
 - Kyou De Wazaga Hassei           HK, then K (HK does a far high jump)

SUPERS
Bushin Gou Raiha                   QCF,QCF + P
Tesshin Hou                        QCF,QCF + K (Hit K rapidly)
Ajara Tengu                        720 + P (close)(air)

TARGET COMBOS
1. LP, MP, HP, HK
2. LP, MP, HP, d + HP

COMBOS
1. Jump-in HP, HP ~ Hayagake: Chuu De Wazaga Hassei (4 Hits).

(C-Groove)
1. In corner, Jump-in HP, d + LP, d + LK ~ level 2 Bushin Gou Raiha
  (at 8th hit) ~ level 1 Tesshin Hou (11 Hits).

COMMENTS
- The Hayagake can be canceled into the Saka Hayagake and vice versa.
----------------------------------------------------------
MIKE BISON (BALROG):               Street Fighter
----------------------------------------------------------

THROWS
Gut Bomber                         b/f + HP
Kuuchuu Head Bomber                b/f + HP (air only)

SPECIAL MOVES
Dash Straight                      Charge b, then f + P
Dash Ground Straight               Charge b, then df + P
Dash Uppercut                      Charge b, then f + K
Dash Ground Uppercut               Charge b, then df + K
Turn Punch                         Charge any PPP/KKK then release
Buffalo Headbutt                   Charge d, then u + P

SUPERS
Crazy Buffalo                      Charge b then f,b,f + P
Gigaton Blow                       Charge b then f,b,f + K (Lv3/MAX Only)

COMBOS
(C-Groove)
1. Jump-in HP, HK ~ level 2 Crazy Buffalo (at 5th hit) ~ level 1
   Crazy Buffalo (8 Hits).

2. Jump-in HP, HK ~ level 3 Crazy Buffalo or Gigaton Blow.
   (Note: This also works in P,S,N,K Grooves)

COMMENTS
- The Turn Punch has 10 levels, when you release the button at level 10
  he'll say Final! and deliver the most damaging version of the Turn Punch.

 Level       Charge for
  1           2 sec.
  2           3 sec.
  3           4 sec.
  4           7 sec.
  5           13 sec.
  6           20 sec.
  7           28 sec.
  8           38 sec.
  Final       48 sec.
----------------------------------------------------------
MORRIGAN AENSLAND:                 Darkstalkers
----------------------------------------------------------

THROWS
Shoulder Throw                     b/f + HP
Extended Arm Throw                 b/f + HK

COMMAND MOVES
Shell Kick                         d + K (air only)

SPECIAL MOVES
Soul Fist                          QCF + P (air)
Shadow Blade                       DP + P
Vector Drain                       HCB + P (close)

SUPERS
Soul Eraser                        QCF,QCF + P (air)
Cardinal Blade		           QCF,QCF + K
Valkirie Turn                      HCB + K,K (air only)
Darkness Illusion                  LP,LP,f,LK,HP (air) (Lv3/MAX only)

TARGET COMBOS
1. LP, LK, MP, MK

COMBOS
(C-Groove)
1. Cross up MK, LP, LK, HK (at 6th hit) ~ Darkness Illusion (33 Hits).

COMMENTS
- Darkness Illusion travels full screen now.
----------------------------------------------------------
ROLENTO SCHUGERG:                  Final Fight
----------------------------------------------------------

THROWS
Colonel Carrier                    b/f + HP
Deadly Package                     b/f + HK
Fatality Package                   b/f + HP (air only)

COMMAND MOVES
Spike Rod                          d + MK (air only)
Fake Rod                           f + MK
Quick Jump                         d,u
Scouter Jump                       KKK

SPECIAL MOVES
Patriot Circle                     QCF + P (Perform 3 times)
Stinger                            DP + K, then P/K
Mekong Delta Air Raid              QCB + P, then press P
Mekondelta Escape                  QCB + K then P/K
Mekong Delta Attack                Press PPP, then P when you land

SUPERS
Mine Sweeper                       QCB,QCB + P
Steel Rain                         QCF,QCF + K
Take No Prisoners                  QCF,QCF + P

COMBOS
(C-Groove)
1. Jump-in HP, d + MK ~ level 3 Take No Prisoners (3 Hits).

2. Perform a level 3 Steel Rain (when it connects), d + MK ~
   Patriot Circle (18 Hits).

COMMENTS
- If you kill someone with Rolento's taunt, he will snap his fingers
  and say "True Victory".
----------------------------------------------------------
RYU:                               Street Fighter
----------------------------------------------------------

THROWS
Seoi Nage                          b/f + HP
Tomoe Nage                         b/f + HK

COMMAND MOVES
Sakotsu Wari                       f + MP
Senpuu Kyaku                       f + MK
Kyuubi Kudaki                      f + HP

SPECIAL MOVES
Hadouken                           QCF + P
Shakunetsu Hadouken                HCF + P
Shoryuken                          DP + P
Tatsumaki Senpuu Kyaku             QCB + K (air)

SUPERS
Shinkuu Hadouken                   QCF,QCF + P
Shinku Tatsumaki Senpukyaku        QCB,QCB + K
Shin Shouryuken 	                 QCF,QCF + K (Lv3/MAX only)

COMBOS
(C-Groove)
1. Jump-in HP, d + LP, d + LK ~ level 2 Shinkuu Hadouken
  (at 7th hit) ~ level 1 Shinkuu Hadouken (10 Hits).

COMMENTS
- Shin Shoryuken is harder to combo into now.
----------------------------------------------------------
EVIL RYU:                          Street Fighter Alpha 2
----------------------------------------------------------

THROWS
Seoi Nage                          b/f + HP
Tomoe Nage                         b/f + HK

COMMAND MOVES
Sakotsu Wari                       f + MP
Senpuu Kyaku                       f + MK
Tenma Kuujin Kyaku                 Jump uf, d + MK at peak of jump

SPECIAL MOVES
Hadouken                           QCF + P
Shakunetsu Hadouken                HCF + P
Shoryuken                          DP + P
Tatsumaki Senpuu Kyaku             QCB + K (air)
Ashura Senkuu                      DP/BDP + KKK or PPP

SUPERS
Shinkuu Hadouken                   HCB,HCB + P
Messatsu Gou Shouryuken            QCF,QCF + P
Denjin Hadouken                    HCB,HCB + K (Hold to Delay) (Lv3/MAX only)
Shun Goku Satsu                    LP,LP,f,LK,HP (Lv3/MAX only)

COMBOS
(C-Groove)
1. Jump-in HP, d + LP, d + LK ~ level 2 Messatsu Gou Shouryuken
  (at 8th hit) ~ HK Tatsumaki Senpuu Kyaku (11 Hits).
----------------------------------------------------------
SAKURA KASUGANO:                   Street Fighter Alpha 2
----------------------------------------------------------

THROWS
Sakura Jime                        b/f + HP
Sailor Shoot                       b/f + HK

COMMAND MOVES
Flower Kick                        f + MK

SPECIAL MOVES
Hadou Shou                         QCF + P
Shou'ou Ken                        DP + P
Shunpuu Renkyaku                   QCB + K (air)
 - Crouch Forward                  QCB + LK
 - Forward Kick                    QCB + HK
Ouka Kyaku                         QCF + K (air only)
Sakura Otoshi                      DP + K Then P,P,P

SUPERS
Shinkuu Hadouken	                 QCF,QCF + P
Haruissen		                 QCB,QCB + K
Midarezakura                       QCF,QCF + K

COMBOS
1. d + LK, LK ~ HP Shou'ou Ken.

2. Cross over MK, d + LK, d + LK, LK ~ HP Shou'ou Ken (9 Hits).

(C-Groove)
1. Jump-in HP, d + LP, d + LP ~ level 2 Haruissen (at 8th hit)
   ~ level 1 Shinkuu Hadouken (11 Hits).

2. Jump-in HP, d + LP, d + LP ~ level 2 Haruissen (at 7th hit)
   ~ HP Shou'ou Ken (12 Hits).

COMMENTS
- Sakura Otoshi makes her rise higher with each hit.
----------------------------------------------------------
VEGA (M.BISON):                    Street Fighter 2
----------------------------------------------------------

THROWS
Deadly Throw                       b/f + HP
Deadly Rise                        b/f + HK

SPECIAL MOVES
Psycho Vanish                      DP + P
Psycho Impact                      Charge b, then f + P
Double Knee Press                  Charge b, then f + K
Somersault Skull Diver             Charge d, then u + P, then P in air
Head Press                         Charge d, then u + K
 - Somersault Sky Diver            Press P
Vega Warp                          DP + KKK or PPP

SUPERS
Heartbreak Despair                 Charge b, then f,b,f + P
Knee Press Nightmare               Charge b, then f,b,f + K

COMBOS
(C-Groove)
1. Jump-in HK, d + HP ~ level 2 Knee Press Nightmare (at 7th hit)
   ~ level 1 Heartbreak Despair (10 Hits).

(A-Groove)
1. Jump-in HK, d + MP, LK Double Knee Press, Activate CC, HP, repeat
   Psycho Vanish (79 hits), (juggle) Knee Press Nightmare (81 Hits).
----------------------------------------------------------
VICTOR SAGAT:                      Street Fighter
----------------------------------------------------------

THROWS
Tiger Carry                        b/f + HP
Tiger Rage                         b/f + HK

SPECIAL MOVES
Tiger Shot                         QCF + P
Ground Tiger Shot                  QCF + K
Tiger Uppercut                     DP + P
Tiger Crush                        DP + K
Tiger Knee                         QCF,uf + K

SUPERS
Tiger Raid		                 QCB,QCB + K
Tiger Genocide                     QCF,QCF + K
Tiger Cannon                       QCF,QCF + P
Ground Tiger Cannon 	           QCB,QCB + P

COMBOS
(C-Groove)
1. Jump-in HK, d + LK ~ level 2 Tiger Raid, HP Tiger Uppercut.

2. Jump-in HK, d + MK ~ level 2 Tiger Raid (at 9th hit) ~ level 1
   Ground Tiger Cannon (13 Hits).
----------------------------------------------------------
WILLIAM F. GUILE:                  Street Fighter 2
----------------------------------------------------------

THROWS
Shoulder Throw                     b/f + HP
Front Suplex                       b/f + HK
Body Slam                          b/f + HP (air only)
Backbreaker                        b/f + HK (air only)

COMMAND MOVES
Rolling Sobat                      b/f + MK
Spinning Backfist                  f + HP

SPECIAL MOVES
Sonic Boom                         Charge b, then f + P
Somersault Kick                    Charge d, then u + K

SUPERS
Sonic Hurricane                    Charge b, then f,b,f + P
Total Wipeout                      Charge b, then f,b,f + K
Somersault Strike                  Charge d, then df,db,u + K

COMBOS
(C-Groove)
1. Jump-in HP, d + LP, d + LK ~ level 2 Total Wipeout ~ level 1
   Somersault Strike (11 Hits).
----------------------------------------------------------
YUN:                               Street Fighter 3
----------------------------------------------------------

THROWS
Elbow                              b/f + HP
Monkey Toss                        b/f + HK

COMMAND MOVES
Senpuu Kyaku                       f + MK
Dakai                              f + HP
Raigeki Shuu                       Jump u/uf, then df + K

SPECIAL MOVES
Zesshou Hohou                      QCF + P
Tetiuzan Kou                       DP + P
Kobokushi                          QCB + P
Nishoukyaku                        DP + K
Zenpou Tenshin                     HCB + K (close)

SUPERS
Raijin Mahken                      QCF,QCF + P
Raishin Mahhaken                   QCF,QCF + K
You Hou                            QCB,QCB + P (Lv3/MAX Only)
Hiten Souryuu-jin                  QCB,QCB + K (air) (Lv3/MAX Only)

TARGET COMBOS
1. MP, HP, b + HP
2. d + MP, d + HP
3. LP, LK, MP

COMBOS
(C-Groove)
1. Jump-in HP, LP, LK, MP ~ level 3 Raishin Manhaken (23 Hits).

2. In corner, Jump-in HP, d + MK ~ level 3 You Hou, (juggle) MK ~
   (air jump) LP, f + HP (8 Hits).

3. In corner, Jump-in HP, HP (at 3rd hit) ~ level 2 Raishin Manhaken
   (at 18 hit) ~ MP Tetiuzan Kou, (juggle) MK ~ (air jump) LP, f + HP
   (22 hits).

COMMENTS
- Kobokushi can destory normal projectiles.
- You Hou can be followed up with an attack.
- The MP/HP versions of Tetiuzan Kou can be followed up with an attack.
----------------------------------------------------------
ZANGIEF:                           Street Fighter 2
----------------------------------------------------------

THROWS
Pile Driver                        f + HP
Back Drop                          b + HP
Kamitsuki                          b/f + HK

COMMAND MOVES
Double Lariat                      PPP
Quick Double Lariat                KKK

SPECIAL MOVES
Banishing Flat                     DP + P
Screw Piledriver                   360 + P (close)
Atomic Suplex                      360 + K (close)
Flying Power Bomb                  360 + K

SUPERS
Final Atomic Buster                720 + P (close)
Aerial Russian Slam                QCF,QCF + K
----------------------------------------------------------




SNK SIDE
----------------------------------------------------------
ATHENA ASAMIYA:                    King of the Fighters '94
----------------------------------------------------------

THROWS
Bit Throw                          b/f + HP
Psychic Throw                      b/f + HK
Psychic Shoot                      u/d + HP

COMMAND MOVES
Double Knee                        f + MK

SPECIAL MOVES
Psycho Ball Attack                 QCB + P
Psycho Sword                       DP + P (air)
Phoenix Arrow                      QCB + K (air only)
Super Psychic Throw                HCF + P
Psycho Reflector                   HCB + K
Psychic Teleport                   QCF + K

SUPERS
Shining Crystal Bit                HCB,HCB + P (air)
 - Crystal Shoot                   QCB + P (Hold to delay)
Phoenix Fang Arrow                 QCF,QCF + K (air only)

TARGET COMBO
1. MP, f + MK

COMBOS
(C-Groove)
1. Jump-in MP ~ level 2 Phoenix Fang Arrow (at 19th hit) ~ level 1
   Shining Crystal Bit (juggle for 1 hit), quickly connect the Crystal
   Shoot (Hold P for one more hit), when opponent falls release the P
   button (24 Hits).

COMMENTS
- The distance of the Psychic Teleport is determined by the button
  used. (Ex: LK goes short, MK is half screen, HK is full screen)
- Psycho Reflector can negate projectiles.
- Super Psychic Throw can be followed up with a juggle.
----------------------------------------------------------
BENIMARU NIKAIDO:                  King of the Fighters '94
----------------------------------------------------------

THROWS
Front Suplex                       b/f + HP
Catch and Shoot                    b/f + HK
Spinning Knee Drop                 b/f + HP (air only)

COMMAND MOVES
Drill Kick                         d + HK (air only)

SPECIAL MOVES
Raijin Ken                         QCF + P (If HP version is used, press P,P)
Iai Geri                           QCF + K
 - Handou Sandan Geri              d,u + K
Inazuma Kick                       DP + K
Kougan Corridor                    HCB,f + P (close)
Shinkuu Katate Goma                HCB + K (press PPP + KKK to cancel)

SUPERS
Raikou Ken                         QCF,QCF + P
Denei Spark                        QCF,QCF + K
Electrigger                        HCB,HCB + P (close)

COMBOS
1. Jump-in MK, d + LK ~ Iai Geri, Handou Sandan Geri (5 Hits).

(C-Groove)
1. In corner, Jump-in HP, d + MP ~ level 2 Raikou Ken ~ level 1
   Raikou Ken (14 Hits).
----------------------------------------------------------
CHANG KOEHAN w/ CHOI BOUNGE:       King of the Fighters '94
----------------------------------------------------------

THROWS
Hagan Geki                         b/f + HP (Hit P rapidly)
Kusari Jime                        b/f + HK

SPECIAL MOVES
Tekkyuu Dai Kaiten                 Hit P rapidly (Press PPP to cancel)
Tekkyuu Funsai Geki                Charge b, then f + P
Dai Hakai Nage                     HCB,f + P (close)
Flying Slash                       HCB + K (Choi's move)
Tatsumaki Shippuu Zan              DP + K (Choi's move)
Senpuu Hi En Sashi                 HCF + K (Choi's move)

SUPERS
Tekkyuu Dai Bousou                 QCF,HCB + P
Shin! Super Shinkuu Zan            HCB,HCB + K (Choi's super)

COMBOS
(C-Groove)
1. (Medium distance) Perform Senpuu Hi En Sashi, Jump-in HK, d + LP,
   d + LK ~ level 2 Tekkyuu Dai Bousou (at 17th hit) ~ level 1
   Tekkyuu Dai Bousou (28 Hits).
----------------------------------------------------------
GEESE HOWARD:                      Fatal Fury
----------------------------------------------------------

THROWS
Shinkuu Nage                       b/f + HP
Pickup Slam                        b/f + HK

SPECIAL MOVES
Reppu Ken                          QCF + LP/MP
Double Reppu Ken                   QCF + HP
Shippu Ken                         QCB + P (air only)
Gedan Atemi Nage                   HCB + LP
Chuudan Atemi Nage                 HCB + MP
Joudan Atemi Nage                  HCB + HP
Jaeiken                            HCB + K

SUPERS
Raising Storm                      db,HCB,df + P
Deadly Rave                        HCB,f + LK,LP,LP,LK,LK,MP,MK,HP,HK, QCB + HP
(Lv3/MAX Only)

COMBOS
(C-Groove)
1. Jump-in/Cross up MK, LK, LP, MP ~ Deadly Rave, LP, LK ~ LK Jaeiken
   (18 Hits). (Note: Don't do the QCB + HP motion in the Deadly Rave)
----------------------------------------------------------
HAOHMARU:                          Samurai Shodown
----------------------------------------------------------

THROWS
Ground Throw                       b/f + HP
Backflip                           b/f + HK

SPECIAL MOVES
Ougi SenpuRetsuZan                 QCF + P
Fake SenpuRetsuZan                 QCF + K
Ougi KogetsuZan                    DP + P
Ougi ResshinZan                    QCB + P

SUPERS
Hiougi TenhaFujinZan               QCF,QCF + P
Tenha Danku Retsu Zan              HCB,f + P (close) (Lv3/MAX Only)

COMBOS
(C-Groove)
1. Jump-in HP, d + MK ~ level 2 Hiougi TenhaFujinZan (at 10th hit)
   ~ level 1 Hiougi TenhaFujinZan (19 Hits).

COMMENTS
- Haohmaru can do insane guard damage with his normal moves,
  especially his HP.
----------------------------------------------------------
HIBIKI TAKANE:                     Last Blade 2
----------------------------------------------------------

THROWS
Shoulder Toss                      b/f + HP
Sword Slash                        b/f + HK

COMMAND MOVES
Kami Hitoe                         KKK
 - Ma o Tsumeru                    f + K
 - Moko Koto                       b + K

SPECIAL MOVES
Touma ni te Kiru Nari              QCF + P
Chikayori te Kiru Nari             QCB + P
Suigetsu o Tsuku Nari              DP + K
I o Awasu Nari                     HCF + K

SUPERS
Hasshou Suru Shinki Nari           QCB,HCF + P
Shi o Osorenu Kokoro Nari          f,HCF + P (Lv3/MAX Only)
Shikabane o koete iku nari         HCB,f + LK,LP,MP,HP (Lv3/MAX Only)
                                   Then LP,MP,HP,LP,MP, QCF + HP or
                                   LP,MP,HP,LK,MK, QCF + HK,HK or
                                   LK,MK,LK,HK (can be juggled)

COMBOS
(C-Groove)
1. Jump-in HK, MP ~ MP Chikayori te Kiru Nari ~ level 3 Hasshou Suru
   Shinki Nari (5 Hits).

COMMENTS
- If Chikayori te Kiru Nari connects, you can follow up with
  Touma ni te Kiru Nari or Hasshou Suru Shinki Nari.
- The Suigetsu o Tsuku Nari can be followed with, Touma ni te Kiru
  Nari or Hasshou Suru Shinki Nari. (thanks to Suichi)
----------------------------------------------------------
IORI YAGAMI:                       King of the Fighters '95
----------------------------------------------------------

THROWS
Sakahagi                           b/f + HP/HK

COMMAND MOVES
Ge Shiki: Yuri Ori                 b + LK (air only)
Ge Shiki: Goufu In                 f + LK
Backhand                           f + MP

SPECIAL MOVES
108 Shiki: Yami Barai              QCF + P
100 Shiki: Oniyaki                 DP + P
127 Shiki: Aoi Hana                QCB + P (Repeat 3 times)
212 Shiki: Kototsuki In            HCB + K
Kuzukaze                           HCB,f + P (close)

SUPERS
Ura Shiki 180: Ya Sakazuki         QCB,HCF + P (Hold to delay)
Kin Sen Ni Shiki 1201: Ya Otome    QCF,HCB + P

TARGET COMBO
1. MP, f + MP

COMBOS
(C-Groove)
1. Kuzukaze, MP, f + MP ~ level 3 Kin Sen Ni Shiki 1201: Ya Otome (16 Hits).

2. Jump-in HP, MP, f + MP ~ level 2 Kin Sen Ni Shiki 1201: Ya Otome
   (at 11th hit) ~ level 1 Ura Shiki 180: Ya Sakazuki ~ (at 14th hit)
   Jump-in HP, MP, f + MP ~ 127 Shiki: Aoi Hana (Repeat 3 times) (20 hits).
----------------------------------------------------------
RIOT BLOOD IORI YAGAMI:            King of the Fighters '97
----------------------------------------------------------

THROWS
Sakahagi                           b/f + HP/HK

COMMAND MOVES
Ge Shiki: Yuri Ori                 b + LK (air only)
Ge Shiki: Goufu In                 f + LK
Backhand                           f + MP

SPECIAL MOVES
108 Shiki: Yami Barai              QCF + P
100 Shiki: Oniyaki                 DP + P
127 Shiki: Aoi Hana                QCB + P (Repeat 3 times)
212 Shiki: Kototsuki In            HCB + K
Kuzukaze                           HCB,f + P (close)

SUPERS
100 Shiki: Oni Honou               QCF,QCF + P
Kin Sen Ni Shiki 1201: Ya Otome    QCF,HCB + P

TARGET COMBO
1. MP, f + MP

COMBOS
(C-Groove)
1. Jump-in HK, MP, f + MP ~ level 2 Kin Sen Ni Shiki 1201: Ya Otome
   (at 12th hit) ~ level 1 Kin Sen Ni Shiki 1201: Ya Otome (21 Hits).

COMMENTS
- Movement is faster than regular Iori.
----------------------------------------------------------
JOE HIGASHI:                       Fatal Fury
----------------------------------------------------------

THROWS
Hiza Jigoku                        b/f + HP (Hit P rapidly)
Leg Throw                          b/f + HK

SPECIAL MOVES
Hurricane Upper                    HCF + P
Tiger Kick                         DP + K
Slash Kick                         HCF + K
Bakuretsu Ken                      Hit P rapidly
 - Bakuretsu Finisher              QCF + P
Golden Heel                        QCB + K

SUPERS
Screw Upper                        QCF,QCF + P
Bakuretsu Hurricane Tiger Kakato   QCF,HCB + P
Double Cyclone Upper               QCB,QCB + P (Lv3/MAX Only)

COMBOS
(C-Groove)
1. Jump-in HP, d + HP ~ level 2 Screw Upper ~ HK Golden Heel (9 Hits).

2. Jump-in HP, d + LP, d + LK ~ level 2 Bakuretsu Hurricane Tiger Kakato
   (at 13th Hit) ~ level 1 Bakuretsu Hurricane Tiger Kakato (21 Hits).
----------------------------------------------------------
KIM KAPHAWN:                       Fatal Fury 2
----------------------------------------------------------

THROWS
Sakkyaku Nage                      b/f + HP
Kubi Kime Otoshi                   b/f + HK

COMMAND MOVES
Neri Chagi                         f + HK
 - Stance Change                   After HK or Neri Chagi, Hold HK
  - Side Jump HK                   b/f + LP
  - Reverse Neri Chagi             HP
  - Spin Side Kick                 LK

SPECIAL MOVES
Hangetsu Zan                       QCB + K
Haki Kyaku                         d,d + K
Hishou Kyaku                       QCF + K (air only)
Kuusajin                           Charge d, then u + P
Hien Zan                           Charge d, then u + K
 - Tenshou Zan                     After HK Hien Zan, d + HK

SUPERS
Hou'ou Tenbu Kyaku                 QCB,db,f + K
Hou'ou Kyaku                       QCF,HCB + K (air only)
Houou Hiten Kyaku                  QCF,QCF + K

COMBOS
(C-Groove)
1. Jump-in HK, d + LK ~ Haki Kyaku ~ level 3 Hou'ou Tenbu Kyaku (20 Hits).

2. Jump-in HK, d + LK ~ level 2 Houou Hiten Kyaku, (juggle) level 1
   Hou'ou Tenbu Kyaku (17 Hits).

COMMENTS
- The Haki Kyaku can be canceled into the Hou'ou Tenbu Kyaku.
- When in C-Groove, Kim can connect his Houou Hiten Kyaku (level 2.
  to his Hou'ou Tenbu Kyaku (level 1.. Perform the Hou'ou Tenbu Kyaku
  when your opponent is falling after being hit with the Houou Hiten
  Kyaku. This is also possible in S-Groove, in desperation mode.
----------------------------------------------------------
KING:                              Art of Fighting
----------------------------------------------------------

THROWS
Hook Buster                        b/f + HP
Hold Rush                          b/f + HK

SPECIAL MOVES
Venom Strike                       QCF + K
 - Double Strike                   QCF + K
Surprise Rose                      DP + K
Trap Shot                          BDP + K
Tornado Kick                       HCB + K
Mirage Kick                        QCB + P

SUPERS
Illusion Dance                     QCF,HCB + K
Silent Flash       	           QCB,QCB + K

COMBOS
1. Jump-in HK, d + LP ~ Mirage Kick, Surprise Rose.

(C-Groove)
1. Jump-in HK, d + LP, d + LK ~ level 2 Silent Flash (at 5th hit)
   ~ HK Trap Shot (17 Hits).
----------------------------------------------------------
KYO KUSANAGI:                      King of the Fighters '94
----------------------------------------------------------

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