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Million Pixels - Million Hooters
Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter B » Black - Strategy Guide (Page 01)

Black - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Black - Strategy Guide (Page 01).

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| __ )| |      / \   / ___| |/ /
|  _ \| |     / _ \ | |   |   /
| |_) | |___ / ___ \| |___| . \
|____/|_____/_/   \_\\____|_|\_\

(need to work on this ASCII art)

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by Sash

sash_rct2@hotmail.com

I WILL NOT ANSWER EMAILS REGARDING CHEAT CODES.

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AUTHORS NOTE: The guide has reached version 1.0, meaning it has a walkthrough 
from start to finish on Easy, Normal and Hard difficulty. The next target will 
be version 2.0 which will have Black Ops difficulty completed. However, it will 
be some time before I begin writing Black Ops mode.

IMPORTANT NOTE: PLEASE DO NOT EMAIL ME SAYING "THE CHEAT CODES YOU'VE WRITTEN
DON'T WORK." THE CHEATS ARE FOR ACTION REPLAY MAX, not FOR ENTERING AS YOUR
PROFILE NAME, EXCEPT THE M249/BFG CODE.

Contents:

To jump to relative section, press Ctrl+F and use the code in the square
brackets. Starred (*) sections are not done yet.

A) Introduction [SAI]
B) Version History [SBV]
C) Walkthrough (+Controls) [SCW]
 a) Mission 1: Veblensk City Street [SCa1]
 b) Mission 2: Treneska Border Crossing [SCb2]
 c) Mission 3: Naszran Town [SCc3]
 d) Mission 4: Naszran Foundry [SCd4]
 e) Mission 5: Tivliz Asylum [SCe5]
 f) Mission 6: Vratska Dockyard [SCf6]
 g) Mission 7: Graznei Bridge [SCg7]
 h) Mission 8: Spetriniv Gulag [SCh8]
D) Secondary Objectives List [SDSO]
E) Cheats/Codes [SECC]
F) Legal Stuff [SFLS]
G) Special Thanks [SGST]

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Section A) [SAI]

Introduction

Welcome to my BLACK Walkthrough. This walkthrough covers the main eight 
missions of the game, how to get past them on all difficulty settings and also
includes the locations of all the objects specified in the Secondary Objectives
of each mission.

BLACK is Criterion's (creators of the Burnout series) first, fierce shooting
game. The game "sticks two fingers up" (as it's been said) at the covert style
of gameplay, and encourages players to go in, guns blazing. It combines
beautiful graphics, realistic sound and interesting gameplay, into one of the
most intense shoot-em-ups on the PS2. The game is unfortunately let down by
a dissapointing storyline, short length and a lack of multiplayer mode. Let's
hope that Criterion can make a sequel on next-gen consoles.

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Section B) [SBV]

Version History

25/02/2006 - Game arrived and introduction, contents and version history
             written.

28/02/2006 - Missions 1 and 2 written.

01/03/2006 - Corrected some spelling and grammar. Re-arranged parts and fine-
             tuned Missions 1 and 2 and SO list.

02/03/2006 - Mission 3 written.

04/03/2006 - Mission 2 modified slightly. Mission 4 written.

08/03/2006 - Added Legal Stuff and made a few changes
             to most sections. Mission 5 written. Updated Cheats/Codes.

11/03/2006 - Mission 6 written.

14/03/2006 - Mission 7 written.

19/03/2006 - Mission 8 written. Objectives Requirements for Hard added. 
             Reached version 1.0. First fully completed walkthrough from start 
             to finish.

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Section C) [SCW]

Walkthrough (+Controls)

Welcome to the main walkthrough. Just as a note: I won't be summarising any of 
the story. It's impossible to keep up with anyway, and doesn't make any sense.

The walkthroughs can be used for all difficulty settings. The only difference
is that on easy difficulty, you have a lot more Health Packs which you'll
find almost everywhere, and you don't have to do any secondary objectives.
On hard difficulty, you have no health packs, which means you'll have to
be more stealthy and use cover all the time. I won't specify where health packs
are.

All estimated completion times are based on the time taken to complete the 
level the first time, and with all secondary objectives.

Black Ops mode will have a separate walkthrough at a later date.

I refer to the secondary objectives by their type. For example, "get the intel
objective on the wall" means simply pick up the file pinned to the wall.

Blackmail objectives can include laptops, safes etc. which you must destroy.
Intel objectives include files and briefcases which you must pick up.
Recon objectives require you to pick up a blueprint.
Armament objectives require you to find a hidden weapon in the level.

Controls:

The controls of the game can be customized for every button. This is the
default configuration:

X = Reload
[] = Pick up/switch weapon
O = Melee
/\ = Toggle suppressor (when available)

L1 = Aim/Zoom (when available)
L2 = Crouch
R1 = Primary fire
R2 = Throw grenade (when available)

^ = Change firing mode (when available)
V = Use Health Pack (when available)
< = Change weapon
> = Change weapon

Left Analog = Move
Right Analog = Look/Aim

Start = Pause
Select = Objectives Summary

-------------------------------
Mission 1: Veblensk City Street [SCa1]
-------------------------------

Eight secondary objectives. One needed for Normal. Four needed for Hard.

You'll start the mission in a small room. Your objective is to get to your
team. Head towards the door and pick up the Spaz located on the right 
of it, along with a box of ammo for it. Blast the door off its hinges 
(note that only some guns can "open" doors. In future levels you might 
have to have a certain gun to get at some goodies).

Once outside, swap the pistol for the AK 47. The AK will be your primary
weapon for this level, unless you decide to use the Uzi which you can find
later. Go down the steps, emptying AK ammo onto the car at the bottom.
It'll explode sending the guy next to it flying. Use the car for cover and
take out the guys up the road. You can use the telephone booth on the right
pavement for cover as well, but since there's only two of them you should
have no problem taking them out without any cover at all. There's also a guy
in the building at the end of the road who'll shoot at you from the window.
Zoom with the AK to take him out. There's a small fenced in area where you
can find some grenades and pistol ammo.

Continue up the road, taking out anyone who comes near you. Use the
barricades on the road for cover, and you can use the Spaz since they'll
probably come quite close to you (the Spaz can't zoom). There'll be a small
tunnel to your left half way down the road. If you follow it you'll find
a crate of ammo for your Spaz and it will just bring you back to the steps
at the beginning of the level.

Back on the main road, there'll be a guy on the roof of the building ahead.
You can easily headshot him from the back. Some more enemies will exit
the building to your right. Take them out, and then the guys on the roof
of the building on the left. You should be able to see your team now,
but before you join them, enter the building to the right and pick up the
recon objective from the floor (the blueprint). Then go up the
stairs. You'll find some ammo up top and an Uzi which you can swap the
Spaz for, if you want to. This is the armament objective so you should 
swap and then swap back. You probably are better off with the Uzi since
there's very little close combat for the rest of the level.

Jump off the top and join your team. Use the cars for cover and help them
take out any enemies who climb over the broken wall. There'll be some guys
up by the columns of the museum as well. You'll get a new objective to
assault the museum. The door will blast open and a few enemies will pour
into the street. Your team should deal with a few while you can take out
some yourself. Before entering the museum, go into the room on the left
where you can find a red laptop. Shoot it to get a blackmail objective.
Enter the museum, killing the guy behind the barricade and the one who 
comes down the stairs. There'll also be two guys up on the first floor. 
You can get them with your AK from down below.

The left wall of the museum will blow open and quite a few enemies will
enter the museum. They should be no problem for you. Once you've dealt
with them, go up the stairs of the museum, where there'll be an intel
objective on the wall before the stairs split. Go up the left stairs
and get another intel on the low wall behind which the two enemies were
hiding.

Approach the hole in the wall, but don't step into the street.
There's a guy with an RPG in a tower to the right. Instead, take out the
shooters in the windows on the opposite side of the street, as well as the
guy behind the dustbins. Then run across the street and swap either gun you
have for the RPG. The guy will fire his rocket at you the moment he sees
you, so get the RPG, hold L1, aim, and fire as quick as you can whilst he's
reloading. And then enjoy watching him collapse along with the rest of the
tower.

There's a little indent in the right wall of one of the buildings. Enter it
to find some ammo and a blackmail objective. Head down the alleyway which 
previously held shooters. Don't forget to first get your AK, Uzi or Spaz 
(or even pistol) back before continuing. An enemy will pop out from the 
left, but you can get rid of him before he even stops moving. 

Continue down the alleyway and you'll get a new objective to
take out the re-enforcements. They're not difficult to deal with, as long
as you use the cover given to you. There's ammo littered around the area 
for you to use. Once they're all dead, you'll also see some men on the
roof of the garage.

You'll hear someone saying that the package has escaped the net, which is
your cue to enter the garage on your left. Many men will burst out into the
garage and your objective will be to take them out. You'll find that these
guys don't bother to wait at all and will begin emptying magazines on you
the moment they walk out the door. Use the walls of the garage as cover,
and your grenades if you have any. Shoot the cars to take out any standing
next to them. Your health packs will come in useful here.

Once you're done with them all, enter the little booth in at the entrance
of the garage to find another laptop to destroy. Go up the stairs, and pick
up the intel objective on the wall. Enter the door at the end of the 
platform. Down the corridor, and the mission ends.

 _________________________________________________
|                                                 |
| Average mission complete time: 10 - 20 minutes  |
|                                                 |
| BMs: 3                                          |
| Intel: 3                                        |
| Recon: 1                                        |
| Armament: 1                                     |
|_________________________________________________|

-----------------------------------
Mission 2: Treneska Border Crossing [SCb2]
-----------------------------------

Twelve secondary objectives. Three needed for Normal. Six needed for Hard.

This is your first large level. It's not 15-20 like the last one, its
up to and over an hour long, depending on difficulty and the number of
secondary objectives you hope to get.

You'll begin with a glock with a suppressor. You need to find the Treneska
Border. Continue forward and up the hill ahead of you. Use crouch to avoid
being heard/seen. You need to shoot the two enemies below you in the head
before they walk towards each other, with the pistol. Once done, get their
AKs.

Continue forward to a small camp where an enemy will be on guard. Two more
will appear from the right and then another two down the path to the left.
There's a Spaz in the camp as well as some ammo. I reccomend swapping the
glock for the Spaz since this level will require it a lot.

You have a choice here. You can either take the path to the right, which
involves going through a cave, or the left which takes you the long way,
but with more enemies to kill for ammo.

In the cave, there will be two enemies guarding the entrance which might
be a little hard to kill due to lack of cover. This does lead me to bring
up an important point. You'll noticed that the enemies take an amazing
amount of bullets before they collapse and die. I reccomend that you reload
after every battle, no matter how much or little ammo you have in the 
current magazine.

Enter the cave and switch to your Spaz. There's some ammo around the fire.
Continue through the cave and take out the two or three enemies waiting
in the clearing. Keep going through the cave and take out the guy who's
guarding the exit. Had you taken the long way around, you would have ended
up here in the end, just had to take out some more enemies on the way.

This is the Treneska Border. It's at this point you'll realise that the
primary objectives are easier said than done. Your new objective will be
"Cross the Border". Sounds easy...

Two choices here. If you want to choose the easy route, read this
paragraph. If you want to use the challenging route, read the next
paragraph. For the easy route, rather than dropping down over the ledge
in front of you into the border, continue up the path to your left.
There'll be a guy here, so watch out. Once at the top of the hill, continue
down a path which brings you to a bloke standing next to a red tank.
Blow up the tank to take care of him and open up the fence. Now work your
way up the border on the left side of the bridge. Some enemies may use the 
bridge to shoot at you from above, so keep an eye out for the direction of 
where you're being shot from. There's no easy way of doing this part, so 
you're just going to have to keep trying.

For the more challenging route, follow this paragraph. But it's not easy.
Drop down over the little step at the end of the cave. You can't go back
now, so you're stuck. Go to the left and round the back of the bridge. The
easiest way to get past this part is work from one end to the other, using
the barricades as cover. The enemies here are merciless. The alarm will
sound the moment you fire, and then they'll all be on you. Take out the guy
at the end, by the red tank, and then the rest who are at this end of the
field. Once you've done that, you can proceed up the field. I reccomend
using the left side. Some enemies may use the bridge to shoot at you from
above, so keep an eye out for the direction of where you're being shot 
from. There's no easy way of doing this part, so you're just going to have
to keep trying.

Once you reach the end, take out the guy in the tower, as well at the two 
behind the sign on the right. There's also two at the base of the tower.
Go into the building on the left of the gate, and shoot anyone who is in 
there. Run across the gap separating your current building to the one 
ahead of it. There's two people in here which you need to deal with. 
Once they're done, go to the top and take out as many as you can from the
window. There's a BM objective in here, in the form of a safe.

Head back downstairs and shoot as many as you can from the doorway. Use
the boxes as cover and take out the enemies shooting at you from the
windows (if you didn't get them before). There's no set method of doing
this part, either. Just use the cover given to you and mow down anyone
you see. There's a guy in the tower at the end who manages to see you
from wherever you stand in the area. There's also a guy at the base of this
tower. In the second building on the right of the field you can find
another BM objective. There's an intel in the first building on the right.

As you're searching for secondary objectives and ammo a few more 
enemies will pop out from buildings and from behind them as well. They 
can sometimes catch you when you're not expecting it, so be on the lookout.
Once all are dealt with, make your way to the exit of the area. There's a guy
with an RPG at the end of the road here. He reloads quite fast, so you'll
need to keep moving. As long as you walk diagonally forwards when you hear
the RPG go off, he'll miss you completely. Once you're in decent range, aim
and fire. Here's where you'll learn your lesson if you haven't remembered
to reload. If you have to reload halfway through shooting him, he will get
you with his RPG and it will deal a lot of damage.

Once you've killed him (he uses his close range weapon if you get within
a few metres of him), crossing the border is complete. However, before
continuing, head back and enter the building on your right (last building
of the border) to find an intel inside.

The next part is to pass through the tunnel. There's two blokes here, so get
rid of them using the demolished truck as cover. Your first checkpoint will
come when you pass through the next truck along the tunnel. You can't go
back now, but if you die, you'll return to this point. There's another enemy
at the end here.

Exit the tunnel, and head down the path to the left to find a small outpost
with two guys guarding it. There's some ammo inside and a BM objective.
Go back to the main road and continue along it. There's groups of two enemies 
along the way who you deal with fairly easily. If you roam around the middle
hill in the centre of this area you will find an RPG, the hidden armament
objective. Continuing down the road, rather than turning left go up straight 
up a hill to find two guys guarding some RPG ammo.

Go back down to the main road. This is the next big battle. You have to cross
the bridge. Some guys will be guarding the entrance, which is actually the
only hard part of this area. Once you've dealt with the guards at the 
entrance (use trees and logs as cover), you can use the barricades along 
the bridge as well as the vehicles as cover to take out the enemies along the
way. Watch out for explosive barrels. Your enemies will take the opportunity
to destroy them if you're hiding behind them.

There's a bloke in the tower at the top left who can see you even behind some
of the barricades, so deal with him first. The enemies keep coming here, but
soon you'll find yourself at the end with two enemies who use the building
at the end as cover. Have some fun and just charge, blasting them at close
range. There's an intel objective in that building.

Your next primary objective is to find the Merkanji Farm. It's relatively
simple. There's no enemies around here. You'll find yourself in an open plain
with many barricades, but it'll be quiet. Continue up and soon you'll come to
a small camp. There's health packs (if available) inside, as well as ammo and
first aid kits. And even grenades. But it's also heavily guarded and the fact
that you only have one or two trees as cover doesn't help. Around six or seven
enemies will attack you at the same time here. The entrance to the camp is
at the left. Once you're in, you can't get back out, so make sure you deal 
with as many as you can before entering. Once you're in, more will appear. The
Spaz is good here, since its all close range, but you might find it annoying
if you miss and take bullets while reloading. I reccomend using the AK if
you're low on health, but the Spaz is more fun.

Pick up all ammo and grenades. Now you have to use your Spaz. You have to
pass through a tunnel between two mountains. There's a checkpoint here.
A powerful enemy who I'm going to refer to as Shotgun Man will appear
here. There's two Shotgun Men here. They take stupid amounts of AK ammo to
kill, and two shots of a Spaz, depending on the range you're firing from.
Both drop first aid kits.

Once you've exited the tunnel, you'll come aross a group of enemies on your
right. It is very hard since there's a lot of them and no cover at all.
There's also two on your left who shoot you from behind. Use the wall as some
cover and the thin trees if you can. Aim for headshots here; its the only way
you can get rid of enemies quickly without reloading half way through and
taking bullets.

Once they're dead, you have a choice of "lanes". All three lead to the farm,
though the middle one has the most enemies, but also has the recon objective.
There are two enemies guarding it, and when you kill them, some more will be
attracted. They're not too hard to kill from a distance, due to the shape of
the terrain. Once you have the blueprint, continue to the farm. Your team
isn't there, so you have to search the farm house, which is the large building
at the end (NOT the tall one). Before you get there, there's a BM next to the
TALL building on the right. Simply destroying the large tanks will probably
destroy the BM as well. On the bottom floor of the farm house there's a BM 
objective in the form of a laptop in one of the rooms. 

When you get to the top, get the intel first and then the next fight begins.
You should take some enemies out from up here, and then go to the middle 
floor and take out the rest from the window there. Some will attempt to 
get you from behind by coming into the building. Make sure you can't be seen 
from the window while you turn around and deal with them. Once you've done 
as much as you can, head back outside and kill any enemies left over. The 
enemies will keep coming so you're going to spend a lot of time here.

Your next objective is to clear all five outhouses. I would take the one to the
right of the farmhouse first, and then the one on the left. You can actually
shoot both enemies of the second outhouse from the window of the bottom room of
the farmhouse, thanks to the perfect collision detection system.

Once you've done the two nearest the farmhouse, proceed to the one right at the
opposite end of the field. There's only two enemies in each outhouse. Once
you've done this one, three out of five will be taken. The last two are a lot
harder. Number four which is NOT the tall one, has two Shotgun Men. They're
not nice, but since you're out in the open, you have some cover. Use the AK,
not the Spaz since they'll probably be at a distance, and they can't aim as 
well as you can from far away.

The final outhouse is the tall one. As you're climbing the stairs, a Shotgun 
Man will come down as well as a normal enemy. There's also a third guy at the 
top. There's an Intel objective on the wall here, which you can collect after 
Dealing with Shotgun Man. I recommend using the Spaz here. And it's better to 
lead him down into the open. He can deal a lot of damage to you in a cramped 
area like the stairs, and his backup will be shooting you at the same time. You 
really don't want to have to go back to the last checkpoint, since it was a 
really long way back. So play it safe, and don't try and be clever.

Once all the outhouses are clear, make your way out of the field to end the 
mission.

 _________________________________________________
|                                                 |
| Average mission complete time: 50 - 90 minutes  |
|                                                 |
| BMs: 5                                          |
| Intel: 5                                        |
| Recon: 1                                        |
| Armament: 1                                     |
|_________________________________________________|

-----------------------
Mission 3: Naszran Town [SCc3]
-----------------------

Twelve secondary objectives. Three needed for Normal. Six needed for Hard.

Welcome to a big step up from Mission 2. Naszran Town is a long and fairly 
tough level, but as long as you know what you're doing it shouldn't take you 
more than about an hour or so.

You'll start with McCarver on a road leading to a graveyard. You'll have the 
Uzi as your weapon which is decent for taking out enemies at a medium range. It 
has a great zoom and deals a lot of damage. As you approach the graveyard, 
she'll tell you that Intel reports snipers in the area. Enter the graveyard and 
immediately run to crouch behind the nearest gravestone on the RIGHT of the 
main road/path. Wait until you hear the sound of the sniper shooting you and 
then get up, and run to a gravestone further up. Continue doing this, every 
time he fires, while he's reloading, run to a gravestone further up. Soon 
you'll come to a fence which you need to go around, and then continue using the 
gravestones for cover. When you're close, you'll see that he's in the top 
window of the building ahead of you. The moment you fire at him from a decent 
range, he'll stop with the sniper and fire normally. Many enemies will appear 
from the building, which might be a little difficult to take out since they can 
destroy the gravestones with ease. In this entire mission, since its mainly 
outdoors, you should aim for as many headshots as you can. You'll find 
throughout the level many enemies will attack you at once, and there will be 
little or no cover.

Once the enemies outside are done (don't forget to pick up the AK), go into the 
building and go down the stairs to find a BM objective in the form of a safe. 
Then go up the stairs, shooting the bloke who comes down, and pick up the intel 
pinned on the wall. There's two or three enemies upstairs so take them out with 
the Uzi or the AK. Since it's close range, you should have no problems.

Grab the ammo littered around and the grenades. There's sniper ammo around the
place, as well as the sniper itself located at the window by the stairs.
There's also an Uzi suppressor in the boxes in the centre of the room. You now
have to use the sniper rifle to take out the enemies who appear from the
building at the end of the graveyard. They tend to hide behind gravestones, as
you did on your way over here. Take them out when they step out from behind the
gravestones. There's quite a few of them, so you'll need to move fast. The 
sniper rifle has two zooms 2x and 5x. Use the 2x when you want to see where the 
enemies are hiding, and then the 5x to take them out. They only take one shot, 
but the head is the most dramatic, since every enemy seems to have an 
uncontrollable reflex which makes them jump six feet into the air as they die.

Use both windows to take out the enemies, but NOT the hole in the wall. A 
couple may also come from the other side of the graveyard. Once the first batch 
is done keep an eye out with the sniper rifle on the road. Two Shotgun Men will 
be running towards the building, not bothering to use any cover. If they get 
into the building they will come right up behind you. And two Shotgun Men is, 
pretty much, hell. So take them out with the sniper rifle as they're moving. 
Since the bullet takes a split second to reach the target, you need to aim 
slightly in front of them as they're running. Moving targets are hard to take 
out, but if you do it will save you a load of health packs (on hard difficulty, 
it's a must).

Another small batch will arrive, and you just need to do what you did before. 
Once all are done, move out into the graveyard towards the building at the end, 
on the left. There's a guy at the top, so take him out first with the sniper. 
Then proceed to take out the few guards who are guarding the entrance to a 
small building at the end of the graveyard. (Note: If you want to swap your 
sniper rifle for the Uzi you dropped back in the building, or the shotgun the 
Shotgun Men dropped, you can, but you'll be getting the sniper back later in 
the game, anyway).

Once you're in this building, you can't get back out, so ensure you have all 
ammo and all SOs you need. Continue through the little building and you'll see 
three guards outside. Take them out, should be no problem. There's a checkpoint 
now and it's in a perfectly placed spot. Keep moving forwards, through the next 
little building. 

There's a patrol man here, so take him out and then the rest of the
enemies will begin firing at you as if they're terrified you have rabies (or
bird flu). They won't stop, and if any do, there's some more to shoot at you. 
There is no way at all that you can take out all of them simply by going in, 
guns blazing. Instead, go right to the end of the graveyard, and then all the 
way to the right as you can, towards a fence. Blow up the barrels to knock it 
down, and then continue through towards the building on the right (sniper 
position 1 of 2). Come from around of the building, taking out as many enemies 
as you can. Then just run into the building and pick up the sniper rifle. Now 
it's just what you did before, but many enemies will come right into your 
little hideout. You can snipe everyone, even the guards of the building on the 
other side. There's no set way of doing this, so just snipe as many as you can 
and then leave.

AK anyone who comes near you as you cross the bridge to the next building 
(sniper position 2 of 2). There should be some guards of this building, so take 
them out and there might be a guy on the roof, unless you sniped him from the 
other building. Once into this building, you need to take out any re-
enforcements who come your way. Just the AK and just stand in the doorway. 
Since it's a bottleneck, and enemies who come into the building will get mowed 
as soon as then enter. It shouldn't be at all difficult for you. They'll come 
from the left and the right of the graveyard, so be on the lookout.

Once done, McCarver will tell you the ground is clear, which is your cue to 
move out. There's a bloke on the roof of the building at the end of this 
graveyard, and a few more will come up to you as you approach the building.

Before going into the building, go back to sniper position 2 of 2. Behind it, 
right near the left wall of the graveyard, is a small hut. You'll need to blast 
open the door with a shotgun. Inside will be the armament objective, the M203 
grenade launcher and a BM objective. The M203 can help a LOT in the following 
parts of the mission, so swap it for your sniper rifle. It has a bloody huge 
range, and can take out the biggest of buildings. Ammo for it can be found 
amongst the barricades next to the hut.

Continue into the house at the end and take out the two guys who shoot from the
windows. Inside the house is an intel near the sofa. Pick it up and continue 
through the house. Blow away any doors you come across. Drop into the basement 
and there's a BM on the floor in the form of a safe. Follow the tunnels and 
take out the two enemies you encounter along the way. There's a health pack 
here if you're playing on easy or normal difficulty. Blow away any brick walls 
in your way with grenades or the M203, if you don't want to waste AK ammo.

You'll now be presented with one of the coolest sounding objectives so far. 
"Cross Sniper Alley". Sniper Alley. What a name.

You have a choice now. Feeling confident? Read this paragraph. Feeling that 
you're better off playing it safe, or you're not too good at the game yet? Read 
the next paragraph. If you're confident, then use the M203 instead of the 
sniper they give to you. Just run into the open and any muzzle flashes you 
seen, aim at them and fire a grenade. It's blast radius is so large that it can 
take out multiple enemies and buildings at the same time. Continue round the 
corner and an RPG guy will be at the end. Again, fire the M203 at him, but 
remember to give it more air this time. You'll be amazed at its distance. 
There's an AK bloke on the right, who will with a well aimed grenade. Continue 
down the alley, and switch to the AK. There's an RPG at the end which you can 
switch for the M203 if you want to. They both pretty much work in the same way, 
and do the same thing, though one is heavier, whilst the other has limited 
ammo.

Feeling that you're not up to it? Then pick up the sniper rifle. Take out the 
two enemies ahead of you with it (crouch to see them better) and then peek 
around the corner with it, to see the head of the RPG guy. Take him out, and 
then AK the guy at the top right. Continue down the alley, and switch to the 
AK. There's an RPG at the end which you can switch for the M203 if you want to. 
They both pretty much work in the same way, and do the same thing, though one 
is heavier,whilst the other has limited ammo.

AK the guys who are around here, and then take out the RPG guy ahead of you, 
and the one on the building in the distance on the left. There's also some 
enemies around that building, who you should take out now, from a close 
distance, of course. There's an intel in the building here as well.

Continue back to where you got the RPG and along the alleyway. It's pretty 
obvious where you need to go.The building you're faced with now is your ticket 
out of this area of Sniper Alley. There's stupid amounts of enemies who come 
out of the building. Though I'm not a big fan of grenades, this part calls for 
them, so use them wherever you can. Note that you can shoot them (or in the 
general area of them) to make them explode faster. There's some boxes inside, 
and amongst them you can find an AK 47 suppressor. It's no use, since the rest 
of the level is a big firefight, but it sounds really cool when you fire with 
it on.

Go upstairs, and a Shotgun Man will drop down. AK him in the head. No room for 
error here. If he kills you, you have to go back to the start of Sniper Alley, 
which you don't want to do at ALL. Continue upstairs. There's a BM here. 
Continue into the adjacent room to find an intel on the wall. There's grenades 
and ammo littered around here, so use them. Go downstairs and continue through 
the basement. A guy will be faced away from you and guarding the recon 
objective for this level. Headshot him from behind and grab the recon. Continue 
out and you'll emerge into Sniper Alley part two, also known as, Loads Of 
Blokes With RPGs. Continue straight and AK the guy in the distance. There's a 
small indent to your right where you'll see three guys who you can take out 
easily. You need to go around here, you can't hop over the low wall.

Go forward into a long alleyway. Head left to a dead end to find a health pack.
Head back the other way along the alleyway, AKing anyone who comes your way. 
There's RPG Man 1 in the building at the end of the alley. Use the M203 or your 
own RPG to get him. Two or three blokes will emerge from this building, so take 
them out. Once done, enter the building to find RPG ammo, an RPG if you don't 
have one, an intel and a BM. As well as some ammo and a health pack.

Go back into the alleyway and turn left. RPG Man 2 is in the building at the 
end here. There's a guy at the end here, and you'll see some at the top right 
as well. Continue straight and turn right, as the alley goes. A bloke will be 
right next to you on your left, so make sure you're ready for him. Continue 
through the alleyway and three enemies will appear on the small hill ahead of 
you. You'll notice the low wall you came across earlier. One or two enemies 
will shoot from the hill on your left as well.

You'll emerge into an enormous battlefield. The enemies will start pouring out. 
There's an RPG guy on the right, and two on the left. There's a great lack of 
cover in this area, so you're going to find it hard to take them out. Pick off 
as many as you can from a distance, and then rush forward and use the walls and 
cars as cover.

Once all are done, a machine gun will appear at the end of the alleyway. Take 
him out with the RPG. Make sure the reticule goes black before firing. You'll 
know if you hit it or not, since it will erupt into flames. There's some more 
enemies to take out on the balconys of the building at the end, and some more 
who emerge from the doorway. Once they're all done, enter the building and the 
mission ends.

 _________________________________________________
|                                                 |
| Average mission complete time: 50 - 90 minutes  |
|                                                 |
| BMs: 5                                          |
| Intel: 5                                        |
| Recon: 1                                        |
| Armament: 1                                     |
|_________________________________________________|

--------------------------
Mission 4: Naszran Foundry [SCd4]
--------------------------

Eleven secondary objectives. Three needed for Normal. Five needed for Hard.

You'll start on a bridge overlooking a small street, if you can call it that. 
You start with the G36C, an impressive weapon which I reccomend you keep for 
the entire level. It has a great range and impressive accuracy. From the 
bridge, pick off as many enemies as you can on the street below. Then head down 
the stairs on your right, taking out anyone who approaches you. In the street 
below, use the cover given to you, and also make sure that you keep an eye out 
for destructable objects. As you continue down the road, a Shotgun Man will be 
wandering around among the enemies you're killing. You probably won't notice 
him unless he actually shoots you. Aim for the head, since he has no trouble 
coming right up to you and shoving a bullet in your stomach. You should replace 
your second weapon with the shotgun.

When you come to a fork in the path, explore the nearby building to find a 
Blackmail objective. Then continue up the right path and take out the enemies 
waiting for you. Once you reach two bridges, use them to take out the enemies 
waiting below. Since the collision detection is so good, you'll have to make 
sure you aim correctly. Even an inch too far off and you'll hit the railings. 
Once all enemies are done with, continue forwards, into the house at the end of 
the bridge. In the far right corner is the Recon objective. Drop through the 
hole in the floor and back onto the street.

Continue down the road until you see a bridge with a guy on it and some guys
patrolling the area below. When you're close enough take them out, but don't go 
into the are until you've taken them all out. You now have to navigate through 
a minefield. The mines can do a lot of damage if you hit them, so watch out. 
The good news is that you can detonate them with your weapons and also force 
enemies to step on them. Note that some will cause chain reactions so don't 
stand in the path of them. Blow open the door of the first hut on your right to 
find a suppressor for the G36C. Shoot your way through the minefield. Some 
enemies will be near some of the large gas tanks, which you can make explode 
with a few bullets. It should be common sense how to get past this. Detonate 
any mines you see on the ground, and just proceed forwards. Once you get to the 
last hut there's an Intel objective inside.

Go through the gate into minefield part 2. There's a guy on the bridge above 
you, and a few more to the left in a small area off the main minefield. 
Continue forward after picking up all ammo. You'll emerge into a small clearing 
with a little trench running through the middle. There's some people on the 
bridge ahead of you, some more on the floor with you, and to top it off, 
there's an RPG bloke in the tower on the bridge. To kill two birds with one 
stone, take out the truck on the bridge. It will kill anyone on the bridge and 
take out the tower. Then deal with the guys on the floor with you. Once it's 
all done, enter the tunnel system.

Keep going straight until you come across a bloke walking away from you. 
Headshot him from behind. You should keep the suppressor on. You'll get a 
checkpoint here and then a Shotgun Man will come along. Should be no trouble 
for you since you're alone and there's no other enemies to deal with.

You'll soon emerge into a small alleyway with two dudes waiting for you. Take 
out one and the other SHOULD simply drop like a stone since McCarver's helping 
you with her sniper rifle from one of the chimneys. As you continue through the 
alleyway, three more enemies will appear, followed by two more and one on the 
roof/bridge. There's a small firefight now, right outside the warehouse. It's 
dead easy to complete. Plenty of cover and plenty of first aid kits. And lots 
to blow up.

Enter the warehouse. Now ensues a stupidly long and frustrating firefight. You 
will really get annoyed at the ammount of ammo it takes to kill one enemy. It's 
too much and sometimes takes the fun out of the game, especially when you're 
low on health. I have a few tips for you, but apart from that, you're on your 
own. There's no exact way to do a fight like this.

Firstly, make sure you destroy anything which will explode, automatically 
taking out anyone standing near it.
Secondly, pay attention to the direction of where you're being attacked from.
Thirdly, ensure you take out any Shotgun Men first, and the machine gun bloke 
at the end of the fight, before anyone else.
Fourthly, and most importantly, don't aim anywhere apart from the head.

Once every single enemy is down, including all Shotgun Men and the machine gun 
bloke, explore the shed at the very right of the warehouse to find the hidden 
Magnum and some ammo. Swap it for your shotgun. It's a one-hit-kill weapon, has 
a great range, and one of the coolest reload animations. There's also a BM in 
the shed.

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